Game Updates

Patch notes and dev posts · 14,227 Steam updates
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
29 days ago · SQRT Games

Passive Gold Income

Passive currency generation through selling knowledge at hubs has been added to the game.Collect knowledge and sell it to a merchant:• Uncommon Knowledge — reward: 100 coins• Valuable Knowledge — reward: 1,000 coins• Anomalous Knowledge — reward: 10,000 coinsKnowledge can be obtained at the camp, in the library, or with the Lucard Journal.To sell knowledge, sail to the nearest hub and find a merchant there.
万词破 - 单词女友
万词破 - 单词女友
29 days ago · 157134335

江雨涵篇甜蜜剧情更新完结 + 今年开发计划

老铁们! 经过一个多月高强度连轴开发,【江雨涵篇‑甜蜜时刻剧情】昨晚正式完结啦游戏上线以来,我们收到了大量玩家的反馈和建议,综合权衡之后,我们决定:把玩家的需求放在更优先的位置, 稍微调整开发节奏:先集中落地大家呼声很高的优化与新内容,李甜的剧情连载就要稍稍往后挪一挪。 一、本月开发任务 1. 上线一套林霏霏女仆装(生日限定) 2. 优化背包空间(预计加入多背包系统,可以用金币解锁) 3. 强化战士职业与战斗玩法(预计上线武器词条系统) 4. 优化部分学习功能,例如支持主动删除自选单词 二、李甜剧情开发计划 受上面安排的影响,预计9 月底或 10 月才会开启连载模式。 三、李甜剧情更新完成之后的开发重心 1. 全力投入创意工坊的开发,让更多玩家可以参与内容创作 2. 如果时间允许,还会继续扩充战斗角色、敌人种类、打工小游戏、多样化的学习方式等等。 感谢各位一直以来的耐心和建议。 我们致力于长时间持续投入,将《万词破-单词女友》开发成一款无懈可击的单词学习型游戏。 期待您能和我们一起见证她的成长!
BitCraft Online
BitCraft Online
29 days ago · ClockworkMinch

Scheduled Maintenance + Uncharted Regions Ending - Thursday, September 3rd, 2026

Scheduled Maintenance Delayed Till - Thursday September 3rd, 2026 Hello Everyone. Please note that BitCraft Online will be inaccessible during the upcoming scheduled maintenance, for the times below.We apologize for any inconvenience this may cause and appreciate your patience and understanding. Maintenance is expected to last for 1 Hour.*NOTE: This downtime will also bring the removal of the Uncharted Islands regions which you can read more about here to ensure you don't lose anything.Time & DateJST: Thursday, September 3rd, 2026 10:00 PMCEST: Thursday, September 3rd, 2026 3:00 PMBST: Thursday, September 3rd, 2026 2:00 PMPDT: Thursday, September 3rd, 2026 6:00 AMMaintenance Details: Bi-weekly update,Please note that the maintenance start time & completion time is subject to change. *
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
29 days ago · nitrocodondynamics

Week Two: Smarter Parties, New Conjuration, and a Demo on the Way

Week Two: Smarter Parties, New Conjuration, and a Demo on the WayWeek two has been enormous. The Loomsong Chronicle Idle has moved from launch fixes into major new systems, deeper party behavior, and the foundations of its next expansion. The game now stands at Build 0.752.Here is the very short version of what was accomplished:- **The party became dramatically smarter.** Movement, formations, role behavior, work sharing, hunting, revival, reserves, solo parties, pet and summon following, enemy steering, unexplored-area selection, congestion recovery, and expedition stability all received major improvements.- **Combat, loot, storage, and the Workshop were rebuilt and refined.** Bosses and hunts were rebalanced, expedition loot was corrected, consumables can stack cleanly, enchanting and disenchanting gained direct item handling, storage sorting became genuinely useful, and save/load reliability was strengthened.- **A ninth playable race and Conjuration arrived.** The Tavrani joined the roster alongside Tomes, Blood Orbs, new Traits and Masteries, summon-focused equipment, and fully animated Fire, Frost, and Lightning Elementals that move and fight beside their caster.- **Player Town began to open.** Seven recurring characters can now be discovered naturally in expeditions. Allan Grail's Barracks and June Dultche's Card Master introduce recruit upgrades, timed projects, and progression resets.- **The existing worlds received a major pass.** Roaming enemy groups and Guardian platforms were repaired, Greenveil's great causeway gained encounters and treasure, Glassmoon gained dry craters and connected roads, Cradle Drift and Asterhome received grounded farmland, and expedition and Pinnacle presentation was polished.## The Demo Is ComingThe Loomsong Chronicle Idle Demo has been submitted to Valve for review. It will include the complete opening progression through level 25, and it uses the same campaign format as the full game. If you continue into the full game, your ex...
Daily Botanica
Daily Botanica
29 days ago · Cyvana

