Tomorrow is the day!We are just one day away from the launch of Puzzle Gallery: Jigsaw Art Collection! Starting tomorrow, you’ll be able to play the base game for free on Steam and explore puzzles crafted from original artworks by talented artists.The base collection, The Lighthouse Arcade by Mauricio Casiraghi, includes four beautiful puzzles already available in the game.New DLCs will also be available at launch — each one featuring a different artist and their own unique theme.🧩 Relax, explore, and discover new worlds one piece at a time.👉 Add Puzzle Gallery to your Wishlist and be ready to play tomorrow!
Demo updated — you can now leave a review! Hello, everyone! We’ve updated the Backrooms: Lost Runners demo page — reviews are now enabled. Your feedback helps us prioritize fixes and improve the game. What to write about: 1–2 sentences with your overall impression: atmosphere, was it scary, how did the co-op feel. Was the game’s performance comfortable/smooth? Suggestions for improvements. How to leave a review: Open the demo’s Steam store page → click "Write a review" → share your experience. Even a few lines help a lot. Backrooms Lost Runners Demo We read every review and ship updates regularly. Thank you for supporting Backrooms: Lost Runners!
i’m honestly surprised and grateful for all the attention the game’s been gettingthere’s been a lot of bugs and feedback so i’m working on fixes as fast as i canthanks for your patience and please hang tight for the next update!
Dear players, as you know, the game will soon cease its support. Therefore, on the weekend of October 25–26, we will launch the process of converting all items into in-game currency. Table of each item’s value https://docs.google.com/spreadsheets/d/1J16zo_UDOdeRi00hKnxD-JeUmeeiyjAn72ZzWsHPWFo/edit?usp=sharing Those who did not transfer their items earlier will not be converted. The transfer process is no longer available. Once the conversion process is complete, you will be able to purchase items using in-game currency. These items will become part of the upcoming game World of Eggs. Egg Surprise will switch to offline mode and will no longer require an internet connection.
Horses, Pandas, Capybaras...Short update: You can now ride all the things! All the launch mounts are implemented and working. They're currently purely cosmetic, but I got basic logic implemented so that they could also function similar to items and give the rider some stats boosts. Let's see what ya'll think!Also finished some UI tweaks and QoL issues that got raised over Next Fest. There's now a HP bar that shows on hovering a hero and a little context menu that shows their gear and progress levels on clicking the hero. And some other small stuff. Am now well underway on the heroes - just finished the Monk - and have 7 more to do there! Not nothing but should be easy for the looming release deadline.
In My Little Farmies, you can now place decorations themed around “Vampires and Other Horrors.” Among your spooky choices are the Witch’s Cauldron, the Gloomy Coffin, and the Ghostly Carriage.Each decoration has a set “Wooden Stake” value. At the end of the event (October 28th, 10:59 a.m. CET), all stakes will be counted, and you can collect your rewards. Alongside Gold Boosters and storage expansions, the main prize awaits: Samuel, the Vampire Hunter (NPC).To match the Halloween season, you can also choose between two frightfully fun bonus options! When you purchase a package with at least 100 Gold Bars, you can select either the Mummy or the Bat Cat as your bonus.
Changelog: Added Customize Menu for Using the Cosmetics from Steam Shop Added Max FPS Limiter to Settings Removed Green Racer Horse Added Blue Racer Horse as Replacement https://ik.imagekit.io/horsedev/green_pile.png?updatedAt=1761091821775 Sad announcement: I haven't had a lot of time to work on this game recently and this may be the final update, I hope to make another game in the future but this one has mostly just been a great learning experience for me. Unfortunately it just doesn't make me enough money to give me enough motivation to set aside time to work on it, maybe if it gets super popular I'll release a much better sequel or overhaul update of some kind. Thank you for playing.
After several years, it was time to spend some time updating everything a bit. Several visual bugs have been fixed, and some texts have been modified (especially in the special mission of Level 17). The engine version (nw.js) and the libraries (Steam) have also been updated.
