Game Updates

Patch notes and dev posts · 15,208 Steam updates
Re:Blade
Re:Blade
133 days ago · STAGE

Patch Notes — Retroactive Achievements & Bug Fixes

🛠️ Patch Notes — Retroactive Achievements & Bug Fixes Hello, this is the developer. This patch retroactively unlocks achievements you'd already qualified for but weren't getting, and fixes the Ice tree's enemy spawn issue along with a UI clipping problem. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🏆 Retroactive Achievement Unlocks First, thank you to everyone who kept reporting that achievements weren't unlocking properly. ▶ What was the problem? Some achievements you'd already earned early on (Armory tier unlocks, Awakening, Relics, Badges, etc.) weren't unlocking. Because achievements were only checked "at the exact moment the condition was met," players who had already finished that progress before the achievement was added stayed locked even though they qualified. Examples: Already unlocked a Tier 2 Armory, but the achievement didn't unlock Killed plenty of monsters, but the cumulative kill achievement didn't unlock ▶ How was it fixed? After this update, when you restart the game, it re-checks your current ownership and progress and automatically unlocks any achievements you've already qualified for, retroactively. Retroactively applied to: Armory tier unlocks Awakening (First Awakening / 2nd Awakening / Awakening Level / Awakening Master) Relics (First Relic / Relic Collection) Badges (First Upgrade / Highest Tier) First Growth & Enlightenment upgrade Cumulative kills (100 / 500 / 1,000 / 2,000) ▶ Also improved Armory achievements — unlocking any weapon within that Armory now counts as reaching the tier. (Previously only specific weapons counted, which caused some to be missed.) Cumulative kill achievements — your accumulated kill record (based on the Monster Compendium) is now reflected, so you don't have to start killing from scratch. How to apply No action needed — just restart the game and it applies automatically. The achievement unlock notifications may take a little while to appear. ✅ Bug Fixes ▶ Ice tree ...
All About Luck
All About Luck
133 days ago · Flow Universe

《All About Luck》Bug Fix 1.0.6

“Epic Rage” Bug Fix Event – Phase 6: Save the Lucky Players’ Progress + More Quick Features LiveHere it comes—the final update of the day! Hope all our lucky players have a great weekend!Let’s start with our three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “All About Luck" Player”!Emergency Fixes in This UpdateThe gacha freezing issue has been resolved. It was caused by players charging into Chapter 3 and encountering a new bug—but thankfully we fixed it within 30 minutes! The Lucky Player challenge must go on!New Features Added (VIP):One-click auto-consume Blue cardsOne-click auto-consume Purple cardsOne-click auto-fuse Blue cardsOne-click auto-fuse Purple cards These can be unlocked via the Rebirth Upgrade system.Optimized: Selection behavior for multiple card packs.Fixed: A gunner skill that was supposed to attack randomly 1–8 times but was incorrectly fixed at 8 hits.Fixed some additional description issues.That’s all for now—our support hamster team is completely worn out 🐹🔥 Let’s resume tomorrow with Phase 7 of the “Epic Rage” Bug Fix Event!Maze Bulletin: If you encounter any problems, our hamster support team is always ready to provide efficient and friendly help. Hope you have fun playing—and even more fun pulling! 🎉
Orc Incremental
Orc Incremental
133 days ago · Velasco

