Game Updates

Patch notes and dev posts · 14,867 Steam updates
Slime Tempest
Slime Tempest
104 days ago · mes6231

[Update Preview] New Monsters and Stages Coming Soon

Thank you sincerely to everyone who always enjoys the game and leaves valuable feedback. We would like to share some news about our upcoming updates.New monsters and stages will be added so you can enjoy an even more exciting adventure! Also coming in July, we are working hard on a new weapon update that will make your battles even more dynamic.We will continue improving Slime Tempest based on your feedback.
Chosen Garden
Chosen Garden
104 days ago · Lost罗斯特

NEW PLANTS AVAILABLE NOW!

Hi Gardeners!We are excited to announce that a new update for Chosen Garden is available now! This update brings 2 new plants, Steam Deck fully support, and more!We have also set a new discont for Summer sale, you can grab the game for just 6.99$.Meanwhile, we are thrilled to share that new bundle with Cluckmech Oasis, that is stylized Roguelite shooting game that just got a major update. If you already own Chosen Garden, you can get Cluckmech Oasis an even better price!If you are enjoying our game, please share it with your friends and we truly appreciate your support. See you next time!
Rocky Idle
Rocky Idle
104 days ago · Rocky Idle

Patch v1.2.0: FINAL Boss + Slayer rework + Offline mode

Hello everyone!Slayer changes are here. The goal was to move away from the "9 Easy + 1 Expert" strategy(or simular ones) and get people committing to longer tasks instead. Harder tasks should now feel a lot more worth it.A bunch of this came from community feedback, so thanks to everyone who shared thoughts. Let me know what you think!Play OFFLINE: A lot of people had issues especially from Russia and China, where they were unable to connect to the server, so we now have a possibility to play offlineComplete the game by getting the CAPERONNew Features & ContentSlayerSlayer Streaks Per Difficulty: Slayer streaks are now tracked separately per difficulty (Easy, Medium, Hard, Expert).Extended Task Bonus: Completing an extended Slayer task now rewards bonus Slayer points on top of the normal streak reward (+2× the master's base rate).Slayer Point Rewards Increased: Hard difficulty base reward increased to 40 per task (from 25). Expert difficulty base reward increased to 180 per task (from 75).Simplified Streak Bonuses: The 250th and 1000th task streak bonuses have been removed from all difficulties to simplify the reward structure.Streak Conversion: Because the old streak didn't track which difficulty it was earned on, it can't be migrated directly. As compensation, your old Slayer streak will be converted to Slayer points at a rate of ×10 per task completed (e.g. a streak of 89 gives 890 Slayer points). The button disappears once claimed inside the Slayer tab.Equal Task Odds: All Slayer tasks now have an equal chance of being assigned. Task weights have been removed.Slayer Tasks Tab Update: The tab now shows the extended amount range and its bonus Slayer points reward instead of the old weight column.Quality of Life & BalancingWeakness Icons: Monster cards now show a small icon indicating which attack style they are weakest to.One Click Harvest & Plant: Cost reduced from 750 to 50 Slayer points (you'll be refunded the difference).Magic Weapon Buffs: All 2.2s magic weap...
One More 6ix
One More 6ix
104 days ago · mehhhh111

Summer Sales and News

Hey everyone,One More 6ix is joining the Steam Summer Sale! The historical discount starts now.Also here is a little update about the new mode we are working on.In recent years, we have all heard enough of the “to the moon” meme, right?But I started thinking: if someone can build, sell, or risk an entire company just to chase the dream of going to the moon, then surely we can start a company for something even more important:rolling dice to a new level.That is basically the strange little brain-storm behind the new mode.In this new mode, more and more people will be attracted to the hall, joining the dice-rolling company and working together toward one great mission: taking this tiny company far beyond the moon....TO THE MARS.Either way, the Summer Sale is a good time to jump in, feel free to try your luck, and enjoy :)
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
104 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.13: Market Inventory Sync & The Negative Tech Fix

