Fixed an overflow error with Oq favor Fixed an overflow error with blessing pointns Fixed an overflow error with elixir levels Blessing cost reduction will now show up to 4 significant digits Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very low
Poker Clicker v2 is here, and it is our biggest update yet.This major update brings a brand-new 3-hour run system, collectible PERKS, Steam Workshop card uploads, expanded DECK and STATS overlays, stronger DEAL POWER, and a huge round of visual polish and fixes.What is newNew 3-hour RUN system with RUN COMPLETESteam item drops linked to completed runsNew collectible PERKS bonusesExpanded DECK inventory browserSteam Workshop card upload flowImproved STATS and GuideMore effects, better button feedback, and UI polishImportant Steam/runtime bug fixesEvery run now feels more focused, progression is deeper, and your card collection matters more than ever.Jump in, build your bonus stack, chase better runs, and grow your Deck.
・Increased the drop rate of special firewood by 5 times・Added two new types of special firewood ・Fixed an issue where the link to the official Discord server was not working properly when the language setting was set to English・Fixed an issue where language settings were not being applied to certain text
After taking a two-month break from CivIdle, I am happy to announce that I am back with another content patch! Patch 1.2 has a new civilization, as well as a bunch of QoL updates. And I will also briefly talk about what I've been working on during the break. New Civ: Carthaginian {STEAM_CLAN_IMAGE}/43106564/20037a0c096a84a0f91450c15f5d255d270a581c.png CivIdle’s tech tree spans from the Stone Age all the way to the Information Age. This creates a challenge when adding new civilizations: very few cultures existed across that entire timeline. As a result, balancing late‑game progression becomes difficult for civilizations that historically didn’t reach the later eras. To address this design challenge, I’m introducing a new system called Civilization Ideas. It’s inspired by a mechanic I’ve been developing for my upcoming game Restitutor (more on that later). {STEAM_CLAN_IMAGE}/43106564/8cea96688045f987259382e6c72a2a8184982e74.png Carthage’s unique bonuses now come from its exclusive Civilization Idea Tree, unlocked through its unique wonder, the Cothon of Carthage. Each level of this wonder grants 1 Idea Point, which can be spent to unlock new ideas. These ideas are designed to enhance different aspects of gameplay all the way through the Information Age. This new system allows me to add more ancient civilizations to the game while giving each a distinct identity without creating late‑game balance issues. Cothon of Carthage (Wonder) {STEAM_CLAN_IMAGE}/43106564/fef1520014cadff5f9e13a85b168a7d706769029.png Unlock Carthaginian civilization ideas Atlas Mountains (Natural Wonder) {STEAM_CLAN_IMAGE}/43106564/c74359925b565f7f801f30425394abd6b07f45bd.png All buildings within 2 tile range get +X Production Multiplier. X = number of different resources produced but not consumed within the range Hanno the Navigator (Great People) {STEAM_CLAN_IMAGE}/43106564/8856324c80850e0655310329ee4c81f3091fc779.png +1 Transport Capacity Multiplier (Classical Age) Hannibal (Great People) {STEAM_...
Hello looters!In this update, we’re introducing a new feature for endgame players called Transcendence.You can restart your journey from the beginning, but with powerful new blessings to help you along the way.Each time you reach the end, you’ll earn five blessing points. You might be wondering, what exactly is “the end”? It’s the point where you encounter infinite monsters, around Ascension 27. Plan your moves carefully and prepare yourself for this new journey! And of course, there’s a new leaderboard for obtained blessings.GPU support is now available and can be toggled on in the settings. It is turned off by default, so be sure to give it a try. You can find it under Settings → Gameplay.A few smaller highlights:A new button has been added that takes you directly to your highest point—no need to navigate through the map anymore!A “Keep Only Boss Uniques” checkbox has been added to the auto-salvage filter.Performance has been improved once again. Players with enormous amounts of cleave are finally defeated.And more minor improvements.That’s it for this update. Thank you all for your support!And as always, Happy grinding!
