Game Updates

Patch notes and dev posts · 8,724 Steam updates
F.A.R.M.S.: Chill Factory
F.A.R.M.S.: Chill Factory
32 days ago · Plema

Patch 1.1.30: Right-Click Link and Node Deletion

This update adds a quick way to delete links and nodes by right-clicking, making editing much smoother. ・You can now delete links and nodes directly by right-clicking (quick click) on them. ・Accidental deletions are prevented while performing other actions, such as panning the camera, placing machines, or dragging components. ・Added a "Delete Link" guide to the control helper/key guide UI across all supported languages.
Hamster Talk
Hamster Talk
32 days ago · hwani

🐹 Officially Launched! Meet Cute Hamsters | 20% Launch Discount

Hello, friends of hamsters! Hamster Talk officially launched on Steam!🎉In this official version, you can enjoy:🐹 96 hamsters living their daily lives on your screen🧸 A variety of cuter and more diverse decorations to customize to your taste🌍 Visit your friends' towns and leave some hearts🌿Harvest apples and blueberries, and watch your hamsters run on their wheels💘 Pet your hamsters and shower them with love🎉 Official Launch Celebration: 20% Discount!To celebrate the official release, we are running a 2-week Steam launch sale with a 20% discount. If you've been waiting for these adorable hamsters, now is the perfect time to meet them! 🐹If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmWe hope Hamster Talk finds a cozy place on your screen.Thank you.Team Hamster Talk
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
32 days ago · CQ LABS - LEON

[Dev Note #6] The Fortress of Souls and Soulbound Weapons

{STEAM_CLAN_IMAGE}/45953597/f9d193ea0853afb445666c1969b8b197ba9f98dc.pngHello, Captain. This is CQ LABS.Today, we would like to introduce a new growth element coming with the upcoming update, the Soulbound Weapons.The Fortress of Souls Awakens.{STEAM_CLAN_IMAGE}/45953597/41a1e972ad0d56ca77b8bc86f0ee7cf929a89856.pngLong ago, in the final battle against the Apostle Soltar, the Crystal Sword of Light, Danan, was shattered to pieces.{STEAM_CLAN_IMAGE}/45953597/9465c443c1a5b0e54aee05d80e4486173fa3b16c.pngThose shards of light scattered across Soltar's stronghold, the Fortress of Souls, and slumbered for ages among the beings whose souls he had stolen.Now, the time has come to awaken that sleeping light.The Shattered Light, Reborn as a Weapon{STEAM_CLAN_IMAGE}/45953597/2f839a9b9b6835989ac701044362b4d0125233fd.pngThe reclaimed shards of light blaze once more before the forge of the blacksmith Fergus.The legend shattered a hundred years ago is reborn as weapons for the heroes, the Soulbound Weapons.{STEAM_CLAN_IMAGE}/45953597/c74e95c9d2fc3fe284e5a8f74b794a9a2bccaa04.gif{STEAM_CLAN_IMAGE}/45953597/a67b078dd6646aa96ba79cfa82ffc9cd0c8b0ec2.gifCraft and equip Soulbound Weapons to wield power stronger than ever before!Look forward to what kind of weapon the shattered light will become in your hands, Captain!Thank you.CQ LABS
All About Luck
All About Luck
32 days ago · Flow Universe