Hi shop managers, Hotfix v1.0.0.0.13 is now live to address the following issues: Production Line Interaction (Take Two): Fixed a lingering issue where the "Tea Base", "Toppings", and "Packaging" bars could still become unclickable. (The dev solemnly swears it is actually fixed this time). Desktop Pet Catnip Exploit: Fixed a bug in Desktop Pet mode allowing infinite uses of "Common Catnip". (The desk cats' loophole for infinite free highs has been shut down). Drop Pool Fix: Resolved a backend mapping glitch causing abnormal item drops from the Idle Pool. Negative Technology Fix: Fixed a bug where Tech points could drop into negative values. (The rogue negative numbers tried to un-invent boba; their lab access has been revoked). Steam Market Sync Fix: Fixed a scary issue where items delisted/cancelled from the Steam Community Market failed to reappear in your game inventory. (Your items didn't vanish into the digital void—they just got stuck in customs. They are now safely back in your inventory). Please restart your Steam client to apply the update. Happy weekend brewing!
Visseron Idle
Visseron Idle
104 days ago · HammaLlama

v2.28.1 - Bug Fixes

Hey everyone - here's a quick patch addressing a few bugs and quality-of-life improvements. Bug Fixes Letter of Influence + Timed Quests - Completing a timed quest via Letter of Influence now correctly clears it from the active quest bar at the top of the screen. Previously the quest would stick around even after completion. Improvements Skill Page Bonus Badges - Task cards now show only speed bonuses in their tooltip. XP and Yield bonuses have moved to the skill page header as dedicated badges, making it easier to see your total bonuses at a glance. Achievements Playtime Note - The Achievements screen now shows a note explaining that in-game time includes offline progress, which is why time-based achievements may unlock ahead of Steam's playtime counter. Balance Changes Dungeon Key Requirement Removed - Dungeons beyond Den of the Alpha no longer require a Dryona Crest to enter. Only the Dryona Nest and Den of the Alpha still consume a crest, matching the story progression. Farm your favorite dungeons without needing to stockpile crests first! Feedback Welcome Found a bug or have a suggestion? Let us know: Discord - more closely monitored, fastest way to reach the developer Steam Discussions Thanks for playing! -- Visseron Games
Galactic Overthrow
Galactic Overthrow
104 days ago · acehigharcade

Galactic Overthrow 1.1.4

Hey everyone, Galactic Overthrow 1.1.4 is out now for the Steam Summer Sale. This patch includes a bunch of small fixes from user reports, better save file optimization and corruption prevention, better handling of simulation race conditions and...Pirate SwarmsPirates can now spawn in asteroid fields. The behavior for pirates changes based on the difficulty you select, though in general they behave like hostile planets taking over your friendly planets on a timer and spreading their influence throughout your current galaxy.In Passive Mode, pirates won't spawn at all. You can still enjoy the same more laid-back or casual experience of passive mode without too much of a change. There are some features coming soon that will add some more interaction to Passive Mode, but for now this is unchanged.In Active Mode, pirates will have a chance to spawn in explored asteroid fields, but will only spawn once per field. So once you defeat them in any specific hex they won't respawn there until you've jumped to a new galaxy.In Challenge Mode, pirates will increase in strength more rapidly and their spawn rates, to add more pressure to your military infrastructure.In Extreme Mode, pirates will spawn even more often and can respawn in asteroid fields where they've been previously defeated. This may represent a significant challenge increase in Extreme Mode, especially later in the game. Be sure to let me know how it goes!More coming soon, thanks for playing so far!
How To Grow a Black Hole
How To Grow a Black Hole
104 days ago · [№ U] KIRIN STRONG

How To Grow a Black Hole - Patch 1.0.2

Startup, Display Settings Memory, and Graphics Compatibility Thank you for the continued bug reports and startup feedback. This minor update focuses on improving desktop launch reliability, making startup progress clearer, and remembering your display setup between sessions. Added Added a startup screen during desktop launch with load progress and recovery options if the game takes longer than expected to open. Added display settings memory for the desktop build. The game now remembers your window size, window position, selected monitor in windowed mode, and the monitor you last used for fullscreen. Improved Improved hybrid-GPU startup behavior on laptops and multi-GPU systems. Added clearer automatic fallback behavior when the game detects a graphics mismatch. Added startup recovery actions, including copying diagnostics, opening the log folder, and relaunching in compatibility mode. Fixed Fixed fullscreen and windowed preferences not always applying correctly after restarting the desktop build. Fixed blank or hung startup screens on some Windows setups. Happy growing!
Orb of Creation
Orb of Creation
104 days ago · MarpleGames

