Game Updates

Patch notes and dev posts · 15,083 Steam updates
焚天烈火之元素领主
焚天烈火之元素领主
149 days ago · b0aecf50

游戏小技巧介绍之挂机技巧

角色蓝球的右下侧,点设置按钮,可打开系统设置,在这里可以配置很多与挂机相关的内容挂机技能设置:进入战斗设置,战士需要勾选上自动翔空,自动烈火等。法师与道士需要选择一个挂机技能,不然会冲上前进行肉搏。画面显示:点游戏窗体的放大按钮,会进入全屏模式,此时点ESC则会返回最大化的窗口模式,这样便于一些玩家沉浸式的游戏体验画面比例设置:进入画音设置,通过调整场景缩放的比例,可以获得不同的角色大小以及可视范围挂机自动拾取:该功能勾选上之后,杀怪掉落物品后会优先拾取道具再继续杀怪。这样容易限于怪物的包围,可以6元首充购买一个宠物,宠物会自动拾取,这样就避免了自身的危险索敌攻击:D是锁定怪物;S是锁定其他玩家;A是普通攻击锁定的目标,A是战士在战斗时需要注意使用的快捷键
Sill Cats
Sill Cats
149 days ago · SQOOL Kato

20260515 - Stability Improvements

In some environments, when Steam failed to access or modify the files it needed during launch or shutdown, the resulting unstable state could carry over to the next session and cause further instability. This issue has been improved. There are still many small bugs, but we're working hard so that your cats can play on your PC with peace of mind.
I AM THE DAO
I AM THE DAO
149 days ago · skyblack7301

UpdateFix 0.6.01

Here are the main updates in version v0.6.01: System Adjustments: Added display of manor/cave dwelling experience Increased pill toxicity cap from Qi Condensation to Golden Core stage Increased damage of certain Dao techniques for Spell Cultivators and Body Cultivators Reduced material requirements for Antidote Powder Increased the clear time value of Antidote Powder Increased spirit herb yield from spirit fields Added movement speed affix to magic treasure advancement attributes Optimized certain UI displays Bug Fixes: Fixed a display bug with spirit field description images Fixed the missing character creation interface when entering the game for the first time Fixed an issue where a quest requiring equipping a Dao technique could not be completed Fixed a text display error for manor hub affixes Fixed text description errors for Dao techniques Fixed incorrect passive attributes for Dao techniques Fixed incorrect tooltip text for cultivation pills Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
Project Chromata
Project Chromata
149 days ago · arboraeternum

Project Chromata Update - Version 1.9.2

Hello, Chroma Engineers!The stabilization effort continues thanks to all your reports and feedback! I truly thank you for reporting your findings and sending your suggestions! Introducing a small balance and bugfix patch!Patch Notes - Version 1.9.2GLOBALAdded: Visual Theme picker in Settings → Visuals lets you lock the UI to any stage's color palette. Themes unlock as you reach each stage.Fixed Bug: Codex entries are now sorted in accessibility order instead of alphabetically. Scouting Logs, Assault Logs, and Purification Logs now follow realm progression order, and Assault Logs within each realm follow landmark order.NULL / VOID HUNTFixed Bug: Void Hunt dots and the trap now correctly reposition when resizing or switching to fullscreen mid-run.Added: Void Hunt now has a minimum play area of 900×620 pixels. The game will no longer shrink below that size on smaller windows.Fixed Bug: Right-clicks in Void Hunt no longer affect gameplay.Fixed Bug: Void Hunt traps can no longer get stranded off-screen, and a recenter button now appears if one does.Fixed Bug: Scroll wheel now works correctly in the Void Hunt Upgrades and Null Store modals.Fixed Bug: Golden dots now correctly despawn when leaving the screen instead of wrapping back around.Fixed Bug: Golden dots now correctly reward 5x the base dot value instead of being silently capped at 3x.Balance: Void Hunt base dot reward is now a flat 50 NE for all players, replacing the old storage-based scaling.Added: The Void Hunt trap now shows a level progress bar above it and an exposure bar below it for at-a-glance monitoring.Added: New permanent Void Hunt upgrade: Resonant Threshold raises the per-dot NE reward cap by +5 per level, up to 20 levels.STAGE 1Added: Each color tank now shows a net total rate below its input and output, allowing players to quickly see whether a color is gaining or losing overall.STAGE 4Fixed Bug: Cleared landmarks from before v1.9.1 now correctly show how many Mastery Shards were collected.Added: P...
Soggy Beans
Soggy Beans
149 days ago · RATMODE

Dev log-ish thing #1

Hello friends, here’s a quick update on where the game’s at: All of the fish we need have arrived except for one straggler. The bean machine has been thoroughly tested and is fully operational. A world turtle named Edna has opened a library where you can make your own scrapbooks. She’s also signed a trade agreement with the water elementals that means players may now use their currents to share scrapbooks with eachother. (You’ll have to host these yourselves using the human internet. The elementals said they’d be willing to transport books, but that “water’s not good at storing things”).We’re still waiting on a few more things, like Elsa to find more stock and the water elementals to finish writing their guidebook. We’re also still trying to figure out what to do with all these strange artifacts that keep showing up.Additionally, happy Ocean Fest. When we told the fish about it they were delighted to find out humans celebrate it too :) Hopefully we'll have more to share soon
Meow My Crop!
Meow My Crop!
149 days ago · Lovesick9

🎉2026 Players in 2026!

