Game Updates

Patch notes and dev posts · 15,422 Steam updates
Bounty Below
Bounty Below
1803 days ago · Will

The end of an era

Alright I'm having to make a difficult decision here. The more I work on sound effects the more I realize how insane of a task it actually is. There's tons of enemies that need hit, death, and attack sounds (especially for bosses), tons of items, props, player specific sound effects etc. The list is well into the hundreds, and I am by no means a competent sound designer. I have no idea what I'm doing really and some sounds have taken upwards of 30-40 minutes to get to the point that I'm satisfied with it. I just cannot dedicate this much time into Bounty Below. It's gotten me thinking about that as a whole as well. While the release certainly alleviated some of dread I felt working on Bounty Below for a while, all of that energy has faded away now. It's incredibly difficult to force myself to continue working on Bounty Below when, as I've stated a few times in the past, it was never a game I was too passionate about to begin with. I'm choosing to end things here unfortunately. I wish I could find the drive to polish it up more, but it just doesn't feel worth it anymore. Sound effects would certainly help the feel of dungeons, but there are way deeper fundamental flaws getting in the way of that goal anyways so why waste hours and weeks of development time when I could be spending it making something much better? I'm proud of myself for pushing the game to a point where I'm satisfied with its release, and hopefully you aren't too disappointed with things as they are. I'm very excited to work on some of the ideas I've had on my mind for the 5+ years I've been stuck working on Bounty Below, and I hope you'll enjoy them when they're ready! Thank you so much for the support you've given me! If you'd like to follow my progress for all future projects the best place to do so is my Discord! And the second best place would be my Twitter!
Incremental Adventures
Incremental Adventures
1804 days ago · Gniller

Mid and late game balance improvements

Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well Added a biggest stats chain option for ascension autobuyers, which uses a similar mechanic as mixed prioritization if enabled Improved the performance of some internal formulas for high amounts of prestige layers Improved the buy max button displayed accuracy a bit for certain number ranges Lowered the local save frequency to up to twice per second, down from up to twenty times per second, to reduce disk usage during offline progress processing Various textual corrections/clarifications Oh and I recently released my second game: Increlution, into Steam Early Access! If you haven't heard of it yet, consider giving the demo a try!
Laptop Tycoon
Laptop Tycoon
1813 days ago · roasterygames

Laptop Tycoon™ - November 2021 Update!

What new in Update November 2021: - Fixed a crash of the game; - Fixed freezing of the game; - Added to the settings the ability to adjust the image quality (for weak PCs); - Improved animation optimization; - Fixed a bug with the appearance of employees in the office; - Fixed errors in Chinese and Spanish translations; - Fixed a bug with scrolling the marketing page; - Fixed a bug with choosing an OS in the laptop editor; - Fixed bug with laptop popularity. Over 146 minor bugs fixes.
CompactO - Idle Game
CompactO - Idle Game
1817 days ago · CryptoGrounds

Steam Achievements Fix

Hey guys! Deeply sorry for the super delayed patch. All steam achievements should be achievable now. If there's something still not working, please respond to this post and I will look into it. Thanks and sorry again! College life is a bit rough. CryptoGrounds
Cheeky Chooks
Cheeky Chooks
1817 days ago · Ragical

Cheeky Chooks LEGENDARY CHOOKS update!

Ready to get Chookin in the most LEGENDARY update to Cheeky Chooks yet? With mysteries and secrets and spooky spells to be cast, will you take on the trickiest Chook Missions yet to unlock 11 new Legendary Chooks?!? {STEAM_CLAN_IMAGE}/33854950/5c8ea7bddb9579b935b5fc22a09705f49b6e5a50.png This update also includes new missions, new items, and TRAVEL THROUGH TIME with Ol' Popahkay! There are also new steam achievements, Steam Cloud Saves, and a bunch of gameplay tweaks and additions! {STEAM_CLAN_IMAGE}/33854950/578d84d770ae1874ec829de0e0fab37f6437600b.gif Massive THANK YOU to all the incredible people in our Discord that helped us test this release! If you want to join in the fun jump in our DISCORD now! Feel like supporting the developers at Trilum Studios? Buy us a coffee on Ko-fi!
Idle TD: Heroes vs Zombies
Idle TD: Heroes vs Zombies
1824 days ago · Tbiz5270