《All About Luck》 is out today! 🎉

Here’s a polished English translation:Lucky players, thanks for your patience! We’ve finally officially launched!We hope everyone will have an unforgettable gaming experience—and maybe even relive the joy of drawing rewards in mobile games back in the day! To make that happen, we’ve prepared lots of adorable little stories, a cute yet cool squad of cheering mice, and a luck-filled maze!If you run into any issues, feel free to find us on Discord or leave a message on the forum. The English version still has a few imperfections, and we’ll optimize it as soon as possible. If you’ve added us to your wishlist, you can jump in and try it out early—thank you for your support!Future Update PlansImproving the player experienceFor example, adding an “early rebirth” feature to reduce frustrating situations where you can’t win or escape.Improving any uncomfortable or missing gameplay interactions to help everyone better enjoy the game.Continuously refining the experience based on player feedback. We’ve already made many improvements, such as reducing rebirth costs, lowering shop prices, and adding star-level synthesis recommendations. Huge thanks to all the community members who have supported us and shared so many valuable suggestions!New featuresRandom Shop: Boxing GymRandom Shop: Fortune Telling → Providing better support options during gameplay.Combat Mechanics: Target TauntCombat Mechanics: Ranged Damage Reflection → Giving players more strategic combinations to experiment with.Enhancing boss design → The current bosses don’t fully showcase their true power yet!Endless Mode → Compete with other players to prove who the luckiest one really is, with Steam rankings included!Card Appearance Customization → Customize your card visuals and create your own unique decks. (The Workshop feature isn’t ready yet, though.)Additional language and device support, and moreIf you have any great ideas or suggestions, we’d love to hear them—let’s make Luckiest vs Unluckiest even more fun tog...
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
32 days ago · Aran

Wanjie v3.3 Update Announcement

Ladies and gentlemen, friendly: This update not only adds a new endgame called 'Abyss Trial', but also focuses on optimizing the cultivation experience. The following is the content of this update. 1. New endgame: Abyss Trial Added post challenge content 'Abyss Trial'. Unlocking method: -Unlock the final map source at the end of the current version after completing it. -After unlocking, you can switch between regular maps and Abyss Trial on the map interface. Abyss Rule: -The Abyss Trial is based on the existing map, but it will add higher difficulty levels. -Each level of abyss will significantly increase the enemy's attack, health, defense, hit, dodge, block, speed, and resistance. -The higher the depth of the abyss, the higher the recommendation level and overall reward. -After defeating the current Abyss Level Guardian Leader, a higher level of Abyss will be unlocked. -When switching between normal/abyss mode or abyss layer, the current instance progress will be reset to avoid directly inheriting the old progress and jumping to the boss. Abyssal enemies are more dangerous than enemies with the same name on regular maps. The main strengthening directions include: -Higher basic attacks and HP, prolonging combat time and increasing the sense of oppression. -Higher defense and full resistance, reducing the situation of relying solely on heap attacks to quickly crush. -Higher hits, dodging, blocking, and speed make Abyss combat more challenging to fully construct. -The growth of the guardian boss in the abyss layer is more obvious and more suitable as a true target in the later stage. 2. Abyss set revenue increase The Abyss Trial will increase the related benefits of the set. Specific adjustments: -The higher the depth of the abyss, the higher the bonus for the drop rate of the set. -The set income of Abyss Boss is higher than that of regular map Boss. -The map interface will directly display the bonus of the current Abyss layer's suit, making it convenient for playe...
万词破 - 单词女友
万词破 - 单词女友
32 days ago · 157134335

Launch Announcement | Word Girlfriend Goes Live Tonight at 20:00!

The full release version will officially launch tonight at 20:00. During the launch period, the game will be available at a limited-time 15% discount. The mainland China price is set at 49 RMB (confirmed as the lowest price within the next six months), bringing you a sweet story and an interactive learning experience.The full release version will officially launch tonight at 20:00. During the launch period, the game is available at a limited-time 15% discount. The mainland China price is set at 49 RMB (confirmed as the lowest price within the next six months), offering a complete storyline and an interactive learning experience.The official release is not the end, but the beginning of a brand-new stage. We will continue to update content and optimize the experience, constantly improving learning effectiveness, interactive engagement, and long-term motivation systems, so the game can continue to grow even after its official release.After four years of development, Word Breaker - Word Girlfriend has gradually evolved from a simple idea into its complete form today.Every suggestion, every piece of feedback, and every word of encouragement has accompanied her growth step by step.Today, she is finally ready to meet everyone officially.Official Launch Time Word Breaker - Word Girlfriend will officially launch on Steam tonight at 20:00 (Beijing Time).Launch Discount During the launch period, all regions will enjoy a 15% discount. Mainland China price: 49 RMB (confirmed as the lowest price within the next six months).We hope Word Breaker - Word Girlfriend will be more than just a game, but also a relaxing and companion-like learning journey.While learning vocabulary, we hope she can accompany you through moments that might otherwise feel boring, exhausting, or lonely.The official release is not the end, but the beginning of a brand-new stage.We will continue updating content and optimizing the experience, constantly improving learning effectiveness, interactive systems, and...
悠久之树
悠久之树
32 days ago · 迦美奈