In the year 2026, our game has officially reached a peak of 2026 concurrent players!🐱 Thank you all SO MUCH for your incredible support!! We are beyond happy to see so many people loving our Meow My Crop!🎨【 2026 Exclusive Celebratory Art】Freshly baked from our artist who put their absolute heart and soul into this!! Feel free to save and keep it!👔 【About the Bonus Cosmetics】A mysterious commemorative headgear is currently rushed into production! It will be sent out to everyone very soon!The farming never stops, and neither do the rewards! We’ll be hosting more fun events and giveaways in the future, so please stay tuned! 🐾
Sill Cats
Sill Cats
149 days ago · SQOOL Kato

20260515 Eliminating Possible Bug Causes

We've taken extra precautions to eliminate any remaining factors that could potentially cause cats not to appear. Added a fallback check for cases where Steam's DLC ownership verification fails. Improved the logging system. There are no changes to app behavior or content. Please continue to love your cats!
Loot Tycoon
Loot Tycoon
149 days ago · Vivi 笑笑

100% Idle Loop Implemented & End-Game Curve Scaled | Update 0.4.5 is Live!

Hey Adventurers!Thank you all for the incredible support and for flooding the community with so many honest suggestions.Today, I’m delivering the single most highly requested feature you guys have been begging for: A fully automated, 100% idle AFK loop! My goal with this patch was to let you truly take your hands off the keyboard and experience zero-click looting. You can now hire a Clerk to run your shop while you're out grinding. The shop stays open, the gold keeps flowing, and your runs last longer. The ultimate idle dream is finally real!On top of that, I’ve smoothed out the endgame difficulty curve so you can push your broken builds even higher.Update Details🤖Meet Your New Employee: The Clerk (Auto-Sell System)Once you unlock Auto-Restock, you can now hire a Clerk! They will automatically sell your items while you are out in a dungeon or fighting in the Arena.You get full control with new custom Auto-Sell filters.Added live sales notifications so you can watch your bank account grow while you're deep in a dungeon.Pumping up your customer traffic will now directly speed up how fast your Clerk sells items while you're AFK.⚔️Never Stop Running: Auto-Start AdventureUnlocks automatically after clearing Floor 1.Smart Looping: If you have a Clerk, you'll auto-run dungeons until your Stash is completely full. No Clerk? You'll auto-run as soon as your Stash is empty.Dying in combat now smartly sends you straight back to the Shop.Opening any menu in the Shop pauses the auto-start countdown so you can manage your gear in peace.I've added all your pre-run toggles (Auto-Start, Next Floor, Auto-Advance, Auto-Loop) directly to the departure screen in the Shop.(Heads up: Taking a manual portal back home or entering the Arena pauses the auto-start, so remember to toggle it back on!)🔥Endgame Scaling & Major TweaksEndgame Push: Massively nerfed the difficulty scaling curve after Floor 200. Go test your limits and see how high you can climb!Arena Auto-Loot: Entering a portal after...
Wretch: Divine Ascent
Wretch: Divine Ascent
149 days ago · JaYan

Seasonal Mode Test is Coming Soon!

Greetings, warriors! It's time for our weekly development progress update.First, what we've been busy with lately — the Seasonal Mode is about to enter testing (barring any unforeseen issues, it should be next week).Unlike regular PvP battles, the Seasonal Mode will feature unique out-of-game elements and season-specific rule mechanics that change each season, adding a fresh twist to combat.The first season's mechanics won't be too complicated — we want players to get started quickly, and we're eager to gather more feedback on the Seasonal Mode for continuous improvement.We're hoping the seasonal system will create a lot of fun synergies — some interesting enhancement rules could lead to strong chemistry in gameplay.Check out this concept art (does not represent final quality): Second, development of the new character is nearing completion. We'll begin sharing detailed introductions next week.Here's a little hint — this new character wields a two-handed heavy weapon, delivering slow but powerful strikes.The upcoming Seasonal Mode test and subsequent new character test will still be available to all players who already own the game via the test branch. Once the exact dates are confirmed, we'll announce them immediately.Wishing you all a great weekend! See you next week.
PANOPTYCA : Idle RPG Manager
PANOPTYCA : Idle RPG Manager
149 days ago · happyone

