Game Updates

Patch notes and dev posts · 14,255 Steam updates
WinMon
WinMon
1 day ago · mutltsnhongoc

Winmon Dev Log: v1.0.9 → v1.0.12

Winmon Dev Log: v1.0.9 → v1.0.12 First, we're really sorry about the crash in yesterday's v1.0.12 update that stopped some of you from getting into the game. We fixed it as fast as we could as soon as we found it. Thank you for your patience, and for the quick reports that helped us track it down. Over the last few updates we've focused on making progression smoother, getting your Winmons and Soots working reliably, and fixing a long list of bugs you reported. Here's everything in one place. ⚖️ Balance: Progression Made Easier Fusion costs halved: every fusion recipe now costs 50% less Gold, Gem Stones and food ingredients. Magic Cooking Pot: now 500,000 Gold (was 5,000,000) and 15 Magic Cores (was 30). The price doubles with each one you buy. Protein Converter: now 300,000 Gold (was 1,000,000). The price doubles with each one you buy. Mechanic Table: Lead cost reduced from 100 to 20. Battery recipe: Lead cost reduced from 15 to 3. Burrowmine evolution: Gem Stones needed reduced from 38 to 25. Mountain background now needs 12 Winmons to unlock (was 8), and it has swapped places with Snow Mountain in the Decoration shop. 🛠 Winmons & Soots Get to Work Fixed buildings waiting forever for a worker. A Winmon that left, was removed or evolved could keep its job slot reserved and lock everyone else out. Buildings now clear these stuck slots on their own. Soots now bring ingredients to buildings that are waiting for them, and come back as soon as the missing items reach your inventory. Fixed several Soots chasing the same items, with one returning empty-handed. Fixed Soots getting stuck when a building's recipe changed or the building was removed while they were carrying items. Fixed Thunderoar playing its care animation at fruit trees without actually caring for them. Fixed Volterror's work animation not contributing to jobs. Evolved Winmons now keep the Flag they had before evolving. ✨ Quality of Life Price highlights: prices turn red when you can't afford them, in the Sh...
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
1 day ago · TBiz5270

Patch v16.21 - Minor Balance Improvements

Changes: Damage and Gold Master Runes have changed to "Progressive" bonuses, meaning they continually get stronger with each one you earn. This should ensure these time-gated Runes remain valuable for a very long time. Made "Instant Spell" procs more "instant". They previously reset to a 1s cooldown, but now they reset to 0.01s, which might help your hourly gains and in niche micro cases such as with the PvP Immortal Boss. Slightly increased Supreme Tech in Battlepass rewards and the $25 Resource Pack.
Sill Sticks
Sill Sticks
1 day ago · SQOOL Kato

September 28, 2026 Update

We have made the following adjustments. - You can now set how often stick figures climb ladders, stairs, and ropes - Added "Records" to the control robot's menu, where you can check your progress toward achievements - Added an option to stop showing what the stick figures say - You can now "Bring back the control robot" with a single click from the system tray icon - Ladders and ropes now stay out of the way of your windows as much as possible - Addressed an issue where stick figures rarely jumped - Added new lines for the stick figures - Fixed a display issue on multi-monitor setups - Fixed an issue where stick figures sometimes couldn't be grabbed - Addressed an issue where a black window briefly appeared when closing Sill Sticks - Fixed an issue where the app became sluggish when left running without being signed in to Steam - Addressed other minor bugs and display issues
Master of Vtuber
Master of Vtuber
1 day ago · NinthGames