Our first patch! v.0.02

We just launched our demo yesterday to a very promising start. Big thanks to everyone for giving our demo a try and to all the content creators that have covered our game so far on behalf of us and our publisher Playsaurus!Changelog v0.02QUALITY-OF-LIFEBase percentage upgrades now include the word "base" in it to clarify their nature. For example "+20% base damage".Implemented "Advanced info" mode for tooltips. You can now press Alt to see the formula used to apply an upgrade value. You can also permanently enable this feature in settings.We have swapped the positions of the spells "Blizzard" and "Black Hole" to better reflect their expected acquisition order. GAMEPLAYThe legendary shaman now has a 10% chance to apply Rupture to the target.All the heals in the game now have a bit of decay (2% decreased healing power every application) to avoid stalemate situations in which two units heal themselves and prevent the battle from finishing.FIXESFixed an issue causing the Orc Warrior to be able to be given a useless "Accuracy" enchantment, which only benefits ranged units.Fixed a frame-dependency issue causing a unit to be unable to attack anymore if their attack speed surpassed the frame rate of the game.VISUAL TWEAKSAdjusted the upgrade tooltip layouts so that the first line of the description isn’t cut off by the icon.In upgrade tooltips, the textual description, if present, now appears below the cost, not above.GOING THROUGH SOME OF YOUR FEEDBACKMany players have experienced confusion regarding the tooltips that say, for example, that they will give +20% damage but then the increase goes from 56 to 58 which is much less than 20%. This is because these are base damage upgrades and there's other stuff that goes into the final number in these cases. Not helping the player understand this was a big misstep on our part and the first quality-of-life fixes in the changelog above should address that. Note that we still need to do some work to inform players that the “advance...
TBH: Task Bar Hero
TBH: Task Bar Hero
133 days ago · happyone

Emergency Update Due to Steam Server Outage (Ver. 1.00.05)

Hello,this is the development team.We sincerely apologize for the inconvenience to your gameplay.As mentioned in our previous notice, due to an outage of the Steam platform servers, opening chests and the Cube are currently not working properly.We have requested confirmation from Steam through every available channel to restore service as quickly as possible, and we will provide further guidance as soon as we receive a response.Until the issue is resolved, we have carried out an emergency update that restricts some features in order to minimize losses for our players.We apologize for the inconvenience and kindly ask you to install this update.As soon as the servers are back to normal, we will immediately roll out an update that lifts these feature restrictions.The features restricted by the 1.00.05 update and the bug fixes are as follows.\Cube — Alchemy, Crafting, Decoration, Engraving, Inscription, Offering\An issue where the Priest's Blessing of Warding effect was not applied.An issue where the Slayer's Commander's Cry effect stacked infinitely.In addition, we are preparing a compensation plan that will be carried out once the servers are back to normal.We will announce the specific compensation plan again after the technical review is complete.Once again, we apologize for the inconvenience to your gameplay.Thank you so much for loving our TBH : Task Bar Hero.Thank you.From the development team
Chill with You : Lo-Fi Story
Chill with You : Lo-Fi Story
133 days ago · Nestopi Terashima

The Outfit Update is coming soon!

In the update scheduled for around 5:00 PM (JST) on June 1, Satone will finally be able to choose clothes from her closet. We also plan to add a day-of-the-week display setting to the calendar and introduce new music tracks.Changing clothes is not a "dress-up" feature. Satone changes clothes based on her mood for the day, so players cannot choose her outfit. We hope you enjoy working every day and looking forward to seeing what Satone will wear.However, at this time, we have no plans to offer Satone's clothes as DLC. Her wardrobe won't suddenly expand with lots of outfits, but just like the spring and summer clothes, we plan to add winter clothes through regular updates.If we offer outfits via DLC, there would be too many clothes, making an outfit selection feature necessary. We think it would be sad if you bought clothes but couldn't see them.But if we do that, wouldn't it be weird to provide an outfit selection feature in the first place, since Satone chooses what to wear of her own free will?Fundamentally, it doesn't make sense within the game's setting for the player to buy Satone clothes via DLC.Regarding point 3, you might think, "But we can already change her headphones and mug, right?" However, during development, the director told me this:"For example, for a change of pace, Satone might look at an online shopping site with the player, ask for their recommendation, and then buy the mug.""For things like headphones or glasses, once you become close, she might change them if you request it, even if she thinks it's a bit of a hassle.""But I don't think that works for clothes."The exact details are left to your imagination, so these statements aren't official lore. However, as a team, we came to the conclusion that handling clothes this way is just too difficult.There is a possibility that outfit DLCs might appear in the future, but if they do, it will only be when we have reached some sort of new conclusion.If we were making this game at a large company, paid o...
蜀仙传·挂至飞升
蜀仙传·挂至飞升
133 days ago · ~DlyJJ~

