Game Updates

Patch notes and dev posts · 12,043 Steam updates
Blush Blush
Blush Blush
17 days ago · Sad Panda Studios

Fellowship of the Fellas

{STEAM_CLAN_IMAGE}/34491490/c451a477d2ed6db80d0722be6127af9ba2141f99.png Hey Panda Peeps, Does your heart long for an escape? Do you dream of a better, brighter world? One of magic and heroism and epic quests, where good always defeats evil and all the guys are, like, super hot and super into you? On April 30th, prepare to be transported on the isekai journey of your dreams with the all-new Romantasy Event! A fantastical kingdom and a cast of heroic hunks await, and they need YOU to lead them in their battle against an all-powerful, unseen foe… And did we mention there’s a BRAND NEW, never-before-seen guy for you to unlock as your quest reward if you finish all your Event Goals in time? We hear he’s tall, dark, and celestial. We love you so hard, The Pandas
Orbita
Orbita
17 days ago · ElJoka

Orbita 0.3.7 — Fixes, Additions & Updates

Patch 0.3.7FixesUI realigned to the pixel-perfect grid. It should now look consistent across different devices and resolutions.Selection box buttons now block clicks from interacting with orbs/tools behind them.Fixed some tools that were not properly pausing.Selection box buttons now reposition when the box moves, not only when it is created.Delivery missions now grant excess resources if overfed when completing.Fixed an issue that prevented blueprints with only one teleporter from being pasted.ChangesPaused teleporters no longer absorb orbs, but still output orbs received from their paired teleporter. This allows for one-way teleportation setups.Reduced Lumin tool prices:Unstable Prism: 10 → 6WhiteMatter Converger: 10 → 8Complement Shifter: 10 → 5 Lumin tokens are harder to obtain, so these tools have been rebalanced accordingly.ESC now closes all open menus. If no menu is open, it opens the settings menu.Some token tools now require specific elements to be discovered before appearing in the shop (e.g., WhiteMatter and DarkMatter processors).Middle debug messages now include a background box for better visibility and emphasis.Reduced Water cost for Water Stream from 40 → 20 to improve early-game accessibility.AdditionsAdded 3 new teleporter colors (now 9 total), giving more flexibility when building systems.New Tool: Nebula ConnectorWirelessly connects storages to inputs, allowing resources to be shared across space.Available in 9 colors, each representing a separate network (similar to teleporters).Hovering over or selecting orbs/tools now displays a small label indicating what you are looking at.Storages now display input/output delta per minute, making it easier to understand whether they are gaining or losing resources.Copying a blueprint now shows “BLUEPRINT CODE COPIED TO CLIPBOARD” to hint at the paste system.Added hotkey for mission info: TABAdded hotkeys for shop tabs:A → TerraS → ZorkD → LuminCompleting your first mission for a race now shows:“NEW (RACE N...
A Tiny Garden
A Tiny Garden
17 days ago · Tiny Racoon Studio

A Small update

What Changed?Gardeners were saying that there is too much money ( not something you hear everyday ). So now the price of every objects will increase with every purchaseAdjusted some textsFixed a crash bug And now you can make PIES!!!!!!! you can bake them in the oven
Lakeside Bar
Lakeside Bar
17 days ago · Bitcover

🔥 Hot Hot Hot – Today’s Deal for Lakeside Bar 🔥

Hey everyone! ^^️🎉️🎉 Great news. Lakeside Bar has been selected for Today’s Deal on the Steam homepage!😍 To celebrate this special occasion, we’re offering our deepest discount since release -🔥🔥 40% off 🔥🔥✨ And that’s not all. We also have a 14 days sale period, so you’ll have plenty of time to jump in and enjoy the offer.🗓️ Sale period: From April 24, 2026 to May 9, 2026 (10 AM Pacific Time)📌 Don’t forget to follow our developer page to stay updated with the latest news and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you so much, and we hope you enjoy the sale! ❤️
Idle Life - An Idle Game
Idle Life - An Idle Game
17 days ago · LetsSxbi

🆕 Idle Life – Skill System (Version 2)

