Fixed bugs, Several Qol improvements, Notifications now in middle, Sour Surge effect time reduced and several other improvements for Quality of Life (game play) More to come soon ... Thank you for playing LaVonne's Lemons Idle!
Hello, this is the Hamster Talk Team.Bug FixesFixed an issue where players could not progress through the Plaza tutorial.Fixed a bug where players were unable to directly feed the hamsters at the Popo Farm.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
AdditionsIce Queen This weapon has a 15% chance to summon falling ice spires when hitting enemies. The ice spires deal damage equal to Ice Queen's base power and freeze targets.Each elite enemy frozen grants a 1.04 power multiplier to Ice Queen. This effect can stack up to 2048 times, and all stacks will reset when the vehicle returns to base.AdjustmentsMARV Cosmos Machine GunFire rate increased by 100%.MARV Stellaron LaserFire rate increased by 100%.
Greetings Talented Gamers!Work on the 1.5 update is under way and we're building on top of the work we did with Common Talents in 1.4 to ensure they're relevant no matter how many you pick up. There's 7 different Commons that are directly affected so there's plenty to talk about!Range Up > Piercing UpWhen you have reached maximum Range, all Range Up Talents will now give Pierce Chance. Every 100% Pierce Chance you have will be a guarenteed enemy pierce, meaning you can stack this up far beyond 100%.Our Range Up Talents were some of the earliest to lose relevance in late game Talented runs. That makes this one of the most powerful changes to dead talents thus far. As with Multifire, we're reworked the related Talents to also give the piercing stat to keep the system consistent.Knockback ReworkKnockback is a little simpler. Instead of only effecting your Basic Attacks, the new Knockback Power stat adds a percentage modifier to all of your knockback - whether that's Basic Attacks, Abilities or even Parry and Orbitals. Along with this change comes some improvements to knockback in the late game. Whereas enemies could have previously obtained 100% knockback reduction, making all knockback increases useless, they can now only gain 95% reduction. This means if you're able to truly max out your knockback rating you will still be able to hold back the hordes.Parry ReworkParry is also getting a glow up. In the past you could only have up to an 80% chance to Parry without the Guardian Unleashed Ability, and even more annoyingly Spectral Elites and enemies with 100% Knockback Reduction would ignore Parry Completely.That is a thing of the past! Now you can gain huge amounts of Parry with each 100% giving you an additional guarenteed Parry against the same enemy. This does mean individual enemies will require more Parry to hold back, but you'll be generally a lot better at delaying those overwhelming waves.Health Up > Shield UpReaching Maximum Health Points in Talented is often a...
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Hey everyone! We've been following along your discussions and feedback from the past month, and have just released a new version (v2026.06.12.1) with our Service Pack 2 update. This features both new gameplay features as well as some tweaks of existing ones based on your feedback. Chat ModerationWhilst you liked the IRC, it sometimes felt like a missed opportunity. We've now added the ability to find scammers, spammers and cheaters, and ban them should the need arise. Correctly banning will have a positive impact on your game's overall hype. This mechanic only unlocks after you've gained a large enough following, although you can still find more player details earlier in the game. Ending Rework A major piece of feedback we got was annoyance about the need to do 2 separate playthroughs to 100% the game's achievements. We've now updated the ending triggers, where you can achieve both states by simply continuing to play in your existing save.In previous versions, you got contacted by GlobalConnect at 150,000 players and 3,500,000 lifetime revenue. Now, regardless of your initial choice, you will have a 2nd run-in with GlobalConnect at a higher milestone (not spoiling the exact value, but it shouldn't take too much time). This will allow you to reach both ending achievements. If you already have a save where you reached the ending, you can simply continue playing on this to get the alternate ending option, this old save transfers without issue to Service Pack 2. SolitaireWe understand Bombduster may not be for everyone, so we've diversified a bit by also adding Solitaire. And don't worry, we didn't add any achievement requirements to Solitaire, so it's a completely optional side-mechanic.BugfixesApart from this, we've also solved some other bugs, such as incorrect visual indicators in the upgrade tree, localization bugs, not updating the amount of data you'll get from a sequel until you reload the page and more.Should you still run into any further bugs or feedback, as ...