5月27日临时不停服热更维护公告

致各位探求者大人:我们已在5月27日22:00左右进行一次不停服更新维护,维护内容如下:- 修复了多人战-碎光战线·合一天使讨灭战关闭后仍可通过特定操作继续挑战的异常;- 开放碎光战线·合一天使讨灭战常驻兑换商店;- 补充了回响特殊强化道具「太初宝莲」「鸿蒙灵药」「混元玉镯」的具体效果描述文本。探求者大人重新登陆游戏,即可下载并安装更新内容。
蜀仙传·挂至飞升
蜀仙传·挂至飞升
32 days ago · 斩火

20260528日常更新

优化调整:1.新增道友被动技能【虚则咒之】:造成伤害时,如果目标真气为0,使目标获得1点\(在滇西派静修可获取)2.新增道友被动技能【虚则断之】:造成伤害时,如果目标真气为0,使目标获得1点\(在滇西派静修可获取)3.新增道友被动技能【虚则毒之】:造成伤害时,如果目标真气为0,50%几率使目标获得\,持续2回合(在滇西派静修可获取)4.现在兵解1级法宝与2级法宝可额外赚取的灵韵是一致的了Bug修复:1.修复了DLC介绍页面内众星殿文本错误的Bug2.修复了众星殿界面内法宝名称文本错误的Bug
DriveWave
DriveWave
32 days ago · Dumbbell Games

Hotfix - v1.5.215

Hey everyone,Mostly a deep save-system sweep this round. A few of you sent long reports and some screenshots over the past week, and digging into them turned up more than I expected.Jukebox playlistTwo layers, stacked.Every time the game shut down, an empty SavePlaylist was being written even if you had not touched the Jukebox that session, overwriting your saved playlist on disk with an empty array. Underneath that, the save plugin was storing raw string arrays without the type marker it needs to deserialize them, and the load path was silently returning null. So even on saves where the data was intact, the playlist looked empty on relaunch.Both addressed. There is one unavoidable migration cost: anyone whose disk save was already wiped by the first bug will need to re-add their tracks once. After that, it sticks.Lifetime distance counterSome of you reported the counter reading high at startup, dropping mid-session, and jumping again on the next launch. The cache that holds total distance across all cars was being built before the current car was spawned, so the current car's saved odometer got included in the cache AND added live, double-counting it. Reordered so the cache always rebuilds with the current car excluded. Existing saves untouched, the display corrects itself on the next restart.AchievementsProgress bars sitting half-filled while the achievement said "Completed!" - the UI was reading stale progress from saves where the unlock happened before the progress field was written. Bar now snaps to full on unlock and the unlock path always writes the target value back so it stays consistent.Streak100, 500, and 1000 were not unlocking retroactively if your best streak was already past the threshold before those achievements existed. They check on launch now.Crash protection if your unlocked-achievement list ever gets out of sync with the inspector list.Wheel DropsThe whole timer save and load layer was throwing too many bugs to be worth keeping and it was very ...
TBH: Task Bar Hero
TBH: Task Bar Hero
32 days ago · nugemstudio

Hotfix Update) 1.00.01

Hello, everyone. This is the development team of .Several bugs were discovered in the game, and an update has been released to address them.\A warning popup will now appear upon cheat detection, after which the game will close. (If cheating is detected, you will be permanently banned without any separate warning. Permanently banned accounts can still play the game, but marketplace trading will be disabled, and all items listed on the market will be removed.)\Fixed an issue where data reset would occasionally trigger a Steam ID mismatch popup and load from a backup file.Fixed an issue where some heroes would not use their skills even when skill cooldowns were fully charged.Fixed an issue where items temporarily disappeared when moved from the Trading Stash to the Stash. (Temporarily disappeared items can be retrieved from your mailbox.)Fixed the item grade of SoulStone.Fixed an issue where the 3 Stash Pack item could not be purchased and the text was displaying incorrectly.\Updated the Terms of Service to include more detailed descriptions of the types of information collected and their purposes.Changed the default color of the shop button.Your bug reports are a tremendous help to the development team. If you happen to encounter any bugs while playing, please leave them on our Discord. We sincerely apologize for the inconvenience.Thank you.
Loopbound
Loopbound
32 days ago · loopbounder

