IGTAP is demoing now at Tokyo game show! find us at 09-E57. The release version of the game is playable there, with an updated player character & improved physics. For everyone else, it wont be long now until launch!
Hey everyone! Whack-A-Monsters first Major Update has just released! Trailer We promised in our earlier news post to tell a bit more about the prestige system we cooked up. Ascension After defeating the Dragon King in level 7 you will be able to Ascend Ascending grants permanent buffs to Damage, Health, XP Gain and All Coin value. More importantly it grants access to THE PANTHEON! The Pantheon The Pantheon is a second skill tree or rather multiple skill trees you unlock after ascending for the first time. You can gain godly powers here tied to specific mechanics. Every time you ascend you gain access to another tree and every boss kill will grant you more boss souls to spend in these trees. 2 New Levels Now you will need something to test your new powers against so we have made 2 New Levels The Frozen Plains The Infernal Expanse Both levels have new enemies and 2 new bosses that in our opinion are the coolest we've made so far! Enjoy the update everyone! Brainfog Games.
OptimizationWhen the system detects that the player has no weapons, it will automatically grant the player a lowest‑tier weapon.
Fix Completely fixed the save failure problem.
We're launching with 42,000 Wishlists - when just last week we were celebrating 30,000! We cannot thank you enough for the incredible support!!We hope you enjoy messing around in the game, and exploring all of it's fun and odd little corners. You can then take what you've unlocked into a Sandbox Mode to really push things to the limits! (We make NO promise that the Sandbox will be optimized when you push it to the max)The game is launching with full localizations for English, Brazilian-Portuguese, French, German, Japanese, Korean, Russian, Simplified Chinese, and LATAM Spanish. Please let us know if you encounter any issues, and we'll get that cleaned up as soon as possible!Future plans?During launch week our focus will entirely be on balancing. Because you can take so many routes through the game's map and skill tree, it's impossible for us to have fully balanced every combination. The game has some adaptive difficulty to help smooth this out. Please let us know if anything feels out of whack!After that, we've already been brainstorming for new content, modes, and other ways of expanding the game! We'd love to hear from you! What more would you like to see added?Consider joining the JOrbits Discord to follow along and to give your own suggestions!BUNDLESGrab 3 unique incremental games published by 2 Left Thumbs! We've also coordinate with many other developers we respect, with their own awesome incremental games that we felt would pair strongly with Crown Siege. Here are 2 that are actively running discounts as well!Sir, We Have An Orc ProblemOrc IncrementalBe sure to check out the Crown Siege Bundles to see all the great options we've curated!UPCOMING GAMES?Sushi DojoA new idle game coming from the developers of Crown Siege. This is a cozy management sim set in a sushi train restaurant. Set up automated conveyor belts to serve customers. And switch to an idle desktop companion mode, were it sits comfortably at the bottom of your screen.A Game About Opening A Chest...
Balance Adjustments: LT: HP 500 → 600, Damage per shot 120 → 150, Penetration 35 → 40, Accuracy 65 → 70, Mobility 50 → 55. MT: Concealment 30 → 35, Armor 30 → 35. HT: Armor 50 → 45.
1. Reworked the tutorial with less text and clearer guidance for key actions, introduced gradually as players progress through the main quests.2. Improved tutorial timing, removed redundant instructions, and fixed flickering, disappearing, and obstructed prompts.3. Improved inventory, storage, and item management, along with pet growth information and sorting.4. Fixed unintended cloak stat stacking, issues preventing cloaks from devouring legendary equipment, and problems with cloak experience accumulation.5. Fixed an issue where Chaos enhancement at the blacksmith could modify the wrong affix, and simplified parts of the skill selection interface.
Hello, fellow gardeners!We are happy to announce that BuGarden will officially launch on July 21, 2026, at 7:00 PM PDT!The game will be priced at $4.99 USD, with a 20% launch discount during the first week.We have put together answers to some questions you may be wondering about. If you have any other questions, please feel free to contact us anytime!
A new update is here!You can now equip diamonds directly from your inventory! 🎉Open your inventory ✨Choose the diamond you want 💎Equip it and show off your collection ⚡This is another step toward making the inventory a bigger part of the game, with more features planned for future updates.We are looking forward to seeing posts of you guys showing off your diamonds on steam and discord!