UPDATE October 21 (v56)

New Content: Hero Ascension! Ascending a hero will reset all of his attribute levels and exp in exchange for Ascension Points (AP). These can be used for incredibly powerful and unique upgrades such as boosting the hero's Skill Power or Strength and Alchemy attributes. Added a hero card Tier Pack VIII. Changes: The number of cards required for Tower Tiers were given a cap. This ensures buying card packs to increase Tiers remains a viable source for increasing DPS. Significantly increased the number of hero cards in the Premium hero gem packs and the Epic and Legendary Promo packs. Improved some Debuff tower skills: Assassinate works partially on bosses; Teleport has a 100% chance; Weaken has a splash effect; and Stun timers were extended. The Block Aura skill now stacks. Buffed the DPS, Gold Drop, and Kill Exp upgrades in the Tech, Tournament, and Gem menus to be more worth their cost. Increased the contents of Resource Packs (especially gold at higher waves). Increased gold from Daily Play Bonus at higher waves. The Daily Play Bonus menu now shows your current reward multiplier, as well as how many days you are away from the next multiplier. Moved the death screen behind all other menus. Improved the in-game FAQ. Bug Fixes: Fixed the achievement earned for unlocking all 40 unique towers.
Bounty Below
Bounty Below
1826 days ago · Will

End of the 1.0 cycle!

There's been a handful of updates scattered across the days since release, so let's talk about them! -October 16th 2021- 1.0.2 When loading the game your dungeon character always spawns at the start of the floor in case you manage to get yourself stuck out of bounds Fixed a bug that deleted your plasma whip balls if you swapped to another plasma whip 1.0.3 Fixed a bug that previously made dungeon ore find 100 times higher than it should have been 1.0.4 Adjusted the balance from the 1.0.1 patch thanks to player feedback 1.0.5 Adjusted rock HP in light of the new balance changes that made it fall behind -October 17th 2021- 1.0.6 Continued balancing Added an "Are you sure?" prompt to exiting the game and to rebirthing from ascension 1.0.7 Added item storage on the tree of life upgrade tree to allow you to store an additional set of items to swap between for your character Prevented a potential softlocking issue with the eternal egg upgrade Made preexisting tooltips more descriptive -October 19th 2021- 1.0.8 Added tooltips to the overhead ore display Made crafting take additional ore find into account when pricing the cost of items at your tier preventing crafting items at insanely high tiers relative to where you're at in the game Added new toggle buttons for buying units at 10x, 25x, and 100x Buffed unit crits Buffed chests Added information to the gilded units section of the shop tab swapped ring and tome of patience sub weapon power (as was originally intended) Fixed a bug with some familiar spawning items in dungeons not properly unfamiliarizing when you swap items Made it much harder to warp out of bounds with Blink Fixed a bug that would cause you to instantly ascend without letting you spend your souls if you clicked the button two times on the same frame (...) -October 20th 2021- 1.0.9 Added dungeon item descriptions Made unlockable dungeon characters easier to unlock Buffed the flame slide ability Fixed a bug causing plasma whip to bounce out of bounds when st...
Peace, Death! 2
Peace, Death! 2
1828 days ago · AZAMATIKA

War and Famine do not humiliate anymore!