New FeaturesSpanish Language AddedSpanish has been added. A huge thank you to JoselinkRedLion for the local translation work.Quick Timer StartAdded a setting that allows you to start the timer directly by clicking the goal button in the To-Do list when the timer is not running. This helps maintain your focus flow without interruption. (Thank you, Swansonhart!)Bug Fixes & ImprovementsThe game will now remember and load the last worn hat. The original intention was for users to change hats daily, but since it wasn't intuitive, we changed it to load the last worn hat. (Thank you, JoselinkRedLion!)Developer's NoteIn this update, Spanish has been added. Thank you again to JoselinkRedLion for helping with the translation. Also, thanks to Swansonhart's suggestion, it's now easier to maintain focus by starting the timer directly from the To-Do list. Thank you always for your diverse feedback. We will continue to improve Poua!Filling Burrito Studio
Hi everyone!I’ve just uploaded a new update for the Desktop Driller Demo on Itch.The main focus of this update is performance.I’ve worked on improving the game so it now runs more smoothly and uses fewer system resources overall. The result should be a noticeably more fluid experience, especially during longer play sessions.This kind of optimization is particularly important for Desktop Driller, since it’s designed to stay with you while you do other things on your PC. The goal is to make it feel lighter, smoother, and more comfortable to keep running.With this update, the demo should now:feel more responsiverun more fluidlyput less strain on your systemIf you already tried the previous version, this is a great time to give it another shot and tell me how it feels on your machine.As always, feedback is hugely appreciated - especially if you notice improvements, unexpected issues, or performance differences compared to the older build.Thanks for playing and supporting the project!
Hi there, puzzle lovers, thanks for your awesome support on this game! I've fixed some little bugs on some levels in this version. Enjoy!
All You Can FISH! — v0.5.12 Patch Notes Hey everyone, Ori's here :)Just wanted to quickly say again - TYSM to everyone who has shared the game, written a review, wishlisted, followed on X, or DMed us how the game made them feel. Moments like these are the real reason why we (and many other indie devs) choose to keep doing it day after day! You guys are awesome 🙏💖We've been working quite non-stop since the last update. A lot has changed. So, to not make this 5 pages long, here's a quick list of what changed: New & ChangedBrand new Run and Jump animations added to Luka! (in the dock scene)Scene transition manager — loading screen added, with auto-saving on scene changeNew skill: Bulk Transfer to Shop — send fish to the sell shop in bulkFish now disappear properly after being released from a trap or rodFish are now transferred to the shop by value — the most valuable goes firstFloating text feedback when gaining or losing currenciesUnknown (undiscovered) fish now show a lock icon instead of a blurred spriteFish particles on the skill map now only show fish you've unlockedImproved shore and skill tree visual/interaction feedbackImproved skill descriptions across the boardLowered the 2nd boat price to 50M Coins and 1M SeaweedReplaced the stats saving method to handle balance changes on existing saves properlySave logic optimized Bug FixesFixed: if the player was already holding a movement input when a pull "freeze" ended, they had to re-press to move. Now they just move immediatelyFixed: quests not resetting properlyFixed: missing localization key for skill nameFixed: engine SFX clipping / getting very loud toward the endFixed: footstep SFX still playing when colliding with invisible walls BalanceToo much has changed across too many iterations to provide a fully detailed balance changelog this time — sorry about that. Here's the major stuff:All mid-to-endgame fish pull time multipliers have been lowered significantlyPull speed skills buffed significantly across all tiers...
New 35 new excavation achievements (1232 → 1267) Only in game, not on Steam as promised Total rainbow rewards found statistic Viewable in statistics and used for achievements Automatically granted 1 rainbow reward for every 40 rewards found Rainbow scanner Unlock instructions tooltip - shows how to unlock locked upgrades Includes support for rainbow rewards Setting to make auto excavation work while the window is closed Changed Reworked excavation pricing with a dynamic pricing system Some achievement requirements adjusted to reflect updated numbers after recent balancing Fixed Fixed lag when opening the excavation shop Fixed lag caused by rainbow text rendering
Big update incoming in the next few days.We’re preparing a major Poker Clicker update with new gameplay flow, run improvements, Steam item drop integration, UI polish, balance changes, and a lot of quality-of-life work across the game.This update is meant to make runs feel clearer, more rewarding, and more complete from start to finish. We’re also improving progression, stats visibility, and overall pacing so the game feels better both in short sessions and longer playtimes.More details will be shared very soon. Thanks for playing, testing, and helping shape Poker Clicker.