Loopbound Early Access is now live

Loopbound is now in Early Access. WHAT'S IN EA• 3 new regions beyond the starting area (~20–30 hours of content)• Each region has its own theme and unique mechanic• Recommended order by difficulty: yellow → green → gray. Any order works; you can switch regions freely between cycles. THE 3 REGIONS1. Very direct and fairly linear, but not just a matter of moving forward: which resources you automate or disable matters. Recommended for getting familiar with the game.2. Less direct; choose between different routes to complete it (all routes must be traversed). A bit more open than the first — you're not pushed to a single path — but order doesn't change things drastically.3. Very open (within the core mechanics). Likely the most open region in the full game. My favorite, but not recommended first. I originally didn't plan to include it in EA, but couldn't resist. DEMOThe demo will always be available. If you haven't tried it yet, that's still the best way to see if the game is for you. SAVE COMPATIBILITY• Demo saves from before the EA release cannot be imported.• The demo will be updated so new saves (from the updated demo onward) can be imported into EA.• EA → full release: save import is not guaranteed; it depends on how much the final version changes.WHAT CHANGED SINCE THE DEMO (based on player feedback)Bugs: GPU usage, extra tick on full inventory, tutorial windows blocking actions, automation edge cases, missing translations, backdrop flickering, action naming, horizontal scroll bar.QoL: bulk automation (x2, x3…), remaining time on started actions, buy automation from task list, improved tooltips (settings), start cycle paused (settings), chronicle improvements, pause indicator, inventory colors, resource icons on gather actions, map highlight on shortcuts, small marker showing which skill is leveling up (Skills panel).Appearance: new Retro interface look (Settings → Appearance), alongside Modern.Balance: mastery reduces action time by 10%, doubled temporal essence...
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
32 days ago · CNE_Shawn

Tales of the Champions, Part 9

{STEAM_CLAN_IMAGE}/29347222/369d17f6198c6300822f118fe3a22bbef22b0e20.png We're back with the penultimate installment of Tales of the Champions! On our next two Tales adventures, Birdsong travels to the haunted ruins of Mezro, while Tess leads the Fallbacks into Undermountain for a teambuilding adventure! Completing the base adventures will unlock Birdsong (Seat 9) and Tess (Seat 8), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Thayan Knight Skin for Tess! Also included in today's update are Tier 5 Blessings for The Red Knight! Are you ready to take on the challenge? Read on to learn more! Kindred Spirits {STEAM_CLAN_IMAGE}/29347222/80065b7239a6c806002399e0c8d18ecaaf8a39e8.png Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro. Complete Area 250 Rewards: Birdsong Champion Unlock Variant 1: Lonely Spirits Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro before they're overwhelmed by the dead. Birdsong starts in the formation. She can be moved, but not removed. You may only use unaffiliated Champions and/or Champions that can be unlocked in the Tales campaign. Only Birdsong and Champions in the formation from the most represented alignment on the good/evil axis can deal damage. In nonboss areas, when an enemy is defeated they immediately turn into a Lonely Spirit, which can not be damaged and continues to advance upon and attack the formation. Lonely Spirits can only be removed by changing areas. Getting to Know Idle Champions: Some Champions have abilities that work best with a limited set of heroes. Choose your heroes well to make the most of these abilities! Complete Area 450 Rewards: 4 Birdsong Gold Chests and 250 Corrupted Gems Variant 2: Kindred Spirits Allies of Chult travel with Birdsong to stop the party at the haunted ruins of Mezro from getting out of hand. Requirement: Must have completed a Tier 2 Variant in an Event. Birdsong starts in t...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
32 days ago · rimmindgame