1. 修正了情节通关1周目后,在【情节回忆】中看最后一章可以直接解锁彩蛋的问题。 2. 修正了对某些数码兽使用【水瓶】不触发潮湿效果的问题。 3. 略微放大了每日单词学习、复习、已学词测试的单词、音标的UI。 4. 修正了部分单词释义。
《挂机猫猫传》试玩版已经开启,将于参与下周的新品节,并于 7月 夏促之后正式出品。游戏开发情况与后续更新计划详见本日试玩版更新🐱🐱🐱——— 20260611.0 ——— 🦁🦁🦁⚙ 巨调数值,让战斗体验与前期体验更具平滑,猫猫拳不能只是互秒!⚙ 由于以上调整,老存档数据也会相应调整,但体验已经完全不同,可尝试开启新档体验🔧 修正出击界面一个可能的错误📚 新增说明战线作用的新手任务⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
MP CHANGES • Reworked to now being coop for all players • Boss rewards are now only affected by your damage • Introduced Community Rewards, based on the total damage of all players • Bosslevel now scales based on playerbase performance • Charges are replaced with an energy system • Leveling up restores 20% of max energy • Added traits to bosses • Added permanent buffs • Added energy potions • Removed consecutive hit upgrade • Changed crit chance upgrade to be random • Added crit-damage upgrade • Added piercing upgrades for boss traits • Exp is now awarded on hit instead with boss rewards • Added upgrade to increase energy restore on levelup • Tutorial updated and reset for everyone • Infotext updated • Enabled golden soul upgrades Change • Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance • Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough • Reduced the diminishing returns from PD/Fry Gem • Class Change in T1+ now results in Eternal instead of Easy Fixes • Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty. • Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed • Fixed Protein Gem Milestone • Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free • Fixed an issue where the material conversion confirmation popup could fail to open in Korean. Misc • Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up • Fixed inconsistencies in various translations and other small typos • Space Candy/Potato Skin displays are now always rounded down to avoid confusion • RAM usage reduced by around ~20-25% • Reduced and better distributed resource usage during startup. • Fixed memory leaks 🎉 PS: if you have an issue with the multiplayer or the tutorial, try to update the game, we deployed a fix and now almost everything should work ...
The Ver.2.0 update is now live!This update includes a great many changes, headlined by the new ASTRAL feature and new relics.■ New Feature: ASTRALAs announced in our previous preview, the new content ASTRAL has been added.ASTRAL consists of the following three elements:・ASTRAL Skills on equipment・ENDLESS ASTRAL mode・ASTRAL Crystal EnhancementsThis content is primarily intended for after clearing the OVER Floor, but ASTRAL Skills can also be granted to equipment obtained within the OVER Floor.■ New Relics AddedSeveral new relics have been added beyond the OVER Floor.・Generating "Daggers" that count as Sword Damage・Launching "Beams" that count as Staff Damage・"Mushroom" relics that reduce enemy HP by a percentage■ Specification ChangesScore Attack・In Score Attack, enemy HP now gradually increases as you progress.・Partway through, some enemies will now grow gigantic. Defeating gigantic enemies grants more score.・Existing scores have been reset. (Already-unlocked achievements remain unchanged.)Random Stats・Random stats will no longer grant elemental stats that differ from the item's own element.・New types of random stats have been added.Relics・When multiple "Element Ring," "Cloak," or "Helmet" type equipment are equipped, their effects are now added together rather than multiplied.■ Balance AdjustmentsDrops・Increased the drop rate of EPIC/LEGENDARY Sword and Staff items.・Changed the maximum number of coins you can hold to 999,999,999.・Equipment dropped on already-cleared floors now has its level increased by +1.・When the rarity-up rate is 100% or higher, rarity will now rise by two tiers depending on the rate.Weapons・Adjusted the attack power granted on acquisition for PLAIN weapons and EPIC/LEGENDARY swords.(This is generally a buff, but the "Star Sea Dragon Sword" alone had higher attack power than other elements, so it has been nerfed. Star Sea Dragon Swords you already own will keep their high attack power, and you are free to keep using them as is.)Relics・Buffed th...