Our first Viridi update since 2018 😅. Hello from the future! We've updated the engine and done some selective optimizations, so the game should run a little smoother. We finally have a 64-bit OSX build! There are two new pots, "The Dansk of a Lifetime," and "Bronzino." If you don't know, you can change your current pot while keeping all the plants by using the 'Repot ___' option in the Nursery.We've added a new environment, the Elven Throne. This environment will be unlocked for free for anyone with the achievement 'The Elven Artefacts' from Tenderfoot Tactics. It's a tough one, you basically have to beat the game, heheh. You can also buy the Crystal Gyroscope in the Nursery to gain access to the Elven Throne. Other changes:The ESC key, when pressed in the pot scene, will now bring up an \ button, so you no longer have to just alt-F4 out of the game.The bat 🦇 now only has a chance to come out on Halloween (it was bothering some people).Snow has been tweaked to look a little nicer imho. ❄There is now a toggle button to disable/enable weather events (looks like a 🌧) in the primary menu, next to the music toggle.It's easier to select the snail now. You used to only be able to click the soil near them, but now you can click them direct, even if they're on the back side of your pot. 🐌Tweaked the plant name UI to better support longer names.Added credits in the Nursery.Thanks so much for all your support over the years! 🐌💕
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Parry Master is out nowHey everyone Parry Master is finally out in the wild Huge thanks to everyone who added the game to their wishlist — we recently passed 1000 wishlists and that honestly means a lot to meThis is the first release so things might be a little rough around the edges Any feedback or thoughts are more than welcomeHope you have fun mastering those parries Thanks for playing
After a full year in Early Access, Midori no Kaori finally reaches its 1.0 release. It has been a long road filled with quiet nights, endless cups of tea, bug fixes, and your invaluable feedback.During this year, I worked to complete every planned feature — all those shown in the roadmap are now part of the game:🌿 Auto farming – Customers can now be served automatically, making management smoother.🐟 Fishes – New decorative fish for ponds and water areas.💬 Dialogue system – Talk with your customers and uncover their personal stories.🪑 Edit objects – Move and rearrange items even after placing them.📸 Screenshot manager – Capture your restaurant from within the game.👩🍳 Kitchen chef – A tiny chef now cooks meals in your kitchen.🎋 New objects – Many new decorations and furniture for cozy customization.In addition to these features, the game now includes:✨ All official languages (English, Japanese, Italian, French, German, Spanish, Russian, Chinese, and Korean).✨ New decorative elements to bring even more warmth to your restaurant.✨ Hundreds of fixes and optimizations thanks to your reports and suggestions.This release is not the end, it’s the beginning of the full story of Midori no Kaori. From now on, the world is complete, but its quiet life continues to grow with every player who steps into it.Thank you, from the bottom of my heart, for your patience, kindness, and support. Without you, this little corner of light and rain would never have taken shape.– The Laba 🌸
· Significant optimization to address memory usage growth during prolonged AFK sessions. Based on tests, the game can now run continuously for 100 hours without memory explosion issues! Our programmer sacrificed half of his hair for this achievement! · Major optimization to reduce lag/stuttering at high game speeds. Tests show that at 30x speed, the game can maintain roughly 55-60 FPS on a system with a 3060 GPU and a 10th Gen i7 CPU. Our programmer sacrificed his remaining hair for this result. · These two items required considerable effort, but they significantly improve the long-term AFK experience, making it worthwhile. · Most other changes in this update are bug fixes, including issues like being unable to craft high-tier pills after using high-tier recipes. · October's focus will primarily remain on routine fixes and optimizations. We plan to start adding new content in November, and we hope it will meet your expectations then. Haha! · Comprehensively fixed the issue of continuously increasing memory usage. · Thoroughly addressed lag/stuttering issues at high game speeds. · Skill: "Rupturing Edge Sword Art" · Skill activation settings; conditions can now be enabled or disabled. · Weapon skills not being auto-enabled by default after equipping a weapon. · Mouse cursor requiring a tab-back into the game to appear. · Abnormal display of resource gain rates in the top resource bar. · Slightly optimized performance in the Merchant view. · The Rare Treasure Pavilion can now refresh all weapon types. · Abnormal issue with concocting Breakthrough Pills. · Issue where the unlocked state of queue slots in views like Manufacturing, Alchemy, Nurturing, and Deconstruction was not being saved. · Added automatic cleanup for erroneously decomposed queue items. · Improved the layout of the Work Speed list in the Land Sidebar. · Upgrading "Spiritual Expansion"; it can now upgrade Swamp tiles. · The "Flesh & Blood" effect of Swamp tiles; Swamps can now correctly gain Flesh & Blo...
