アイテムメニューを開いている時、敵とエンカウントするとメニューが閉じれないバグを修正
Milestone Update 0.748: Tavrani, Conjuration, and Player TownA major Loomsong Chronicle Idle milestone has arrived!Play as the Tavrani, the ninth playable race, with their unique Duskward Shelter trait.Master Conjuration Magic and summon persistent Fire, Frost, and Lightning Elementals.Discover new Tomes, Blood Orbs, summon-focused equipment, affixes, and Masteries.Find all seven recurring NPCs throughout the expeditions and uncover their stories.Unlock the first stage of Player Town, featuring Allan Grail’s Barracks improvements and June Dultche’s Trait and Mastery reset services.Enjoy improved summon behavior, save migration, and legacy campaign compatibility.This milestone lays the foundation for expanding Player Town, Conjuration, summons, and the remaining expeditions. Thank you to everyone playing, testing, and helping shape Loomsong Chronicle Idle!
Star-Spotted Soft Fur*5 (4-->5) + Condensed Radiance Crystal Core*2 + Liangyi Xi Core*2 + Crystal Medal*1 + Battle Medal*1 == Shadow Spirit*1 Laurel Pestle Shavings*5 (3-->5) + Exceptional Molding Agent*5 + Gathering Medal*1 + Farming Medal*1 == Phantom Feather Strand*1 Pinecone Bear Paw Hide*5 (3-->5) + Pig Iron*3 (2-->3) + LV1 Fertilizer*3 (1-->3) == Bone Coating*1 Iron Ingot*5 (3-->5) + Hardwood Lumber*5 (3-->5) == Iron Axe*1 Iron Ingot*5 (3-->5) + Hardwood Lumber*5 (3-->5) == Iron Pickaxe*1 Iron Ingot*5 (3-->5) + Hardwood Lumber*5 (3-->5) == Iron Hoe*1 Iron Ingot*5 (3-->5) + Hardwood Lumber*5 (3-->5) == Iron Sickle*1 Iron Ingot*5 (3-->5) + Hardwood Lumber*5 (3-->5) == Iron Hammer*1 Iron Ingot*5 + Phantom Feather Strand*5 (slot 3*2-->slot 2*5) == Iron Enhancement Hammer*1 Iron Ingot*5 + Phantom Feather Strand*5 (slot 3*2-->slot 2*5) == Iron Alchemy Pot*1 Shadow Spirit*50 (20-->50) + Refined Iron Sword*1 + Bone Adhesive*50 (20-->50) == Dragon Scale Sword*1 Shadow Spirit*50 (20-->50) + Hunter Bow*1 + Bone Adhesive*50 (20-->50) == Eagle Eye Bow*1 Shadow Spirit*50 (20-->50) + Magic Wood Staff*1 + Bone Adhesive*50 (20-->50) == Star Staff*1 Shadow Spirit*50 (20-->50) + Holy Hat*1 + Arcane Adhesive*50 (20-->50) == Shadow Hat*1 Shadow Spirit*50 (20-->50) + Holy Shirt*1 + Arcane Adhesive*50 (20-->50) == Shadow Robe*1 Shadow Spirit*50 (20-->50) + Holy Pants*1 + Arcane Adhesive*50 (20-->50) == Shadow Pants*1 Shadow Spirit*50 (20-->50) + Holy Boots*1 + Arcane Adhesive*50 (20-->50) == Shadow Boots*1 Historical lifecycle metadata for fixed equipment now follows the current lot rules. Fully identical stackable equipment can merge into one inventory row again without changing enhancement, affix, or trade history. Town Warehouse now supports repeated material deposits, including submissions spanning multiple physical groups. Warehouse rows and the player source quantity refresh immediately after success, while insufficient capacity shows a clear notice. Town buy-order and sell-or...
Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable.Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check.Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players without the pack receive three spins per day.Fixed Critical Damage and Super Critical Damage reward percentages to match their actual effects. Balance remains unchanged.Added support for recognized legacy PC saves containing 7- or 12-entry Equation data.Reduced unnecessary rendering work for hidden Q.E.D. spirals.Improved the readability of right-side menu labels.