Our New Game HoloCozy Has a Free Demo! Share Your Desktop with Tokino Sora

Hello to everyone playing Vtuber大師!Thank you for your continued support! Today, we’d like to introduce our new project: HoloCozy, a hololive fan-made desktop companion game!Developed by Ninth Games and published under holo Indie, HoloCozy brings hololive talents to your desktop to keep you company while you work, study, or take a break.Your pixel-art companions go about their day on their own, working and resting according to their energy and mood. Collect furniture, decorate their rooms, and enjoy music and ambient sounds. A calendar, Pomodoro timer, and livestream notifications also help make HoloCozy part of your everyday routine.The free demo is now available on Steam for Windows and macOS!The demo includes Tokino Sora, two basic room types, three group songs, and three ambient sounds. You can also try the friends system, Game Center, and Streamer Mode, which prompts you before opening screens that may contain personal information.Take a break to check out rooms shared by your friends, or enjoy a quick game at the Game Center!▼ Watch the latest trailer (Japanese version)▼ Download the free demo and wishlist HoloCozyWe’re also taking part in October’s Steam Next Fest—but you don’t have to wait to try the demo!Whether you’re a hololive fan or simply looking for a little company on your desktop, we’d love for you to give HoloCozy a try. If you enjoy it, adding the game to your wishlist or sharing it with a friend would mean a lot to us!Thank you, and see you in your cozy little desktop room! 🏠— Ninth Games
My Desktop Cultivator
My Desktop Cultivator
1 day ago · 从不熬夜

1.0.1: Clearer Speech Bubbles, Better Rest

Readable dialogue, even with a small pet. Fixed blurry speech bubble text at smaller pet sizes. Bubbles now maintain a readable font size without changing your pet’s size. More natural conversations. Refreshed 316 common lines, including everyday chatter, activity reactions, and welcome-back dialogue, across Simplified Chinese, Traditional Chinese, and English. Rest that lasts long enough. At 30 energy or below, your pet automatically rests until reaching 80. Choosing Rest manually sets the target to 100. Effective rest restores 3 energy per minute, and your pet no longer jumps back into cultivation just after passing 40. Your plans and progress stay intact. Chatting, giving gifts, or dragging your pet won’t cancel its rest goal, which also survives restarts. An ongoing scheduled cultivation session pauses during rest and resumes afterward without losing progress. To resume sooner, you can give a new cultivation command once energy reaches 40.
Crimson Engines
Crimson Engines
1 day ago · Gurgling The Goat

Update v0.2.40 - Carnage Milestones Progression & Mobile Architecture Foundation

Greetings, Vampires. Update v0.2.40 resolves milestone progression bottlenecks across slayer titles, fortifies server-authoritative combat tracking, and documents foundational architecture work underway for the upcoming mobile client releases. Carnage Milestones & Title Progression - Resolved a progression lock where Carnage Milestone titles halted accumulation at 1,000 monster kills. - Night Stalker (10,000 kills), Crimson Butcher (50,000 kills), Harvester of Mortals (100,000 kills), Scourge of Sanguis (250,000 kills), and Lord of the Slaughter (1,000,000 kills) now accurately scale with cumulative monster kills. - Implemented backward-compatible baseline migration. Vampires who previously unlocked the 1,000-kill threshold retain their full progression and immediately resume tracking toward higher milestones. - Protected local milestone and achievement values with non-destructive state reconciliation during server balance synchronizations. Combat Engine & Server Authority - Updated combat session termination endpoints to authoritatively submit and record standard monster kills alongside boss defeats. - Strengthened backend achievement evaluation to permanently record total monster kills and coven event completions directly into server storage. - Guaranteed progression persistence across client disconnects, active task transitions, and offline combat calculations. Foundations for Mobile Client Releases - Began foundational architecture initiatives to prepare Crimson Engine for native mobile environments and cross-device play. - Deployed a compressed WebP asset streaming pipeline, slashing client graphical payloads from 84MB down to 12.4MB for rapid loading and reduced memory usage on portable hardware. - Refactored zone navigation and interface grids to dynamically wrap and adapt across compact resolutions and touch form factors. - Consolidated game progression strictly to server-authoritative persistence, establishing seamless cross-save synchronization between des...
Idle Inferno
Idle Inferno
1 day ago · 御魔

