Official Version V1.0.112 Update LogAdded floor reset function for the Heavenly Demon Realm in Sect Trials.Added the Inner Demon Tribulation to Sect Trials (unlocked after reaching Immortal or Transcendent Realm).Added a reminder for players upon first reaching the Immortal Realm.
* Dry streak tracking froze during the transition to tracking additional egg rarities, and some data may have been lost. * Tracking should now be fully implemented and working properly moving forward. * In the rare chance that you experienced critical Pet Luck data loss, please contact me in Discord, comment on this post, or post in the Community Hub with a recovery request. https://discord.gg/x4jdhwyAFk
优化调整:1.灵兽的被动技能【初阶·地衣/中阶·地衣】的文本优化2.装备附加技能【断肠击】的调整:原本:Lv.1-造成伤害时,20%几率使目标获得1点\Lv.2-造成伤害时,40%几率使目标获得1点\Lv.3-造成伤害时,60%几率使目标获得1点\现在:Lv.1-造成伤害时,30%几率使目标获得1点\Lv.2-造成伤害时,60%几率使目标获得1点\Lv.3-造成伤害时,100%几率使目标获得1点\3.装备附加技能【附毒击】的调整:原本:Lv.1-造成伤害时,10%几率使目标获得\Lv.2-造成伤害时,20%几率使目标获得\Lv.3-造成伤害时,30%几率使目标获得\现在:Lv.1-造成伤害时,15%几率使目标获得\Lv.2-造成伤害时,30%几率使目标获得\Lv.3-造成伤害时,50%几率使目标获得\4.装备附加技能【诅咒击】的调整:原本:Lv.1-造成伤害时,20%几率使目标获得1点\Lv.2-造成伤害时,40%几率使目标获得1点\Lv.3-造成伤害时,60%几率使目标获得1点\现在:Lv.1-造成伤害时,30%几率使目标获得1点\Lv.2-造成伤害时,60%几率使目标获得1点\Lv.3-造成伤害时,100%几率使目标获得1点\5.装备附加技能【满气体伤】的调整:原本:Lv.1-造成伤害时,如果自身真气已满,35%几率自身体伤加成+3%Lv.2-造成伤害时,如果自身真气已满,70%几率自身体伤加成+3%Lv.3-造成伤害时,如果自身真气已满,100%几率自身体伤加成+3%现在:Lv.1-造成伤害时,如果自身真气已满,自身体伤加成+6%Lv.2-造造成伤害时,如果自身真气已满,自身体伤加成+9%Lv.3-造成伤害时,如果自身真气已满,自身体伤加成+12%6.装备附加技能【满气仙伤】的调整:原本:Lv.1-造成伤害时,如果自身真气已满,35%几率自身仙伤加成+3%Lv.2-造成伤害时,如果自身真气已满,70%几率自身仙伤加成+3%Lv.3-造成伤害时,如果自身真气已满,100%几率自身仙伤加成+3%现在:Lv.1-造成伤害时,如果自身真气已满,自身仙伤加成+6%Lv.2-造造成伤害时,如果自身真气已满,自身仙伤加成+9%Lv.3-造成伤害时,如果自身真气已满,自身仙伤加成+12%7.装备附加技能【满气暴击】的调整:原本:Lv.1-造成伤害时,如果自身真气已满,暴击值+4Lv.2-造成伤害时,如果自身真气已满,暴击值+8Lv.3-造成伤害时,如果自身真气已满,暴击值+12现在:Lv.1-造成伤害时,如果自身真气已满,暴击值+30Lv.2-造成伤害时,如果自身真气已满,暴击值+60Lv.3-造成伤害时,如果自身真气已满,暴击值+90Bug修复:1.修复了秽腐太岁小头像缺失的Bug
Hello Looters! Today’s update is a small one, where we fixed a couple of community-reported bugs. Hunt reroll purchases now work more intuitively, multiple gem drop achievements can once again be acquired, along with a few other small fixes and improvements. Thank you for your bug reports! And as always, Happy Grinding!
Season tooltips now display how many trees have been chopped during the current season. Added a visible timer/indicator showing when the next lightning strike will occur. Updated and clarified several lightning prestige descriptions and related texts for better readability.