Daily Botanica is out now

Hi everyone,Daily Botanica is finally out.I liked the idea of having a small plant quietly living on my desktop while I worked or played something else. That idea eventually became this game.You can plant a mystery seed, water it when you remember, and see what it grows into. Nothing dies while you’re away, and there’s no pressure to check in every day.The base game is free, so you can download it and give it a try.This is the first public release, and I’ll be watching the discussions and bug reports closely. If something feels confusing or doesn’t work as it should, please let me know.Thanks for taking a look. I hope it keeps you company.
Evitania Online - Idle RPG
Evitania Online - Idle RPG
29 days ago · neype

Guilds Update

Guilds Guilds are here: found your own, or browse a live catalogue of guilds that are recruiting right now and apply to the one you like. A guild grows with its members: shared progress raises the guild's level and opens up more of what it can offer. The guild week closes on a schedule, and a weekly chest pays out at the tier the guild reached, rewarding the members who were part of it. A guild shop trades in what the guild earns together, with rewards you cannot get anywhere else. A leaderboard shows where your guild stands once the week is closed. Your guild tag is drawn in the world under your nickname. Guilds open from the button on the main bar (it took the Shop button's place) or with G on PC. Pets New pet: the Monkeycopter unlockable through the guild shop's top reward. Social & Nameplates Offline friends now show their level and class, and "last seen" means the same thing in the friends list and in the guild. The nameplate moved under your character and gained a second line for the guild tag; overlapping plates dim each other. Multiplayer Stability Crowded rooms hold together much better: attack state is no longer broadcast on every single swing, which used to flood a busy room and make other players freeze or stutter. A device with a wrong clock no longer re-logs in on every request, which could leave a player without their cloud save. Quests & Tutorial The tutorial fairy no longer greets veterans every session by pointing them back at the starting boars, and the arrow no longer sticks to unrelated spots in later acts. Events & Rewards The summer event has ended - summer coins no longer drop. PC & Steam Windows builds are now code-signed, so Windows 11 stops blocking the game with "Failed to load il2cpp" - and it stays fixed across patches. Removed an analytics SDK that crashed on startup for players with older system libraries and slowly starved Windows of network sockets during long sessions.
Cauldron
Cauldron
29 days ago · PeterRegg

Announcing Cauldron: Haunted Harvest!

Hey Everyone!I wanted to officially announce that Cauldron: Haunted Harvest will be launching in Q1 2027! Thanks to all those who have been following development and who have helped playtest!To celebrate, Cauldron will be 67% off until September 9th! Haunted Harvest is a standalone spinoff set in the Cauldron universe. Instead of turn-based battles and party building, Haunted Harvest focuses on three deeply upgradeable minigames, a growing farm that never sleeps, and some really, really big numbers.Harvest three unique crops, buy some upgrades, and watch each game unfold. Haunted Harvest introduces a new Ascension mechanic that unlocks game-breaking upgrades to push your scores into the stratosphere. And with new offline progression, you can keep the rewards flowing while you step away to do your laundry.So if you're ready to jump back into more minigame madness, a wishlist would mean a lot!And as always, thanks for all the support!Pete
FEED THE AI
FEED THE AI
29 days ago · WeirdKidGames