20260530日常更新

优化调整:1.新增了友方单位变猪后在统计面板中的小头像2.现在在道友属性页面内点击角色名称面板后面的灰色叹号可以查看其转生专属被动技能了3.增加了【大神(C)】按钮,大佬们整理的实用Build直接显示到游戏中了,方便大家抄作业。(老早就想添加这个功能了,欢迎大家踊跃投稿!)4.道友【薛蟒】的转生被动技能调整:-枯荣无眼:回合开始时,扣除场上所有单位1点真气-弃卒游龙:回合开始时,消耗随机队友5%生命,自身&随机队友获得1点\Bug修复:1.修复了免疫buff会使反间buff无法被正常添加的Bug
Desktop Reptiles
Desktop Reptiles
133 days ago · igor

Lighting, Driftwood, and Enclosure Polish Update

This update is mainly focused on enclosure decoration, lighting, the gecko’s daily behavior rhythm, and a number of small issues that affected the overall feel of the game.Overall, this is a practical polish update. The goal is to make the enclosure feel more layered, while making care and observation feel a little smoother and less interrupted.New ContentAdded a new lighting adjustment view. After placing a lamp, you can now select it to preview, save, or discard brightness-related adjustments.Heat-producing lamps now affect the warm area more clearly. When adjusting lighting, changes to the enclosure environment should feel more noticeable.Added a new driftwood decoration. The gecko can use it as a climbing and resting spot, adding more height variation to the enclosure.Driftwood now has a more complete walkable area. The gecko can approach it from different positions, climb onto it, and stay there to observe.The surfaces of the default substrate and fine sand have been reworked with more natural unevenness, mixed grains, and layered detail.AdjustmentsAdjusted the gecko’s daily rhythm. Roaming, observing, sleeping, and resting in warm areas should now feel more like connected behavior, rather than frequent isolated jumps between actions.When full and comfortable, the gecko is now more likely to settle down, rest, or observe quietly.Reduced some aimless roaming frequency, so the gecko’s movement should feel more like it is choosing places based on its current state.Adjusted decoration rotation feel. Larger items should now rotate in a way that better matches the grid space they occupy.Selling placed items now returns a portion of their coin cost.In small window mode, mouse hover and click areas now match the actual enclosure view more closely.The language selection screen and tutorial prompts should display more reliably in small windows, with less crowding.Temperature-related tutorial prompts have been slightly adjusted, making their exit and wrap-up steps clearer...
Rock Island
Rock Island
133 days ago · 寂静Hill

Update Log #1

🛠 Bug FixesFixed occasional flickering issues in the Research Lab and Forge interfacesFixed an issue where Auto Forge could craft locked/unlocked items incorrectlyFixed incorrect cost calculation when using the MAX button to shrink the RiftFixed seeds dropping in stacked clusters instead of spawning individually⚙️ New FeaturesAdded a “Background Mute” toggle optionAdded explanatory tooltips when selecting Blessings for better clarity⚖️ Balance AdjustmentsSlightly increased the base values of the Archer medal skillSlightly increased the overall decay rate of Heat valueI’ve received a lot of feedback and support from players recently. I’m genuinely grateful that the game has been well received.At the same time, there are still quite a few issues in terms of user experience and overall polish. I’ll continue working through them step by step in the upcoming updates.Updates will keep coming. Thank you for your patience and support.
Starvester
Starvester
133 days ago · shaunak0304

windowed-mode hotfix

Hey everyone! For those of you who were experiencing the issue with windowed mode where it auto-centers after the last update, this should now hopefully be fixed with the latest v1.0.2 update. Thank you for your patience and sorry for the inconvenience! Please let me know under this post whether you're still encountering the issue after updating to v1.0.2. Please keep the feedback coming! :)See you all soon,- Shaun (dev)
DEBRISVERSE
DEBRISVERSE
133 days ago · Studio RELIER

