Game Updates

Patch notes and dev posts · 15,251 Steam updates
Vinyl Desktop
Vinyl Desktop
273 days ago · TTycho

Vinyl Desktop is now available!

I'm very excited to announce that Vinyl Desktop has been released and is now available for both Windows and Linux.As someone who's very passionate about music, vinyl and DJing, I've gone through great lengths to develop the most accurate and authentic turntable simulation available for PC, and I truly hope you enjoy using it as much as I've enjoyed creating it. So sit back, relax, and put on some of your favorite tracks! For any issues, questions or feature requests, please join the Discord Server or start a discussion here in the forum's. Keep on spinning!
Not Monday Cafe
Not Monday Cafe
273 days ago · Shane

Patch 1.4.1.

Hey Cafe Owners!👋We’ve just released Update 1.4.1. with bug fixes and optimizationPatch Notes – Release 1.4.1. ☕New Features & Fixes:Memory Optimization.Fix Fullscreen bug when start new save file in Fullscreen mode.Fix minor quest bug.Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
Chill & Reel
Chill & Reel
273 days ago · Maru Game Studio

🎣 Chill & Reel Demo Update! ✨

🆕 What's New:🌦️ Dynamic Weather SystemAdded 4 different weather types (sunny, rain, snow, cloudy)Smooth weather transitions for a more immersive experienceEach weather brings its own cozy atmosphere to your fishing spot🪟 Window Control ImprovementsYou can now scale the game window to any sizeDrag and move the game window anywhere on your desktopBetter experience for keeping the game alongside your work or study📥 Update now on Steam!Try out the new features and let me know what you think! Your feedback helps make the game better. 💙Happy fishing! 🎣If you run into any issues, feel free to report them via Discord/comments!
Molili AI Friends: Your AI Desk Pal
Molili AI Friends: Your AI Desk Pal
273 days ago · KurriMafinvn

Announcement of Service Maintenance

Respected Hansa Network User:Hello!In order to provide more stable services, we will perform maintenance on the communication server starting at Pacific Standard Time (PST, UTC-8) 21:00 on Wednesday, January 14, 2026. The maintenance is expected to last approximately 1 hour. During this period, communication services and network login may be unavailable. We apologize for any inconvenience this may cause!【Maintenance Schedule】Time ZoneOffsetCorresponding TimeCoordinated Universal Time (UTC)UTC+02026-01-15 05:00 (Thursday)China Standard Time (CST)UTC+82026-01-15 13:00 (Thursday)Eastern Standard Time (EST)UTC-52026-01-15 00:00 (Thursday)Japan Standard Time (JST)UTC+92026-01-15 14:00 (Thursday)Australian Eastern Daylight Time (AEDT)UTC+112026-01-15 16:00 (Thursday)The compensation rewards for this maintenance have been sent to the in-game mailbox,Thank you for your understanding and cooperation!
Weapon Shop Fantasy
Weapon Shop Fantasy
273 days ago · pumpkin

《尸姬之梦》首发折扣中!美少女卡牌爽游家人们不来试试吗~

同发行商的新游戏《尸姬之梦》目前已经上线,目前特别好评,首发八折30.4元~美少女卡牌爽游家人们不来试试吗~卡牌,战斗!有人惊醒了沉睡的尸姬……也许,这个世界需要为尸姬大人的起床气付出一点代价……在《尸姬之梦》中,你将扮演被惊醒的尸姬大人,尝试各种奇奇妙妙的构筑组合,发现各种强力的,奇怪的对手,然后把他们全,都,打趴下!
Multiverse Loot Hunter
Multiverse Loot Hunter
273 days ago · 天野小茫

New《Bandit Simulator TD》Coming Soon

https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
xiuzhen idle
xiuzhen idle
273 days ago · 天野小茫

New《Bandit Simulator TD》Coming Soon

https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
Space industrial empire
Space industrial empire
273 days ago · 天野小茫

New《Bandit Simulator TD》Coming Soon

https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
Idle Monkey Theorem
Idle Monkey Theorem
274 days ago · ozymandiasgamestudio