Hello Pibbles!Thanks again for playing Pibcremental! We love hearing what you think, and your feedback has been very helpful. Thanks to the community bug reports and overall notes, we patched the game, squashed bugs, and rolled out several UI updates earlier this week. If you want to take a closer look at what was fixed, check out the previous patch notes. We want to keep improving Pibcremental and make sure you have a fun and smooth playing experience. We’ve seen a lot of you request a feature that lets you assign and unassign Pibs and buy gatherbots more efficiently. We hear you, and we’re happy to say that in today’s patch, we’re adding a feature that lets you assign and unassign multiple instances of Pibs to a building, which will hopefully make the playing experience feel better and less tedious. Alongside it are other small improvements. Added a feature that lets you assign and unassign multiple instances of Pibs to a building. You can also hatch multiple Pibs at the same time and buy them in bulk from the market. Additionally, you can buy gatherbots, spacesuits, and costumes in bulk, as well as craft multiple relics more easily. The final goals for the S.N.A.F.U. building should be easier to track with UI improvements, and an added checklist panel that tracks your progress toward them. Made hiring Pibs in the market easier, allowing for bulk hires to reach a true PibtopiaEnd cutscene improvementsSeveral bug fixes related to CU3 visuals, yearn for the mines, as well small bug fixes related to gym culture.Variety of UI fixes.If you want to keep up to date with what's we're working on, share your thoughts, or report new bugs, feel free to reach out to us via one of the following methods:Discord (recommended):https://discord.com/invite/29MaUnhWyEGoogle Forms:https://forms.gle/9F78gvkVZXL5r67NAEmail:support@arcanecabinet.com
1、Fixed items that could spawn with the wrong equipment slot (e.g. ring name/icon but wrong slot); existing saves auto-correct on load 2、Fixed talent AoE skills (e.g. Whirlwind) only hitting one enemy on the server; they now hit the whole pack 3、Improved contrast on the camp gambling dropdown so options are easier to read 4、Aligned “not enough materials” error text with the in-game material names
Hello everyone!Here are the main changes in this update: Added support for multiple save files. Added a \ button to the ESC pause menu. Clicking it saves the current progress and returns to the main screen.Added Info Management to Craft Management, allowing you to control the display of notifications for Blueprint Research, Gear Crafting, and Dungeon Exploration.Added a distinct UI style for Blueprints that have been fully mastered.Added Element tooltips to the Elements tab in the Refinement Research interface.Updated the Material Market interface in the Alliance to display both purchase and sales records simultaneously.When Repeated Exploration is enabled, completing a special floor will no longer affect the subsequent Repeated Exploration state.Increased Exploration Progress rewards for Dungeon Floors 21–50.Increased EXP gained from certain Dungeon monsters.Reduced ATK of Bloodwood, the Lord on Floor 30.Bug Fixes:Fixed an issue where the Refinement progress bar remained visible while a story script was playing.Fixed an issue where Repeated Exploration could cause Adventurer class change prompts to be skipped.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
New Trading is the first skill to go past 99. The cap is now 120. New haul routes from Trading 89. Reach Trading 120 for a title, a chest, and cheaper market tax for your whole guild. Hitting 99, 110 or 120 in a skill is announced in global chat. Trading has achievements at 110 and 120. Fixed Reclaimed gear now says it costs Flux per kill. Balance The Leviathan's Heart drops more often. More skills go to 120 over the coming updates, each with new content.