v1.0.2

I've updated Steam could settings for mac users to make cross-platform cloud saving possible. This may cause a cloud-save collision for mac users, just a heads up. UI: - Lots of typos cleaned up, thanks. Bug Fixes: - The item queuing bug should be truly dead now. - Fixes resolution jank that happens at 16:10 aspect ratios. - Fixes reflective concepts not stacking correctly.
FeeBay Simulator
FeeBay Simulator
104 days ago · Lake Country Games

v0.2.9 - Packs update

v0.2.9 - New Pack Opening Experience Pack Dispenser Packs fall from the vending machine when dispensed - they drop, bounce, and squish on landing The pack zooms to center screen, tears open, then reveals cards one at a time with a flip Cards fan out when the full pull is complete A thermal receipt prints up from the bottom when done - shows pack name, total value, what you paid, and net profit; big pulls and new codex entries are called out Big and jackpot rarity cards show burst rings and hold longer; jackpot pulls trigger confetti Space or click to advance through cards; space or COLLECT to dismiss Reveal speed setting in the dispenser - choose from 1x, 2x, or 3x Generation 1-7 sets are available in the vending machine alongside the named sets Mod Editor - Packs Tab Upload custom pack art with drag, zoom, and position controls; hide the pack logo and set name if you want a clean image Override the crimp band color (top and bottom) with a color picker; option to let the art bleed behind the bands Pack preview shown in the Packs tab header with a direct "Edit art" button Removing a pack requires a confirm step instead of deleting immediately Saving art in the modal immediately saves the mod to disk Pack value simulator: runs 500 openings and shows a Low / Expected / High breakdown with a value distribution chart Mod Editor - Sets Tab Pool Preview: shows the weighted card pool for the selected set and lot tier so you can see exactly what pulls are likely before shipping the mod Set Weight: multiplier that controls how often this set's cards appear in marketplace lots relative to other sets Rarity Pull Rates: per-lot-tier sliders (Cheap, Mid, Premium, Whale) controlling how often each rarity appears; presets available for each tier Variant Eligibility: per-rarity toggles that restrict which card variants (Holo, Full Art, Signed, etc.) can appear for that rarity in this set Pack Conditions: weight sliders for all 5 conditions (Gem Candidate through Played) controlling ...
Blush Blush
Blush Blush
104 days ago · Sad Panda Studios

Summer Treats

{STEAM_CLAN_IMAGE}/34491490/3003098feba1a5c434d5d49d7fa0e06bd50d1829.png Hey Panda Peeps! Have you ever wanted to be a popsicle? How about a snow cone? An ice cream sandwich? Doesn’t matter! Whatever you’d choose to be, Eli wants to devour you on a hot summer day! Er, don’t take that metaphor too literally. Or do! You do you! For the first time, Eli’s Summer Outfit is available in the Limited Time Event, so make time to log in every day and collect your event tokens to unlock the easiest-breeziest version of Eli there is! And that’s saying something. We love you so hard! The Pandas
Trashy Cashy
Trashy Cashy
104 days ago · Niko Bellic

First Game Update: Faster Progression and Optional Skill Upgrade Recommendations

I’m happy to announce that a new patch is now available - so don’t forget to update the game! Based on the most common criticism from players, this patch will hopefully solve, or at least significantly reduce, the game’s biggest issue: excessive grinding.It addresses the problem in two ways. First, the balance has been adjusted in several areas to make progression faster. More importantly, we have also added an optional recommendation window that will appear the first time you open the skill tree.We have been carefully reading all of your feedback, including the critical reviews. Although many players have mentioned that the game feels too drawn out, the amount of time it takes to complete the game and see all of its endings varies greatly - from around 3 hours to as much as 12 hours.Of course, everyone plays at a different pace. Some players rush, while others prefer to take their time. However, experience with similar games also plays a major role. Some players immediately understand which upgrades are the most effective, while for others, the best choices may not be obvious at all.Because of this, instead of simply making progression much faster across the board, we have added an optional recommendation system. When enabled - and it is enabled by default - you will not just be choosing which skill to upgrade next. Instead, the game will highlight the skills worth prioritizing if you want to progress efficiently.Players who prefer to figure everything out on their own can disable this option at any time.I sincerely hope these changes will make the game much more enjoyable. Since the recommendations are optional, everyone can choose the playstyle they find more fun - progressing efficiently or simply experimenting with different upgrades.I would really love to hear what you think. I’ll be very happy if your reviews show that the pacing has improved, allowing us to start thinking about larger and more substantial updates.We read every single review without exception...
Sludgineers
Sludgineers
104 days ago · Funk

Thank you for 26,000+ Wishlists!