📢 Announcement: Idle Monkey Theorem on Steam

I’m excited to announce Idle Monkey Theorem, an idler / incremental game inspired by the Infinite Monkey Theorem.In this game, you manage monkeys endlessly generating random text where chaos, probability, and time slowly turn nonsense into something meaningful.What to expect:Idle & incremental gameplayExponential progressionA philosophical and absurd themeSatisfying “numbers go up” mechanicsThis project reached players thanks to unexpected visibility and amazing community support, and development is actively ongoing. New features, balance updates, and improvements are planned.👉 Wishlist now on Steam and follow the journey.Thank you for the support. Let the monkeys write. 🐵📜
Idea Fix
Idea Fix
274 days ago · Zuit

Idea Fix reached "Very Positive"! What's next?

VERY POSITIVEZuitLabs team is very honored that you like our game this much!We don't want to stop here though. So what's next?We want to focus on making the experience as accessible as possible.This means: 1. No bugs A few achievements unlock too early or too late, sometimes BPM has no chips.We are fixing these.2. More LanguagesGerman translation is almost done. Might do Korean after finding a perfect font for it.3. Gamepad / touch supportWe'll have to redo most of the Mechanisms and add gamepad specific UI and controls to them.This will also allow the team to port IF to mobile, and get that green checkmark on deck.4. OST DLCA standalone experience in the same universe, featuring remastered soundtrack and extra gameplay.Thanks again for believing in us and giving our experimental weird game a chance!- Zuit, the idea guyPS - you can check out German translation and some of the bugfixes in the "preview" branchWant to talk? Found a translation error or a bug? Contact us here:Email: zuitlabs@gmail.comDiscord: https://discord.gg/tgqzUKVeKg
Hotel Galactic
Hotel Galactic
274 days ago · Stellar

Patch Notes - 0.6.3

Hello Travelers, How has the New Year been treating you all? Hopefully you all enjoy a peaceful start into 2026 with a lot of warmth and happiness around you! We'd love to add to that happiness - even if only by little bit - and as such ever since the start of the year we've been constantly busy working on the game and making additional changes and bugfixes. This has, at this point, became an on-going part of our dev-cycle and through the cooperation with our community we've been able to eradicate a lot of smaller and bigger issues. As always, this means that Hotel Galactic again got better and more fun! We remain at your disposal - we monitor all the channels where our community stays active to make sure that any and each report gets answered and addressed. This is not changing and we're committed to that endeavour so if you've got any report about game state, feedback or suggestion - please comment or check up with us on Discord! Below you'll find the comprehensive list of all the changes that we've introduced to the game with the last hotfix! Patch Notes: New ContentAdded Rustic Daisy Bed as part of the Rustic Daisy DLC.Storage & ShelvesPattern bundles (wall/floor patterns) can now be placed on storage shelves.Fixed storage shelves collisions.Fixed issues with crate interactions not locking/unlocking correctly after placing crates on shelves.Fixed items on shelves not being recognized correctly by sell / move tasks.Disabled auto-store interactions for crates (this feature was unreliable and has been fully removed).Fixed errors related to picking up or stripping items from storages. Recycling & CrusherFixed Crusher being movable or packable while processing items.Fixed Crusher recycling interaction not being available after packing and unpacking.Fixed inability to cancel recycling after an item was packed into a crate.Prevented depositing crates onto shelves intended for recycling.Recycling is now properly blocked for objects that are currently being destroyed.Dis...
Desktop Heroes
Desktop Heroes
274 days ago · MustafaYaya

v2.5.0 Update Is Now Live!

