Game Updates

Patch notes and dev posts · 15,226 Steam updates
Farmer Against Potatoes Idle
Farmer Against Potatoes Idle
190 days ago · Oninou

Multiplayer Rework Test

Greetings Farmers 🧑‍🌾 Just a quick update for you: we're planning to roll out a new patch either tomorrow or wednesday, depending on how final checks go. This update will already include the code block for the new Multiplayer system, giving everyone time to download and get ready. Then starting Thursday, we'll officially open access so everyone can jump in and begin using and testing Multiplayer together. This is a big milestone for the game, and we're really excited to see you all experience it. The full details surrounding the new feature will be shared in the upcoming patch notes, but we wanted to give you a quick preview of what to expect from the test: The Test Season will consist of 20 bosses, with a possibility of extending it to 25 depending on how things progress. Please note that this is a testing phase, so there will be no season rewards at the end of the Test Season. As always, thank you everyone for your continued support - more updates coming soon!
Find Matt's Cats
Find Matt's Cats
190 days ago · Kupo Games

Upcoming Features Roadmap

Hey everyone! It’s been 3 weeks since Find Matt’s Cats launched, so here’s an update about future plans. The launch went about as well as it could have. Sales are fairly strong and there hasn’t been a lot of serious problems to address. Most of the bugs are quite minor, or were already known about from the demo. We’ve recovered about 58% of the development costs so far – if you assume an average UK salary for me and Ronja. That’s not bad. I also pushed out a quick update that added many quality-of-life features that players asked for, including more options, Windows touchscreen support, and some level design improvements. The main issues that need to be fixed are: • Steam cloud was supposed to transfer save data from the demo to the full version of the game, but this doesn’t work. I’m not sure what I did wrong, but I’ll need to look into it. Players can still move the “saves” folder manually though. • There’s a memory leak and the framerate will get choppier in very long sessions, even on fast computers. This is tricky and I really need to go through all of my code carefully to solve this, or at least make it less bad. • Mascots can have two faces in some levels! I think the cats with non-standard faces don’t display correctly when hats and accessories are involved. It’s harmless and looks funny. • The desktop version of the game requires more modern hardware than the web version we published on Newgrounds. We’ll try to make an offline version of that web version at some point, so it can be a backup option for players who otherwise can’t run the game. Maybe it can be a beta-branch on Steam.— Since the launch went well, I can start teasing some leftover ideas that I will consider adding to the game. Please tell me which of these you like the sound of, so I can plan accordingly: • A level editor! I think this would be viable and quite fun, even if it doesn’t include all of the features the official levels have. • More levels! I want to add an 8th level to every world,...
Click & Mine
Click & Mine
190 days ago · Kohan

Announcement and plans

AnnouncementI'm happy to announce Click & Mine! You can already check out the demo and if you have any feedback or find any bugs feel free to report them on Steam Discussions.PlansCurrently the basis of the gameplay is ready and I mainly have to just add content in from of skills and biomes. So I estimate the game is about few months away from the release.But I'd also like to add new form of progression to add some depth to the gameplay - I'm planning to add a relics/artifacts system where you would find upgrades by uncovering artifacts hidden under ground tiles. Not sure how long that will take, but I'm planning to have it ready for the summer Next Fest. Cheers!
Dumpster Dive Live
Dumpster Dive Live
190 days ago · juicebox

2026/04/06 Update

Good afternoon dumpster divers, Today's update brings a few new features! TLDR;Mod commandsQueue pausingThree new trash itemsPlayer scores reset buttonThere are now Twitch mod commands so your mods can help out a bit with settings without you having to switch tabs.!ddl bgm (0% - 100%, 0 - 100, or 0.0 - 1.0) control background music level !ddl sfx (0% - 100%, 0 - 100, or 0.0 - 1.0) control sfx level (items hitting the floor)!ddl lootsfx (0% - 100%, 0 - 100, or 0.0 - 1.0) control loot sfx level (sfx when loot appears)!ddl results enable or disable loot results printing in chat!ddl chat enable or disable the chat command (default !dig)!ddl points enable or disable the channel points redeem command (this does not affect the redeem displaying on your Channel Point redemption menu on Twitch)!ddl boost enable or disable rarity boost !ddl pause pause or resume the dig queue (will let the currently digging raccoon finish before pausing) !dig @username dig for another user 1 time (@ is optional, they'll also need to have dug before)!dig @username 1-100 dig for another user x timesIn addition to allowing mods to pause the queue, a pause/resume queue button has been added to the quick access bar. You can also change whether or not to save and automatically resume queues in the settings menu now. Save occurs when you exit the digging scene, or when exiting the game under normal conditions. If you or a mod do pause and resume a queue, multiple digs from the same user will be condensed into batch digs so that the queue clears faster.On the settings menu in the last tab you can now reset the scores of your chatters. Please note that this action is permanent.Finally, there are 3 new trash items, with one having its own loot sound effect. :)
Revolution Idle
Revolution Idle
190 days ago · Oninou