[Ver 1.1.0.3] Hotfix

Hello, Commanders. This is the Panoptyca team.Panoptyca Hotfix - ver 1.1.0.3 is now live.This hotfix includes 4 bug fixes, as listed below.■ Bug FixesFixed an issue where enchants on a Shaman's secondary weapon did not apply totem-related stats to damage.Fixed an issue where attacks from totems were always treated as critical hits.Fixed an issue where attacks from totems applied an additional 100% critical hit damage on top of the intended amount.Fixed an issue where the 'Multi-Hit on Same Target +1' effect was missing from the 'Raven Essence' item description in some languages.As always, thank you for playing Panoptyca and for sharing your feedback with us.If you encounter any bugs or have additional feedback, please contact us at help@tesse.co.kr or through our Discord channel.Thank you.
狩魔之旅
狩魔之旅
149 days ago · 知北游

5月15日 2.0.2版本更新

1.优化装备强化系统,每次强化显示强化的值与最大值比率。2.优化附魔系统,每次附魔可以支持自定义锁属性强化。3.优化道侣系统中道侣特性的文本说明4.优化宗门建筑中派驻人物不自动离开的问题。5.优化宗门任务中可能点击刷新任务没有响应的问题。6.修复玛雅开局自带2点鬼火。9.调整法宝聚灵玉璧的存储值上限。10.优化最终减伤的算法。11.优化铁匠铺打造,目前满10级后无需等待时间。
Chill & Reel
Chill & Reel
149 days ago · Maru Game Studio

Feedback Fixes Update

Thanks for the feedback! This update includes a couple of fixes based on recent player reports: - Skin unlock condition popups now remain visible even after the condition has been completed, so players can still check what they achieved to unlock each skin. - Fixed an issue where fish caught in one map could still be sold from another map through the showcase, which allowed money to be transferred between maps. Please let us know if you run into any other issues. Thank you for playing Chill & Reel!
Idle Cultivation
Idle Cultivation
150 days ago · Linmios

Dao Companion, Idle Cultivation 2

Greetings fellow Cultivators! Dao Companion Dao Companion system is now available. It can be found in the Palace panel. However there might be some smaller problems or balancing issues. I will listen to feedback and apply some finetuning as needed. I had a hard time deciding exactly what i wanted it to be, so if there is any suggestions on how to expand it, not massive additions, i will listen and consider it. Other Fixes Fixed achievement for recruiting specific origins should now trigger from auto recruit. (And retroactively) Fixed so sects no longer want to sell or buy needles or fists Information on Idle Cultivation 2 As previously mentioned this was the last bigger update for Idle Cultivation. I will continue to fix bugs and some balancing issues. But now i will focus on other projects. Recently i have had a stream of interesting ideas for Idle Cultivation 2. If you want to give suggestions, contact me in the discord or through Survey. It is still in planning phase but i am quite excited about my plans at the moment.
DEBRISVERSE
DEBRISVERSE
150 days ago · Studio RELIER

Announcement: DEBRISVERSE Public Playtest and Full Game Key Campaign Now Open

We are pleased to announce that the public Playtest for our upcoming title, DEBRISVERSE, is now available on our Steam store page. Please click "Request Access" under the "Join the DEBRISVERSE Playtest" section to participate. Concurrently, we are launching a campaign offering a free Steam key for the full version to eligible creators who stream or post video content of the game. Campaign Overview This campaign aims to share the appeal of DEBRISVERSE with a broader audience. The currently available Playtest version features special content that allows players to reach the ending of the first playthrough—an area inaccessible in the standard demo. As one playthrough takes approximately one hour, it is highly suitable for casual streams with your viewers or short introductory videos. Campaign Details & RewardsPublic Release of the DEBRISVERSE Playtest (No Application Required) Playable up to the first playthrough ending, which is not available in the standard demo. Anyone with a Steam account can join immediately directly from the store page.Early Provision of Full Version Steam Keys (For Streamers/Creators) Creators who stream or upload videos using the Playtest version and report their content via our dedicated form will receive a free Steam key for the full game. This key will allow you to play the full version before the official release date.SchedulePlaytest Period: May 15, 2026 – June 30, 2026Full Version Key Application Deadline: July 10, 2026Full Version Key Distribution: Starting approximately two weeks prior to the official release date.For detailed participation procedures and campaign guidelines, please visit our special campaign page below: https://relier.work/en/debrisverse/campaign/
RuneClick
RuneClick
150 days ago · Vosk