📢 We're pleased to announce Sludgineers is taking part in Steam Next Fest! 🚂Kicking off Monday 15th June @ 10am PT! - check out the latest Sludgineers steam demo, wishlist, leave a review, post feedback and share the game with your friends! We would really appreciate it! ❤️👷 If you played the original demo, here's a small sample of what's included in the update;A whole range of gamepad controller improvements to tool use, map and upgrade tree navigation.Multiple bug fixes for cursor, control, music and sfx issues.Multiple improvements to interface, presentation and gameplay tweaks.Balance improvements to overall progression, difficulty, upgrades and economy.Cool new stuff like the Magnet power up and Multi-barrel load upgrades with new Quests!See you during Next Fest!Andy & Aaron
{STEAM_CLAN_IMAGE}/34491490/59ab649f1dcf048312244ce70d87c3ce67b467e4.png Hey Panda Peeps! What’s hotter than the sun and twice as nice? It’s volunteer lifeguard, Kelby! Fresh off a long day of patrolling the beach and preventing trouble, he’s all decked out in swim trunks and the most tempting silver whistle you’ve ever seen. And do we even need to mention the abs? Kelby’s easy-breezy Summer Outfit is in the Limited Time Event for the first time, so log in every day and collect your event tokens to unlock what might just be the best-looking Hawaiian shirt the world has ever seen! Although that might have more to do with the guy wearing it, rather than the shirt itself… We love you so hard, The Pandas
{STEAM_CLAN_IMAGE}/34491490/95c6031291bee87c7a59e683073a81c75130c56f.png Hey Panda Peeps, Hope you’ve got your kimono and geta sandals ready, because the Festival Event is officially ON! From June 11th to the 15th, enjoy a hot summer date with some of your favorite guys as you peruse the stalls, enjoy the food and entertainment, and win a PILE of fun prizes! And what’s a festival without a chance to take home a big, cuddly BEAR? And we don’t mean one of those knockoff novelty stuffies too big to possibly be practical… We’re talking about food truck chef Mac - available to unlock in your main game only by completing all your Event Goals before the festival ends! We love you so hard, The Pandas
Greetings, fellow rulers!We hope you're enjoying the expanded demo so far! Today we have a small update to address a few small issues.Added additional idle animations for monsters without idle animationAdjusted units' visual effect when getting hit or being healedAdjusted longbowman visuals to show some armor as reflected in their costFixed an issue where pressing "refund all" in the prestige distribution menu wouldn't remove the frames from the buttons (thanks a lot for letting us know!)Removed update calls on hidden menu resource cost labels to improve performanceIf you find any issues or have any feedback for us, please let us know!See you in your Next Reign!- Tiny Tulip Games
We've just rolled out a major localization update for Void Pachinko's Demo!The demo is now available in:FrenchGermanBrazilian PortugueseRussianSimplified ChineseThese join the existing English, Spanish, and Japanese language options, bringing the total number of supported languages in the demo to eight.Steam Next Fest Begins June 15We're also excited to announce that Void Pachinko will be participating in Steam Next Fest next week!Over the past few months we've been hard at work improving the demo. We've made balance adjustments, fixed bugs, refined progression, and continued polishing the overall experience. If you haven't tried the demo in a while, now is the perfect time to jump back in!