REVOLUTION IDLE v1.058

FIXES 🐛 Fixed Achievements 208 and 415 not working correctly 🐛 Fixed an issue where Gold could become negative under certain conditions 🐛 Fixed NaN Dust caused by Auto Flush Macro and Tarot Challenges 🐛 Fixed an issue allowing the purchase of higher-level Minerals without enough Gold 🐛 Fixed an issue with Level 3 Aries
Cycle Idle RPG
Cycle Idle RPG
190 days ago · Leafcutter

Additional Overflow Fixes

Fixed an overflow error with Oq favor Fixed an overflow error with blessing pointns Fixed an overflow error with elixir levels Blessing cost reduction will now show up to 4 significant digits Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very low
CivIdle
CivIdle
190 days ago · FishPond

Patch 1.2: Carthaginian

After taking a two-month break from CivIdle, I am happy to announce that I am back with another content patch! Patch 1.2 has a new civilization, as well as a bunch of QoL updates. And I will also briefly talk about what I've been working on during the break. New Civ: Carthaginian {STEAM_CLAN_IMAGE}/43106564/20037a0c096a84a0f91450c15f5d255d270a581c.png CivIdle’s tech tree spans from the Stone Age all the way to the Information Age. This creates a challenge when adding new civilizations: very few cultures existed across that entire timeline. As a result, balancing late‑game progression becomes difficult for civilizations that historically didn’t reach the later eras. To address this design challenge, I’m introducing a new system called Civilization Ideas. It’s inspired by a mechanic I’ve been developing for my upcoming game Restitutor (more on that later). {STEAM_CLAN_IMAGE}/43106564/8cea96688045f987259382e6c72a2a8184982e74.png Carthage’s unique bonuses now come from its exclusive Civilization Idea Tree, unlocked through its unique wonder, the Cothon of Carthage. Each level of this wonder grants 1 Idea Point, which can be spent to unlock new ideas. These ideas are designed to enhance different aspects of gameplay all the way through the Information Age. This new system allows me to add more ancient civilizations to the game while giving each a distinct identity without creating late‑game balance issues. Cothon of Carthage (Wonder) {STEAM_CLAN_IMAGE}/43106564/fef1520014cadff5f9e13a85b168a7d706769029.png Unlock Carthaginian civilization ideas Atlas Mountains (Natural Wonder) {STEAM_CLAN_IMAGE}/43106564/c74359925b565f7f801f30425394abd6b07f45bd.png All buildings within 2 tile range get +X Production Multiplier. X = number of different resources produced but not consumed within the range Hanno the Navigator (Great People) {STEAM_CLAN_IMAGE}/43106564/8856324c80850e0655310329ee4c81f3091fc779.png +1 Transport Capacity Multiplier (Classical Age) Hannibal (Great People) {STEAM_...
Idle Looter
Idle Looter
190 days ago · idlegame.loot

[2.3.0] Transcendence & GPU Support

Hello looters!In this update, we’re introducing a new feature for endgame players called Transcendence.You can restart your journey from the beginning, but with powerful new blessings to help you along the way.Each time you reach the end, you’ll earn five blessing points. You might be wondering, what exactly is “the end”? It’s the point where you encounter infinite monsters, around Ascension 27. Plan your moves carefully and prepare yourself for this new journey! And of course, there’s a new leaderboard for obtained blessings.GPU support is now available and can be toggled on in the settings. It is turned off by default, so be sure to give it a try. You can find it under Settings → Gameplay.A few smaller highlights:A new button has been added that takes you directly to your highest point—no need to navigate through the map anymore!A “Keep Only Boss Uniques” checkbox has been added to the auto-salvage filter.Performance has been improved once again. Players with enormous amounts of cleave are finally defeated.And more minor improvements.That’s it for this update. Thank you all for your support!And as always, Happy grinding!
Poua! – Your Pomodoro Buddy & Minimal Desktop Timer

Spanish language has been added.