9.28 调整 更新

调整 焚世灾厄:提高火属性增幅,技能命中敌人时赋予其1层燃烧Debuff。 新增 法师新增技能【电流激荡】:雷属性伤害和雷属性技能会使电压增加,电压达到50点后进入持续8秒的激荡状态。激荡期间,主动技能每次命中敌人都会释放一次电流,每次技能释放最多触发5次。电流对命中的目标造成雷属性法术伤害,并同时攻击该目标附近最多2个敌人。激荡期间不会累积电压。
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
1 day ago · bx_Huckleberry

Ver.2.1.0 Update Now Available: Timer Presets Added

Thank you for playing Memory of Memorie : A Chill Story. And thank you to everyone who visited our booth at TOKYO GAME SHOW 2026!Today, September 28, we released the Ver.2.1.0 update. This is a small update, but it brings a requested feature that lets you save Pomodoro Timer settings as presets.We also made improvements to the To-Do List, adjusted ambient sound volumes, and fixed several bugs.Timer PresetsYou can now save up to five timer settings you use often. Open the Timer Presets list with the mouse or the R key. Select “Apply” in the list, or press a number key from 1 to 5 while the list is open, to apply the corresponding preset to the timer.Switch between settings to suit what you want to focus on, and make the timer your own.Ambient Sound Volume AdjustmentsWe adjusted the volume of “Simmering Pot,” “Cicada Chorus,” “Dripping Eaves,” “Gentle Rain,” “Mountain Stream,” and “Babbling Brook.” To-Do List ControlsWhen you open the To-Do List, the cursor now moves to the task input field.You can now navigate the To-Do List with the keyboard arrow keys or a gamepad.Other ChangesWhen adjusting timer settings, holding down a button now speeds up repeated input.We added the “Daily Badge Pop-ups” setting to Options. Even when pop-ups are hidden, a message will still appear if you receive a reward. Bug FixesFixed an issue that occurred when using the volume slider to switch sound from off to on.Fixed an issue where the focus time shown for a day could be incorrect when it exceeded 24 hours. This was a display issue; saved focus time was unaffected. Focus time is added when a session ends, so a day’s recorded total may exceed 24 hours. Fixed other minor issues.We hope you’ll continue spending your work and study time alongside Memorie, the apprentice witch. Thank you for your continued support of Memory of Memorie : A Chill Story.
Re:Blade
Re:Blade
1 day ago · STAGE

September 28 Update — Tier 10 Flow, Coin Cap & Late-Game Performance

September 28 Update — Tier 10 Flow, Coin Cap & Late-Game Performance Hello, this is STAGE Games. This update restores the flow of normal Tier 10 battles and removes the 9.22Qi coin cap. It also reinforces monster display on some graphics setups, reduces the effect load of late-game battles, and makes Heavy Strike and Raid guidance match what actually happens. 🏆 Tier 10 & Raids Tier 10's Time Stop mechanic now applies only to Raid bosses and their clones. Monsters in normal battles no longer survive one lethal hit. Fixed an issue where reselecting a completed tier hid the 'Awakening Complete' label together with the Raid button. If your next Raid is a hidden stage you have not cleared yet, the label now reads 'Hidden Challenge' instead of 'Awakening Complete'. After a failed Raid, the button on the results screen now reads 'Retry Raid'. To return to normal battles, select 'Upgrade' and then 'Start Battle'. Fixed an issue where pressing the Raid button once could run the start process twice. 💰 Coin Cap Removed Coins no longer stop at 9.22Qi and keep accumulating beyond it. If you run an earlier version (such as a beta branch) after this update, coins above 9.22Qi are shown as 9.22Qi, and the excess cannot be restored once the game saves in that state. Balances of 9.22Qi or less are not affected. ⚔️ Combat & Awakening Heavy Strike Prep, Mortal Heavy Strike and Sword God: the attack range turns blue only when your next attack can actually fire a Heavy Strike. A Heavy Strike fires at most once every 0.8 seconds, and the descriptions now say so. The 'Heavy Strike' text now appears on the attack that actually fires the Heavy Strike, including when you own Mortal Heavy Strike or Sword God. Recoil Aim and Recoil Honing: when your critical chance exceeds 100%, critical attacks can also charge them, with a chance equal to the excess (up to 33%). Fixed an issue where, in builds with critical chance below 0%, critical chance bonuses tied to specific attacks, such as Back Attacks...
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
1 day ago · bx_Huckleberry