https://clan.fastly.steamstatic.com/images/44355443/54fa40dfde050543431572ae96baa72101eeb768.jpg Hey everyone! Today is a very special day for me. Dreamout is out now! Yes, this isn’t my first game, but it’s a very special one for me. I’ve poured my heart into this project. Dreamout was created from a simple idea - “about a drunken alpaca wandering the world.” If you enjoy absurd humor and adventures where nothing goes according to plan - give Dreamout a try. To celebrate the release, there’s a 15% discount during the first week! https://store.steampowered.com/app/1820100/DREAMOUT/ It’s time to set off on an adventure with the most unpredictable alpaca! Ask the Developer Join our Discord community and ask your questions.
Everything is ready for launch — the game, the DLCs, and all the artists’ collections. 💙 However, Steam’s approval process is still pending, which means the release originally planned for October 20 will be slightly delayed.As soon as Steam approves the build, we’ll publish the game on the earliest possible date. We’re closely monitoring the process and will let you know as soon as the page goes live.Thank you so much for your patience and support! We can’t wait for you to start solving your first puzzles very soon. 🧩
Update 1.0.103 ADDED:Added and corrected text for several tooltips in various sections of the game settings.CHANGED:Game Mode: When this option is enabled, it now also disables all character animations, sounds, and voice lines for maximum performance.Slightly adjusted the animation for the "Balloons" item.FIXED:Fixed a bug where the invisible snap points remained active when dragging the window after the "Snap to Screen Edges" option was disabled.Fixed an issue that allowed a second instance of the application to be launched, which occurred when moving the window to a second monitor and trying to open the app from the taskbar.Fixed the "Game Mode" behavior: When this option was enabled, it was impossible to move the window.Fixed the localization for the "Steam Clouds" option tooltip.Fixed a bug where the character could pulse indefinitely if the "Game Mode" and "Ignore Clicks" options were enabled simultaneously.COMING SOON:Disabling the Steam Overlay - the feature has been approved and is in the implementation stage. WIP! Thank you for your reports and patience! We continue to improve the game's stability and usability. Enjoy! ❤️
Thank you to all who played the Woolly demo during Next Fest!I'll keep the Next Fest demo available until 24th October, for those who would still like to try it.If you encounter any bugs, let me know in the discussions - I appreciate all of your feedback!The full release is coming soon, so look out for news on the release date!
updated some Unity Packages to fix memory leaks for specific hardware configurationsthat also fixed a bug that prevented newly assigned keybindings from working directly (no restart necessary anymore)reduced the scroll sensitivity for the resolution dropdown in the options menu
NEW PAID:Added Halloween Pack: Contains Baby Pumpkin, Mother Pumpkin and Mimic Mother Pumpkin boosts all Baby Pumpkin crystal generationMimic eats nearby chests and gives you a lot of crystals in return NEW FREE: (Patch 1.32)Added Lich Boss with new Curse and BlessingBugfix:start gold and start crystals from prestige upgrade doesn't apply multiple times in the same run
Hey bros who've been following our interactive movie game series from 《Back》! Our brand new fan-creation project, "Mourningwood Lodge2:Hidden Voice", is set for an early release on October 25th (this Saturday)."Mourningwood Lodge2:Hidden Voice" from the Beyondtells a story that happens beforethe events of "Mourningwood Lodge". In FBH1, Wang Hui ultimately met his end as a sacrifice, but long before that, he was already involved in other paranormal incidents.Furthermore, this prequel will secretly contain hints related to a future installment in the Mourningwood Lodge series (let's temporarily call it Mourningwood Lodge 3).As a fan-creation product, we've been able to optimize some of the issues players raised regarding FBH1. However, the lack of significant branching paths is something that's genuinely tricky to address. Just as I explained in a previous announcement, this product was developed by creating the fixed video content first, and then building the game around it. It wasn't filmed following the traditional interactive movie game approach of designing for multiple branches and endings from the start. So, for those of you who place particular importance on extensive branching narratives, please be advised and consider this before playing. That said, the game doesfeature multiple endings.Additionally, some gameplay mechanics in this title coincidentally share a high-level design similarity with another product that launched last week.This game contains horror segments. As for how scary it is, that really varies from person to person.Finally, thank you all for your ongoing support. Whether it's the fan-creation products we're currently developing or potential future adaptation projects, our goal is singular: to raise funds for the production of 《Back4》. The script for 《Back4》 is already complete, but production cannot start yet as we are currently in the fundraising stage. But this is something I am definitely committed to making happen.See you this ...
