🚀 Dungeon Market Simulator – Full Release is Here!After an incredible journey through Early Access, we’re excited to officially announce that Dungeon Market Simulator is now fully released! This moment represents months of iteration, experimentation, and—most importantly—community feedback that helped shape the game into what it is today.From the very beginning, our goal was simple: create a satisfying and unique experience where managing a dungeon-powered market feels rewarding, strategic, and fun. During Early Access, we listened closely to your suggestions, watched your gameplay, and continuously improved systems based on what you told us. This full release is the result of that collaboration.✨ Visual Improvements & Cosmetic UpgradesWe’ve polished the overall presentation of the game with various cosmetic improvements and visual upgrades. Environments feel more alive, UI elements are cleaner, and many small details were refined to make the experience smoother and more immersive. These changes aim to make every moment—from running your market to exploring new features—feel more satisfying.⛏️ Brand New Mining SystemOne of the biggest additions in the full release is the new mining system. This feature expands progression and introduces fresh gameplay opportunities. Players can now gather valuable resources, manage them strategically, and integrate them into their growing dungeon market economy. Mining adds another layer of decision-making and long-term planning to your gameplay loop.🚀 New Progression Stage – The SpaceshipProgression doesn’t stop at your market anymore. With the full release, we’ve added an entirely new progression stage featuring the spaceship. This new phase expands the late-game experience and gives players a meaningful goal to work toward. It introduces new mechanics, new rewards, and a sense of advancement beyond the core gameplay.👹 New Boss with Surprise RewardsWhat’s a dungeon without a dangerous new challenge? The full version introduces a b...
Rising Army celebrates the Medieval Age with a 33% sale off. Commanders, are you ready to lead your army without taking yourselves too seriously? :DRising Army is a strategy auto-battler game where you can train and equip every single troop, upgrade your camp, and recruit new warriors. Experience a campaign in an open world and take on epic battles.
Medieval Fest has just started on Steam!Just before that, Medieval Machines Builder was fully released with a major update!Now it is on a big sale as part of the Medieval Fest: Watch the release trailer to know more: Remember, you can get Medieval Machines Builder at a lower price in a bundle.Have fun playing medieval fans!
{STEAM_CLAN_IMAGE}/37469956/05a081653115f804eb60ff962be9f29854185947.pngPupultas! The Deep Update has finally arrived! You can already install it and take a look at the reworked research tree. Or, you can read this post first to learn what has changed. The reworked research tree… The research tree has received a major overhaul — and not just visually. Now the Sarranga and the Rebel troops have their own research, which will be available in the corresponding campaign branches. The old technologies are still there, though they were moved around a bit, and a bunch of new research was added to expand the variety of tactics. {STEAM_CLAN_IMAGE}/37469956/93a1cfaa01273be374673115e2bbdbde476ac770.png…and some highly anticipated features You’ve asked — and we deliver: with some new research you can obtain more information about incoming attacks, making it easier to plan your counters and defences. And not only defence, your offensive capabilities can now also be enhanced with the right technology — like the one that grants your siege machines additional damage against enemy structures.{STEAM_CLAN_IMAGE}/37469956/65d743b2273257bf22892faaef26295e705965e9.pngImproved visual effects As we’ve mentioned before, another feature of the update is new visual effects for some player buildings. As such, your towers, gates and Town Hall are now illuminated by torches, adding warmth and coziness to the darkness of night. Additionally, Houses I, II and III now change their looks if they are affected by City Fountain’s special effect — easy to see where you need to build another one. {STEAM_CLAN_IMAGE}/37469956/8c7ca410aeb0df062ba065f70a7a459072f2af20.pngThese are the main features of The Deep Update — as always, the full list of the changes you can see under the cut. Waiting for your feedback! And by the way, together with developers of Kaiserpunk and Roman Triumph we’ve launched a new bundle, which provides an additional 15% discount! Check it out! Yours, the Door 407 dev team Update 1.0.1...