Build 0.748 patch notes Tavrani, Elemental Conjuration, and Player Town This combined update begins Loomsong’s next major expansion with a ninth playable race, summon-focused equipment and progression, three fully realized elemental companions, naturally discoverable expedition characters, and the first Player Town services. New Playable Race: Tavrani - Added the Tavrani as Loomsong’s ninth playable race, with complete male and female character appearances. - Added the Tavrani racial signature Trait, Duskward Shelter. - Duskward Shelter increases all barrier gained by the Tavrani and that Tavrani’s owned summons by 10%. - Each Tavrani maintains their own barrier bonus, preventing multiple Tavrani from stacking the effect on the same recipient. - Added Tavrani racial lore, character-creation presentation, animations, equipment compatibility, and save support. Elemental Conjuration - Added Conjuration Magic as a complete proficiency with its own progression and Mastery Cards. - Added the Conjure Fire Elemental, Conjure Frost Elemental, and Conjure Lightning Elemental abilities and Skill Books. - Fire Elementals use Cinder Bolt and Cinder Burst while applying Burning. - Frost Elementals use Rime Bolt and Glacial Lock to control enemies. - Lightning Elementals use rapid Arc Sparks and periodic Forked Discharges. - Elementals are persistent combat actors with their own health, defenses, resistances, statuses, threat, attacks, projectiles, animations, and visual effects. - Summons count as allies for appropriate party abilities, Traits, Masteries, auras, and support effects. - Each caster may control one bound summon at a time. Recasting replaces that caster’s existing summon. - Summons follow their individual caster instead of treating the main character as their universal leader. - Summon movement now uses stable trailing positions, catch-up behavior, and arrival spacing to reduce scooting, circling, and repeatedly crossing in front of the caster. - Summon creation abil...
First of all, to clean up so much confusion: Ore → the forge.Planks → Masterwork weapons (each wood covers one ore tier: Oak for Copper, Sunspire for Starmetal).Farming → grain → Holdfast workers → ore.Athanor → +1% Gold Find per 1,000 Seals, up to +10%. Permanent, applies everywhere.Glassworks → +1% Holdfast diamond prospecting per completed board, up to +8%, plus real Diamonds each board. Now to the patch notes: Ten languages · a hard ceiling on attack speed · quality of life BreakEven speaks ten languages now. Attack speed got a real ceiling instead of a soft one, the Tyrants can be re-fought with one click, and a pile of things finally say what they are for. New ContentThe game is playable in ten languages · German, French, Spanish, Portuguese (BR), Polish, Turkish, Ukrainian, Japanese, Korean and Chinese. Pick yours in Settings. Sort your bag by Value · the gold a sale actually pays, not a second made-up number. With the direction arrow it becomes "cheapest first" for clearing out. Tyrants: "Hunt again" sits right on the victory card · no more walking Depths, Tyrants, Hunt for every single run. BalanceThe attack speed floor is a HARD ceiling now · 0.60s for melee and the Archer, 0.80s for the Necromancer, 1.00s for casters. Haste effects (Shock stacks, skill and set bonuses) close the gap up to it and stop there. They used to go far below it, which nothing in the game ever told you. Slows still push you past it. Coagulate is linear · every 200 Quintessence is one Azoth, and whatever is left over stays for next time. The old curve quietly punished you for saving up: 428 Quintessence bought one Azoth and burned the other 228. ClarityThe Glassworks and Athanor buttons say what they are and what they give the rest of your game · both feed real, permanent bonuses, and now they say so before you open them. Ore and plank tooltips name what they are used for · and the Blacksmith says how many planks a Masterwork weapon needs. Spoils chips list the actual monsters that ...
One line change to implement the i8n translations on the printer sidebar, forgot the import.
Fixed a bug where when loading a previous save you could lose the boss skulls. This was caused by the boss upgrades getting changed between save files. Now the game will check and refund those nodes if the tree changes between sessions.