🎉 v2.5.0 Update Is Now Live!The v2.5.0 update is officially available for all players. This update introduces major improvements to loot systems, crafting, progression, balance, and UI, along with numerous fixes and quality-of-life updates.Thank you to everyone who supported the game and shared feedback. Here is what’s new in v2.5.0.⚔️ Gameplay & Systems🧩 Loot and MobsItems such as Herbs, Dice, and Gear now drop from mob-specific loot tablesNew Special Mobs have been added for Dice dropsEach Dice type now requires defeating a specific Special MobMob Detail Menu addedShows total kill countDisplays possible item dropsBoss levels are now visible🛠️ CraftingCrafting system reworkedBalance adjustments appliedRecipes updatedNew Green Herb added❄️ Maps and ProgressionSnow Map progression updatedYeti and Santa bosses now drop their own unique itemsMap unlocking system moved to the Upgrades MenuNew Gate Keys added as boss drops to unlock mapsMap Selection Menu updated with a new UIPossible loot drops are now displayed per map📊 Balance and CombatStat calculation system reworked for improved consistency and balanceMinor updates to map difficulty scalingParty positioning and movement now play a more important roleBoss and selected mob attack ranges adjustedAttacks no longer hit only the front characterFurther improvements are planned for future updates🎨 Visual UpdatesEdric animation visual improvements✨ New and Updated FeaturesFairy’s BlessingWhen a hero is revived using a Resurrection Elixir, they gain 4x damage reduction for 1 minuteFairy Revive UpgradeFairy can now use Resurrection Elixirs to revive heroesSteam Achievements fixedNew Snow Map Achievements added🐞 FixesFixed the Infinity Sell glitchFixed an issue where items could drop above level 500Fixed Attack stat calculation display issues in the UIThis update sets the foundation for upcoming content and balance improvements. Thank you for playing and supporting the game. Your feedback continues to shape its future.See you ...
IGNOBLE
IGNOBLE
274 days ago · dragandackovic87

IGNOBLE Is Live on Steam | Official Trailer Reveal

Hey everyone 👋We’re excited to finally share IGNOBLE with you.Our Steam page is now live, and today we’re also releasing the announcement trailer. This is the first real look at the game.What is IGNOBLE?IGNOBLE is a fast-paced 2D action game focused on brutal combat, deep progression, and high replay value, wrapped in a retro pixel art style. Fight through overwhelming enemy waves, unlock and combine powerful skills via cards, items, and a branching skill tree, and push your character deeper through layered progression and prestige systems.What We’ve Been Working OnOver the past months, our main focus has been tightening the core gameplay:More responsive and readable combatSmarter enemy behavior and clearer attack patternsBetter visual feedback for hits, crits, blocking, and ultimate abilitiesFine tuned player's skill progression, added cards and item dropsAt the same time, we’ve been polishing the UI, visuals, and performance to make sure intense moments stay clear and smooth, especially as the action ramps up.About the TrailerThe trailer released today is an important milestone for us.The music was composed by the founder of our studio and performed by Fames Project, whose work specializes in orchestral recordings for games and movies. We wanted the trailer to reflect the game’s tone: dark, intense, and dramatic, while giving a sense of the scale we’re aiming for.What’s NextWith the Steam page and trailer now live, we’re fully focused on preparing a playable demo that represents IGNOBLE properly. We’re actively testing, iterating, and refining the experience, and our goal is to showcase the demo during Steam Next Fest.If you haven’t yet, wishlist IGNOBLE and stay updated as we get closer to the demo and release.Thanks for checking out IGNOBLE and supporting the project. We’re just getting started. More updates soon.
Tiny Paws
Tiny Paws
274 days ago · Zenkimnikim

🌟 Major Update Incoming – Launching January 21

Hello everyone!We’re excited to announce that the next update will be a major one — our biggest step forward so far — and it will be available on January 21. This update will introduce new systems, deeper improvements, and a lot of content we’ve been preparing behind the scenes.Until then, we’ll continue releasing small maintenance patches to keep everything running smoothly.🐾 Until Release DayIf you find any bugs, issues, or strange behavior, please share them with us through Discord. Your reports help us catch problems early and polish the experience before the big update goes live.🚀 After the Big UpdateOnce the January 21 release is out, development will continue at full speed. We have plenty of exciting features planned, and your feedback will play a huge role in shaping what comes next.💌 Thank YouThank you for your support, patience, and all the feedback you’ve shared so far. Please stay tuned — we can’t wait to show you what’s coming!
The Dream Globe
The Dream Globe
274 days ago · roamingolh