Medieval Fest has just started on Steam!Just before that, Medieval Machines Builder was fully released with a major update!Now it is on a big sale as part of the Medieval Fest: Watch the release trailer to know more: Remember, you can get Medieval Machines Builder at a lower price in a bundle.Have fun playing medieval fans!
SimplePlanes 2 is now releasing April 23rdAfter we announced that we're releasing on April 28th we had kind of an awkward realization that s&box, a spiritual successor to Garry's Mod, was also releasing on the 28th. This is good news for all manner of sandbox game players, but given that SP2 is itself a sandbox game and therefore the two games have an overlapping target audience, we're worried launching on the same day as them could throw a wrench in our marketing efforts for release considering our smaller following.So! After some deliberation, we decided you all will get to play the game early! So I guess that means we're... reverse delaying the game? Weird.Anyway, that's only three days from now as of writing this. April 23rd, at 12:00 PM CT.We'll see you there :)
The Gates of Tidehaven are Now Open!The big day has finally arrived! The gates of Tidehaven are officially open for business.As our Early Access journey begins today, those of you who played the demo are in for some massive surprises and brand-new features. If you’re stepping into the world of Tidehaven for the very first time—welcome! We hope what you see here gets your gears turning and your tankards foaming.First, let’s take a look at our Roadmap to see what’s coming as we pave the way from Early Access to the 1.0 release:The RoadmapFrom day one, we’ll be closely following your feedback to address any issues as quickly as possible. We are committed to perfecting the game's balance, UI, and Quality of Life (QoL) improvements based on your input.Our first week and first month patch will focus on fixing potential bugs and introducing new items we’ve been itching to add. Expect a few hotfixes in the coming days as we squash any critical day-one bugs. If you spot anything out of the ordinary, don't hesitate to shout it out on our Steam Community page or hop into our Discord. We’ll be watching every single thread.What’s Brewing in the Future?Our to-do list is long, and we’re aiming for a level of detail and creativity that we think you're going to love. Here’s a glimpse of what's on the horizon:Mining Evolution: What you see now is just a basic prototype. We’re going to turn mining into a standalone joy for the idle-game enthusiasts out there.High Stakes & Mini-games: For those who love to double their gold (or lose it all!), new gambling games are coming. We’re also adding outdoor mini-games that offer unique gifts and buffs.Weather & World Dynamics: We’re already working on dynamic weather transitions. Rain or shine, the town will react, and your buildings will gain new features, from detailed repairs to full-scale customization.The Ultimate Inn: If you’re the type who spends hours on decoration just to show off your tavern to your friends, every major patch will hav...
Hello everyone! First of all, we wanted to say thank you for the love and messages we have received from all of you! We put a lot of care into this game, so it's great seeing that you feel that too
Hi, I made a small patch to thank all the new people who are here because of the Earth Appreciation Festival.Changelog:Improvement to object and part removalYou now get 100% of the value of a part or object backFixed spelling error in cricket food card (circket)
Hey everyone, We’re back with more BALL x PIT, as we confirm that our second free update, The Shadow Update, will be released next Monday, April 27! Time starts to bend in this update, with some new ball evolutions that freeze it and warp it entirely. Expect your runs to get a little more chaotic as we introduce some new balls, passives, and characters alongside the addition of a new building all detailed below! 2 new charactersThe Tunneller is a scrappy miner whose shots don’t stop at the edge; they wrap around the screen and come back in from the other side, making just about every angle fair game.The Tiptoer is a fragile but deadly ninja who stays undetected by enemies at close range at the cost of lower health and damage.11 New BallsVenom stacks up with each hit, slowing targets and chipping away at them until enough buildup finally locks them in place with paralysis.Time leans into area control, dropping a timesnare that freezes enemies caught in its range.Erosion cuts straight through foes, with each hit shaving off a percentage of their current health, making it incredibly nasty against tougher targets.Time Bomb adds a bit of delayed chaos, planting an explosive that goes off after a short wait.Timestop does exactly what it sounds like, freezing absolutely everything on the field for a few seconds before going on cooldown.Warp keeps things unpredictable, blinking to a random spot on the field upon every enemy hit while ramping up speed as it goes.Sniper shots cut straight through enemies but burn out the moment they hit a wall or loop back, trading longevity for a boosted critical chance that rewards precise enemy line ups.Heart Swallower gives each hit a certain chance to drain a bit of life and heal you for one while also weakening the target’s attack by a percentage, but remember each enemy can only be drained once. Plus a few more that we won’t spoil just yet... 4 New PassivesFull Metal Rapier thrives on chaos with each ball scaling its damage based on ho...