Flowmodoro Mode Is Now Officially Supported!Flowmodoro is a productivity timing method that works a little differently from the traditional Pomodoro Technique.This mode is designed to avoid interrupting your flow state, and is mainly intended for people who dislike having their focus sessions forcibly ended or whose work cycles do not follow a fixed schedule.Unlike the traditional Pomodoro method, which uses a fixed focus duration, the Flowmodoro counts upward as your focus time continues to accumulate.The system will not automatically end your focus session. Instead, you decide when to stop focusing.Once the focus session ends, an appropriate break duration will be calculated proportionally based on how long you stayed focused.In other words, shorter focus sessions give you shorter breaks, while longer focus sessions give you longer breaks.You can also set a total amount of break time available each day. Whenever you take a break, time will gradually be deducted from this daily allowance.Once your daily break allowance has been used up, even a very long focus session will only grant the minimum break duration.You can switch between Flowmodoro and traditional Pomodoro modes at the top of the Pomodoro settings panel. The selected mode will take effect the next time you enter a Focus or Break phase.P.S. If you tend to procrastinate heavily, we do not recommend using the Flow Timer.The Flowmodoro works best as a more flexible way of working only when you are able to manage your own progress and pace.Excess Exploration Time Will Now Switch to Patrol ModeQuite a few players felt that having the hero simply stop after reaching their destination was pretty silly!We had been unable to update this behavior earlier due to some issues with Pomodoro timing calculations, but we've finally improved it!Now, after reaching an exploration destination, the player character will no longer stop moving. Instead, they will begin patrolling in place until their Satiety runs out.This shoul...
Hey everyone!We’re happy to share that Order Automatica, the newest game published by our team, is OUT NOW!If you enjoyed the strategic decision-making and “one more run” feeling of Flooded, we think this one might be right up your alley.Order Automatica is a tactical roguelite auto-battler where you build your team, arrange units on a 3×3 grid, create powerful synergies and adapt your strategy as every run throws something new at you.And to celebrate the launch, Flooded and Order Automatica are available together in a special Steam bundle at a great price!If you already own Flooded, the bundle makes it an especially affordable way to add Order Automatica to your library.What to expect from Order Automatica:Tactical 3×3 grid battlesRoguelite runs with tons of different combinationsUnits, items and board effects to build aroundPlenty of room for experimenting and breaking the game in creative waysVery cheap “just one more run” addiction :)Order Automatica has already received a great response from players, and we’re excited to keep expanding it with new content and updates.Check out the Flooded + Order Automatica bundle on Steam and join us for another strategic adventure!Thanks for supporting our games! ❤️— better. publishing
https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...
We have fixed a problem where some skills unexpectedly lost power. Please update the game again. Adjusted how often rare skills appear Fixed a situation where rare candidates never appeared on Arcana Tasmon and above. → To make up for it, we are handing out the Crystal of Turning and the Mastery Crystal. → They have also been added to Battle Pass tier 33. Mastery Crystal - forget and re-pick from scratch; the same candidates come back Crystal of Turning - the same re-pick, but every milestone is drawn again Added skills to the higher star tiers. Arcana now has 5-11 candidates, and Beyond and above 3-25. Fixed: both picks could be attack skills only Before: buffers got the same skill in the first slot every time; healers got attack-only picks 81% of the time After: attack-only picks 0%. The most common first slot is under 29%, and it changes at every milestone Fixed: "+0.0%" rows were labelled "cap" On the status window, four rows - defense (damage reduction), crit rate, crit damage and cooldown reduction - showed a "cap" label even when that monster's own number was zero. Only the label was reading the party total. It now judges on that monster's own number. Score league ranks now show correctly The leaderboard updates every week, Saturday 00:00 JST.
A small follow-up, four days after the big update. Most of it came straight from your reports. Two things that affect everyone The effects strip shows everything again. If you play wider than 1600 pixels, you have never seen part of your running effects — the strip never got enough room there, and its scrollbar is hidden on purpose. Measured: at 1601 / 1700 / 1800 / 1920 / 2100 / 2300 pixels it had 232 / 198 / 248 / 308 / 398 / 498 pixels for 540 pixels of content. The strip now measures itself and takes its own row whenever it gets tight. Where there is room, nothing changes. Thanks, Faith — your window width was the whole find. The hunting tabs are flat. Six tiles in two rows took 252 pixels, and on a 1080p screen that left not a single enemy card visible. Now one row at 80 pixels that scrolls sideways when needed, with subtitle and status side by side instead of stacked. The first enemy card moves from 1105 to 931 pixels. The Silent Chamber It sounds like itself now. The quietest room in the game was running Emberwake's market music until today. Two pieces of its own: "Steady Hand" at the drawing table and the cage yard, "What Remains" from the preparation room onwards — the same split as the Ash Tower. Both can be picked in the music bar. "Deliver what is here" now sits in three places instead of only at the stall. If you saw your material study stuck at 0 / 15 with a full bag, you did nothing wrong: the material has to be delivered, and the button for it existed in exactly one place. It is now on the research card too — there with "owned: N" beside every line, so the difference is visible — and as a bulk button, "Deliver everything", above all stalls. In the item window the hint now sits before the list instead of below it. From the research card straight to the foe. The card tells you what to collect — now it takes you there as well. Ehl'Vurun speaks The new world boss was the only one of the eleven without narration — there was not even a read-aloud button. E...