Small update 1-14

The bread / fishing mini-games now only respond to mouse clicks within the mini-game interface. Clicking elsewhere will no longer end the game.Fixed the sorting of certain items in the lesser altar—they are now strictly sorted by rarity.And, I should mention it again:After the update, if some Windows 11 platforms may experience an issue where the black background cannot be removed. This is caused by certain incompatible automatic optimizations in Windows 11. To resolve this, 1) navigate to the Steam installation directory of the game, locate the DreamGlobe.exe file,2) right-click on it, select Properties → Compatibility → Disable full-screen optimizations. This should allow the game to run properly.
Campoca
Campoca
274 days ago · mooz-

Patch #2

Today we're bringing you a new update for our beloved campsite! 🥳 New game: Ghost Choir – Delightful whisps in the forest sings for you in this musical mini‑adventure! 👻 This will of course add to the tally of Golden Alpacas! Have you caught them all? A new Fluffy Friend has moved in! Be sure to refill the food and water to keep it happy! You can expect more updates on this in the future! The birds wanted more cartoons, so we rented a few more VHS tapes - Hope you like, @Lulu and @Mark! Trombone was a bit hard - so we added a screensaver for you to show you how it's done! New Paint Mode makes it easier to redecorate the Birdhouse. Behind the scenes we now have better support for optimized patch sizes. This means a lot less megabytes to download in the future! And finally the biggest news for today - more Sunglasses! They are so cool 😎
Incremental Infinity
Incremental Infinity
274 days ago · rablogames

Demo Update: Mine Upgrades, Fast enemies, and more

Hi everyone,Before anything else, we wish you all an amazing 2026! 🎉Here’s the first update of the year for Incremental Infinity! We’ve added some cool new content, so let’s jump right in and see what’s new.New Upgrade: the MineYou can now unlock a new upgrade in the skill tree that places a mine on the screen.When an enemy gets close, the mine explodes. After that, it reappears 2 seconds later. You can have up to 4 mines active at the same time. If you keep unlocking mine upgrades beyond that limit, your existing mines will become stronger instead. As with all other upgrades in the game, there’s no limit to how many mine upgrades you can take!New EnemyUntil now, the game featured normal enemies and big, slow ones. A new threat has entered the arena: a thin, fast enemy. This enemy is weak, but moves twice as fast as the normal one and approaches you in a zigzag pattern, making it harder to deal with.Reworked Skill Tree Sector UnlockingWe’ve reworked how sectors unlock in the skill tree to make the process more satisfying. Previously, this part felt a bit underwhelming. Now, each upgrade appears one after another, accompanied by dedicated visual and sound effects, providing better feedback when expanding the tree.Bug FixesFixed an issue where enemies could be pushed outside the player’s attack range when heavily investing in the pushback upgrade.Fixed a progression lock that could occur when restarting on a wave with big enemies while growing very quickly during the zoom-out.We hope you’ll enjoy this new version of Incremental Infinity! Feel free to try the demo, and if you enjoy the game, leaving a review would help us a lot.We’ll be back very soon with more updates!Take care,The Rablo Games team
Craftlings
Craftlings
274 days ago · Ariano