1.0.1 Update with bug fixes and slight balance changes

First of all, thank you so much for all the downloads, reviews, comments, and feedback.I really didn’t expect this many people to play FEED THE AI, or for the reception to be this positive. I’ll probably write a separate post about all of that soon, hopefully when we hit 30,000 copies sold.I’m reading your reviews and suggestions, and I’m honestly surprised by how many of you are replaying the game to see all three paths. I really didn’t expect that. I actually added the Prestige system literally two weeks before launch, JUST IN CASE someone wanted to complete all three routes xDAnd on top of that, a lot of you are already asking for more content, so I’m slowly starting to think about what I could add next. If you have any suggestions, feel free to leave them in the comments! For now though, once all the launch stress and excitement finally wore off, I got horribly sick. So I’m limiting myself to the important quick fixes for the moment.I’m also only now slowly processing what actually happened with the game.But anyway...Changes in 1.0.1:Two players reported crashes. I still haven’t found the exact cause, even after checking their logs, so it looks like a weird edge case. I updated Unity, fixed a few startup warnings, and changed a couple of things that could potentially be related. Hopefully this helps. If not, I’ll keep digging.Improved the Japanese font and fixed missing/incorrect characters.Total Awareness now requires 7 active Vision Orbs instead of 10.Increased the overall spawn chance of Vision Orbs. A few of you mentioned that the Protector path feels harder than the others, so this should help a bit.Fixed a bug where choosing the Core Link Interval perk without buying the Core Link upgrade could make Core Link spawn every 3 seconds.Fixed a few other minor issues you probably didn’t even notice lolThanks again for all the support, and thanks for FEEDING THE AI! 🤖Once I recover a bit, I’ll start thinking more seriously about bigger content updates.
Stellar Odyssey
Stellar Odyssey
29 days ago · Stellar Odyssey Game

v1.1.1

Additions On lasers and probes the Exploring catalyst profile now covers Voyager expeditions too, so one set of cosmic dust catalysts counts for both. The tab reads "Exploring & Voyager", and catalysts already installed in the old Voyager profile will be merged into Exploring after the patch hits. The logs page has a new Activity tab with your whole log history, a free text search over the message and a filter by log type. The system menu in the galaxy map now shows the nearest starter system and its distance, and clicking it centers the map on it. The exploring header cards now show the engine cooldown, so you no longer have to open the galaxy map to check it. The multi-craft screen now shows a chip per XP bonus that applies, and the estimate counts six bonuses it was missing. Chat now has a limit on market links: 5 links per message, at most 3 of them listings, and 20 listing links per hour in Trade. The Trade input shows how much of the hourly budget you have left. Whispers keep the per message cap and have no hourly budget. The public API now returns the caller's squadron rank on /user. Bugfixes Fixed every countdown running on your own device clock, so a device with the wrong time no longer shifts every timer in the game. Fixed a battlefield protection timer that could keep counting on a tile that was no longer protected. Fixed the Date column not sorting in the logs page tables, which also open on the newest row now. Fixed the disabled Teleport button on the squadron space stations list always saying "Not enough credits" instead of naming the real reason. Fixed the teleport price shown on the galaxy map, which read the origin station's portal level instead of the destination's. Fixed an SOS on cooldown reporting itself as sent. Fixed the social card border disappearing after buying premium months. Fixed the buy button and the purchase window showing for profile backgrounds your squadron already owns. Fixed the first unit of a new material received from the mar...
Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026

Patch #2 - fps limiter, Center cursor, bugs....

fps limiter, default is 120you can show constols in main menu finalyYou can use the 'h' key to toggle between a cursor locked to the center and a free-moving one. Even when locked, you can use the right mouse button to move across the screen to interact with items, etc.For the people saying it's a Cruelty Squad copy, I added a toggle for a black-and-white filter so they can't say anything now... Nah, I'm just kidding there's nothing like that in there yet.Some bugs fixed:- Mirror's Edge map sliding section won't stop you mid-air.- The elevator in Level 5 no longer rotates the player. there's also an option to lock the player to the elevator so you don't fall off at high speeds.- Level 3A now requires 4 fast travels instead of 4 blackouts.- Level 3 has more arrows indicating where to go.- You can't now revive an enemy after throwing a snowball at them.
Plink by Pokerist
Plink by Pokerist
29 days ago · ichkg

New album season: Hobbies!