Fixed missing English names and item descriptions that showed as ??? Fixed inventory tooltip glitches when hovering items Removed a talent-page line that could flicker on small screens
Photo mode Cozy Coast is a pretty place to sit, so now you can take it with you. Photo mode clears every bit of the interface off the screen, lets you dress the scene in a filter and the light of your choice, and saves the shot straight to your computer and your Steam screenshots. https://cozycoast.website/press/photo-mode-color.png Say cheese A new camera button sits in the top bar, right beside the pin. One click and the whole HUD slips away: no counters, no menus, no pop-ups, just the water, the world and the people in it. A small row of buttons waits at the bottom of the screen. The gold one is the shutter. Every photo comes out big and crisp: the pixel art is scaled up cleanly, never blurred. Your rod keeps fishing the whole time you are framing a shot. Press Esc, or the X at the end of the row, to step back into the game. Ten filters Click the palette button to flip through them, or right-click it to go back one. Sepia: warm old-photo tones with a soft darkened edge. Mono: clean black and white. Noir: hard, high-contrast black and white for the dramatic dock at midnight. Vintage: faded colours, like a print left in a drawer for thirty summers. Polaroid: that instant-camera glow. Kodachrome: rich, saturated film colours. Technicolor: bold, bright, old-cinema colour. Miniature: a tilt-shift blur that turns the village into a tiny model town. Pixel: chunkier pixels, for an even more retro coast. Vignette: your colours untouched, with a gentle shadow drawn in around the edges. https://cozycoast.website/press/photo-mode-sepia.png Any time of day The sun button poses the scene at dawn, midday, dusk or night, or leaves it on the live clock. The light fades smoothly between them. Night brings out the torches and makes auras glow, so it is the best time to show off your look. It is only for the picture: posing at night does not bring out night fish, wisps or haunted chests. The real clock still decides those. Names in the frame The tag button puts everyone's name over ...
Bug Fixes & Stability ImprovementsFixed the major 0x11C7 error that appeared on Windows during launch, along with other related issues.Fixed a memory leak on macOS that occurred when enabling Cyber Body / Cyber ADHD.Completely fixed the stuttering that happened when eating, buying items, or using Jiahao’s cooking service.Assorted minor bug fixes.New content is currently in active development. Thank you all for your love of Jiahao and for your patience with the existing issues. The entire team salutes you.If you have any suggestions or ideas, feel free to join the Jiahao Steam discussion QQ group (Group ID: 1124480277) so we can improve Jiahao together.
Build 0.9.5.0, 18th of September 2026. Da biggest drop TEEFS has had. Three new modes, a reset above the Great Green Reset, one war meter that every mode feeds, and a klicker screen rebuilt from the counter down. Everything below has gone in since the 28th of August build. THREE NEW MODES DA GREAT TRAIL O' TEEFS. Load up a konvoy and roll out across four regions. On the way you get fights, scrap piles, sick orks, merchants, treasure maps and a boss guarding the road out of every region. Whatever you bring home lands on the pile. DA INVENTORS STASHUN. At the workbench you bolt a weapon together out of parts. What you build arms the horde, and that armin' is what decides how hard your army hits. DA GREAT SIEGE. Your army marches on 20 strongholds, one after the other, and it keeps marching while the game is shut. Every stronghold that falls pays teefs and sends spoils back to the Trail. It banks a reset point an' all. AN' DA BIG ADDITIONS DA WAR EFFORT. One meter for the whole game. Anything you do in any mode feeds it, and every rank it climbs pays you more income everywhere. Da horde salutes you when you make a new rank. DA GRAND RESET. The reset above the Great Green Reset, unlocked once your pile gets properly enormous. It burns nearly everything for a permanent bonus that stacks every time you do it, and it hands you a gobbo helper. Your achievements, your lore book, your cosmetics an' the gobbos you already earned all live through it. GOLD TEEF. One ripens every real day. Spend them on permanent building levels. No reset ever takes those away. DA TAROT OF DA HORDE. The card draft after a Great Green Reset is live, and all 33 cards now do what they say on the card. DA BOIS. Your unlocked bois ride the Trail as named champions with their own levels and party bonuses. COMIN' BACK. Time away is banked and handed to you on a card when you return, so you choose when to take it. Away earnings run up to 12 hours. STEAM. Saves mirror to Steam Cloud, and there is a lifeti...