🆕 Idle Life – Skill System (Version 2)We’ve expanded the Skill System with new skills and improvements based on your feedback. ⚔️ New SkillsArena Combat Skill has been added. Every damage you deal in the Arena now grants XP.Smelting Skill has also been introduced, allowing you to further improve your efficiency while processing materials. 🛠️ FixesWe fixed an issue where the Automated Arena button was displayed even if it was not unlocked.Now, if you haven’t unlocked it yet, it will no longer appear.
Synergism
Synergism
17 days ago · Khafra

v4.2.4

You no longer get free upgrade levels to Quark Upgrades for which you've unlocked the right to buy them, but have not yet bought any levels."Cube/Tesseract/Hypercube to Quark" Quark Upgrades no longer give a flat 50% per level. It was found to be overly powerful. Now, you get up to +50% Quarks as an additional bonus based on free levels. The first free level gives +5%, then +4.5%, etc... the increase per level exponentially decays."The Gambler" Ambrosia Module now has a max level cap of 40, instead of 25. Its base cost is halved so its final cost is close to the original (though still more expensive)Fixed Red Luck Quark Upgrades having the incorrect Shop Typing.The third Red Luck Quark Upgrade in the series now has a double free upgrade modifier! This means all free upgrade levels for this Quark Upgrade are doubled!
Upload Labs
Upload Labs
17 days ago · Jorge de Guzman

2.2 Powered Update

This update feature new endgame content that expands the existing machinery content, adds the Quantum Processor, and improves already existing systems such as the Server and AGI. It also brings many QoL features, such as the new node picker menu!Unsubscribe from all the mods before updating, as it will cause crashes. A 2.1 branch has been created.Nodes:-Added 21 new nodes related to Power-Added 15 new nodes related to AGI-Added Quantum Processor and the machinery required to produce it-Reworked AGI. It now requires Intelligence made up of all neuron types to level up and power multiple AI tasks-Reworked Server. It now requires all file formats in their zipped format-Added Comment Code-Added Translate Code-Disassembler now duplicates files based on their amount of enhanced modifiers-Disassembler now adds the mirrored modifier to files, and no longer duplicates files that were already duplicated-Identifier now identifies all range of compression and enhancement levels-Files can now be compressed and enhanced up to 3 times by default-Replaced Encompressor with the new Lossless Compressor, which can compress files without removing enhancement modifiers-Increased Flipper cycle multiplier to 4x (was 3x)-Increased Enhancer cycle multiplier to 3x (was 2x)-Codes can now be optimized up to 3 times by default-Optimize Code now scales Optimization Code requirement by 1 per optimization in the code-Miner has been divided into Copper Miner and Silicon Miner-Removed Factory Space requirement for all factory machines-Factory machines no longer have a node limit, with the exception of the Copper Miner, Silicon Miner, Excavator and Oil Pump-Breach targets (with the exception of banks) now have elite levels that act as bosses every 5 levels. These have larger defense layers, a longer time to breach as well as 10x more reward-Overflowing damage to firewall no longer carries over towards breach progress-Distillator has been reworked. It now multiplies inserted neurons by its quality, re...
Mate'Morphosis
Mate'Morphosis
17 days ago · Cosunosuke

Level Editor and Workshop is LIVE!

Greetings, Everyone!The wait is over. Mate'Morphosis is evolving from a set of handcrafted puzzles into an infinite universe of community-driven challenges. We are thrilled to announce that the Level Editor and Steam Workshop Integration is now officially live!🧩 Create Your Own MasterpiecesHave you ever thought of a puzzle so devious it would make a grandmaster sweat? Now you can build it. Our intuitive in-game Level Editor gives you all the tools to place pieces, set objectives, and test your logic.🌍 Share with the WorldSharing is seamless. With just one click inside the game, you can upload your creations directly to the Steam Workshop. Challenge your friends or see if the entire community can solve your most difficult designs.♟️ Endless ContentDon’t just stop at your own creations—browse the Workshop to download and play levels made by other players. With a constant stream of new puzzles, there’s always a new way to sharpen your mind.📋 What’s New in This Update:Integrated Level Editor: A user-friendly interface to design puzzles from scratch.Steam Workshop Support: Seamlessly upload and download community levels.In-Game Browser: Find the top-rated and newest puzzles without ever leaving the game.Performance Tweaks: Minor bug fixes and optimizations to ensure smooth puzzle-solving.🐞 Help Us ImproveAs this is a major technical update, you might encounter a few bugs while exploring the editor. If you find anything that doesn't feel right, please let us know! Your feedback is vital to making Mate'Morphosis the best it can be.You can report bugs or share your suggestions through:Steam Discussion Boards: Look for the "Bug Reports" thread.Our Community Discord: Join the conversation and share your feedback directly.We are committed to polishing the editor and will be pushing hotfixes as needed. Happy building!Thank you for being part of this journey. We can't wait to see the incredible puzzles you'll come up with!Go ahead, make your move!
Plink by Pokerist
Plink by Pokerist
17 days ago · ichkg

🏆 Paris Weekly Tournament is here

Get ready to hit the tables and test your skills in our weekly Paris tournament. Gather your friends, join the competition, and aim for a spot at the top of the leaderboard Battle for a unique trophy, millions of chips, and all the bragging rights that come with a big win Don’t miss your chance to jump in and play this week!
The Merry Fairy
The Merry Fairy
17 days ago · Laura Fae