DRAPLINE Collaboration Bundle Now Available! Plus News on Our Next Update

Hello, everyone! A collaboration bundle featuring Memory of Memorie : A Chill Story and DRAPLINE is now available on Steam!DRAPLINE is a roguelite where you raise an adorable dragon girl who eats just about anything. You have one year to make her stronger and face an impending catastrophe. Enjoy an adventure shaped by how you raise her and which skills you combine.When planning how to raise your dragon girl, you can use the To-Do List and Calendar notes in Memory of Memorie : A Chill Story to jot down your ideas.The bundle includes both games. If you already own either one, you can purchase just the game you don’t own at the bundle discount. If one of these games has caught your eye, we hope you’ll give it a try!▶ View the collaboration bundleMemory of Memorie : A Chill Story — Upcoming UpdateWe’re also planning to release Ver.2.1.0 on Monday, September 28. The update is planned to add the much-requested timer preset feature, along with some smaller adjustments. We’ll share the details when it is released.We hope this collaboration helps you discover a new game to enjoy alongside your everyday routine. Our heartfelt thanks go to the DRAPLINE team for making this bundle possible. We hope you’ll continue to support Memory of Memorie : A Chill Story and DRAPLINE!
Lexicon Odyssey ~~A Japanese-Learning RPG~~

1.7.1 Fix Update | Learning Progress and Controls

Hello, everyone! This hotfix addresses issues reported since version 1.7 with stalled learning progress, repeated review loops, keyboard controls, and the interface. We’re sorry for leaving you going around in circles for so long. Thank you for sending screenshots and steps to reproduce these issues—they’ve been a huge help in tracking down bugs! Learning Progress and Review Fixed an issue in some kana saves where practicing the same row repeatedly still would not unlock the next unit. Subsequent qualifying answers can now resolve weak areas, and units you have passed will stay passed even if you make mistakes later. Works with existing saves. You do not need to delete your save or start over. Normal expeditions now follow Learn new content → Regular review → Second review. The final round focuses on items you got wrong or used hints for during that session. It is skipped automatically if there is nothing to revisit. Added a relearning marker to content that needs another pass to understand. Fixed memorized items blocking course progression, and a mismatch between the Dojo’s entry counts and the questions actually available. Questions and Reviewing Mistakes Simplified overly demanding background vocabulary and complex wording in some beginner questions, and corrected some ambiguous answer choices. Added acceptable alternative word orders to sentence-ordering questions so that natural, valid answers are not marked wrong. Added optional reading annotations and word and sentence explanations to supported questions. Reading assistance does not reveal the answer or incur a hint penalty. The wrong-answer screen now clearly separates the correct answer from your answer, with distinct areas for the question and explanation. The Next Question button stays visible. After a wrong answer, you can inspect the study cards for other choices, then move on when you’re ready. Long sentences, sentence-ordering questions, and typed-answer questions also display better at larger text si...
AFK - Army For Keyboard
AFK - Army For Keyboard
1 day ago · Metolina

