Added: D3D12 Launch Option. Please use this if you're experiencing graphical glitches with an AMD GPU. Alternatively, updating your drivers will also fix the problem.Change: Special Events are now more evenly rotated, which should prevent situations where you get the same event several times in a row.Change: Blocks in Layer 8 have had their health reduced by 10%Change: Blocks in Layer 9 have had their health reduced by 20%Change: Blocks in Layer 10 have had their health reduced by 10%Change: Blocks in Layer 11 have had their health reduced by 10%Change: Ascension Tier 6 Bonus: All Orbs +20% -> All Orbs +30%Change: Ascension Tier 8 Bonus: Level Up Points +20% -> Level Up Points +30%Change: Ascension Tier 10 Bonus: All Orbs +20% -> All Orbs +40%Change: Ascension Tier 12 Bonus: All Orbs +20% -> All Orbs +40%Note: For the above Ascension changes to take effect, you may need to save an Evertree Loadout then load that layout to force it to update appropriately.Fixed: Coal Mining perk wasn't being appropriately applied to layers 7 and higher.Fixed: Spring Cleaning perk would stop working at deeper layers.Fixed: As to not spoil anything, I'll be vague: Unintended interaction with the Mole Digger and Rabbit Supervisor units depending on nodes owned.Fixed: In rare cases, Ferret Exploders would begin the process of exploding, but then never actually explode. I'm just now realizing how insane this sounds out of context, by the way.Fixed: Rabbit Supervisors could sometimes interact with targets as soon as they no longer exist (i.e; Ferret Exploder exploding), which would crash the game.Fixed: If you start a run and quickly return to Title Screen and back to your save file, the game would crash.Fixed: If you open menus too quickly, the data may not be fully ready in time and would crash the game.Fixed: The Special Inspector NPC would not appropriately update the Exploration tab when Cleared Layer bonuses were collected, requiring you to reopen the menu to get more turnins.Fixed: ...
Happy New Year!For the first update of this year, i'm introducing 2 new small features:Weekly Leaderboard: The old leaderboard has been renamed to All Time Leaderboard and I introduced a new top list for weekly wins.Compact Mode: The new default style is a smaller PP counter bar. The old one can be reenabled in the settings menu under the "Compact style" option.Compact style vs Old styleWeekly leaderboard
The ending screen will now appear after you defeat the YinYang Boss. Regardless of whether you’ve defeated them before, the ending will now trigger every time you win the YinYang Boss fight. I’m so incredibly grateful for the support you've shown over the past week. To see so many of you spending hours in the game truly means the world to me. I’ve just added a new ending screen as a small milestone for your journey. My biggest hope is that this game can bring you a moment of relaxation and peace.
WHAT'S NEW IN 1.04?QUALITY-OF-LIFEAudio now mutes when the game is minimised/ not in focus. There is a new toggle in options to change this.Once Navigation is unlocked, you can now view warp progress from a new bar that appears on the reactor view. Changed the cryo-dreaming level achievement to level 8. BUG FIXFixed an issue where clicks were registering through the sleep minigame.Fixed clicks going through to the reactor from navigation.Fixed igniters spawning when changing the cryo-dreaming level.Fixed some typos and incorrect hover descriptions.Fixed the flying sound not stopping after the minigame.Fixed negative numbers displaying sometimes for average energy. BALANCEIncreased the energy required for warp levels.Decreased base time reward for cryo-dreaming.Decreased the time multi gained increasing cryo-dreaming level.Reworked black hole draining - now drains warp energy as a % of the target every 5 seconds.Increased energy required to unlock the ship and cryo panels. As always thanks so much for playing! The response so far has been overwhelming!!Extra massive thanks to all who reported bugs and issues, I appreciate you! Thanks,Adam
Some minor changes and fixesShow the tables next to the achievements that unlock them in the achievement tabSteam Deck now opens the screen keyboard when interacting with input fiels like the hat searchHide some unsupported features on Steam Deck (Hat Uploads)Skill Tree button no longer shows a progress tool tip if all skill points have been acquiredReset "Aflame" buff when sacrificing so it does not carry over into the next run
2026/1/17 Minor Update Fixed the issue of game crashes for some players