AMA about The Merry Fairy, my enchanted life and the future of my cottage

Dear friend,Since the grand opening that took place on July 9th, 2025, 1245 guests have been buying a ticket to visit The Merry Fairy. The gross revenues less returns, chargebacks, and taxes total as of now $6,759. In the video games industry, this is called a failure. But to me, this is a success, and I want to explain why.This year, I am turning 45 years old. For most of my life, I did not do what I really wanted to do. My life was mostly guided by obligation, fear, and shame, chasing fuzzy shoulds and trying to fit into other people's forcefully imposed realities. But at 40, awakened by the Covid situation, I decided to give myself a chance. I let go of everything I had and everyone I cared for, and moved closer to where my heart belonged. No one followed, and no one helped - nor did I ask, either. Everything untrue melted away, and I remained with nothing but myself. I remember the chilling fear I felt, I remember the great struggle to keep myself afloat, alive, to not let myself drown from despair.This is when I started to take journaling seriously. Slowly, it made me understand myself better, become my own friend, and timidly follow my heart. One day, I wrote in my journal: "What if it will be better than I can even imagine?" and almost instantly, the Universe gave me everything I ever wanted, and more. I met the Caretaker, moved to Fairyland, and got the incredible chance to try every single dream I had. I started to grow everything from tomatoes to enough pumpkins to give to an entire (little) village. I discovered my love for cooking, foraging, crochet, pickling - you name it. I even learned how to drive a car and am about to get my license, even though I was convinced I would never be able to drive. And after a decades-long career in the video games industry, where I supported many other people's creative endeavors because I didn't believe I could ever create my game, I made The Merry Fairy.Only The Merry Fairy is not a game.The Merry Fairy is my home, my ...
Fish Game
Fish Game
17 days ago · Ryguy

Weekly Aquascaping Challenge

NEW AQUASCAPING CHALLENGE - "The MOST Plants"That says it all. Pack 'em in!Shout out to @Brass and @RipplingRiver for their Bridging the Gap tank from last week's challenge!@Brass@RipplingRiverYou can find the theme each week in the Fish Game Pause Screen. Post your submissions to ⁠#aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
Joker Madness 🃏
Joker Madness 🃏
17 days ago · badgafigames

Demo has been deactivated

Hey!I've decided to take the demo down — it has too many bugs and hasn't matched the current state of the game for a while now.I hope to rebuild it eventually, but definitely not any time soon — right now my focus is on the main game.If you want to try the game in action — just grab it, and if it's not your thing… well, you can always refund.By the way, it just got significantly cheaper!— BadGafi
Fortunegg: Species Revival
Fortunegg: Species Revival
17 days ago · JMagna

Introducción a Fortunegg: Species Revival

Hi! In today’s post, we’re going to talk about… species!We’ve been working really hard to finally make it possible to unlock up to 50 different species. Among them, you’ll find animals of all kinds and colors: from the plum starling or the sea bunny, to more classic ones like the giraffe or the dog.Each of these 50 species will have its own unique expression!Plus, they’ll help you click for you so you can keep opening more eggs! You’ll just need to tap the icon, and they’ll start cracking the eggs without you having to do anything.Some animals will be exclusive to certain eggs—for example, the monarch butterfly:We’re also working on adding achievements for the more completionist players. There will be over 60 achievements! We’ll show you just one—the achievement of all achievements, the one everyone should aim to unlock before considering the game complete:And that’s everything!Remember, the game launches on May 1st (barring any setbacks). We’ve worked hard to try to deliver a game that can keep you entertained for hours.We hope you enjoy it to the fullest!!!
Magic Regrowth
Magic Regrowth
17 days ago · Alpaca's Atelier

Minor hotfixes & HUD 1.1

Update contentBettering HUDadd plant production info in encyclopediaadd watering time info in encyclopediaadd plant production info in details panneladd watering time info in details panelmaking plant preview bigger and moved it to the right page in encyclopediaBugs fixesYou'll no longer be in a weird in-between state when trying to purchase a plant you can'tAccurate plant number in encyclopedia no matter which isle you play onYou'll no longe be camera-shifted if you quicker that the transition animation on the level selectorYou'll no longer have pseudo access of the pages of the encyclopedia you shouldn't have access yetYou'll no longer have the "disco ball infinite effect" when setting the day/night cycle time by holding the clickThanks to the players wo reported those bugs and suggested ameliorations
Creature Clicker - Capture, Train, Ascend!
Creature Clicker - Capture, Train, Ascend!
17 days ago · Lee @ PhatPhrogStudio.com