Hello, Commanders! This is War of Genesis: Idle Loot. A hotfix patch has been completed, and we are sharing the details below. - Additional client stability updates Thank you.
Hello, this is the MPIG Team. Maintenance Schedule UTC: September 18, 06:30–07:30 Ver. 1.0.22 introduces a new difficulty and new progression and reward systems, together with major improvements to League Battles, rankings, balance, and convenience features. Inferno Difficulty The new Inferno difficulty will be unlocked. Class Mastery Once a class reaches Hero Lv. 100, further EXP earned for that class accumulates as Class Mastery EXP. Only EXP earned after this update counts. Previously earned EXP is not applied retroactively. You can earn Class Mastery EXP and increase your Mastery level now. Mastery Points are saved, while spending them on enhancements will be added in a future update. Coin Chest Act Bosses have a very low chance to drop a Coin Chest. A Coin Chest can be sold at the Blacksmith for 1,000,000 Coins and can also be traded on the Steam Community Market. Prize Draw First-, second-, and third-place prizes include high-level Mythic–Eternal Gear. You can enter up to 3 times per day. Prize Gear refreshes daily. Kingdom Lottery A drawing takes place at the beginning of every hour with a total prize pool of 5,000,000 Coins. If there are multiple winners, the prize pool is divided among them. You can enter up to 3 times per day. League Changes After a battle, you can immediately begin the next battle without returning to the League screen. The daily free League Battle limit is reduced from 100 to 10. Coins can purchase 10 additional entries per day. Rating gains and losses are increased to 5 times their current values and are also adjusted by the rating difference between opponents. Damage dealt in League Battles is reduced to 10% of its current value, a 90% reduction. Matchmaking prioritizes players in the same League bracket. Monster parties are used only when no suitable player party is available. Daily win/loss records and Battle History are added. League ratings no longer reset at the end of each monthly season. League ranking rewards are updated. Boss ...
Down on the taskbar Cozy Coast was always meant to sit beside your work. This update lets it get even smaller: your angler can now stand on the edge of your taskbar and fish there while you get on with your day. https://cozycoast.website/press/mini-mode-reel.gif Mini mode A new button in the top bar folds the whole game down to your angler, standing on the top edge of your taskbar with the line hanging over it. Nothing stops: the rod keeps fishing and earning exactly what it earns in the widget. Every fish you land plays a little bite and reel, and the catch flies up over your angler's head. Hover your angler for a small card with your last catch and the water you are fishing, a button to switch zones, and one to expand back to the full widget. Clicks pass straight through to whatever is underneath, except on the angler and the card. Drag your angler anywhere on the screen. Mini mode remembers the spot next time. Settings > General lets your angler face left or right. Hosting a hub, or visiting one? Everyone else in the room stands in a row behind your angler, each in their own outfit with their own line, and reels in their big catches right there on your taskbar. The Haunted Bobber The Lantern Keeper's aura is now three little bats circling you, passing in front of you and behind you as they go. Friends can see your aura now, whichever one you wear: in the village, at the dock and inside the market. Friends Big catches, yours and your friends', now show as a short line above the day and level bars that fades on its own, instead of taking over the wooden board. When a Steam friend starts playing Cozy Coast, a line lets you know they are down at the water. In the hub's invite list, friends who are playing Cozy Coast right now are highlighted in green. Also Settings > System has an optional frame rate cap (60, 30 or 15; off by default), so the widget can sit behind your work more lightly. Fishing earns the same at every setting. Beach chest candy now tapers off throug...