Demo Update Notice

The following minor fixes and adjustments have been applied in this update:Patch NotesFixed an issue where the coin sound effect continued to play after the result screen was displayed.Adjusted game behavior under specific conditions.
All About Luck
All About Luck
133 days ago · Flow Universe

“All About Luck” Bug Fix 1.0.5a

Translation:“Epic Fury” Hotfix Campaign – Phase 5: The Luck Kings’ Saves Must Be RescuedOh man, we’ve finally tracked down the root cause of that battle-freezing pitfall! Turns out it has nothing to do with strong correlations like combat, drops, monsters, artifacts, etc. Instead, it was caused by being able to draw multiple card packs at once! That’s insanely weird! But it’s finally fixed!Let me start with three humble requests: please leave a good review, keep pulling packs like crazy, and join us in co-creating the experience and future of “Luck Kings vs. the Unlucky”!This round of emergency fixes includes:The battle-freezing issue has been resolved. If new freezing problems occur, feel free to join the group: 149577079. We’ll protect our luckiest players right away!Fixed an issue where certain characters in the Fate & Destiny “Priest Pack” and “Mage Pack” could not be obtained.That’s all for now. Tonight, we continue the “Epic Fury” Hotfix Campaign – Phase 6!Labyrinth Update: After yesterday’s update allowing selectable revival, many lucky players have broken through the second labyrinth and are charging into the third! Who will be the first master to clear it and claim the No.1 spot? Come and keep pulling!
Vanguard Galaxy
Vanguard Galaxy
133 days ago · Arnie

Beta Hotfix 0.8.1.2

Hello captains,A few more fixes for you beta players out there. :)Fixes- Fix for travel not working when sitting in a jumpgate POI, also caused the prologue getting stuck very early on.- Installations no longer spawn at jumpgates (this will clear out over time)- Removed the possibility of Installations spawning at Bounty or Patrol missions- Fixed bug where taking shield or armor damage could cause you to lose crew (this should only happen on hull damage)- An active transponder prevents rep loss when entering a friendly facility or ship- Potential fix for the cargo inventory scrolling down on open. Let us know if you still have issues with this- Fixed boardable ship not fleeing after boarding failed / retreated from- Fixed ECHO getting confused by a boardable in combat and getting stuck in a loop between the mission and the spacestationCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Outpath
Outpath
133 days ago · CheckMate Publishing

Controller Support, Steam Deck Improvements, Outpath VR & 70% Off discount.

Hello everyone! 👋🎮 Recently, we released new controller support and have been working on optimizing the game for the Steam Deck. There is still more work to do, so please report any suggestions, feedback, or issues in the Discussions section on the Steam page.🔥 In just a few hours, the game will be featured in a Steam Daily Deal with a massive 70% discount!🥽 Finally, I'd love to invite you all to wishlist the standalone VR version of Outpath. It will be released as a separate title, and we are planning a special discount for all current Outpath owners.❤️ Thank you all for your support!
All About Luck
All About Luck
133 days ago · Flow Universe