Lumberjacked and Timber Rush are together on discount to STAY chopping!! Available Now in the Lumber Legends Bundle!!
Beta v92 is live!-- New steam friends leaderboard mode! -- All leaderboard settings now under one leaderboard settings popup! -- Strict mode still being improved -- Polished Skins Page text and Leaderboard Settings text -- Filter skins now behaves differently, if Common and Spring Crate are selected it will now show owned commons that be obtained from spring crate instead of all owned commons and all owned skins from spring crate. -- Bug fixes -- Skin name improvements-- Power outage or unexpected quit can no longer curupt data-- Leaderboard numbers can be toggled (45,600 --> 45.6k) ect -- New Normal and Strict version leaderboard with improved anticheat!-- Leaderboard refresh added to leaderboard settings-- Game can now switch from Windowed -- Full Screen -- Borderless -- And more! join the discord server for some new codes!
This update primarily focuses on addressing issues identified in the previous version: 1. Fixed a bug where the Inventor and other classes experienced a damage decrease when equipping gear; 2. Fixed an issue where some players were unable to complete certain achievements; 3. Fixed a bug preventing some players from detecting owned DLC; 4. Fixed the black screen background issue occurring for some players in Transparency Mode; 5. Increased base movement speed for both players and pets; 6. Adjusted the display hierarchy (layer) of Tentacle Eyeballs to be lower; 7. Updated Backpack Settings: Equipment level filtering now supports manual input. Thank you for your continued support! We are still hard at work refining the game. If you encounter any further issues, please let us know.
• NEW MAP - Trench Precipice, found directly after the Kelpfish map at the end of World 7.• Defeat the new strongest mob in IdleOn, the MANTA RAY, with 25T crystal HP they won't go down easy. This of course means there's a new monster card!• New feature - THE BUTTON - found on the new map. The button gives insane multiplicative bonuses, and will put even the most tryhard of endgamer's stats to the test... how many time will YOU be able to press it?• 2 new Research Grid upgrades found at \ and \ - these help boost The Button.• New tome metric - total button presses• Fixed Killroy's bonus that boosts all W7 exp gain not properly affecting research 5000 GEMS winners from LAST Patch Notes are:maximelie, 1kuy, jugulu, tuffblock, dantess4, nxnstxq, akuy, ioiofad, rikuto3, redracc00n10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! You know what? As a special bonus, the first FIVE people who comment their name and the phrase "gimme manta ray pet pls" will get a FREE untradeable manta ray pet! Ok now go press the button or else... ~Lavaflame2
This is a Windows-only patch that fixes Tiny Mode issues.
-Fixed some typos. -Fixed an issue where if you play the game without being connected to steam and unlock achievements, this can cause bugs to appear. -Fixed a bug where the game would crash when unlocking world 11 or 12. This could either be caused by if you play the game without being connected to steam or if you closed out of the game right before the talent cards have reached the Talent Card Collection after choosing 2 cards. If you have 22 talent cards but are at world 10 or 11, then you should now be able to purchase the new world without crashing, but the cards will not appear since you have all of them. If some of you are still experiences crashes when unlocking a world, please let me know.
🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!