📢 With the conclusion of Steam Next Fest and the success of Frosty Games Fest and Summer Game Fest we wanted to give a massive thank you to everyone who has wishlisted, followed, played, reviewed, provided feedback, shared, streamed and made video content of Sludgineers! 🫧🧹We also want to thank Frosty Games Fest and it's sponsors, for the wonderful cool event! 🍦 Along with our partners Gamersky for the additional support and marketing assistance. ❤️Over the last month we've managed to reach over 26,000 wishlists! 📈 Which is very humbling and super amazing for our small indie team from New Zealand! 👷 We're hard at work on the full game development, making good progress adding new levels, new resources, tools, upgrades, power ups, quests and a ton more cool new mechanics and content. In addition, James from Funk Games, is helping out to ensure we hit our deadlines and the game has the level of polish we strive for.Thank you again - and if you haven't played the demo yet, don't worry, it will still be available up until closer to the full game release - which is August 25th PT 📅Thank you from the dev team, Andy, Aaron & James ❤️
Bit Heroes Quest
Bit Heroes Quest
104 days ago · Adrian

⚙️ Update 2026-06-25 ⚙️

Patch Notes:Our Season of Sun is here for three more weeks!Bring BOOMBOOMzelas to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until July 9thA GvG event featuring new thrones is here until July 2nd!After the GvG event, get ready for a Holiday Invasion event until July 9thChange Logs:Available Progression Offers have been moved to the Others tab in the ShopThe Offers button in the town menu now only displays your two most recently unlocked Progression OffersAn Offers button with all available Progression Offers has been added to the map window of the Quest menu
Idling to Rule the Gods
Idling to Rule the Gods
104 days ago · Ryu82

Changes for Version 4.62.1689 (2026-06-25)

- Added Boar as a new pet. It has an item campaign bonus and finds up to 600k pet stones extra! It has a secret unlock, check the description. - Added Monk as a new T3 class for adventure. That is the last T3 before T4s are added soon. - Added z20 for adventure. A high lv Monk is best here, Priest probably second best. Other classes might have trouble to survive. - As it will be possible in future events to gain some of the earlier pets as a bonus (if not unlocked yet), if locked, they are now hidden by default in the pet list. You can show them in the pet order page. The pet order page now also has some extra options. - Changed the UI for auto converting cores as the last one was a bit confusing. - In dungeons you can now do difficulties up to 20 if you have beaten at least D4-5. - Fixed quite a few bugs and typos.
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
104 days ago · Milkshake Games

V1.0.15 - About the Recent Save Issues

About the Recent Save Issues Hello everyone,First of all, we want to sincerely apologize to everyone who was affected by the recent save issues.Losing progress in a game is one of the worst things that can happen, and we know how frustrating and discouraging it is. We are genuinely sorry.After investigating the reports, and thanks to many of you who sent feedback and save files, we reworked a large part of the save system and added several layers of protection to make it much more resilient. What has changed? Improved save validation and corruption detection. Added additional safeguards when loading save data. Improved compatibility checks for save data after updates. Improved recovery when corrupted or invalid data is encountered, instead of letting it affect the rest of the save. Fixed several synchronization issues that could occur when switching between villages. These kinds of problems should now be much less likely to happen in the future. If you lost your progress... Please don't hesitate to contact me. If your save was significantly advanced and was affected by this issue, join our community Discord and send me a private message We'll look at your save together and I'll do my absolute best to help you recover as much of your progress as possible. Discord: Discord - Milkshake Games A personal messageWe are a very small indie team. While Alex is primarily a game designer rather than a programmer, this situation taught us a great deal about save systems. They are far more complex than they appear, and this experience has helped us understand how to make them much more robust in the future.We know this doesn't erase the frustration of losing progress, but we are sincerely grateful to everyone who took the time to report bugs, send their save files, and explain what happened.Thank you for your patience, your understanding, and your kindness.Finally, we also want to thank every single one of you.Since the release, your bug reports, suggestions, ideas, balance feed...
Fishing Inc
Fishing Inc
104 days ago · davisstudioart

