Game Updates

Patch notes and dev posts · 15,251 Steam updates
Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999

DEMO Feature Update - 13 Jan 2026

Hi, this is an update for the demo with several new requested features.New Features:Continuity Bonus: Every ending you unlock in Chapter 1 will now provide a selection of bonuses to choose from when starting Chapter 2.Mana & Power Recovery: You can now spend Chapter Memories to regain Mana and/or Power. This allows you to bypass certain requirements and fast-track your path to finish the chapter.Game Balance:Chapter 1 Rebalancing: Several actions tuned in the first chapter to open up more potential routes to the ending.General Improvements:Fixed various typos throughout both chapters.Optimized game performance for a smoother experience.Thank you all so much for your continued feedback and support!
Kaetram
Kaetram
275 days ago · Keros

Kaetram v3.0.5 - Player-owned Housing Early Access

The Christmas event has ended, and we're ready to start 2026 strong with this batch of updates. We are happy to announce our early-access for members to the player-owned housing. The system is still in its infancy, and will see tons of improvements over the upcoming updates. We have also released our Cosmetic Bank prototype, you may store and form of cosmetic, including pets and mounts! The full change-log is as follows: - Player-owned Housing system is now in early-access, available for membership holders!- Completely reworked the website, added exchange, login, Discord integration, API documentation, update logs, and more!- Christmas event has ended, new blueprints available at Santa in Mudwich.- Collection log now autofocuses when opened.- Added camera smoothing option in settings.- Added ability to message other players on right-click/long-press.- Added individual monthly cosmetic set items to the cosmetic vendor.- Added a limit to the number of items that can be dropped on one tile.- Added cosmetic bank in the in-app purchase interface, available from anywhere in the world.- Added clay shoveling throughout the world. (Look for brownish/red patches)- Adjusted all resources in-game to be more AFK-friendly, including digging for sand. Lower depletion chance.- Adjusted right click menu to display entities in order of proximity to the mouse click.- Adjusted prices of membership boxes.- Adjusted the game viewport to give interfaces more breathing room.- Improved pathing for mobs.- Improved right click functionality to display closest entities to your click- Reworked how mushrooms are handled throughout the game. Added individual mushroom spots based on region.- Many backend fixes and improvements.- Fixed the splash screen being max volume, it now uses your music volume slider.- Fixed the '/r' command not working correctly.- Fixed issues with friends not synchronizing correctly.- Fixed recipes required by quests showing up to everyone.- Fixed the chatbox causing the g...
Cookie Clicker
Cookie Clicker
275 days ago · Orteil

Cookie Clicker clicker cookie keychain at Fangamer

Check out these ABSOLUTELY SICK designs by the folks at Fangamer! Clad yourself and your loved ones in the Cookie Clicker grandma's halcyon visage! Keep a tiny cookie in your pocket that won't leave crumbs everywhere! Do it now!!! (if you want!)Consider your options by following these beautiful links:Worldwide: https://fanga.me/r/cookie-clicker-collectionEU & UK: https://fanga.me/r/eu-cookie-clicker-collection
Idle Pixel Fantasy
Idle Pixel Fantasy
275 days ago · no idea

The HeroTail: Survivors demo is finally here!

Fight your way through three unique biomes with a team of three heroes.Form a living chain of powerful allies and use power-ups and class bonuses to gain the upper hand.Level up your heroes, collect coins, and unlock permanent upgrades.Climb the leaderboard: The top 3 demo players will be permanently immortalized in the Hall of Fame after the full game launches.I’m really looking forward to your feedback!But what about idle games?If this game isn’t quite your cup of tea, I still have some good news: My next project will once again be a free idle game, this time significantly larger and more complex than Idle Pixel Fantasy.Cheers, Max
Fish to Dish: Idle Sushi
Fish to Dish: Idle Sushi
275 days ago · IA-AD

V2.05 Update Log

- Hatchery are now able to conceal specific fish. - Fixed the issue where Hatchery page turning was obscured. - Fixed the issue where a game position could not be moved down. - Fixed the position issue when the taskbar is at the top. - Fixed a crash caused by a modifier. - Fixed a localisation issue.
Battle On! Hero Academy
Battle On! Hero Academy
275 days ago · Famsuc