Fixed the rare issue when the game refuses to open at all. (if it's still there for you, please tell me)Some minor fixes in Portuguese and Polish textsIf the game mistakenly did not give you those lava achievements, it will do it on the next launch
The following updates have been applied:■ Visual Effects (VFX)Space Travel Effects: Added new visual effects during space transit to enhance immersion.Shotgun Effects: Improved firing and impact visual effects for the shotgun.■ UI/UX Fixes and ImprovementsImplemented minor adjustments and fixes to improve the overall user interface and experience.■ Bug FixesSave System Fix: Resolved an issue where the cumulative repayment amount was not being saved correctly.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 small patch to fix a few more things.(as of v0.92.927.10101) 🔨Here are some things that I have added/fixed/changed.Fixed a Beehive loading issue(?) Fixed Tutorials getting reset sometimes(or every time), I believe.performance improvement per plant (significantly improves performance while Wind is enabled and hundreds to thousands of crops are planted \~3x fps increase for me with almost all 4,200 tiles planted])Fixed an error when clicking outside the usable areaFixed some leftover building requests when a building was destroyedFixed issue of leftover water field/pond related data when destroyed or swapped to another tile type.Fixed Water plants saying "Water" instead of "Growing" while growing.Fixed fellas fishing on no-longer fishable tiles.Fixed random error causing building destruction to think there wasn't a building on a tile when there was one.Adjusted some Egg laying related stuff.Small optimizations to various sections of code.Fixed an error in the Monitor/Window placement stuff(?) = possible fix 📃Known Issues:Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)Strange visuals with the fellas after a while of playing.(?) Performance degrades over time \Crashes sometimes \Various visual issuesClick through UI sometimes(mainly on Mobile, might be on PC as well)Ghost Carrying - Fellas walk around with nothing in their hands.Thanks for checking out the game! :D Outside of other patches to fix stuff, I am working on the next update that'll have some more goals to complete, so yeah look forward to that sometime soon. Try out the game if you haven't :) There is also a mobile version. 📱If you want to check it out, here's the link: iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android *Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Fixed some translation issues.
Hey everyone! We just released Patch #1 for the poison update It's a small update containing a bit of content, some improvements after all the feedback we have been getting & a new teaser! 0.3.1 Patch Notes: - Added 2 new hammers, - Added 4 new unlockable skins, - ??? > Gear(Coming next Major Update), - Added text to the tutorial clarifying that you lose health over time, - Updated descriptions for boss upgrades to clarify the stats being granted to the player not the bosses, - Added a version number in the main menu. Have an awesome day! Brainfog Games
Hello!The update is available on the test branch (accessible by right-clicking the game title > Properties... > Beta Versions > Test Branch).The update will be available on the general branch a little later.The update on the test branch is full of bugs, it's better to wait for the release version on the main branch.Sorry for the update delayThank you for your support!
Hello Aquarist fans 🐟Discover a whole new collection of aquatic life inspired by Asian ecosystems!The Asian DLC not only brings an oriental vibe, as we are introducing 25 unique fish straight from the heart of Asia, which will delight you with their details and behavior.Expand your aquariums and bring a fresh, elegant style to your underwater creations 🌊✨💬 Show us your designs and let us know your favorite fish!Check the trailer 🎥Download and play now: What fish will you get in the DLC? 🔹 Asian Arowana 🐉 🔹 Hillstream Loach 🦎 🔹 Chili Rasbora 🌶️ 🔹 Betta Albimarginata 👄 🔹 Yoyo Loach 🪀 🔹 Bumblebee Fish 🐝 🔹 Clown Knifefish 🔪 🔹 Celestial Pearl Danio ✨ 🔹 Zebrafish 🏁 🔹 White Cloud Mountain Minnow 🏔️ 🔹 Red Tailed Black Shark 🦈 🔹 Drape Fin Barb 🎏 🔹 Siamese Algae Eater 🌿 🔹 Paradise Fish 🌴 🔹 Neon Green Rasbora 🔋 🔹 Licorice Gourami 🍬 🔹 Tiger Barb 🐯 🔹 Gold Tiger Datnoid 🐅 🔹 Flowerhorn 🦁 🔹 Chinese High Fin Banded Shark 🗼 🔹 Blue Ring Angelfish 🔵 🔹 Yellowbanded Sweetlips 💋 🔹 Painted Frogfish 🐸 🔹 Yellowtail Damselfish ☀️ 🔹 Oriental Flying Gurnard ✈️Just to let you know, we also have two important announcements from our publisher. Junkyard Builder is coming out on Steam as a full release on the 8th of AprilMedieval Machines Builder is also leaving Early Access on the 20th of AprilGet them while discounted and play through Easter. Have fun,Aquarist team