A brand-new 𝐀𝐥𝐛𝐮𝐦𝐬 𝐒𝐞𝐚𝐬𝐨𝐧 has arrived! Discover 𝐇𝐨𝐛𝐛𝐢𝐞𝐬 and start building your collection of cards inspired by fascinating historical treasures.Play your favourite games to earn card packs and keep collecting—the more you play, the closer you can get to uncovering rare cards and completing your album.𝐇𝐨𝐰 𝐭𝐨 𝐠𝐞𝐭 𝐩𝐚𝐜𝐤𝐬:There are several ways to expand your collection during the season: - Play games to earn card packs. - Check your Season Pass and Event Pass for special pack rewards. - Look out for limited-time offers. - Visit the in-game Shop for more ways to collect.𝐏𝐮𝐭 𝐝𝐮𝐩𝐥𝐢𝐜𝐚𝐭𝐞𝐬 𝐭𝐨 𝐰𝐨𝐫𝐤: Found a card you already own? No problem. Duplicate cards can be turned into points, bringing you closer to valuable rewards. Every pack can move your collection forward.𝐅𝐢𝐧𝐝 𝐭𝐡𝐞 𝐖𝐢𝐥𝐝𝐜𝐚𝐫𝐝:The ultimate card to look for is the legendary 𝐖𝐢𝐥𝐝𝐜𝐚𝐫𝐝. Use it as your trump card to fill a missing space in the History album and take another step toward completing your collection.Start collecting today, discover every card, and make your mark on the new 𝐇𝐨𝐛𝐛𝐢𝐞𝐬 𝐀𝐥𝐛𝐮𝐦𝐬 𝐒𝐞𝐚𝐬𝐨𝐧!
Gathera
Gathera
29 days ago · acatato

Small localization update + patch

Hello everyone!🐑We are releasing very small patch/update today, but keep in mind that we already started working on new biomes, filled with new content and mechanics that we are planning to release in upcoming month! As well as improvements to existing biomes, items and features! Patch note:Added ability to jumpAdded hotkey for opening Map: "M"Added Korean localizationSmall bug fixesThank you very much for playing the game and supporting us, it means so much for us!❤️Much love!!!
Guilds of Mountgate
Guilds of Mountgate
29 days ago · Dr. Asi

Guilds of Mountgate — Steam Early Access Launch

Guilds of Mountgate — Steam Early Access LaunchAfter a lot of waiting, refreshing Steamworks more often than I'd like to admit, and a few more grey hairs than originally planned, I can finally say it:Guilds of Mountgate is launching on Steam! 🎉The Steam review has officially been completed and the game is ready for release.Guilds of Mountgate will enter Steam Early Access on September 2, 2026 at 20:00 CEST.For players in North America, that's:2:00 PM EDT — US East Coast11:00 AM PDT — US West CoastSo yes — today is finally the day. 😄One Last Chance for the Founder's EditionUntil the Steam release at 20:00 CEST, the Founder Edition will remain available through the official Guilds of Mountgate website.Once the Steam Early Access version goes live, the Founder Edition will be permanently removed from sale.Founders will, of course, keep everything associated with the Founder's Edition, including their exclusive Founder and First Settler titles, Founder Star, custom name color and future Founder-specific cosmetic goodies.So if you've been thinking about becoming a Founder, these are officially the last few hours to do so.After that, the Founder chapter closes — and we finally move on to the next one.Early Access Supporters Won't Be Forgotten EitherThere's also something I originally planned to announce separately, but with the Steam release now happening today, this seems like the perfect place for it.Over the last few days, I've thought quite a bit about how Founder players are permanently recognized for supporting GoM before its Steam release.And I realized that the people supporting Guilds of Mountgate during Early Access deserve some recognition as well.Everyone who purchases Guilds of Mountgate during its Early Access period, before Version 1.0, will receive the exclusive legacy title:TrailblazerEarly Access supporters will also receive a small exclusive symbol that can be displayed alongside their name.And that doesn't necessarily have to be the end of it. As syste...
Fruitbearer
Fruitbearer
29 days ago · mangobitsstudios

We have a RELEASE DATE for 🍎💀 Fruitbearer 🍎💀

We’re excited to announce that 🍎💀 Fruitbearer 🍎💀 is officially launching on September 21st!Keep an eye out for a brand-new trailer closer to launch, along with a full reveal of new updates, features, and content.In the meantime:🎮 Try the demo⭐ Wishlist💬 Join our DiscordYou can also follow us on social media to stay updated.Thank you so much for your support, and we hope you enjoy the game! See you in the next update
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
29 days ago · deleonora_hs

Patch 9.1.1 is live!