Hello! First, thanks for the warm welcome of the game and great reviews. Secondly, even in great reviews, there are often complaints about the tasks of War and Famine. Less than a year later, here it is, a small patch that changes the situation. 1. During the War's Quest, there is a 100% chance that the stage will have enough weapons to complete the quest. There is no guarantee that the weapon will appear in place of the cart. Otherwise, what is the point? 2. During the Famine's Quest, there is a 100% chance that each required food will appear at least once during the level. Previously it was not, but now it is. Other changes, no less important. 3. The Knight in the Union has changed his position. {STEAM_CLAN_IMAGE}/39830876/aad864b34d67fe66d56f38edfcbb9888913df913.jpg 4. In the Union, there may be FPS drop due to something hidden. 5. There were some imperfections on the Mistake! page: the Jinn and the Croupier did not show their signs around them, the Parasite, when sent, did not show a connection with its victim. Now everyone is showing everything. 6. I hope this will not happen, but any critical errors are always possible.
Bounty Below
Bounty Below
1829 days ago · Will

A balancing act

Hopefully this is the final of the balance patches needed to be done for the idle portion of the game! I know it's annoying easily destroying rocks and progressing at your current tier and then when you wake up there's an update that strips that away from you. If anyone finds themselves in a position where they genuinely can't progress because they saved in an area that's no longer acceptable with their current damage - Feel free to join the Discord and DM me! I'll gladly doctor your save file to fix the issue.
Bounty Below
Bounty Below
1830 days ago · Will

Bounty Below day one cleanup!

Major balance pass for idle progression Fixed an issue that caused 0 ore to be too expensive You'll now find at least one chest on nearly every dungeon floor Rebalanced weaker dungeon item modifiers (especially ones found on earlier levels) Fixed some saving/loading issues with dungeons Fixed items overlapping one another in dungeons which made it impossible to interact with one of the two Fixed some input issues with dungeons Fixed a niche softlock case for dungeons where previously you could fly to an upgrade shrine, reroll or annul your flight modifier, and be unable to return to the side of the map with the exit Slightly adjusted the positioning of the crafting timing bar to more accurately display the sweet spot Hopefully that covers most of the day one criticism! If you'd like to share your thoughts the easiest place to do so is the discord!
Chair F*cking Simulator
Chair F*cking Simulator
1831 days ago · sosorrysoft

Halloween Theme is Back!

https://media.giphy.com/media/wzygmK4ZQ5XrLbLRSJ/giphy.gif 🎃👻🪑🎃👻🪑🎃👻🪑🎃👻🪑🎃👻🪑🎃👻🪑🎃👻🪑🎃👻🪑🎃👻🪑🎃 ℍ𝔸𝕃𝕃𝕆𝕎𝔼𝔼ℕ came back. Holy crap! It returned! We better celebrate by letting a bunch of pumpkins watch us slap the bassline. For all of October the Halloween theme is active again in Chair F*cking Simulator! Come and come! Let's all put the pump in pumpkin! Follow us on Twitter
Weedcraft Inc
Weedcraft Inc
1832 days ago · MattN

Growing Up, a new title from Vile Monarch, is now available!

Hey guys! We know you love Weedcraft Inc, so how about trying another title developed by Vile Monarch as well? https://store.steampowered.com/app/1191120/ Growing Up is a life sim, and this is the story of your life. Experience the entire journey from toddler to adulthood. Go to school, learn new things, meet new friends, and have wild adventures! Every choice you make will influence your future career and even who your romantic partner will be. Who will you become? As an owner of Weedcraft Inc, you can enjoy an EXTRA 10% discount for Growing Up on top of the 10% launch discount. BTW, if Growing Up is your kind of game, give us a follow on the platform of your choice! Discord Facebook Twitter
Peace, Death! 2
Peace, Death! 2
1839 days ago · AZAMATIKA

Peace, Death! 2 - OUT NOW!

The game is finally out. Phew. In a place beyond time and space, the Reapers formed an independent Union so they wouldn't have to answer to the Horsemen of the Apocalypse anymore. With no acceptable candidate for the position of Union leader, the atmosphere at the Union has descended into blissful anarchy, which is not great for productivity. Fortunately, a new Reaper gets hired as a Sorter one day - you. https://store.steampowered.com/app/1546790/Peace_Death_2
Startup Panic
Startup Panic
1845 days ago · Sunny

Play Startup Panic’s demo during Steam Next Fest and watch the gameplay stream!