Fixed an issue with characters reverting their appearance to their 'default' look. Increase drop rate of some trinkets
Someone on Discord asked what a keeper was. Someone else asked about footing. By the end of the night you had written your own glossary in a thread, and honestly, that thread was a bug report about my writing. If a word the game leans on is explained nowhere you can reach it, that line failed. So I wrote a proper glossary. It is in the Help menu. If something is still hard to undertand let me know i ll improve ingame text or add it to the glossary. Also try simplicty mode that can be turned on in options if you are not the fan of old module prose.A folded panel still talksFold a side panel and it now keeps its key number in the header and blinks when that number moves, so folding something away hides the clutter, not the warning. New installs start with three panels folded, and two of them pop open the first time they actually have something to show. Click a panel's name to fold or unfold. Your whole build on one screenThe new Build menu puts every part of your build on one board: its numbers, a box to hand that part to the Guild or take it back yourself, and a button straight to its window. The Board of Feats gets the same treatment, so tick it and the house buys your unlocked feats as gold allows. Off until you say otherwise. Thirty new items, mostly for castersThirteen off-hand pieces, six focus rungs with riders, four light bodies, five trinkets, and a new off-hand artefact. Casters had eight things on their off-hand shelf against a fighter's twenty-one shields, which was silly. Four older pieces used to promise mana they never actually gave. They give it now. Fixes The Hard Stroke now warns you it needs +2 crit range, or you can never crit. Pale beast figures now show on screen: 4x HP, +2 attack, 2x XP, 1.5x gold, +3 trophy roll. Round, surprise round, short rest and the trade titles now carry tooltips. Simplicity now says crit range and shop prices instead of keeper and counter. Red moon announcements now state the figures. The Levied Light now rolls an undead...
As I've been triaging bugs and player feature requests, these are the ones that seemed most prominent to address. Let me know if you have additional feedback or bugs!Just Keep Fishing Discordv1.0.7 Patch Notes (and 1.0.6)Fix input for Linux usersAdded Vsync option to settingsAdded Simplified Chinese to language optionsFull controller support-- Better menu navigation-- Hide cursor when using controller-- Expand/Collapse powerup legend with controllerVarious bug fixesThank you all so much for playing the game and allowing me to address your feedback!(also for those wondering, my wife hasn't had her baby yet - but we're close!)-Thomas
What’s New The Store now displays a red notification whenever a Daily Reward is available. The “Bring from Steam” panel now includes a “Claim All” option. The Market buttons are now labeled Bring, Market, and Steam Inventory. The Skins showcase now displays which skins your account owns before selecting a hero. The battle button now switches between Swords and House icons and clearly displays ON/OFF. The button used to close the game now asks for confirmation and confirms that your progress has been saved. Steam Community Market Selling on the Market becomes available after completing stage 5-10 or while your VIP Pass is active. Equipment names on Steam now include the item level. Items and heroes sent to or brought from Steam now update automatically when the transfer is completed. Fixed items that could remain visible or continue being counted after being sent. Market, Inventory, Discord, Terms, and Privacy links now open through the Steam application even when the Steam Overlay is disabled. The game now explains when a Crystal purchase requires the Steam Overlay to be enabled. Gameplay and Improvements Baton Pass now has a 10-minute cooldown for each hero. Soulbound items and heroes are now correctly identified on cards and tooltips. Results created exclusively from unbound materials remain tradable when they meet the other requirements. Holding the “+” ability button now assigns points at a controlled rate. Improved the appearance of the Skins, Invitations, Account Linking, Ritual, and Forge screens. Welcome Mail and skin-unlock notifications are now delivered in the player’s selected language. Added missing Spanish and Chinese translations. Bug Fixes Fixed international Crystal purchases across Steam’s different tax systems. Fixed the House Skip temporarily rejecting use even when the hero was already resting. Fixed reveal cards incorrectly displaying Soulbound items or heroes as tradable. Fixed fused heroes appearing as untradable even when all materials used ...