Version 1.4 is now LIVEHey y'all! Been a bit since the last update so I thought I'd let you guys in on what we've been working on. I've been pushing back this update for a bit now since it's pretty small all things considered, and I really wanted to include the new Godot 4.7 feature where I could ignore controller inputs when tabbed out. And while 4.7 is getting here soon, we've also got interesting Steam Sale events coming up and so I wanted to patch some stuff for newcomers to get the best experience coming the game. Worry not though, controller inputs being ignored is coming as soon as Godot 4.7 releases.We're working on something VERY neat for the community, update 1.5 which will have some very very cool things! That's probably going to be the last content addition to the game as it's pretty content complete. But definitely look out for it.We've also been working on console and mobile ports, keep an eye out for those. Join our discord and social channels to stay in touch.Merch is getting worked on as well, we'll announce it here and in our different social channels soonTM.✨ What’s new?The base supporter pack now features the Knight from Sol Cesto! Thanks to Géraud & Chariospirale for taking the time to work on this collab!We’ve also bundled up! Grab it here: ⚙️ ChangesRebirthEagle EyesBase cost: 10H → 2HControllerWhen using a gamepad, text that talks about “clicking” now use “pressing” instead.“Give Up” button in combat is now disabled if out of focus to prevent accidental deaths while using a controller while tabbed out.GeneralThe merchant in a precarious situation now shows the minimum amount of hemaliths required to be traded.The game now warns players who haven’t saved in more than 10 minutes.Updated project to Godot 4.6.3🐛 Bug FixesFixed being able to get infinite boons by looping floors.Fixed the boons auto-selection not correctly focusing non-healing boons as was intended in last update.Changed how scientific notation is formatted to correctly scientifica...
v1.1.11 Update Notes To provide a more stable game experience, we have made a temporary adjustment to the speed options: the original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can be accelerated to 8x during work periods, which may consume too much performance on some computers and can more easily trigger serious issues such as animation errors, freezes, or even save loss. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment will help ensure smoother and more stable gameplay during acceleration while still retaining the convenience of faster play. Thank you for your understanding and support! Optimized the base stat differences between Master and PhD students during recruitment. Fixed an issue with incorrect subsidy buff effects. Fixed an issue where students' positions could refresh abnormally after waking up. Added a return button to the student details page. Optimized the leaderboard loading and refresh mechanism. Thank you for your support and feedback. We will continue improving the game experience.
QUALITY-OF-LIFEAdded draw peeking. You can now peek at the base when choosing new cards, to help you inform your decision, by clicking on the eye icon below the cards. Thanks to the anonymous feedback form poster who suggested this.Added a DPS meter that can be enabled in settings. Thanks to Comatose, rolo7843, dennycascade, and the anonymous feedback form posters who suggested this.While on a Warpath, the Auto-Progress icon is now replaced with an X button that stops the Warpath gracefully.GAMEPLAY & BALANCEKilling summoners causes them to no longer complete the ritual to spawn the Demon boss. Summoners are also tougher to kill now. Thanks to Damokles and TotalGearHead for the feedback.Added a global unit movement speed cap of 4,000 units per second.Increased Dragon's base damage: Common Dragon: 20 -> 60 Rare Dragon: 23 -> 63 Epic Dragon: 23 -> 63 Legendary Dragon: 25 -> 65Reduced Shaman's base damage: Common Shaman: 35 -> 15 Rare Shaman: 50 -> 30 Epic Shaman: 50 -> 30 Legendary Shaman: 60 -> 40An important note about balance in the demo: The most important contributor to a unit’s effectiveness in Battlefront - the main incremental game mode, as we call it to differentiate it from future planned game modes - is the availability of specific upgrades and rarities for that unit. Since some of that will only be available in the final version of the game, the demo can never be truly balanced after a few hours of gameplay. Nonetheless, we'll keep including balance changes in the demo if we think they improve the demo experience. We are very happy to see so many people sticking with the basic game loop trying to achieve higher and higher levels.FIXESFixed a visual issue where some base elements could still be hovered while drawing cards.Fixed an issue with the circular attack patterns of Wizard bosses. Thanks to putz12 for reporting this.Fixed an issue causing Totems in battle to get stacked on the same position, causing them to oscillate. Totems now keep the same spacing...