1.3.66 — Synthesis Arrives! Cube & Loot Update

Synthesis arrives in the Cube! Use spare equipment for a chance to create an item of a higher rarity. Select nine items in the Cube’s new Synthesis screen, review the chance and cost, then confirm your attempt. First-time connection: If Synthesis asks you to connect your Army, use Open Arena. Complete Update My Army in Arena, then return to Cube > Synthesis. Opening Arena alone does not start a transfer or a synthesis attempt. Use 9 eligible equipment items of the same rarity. Weapons, armor, and other equipment types can be mixed. A successful attempt creates one random equipment type of the next rarity. Success is not guaranteed. The output level is the average level of the nine selected items, rounded down. Equipped, enhanced, protected, or rune-socketed items cannot be selected. Common synthesis starts at 1,000 gold + 10 Rune Stones. Each higher input rarity triples the gold cost and doubles the Rune Stone cost. Every completed attempt consumes all 9 selected items and the full gold and Rune Stone cost, whether it succeeds or fails. A failed attempt produces no new item. Review the chance and cost, and adjust your selection before the final confirmation. Synthesis success chances Common → Uncommon: 85% Uncommon → Rare: 75% Rare → Legendary: 40% Legendary → Immortal: 30% Immortal → Arcana: 22% Arcana → Beyond: 16% Beyond → Celestial: 12% Celestial → Divine: 8% Divine → Cosmic: 5% Clearer selection and results Auto-select items fills the slots with the 9 lowest-level eligible items of the chosen rarity. If fewer are available, it selects those. You can adjust the selection manually; this button does not start synthesis. A compact nine-slot layout, readable item cards, and centered icons make selection easier. During synthesis, the items dissolve into particles and gather at the center. On success, the result area displays the new item’s artwork, level, and stats. Fixed item-picker updates when changing the language or window size. Open chests in batches Cube > Che...
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
2 days ago · DigitaleManufakturRU

Smoother play, safer saves, accurate statistics, easier start

Smoother play, safer saves, accurate statistics, easier start. - The weekly save now runs in the background with just a small notice. Starting a career loads twice as fast, and the first interview after a matchday no longer stalls. - Every saved game carries a checksum. If a file is damaged, the game automatically loads the last backup. After loading, rival clubs pay their full costs again, and relegated clubs no longer disappear from the All-Time Table. - Own goals no longer count for the scorer, second yellow cards are counted separately, and the top scorer lists include the goals of every league. When Argentina runs in the background, it now plays its whole season with both tournaments. - Name, difficulty and contracts come sensibly preset - just click on to get going. New: your manager's age and nationality, shown in the Career Overview. Club names appear everywhere instead of city names. - Numbers are written the way each language writes them. Chinese, Japanese and Korean use the right script, Arabic runs right to left, and no text is smaller than 24 pixels anymore. - At most five substitutions, injuries included. Every club crest is unique. Free agents are back in pre-season. And the commentary no longer contradicts what is happening on the pitch.
tiny desktop pals
tiny desktop pals
2 days ago · penyo

big update: character customization + drawings!

this update is all about customization + drawing. you can now give your pal their own look with different colors, skin tones, and expressions. and there's a whole new drawing pad built into chat so you can send your friends little doodles while you hang out.there are also a bunch of new pals, proper DM tabs, quick chat, and another round of performance improvements. quite a bit of stuff in this one.featured changes:character customization! multiple color themes for every pal, skin tone options for human characters, and 11 emotive expressionsdrawings in chat! make little pixel doodles and share them in rooms or DMsnew pals — 60 total companions to choose from now :)better DMs — separate conversation tabs and unread indicators, even across different roomsquick chat and more performance improvementscharacter customization!overwhelmingly, the #1 request has been wanting to customize your characters. you can finally give your little desktop person (or creature, or mysterious void thing) a custom lookevery pal now has 8 color themes to choose from, and human characters have six alternate skin tones alongside their original lookyou can also add expressions! hearts, sparkles, music notes, excitement, sleepy zzz, and more. sometimes your pal needs to look as stressed as you are.draw sketches with friends!words are lame bro. sometimes you need to send your friend a badly drawn frogthere's now a drawing pad built right into chat, so you can make little pixel doodles and share them in rooms or DMs. drawings show up in chat and in your pal's speech bubble on the desktop.i wanted to give yall a bit of room to play with this, so there's an eight-color palette, different brush tips/sizes, an eraser, bucket fill, and even patterned fills for stripes, dots, and dithering. really looking forward to seeing what yall do with thisfeel free to share your drawings with us, we would love to feature it to the community :)(image: awesome art from our friends Feinate and bluehourscalm)more pal...
Placid Plastic Duck Simulator
Placid Plastic Duck Simulator
2 days ago · turboloot

Maneki Ducko Plushie Crowdfund Is Live!