New FeaturesSpanish Language AddedSpanish has been added. A huge thank you to JoselinkRedLion for the local translation work.Quick Timer StartAdded a setting that allows you to start the timer directly by clicking the goal button in the To-Do list when the timer is not running. This helps maintain your focus flow without interruption. (Thank you, Swansonhart!)Bug Fixes & ImprovementsThe game will now remember and load the last worn hat. The original intention was for users to change hats daily, but since it wasn't intuitive, we changed it to load the last worn hat. (Thank you, JoselinkRedLion!)Developer's NoteIn this update, Spanish has been added. Thank you again to JoselinkRedLion for helping with the translation. Also, thanks to Swansonhart's suggestion, it's now easier to maintain focus by starting the timer directly from the To-Do list. Thank you always for your diverse feedback. We will continue to improve Poua!Filling Burrito Studio
Desktop Driller
Desktop Driller
190 days ago · Fantastico Studio

Better Performance, Smoother Drilling

Hi everyone!I’ve just uploaded a new update for the Desktop Driller Demo on Itch.The main focus of this update is performance.I’ve worked on improving the game so it now runs more smoothly and uses fewer system resources overall. The result should be a noticeably more fluid experience, especially during longer play sessions.This kind of optimization is particularly important for Desktop Driller, since it’s designed to stay with you while you do other things on your PC. The goal is to make it feel lighter, smoother, and more comfortable to keep running.With this update, the demo should now:feel more responsiverun more fluidlyput less strain on your systemIf you already tried the previous version, this is a great time to give it another shot and tell me how it feels on your machine.As always, feedback is hugely appreciated - especially if you notice improvements, unexpected issues, or performance differences compared to the older build.Thanks for playing and supporting the project!
All You Can FISH!
All You Can FISH!
191 days ago · TheMightyBman

AYCF! Demo Update #02

All You Can FISH! — v0.5.12 Patch Notes Hey everyone, Ori's here :)Just wanted to quickly say again - TYSM to everyone who has shared the game, written a review, wishlisted, followed on X, or DMed us how the game made them feel. Moments like these are the real reason why we (and many other indie devs) choose to keep doing it day after day! You guys are awesome 🙏💖We've been working quite non-stop since the last update. A lot has changed. So, to not make this 5 pages long, here's a quick list of what changed: New & ChangedBrand new Run and Jump animations added to Luka! (in the dock scene)Scene transition manager — loading screen added, with auto-saving on scene changeNew skill: Bulk Transfer to Shop — send fish to the sell shop in bulkFish now disappear properly after being released from a trap or rodFish are now transferred to the shop by value — the most valuable goes firstFloating text feedback when gaining or losing currenciesUnknown (undiscovered) fish now show a lock icon instead of a blurred spriteFish particles on the skill map now only show fish you've unlockedImproved shore and skill tree visual/interaction feedbackImproved skill descriptions across the boardLowered the 2nd boat price to 50M Coins and 1M SeaweedReplaced the stats saving method to handle balance changes on existing saves properlySave logic optimized Bug FixesFixed: if the player was already holding a movement input when a pull "freeze" ended, they had to re-press to move. Now they just move immediatelyFixed: quests not resetting properlyFixed: missing localization key for skill nameFixed: engine SFX clipping / getting very loud toward the endFixed: footstep SFX still playing when colliding with invisible walls BalanceToo much has changed across too many iterations to provide a fully detailed balance changelog this time — sorry about that. Here's the major stuff:All mid-to-endgame fish pull time multipliers have been lowered significantlyPull speed skills buffed significantly across all tiers...
Idle Fishing
Idle Fishing
191 days ago · AO Games

Update 2.5.1 - New Achievements and Statistics

New 35 new excavation achievements (1232 → 1267) Only in game, not on Steam as promised Total rainbow rewards found statistic Viewable in statistics and used for achievements Automatically granted 1 rainbow reward for every 40 rewards found Rainbow scanner Unlock instructions tooltip - shows how to unlock locked upgrades Includes support for rainbow rewards Setting to make auto excavation work while the window is closed Changed Reworked excavation pricing with a dynamic pricing system Some achievement requirements adjusted to reflect updated numbers after recent balancing Fixed Fixed lag when opening the excavation shop Fixed lag caused by rainbow text rendering
Silly Linguine Cat Simulator Deluxe Online

Beta v92 is live!