RuneClick 2.0 sneak peek

Hey everyone, quick update on what I've been working on since 1.0.4 shipped. I've been busy. RuneClick 2.0 is almost here. I've been calling it the Combat Update internally and that's still the right name. It's by a wide margin the biggest update the game has ever had. The screenshot above is a real shot from the current dev branch. Here's what you're looking at. What's in the screenshot Stats panel on the left: the expanded skill list. 14 skills now, the 6 originals plus the 8 new ones from The Combat Update: Attack, Strength, Defence, Hitpoints, Ranged, Magic, Fletching, Runecraft. (Melee adds a ninth icon to the skill row as the umbrella combat style but doesn't have its own level. More on that another time.) Bank in the middle: reorganised with category tabs and an icon grid. You can see the new mining materials (Coal, Mithril, Adamantite, the proper Runite), the new endgame Magic Log and Raw Shark tiers, and a new Combat tab for the combat drop materials. Equipment on the right: a new paper-doll with four family-locked preset tabs (Skilling, Melee, Ranged, Magic). The active preset follows your active skill, so switching to Ranged automatically swaps your loadout. Stats and bonuses sum live on the right side. Below Equipment: a new dedicated food slot for auto-eat. Set a threshold in Settings and the game keeps you alive mid-fight from this slot. Separate from the existing consumable-buff slot. Bottom right: the character in rune plate armour, having just dispatched a Goblin Chief. What ships in 2.0Eight new skills. Attack, Strength, Defence, Hitpoints, Ranged, Magic, Fletching, Runecraft. Three combat styles. Melee, Ranged, Magic. Each with its own stance picker. A live combat triangle. 23 enemies, three bosses. Ending with The Abyssal Lord, a final boss who shifts between melee, ranged, and magic across three phases. Full gear hierarchy. Bronze through Rune, smithable. Drop-only Dragon tier above all of it. Leather, dragonhide, robes, bows, staves. 11 spells,...
NoSlack Pets: Lo-Fi Paws
NoSlack Pets: Lo-Fi Paws
150 days ago · lynkpingame

NoSlack Pets: Lo-Fi Paws V1.0.45 — Post-DLC Improvements

V1.0.45 Update is Now LiveHello, dear friends!After the launch of our free DLC, Ocean Dream Nook, we received many pieces of feedback, suggestions, and bug reports from the community. Thank you so much to everyone who tried the new content and shared detailed feedback with us!V1.0.45 focuses on improving the post-DLC experience, with updates to Fishing, Fish Pond, sticky notes, settings, To-do List, mini-games, and several desktop UI interactions. Details are listed below:⚙️ Improvements【Fishing and Fish Pond】- In Fishing Mini Mode, "Sell Fish with One Click" has been changed to a long-press action. A confirmation window will appear the first time it is used to prevent accidental selling, and subsequent uses will process instantly.- Fish selling now supports locking individual fish. Locked fish will also trigger a second confirmation when sold individually.- Added a close button to the Fish Basket window, and added support for dragging and resizing the window.- Improved hover tooltip information for fish in the Fish Pond.- Improved the drag range limit in Fish Pond simulation mode to prevent it from moving outside the screen.【Settings and Stats】- Settings now support switching between total historical key count and today’s key count display.- Sliders in the settings menu now support manual number input for more precise adjustments.- Added an option to ignore mouse clicks in key count stats.- Added an option to turn off wooden fish tapping effects.【Sticky Notes, Menu, and Feedback】- Sticky notes now support mouse wheel scrolling and font size settings.- Added support for customizing the favorite menu, making it easier to organize frequently used features.- The feedback menu now remembers your email address for easier future feedback submissions.🐞 Bug Fixes【Mini-games】- Fixed an issue where clicking an empty tile in Minesweeper did not automatically reveal surrounding tiles.- Fixed an issue where clicking the Fish Tank UI could also trigger the Minesweeper game behind...
Criticality
Criticality
150 days ago · Mechabit

Patch

Fixed an edge case where a worker thread crashes while rendering homing trails Fixed a couple typos Tweaked prestige prices Prevent accidental skill purchase while long pressing
Limitless Survivor
Limitless Survivor
150 days ago · atx

Crash & Stability Improvements Update

We investigated several crash reports and logs submitted by players and made improvements across multiple systems.While we have not yet been able to consistently reproduce the reported crashes internally, we reviewed the provided crash logs and investigated several systems that could potentially lead to instability or unexpected behavior.Based on that investigation, we implemented a number of stability improvements and additional safeguards in potentially affected systems.Main improvements included in this update:Improved safety handling for UI initialization and panel animation processingAdded safeguards for certain skill effects and chain-processing behaviorImproved stability of the object pooling systemFixed potential issues caused by overlapping enemy death processingImproved autoplay level-up effect handlingStrengthened Tween and Coroutine cleanup behaviorThis update mainly focuses on improving stability during situations with rapid state changes, heavy combat, and large amounts of simultaneous effects.If you still encounter crashes or abnormal behavior after updating, please share your logs and reproduction details if possible. They are extremely helpful for further investigation.Thank you again to everyone who submitted crash reports and testing information. We will continue working on further stability improvements.
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