Optimized game balance values Fixed Encyclopedia activation issues Fixed empty personal Fish Pond in multiplayer mode
Hi folks, glad to hear that you're enjoying the new Vampire Survivors update! Here are two quick fixes: Giovanna's icon was not displaying properly - fixed! White chips had a 100% spawn rate - also fixed! I accidentally left on the 100% spawn rate while testing. I guess we can just call it an April Fools joke (a real one this time) :laugh_rusty:
Hey everyone! We’re excited to announce that the ⭐ Prestige System is now officially live! 🎉 From the start, we promised that your efforts wouldn't go to waste—and we’ve kept that promise. The game has quietly tracked your lifetime progress, and now it’s time to turn that dedication into rewards. 💡 How does it work? Every time you choose to Prestige, you’ll reset your current progress in exchange for 🪙 Eternal Coins. The amount of Eternal Coins you receive is based on how much you’ve earned across your entire journey. The more you exceed the prestige threshold, the more 🪙 coins you'll earn—following a balanced progression curve that rewards long-term effort without punishing new players. And don’t worry—you’ll naturally reach the point where you can Prestige as you accumulate more wealth. There’s no pressure or secret unlock—you’ll simply encounter it as part of your journey. ✨ How to Prestige: - On the main screen, you’ll notice a ⭐ Prestige Progress Bar. When it’s full, it means you’re eligible to Prestige. - Tap the ⭐ Prestige icon at any time to open the Talent Tree and view your current progress. - If you can Prestige, a Level Up button will appear at the top left of the Talent Tree. - Tapping Level Up will show a confirmation pop-up. It will explain that your progress will reset, but you’ll gain 🪙 Eternal Coins and a Prestige Level. - Once you Prestige, you can start unlocking Talents. - On the Talent Tree, hovering over each Talent will show a tooltip with its effects and requirements. - To unlock a Talent, you need to press and hold on it—this prevents accidental unlocks. 🔥 What’s new: - ⭐ Prestige to earn 🪙 Eternal Coins - Unlock powerful Talents to speed up future runs - A minimum earnings threshold is required—but everything you’ve earned so far already counts This is just the start! More talents, rewards, and customization options will come in future updates.
ITS RELEASE DAY! There are some new events and secrets, saving, achievement and a few other changes since you've last played if you played the demo. I've been waiting for this moment for a long time. I hope you guys enjoying playing it as much as I enjoyed making it. If you encounter any bugs at all small or large feel free to put them in their own post or under this one. I'll be checking constantly and I'll try to get to any bug report as soon as possible. I don't have a playtest team or anything so I've just been playing the game repeatedly trying to get everything ready. I'm excited so I'm rambling sorry. I will stop now. Enjoy!
Fixed english buff description of the necromancer class Attackbar should be generated correctly after skilling a attack bar node "Replay raid"-Button will now instantly start the raid Purchasing 10 or 100 attackspeed points should give the correct value (knowledge transfer) EXP and Gold increase should now give an 2% increase instead of 1% (knowledge transfer) "Let's start raiding!" Achievement should now trigger upon starting the game CRT-Filter should now save correctly A huge thanks to the community for pointing out these issues! 💕
Adjust the overhead level display style Adjust the sprint skill sprint direction logic Reduced the network overhead of experience orbs Fixed the client not hearing Wereboar Arrow sound Fixed Fireball Monster seeking the enemy Fixed a bug where leveling up achievements was invalid
Our very talented composer Finn has put together a video about his experience so far building the music for Soggy Beans. A bunch of people have told us they love the games music, so if you're curious about how Finn does what he does, his video below is very insightful.
I'm happy to announce that PolyPine is finally available on Steam! Go click on some squirrels and deer! I hope you like the game! Wow, what a journey. I had no idea that what started as a simple tree simulator experiment 2 years ago would grow into a full-blown forest simulator with over 70 species interacting in complex ways! I've loved every second of working on this game (except maybe fixing obscure bugs) and am very excited to see what interesting things you will create with it! I've also added a new trailer that highlights some of the interesting ways species interact in the forest both in real-life and in the game: There is a 10% launch discount, making it USD 8.09 during the release period. PolyPine is also part of three special bundles with some other great games! Buying the bundle will offer even more savings. Tiny Pasture + PolyPine https://store.steampowered.com/bundle/51360 Chillquarium + PolyPine https://store.steampowered.com/bundle/51626 Ecosystem Builder https://store.steampowered.com/bundle/51758 Cheers, Anton {STEAM_CLAN_IMAGE}/44775382/e4acbdb5152dd08250af8b358308b62e08dd95c0.jpg
Fixes Fixed an issue where some achievements could not be unlocked. Other Optimized the display logic for the Dream Gallery; collected dreams now display the full image when completed. Optimized the display logic for the Book Gallery; books that have been finished reading now prioritize displaying reflection images. Optimized the calculation logic for the strength attribute.