Dear duckies, Another duck has escaped the pool and might, only might, enter the real world soon. Allow me to introduce: Maneki Ducko! 🐥✨ Our lucky little friend from Slowly Sliding Ducks has become a real plushie, thanks to our friends at Makeship! {STEAM_CLAN_IMAGE}/42442493/5062ae67c5d7c951d16e93dc8cc8058e5383047e.png The countdown is already ticking, so if you missed our previous duck plushies — or simply weren't fast enough to grab one at the time — this is your chance to bring a new duck friend home. https://www.makeship.com/products/maneki-ducko-plush As always, thank you for supporting the ducks and allowing us to keep doing increasingly duck-related things. Good luck is coming your way! ːpartyduckː {STEAM_CLAN_IMAGE}/42442493/8422f905893168f81013100f5c42a3c61a893d40.png
Desk Top Racer
Desk Top Racer
2 days ago · Thiago Ortega

Update 1.0.8.1 — Car Animations and Sound

🏎️ Cars on TrackCars now visibly turn through corners and lane changes, with smoother movement.Spinning wheels and brake lights that follow every angle.Tire marks and smoke on hard braking, and an exhaust backfire when overtaking.🔊 Race SoundsYour car now has its own sound: engine, road and braking, all following your speed.Audio cues for the start lights.At the finish, the sound fades gently and keeps playing while your car drives on.Volume follows the "Game effects" option in Settings.🎵 Interface SoundsNew sounds in Paint, the Mascot Machine, Plincar and the Mechanical Collection, matching each animation.Selling parts now has its own sound.🛠️ FixesFixed an error in part tooltips.Improved stability in the Paint screen and the mascot speech bubble.📥 How to UpdateThis update didn't require any server maintenance: the changes are client-side only. If you don't have it yet, just close the game, update it through Steam and launch it again. If the update doesn't show up, close Steam and open it again so it downloads the new version.
Your Friend's Mom
Your Friend's Mom
2 days ago · shmordska

Update 8.1

Settings now include friend selection and a PC check for running the language model. It’s now easier to choose whose mom the character represents and see whether your computer has enough resources for chatting!Friend selectionYou can now choose a friend from your Steam friends list directly in settings.Use search to quickly find the right person.Random selection picks another friend from your list.Your choice is saved between game sessions.Changes apply to new conversations. Existing conversations keep the previously selected friend.PC checkYou can now check your computer’s resources for running the language model in settings.The result gives you a clear assessment: “Suitable,” “Some limitations,” or “Not enough resources,” along with an explanation of potential issues.If available RAM is low, the check will suggest closing other applications and trying again. Detailed computer specifications are available in an expandable section.The check does not launch the model or measure response speed—it provides a preliminary assessment of the resources available for chatting.Thank you for sharing your feedback and helping make “Your Friend’s Mom” more convenient to use!
Lootborne
Lootborne
2 days ago · turboloot

Lootborne — Hotfix 3

More fixes, still made possible thanks to your reports on Discord and by email. Thank you! Arena and combat Eternal Arena: your current opponent now stays the same until you're defeated. Potions and PvP: potion timers now pause during PvP fights (ranked PvP, friend challenges and PvP bosses), where potions have no effect. Arena wave bosses are not PvP, so potions work there as usual. No more frozen fights: if a fight runs into an error, the game now takes you back to camp instead of freezing on the battle screen. An unfinished PvP fight counts as a loss, as usual. Fixed a rare instant defeat: a fight could start at 0 HP and end without a single turn. It now starts at full HP instead. Arena wave bosses: with a full inventory, boss rewards, including the boss's unique item, are no longer lost. They're added to your inventory even above the limit. Inventory Dismantle: "Select all shown" now always asks for confirmation when the selection includes a Legendary, Mythic or Ascended item. Vigor: while Vigor is active, the maximum HP shown in camp now matches your maximum HP in battle. Creator's Relic: the description no longer says "permanent". Its DEF bonus resets at the start of each fight, as it always has. Market A poll was made on Discord, and the vast majority of our players (77%) voted for this: Items found before the Market opened can't be sold. The game now tells you why when you press Sell on one of them. Steam hold: the game now mentions that Steam may hold a new item for a while before it can be listed on the Community Market. Manual: the Market chapter now shows the correct limits: up to 20 items per week, and at most 4 per day. Fixed an issue where an item found while dismantling, forging, or at the same time as another drop could fail to become sellable.
万词破 - 单词女友
万词破 - 单词女友
2 days ago · 157134335