Happy New Year! We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable. We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization.Changelog New Stuffadded the ability to change AI script impulses by clicking on themadded sanity check on requested position for AI function 'Use Module'added automatic unlock for 'Pumpkin' artifact when you have the halloween achievementChangesrenamed 'Power' button in Power Plant boost tab to 'Boost!'changed module restrictions in challenge 9-1 (slightly lowered)changed elemental damage multiplier in challenge 9-1 (slightly increased fire fire and earth fire) Fixesfixed duplicate localization keysfixed execution order of module 'Martyrdom' fixed power function in AI procuding NaNs when trying to raise negative numbers to a fractionfixed typo in module 'Bluecats Harmonizer'fixed enemies sometimes clipping into the ground during final wavefixed Factory dust uptier worker sometimes not leaving 1 dustfixed Power Plant tutorial highlighting of technology tab being offsetfixed input name sometimes not bouncing red when creating a new save and an error occurs __ Follow us on social media to not miss out on any news! Discord: https://discord.gg/fireswordstudios Twitter: Twitch: Youtube: Reddit: https://www.reddit.com/r/PerfectTower
We all need to decompress from time to time and treat ourselves with something nice to get through a tough day. We all have our ways. Sometimes the thing that helps is a hug from your loved one, sometimes it's a tasty snack, and sometimes... well, if you're here you know already - sometimes it's games! Thanks to CrunchingKoalas, Laughs & Smiles Fest 2025 starts today! It's all about cheering you up with a handful of games full of lighthearted fun and humor, Tools Up! Ultimate Edition included! 🎪 {STEAM_CLAN_IMAGE}/44786916/25724ff4b49bdb1ff25018167e043ac39f46f90f.png Jump in and enjoy the less serious side of gaming 🥳🗿 About Tools Up! Ultimate Edition Tools Up! Ultimate Edition is a chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players. 🗿 Get Tools Up! Ultimate Edition now and make your day a little lighter!🗿 https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/ 🥳🎮 Other Games on Sale 🎮🥳 Curious for more? We got you! Our portfolio is full of indie gems spanning different genres, many of them joyous and fun! 🛒 Check out the full list of deals: RIGHT HERE Follow us! Twitter/Facebook/Instagram/TikTok
The New Year event has ended.
GLONK
164 days ago
· Loke
Glonk day, Glonklings! We've glonked tirelessly since release to get more content for you into the game, and today is that day! The update is completely free, and you can play it RIGHT NOW! The core of it takes place after the credits, with 6-12 new hours of glonktime (playtime). Here are the glonknotes (patch notes): Glonklog (changelog): 5 new infinite upgrades, post credits.A new rebirth mechanic to start all over.A new rebirth skilltree with 20 new extremely impactful skills.A new random event: The Geyser.A new stat gacha machine that unlocks after all hats have been acquired.A new stat: gold generation.1 new song: Glonk Choir2 new backgrounds.4 new achievements. Fixed a bug to cap the amount of Glonks that can spawn at a time.Reworked coin spawning & visibility for performance.Reworked numbers.Ending animation polished.And tons of other smaller bugfixes and polish. We hope you'll enjoy this new way to push your Glonks to the limit. Bigger number = better person after all, and you can get some REAL BIG numbers in this update. Feel free to let us know what you think after playing, and have a Glonk weekend! -The Mistical Team
各位听书人:为了庆祝发售,我们为大家准备了一些特别的捆绑包,购入还可享受额外10%的折扣(在9折的基础上),让我们来一一介绍吧:1. 警探携手在 Steam 上购买 警探携手 立省 30%在加入耀青刑警队之余,在黑袍公司开发的真探系统里练练手吧!《真探》是一款非常经典的纯文字主动推理解谜游戏,如果你喜欢《春泥》中的警务簿设计,那你一定不要错过《真探》!(或许应该反过来…因为真探发售比春泥早很多),总之,不来挑战一下吗?2.秦南省纪事在 Steam 上购买 秦南省纪事 立省 17%午夜说书人团队作品捆绑包,从睖睁村到耀青市,神秘拓片和诡谲谜案从未远离!《诡拓》中的采风编辑和小姑娘在逃离诡村之后,如今成了《春泥》里的谁和谁?一起购入,了解前事后果!
各位听书人:我们很高兴与大家一起见证《春泥》的正式发布!经历了一整年的制作、测试与审核拉锯,我们终于在大家的陪伴下走到了这一步!平时发黑盒文章想话题可能洋洋洒洒,临到上线反而有点不知所言,话不多说,一切准备就绪,刑警程佑的故事,开始了!你会在游戏中和她一起走访调查,分析线索,参与审讯,最终侦破案件,甚至发现围绕在自己身边多年的秘密……游戏国区售价为45元,首周享受9折优惠,折后仅需40.5元,如果你们库里已经拥有了《诡拓》或者《真探》,还能享受额外的捆绑包优惠。我们在秦南省,恭候大家的光临。
The plan is to release it at 3 pm on the 19th
Hey-hey!--Long time no see~Today is a big day:Our new game, "Whimsy Bake&Craft" is officially out now!Yours old friend, Sharky, will be running a "Trade Market" in Whimsy Bake&Craft! The market prices will fluctuate daily—calling all you financial tycoons to come and make your fortune! But before that...Grab the Bundle! With an extra 20% OFF!!Thank you all for your continued support for "Fantasy Aquarium." I hope to see you again in "Whimsy Bake&Craft"!