What’s new: New Mercenary! Warrior Garret is available now on the Pirate ship.New Firestone logo.Changes: Added entrance animations for Regional Bosses.Temple of the Eternals now displays the total real time since your last Empowerment.You can now toggle active Buffs icons visibility in the adventure screen. You can find this toggle under Settings > Gameplay.Sigils of Prophecy Mini Event now unlocks at Player Level 60.World Domination event missions now last 5 minutes.Scarab's Game products can now also be purchased with Gems.Improved the Player Inspect screen and various other UI elements.Updated visuals for Arena of Kings’ background.Updated the visuals of Gold currency across the game. Fixes: Fixed authentication queue issues.Fixed Arcane Crystal Auto Mode wrongly showing that it consumed an extra Pickaxe sometimes.Fixed Chaos Rift God reset issues.Fixed Scarab's Game Pass rewards and milestone reset issues.Fixed a rare camera zoom issue during Regional Boss battles. Fixed some Gear achievements not being displayed.Fixed the Alchemist Experiment UI briefly displaying an incorrect attribute.Fixed issues with Guild Logs being removed.Fixed various notification issues. We want to thank everyone for reporting issues you encounter! Support: www.holydaygames.com/support/ Facebook: https://www.facebook.com/firestonegame Discord: https://discord.com/invite/StzRZmv For the full patch notes list visit: https://holydaygames.com/patchnotes/firestone-patch-notes/
Just Keep Fishing
Just Keep Fishing
29 days ago · Aarimous

Steam Deck Verified

Developer NotesHey there, we hope you're enjoying Just Keep Fishing as much as we enjoyed making it. I can’t even tell you how many times Thomas, Cory, and myself had a call devolve into uncontrolled laughter at some silly idea or watching one of us catch a show off how many rods we can cast at once. Frankly, we are blown away by how many fish you have caught and we can't thank you enough for playing our game! Please consider leaving a Steam review, it really helps indie devs like us a lot!It’s truly a joy for us to read your reviews, feedback and see content creators like Idle Cub or Otter Games play the game. We will continue to monitor feedback and ideas and if you have a good enough idea it just might make it into the game (but no promises!).As always, thank you for playing our game! Making video games is truly a dream come true for Thomas, Cory and myself and we can't thank you enough for playing our game. Just Keep Fishing!Andy (Aarimous) Steam Deck Verified!Just Keep Fishing is officially Steam Deck Verified!Please let us know in the Steam Discussion if you run into any bugs or have feedback for how we can make the Steam Deck/Controller support feel even better!
War of Genesis: Idle Loot
War of Genesis: Idle Loot
29 days ago · Newnormalsoft

[Notice] Early Access Launch Date Confirmed — September 10

Hello, Commanders!The Early Access launch date for War of Genesis: Idle Loot,which you've been waiting for, is now confirmed for September 10.■ Early Access Launch Date - September 10, 2026Our sincere thanks to every Commander who has followed andsupported us for so long. During Early Access, we'll be readingevery piece of feedback you send and using it to keep improvingthe game.Add the game to your Wishlist on the Steam store page to benotified the moment it goes live.We'll be waiting for you on September 10!Thank you!
Crimson Engines
Crimson Engines
29 days ago · Gurgling The Goat

Crimson Engines — Hotfix v0.2.1 (Offline Currencies, Market Fixes & Leaderboards

🩸 Hotfix Highlights Offline Currency Hydration: Grave Steel, Cursed Ichor, and Stabilized Ichor earned while offline or training AFK now immediately hydrate into your active currency balances upon login and character selection. Crimson Market Navigation: Clicking any item in the "Hottest Items of the Day" carousel now seamlessly takes you directly to its active order book where you can view live market depth and place buy or sell offers. Fair & Clean Leaderboards: Excluded internal development and test accounts from public leaderboards and standings rankings so all players accurately see their true global standing. ⚖️ Currency & Offline Progress AFK Resource Hydration: Fixed an issue where Grave Steel and Cursed Ichor gained during offline hunting or skilling sessions were stored on the server database but failed to appear in the player's active resource header upon logging back in. Session Progress Sync: Character selection and relogging now fully recalculate and synchronize your Grave Steel, Cursed Ichor, and Stabilized Ichor balances across all client interfaces. 🏛️ Crimson Exchange & Marketplace Hottest Items Click-Through: Fixed a client exception that caused the screen to go black when clicking on a featured item in the "Hottest Items of the Day" section. Instant Order Book Landing: Selecting a trending item from the carousel now immediately highlights it in search and opens the full Order Book pane with real 24-hour trade volume, live buy/sell offers, and quick-order buttons. 📜 Leaderboards & Standings Public Rank Purification: Excluded developer and test accounts from global player rankings, boss kill leaderboards, and familiar level charts. Accurate Player Standings: Individual skill rank calculations now only compare against active playtesters, ensuring legitimate players hold their rightful rankings.
Mushi
Mushi
29 days ago · Raptor Claw Games

OCEAN DEPTHS IS OUT!