A small hotfix is live for a few incorrect dungeon boss chest rewards. Some rare slots were pointing to the wrong items, so those rewards have been corrected. Bug Fixes Echoing Hollow Boss Chest - The rare reward now correctly drops Enchanted Ocean Marble instead of Fracturewood Log. Foundry Depths Boss Chest - The rare reward now correctly drops Arcanium Ingot instead of Aetherite Ingot. Shattered Rift Boss Chest - The rare reward now correctly drops Voltite Ingot instead of Void Fragment. Thanks for playing, and thanks to everyone who reported issues! -- Visseron Games
- Fixed Go West popup visual bug, which showed {0} if you didn't have enough pioneers.
A quick hotfix for two gem-related bugs. If you've been using the Alteration or Inscription systems on your gems, this one is for you. Bug Fixes Socketed altered/inscribed gems were being deleted on every load. If you altered or inscribed a gem and socketed it into a ring or amulet slot, reloading the game would silently remove it, leaving the socket empty with no explanation. This has been fixed. Socketed gems now correctly persist across sessions. The "Cut Gem" inventory filter tab was always empty. Even with cut gems in your inventory. This affected all cut gems, including altered and inscribed copies. They now appear correctly in the Cut Gem tab. A Note on Lost Gems Unfortunately, gems that were already deleted by the first bug cannot be automatically restored because the data was removed from your save on load. Going forward, any gems you socket will persist correctly. Sorry for the inconvenience. Feedback Welcome, Always If you run into any issues or want to share suggestions, you can reach me here: Discord - more closely monitored and the fastest way to reach the developer Steam Discussions Thanks for playing, and thanks to everyone who reported issues! -- Visseron Games
・Fixed an issue where machine click selection or drag movement could stop working when UI hover state interfered with world input. ・Fixed Shaper recipes not registering their items correctly as known items. ・Updated the Packer description to explain that Cardboard must be supplied through the light blue AUX Input Port. ・Fixed missing localization for Void Beacon info, save slot overwrite confirmation, and some settings text. ・Cleaned up English terminology where “Node” and “Relay” were mixed inconsistently. ・Adjusted the colors of Coal, Oil, Tires, and resource tiles to improve visibility.
Pet Luck Transparency & Bug Fixes | v2.4.30 Community Button v2.4.30 is now live! You asked for better readability on the Pet Luck panel, so here it is. The Pet Luck display is now less transparent, making it easier to read. A full visual rework of this display panel is still planned, but for now this quick transparency change should help a lot. Pet Luck Display Improvements Reduced Pet Luck panel transparency for better readability Fixed Pet Luck hit/miss tracking A full Pet Luck display panel rework is planned for a future update Daily Challenge Rewards Buffed Daily challenge rewards have been buffed! Consumable potion rewards now give 3x each. An additional Egg Catalyst is now awarded at 15 daily challenges completed, on top of the final catalyst reward. Total Daily Rewards Players can now earn: 3 Player EXP Potions 3 Hatch Speed Potions 3 Pet Luck Potions 2 Egg Catalysts Daily challenges are now selected from 30 random challenges each day to help keep things fresh. Daily Skip Tickets I am looking into Daily Skip Tickets as a potential new item to add to the game. These would let players skip or replace certain daily challenges. Drop your feedback in the comments and let me know what you think! Thank you for the feedback, bug reports, and support. Keep clicking.
A fresh batch of fixes and quality-of-life improvements is live. Several of these came directly from player reports, so thank you for keeping the feedback coming! Forge Auto-Feed - Per Fuel Type The most-requested Forge improvement is now live. Previously, the Auto-Feed checkbox would load all available fuel types into the Forge automatically, which meant Charcoal could get burned up even when you had Coke sitting right there. Now each fuel type has its own Auto-Feed checkbox directly in the fuel row. Charcoal, Coke, and Imbued Coke can each be toggled independently. Want to auto-feed Coke only and save your Charcoal for something else? Now you can. Your existing saves are automatically converted. If Auto-Feed was on, all three fuels stay enabled. No action needed. Bug Fixes Alteration toasts - The Alteration system was incorrectly showing a "Rare Drop!" notification every time an alteration succeeded. Successful alterations are now silent. Check the Alteration panel directly to see your stat progress. A warning notification still fires when an item hits its maximum alteration attempts and the task stops. Phials of Precision - Use button - Lesser, Greater, and Void Phials of Precision were showing a "Use" button in the inventory and Favorites bar. These are Alteration reagents consumed by the Alteration system automatically. They were never meant to be used directly. The Use button is now correctly hidden for all three. Boss Chests in open-world combat - Boss Chests could occasionally appear as possible drops in regular open-world combat zones. Boss Chests are dungeon-exclusive rewards and will no longer appear in the open-world loot table or "Possible Drops" tooltip. Offline dungeon freeze on unseen boss - Going offline while inside a dungeon just before encountering a boss for the first time, before dismissing the intro dialog, would permanently freeze that dungeon run. The dialog is now auto-dismissed during offline progress and still plays the first time you fig...