This April 20, 2026 update focuses on the new military system, district editing, and a rebuilt Workshop upload flow. Military system and military editor: Added a full military unit system. Unit types now affect recruitment tendencies, combat modifiers, land movement speed, and army icons on the map. The default set currently includes Infantry, Archer, Shield, Cavalry, and Elite. Different units now perform differently in recruitment, attack, and defense depending on terrain. States can inherit military units from their culture or switch to a custom state-specific setup. Cultures can also use the default set or their own custom unit setup. Added a new military editor in both the State panel and the Culture panel. You can now edit unit names, multilingual translations, base combat strength, recruitment weight, land speed, icon scale, and terrain modifiers for recruitment, attack, and defense. Unit icons support built-in bindings, custom imported images, and optional state-color tinting. Military setups can be exported as local military packages and imported from local mods, the Workshop, or other culture setups. These settings are now used by normal recruitment, emergency mobilization, combat calculations, and army icon display. District editing: Added a new district layer that lets you group multiple provinces into a single district. Districts currently do not have any gameplay mechanics. For now they are mainly used for drawing and organizing the map. You can auto-generate districts, manually create or delete them, rename them, add multilingual translations, and edit their colors. Added district painting tools so provinces can be assigned to or removed from a district directly on the map. The district info panel now shows province count, total population, center province, and the dominant culture, religion, and family inside the district. District borders, labels, and color display are now integrated into the map view, with better adjacent-color separation. District...
Build Your City StateCity States: Medieval puts you in command of a single large city, guiding it toward dominance not just through war or expansion, but through vast trade networks and diplomacy. And with great wealth comes the ability to raise powerful mercenary armies and defend your city state against enormously powerful kingdoms that look upon your coffers with jealousy.Trade, Politics, and SurvivalBalance prosperity and survival in a world of shifting alliances, rival lords, and looming conflict. Build up production chains, secure valuable resources, and establish trade to strengthen your position. Defend your lands in real-time battles, command your forces in sieges and open warfare, and navigate the political struggles that define the medieval age.Real-Time Warfare on a Medieval ScaleWhen conflict comes, it comes in force. City States: Medieval features large-scale real-time battles, sieges, and city defense, where your planning on the world map carries directly into war. Raise armies, defend your lands, assault enemy strongholds, and fight for survival in a world where power is never secure for long. Military force matters - but so does preparation, economy, and timing.A Living Story-Driven SandboxAt the heart of City States: Medieval is a grounded medieval sandbox shaped by your choices. Story-driven events, hero-led missions, and evolving campaigns give structure and flavor to the world, while still letting you forge your own path.You can focus on trade, expansion, diplomacy, warfare, or a balance of all four. Every campaign becomes its own story, shaped by the cities you build, the alliances you keep, and the enemies you make.The Path AheadOver the coming months, I`ll be continuing to expand the game with frequent updates. That means more content, more campaign depth, more historical events, more polish, and more variety between nations and regions.A lot of focus will go into making each faction feel more distinct in how it looks, plays, and develops - w...
Verse VR Nominated for Best VR at the Canadian Game Awards!🏆 When we set out to build Verse VR, we wanted to create something truly unique in the VR space: a place to slow down, explore breathtaking environments, and connect with the art, poetry, and music of diverse cultures from around the world. 🌍✨Crucially, we wanted these stories to be made with creators from those communities, not just inspired by them. This nomination is a recognition of that collaborative spirit and the hard work of our entire team.A huge thank you to the Canadian Game Awards for this honor, and to our incredible collaborators. If you haven’t experienced Verse VR yet, there’s no better time than now. Let’s dive in!