New Equipment Arrives! Trickster Control Chip

New Equipment: Trickster Control ChipEquipment Name: Trickster Control ChipEquipment Mechanic: After equipping the Trickster Control Chip, the vehicle unlocks a exclusive Trickster combat state. Attacks on zombie units invade and disrupt their nerves, inflicting a sustained phantom pain debuff.Core Effect: Enemies affected by phantom pain receive a 1.1x exponential damage multiplier increase per hit from the Trickster state. This effect can stack up to a maximum of 256 times.
Flooded
Flooded
32 days ago · tupiindyk

Nightmare Mode Has Arrived 😈

Hello!We’ve just released a brand new update for Flooded — introducing Nightmare difficulty, created for players looking for a much bigger challenge.This new mode pushes every system further: fewer resources, harsher conditions, tougher decisions, and far less room for mistakes. If you already mastered the standard experience, Nightmare mode is here to truly test your survival skills. 😈To celebrate the update, the game is also available at its biggest discount ever — 85% OFF for a limited time.If you were waiting for the best moment to try Flooded, this is probably it. 🌊And while you’re here, we’d also love to invite you to check out our upcoming game Don’t Wake The Beast - a roguelike where stealth, tension, and escaping massive creatures are key. If Flooded clicked with you, there’s a good chance this one will too. Thank you for your continued support 🌊🎴
Evitania Online - Idle RPG
Evitania Online - Idle RPG
32 days ago · neype

Update notes for May 27

Summer Event A new Summer seasonal event is here, packed with new buffs and reworked ghost/elites. Vigor Buffs Earn two buffs: Vigor Buff: bonus EXP and Gold gain. Obtainable at the event NPC and drops from elites CDR Buff: cooldown reduction; your character grows to 1.5x size while it's active, drops from ghosts Event shop with global upgrades that amplify your Vigor Buff bonuses Ghosts & Elites Ghosts drop the same loot table as the mob they spawned from, plus event-specific drops World Elites are now Mimics Shop & Currencies New event currencies: Mimic Lock and Summer Coin Summer Pack 2026 in the Gem Shop, including the new Mimic Ring New Visual FX Intensity slider in settings (menu option renamed to Visual FX) Double-click a talent node to upgrade it Rune and Curio inventory tabs now use a paged grid instead of scrolling Craft now warns before consuming enhanced items Copy-to-clipboard icon next to the support email in the Account panel New event pet: Chestershire Paid pets can now be fed (confirmation required) Balance Added Hard keys to Nightmare loot World Elite HP buffed
Loopbound
Loopbound
32 days ago · loopbounder

Demo updated — aligned with upcoming Early Access

This demo build matches the Early Access version that will launch soon. SAVE COMPATIBILITY• Saves from older demo builds are not compatible with this update.• New saves created in this demo will be compatible with Early Access when it is released.If you had a demo save from before this update, you’ll need to start a new run. WHAT CHANGED (same as upcoming EA; based on demo player feedback)Bugs: GPU usage, extra tick on full inventory, tutorial windows blocking actions, automation edge cases, missing translations, backdrop flickering, action naming, horizontal scroll bar.QoL: bulk automation (x2, x3…), remaining time on started actions, buy automation from task list, improved tooltips (settings), start cycle paused (settings), chronicle improvements, pause indicator, inventory colors, resource icons on gather actions, map highlight on shortcuts, small marker showing which skill is leveling up (Skills panel).Appearance: new **Retro** interface look (Settings → Appearance), alongside **Modern**.Balance: mastery reduces action time by 10%, doubled temporal essence per cycle, many action/time/XP tweaks. It is strongly recommended to stop the demo (or keep a save file) when the end of teh content is reached, otherwise when importing the game into EA you'll be overpowered ( it will be ok, but content is not originally designed that way )
Unnamed Space Idle
Unnamed Space Idle
32 days ago · Sylv

Version 0.80.1.7

Slightly improved turret smartness on not overlappingChanged "Auto Buy All" in Bases to disable all if mixed settingsAdded tooltip to battle alignment upgrade in veil regions with formulaChanged the type specific damage display on cores (Shield % etc) to hopefully clarifyChanged late game compute core to not stack poorly with the other compute upgradeFleet battle validation fails now prompt a deletion sooner to keep them cleared outFixed some issues with Veil Shift and A B routesFixed Strata Growths not saving partial progress properlyFixed core auto upgrade to be on for brand new coresFixed base auto buy setting being set to invalid stateFixed synth modules overflow in long languages (texts truncated)Fixed crew add half option on rank confirmation popupFixed crew tab flashing red after Supremacy unlock in some situationsFixed false advisor validations on certain battlesFixed typos
Re:Blade
Re:Blade
32 days ago · STAGE