Ladies and gentlemen, friendly: Expansion and offline optimization update of Wanjie Walker gameplay This update continues to revolve around the independent mode 'Wanjie Walker'. We have taken a step forward in dungeon advancement, equipment growth, suit style, and combat restraint, making AFK travel no longer just about leveling up, but with clearer construction goals, stage challenges, and long-term pursuits. This update contains a lot of content, and the following is a detailed explanation. Zero, important parts are placed at the front 1. Fix the issue of abnormal map levels in some areas 2. Improve the explosion rate of high-quality equipment 3. BOSS has a chance to drop the boss's treasure chest, and there is a higher chance of high-quality equipment appearing. The treasure box will be placed in the material backpack, please open it yourself. To celebrate the launch of this feature, 10 BOSS chests will be automatically distributed to all players, and the chests will be distributed according to your progress in opening the game 4. Backpack adds one click equipment function 1、 Redo the copy advancement method The dungeon unlocking method of Wanjie Walker has been adjusted from "level checkpoint" to "dungeon progress+guarding boss". Now when players travel through the current instance, they will see the progress of the instance in the middle combat area. Killing enemies will advance the progress, and once the total number of kills reaches the required level, the defending boss of the current instance will be summoned. New replica rules: -Each instance needs to kill a total of 100 enemies in order to summon the defending boss. -After defeating the defending boss, the next instance will be unlocked. -Removed the restriction of unlocking dungeons solely based on character level. -Guardian bosses have higher attributes, resistance, and combat intensity. -Guarding the boss's drop yields higher returns and is more suitable as a stage goal. -If the challenge to defend the...
Official Version V1.0.111 Update LogOptimized the unlocking values for Agile Spirit Mark Seals; they are no longer only unlockable by Immortals.Optimized the prompt for Ancient Spirit Mark Equipment: prompt on first acquisition only, with no subsequent reminders that Ancient Spirit Marks can be reforged and tempered.Fixed an issue where the "Sudden Epiphany" mechanic could cause the Reincarnation Tower Trial to freeze.Added the Heavenly Demon Realm (100 floors) to the Sect Trial. Heavenly Demons feature extremely high evasion; it is recommended to boost Divine Consciousness for clearance. Killing them rewards Sect Contribution Points.
Bug Fixes | v2.4.25 A small bug fix update is now live for Community Button. Fixes + Improvements * Fixed daily challenges not refreshing correctly or showing inaccurate values * Improved boost purchase request handling * Players should no longer experience boost purchases reverting after redemption * Fixed a layering issue between the Pet Luck / Roll Info panel and the Active Clickers list Thank you for reporting issues and helping improve the game. Keep clicking. Coming Soon: Buy All Option for boosts - I understand this update may make purchases feel slow. A way to deal with this is coming :)
Steam Cloud Save Notice 🦆☁️I’m preparing to enable Steam Cloud Save support for Hello Duck.If you only play on one PC, you don’t need to do anything. Your current local save should continue working normally.If you play on multiple PCs, please open the PC that has your latest save first, then close the game and wait for Steam to finish syncing before opening the game on another PC.If your save looks wrong on a second PC, please close the game without playing further. Then go back to the PC with your correct save, open the game once, close it, and let Steam sync.Thank you, and sorry for the small cloud chaos 🦆☁️
The in-game guide A new Guide button on the menu opens a full in-game reference. Skills tab shows every resource, recipe, and piece of gear for the selected skill, with their level requirements. Runecraft has its own breakpoint table so you can see exactly when each rune starts doubling and tripling. Right-click any skill icon to jump straight to its guide page. Monsters tab shows enemy stats and drop tables, sorted by combat level. Items you haven't looted yet show as "???" — the drop slot is there, you just don't know what fills it yet. Killing things should reveal them. Loadout hotkeys Number keys 1, 2, 3, 4 swap your gear preset mid-action — Skilling, Melee, Ranged, Magic by default. Pressing the hotkey instantly switches both your active skill and the gear loadout for that skill. Customize the bindings or turn the whole system off in the Equipment panel. Mid-fight gear swapping is now real. Switch from Melee to Ranged to Magic against the Abyssal Lord without opening a single menu. Equipment panel redesign The panel is wider and shorter. Available Gear renders as an icon grid instead of a stacked text list — every gear icon visible at a glance, click to equip, hover for bonuses and level requirements. Consumable and Auto-eat sit side by side. The loadout hotkey config tucks into the bottom in a compact two-by-two grid. Combo XP and drop text The floating XP and drop text that streams off the character during a combo now escalates further as the combo grows. Old ceiling capped around 125 hits in a row. New ceiling kicks in around 575 hits and shows real chromatic chaos — color cycling, outlines, real heat. If you'd rather it stayed calm, Settings → Animation → "Fancy XP/Drop Combo Text" caps the effects at the old behavior. Tool wield-level requirements Tools now require the gathering-skill level that matches their smithing tier. Iron pickaxe needs Mining 15. Steel hatchet needs Woodcutting 30. Mithril rod needs Fishing 55. Rune tools all gate at level 80. Bronz...