Minor fixes and improvements have been made to improve the overall game experience.
We have updated the code-level patch, which has fundamentally resolved most of the white screen and freeze issues. If you still encounter white screen and freeze problems after updating to version \, please leave a message in this announcement, describing where in the game process you got stuck. Correct the visual representation of the prayer board not rising high enough. Correct the known misspelled characters. Fix the issue where the special storylines of associated characters cannot be triggered. Bilingual updates in sync.
Support for the German language has been added. The interface is now available in German.
- the scaling system now detects fullscreen mode and utilizes the actual Windows screen resolution. It works for every resolution—from 1024x600 (0.35 scale) to 4K (1.5 scale)—while maintaining the aspect ratio.
Hey there folks- The latest public build includes significant balance updates and starter-city adjustments for a number of campaign missions, and also a substantial re-balancing of the tax system (low-level housing now gives much less in tax, so you'll need to lean more on exports in the early game.) You can check out the changes log in the menu-screen for full details- bunch of other minor improvements and fixes have gone in. Thanks, PG
CONTENTS Cherry Blossom Event Creator Collaboration Stats And Resources Multiplier Events Improvements and Fixes CHERRY BLOSSOM EVENTCherry blossoms have begun to fall across Washington D.C., but this isn’t just a change in scenery. From April 21 to May 12, the city shifts with the season. Decorations appear across familiar streets and hidden corners, and a new atmosphere takes over the map, with a few surprises waiting for those who look closer. All players who log in during the event will receive the Rising Sun Headgear. The event is active for all level 40 players with seasonal progression unlocked. KITSUNEBI AMBUSHES Exploring the streets won’t stay quiet for long. Roughly every 10 minutes, squads of five Kitsunebi Named Enemies, a splinter group of the Outcasts, will track you down and engage. Unlike standard patrols, they fight differently and have a few unique traits: Shared Health Link means damage dealt to one enemy is spread across the group. Their tech isn’t fully stable, occasional malfunctions will shock individual enemies and break the link. When that happens, that’s your window to isolate and take them out. THE RONIN ARRIVE Stay in the fight long enough, and something stronger answers back. After defeating enough Kitsunebi, the Ronin will appear. You’ll get a prompt to call for backup, and it’s there for a reason. When they arrive, the world shifts. Dark blue petals fall, the audio changes, and the encounter begins. Solo Agents will face one Ronin. Groups will be dealing with both Fox Ronin and Red Ronin at the same time. They’re more deliberate, more resilient, and equipped to sustain themselves in longer fights. Take them down, and you’ll earn Event Keys, along with unique Skill VFX skins tied to each boss: Fox Ronin – Drone, Turret. Red Ronin – Hive, Seeker Mine. Higher difficulties increase their chances to drop Event Keys. EXPLORATIONNot everything is trying to kill you, some thigs are worth slowing down for. Cherry blossom decorations are scatt...
Optimization Patch Notes Are Live | Eyes of War This optimization patch delivers major performance and stability gains across memory usage, rendering, multiplayer sync, map systems, and core game mode reliability. Performance and Memory Optimization This update includes a full technical optimization pass focused on smooth large-scale battles and lower hardware requirements. • VRAM usage reduced from 12GB to 3GB • RAM usage reduced from 2.5 GB to 1.5GB • Draw call refactoring improves FPS by 15 to 20 percent in 500 plus unit engagements • UI sprite packing and trail optimization reduce GPU overhead • Multi-threaded job system moves cloth and cape physics to worker threads • LOD optimization and shader pre-caching reduce combat micro-stutters • Target distribution and wall construction systems now stutter less • DLSS upscaling method stability issues got fixed! Network and Multiplayer Fixes Multiplayer reliability has been improved through backend and sync-level changes. • Network backend updated for better stability and lower latency • Fixed cavalry desync where wall archers could slide during multiplayer matches • Horse and camel animation paths optimized to improve network performance Map and Environment Refinements Map-specific blockers, fog behavior, and visual artifact issues were addressed. • Fixed a critical Flatriver issue that blocked building placement • Resolved a persistent fog of war memory leak • Fixed fog visuals staying blue on specific maps • Corrected general fog of war logic errors • Fixed nature renderer activation in battle mode • Resolved North Castle flicker and reduced DLSS-related artifacts Game Modes and Stability Multiple game flow problems were fixed to improve long sessions and mode transitions. • Survival mode loading hangs significantly mitigated • Fixed collision issue where players could get stuck behind walls after a finisher • Corrected battle and arena logic errors during character selection • Tutorial loading stability improved to...