“All About Luck” Bug Fix 1.0.5

“Epic Rage” Bug Fix Event – Phase 4: Honestly, We Didn’t Even Have Time to Say MuchWe’ll keep working hard to make every day a more enjoyable experience for our lucky players—wake up to something new every day!Let’s start with three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “Lucky King vs. Unlucky Player”!Updates & ImprovementsBug Fix: We sincerely apologize—due to dizziness and fatigue last night, new players were unable to properly enter the “tutorial storyline”… it was completely broken. This has now been fixed in this update.Ongoing Issue: We’ve identified one possible cause of the sudden battle freezes. We'll continue investigating today and hope to fully resolve it in upcoming updates.Highly Requested Feature: Battle speed now starts at x2, and each speed upgrade adds +1. Additionally, we plan to introduce a future feature where multiple cards can act simultaneously, for a smoother gameplay experience.Fixes & Adjustments:✅ Fixed: Duplicate skill issue in the “Hero Star Upgrade Recommendation” system. It can now be used as intended.✅ Fixed: “Card Pack Rate-Up” and “Guaranteed Pull” effects in rebirth upgrades. No more suffering for unlucky players—stand up and pull with confidence!✅ Fixed: “Deployable Unit Count” upgrade in rebirth now works correctly.⚙️ Adjusted: Lucky Stars previously enabled exploitative farming and hurt normal gameplay. They will no longer increase rebirth point gain. Instead, they now directly grant 200 / 400 / 600 / 800 / 1000 gold, helping players get through the early game and “rob the bank” faster.⚙️ Adjusted: In the utility item pack, the Supreme Quality Fusion Card (Red) can now benefit from both rate-up and guaranteed mechanics.More updates are coming in Phase 5 of the “Epic Rage” Fix Event—we’re aiming for 1–2 more updates today! Let’s go, go, go! 🚀
TBH: Task Bar Hero
TBH: Task Bar Hero
133 days ago · nugemstudio

Steam Item Server Instability & Steam Market Bulk Purchase Issue

Hello, This is the development team. Due to a sudden surge in concurrent players, it appears that an issue has occurred with the Steam item server. We've identified delays when opening boxes, as well as delays with the Cube. We have requested assistance from Steam and will do our best to resolve this as quickly as possible. We are currently receiving reports of bugs where gold or items disappear when performing Cube actions such as Alchemy, Decoration, Engraving, and Inscription. We sincerely ask that you refrain from using these features until the server is back to normal.In addition, an issue is occurring where items are not being received when purchased in bulk on the Steam Market. Our development team is currently working on a fix. Until it is complete, we kindly ask that you refrain from making bulk purchases. We sincerely apologize for the inconvenience to your gameplay. We will work to restore everything to normal as quickly as possible. Thank you. ※ If an item disappears when you open a box or use the Cube, try pressing the refresh button in your mailbox — you should be able to find the item there. (*The mailbox may also respond slowly at the moment due to the server issue.)
F.A.R.M.S.: Chill Factory
F.A.R.M.S.: Chill Factory
133 days ago · Plema

Patch 1.1.32: Void Beacon High-Level Scaling and Stability Improvements

This update introduces difficulty scaling for Void Beacons above level 100, fixes issues during drop collection, and improves performance and stability. ・Implemented difficulty scaling for Void Beacons exceeding level 100.  ・Each level above 100 increases the chance of more powerful Void variants appearing.  ・Enemy HP now increases based on the level above 100, optimizing late-game combat balance. ・Fixed issues related to drop item collection.  ・Resolved a stability issue where the game could become unstable when Void Drones or the player collected items in high-load situations with massive item drops. ・Adjusted the despawn time for dropped items to 2 minutes to reduce performance load.
Lakeside Bar
Lakeside Bar
133 days ago · Bitcover

🎁 45% OFF – Get the Digital Deluxe Bundle Now! 🎉

Hi everyone! ^^✨ Great news — the Digital Deluxe Bundle is back with an amazing 45% OFF! 🔥This is the perfect chance to grab all 3 items at our deep discount.🗓️ Sale period: Until June 04, 20:00 PDT📰 Hot News 🗞A brand-new game is coming soon, and we can’t wait to share more with you soon.▶️ Follow our developer page to stay updated: https://store.steampowered.com/developer/BITCOVER♥️😍 Thank you all so much for your support, and we hope you enjoy the sale!!!
Visseron Idle
Visseron Idle
134 days ago · HammaLlama