Patch Notes — Bug Fixes & Sound Adjustment

🛠️ Patch Notes — Bug Fixes & Sound Adjustment Hello, this is the developer. This patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Bug Fixes ▶ Battle auto-end stuck Fixed an issue where battles weren't ending automatically when the timer hit 0, forcing you to press the manual End button every time. Reports came in that during some battles (especially right after boss fights), internal processing was getting cut off and the auto-end wasn't triggering. Added a safety net to guarantee auto-end, and reinforced the flow so that even if the boss kill cinematic gets interrupted partway, the end-of-battle process won't be skipped. Now when the timer hits 0, battles auto-end in any situation. ▶ Couldn't re-pick the 2nd Awakening tree after Awakening reset Fixed an issue where, even after resetting Awakening, the 2nd tree you'd picked at the 9th Awakening was sticking around, preventing you from picking a different tree. Also fixed a related issue where the Awakening effects added by that tree were showing up as candidates from your very first Awaken roll. The Awakening reset now clears the 2nd tree selection together with the entire Awakening effect pool added by that tree. Once you reach 9 points again, the tree choice reappears, and the Awaken rolls before that only draw from the weapon's base Awakening pool. ▶ Silver Kobold relic set bonus display didn't refresh Fixed an issue where the Silver Kobold relic set bonus wasn't immediately reflected in the Attack Power value on the menu stat panel. The set bonus was actually applying correctly to damage in real combat, but the Attack Power value on the menu wasn't refreshing right after picking up the relic, making it hard to tell whether it had kicked in. Now the set bonus is reflected in the menu stat panel's Attack Power the moment the relic is obtained. ▶ Upgrade tree moving while Settings wa...
TBH: Task Bar Hero
TBH: Task Bar Hero
32 days ago · nugemstudio

Official Launch & Promotional Event

Hello, everyone! has finally officially launched! To celebrate the official release, we've prepared a small event. Please share your gameplay impressions on Steam, SNS, Community, and more so that as many people as possible can see them! We will select 13 participants who share their impressions and send them gifts!\Event Period:May 27, 2026 at 2:00 AM ~ June 9, 2026 at 8:00 AM (PDT, San Francisco)May 27, 2026 at 6:00 PM ~ June 9, 2026 at 12:00 AM (KST, Seoul)May 27, 2026 at 10:00 AM ~ June 9, 2026 at 4:00 PM (BST, London)Winner Announcement:Friday, June 12, 2026 (PDT)How to Participate:Download and play , then share your fun experiences on Steam, SNS, Community, etc.Submit your promotional post using the Google Form below: https://docs.google.com/forms/d/e/1FAIpQLSccPmPnNb_AXSNYJQmFboOxi4AVI9ColYEJTrFi_iXnpoL-4A/viewform?usp=headerEvent Rewards:1st Place (1 winner): Steam Gift Card - KRW 100,000 (approx. USD $66; may vary depending on exchange rate at time of payment)2nd Place (2 winners): Steam Gift Card - KRW 50,000 (approx. USD $33; may vary depending on exchange rate at time of payment)3rd Place (10 winners): TBH Full Package Bundle (Steam keys for all TBH DLC)Notes:Only posts written between May 27, 2026 at 2:00 AM and June 9, 2026 at 8:00 AM (PDT, San Francisco) are eligible for the event.Winners will be contacted via the email submitted through the Google Form.Please note that if information is entered incorrectly in the Google Form, it may not be possible to deliver the reward.Digital gift cards can only be sent after being friends on Steam for 3 or more days, in accordance with Steam's policy.Rewards will be distributed sequentially after the winner announcement.Prizes for Playtest Event winners have been sent out via email today. If you haven't received yours, please contact us at nugem@nugemstudio.com!For any feedback or bug reports about the game, please leave them on our Discord or Steam Discussion page. We hope you enjoy ! Thank you.
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