Fishing Inc Roguelike Mode

The Roguelike UpdateOur biggest update since launch is here, and it's free for everyone who owns Fishing Inc! Massive thanks for all the support, reviews, and bug reports - we're still blown away by how many people are playing and enjoying the game
Corner Market
Corner Market
105 days ago · tinyorbitlabs

Demo Week Recap & a Big Thank You

Hello friends! A huge thank you to everyone who gave my demo a chance and played it during demo week. I picked up thousands of wishlists and dozens of pieces of feedback, and I'm grateful for every single one of them. I want you to know that I read and take notes on every piece of feedback, no matter the platform. You're the reason I'm able to shape this game the way I am, and I couldn't be more thankful for that. Next up, I'll be going through all the feedback from the demo and making changes right up until the game hits Early Access. You can follow what's coming to the game and keep up with its progress on YouTube, Instagram, and TikTok. And if you want to talk about the game directly, with me or with other players, come hang out on my Discord server. Thank you!
SIGame
SIGame
105 days ago · vladimir.khil

SIGame 8.12

Ability to log into the game using your Steam account.Personal statistics for games played. You can see which question packs you have played, who you played with, and how many points you earned.Statistics are stored on your device and are deleted when browser data is cleared. Once accounts are introduced, it will be possible to store statistics on the server."Undo" and "Redo" buttons in the editor.A button to clear an answered question and return it to the game board.Editor for the "Point on Image" answer type.Fixed editor issues: missing media file; media file being displayed too quickly in the answer.
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
105 days ago · deleonora_hs

Event - Ethereal Miners

🌟✨ Embark on an otherworldly mining adventure in "Ethereal Miners"! ✨🌟 🏔️💎🪓 Welcome to a realm where mystical landscapes and untold riches await your discovery. Join us on a mesmerizing journey through shimmering caves as you wield enchanted pickaxes to unearth valuable treasures. 👷‍♂️⛏🗻 ⛏️🌌 Gear up and venture into the depths to collect as many pickaxes as you can. Your destiny as an ethereal miner awaits – let the mining frenzy begin! 💫🌟
Black Hole Fishing
Black Hole Fishing
105 days ago · SDG Games

Summer Update - What's new, and what's next?

Summer Update - What's new, and what's next?Hey, friends! I just wanted to share an update on Black Hole Fishing. It's been a little while (I got to learn about burnout 🙃), but I'm back and updating again. Here's what's new, and what's still coming:Do you hear that?Right before the game launched, Peter from BerryNote () reached out and offered to make us a custom, dynamic soundtrack for the game. He came through just in time, but I was swamped with launch day bugs and wasn't able to get things integrated right away. Well, the wait is over - the OST is in. This one features a lot more ambience and nature sounds, which works well compared to a more traditional set of songs. In case you prefer the original, there is a toggle in the settings menu to switch back and forth.Happy summer! Is it too late for spring cleaning?One other "launch day leftover" was the large pile of minor tweaks and fixes that didn't make it in the game right away. Our artist had given me more than 40 tasks to clean up - visual artifacts, UI weirdness, etc. I finally got started on this list, so the visual quality is a little better, and will continue to improve as we go.I also squashed a fair number of bugs, including a major one affecting auto-saves. In short, the game could get into a state where the backup auto-saves stopped working. This doesn't matter for 99% of players, but of course, when it matters (something happens to the main save), it matters a lot!Also fixed: fish lab cost displays were weird; using a color bomb was changing the visual size of the fish.Re-spec time!Finally, I added a small change to the Prestige screen. The "undo all" button now allows you to refund your spent gluons, meaning you can re-spec and try different upgrades. This is a part of a larger ongoing overhaul of the prestige screen. I want to reduce the need for rapid prestige spam. It's not the intended way to play, and most of the negative feedback I get comes from people who grind out gluons as fast as possible...
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