Based on feedback, a dropdown menu for text size has been added to the lower-left corner of the UI. You can now right-click the tray icon to toggle the task’s visibility on the taskbar. Also added options to move the UI and bring Yuyuko to the center of the screen.Now, when Yuyuko sees you, she becomes hungry.Regarding the transparent background issue caused by certain systems: since changing fullscreen optimization requires registry edits and administrator privileges, I consider it risky, so I’ve decided not to implement a fix for this.Known Issues:The character disappears when the app is moved to a secondary monitor. (I believe the issue is actually due to incorrect position rather than true disappearance. I don’t have a secondary monitor to verify this, but I hope the “move to center” option will serve as a workaround. Awaiting feedback.)Known but Unresolved Issues:This app forces fullscreen, which may cause Wallpaper Engine wallpapers to stop playing when “pause when maximized” is enabled.Due to z-order/layering issues, some taskbar-transparency software may fail to keep the taskbar transparent.Enabling GPU acceleration causes severe lag.Transparent background fails due to fullscreen optimization. (Go to the gear icon at the top-right of Steam → Manage → Browse local files → right-click game.exe → Properties → Compatibility → check Disable fullscreen optimizations — this resolves the issue in most cases.)
🚀 NEW FEATURES New Content: 3 tracks, 4 challenges 54 stars totalNew Sensors: Front/Side Acceleration, Wall DistanceNew Achievements: Drift Master, Terminal VelocityLap Notifications: Shown when completing new best lap 🧠 NETWORKS DriftMaster: New network specialized for drifting Updated Networks: Eagle, Rhino, Sleipnir with brake control Removed: Cheetah network 🛠️ IMPROVEMENTS Distance Display: All units now metric (m, km/h)UI Scaling: Better scaling across resolutionsSensor Editor: Better descriptions and namingPopulation Settings: Higher default population sizeDecimal Precision: Unified across all displays 🐛 FIXES Fixed: Reward Sliders: Values no longer reset when savingFixed: Leaderboards: Upload rate limiting issues
Bug FixesFixed an issue where all units occasionally spawned on the same spot. Since this bug was difficult to reproduce, we can’t guarantee it’s completely resolved — but we’re hopeful it’s finally gone!Fixed a bug that allowed players to purchase the bank infinitely at the start of the game when not in tutorial mode.Improvements & UpdatesYou can now click on the towers in the top-left corner of the screen to see which ones are running low on energy.Rebuilt the hangar with a new look and updated graphics.
Thank you all so much for playing the PushPush demo!We’ve focused on fixing several key bugs recently to ensure a smoother gameplay experience.Check out the update details below!Patch Notes• Fixed an issue with screen scaling and resolution adaptation• Fixed incorrect pricing for high-star balloons when popped• Fixed abnormal gacha (capsule machine) drop rates in later stages• Fixed a damage issue caused by cats wearing hats• Fixed incorrect display in the currency exchange interfaceWe welcome everyone to join our community and share your feedback and suggestions!Your input helps us keep improving and optimizing the game experience.Please note: The demo version will be taken down after the upcoming Steam Next Fest.Interested players can join our community to gain access to future test builds!Thank you for your continued support!— 1ceAgain Team
Thank you all so much for playing the PushPush demo!We’ve focused on fixing several key bugs recently to ensure a smoother gameplay experience.Check out the update details below!Patch Notes• Fixed an issue with screen scaling and resolution adaptation• Fixed incorrect pricing for high-star balloons when popped• Fixed abnormal gacha (capsule machine) drop rates in later stages• Fixed a damage issue caused by cats wearing hats• Fixed incorrect display in the currency exchange interfaceWe welcome everyone to join our community and share your feedback and suggestions!Your input helps us keep improving and optimizing the game experience.Please note: The demo version will be taken down after the upcoming Steam Next Fest.Interested players can join our community to gain access to future test builds!Thank you for your continued support!— 1ceAgain Team