Version Update 1.1.99

Added a new hidden class to the Berserker branch (Chance to unlock upon promotion after using "Feast of Fate").Added the ability to use "Legacy Letters" to refresh all shops. You can now toggle between using specific currency (Gold or Legacy Letters) by clicking the currency icon in the refresh interface.Slightly increased the animation speed when at the attack speed cap.Added a tooltip next to the attribute list in the Hero Info Panel to display a record of consumed permanent stat-boosting foodsAdded a tooltip for Legacy Letter production to view the current generation countdown.Fixed several known issues and improved overall stability.
Space Rock Breaker
Space Rock Breaker
275 days ago · WAKA WAKA

Bugs & Balancing

Howdy Here's a patch where I try to fix a bunch of issues mentioned in the discussions, and any other bugs I managed to find: BalancingReduced the cost of the drill ammo, and moved it much earlier in the skill treeDrill bonus ammo now gives a small speed boost while activeAdded an upgrade that keeps guns active while using drill ammoAdded an upgrade that allows the lazer to be triggered by all ammo typesAdded a 10x and 100x option for the damage and fuel endgame upgradesIncreased damage given by endgame prestige upgrades from 10 to 100, and drill damage endgame upgrade to 1000Changes/UpdatesAdded stats tracker for the following damage types: Normal, Missile, Lazer, Plasma, Electrical Asteroids, DrillAdded 2560 x 1440 and 3840 x 2160 as available resolutionsBugsLanguage selection now saved on exitFixed an issue where lootbox loot was not applied correctlyAttempted to fix an issue where the "Breakin' Rocks in Space" achievement does not triggerLocked prestige button if you have 0 essenceFixed an issue where certain prestige upgrades did not apply correctlyGeneral UI fixes Again, thank you so much for playing. Leave any bugs or feedback you want me to read in the discussions, and I'll see it! WAKA
outpost4
outpost4
275 days ago · 温酒斩华佗

🛠 Update Notes (v1.06 – v1.11)

✨ New Features & Major ChangesAdded Cloud Save supportAdded Achievement SystemReaching max level now grants Medals, which can be upgraded furtherDifferent difficulties now grant different amounts of TrophiesEach upgrade now grants +2 levels, and runs start at Level 2Locked weapons and relics no longer show upgrade options🎨 Visual & UX ImprovementsImproved weapon effects, explosions, enemy death effects, and result animationsAdded clearer weapon type indicators with background framesUpgradeable items now show highlight / glow effectsImproved HP bar styles, log page, statistics page, and relic displayOptimized number display (K / M format, reduced unnecessary decimals)Improved UI text readability and localization quality⚖️ Balance AdjustmentsRebalanced weapon damage, attack intervals, and upgrade costsAdjusted supply upgrades and economic scalingFixed several overpowered effects (e.g. poison cloud, mining byproducts)Improved difficulty and wave scaling, especially in later planetsAdjusted high-tier upgrade efficiency and pricing🐞 Bug FixesFixed a critical issue where the tech tree could freeze the game after upgradesFixed anti-air weapons not attacking ground enemiesFixed lasers attacking underground targetsFixed upgrades not applying correctly in some casesFixed incorrect damage statistics, negative values, and overflow issuesFixed multiple UI, audio, translation, and display errorsThe game now pauses automatically when switching to another windowThank you for all the feedback and support. Future updates will continue to focus on build depth, late-game content, and pacing improvements.
Tiny Paws
Tiny Paws
276 days ago · Zenkimnikim

Update v0.0.6 – Smarter Movement, Solid Walls

Hello everyone!This update brings a big step forward in how your animals move and interact with the world. We’ve fixed movement issues around walls and added a new, smarter, decision‑based walking system that makes behavior feel more natural and reliable.🛠️ Fixes & ImprovementsMovement & Walls – Resolved: Animals no longer clip through walls or get stuck on corners. Collision checks and navigation around obstacles have been tightened up for consistent movement.New Decision‑Based Movement System: Auto movement now uses pathfinding and a layered decision model to choose the best route. Interaction movement (e.g., when you direct an animal to a bowl or object) remains responsive and unchanged—still prioritizing your command.🧠 How the new movement system works (detailed)Auto Movement (smarter navigation):Obstacle awareness: Animals detect walls and blocked tiles, then compute a valid path around them instead of pushing forward or getting stuck.Route selection: They evaluate multiple candidate paths and pick the shortest viable route, with fallback logic if the first attempt fails.Micro‑adjustments: If a path becomes blocked mid‑movement (another animal, temporary object), they recalculate locally rather than restarting the whole route.Stability first: Movement speed and turn rates are tuned to avoid jittering or zig‑zagging around tight spaces.Interaction Movement (no change, but more reliable):Direct commands respected: When you send an animal to interact (like a bowl), it prioritizes that target.Collision‑safe: Even though interaction movement stays the same, it now benefits from the improved collision checks—no more slipping through walls.Behavior tweaks:Context‑aware decisions: Animals pause or re‑route if the target becomes temporarily unavailable, rather than forcing a bad path.Smoother starts/stops: Acceleration and deceleration are tuned to feel natural, reducing abrupt turns or stops.👀 Village ProgressWork on the Village continues at full speed. You’ll see more...
Replicat
Replicat
276 days ago · Brainoid Games