Developer NotesYesterday we released a patch which was aimed at smoothing out the progression curve as well as making the boss upgrades more interesting. You can read about those changes here.Goal for This PatchToday we're releasing a patch which is aimed at further smoothing out the frustrating parts of the mid/end game. We did this primarily by reworking almost all of the level layouts and by adding in some upgrades to make collecting loot far less tedious as the game goes on so you can focus on duck, dodge, dip, dive, oh and dodging the enemy bullets.What We're Working OnWe are going to continue to monitor feedback about this patch and keep an eye out for any pesky bugs or exploits. If needed we will do more balance passes at the various enemies and upgrade tree values and costs. Boss Rush Mode? This morning I had a shower though.. "What would a boss rush mode look like?". So this next week I'd also like to start exploring adding a Boss Rush mode where you see how fast you can complete each level. Our idea for this mode is that you would spawn in at level 1 with all the upgrades for that level and then once you beat the boss you go right to level 2 with all the level 2 upgrades. Dying to a boss would simply reset you to that level again. I could see this being a fun mode to try and speed run so perhaps we also look at adding in a leaderboard. Let us know if you'd like this mode or have ideas for additional game modes we could explore!Feedback and Ideas:Please let us know if you still feel any pain points, while Orb Breaker is inherently a skill based game we also want to make sure you are properly challenged.How to reach us?Make a post over in the Steam Discussions. We read all the posts and especially during launch week, we're a 2 person team and can usually fix a bug within minutes (unless it's a tricky one!)Join our Discord and make a post in one of the Orb Breaker roles As always thank you for playing our game (or games if you've played our other games) makin...
- Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. - Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining spins, reset time, and rewards easier to check. - Daily Pack owners now receive five spins per day and 1.5x Spiral Point rewards from Daily Spiral. Players without the pack receive three spins per day. - Fixed Critical Damage and Super Critical Damage reward percentages to match their actual effects. Balance remains unchanged. - Added support for recognized legacy PC saves containing 7- or 12-entry Equation data. - Reduced unnecessary rendering work for hidden Q.E.D. spirals. - Improved the readability of right-side menu labels.
LORED
33 days ago
· Drillur
0.3.3 Fixed the Stage buttons not appearing for people with old saves until a reboot Fixed the check buttons for the bonuses to LOREDs in each Stage from Achievements not updating when collecting all Achievements for a Stage Fixed (maybe) tooltip positioning bug which flips it up and down under certain conditions Fixed "An input rate is negative" autobuyer condition not working Electrolysis cannot level over 1 if Sponge is not purchased. Her level will be reset to 1 if Sponge is not purchased when you load the save Cleaned big.gd (changed some method names) 0.3.4 Fixed the Loser Achievement not unlocking if you had already lost the bet Fix softlock where you can't afford the Sponge LORED due to previous functionality bla bla
🤖🔥 Get ready to dominate in "Mechanical Superiority"! Join now! 🎮🏆 🔧📜 Unleash the power of innovation as you collect "Blueprints" and "Emblems of Valor" in this thrilling event! 🚀 Forge your path to success, collaborate with allies, and accelerate your collection of valuable resources. ⚙️💎🛠️ 🎁🌟 Epic rewards await! Don't miss out – join Mechanical Superiority today! 🤝😄🎉 {STEAM_CLAN_IMAGE}/35813526/7e175c9dbe48baef127e88571235d381546b7eb6.png
1. 修正了部分UI中文字错误。 2. 修正了部分词库中释义和例句。
PawMart is officially coming on September 15!Get ready to build your tiny market, stock the shelves, and meet lots of adorable animal customers.See you at the bottom of your screen! 🐾
新增传说装备【汹涌】 专注造成的伤害增加【范围技能】词条 修复了战斗惯性会被层数异常的问题
Just a quick heads-up: no, you’re not imagining things - everything really did get a whole lot faster!You can now learn new skills much more quickly, and they cost less to unlock, too. We’ve also given the Beauty Salon prices a very generous trim.Oh, right - Environments! Those are now 10 times cheaper, so don’t forget to take a look.Want to say “thank you” and support the development of The Great Couturier? Leaving a positive review on the game’s Steam page is one of the best ways to help us out!Have fun, Couturiers! ✨
Hey fighters! 👊 Small update this time, mostly cleanup and fixes. SettingsAdded a Full HD (1080p) resolution option to the settings menu.UI ImprovementsGeneral UI polish across the game.Bug FixesFixed the workout plan panel sometimes being openable mid-fight (during a critical combo or a knockdown).Fixed Combo Practice getting stuck in a broken state (and blocking future combos) if another menu was opened while it was active.Thanks as always for playing and sticking with us!