Fixed the issue where the first two land skins could not be selected for purchase.
V0.13.1 -- May 24ItemsYou can now Share Items with friends! Right click on item in your inventory and select Share to generate a shareable Coupon Code. Finding an Item while Wandering now awards only Epic or higher items, given how infrequent it is The quality of items sold by the Merchant has generally been improved across the boardThe merchant will no longer leave if you fall asleep, but they will be annoyed!Game BalanceThe Lay on Hands skill (Paladin Level 20) has been reworked. It will no longer stun you upon use, but it will prevent the use of recovery skills for the following 10 turns. It consumes all of your Mana to restore all of your Health. The Let the Forest Prosper! skill (Ranger Level 90) now has a skill animation. It now lasts for 6 turns rather than indefinitely. Fixes & MiscSummoned Companions are now drawn more reliably during combat
Hey everyone, A batch of fixes and balance changes is live today. Since the last Steam release, v2.18.10, there have been five updates. Here is everything that changed. Bug Fixes Favorites dropdown - HP restore potions now have a Use button Healing Draughts and other HP restore potions can be favorited, but clicking the star added them to your Favorites panel with no way to actually use them. They now show a Use button like food and buff potions do. Dungeon shrine buffs - healing now reaches the new HP cap Shrine buffs that raise your maximum HP, such as Empath's Blessing or Guardian's Blessing, now let you heal up to the new higher HP cap during a run. Before this fix, your heals were still capped at your pre-buff maximum, making the extra HP effectively unreachable. Crafting no longer bypasses altered and inscribed items If the only copy of a required crafting material in your inventory was an altered or inscribed version, the task could sometimes proceed anyway without consuming it. Altered and inscribed items are now correctly excluded from the material check, so those items are protected from being used as crafting fuel. Quest follow-ups now wait before appearing Follow-up quests from Mira the Alchemist and Aldric Thornmane were appearing immediately after completing the previous quest in the chain, before you had a chance to actually use the feature or raise any animals. Each follow-up now waits a short time before checking in. Balance Changes Dungeon HP no longer restores on entry Entering a dungeon no longer tops you up to full health. You now carry your current HP into the run. Managing your health between fights and dungeon entries is now part of the strategy, so bring food. Construction recipe standardization Carpentry and Masonry material costs have been leveled out across all tiers. Carpentry: Wall sections now consistently require 8 planks at every tier. Four mid-game tiers, Ironbark, Aetherbloom, Lumina, and Arclight, previously only cost 6 planks, ma...
A heartbeat was added to the WebSocket client to prevent zombie connections. This could cause you to be in a half-connected state and could potentially cause issues with buying Time Skips, Happy Hour Bells, and Loti. If you have any issues, please let me know!
Fixed some minor spelling mistakes fixed some issues with the Lolligator achievement
This update expands the Z-Virus module with two new mutant gene fragments: Niter Zombie and Fire-Resistant Zombie. The brand-new mechanics enrich fire combat and monster assault systems, bringing more unpredictable battles and strategic depth. Detailed updates are as follows.1. New Gene Fragment: Niter ZombieName: Niter ZombieMutation Principle: Z-Virus is modified via gene editing, enabling zombies to synthesize potassium nitrate crystals inside their bodies. They possess highly flammable constitutions that trigger burning damage bonus when struck.Scaling Effects by LevelLevel 1: 1% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 2: 2% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 3: 3% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 4: 4% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Level 5: 5% chance to ignite the zombie on hit. Ignited targets take an additional 800% damage.Mechanic Introduction: This is a vulnerability-type mutant gene. The flammable crystal trait allows massive bonus damage upon ignition. It serves as an effective breakthrough for players to defeat powerful enemies and eliminate foes swiftly.2. New Gene Fragment: Fire-Resistant ZombieName: Fire-Resistant ZombieMutation Principle: Z-Virus genes are restructured to grant zombies fire tolerance. It greatly reduces suppression from fire damage and ignition effects, countering fire-based builds effectively.Scaling Effects by LevelLevel 1: 20% chance to fully resist ignition.Level 2: 40% chance to fully resist ignition.Level 3: 60% chance to fully resist ignition.Level 4: 80% chance to fully resist ignition.Level 5: 100% ignition resistance, completely immune to burning effects.Mechanic Introduction: This mutant gene counters fire damage. Max-level zombies are fully protected from ignition. Players may freely weigh and choose their preferr...