Added an option to the settings menu to disable the glow effect
https://www.youtube.com/watch?v=Qj2YwNgvGKU
Fixed glitches on store page Fixed hotkeys in spin rewards page
- Fixed the discovery slab popup showing when in portrait resolutions
{STEAM_CLAN_IMAGE}/45329265/19b7da90d24fbbd4a8b941d5a04a03b76ea80e3c.png Optimize - save logic to avoid abnormal exit causing save invalidation Optimize - Add a switch to the idle interface to select whether to use the Easter egg to summon the Easter egg boss continuously. After checking, manually summon the Easter egg boss once, and automatically summon it continuously when it dies Fix the problem that the newly added recycling achievement is not triggered Fix the problem that the SS hero freezes after entering the battlefield
Hey everyone! We’ve seen your excitement and curiosity about the Prestige System—and we’re happy to share more details. Since launch, the game has been quietly tracking your progress behind the scenes. This data will play an important role once the Prestige System becomes available. To ensure the system is balanced and fair, we’ve been reviewing early game data and fine-tuning the experience. This short observation period helps us prepare the system so that when it launches, all players will benefit from their current progress. 💡 What does this mean for you? Once the Prestige System is live in the next few days, your existing progress will contribute towards your prestige rewards. You'll have the chance to convert your achievements into lasting benefits, giving you a fresh and faster path forward. Rest assured—everything you’ve achieved so far will count. Thank you for your amazing support and feedback! Stay tuned for more details very soon.
New cactus now available! Flashctus - 65% Punktus - 62% Kamecactus - 48% Chillactus - 55% Daniella - 62% Join our discord for more info: https://discord.gg/GqtBucEfqC
What's new: Added 5 new drops! Rewards from the tournament will now be given automatically based on your position every Sunday! Fixes: Fixed an issue at the start of the game that was causing it to freeze for a few seconds. Fixed an issue with weekly missions that was causing them not to reset correctly. Fixed issue with leaderboards. Thank you all for your support and helping building this awesome game so far! If you are not part of our community in Discord, feel free to join here: https://discord.gg/GqtBucEfqC
- Added button to on home page to minimize credits, version notes, feedback, and other misc buttons. This minimization preference is preserved between game sessions. - Included button in this collapsible section that links to store page for Factory Town 2 For those interested, I'm working on a sequel to the original Factory Town (the one that Factory Town Idle was spun off of). Here's the store page for the sequel so you can wishlist it if you want a notification when it's available: https://store.steampowered.com/app/3312130/Factory_Town_2_Paradise/
I am happy to announce that Slime Squisher will be fully released on April 9. The demo is still out and will be out after release for people who want to try out the game before purchasing it. https://store.steampowered.com/app/3449900/Slime_Squisher/ VIEW THE TRAILER! https://www.youtube.com/watch?v=fXZEmRhW_XU&ab_channel=SimonEftest%C3%B8l https://clan.fastly.steamstatic.com/images/43674917/ff7eace454494103bf9a39a23bdb27c8de3cc110.png
I am happy to announce that Slime Squisher will be fully released on April 9. The demo is still out and will be out after release for people who want to try out the game before purchasing it. https://store.steampowered.com/app/3449900/Slime_Squisher/ VIEW THE TRAILER! https://www.youtube.com/watch?v=fXZEmRhW_XU&ab_channel=SimonEftest%C3%B8l https://clan.fastly.steamstatic.com/images/43674917/ff7eace454494103bf9a39a23bdb27c8de3cc110.png
I am happy to announce that Slime Squisher will be fully released on April 9. The demo is still out and will be out after release for people who want to try out the game before purchasing it. https://store.steampowered.com/app/3449900/Slime_Squisher/ VIEW THE TRAILER! https://www.youtube.com/watch?v=fXZEmRhW_XU&ab_channel=SimonEftest%C3%B8l https://clan.fastly.steamstatic.com/images/43674917/ff7eace454494103bf9a39a23bdb27c8de3cc110.png
I am happy to announce that Slime Squisher will be fully released on April 9. The demo is still out and will be out after release for people who want to try out the game before purchasing it. https://store.steampowered.com/app/3449900/Slime_Squisher/ VIEW THE TRAILER! https://www.youtube.com/watch?v=fXZEmRhW_XU&ab_channel=SimonEftest%C3%B8l https://clan.fastly.steamstatic.com/images/43674917/ff7eace454494103bf9a39a23bdb27c8de3cc110.png
Fixed a critical issue that caused the game to fail to launch or crash on certain systems. This hotfix ensures proper startup behavior across all supported devices. We apologize for the inconvenience and appreciate your patience.
Collect magical tiles and deploy them strategically on your Arcane Board in this block sudoku and roguelike deckbuilder. Set up combos and unleash them at the right time—whether offensively, defensively, or to build your power. Master and learn the secrets of the board. https://clan.fastly.steamstatic.com/images/27023349/a85d9ac7824fb7e9c5766847843e8f1e2fc7dacf.gif Get it here: https://store.steampowered.com/app/3126090/Arcane_Board/ To celebrate, we are also setting our other games for discount. Hope you enjoy it!
Collect magical tiles and deploy them strategically on your Arcane Board in this block sudoku and roguelike deckbuilder. Set up combos and unleash them at the right time—whether offensively, defensively, or to build your power. Master and learn the secrets of the board. https://clan.fastly.steamstatic.com/images/27023349/a85d9ac7824fb7e9c5766847843e8f1e2fc7dacf.gif Get it here: https://store.steampowered.com/app/3126090/Arcane_Board/ To celebrate, we are also setting our other games for discount. Hope you enjoy it!