Bundled missing fonts. The whole game is now translated. Added translations for:- English- العربية (Arabic)- Čeština (Czech)- Deutsch (German)- Ελληνικά (Greek)- Español (Spanish)- Français (French)- Bahasa Indonesia (Indonesian)- Italiano (Italian)- 日本語 (Japanese)- 한국어 (Korean)- Nederlands (Dutch)- Norsk (Norwegian)- Polski (Polish)- Português - Brasil (Brazilian Portuguese)- Română (Romanian)- Русский (Russian)- Svenska (Swedish)- Українська (Ukrainian)- 简体中文 (Simplified Chinese)- 繁體中文 (Traditional Chinese)If there are issues let me know. Machine translation isn't that reliable.
IdleOn
33 days ago
· LavaFlame2
• Cropfall Event is LIVE - collect Baskets from defeating any monster, and open them for Event Cards, Nametags, gems, time candy, and hats!• Singed Cards - click the King Card in World 1 town (above the town shop) to play and win! The main prize is Cosmic Balls, which are spent in the Arcade to boost max level Gold Ball Shop upgrades to 2x their bonus! The Jackpot Prize is the Singed Nametag which packs a huge Damage multiplier!• You earn +1 FREE Event Play every day once you collect all 50 daily baskets from mobs. • You can also earn FREE Event Plays by leaving IdleOn open instead of closing it! You can see how much time left for your next free play by looking in the bottom-left corner of the Event Game Page.• 5 New collection items in the EVENT SHOP - talk to Bort the Cornstalk in World 1 town. Those stars are Event Points, and you earn them by playing Singed Cards! NOTE: When the event ends, you KEEP your leftover Event Points for the next event! Lets go!• Everyone gets +16 filter slots, including YOU!• Buffed the Eternal Hunter pack to give more Filter Slots, from 24 - > 32• Lowered the Orb Kills needed to become a Royal Guardian from 600 -> 250• Sand resources in World 2 for Royal Guardian had their max capacity raised by 2x and 5x• Moved "Resource Grades" from Shelf #23 -> Shelf #22, this is arguably the most important upgrade in the Royal Armory!• Lowered the cost of all Armory Upgrades by 10-30%• Changed "Mighty Militia" upgrade in the Royal Armory to cost W1 cloud resources, not W2 sand resources.• Lowered the Total Upgrades required to unlock shelves #20 ~ #44 in the Royal Armory• Lowered the bonus per upgrade of "Solo Militia Status" from 5% -> 4%• Fixed a timing bug for Death Bringer's "Annihilation" task, wherein you must kill enough mobs within 60 seconds, it would often not give you the full 60 seconds. • Fixed the incorrect names on the new chat-ring Guild Seasonal rewards• Fixed the issue wherein Warbound Politics talent was giving the bonuses of Ae...
See replay on YT
Here are the main updates in version v0.7.4: New Features: Added a one‑click upgrade feature for magical treasures Bug Fixes: Fixed an issue where the UI did not refresh promptly after upgrading magical treasures Fixed an issue where attributes from magical treasure upgrades were not taking effect (upgrading an affected magical treasure once will restore it) Fixed an issue where attributes were not cleared after using the one‑click restore function for magical treasures (upgrading an affected magical treasure once will restore it) Fixed an issue where quests related to magical treasure upgrades could not be completed Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com