Almost a year ago, the game was released in Early Access. Since then, more than a thousand players helped us in finalizing it, improving along the way various elements such as UI, content, rules, AI and helping it working as it was initially intended, a great port of Carl Paradis’ masterpiece boardgame. We are pleased to announced that, today, the game is now in official release.Many thanks to all the players who supported us and interacted with our development team to reach this status.Of course, the game will continue to receive our greatest care and attention. Now, just play and enjoy!Cyril and the Avalon Team
Sudden Strike 5 Release Stream 📅April 23rd, at 5.00pm CEST To celebrate the release of Sudden Strike 5 on April 23rd, Gordon will explore some of the battlefields of World War II and give you a first impression of all the units available. Join Gordon fighting in the Vitebsk Offensive on the Eastern Front as well as in the final battle of the Ruhr Pocket.You can watch it directly here on Steam or on YouTube.
Hey Everyone,I`ve been getting a lot of questions about how City States: Medieval compares to our previous games - so let`s go over that.But first of all - there is a free demo available. Please try it and judge for yourself. It gives a much better sense of what City States: Medieval is doing differently than any written explanation can.And I have to mention that this is a passion project, with me handling most of the work and two others helping from time to time. It`s not profitable by any means and doesn`t even cover minimum wage. The goal is to improve and expand with each new title. The game is for players who spent countless hours with our previous games, or for players who are just discovering this one and these who don`t grow tired of Medieval history. Also, the majority (about 70%) of the game art is brand new in City States. For example, all of the buildings are new. New units as well. There are major improvements on the technical side - earlier games had their share of engine problems, and many of those have finally been addressed.Anywho - let`s take a look at some pretty pictures. We`ll be comparing a couple of locations from Medieval Kingdom Wars, Knights of the Crusades, and City States. World Map - FranceOkay, you got me—it’s almost exactly the same. I can barely spot four differences between these MKW, KotC and City States screenshots myself—showing the same location in the south of France. Medieval Kingdom WarsKnights of the CrusadesCity States: MedievalRTS - Muslim CityYes it`s an evaluation, not a revolution. As for the gameplay difference - please check the demo:)Medieval Kingdom WarsKnights of the CrusadesCity States: Medieval
"Halo" from Heaven Headquarters 🪽 We have a special collaboration announcement today!🔮 A short, quirky pixel-art incremental game about CULTISTS and DUCKS...🪽 A short, quirky pixel-art incremental game about ANGELS and PIZZA...Bring them both together for TWICE the worker placement, exploration, artifacts, automation, relaxation, and of course: silly jokes!All Hail the Orb is an incremental game about devout cultists powering a mysterious orb. Increase your automation as their devotion builds, and collect adorable ducks to power your way through the depths of the dungeon!Angel Clicker is an incremental game about an angel determined to win the Annual Soul-Catching Contest against Hell. Experience intertwining resource systems as more and more buildings join the fields of Heaven. Create valuable artifacts, grow gifts to refine your workers, travel to a Deep Space skill tree, and more!Please enjoy this special discount. And thank you as always for your support!Ducks!!!Tonic & Ikiru
New: More stone is generated on maps (new games only) New: Build UI now highlights build options based on the players progress New: Reduced the blocking margin around beaches - you can build closer to the sea now and your units can dip their toes in the sea Fix: Removed startup sound Fix: Moved explosion sfx to the background channel Fix: Left-clicking on the minimap did de-select units Fix: Olive trees and some cows were visible through the FOW Fix: Available carrier counter was incorrect on clients Fix: The counter was incorrect after loading a game