Beta v92 is live!-- New steam friends leaderboard mode! -- All leaderboard settings now under one leaderboard settings popup! -- Strict mode still being improved -- Polished Skins Page text and Leaderboard Settings text -- Filter skins now behaves differently, if Common and Spring Crate are selected it will now show owned commons that be obtained from spring crate instead of all owned commons and all owned skins from spring crate. -- Bug fixes -- Skin name improvements-- Power outage or unexpected quit can no longer curupt data-- Leaderboard numbers can be toggled (45,600 --> 45.6k) ect -- New Normal and Strict version leaderboard with improved anticheat!-- Leaderboard refresh added to leaderboard settings-- Game can now switch from Windowed -- Full Screen -- Borderless -- And more! join the discord server for some new codes!
Desktop Raid
Desktop Raid
191 days ago · yingkui

1.165 Version Update Announcement

This update primarily focuses on addressing issues identified in the previous version: 1. Fixed a bug where the Inventor and other classes experienced a damage decrease when equipping gear; 2. Fixed an issue where some players were unable to complete certain achievements; 3. Fixed a bug preventing some players from detecting owned DLC; 4. Fixed the black screen background issue occurring for some players in Transparency Mode; 5. Increased base movement speed for both players and pets; 6. Adjusted the display hierarchy (layer) of Tentacle Eyeballs to be lower; 7. Updated Backpack Settings: Equipment level filtering now supports manual input. Thank you for your continued support! We are still hard at work refining the game. If you encounter any further issues, please let us know.
IdleOn
IdleOn
191 days ago · LavaFlame2

THE BUTTON!

• NEW MAP - Trench Precipice, found directly after the Kelpfish map at the end of World 7.• Defeat the new strongest mob in IdleOn, the MANTA RAY, with 25T crystal HP they won't go down easy. This of course means there's a new monster card!• New feature - THE BUTTON - found on the new map. The button gives insane multiplicative bonuses, and will put even the most tryhard of endgamer's stats to the test... how many time will YOU be able to press it?• 2 new Research Grid upgrades found at \ and \ - these help boost The Button.• New tome metric - total button presses• Fixed Killroy's bonus that boosts all W7 exp gain not properly affecting research 5000 GEMS winners from LAST Patch Notes are:maximelie, 1kuy, jugulu, tuffblock, dantess4, nxnstxq, akuy, ioiofad, rikuto3, redracc00n10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! You know what? As a special bonus, the first FIVE people who comment their name and the phrase "gimme manta ray pet pls" will get a FREE untradeable manta ray pet! Ok now go press the button or else... ~Lavaflame2
One More 6ix
One More 6ix
191 days ago · mehhhh111

Happy Easter

Happy Easter, everyone!Nowadays, from the news feeds that can tell, the atmosphere feels more chaotic and exciting than ever. With so much uncertainty around, taking risks can feel tempting but the real question is always: how much can you truly afford to risk, and is it worth taking that risk at all?The same idea now enters the game in a much bigger way. This patch introduces a major hidden feature that adds a deeper layer of interaction and can significantly change the overall player experience.This new hidden leverage mechanism brings a more daring style of investment simulation, where leverage can amplify both opportunity and danger. A bold move may lead to far greater gains, but one wrong step can make the cost much heavier.I’ve kept the trigger method hidden to make the experience more fun and rewarding to discover on your own. So if you feel like digging into it on your own, take a closer look at the newly added achievement and it might give you the clue you need. To activate the hidden feature, it's all about doing the right thing consistently at right time. Question is...what's the right time though?
Keep on Mining! - Worlds
Keep on Mining! - Worlds
191 days ago · EEGames

Patch #4 - Bug fixes

-Fixed some typos. -Fixed an issue where if you play the game without being connected to steam and unlock achievements, this can cause bugs to appear. -Fixed a bug where the game would crash when unlocking world 11 or 12. This could either be caused by if you play the game without being connected to steam or if you closed out of the game right before the talent cards have reached the Talent Card Collection after choosing 2 cards. If you have 22 talent cards but are at world 10 or 11, then you should now be able to purchase the new world without crashing, but the cards will not appear since you have all of them. If some of you are still experiences crashes when unlocking a world, please let me know.
EternaMine
EternaMine
191 days ago · Seyloj

Eternamine April mining contest is live

🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!
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