Our Next Games + New Mode for Black HoleHey there, we hope you've had a nice start to your June! Cory and I are doing well and have been hard at work on our next games. As always a huge thank you for the continued support and feedback about our new modes! While we are busy cooking our next game we still have a few plans for new modes although no promises on when the next modes will come. Our New Studio:Cory (Thornity) and I (Aarimous) had such a great time co-creating A Game About Feeding A Black Hole that we decided to create our own studio Aarimout and Thornity. We are going to continue making games together and have expanded our efforts to partner with fellow indie developers to co-create their games. We think of it like a blender between developing and publishing their games. Our Next Games:Orb BreakerOur next game entirely developed by Cory (Thornity) and myself (Aarimous). Wishlist: Demo:Mining and DwarvesCo-developed with Sockhouse Studios the dev behind Click and Conquer. Wishlist: Demo: Just Keep FishingCo-developed with Set Sail Games the dev behind Bridges and Docks and better known on YouTube as Thomas Stewart.Wishlist: Demo: New Orb Breaker Mode:To celebrate our new game Orb Breaker we added in a silly new game mode called Orb Breaker. You'll break asteroids and spawn tons of orbs that will bounce around breaking asteroids for you. The mode takes about 10-15 min and you'll spawn so many orbs that you'll start to lag and I am ok with that because I love seeing all the chaos!Patch 1.7 Notes:Added a new game mode “Orb Breaker”A silly mode to celebrate our new game Orb Breaker.Added a new mechanic called OrbsAdded 7 new upgrades and iconsAdded in a setting for Scientific Notation (you're welcome esotericist)Removed the pop in animation from upgrade screen since it felt odd once you got to end of the tree
Spoiler: it’s inhuman. Wilfredo knows. Wilfredo has seen things. 📅 June 15, Steam Next Fest 🔗
Increased money and skill point chance from capsulesIncreased Stopwatch Automate accuracy slightly
We've been kicking, polishing and running the extra mile - and the result is this demo update right here!What's new?Controller support added! Sit back, lean in and let your thumbs do the scoringTons of bugfixes: the demo is smoother, sharper and noticeably less hauntedImprovements across the board: better audio, better graphics, more content. Every department got the boot to the backTwo big events, back to backFootball Fiesta Steam Event - starts TODAY. We're proudly part of the lineup ⚽ Thanks to Secret Mode for organizing, make sure to also check out all the other great football games in the event!Steam Next Fest — kicks off next week. Gold 'n Goal will be right in the middle of the action.If you've been waiting to give the demo a try, this is the moment. Add Gold 'n Goal to your wishlist, fire up the demo, and tell us what you think - feedback fuels the next update.See you on the pitch. 🏆
A great story might lurk just around the corner. And it might be the kind of story that you don't just read or hear, but rather live through. {STEAM_CLAN_IMAGE}/43315112/09ae1013a73b97cb0c49868b14c878adafd73c56.png For the next two weeks, discover unforgettable adventures, cozy journeys, terrifying encounters, and hidden indie gems in the Untold Tales Publisher Sale, Tools Up! Ultimate Edition included. Get to know the heroes and the villains, understand the gameplay and mechanics, journey to different worlds and breathe in the atmosphere. Then, decide what your perfect adventure will be 🫵 About Tools Up! Ultimate Edition Tools Up! Ultimate Edition is a chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players. 🎮🎲🃏 Experience more, for less. Draw your first card: https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/ 🎲🎮 Other Games on Sale 🎮🎲 Curious for more? We got you! Meet the heroes and the villains. Understand the mechanics. Make YOUR choice and build your perfect adventure. Whether you’re looking for something heartfelt, thrilling, strange, or simply fun, there’s a story waiting for you to discover. Explore other games on sale >HERE
Release v1.6.24: + Minor improvements and fixes
Step into the ✨ 𝐃𝐔𝐁𝐀𝐈 event, where every game brings the glamour of the desert skyline and every win shines as bright as the city itself! Collect tokens as you play, climb the rankings, and watch your rewards rise as you unlock new levels.😎 Challenge friends and players everywhere in 🏆 general rankings!Activate the 🎟 𝐄𝐯𝐞𝐧𝐭 𝐏𝐚𝐬𝐬 for a shot at 𝐌𝐄𝐆𝐀 wins and incredible rewards!