A personal letter to comunity

Hi, Ariano here – some of you know me at least a bit, but for many I am an unknown person, releasing just another solo developer dream game… I am writing for those who are interested in me and the project, and I am writing this furthermore to say thank you to everyone who has helped me during this 4-year journey and made my childhood dream real. I was seven years old when I discovered video games on my father’s x386 DOS machine, with big floppy disks and a Hercules graphics card. As I played a game, I was instantly impressed by visual objects moving on the screen as I hit the arrow buttons on the keyboard, or felt a huge blast when an object shot a projectile after I pressed the space bar—followed by incredible excitement as the projectile hit another object and exploded into hundreds of tiny pixels. This experience was so strong—being able to interact with a “cartoon”, something I had only known from TV as a sequence of images—that I started asking myself how it worked. I told myself, at seven years old, that I wanted to become a game maker—probably what I meant was a game developer, but there was barely any official terminology for that, at least in Poland before the fall of the Berlin Wall. A few years later, I had learned coding, played a lot of football, and, as a teenager, chased a school love—while from time to time trying to build a game and find a place in the world for myself. After school, I started studying computer science and decided to move to Germany, where I am currently living. I wouldn’t be here typing this without the huge support I received from my wife and family and friends, but also from some strangers I met on the internet—people who used their free time simply to help me with the project - this truly blows my mind! I feel incredibly proud that I met you, that I talked to you, and that with some of you I have even become friends. I mentioned a few times that I am a solo dev, but this does not mean that I have done everything completely alone...
Yolk Heroes: A Long Tamago
Yolk Heroes: A Long Tamago
274 days ago · 14 Hours Productions

WE DID IT! We finally fixed that one stupid bug!!! (And some other stuff)

Greetings fellow mortals! The important stuff up front.Yolk Heroes has some bug fixes up, it's been a bit, but I think we FINALLY fixed a few of the major bugs that have been plaguing the game. Not, as in major bugs that ruin anyone's day, but the really annoying ones.Among other things, we have hopefully fixed the two most reported bugs. Hopefully the character portraits are fixed and hopefully the stats that you are training is always shown correctly!You'll all let me know if we got it wrong!Patch Notes:-Fixed menu lock up on growing up animation-Fixed menu's from locking out button inputs after level up animations-Save slot month translation fix-Consistent continue text arrow graphic for each language-Save file icons instead of labels-Save slot font sync on chapter name-Fixed inventory empty text not being translated- Fixed translations not loading for the fairy guidebook- Added a function to change roman numerals to int - Made the font label load the correct font for the PlustStatFX - Fixed splash screen not loading fonts in other languages-Portrait fixes-Stat training displaying the wrong message fixed-Various translation fixesFURTHER DETAILS on the future of Yolk Heroes and other cool things going on with 14 Hours Productions:What? Are you still here? Oh, then I'll pretend you want to hear things! So, Yolk Heroes 1.2 with poke place is still slowly being worked on. No promises on the release of that sadly! But it is not abandoned, ha!Also, 14 Hours Productions will soon be announcing its next game. So, when that happens I hope you all care. We're been working on it hard, and we even signed with a really cool publisher. I can't say which one just yet. That would be cheating.Another game that 14 Hours worked on but was released by our good friends My Next Games also just came out this week! Hank: Drowning on Dry Land.You should check it out. It's pretty cool, a small time travel adventure game. I don't know if I Would call it an Immersive Sim, but it is neato. P...
Asbury Pines
Asbury Pines
275 days ago · chimcham

Asbury Pines Is Now Steam Deck Verified ✅!

We're thrilled to announce that Asbury Pines is officially Steam Deck Verified ✅! We were focused on optimizing the Steam Deck experience through updates in a bunch of areas: Readability of text (players can customize UI zoom levels with more range) LegibilityLarge font mode addedFriendly font options for non-print text is much more clear and maintains the art design of the content Removed unnecessary mouse/keyboard/hot key glyphsGraphics and notifications appear and disappear as intendedSteam Deck mode can now be disabledCheers!John & Pete
Gamblers Table
Gamblers Table
275 days ago · Bossforge

Gamblers Table Feedback Form

Hi Gamblers!We are currently looking for feedback on Gamblers Table. The recent reviews have been rather negative and we're trying to figure out on how to best improve from here on out.We created a little feedback form that we would love you to take a look at.This is our first commercial Steam release and we believe that listening to the community feedback is the best direction forward. You can write down any ideas, issues, suggestions and feedback.You can fill it out here: https://docs.google.com/forms/d/e/1FAIpQLSf844vDLna7xgQbTE57gLiHtx-TpWNG6S0rIm025P-YxioXJg/viewform?usp=dialog
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