The Road to Release - What's Coming in 1.0? Part 3

Hey GuysI hope you're having a great weekI wanted to talk about some more new features that are in development for Creature ClickerFirstly let me show you some progress on the Skylands biome which requires the crafting of a Skyship to accessIn the Skylands you will be able to capture some awesome creatures, gather resources and very unique seeds for farming which i will talk about next.Skylands:Skylands Bosses:Farming:Next I want to talk about the new farming mechanic coming to Creature Clicker, this will be a way for you to grow your own vegetables and herbs to use in the new cooking system, the way it works is you will need to first rake out the soil to create a suitable plot for a seed to be planted, after that has been done then you can water the plot before planting a seed that you have collected whilst exploringSeeds will be unique to biomes and there are various types such as vegetables that can be used in cooking, Moonlight flowers which only grow during the night and empowering blooms which offer little in terms of resources but empower adjacent plots.You can take a look at the preview belowBefore i finish, i also wanted to share with you a few new creature designs that will be entering the game upon the 1.0 release all of which already have full ascension lines and APEX forms:I hope to share more details with you guys over the next few months
Vanguard Galaxy
Vanguard Galaxy
17 days ago · Arnie

Update 0.8.0.13

Hello captains, The first update with your callsigns is here! And a few fixes thrown in. Added/Changed- Added the option to change an officer's name- First batch of Supporter names addedFixes - Cancel travel fix, ship could get stuck in a weird state currently.- Fix for Locate button throwing error on experimental map when the POI is behind locked gates- Fixed a station clipping issue- Fix for higher level enemies only dropping max level loot- Fix for NPC ships calling inventory full when using ECHO, causing the player ship to travel back to a spacestationNext up, Soundtrack release and in a few weeks time a new Beta branch will kick off. Thank you all for your support and for enjoying Vanguard Galaxy. If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. Cheers, Bat Roost Games
Loot Tycoon
Loot Tycoon
17 days ago · PM

Auto-Progression, Adventure Looping & Jitter Fixes | QoL Update 0.4.4 is Live!

Hey Adventurers!Thank you all for the incredible love and support. I’ve been reading through your feedback carefully. Right now, I'm gathering the most common issues you guys have brought up and rolling out fixes and improvements step by step.Automation just got a massive upgrade: your character will now automatically explore until your Stash is completely full! I also patched a bug where the character model would randomly twitch during attacks (so you'll no longer look like you're raving on the dance floor mid-combat!).Sneak Peek: The next update will introduce an "Auto-Vending" feature. You'll be able to sell items automatically even while you're out adventuring, bringing us one step closer to a 100% hands-free idle gameplay loop.Secret Tip: Just a quiet reminder—you can actually dual-wield any weapon! If your damage feels a little low, try slapping on two weapons. It might just give you the crazy power spike you need.Update Details🤖 Automation UpgradeAdded Auto-Advance and Auto-Loop toggles for continuous dungeoneering.Added an auto-stash function that dumps inventory items into the Stash before advancing or looping.Added an auto-return function that sends you back to the shop once your Stash is full.Added a wind chime audio cue when your character automatically returns to the shop.⚙️ Other UpdatesIncreased base Stash capacity by 10.Increased base customer traffic to speed up sales.Increased base attack damage for certain Bosses.Added a specific filter for Unique (暗金) gear in the Auto-Pickup settings.Added an option in Settings to toggle off Screen Shake.Balanced Rune affix RNG for more even drop rates across different rune types.Updated the UI to display stacked gear affixes as \.Updated the game speed multiplier to save and auto-apply upon restarting.Updated triggered skills to pause casting when no monsters are present.Adjusted max Freeze duration to 1 second, but allowed the duration to be refreshed infinitely.Reduced the visual brightness of the "Cleave" ski...
Idling to Rule the Gods
Idling to Rule the Gods
17 days ago · Ryu82

Changes for Version 4.59.1675 (2026-04-24)

- Core slotting is mostly implemented, but as I'm away for almost a month from next week on, I had not enough time to properly test it and to do a beta before that. So I disabled that for now, but you can see what the cores will do in the tooltips and some preview on equip slotting to prepare for it. The bonuses and formulas will likely stay similar but could still change in a final version for core slotting. - Added a wind set, 2 new staffs and a bow for adventure. - Renamed the old "Windy" equip names into "Aim" as that fits better for hit bonus and so that people don't confuse wind set with wind bonus. - Added 2 new zones to adventure. One is the new zone 15 and one zone 18. This moved some zones up so you might be in a different zone now if you were in a zone 15 or higher, so please check and move to your new zone. Sorry for that. I also adjusted the timers a bit to make some of the zones faster. - Some bestiary improvements. - You can now sort pets to if improveable. - Also fixed some typos and quite a few of the bug reports. I will do another, mostly bugfix update in a few days before I'm away.
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