装备词条系统上线!详细说明

收到各位老铁 “加强战士” 的呼声!为让战斗玩法更有乐趣,装备词条系统正式上线。 战士武器除原有附魔外,最多可拥有两条词条;所有防具最多拥有一条词条。词条类型多样,既能提升基础属性、强化技能,也附带独特特殊机制,在补强战士的同时,解锁更多战斗策略。 想要了解各个词条的效果说明,可以打开装备界面查看。 词条强化、装备升级功能预计两三天后开放,大家可以升级词条等级,辛苦刷取培养的装备能够持续适配角色等级。(如果大家刷到自己喜欢的词条,但是品阶比较低(如:入门、低级),可以先保留,之后可以进行升级) 感谢大家支持,欢迎加群交流想法!971632881
Eternal Quest
Eternal Quest
2 days ago · atheist

hot fix 27th sept

The raid shop can be filtered by skill type and by weapon, and every skill shows which weapons it works with. Skill descriptions were rewritten to say exactly what each skill does. The shop's GOLD tab has a BUY ALL button. Everyone can pick one free starter pet in PETS. It gives no bonuses, but pet gear works while it is active. Wand and staff basic attacks are now spells. A wand can only be paired with another wand.
RuneClick
RuneClick
2 days ago · Vosk

Update 3.0.0 - The Biggest Update Yet: Hunter, Agility, Crossbows and More

Hunter and Agility are the 22nd and 23rd skills, and they complete the skill roster. From here the game grows deeper inside the skills you already train, and gives me time to go back and polish some of the art in the game I am not satisfied with.New skill: Hunter Pick a creature and every input (keyboard, mouse or controller) is a catch attempt. A catch pays that creature's XP and its loot. A miss pays nothing. Catch chance is 65% at the creature's level, rising 0.6% per level above it, up to 95%. Each creature is caught its own way, and you need that trap in your bank: Snare, level 1 to 19: crimson swift, golden warbler, copper longtail, cerulean wagtail, tropical shrike. Feathers and raw bird meat. Deadfall, level 15 to 51: grey, spiked and tusked burrowers. Fur, sometimes dark fur, and bone spikes from the spiked and tusked ones. Clickling net, level 17 to 89: eight clicklings, each carrying a loot bag of runes, ores, logs, herbs, seeds, feathers and shafts. The rarer clicklings carry gems, rune bars, magic seeds and, from the lucky clickling, a very rare onyx. A netted clickling takes a second to come back. Net and rope, level 30 to 80: swamp, orange, red, black and cobalt salamanders. Each catch is a live salamander weapon. Pitfall, level 31 to 72: veld-lynx, ridge-prowler, sabre-cat, steppe antelope and royal antelope. Three new hides and antlers. Falconry, level 43 and 57: spotted and dark burrowers, with a falcon on your glove. Box trap, level 53 to 63: grey, red and black pufftails. Tracking, level 80: the root hog digs up unidentified herbs. No trap needed. Traps are sold in a new Hunter section of the shop (500 to 150,000 gold) and made with Crafting (level 1 to 80). A trap breaks about once every 6,000 catches. The falconer's glove never breaks. Raw bird meat cooks, or dries into sinew for crossbow strings. Birds are the only source of crossbow strings. New skill: Agility Agility is your fitness. Every input is a rep, and a coach counts reps into circuit...
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