Post Launch Devlog #2

Happy Repliyear everyone! Wishing you all a fantastic 2026 filled with epic matches, high scores, and plenty of cat-powered combos in Replicat.I've been away from my PC for a bit. I took a trip to Istanbul to bring my cat Mario back to Berlin with me. I had to leave him behind when I first moved here, and being apart was tough. Now he's finally here, purring away and providing top-tier morale support while I grind on updates. Nothing boosts productivity like a fuzzy supervisor!I rolled a fairly big update today! Big news: German localization is finally here! Now you can Replikatze in your native tongue. 🐱🇩🇪 If you spot any translation quirks, please reach out. Your feedback is wichtig! This update packs a ton of fixes, quality of life tweaks, and balance changes. Players were absolutely breaking endless mode with some wild combos, so I dialed back a few overpowered cards that scaled too hard with burning. I also squashed a bunch of bugs and added features to make the game smoother and more newbie friendly. One of my favorite additions is the new Multiplier Display. It pops up right under your active hand score, breaking down exactly what multipliers are coming from individual cards or curios. Hopefully this makes combos crystal clear for beginners. What do you think? Hit me up with your thoughts!
Multiverse Loot Hunter
Multiverse Loot Hunter
276 days ago · 天野小茫

New character skin

Version 1.2.5.0 January 12, 2026 Fix 1. Each newly added DLC character from the Divine Realm comes with a set of 28 transmogrification skins. 2. Fixed the issue where the DLC ladder could exceed the maximum number of tiers. 3. Fixed the display issue of some text. Dear friends! Xiaomang's new game is now live on the Steam Store! ! https://store.steampowered.com/app/4267800/_/ Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/44893696/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png {STEAM_CLAN_IMAGE}/44893696/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png {STEAM_CLAN_IMAGE}/44893696/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png
Siegeturtle
Siegeturtle
276 days ago · YYZ Studio

v1.1.30

v1.1.30 is released!I improved the speed breakdown tooltip as it has caused confusion regarding how speed is calculated.In the next update I will also add a tooltip to jetpack speed as it was thought to not tally, but it was actually higher than the jetpack passive if you have the Boot equipment. This will reflect in the next update:Finally, the 40th companion is not released, but the milestone requires 40 companions - I have changed the current milestone to require 39 instead of 40 as it is not possible to attain currently to address this issue.Changelog:Speed breakdown now separates additive and multiplicative bonusesFinal companion milestone requires 39 instead of 40 companions-YYZhttps://yyzstudio.com/discord
3D Escape Room: Mystic Manor
3D Escape Room: Mystic Manor
276 days ago · 臭屁大王平仔

3D Escape Room: Cursed Legacy Store Page Is Now Live!

Hello players—good morning, good afternoon, and good evening!Today we bring you great news: 3D Escape Room: Cursed Legacy is coming soon! It is not only the next title in the 3D Escape Room series, but also a direct story sequel to 3D Escape Room: Mystic Manor.In the previous game, you gradually uncovered the connection between your grandfather and the Nameless Stone, only to end up trapped in the basement. In this installment, survival forces you to roam the manor in search of a way to stay alive—and to uncover the truth behind the one pulling the strings.Brain-Teasing Puzzles · Fully UpgradedThe game features 12 uniquely styled rooms and hundreds of puzzles and mini-games, covering logic reasoning, mathematical calculations, item combinations, and more. Different types of puzzles are seamlessly woven into the story. Use your keen observation and strong logical thinking to solve these exciting challenges and sharpen your mind.Eyepiece · ReturnsThe eyepiece makes a powerful comeback! Through this extraordinary lens, you will unlock another visual dimension:See through surfaces and manipulate internal mechanical structuresDiscover mysterious clues invisible to the naked eyeAnd even… travel through timeImmersive 3D Visual ExperienceThe rooms faithfully recreate specific historical periods and local cultures from the story. By combining rich visual elements with puzzle challenges, you can enjoy exploring exquisitely crafted environments while solving puzzles.Launch Offer We are offering a 20% launch discount for the first two weeks. Don’t miss out—add it to your wishlist now!
Idle Looter
Idle Looter
277 days ago · idlegame.loot