{STEAM_CLAN_IMAGE}/45867412/c7da7bdf56c8c91657c475949e5d6550d5083790.png Welcome to Ocean Depths and the mysterious Sunken Sanctum. Level 120, Big combat improvements, S-grade, hundreds of new items and cooking is here. And the game now has the first discount on Steam since launch to welcome in new players. Enjoy! LORE "In the first age an ancient evil called Culzharrg from the depths of the ocean invaded the forest and placed a powerful curse on the noggin. This curse would prevent any noggin from fishing in the waters close to their village. It was a disaster for the tribe. The noggin would starve to death without their fishing. Leonardo the blue wizard. One of the most powerful sorcerers of the first age was sent out to defeat this great evil and help the noggin. At the battle of Zaatara, Leonardo was broken and defeated. Culzharrg found a way to curse the only thing Leonardo cared about. His elven companion Priestess Sora, the beautiful daughter of the elven king Eodas. The evil watergod was too strong even for an elven princess to resist. Powerful abyss magic twisted her mind. She turned against the fellowship and even her own father. Sora meant everything to Leonardo. He would give up his life for her. She was the only thing that gave him purpose to live. When the blue wizard realized that she was lost. When he saw her red eyes and twisted mind and when he truly understood that all his power and beyond could not save her he was unable to act putting his magic staff on the ground. Culzharrg had won. The battle was over before it even began. The fellowship of the noggin had failed their quest. And the blue wizard was never to be seen again. The elven king Eodas turned his anger towards the wizards in the tower. His daughter was lost and it was all their fault. This was the beginning of the magic wars that would last hundred years". Update Notes Here are the patch notes (1.498.140): Added S-grade Mastery Added 102 new items Increased max to lvl 120 (from 100) New...
Little Aviary
Little Aviary
29 days ago · atom rbg

QOL & fixes 🛠️

Hello! :pigeon_sit: Just a few fixes from issues I saw mentioned in reviews;Changes:Bird capacity max increased from 35 -> 55Global multiplier now applies across areas rather than per areaBug fixes:Birds now "reserve" a bird slot when mating so they can't try create a new bird after the bird capacity is reachedBirds should get stuck lessQuest/mating timers should reset properly nowFixed some issues with clicking very fast when buying thingsI'm also releasing another desktop idler in 9 days! It's an idle survivor-like :)
Wuwei Cultivation
Wuwei Cultivation
29 days ago · 玻璃猫

《无为修仙传》1.0.8版本更新日志

1. 重构主线任务流程,调整前期任务要求与顺序,主线在加入宗门后结束,轮回后的角色不再重复主线。 2. 新增动态任务引导箭头,可按任务步骤指向正确页面、地图、敌人及操作按钮,每个指引显示5秒。 3. 新增帮助与图鉴界面,收录普通敌人、精英、头目以及材料、消耗品、装备,并显示掉落和出处。 4. 重做轮回资源规则,上一世因果点在确认轮回后按1:1转化为下一世轮回点,提升资质仅消耗轮回点。 5. 优化杂学熟练系统,采集与生产数量、稀有材料概率及炼器高品质概率改由对应项目的熟练星级决定。 6. 新增修士当前行动显示,可实时查看战斗、闭关、采集、制造或参悟状态,并点击返回对应界面。 7. 优化装备详情对比,悬停时显示与已穿戴装备的属性差值,提升为绿色、降低为红色、持平显示“+0”。 8. 优化行囊刷新与整理,获得新物品时不再闪烁,并按物品类型和品质排序,已装备物品不占用行囊空间。 9. 老板键改为顶部“隐者模式”按钮,启用后化为可拖动桌面浮标,并增加醒目的“点击恢复”提示。
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