Hey there! Sven (greenpixels) here. I'm the programmer for Gamblers Table and one of the two people that work on Gamblers Table. First of all, thank you so much for using the feedback form to such an extend. We're blown away. Almost 700 of you shared their opinions, suggestions and ideas. And its super interesting to read them all. I'd love to go over some of the data and talk about it with you. If this doesn't interest you, totally fair! You can skip ahead to "Changelog".Your Feedback"Have you played the demo?""Woah, a ton of you have played the demo! And even 25% percent say they completed it, which is bonkers! The reason we included the question about the demo is because we wanted to know whether the people that played the demo are more negatively positioned towards the release than the ones that haven't played it - and that does seem to be the case.We have understood that especially for these of you, the release of Gamblers Table felt underwhelming. When we developed the game and had people play test it, we genuinely thought the additions we made were fun and plenty for a release.We spent a lot of time thinking about synergies between skills and created polished assets in order to have a visual and meaningful change to game play rather than just a flat number increases. We wanted Gamblers Table to have builds and strategy, but also present the skills in a visually appealing way.Oxidized coins, visitors, rockets, muscle helpers, burning cursors, intense auras, the thief and more - all of which have distinct visuals. But in retro perspective, we of course understand that by having fewer skills, even when they are more visually polished, the interval between skill points ended up much too long, which does not very much align with the spirit of typical incremental games and makes it feel too long and grindy. (Except when you played oxidized copper coins when it was still 10.000x, but we don't talk about that here - whoops)""How did you like the length of the full ga...
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test! The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement. {STEAM_CLAN_IMAGE}/43402314/3ed884e56d9d5b84cf2f380d8fbf71048603f673.png
Hey everyone! After a long winter break, we're back with a small update and there's more good stuff on the way to be announced, so stay tuned! 👀 ✨ ADDEDKorean localization (thanks @Eueeeeeeeek!)New sound effects for leaves moved by the leaf blowerNew sound effects for the basketball fencePossibility to jump off the swingOption to toggle settings values using left or right input🐞 FIXESSwinging controls are no longer inversed when using a controllerFixed an issue where some leaves could become completely flat, causing them to clip through textures and appear undergroundFixed darker font in some languages, including Russian, Japanese, and ChineseImproved colliders around the basement area to prevent leaves from getting stuck in unreachable spotsHappy gaming! Eternity Team
Don't touch grass. Become grass!
- Dice Item salvage fixed- Water Leaf house item fixed- Candle Game total blown stats fixed- Journey claim item fixed
同发行商的新游戏《尸姬之梦》目前已经上线,目前特别好评,首发八折30.4元~美少女卡牌爽游家人们不来试试吗~卡牌,战斗!有人惊醒了沉睡的尸姬……也许,这个世界需要为尸姬大人的起床气付出一点代价……在《尸姬之梦》中,你将扮演被惊醒的尸姬大人,尝试各种奇奇妙妙的构筑组合,发现各种强力的,奇怪的对手,然后把他们全,都,打趴下!
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
Fix the issue where achievements cannot be unlocked
VERY POSITIVEZuitLabs team is very honored that you like our game this much!We don't want to stop here though. So what's next?We want to focus on making the experience as accessible as possible.This means: 1. No bugs A few achievements unlock too early or too late, sometimes BPM has no chips.We are fixing these.2. More LanguagesGerman translation is almost done. Might do Korean after finding a perfect font for it.3. Gamepad / touch supportWe'll have to redo most of the Mechanisms and add gamepad specific UI and controls to them.This will also allow the team to port IF to mobile, and get that green checkmark on deck.4. OST DLCA standalone experience in the same universe, featuring remastered soundtrack and extra gameplay.Thanks again for believing in us and giving our experimental weird game a chance!- Zuit, the idea guyPS - you can check out German translation and some of the bugfixes in the "preview" branchWant to talk? Found a translation error or a bug? Contact us here:Email: zuitlabs@gmail.comDiscord: https://discord.gg/tgqzUKVeKg