Version: 1.1.18(For multiplayer to work correctly, you must be on the latest version!) Hello everyone,With this fairly large update, we want to celebrate spring together with all of you while also introducing more quality-of-life features requested by the community. 🌸 SPRING UPDATE 2026 Additions and Changes:New Locations:Train Compartment (2 Player non-customizable)Co-Working Space (8 Player non-customizable)Item Unlocks:Added 40 Spring-themed items claimable in the new presents tabRemoved "Next unlock" countdown and replaced it with a fixed dateCharacter Customization:Added accessories and beards (accessible via the numbered menu next to the hair color options)Added two new hairstylesWidget Mode:Many of you asked for a Widget Mode so you could keep your timer and active session visible while working or studying. You can now activate Widget Mode through the new icon above the clock in the bottom right corner. It can even be combined with the new “Always On Top” option to keep it visible above all other windows. Please note that Widget Mode is designed to support your active session and is not intended to replace the full Virtual Cottage 2 experience.Multiplayer:Café can now be exited through the Cottage SelectionCafés now have randomized names!You can now switch seats in the CaféHover over a friend to see their current session (for privacy reasons, this is OFF by default and needs to be turned on in the settings. It's disabled for the Café!)Pets are being synced now, which means you'll see the host's pets, not your own, when visiting othersMusic:FLAC support addedAdded two new free tracks ("Climb" & "Talk") by the talented DreemeJournal: Checked tasks now appear in the JournalSettings:Added an option to toggle the GhostAdded Widget Mode resolutionsAdded Share the current session with other playersAdded To-Do-List visibility toggleAdded Train Compartment Animation toggleRemoved "Fullscreen" toggle and replaced it with an icon in the bottom right corner, just above t...
🏴☠️ Season 1 ends on 28 May 2026. The Season 1 exclusive items will no longer be obtainable after that date. Season 2 begins on 28 May 2026, right when Season 1 ends. New exclusive items are now available to collect! Complete UI overhaul.
If you haven't already please leave me a Steam review, it really helps me a lot!Reminder that Beta Builds are not final!⚠️⚠️⚠️!!!IMPORTANT READ!!!⚠️⚠️⚠️It is recommended that you make a new savefile If you choose to join Public Beta, but if you join with an existing savefile, do not try to use that savefile on the Stable version, it may get corrupted.Backup your savefiles, by going to %appdata%/Godot/app_userdata/MR FARMBOY/game_dataPublic Beta can be accessed by going to your Library → right-click the game → Properties → Betas → Public Beta.V1.0.9 - Public BetaAdded Character Stats & Inventory.Window displaying your Farm Stats,Window Displaying your Inventory,Press B to Open.Unique Buildings Rework(Blacksmith, Inn and Temple)Added Mini Skill Tree, which lets you unlock and activate buffs.Toggle between the Buffs up to 6.Active Buffs has an Upkeep attached to them.Player House(Goodbye Horse Stable)Horse Stable has been replaced with Player House.(Developer Note: Previously consumed fruits are returned to your Inventory.)Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades.Toggle between the different upgrades.Workers ReworksWork Capacity is no longer RNG.(Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.)Gatherer ReworkWorking behavior changed from House > Plot > Warehouse > House to House > (Plot ⟳ Warehouse).This change will make it in line with the Farmers.Carrier ReworkWorking behavior changed from House > Warehouse > Market > House to House > (Warehouse ⟳ Market).Ranchers ReworkWorking behavior changed from House > Warehouse > Coop/Barn/Animals > House to House > (Warehouse ⟳ Coop/Barn/Animals).Foresters & Miners ReworkWorking behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse).Weighted System for Forester/Miner/Carrier/Rancher Feeder(Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one...