[2.2.1] Fast Fixes

Hello Looters!We released a major update yesterday, and unfortunately, a few issues popped up. A huge thank you to everyone for reporting them on Discord! We have pushed a hotfix to address the following:Awakened Stats: Tooltips now correctly display the Base Damage value on items.Expeditions: The "Auto-Continue" toggle now functions correctly.Expeditions: Fixed an issue where rewards were not being granted for Wave 1.UI: The "Assign Pet" modal is now centered to prevent it from being cut off on specific screen resolutions.Settings: Auto-Salvage logs are now assigned to the correct filter category.Thank you for your feedback!And as always,Happy Grinding!
Backrooms Lost Runners
Backrooms Lost Runners
277 days ago · Shimaletik

Thank you! Peak of 954 players on January 10

Hi, Runners.Thank you to everyone who jumped into Backrooms: Lost Runners - you gave us an incredible gift: on January 10, we reached a peak concurrent player count of 954.We’re truly grateful for your interest, your feedback, and your support. It means a lot to the team and helps us make the game stronger.Below are two screenshots that give a small glimpse of what’s coming next:There’s a lot more content ahead - we’re saving the juiciest parts for the game itself, so you can experience them firsthand instead of reading about them in posts.Thank you for being with us. See you in the Backrooms.
Mushroom Clicker
Mushroom Clicker
277 days ago · Wizard Shrimp Games

January 2026 - NEW GameMode Coming Soon!

Hi Everyone!As it's been over a month since the last update I wanted to write this to keep everyone updated with what's going on.I have been working on full Steam Deck support as well as a huge update which will add an entirely new game mode to Mushroom Clicker.Steam Deck support is all done and dusted but I'm holding off on releasing the update so I can do some more testing and I will probably end up releasing that update at the same time as the new game mode. If you want to start playing MC on the Steam Deck already you can do so by using the touch screen, but the next update will introduce controls for a controller which will be much more intuitive and easier.The new game mode"I need your help! My nemesis Dreadmage Mycotoxin is gathering his funal forces against us.He is targeting the Holy Giant Puffball that enhances our powers.It is VITALLY important that he does not destroy it. Please, use the powers that you've learnt and protect the puffball against the waves of fungal forces!" - your friend and teacher, Archmage PsilocybeYou will be using various healing spells to keep your puffball's health topped up whilst at the same time using various fire spells to destroy fungal forces sent my Dreadmage Mycotoxin. A whole new skill tree and 20 waves of unique enemies await you!No exact release date yet but i'm imagining it will be the end of January. Keep an eye out for future posts or keep up to date on my socials @wizardshrimpgames on TikTok/ YouTube. Thanks,JoshWizard Shrimp Games
Rock and Stone
Rock and Stone
277 days ago · Pinecone Studios

Update notes for January 11th

Added equipment loadouts. One loadout slot is unlocked every 25 levels.Added support for skipping game item sell and steam item consumption confirmations when holding Shift while requesting action.Added concept of rocks' quality. Quality can be increased by spending gold. Quality increases magic find of the rock.Added support for converting collectible steam items to gold sacks. Drastically reduced number of required clicks for clicker achievements.Reduced drop rate of artifacts.
Tiny Paws
Tiny Paws
277 days ago · Zenkimnikim

Update v0.0.5 – Cozy Sleep, Smarter Pets & Village Progress

Hello everyone!We’ve got another round of improvements to make your Tiny Paws experience smoother and cuter. Here’s what’s new in v0.0.5:🛠️ Fixes & ImprovementsSleep Animation: Pets now show steady “zzz…” above their heads when sleeping, and the animation no longer breaks.Food & Water Display: Previously the bowl showed the animal type — now it correctly shows the animal’s name.Weekly Animal – Tiger: Tigers no longer fall asleep everywhere; their behavior is more natural now.Village Development: Work on the Village continues at full speed. You’ll see more progress soon!👀 Looking Ahead – v0.0.6The Village will keep evolving.We’ll be checking movement issues and wall interactions carefully.As always, your feedback is super important — if you notice anything odd, let us know!💌 Thank YouYour support and bug reports help us shape Tiny Paws into the cozy, lively world we all want it to be. Keep sharing your thoughts, and enjoy the update with your furry friends! 🐕🐈✨
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