v2.20.22 Some Other Ones Bite the Dust

Another batch of fixes is live, covering window behavior, quest progress, inventory filters, ranch upgrades, combat labels, and a few player-reported UI issues. Window & UI Fixes Window size now saves between sessions - The game now remembers its window size, position, and maximized state. On your next launch, it should open where you left it instead of defaulting to 1920x1080. This was much harder to test than I thought it would be ;) Hopefully it works on all machines! No-weapon warning restored - Combat and Dungeons now show a warning when you have no weapon equipped. Unarmed attacks always deal exactly 1 damage per swing, regardless of your stats. Structure & Ranch Fixes Upgrade requirements are now always visible - The Chicken Coop, Animal Pen, and Horse Stable now show their upgrade requirements even when you cannot afford them yet. The Upgrade button stays visible but disabled until all requirements are met. Save & Feedback Fixes Save button now gives feedback - The top-header Save button now shows "Saving..." while your save is being written and "Saved!" once it completes. Quest & Objective Fixes Quest skill progress now starts correctly - Quests that require a skill level now show your current level as soon as the quest is accepted instead of starting at 0. "Arm the Frontier" counter fixed - This quest no longer shows a confusing "2/2" counter next to the housing upgrade requirement. It now simply says to upgrade housing to Timber House. Inventory & Filter Fixes Nests now open instantly - Seedy Nests, Glimmering Nests, Large Seedy Nests, and Large Glimmering Nests now open directly from your inventory, just like treasure chests. Right-click to open one, or use the focus panel to open many at once. Phial filter fixed - Phials of Precision now appear under the Misc filter instead of Consumable. Arrow filter fixed - Ashen Husk Arrows, Copperleaf Arrows, and other arrows now correctly appear under the Ammo filter. Combat & Class Label Fixes Ammo stat labels now...
Pocket Dinos
Pocket Dinos
134 days ago · ManChickenTurtle

Moveable Dinos and Switchable Eggs!

This latest update (and the update before) contains a lot of small to big fixes, some strucutre changes and some fun new additions! First up - what's the big stuff?Moveable Dinos/EggsYou requested, I listened! Now you can click and drag on any Dino or Egg to drag them around and drop them around the Habitat. Put them where you want or make it easier to feed the Eggs. Habitat Switching EggsEarly on I made a decision to force eggs to hatch before being able to move them around. But now with various Affinity bonuses impacting XP and Hatch Speed it makes sense to allow Eggs to switch Habitats before they hatch. So enjoy moving that Legendary into a Hatch bonus-heavy Habitat!Visual Affinity EffectsWhen Affinity was first introduced it was simply a flat boost per Dino in the matching Habitat with no visuals. Now, its a bit more nuanced, and has bright visuals to boot! This will not only make your Habitats shine, but also make it easier to put Dinos into their matching Habitat without needing to open their stats. Fixes and TweaksShop now responds to changes in your money, and things you couldn't afford before should be available as soon as you have enough - without needing to close and reopenFixed Affinity being shown as 0% when it's actually a decimalFixed Income SortingThank you so much to the awesome playtesters for giving deep feedback and helping to shape this game.
MISHA
MISHA
134 days ago · MOQred

Summer Collection ☀️

☀️ Misha's summer wardrobe just arrived.6 new limited outfits — available May 30 – July 1 only.─────────────────────🌟 Sea Treasures— Legendary🦆 Sunny Duck— Legendary🦈 Plush Shark — Legendary🦄 Rainbow Unicorn— Mythic🐬 Dolphin Breeze — Rare🦩 Pink Flamingo— Rare─────────────────────Don't want to rely on luck? All summer items are available directly in the Item Store.Miss them now — wait until next summer.─────────────────────🔧 This update also includes a number of bug fixes — animation glitches, autostart behavior, admin mode, and more.
Starvester
Starvester
134 days ago · shaunak0304

ultra-wide display hotfix

Hey everyone! It's been a wild release day, and I'm super overwhelmed by your support and response! I'm aware of the issues that players with ultra-wide displays are having. To that effect, I've just put out a hotfix with v1.0.1 that should hopefully make the game playable on ultra-wide displays. Please update the game and try again, and please let me know if you're still having those issues in the comments of this post! Thanks and see you all soon!- Shaun (dev)
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