Greetings entrepreneurs! The Steam Next Fest starts TODAY, and we can’t wait for you to create business legends of your own! Have you ever wondered what it’d be like to have your own Startup business? Here is a chance to test it out now in Startup Panic’s demo! This game is a highly customizable tech-business management sim ideal for players new to the genre - or veterans looking for a bit of personality as their small company conquers the corporate world. https://i.imgur.com/DwFitgr.gif It is all about surviving the tech bubble, competing with rival CEOs, and expanding the office from bedroom programmer up to the heights of global corporate sabotage! As long as the players don't get hacked... or kidnapped… Work your way to over seven unique victories - including becoming President or even setting up a colony on Mars! There is also a gameplay stream on the page so check it out now! https://store.steampowered.com/app/1045610/Startup_Panic/ Without further ado, let’s take a deep dive into the main game features! 👨‍💻 - Decide how each project goes and what to focus on. https://i.imgur.com/B2v7d9h.gif With an expansive business customization tree, choose appropriate features to develop for your Startup and assign different priority indexes to a list of aspects (Technology, Usability, Aesthetic) to secure favorable user reviews. 🌆- Upgrade your company in the skill tree: Will you take longer vacations or cheaper air-con? https://i.imgur.com/LMUDU9i.gif Take complete control of your startup’s development path, including the office design - you have a wide range of tools to run your new business your way. Grow from a garage office to a global conglomerate that has a built-in gym and cafeteria! 👨‍💼👩‍💼- Train your staff and hunt for new employees https://i.imgur.com/CscatPT.gif Send your staff to a training session on coding or a well-earned vacation in a dinosaur theme park. Your employees' motivations, personalities, and skills are your crucial cornerstones to success, so ...
Time Warpers
Time Warpers
1845 days ago · Kenzie

Halloween Event

{STEAM_CLAN_IMAGE}/33637666/f3d374213101c15a790424340430a05a9f73376e.png Halloween Event In case you missed it last year, the Holiday Events loop every year! Starting on October 1st, Zones 1-100 will be filled with candy & pumpkins. Collect Candy, launch it at Pumpkins to upgrade & unlock permanent Halloween costumes for the Soldier, Drone & Turret. The Halloween Event will start at 12:00 am MST, and run through October 31. {STEAM_CLAN_IMAGE}/33637666/f6723d49214a0f0d6e1b03978016265a8ab4bc07.png Candy Pickups There are 9 candies per Zone. Collected candies respawn every minute. Collect candies by actively running around, using the Free Roam Camera, or idly sitting on one. {STEAM_CLAN_IMAGE}/33637666/02c9c1113fe659abb8bf9cb51d010d47f09365a5.png Or unlock the Candy Magnet and let the candies come to you. {STEAM_CLAN_IMAGE}/33637666/c36dada96d973b6ee6d96abef43aa473e7e2ce3c.png Candy Launcher Once unlocked, the Candy Launcher can be used to blast candies at Pumpkins for rewards. The Candy Launcher is exclusively for the Soldier (Drone or Turret can't equip it). You'll definitely want to use your Automatic Fire & Dual Wield Abilities, but just a heads up, Perks & Critical shots are disabled on the Candy Launcher. To equip it, hover over the Soldier & select it from the Weapon Types. {STEAM_CLAN_IMAGE}/33637666/f37d8b57b3a45a3f0104bf94e75efb43d2f0c14e.png Candy Launcher UI When the Candy Launcher is equipped the Soldier info changes to show all the important Halloween event stats. {STEAM_CLAN_IMAGE}/33637666/a00a1d0442e9d6614ab988e373ef1712f0bc941c.png Candy Per Click Pumpkin This pumpkin increases how many candies the Candy Launcher fires with one click. Find the Candy Per Click Pumpkin in Zones 10, 40 & 70. {STEAM_CLAN_IMAGE}/33637666/85e89c3590f4e56cc6c806e6925da81ef95e38ce.png Candy Per Pickup Pumpkin This pumpkin increases how many candies you get with each piece of candy you collect. Find the Candy Per Pickup Pumpkin in Zones 20, 50 & 80. {STEAM_CLAN_IMAGE}/33637666...
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