Tonight is the night!The Guilds of Mountgate Demo will officially go live on June 8th at 00:00 CEST.This demo offers the first public look at the world of Mountgate and serves as a preview of the upcoming Early Access release later this summer.In preparation for the launch, the Guilds of Mountgate servers will be offline between approximately 22:00 and 23:30 CEST. During this time, registrations, logins and purchases may be temporarily unavailable while the update is being deployed.In the demo you can:• Train every currently available skill up to level 15 • Follow a small introductory questline • Travel between towns and regions • Discover random events while working and traveling • Gather resources, craft equipment and prepare meals • Experience the foundations of the world of MountgateWhether you prefer fishing, mining, woodcutting, crafting, cooking or simply exploring the world, the demo offers several hours of gameplay and many systems to discover.The demo will remain available after launch and will stay online until the Early Access release later this summer.Thank you to everyone who has followed development so far.We can't wait to hear your feedback.See you in Mountgate!
Endless Artifacts can now be right-clicked to be auto-picked each time after 5 seconds. Fixed the "Collect all artifacts" Steam Achievement not working due to endless artifacts. Fixed some Ascension save issues. Fixed Air Strike giving lower chance than it should. Fixed a potential crash
1. Added the \ feature: Use magic to boost production in a designated area. 2. Added the \ feature: Earn points based on Abyss progress, which can be used to increase the output of a specific resource. 3. Balanced the early difficulty of the Abyss. 4. Added 3 save slots. 5. In the Carrot Farm area, added Great Rabbit and the Golden Strike skill. 6. In the Carrot Farm area, rabbits can now harvest designated types of carrots. 7. Added 4 new monsters. 8. Added several upgrades to make the early game easier. Theoretically compatible with old saves. If any issues arise, please let me know.
🛠️ Patch Notes: Text & Localization OverhaulHello everyone!This update is not focused on adding new content, but rather on a comprehensive revision and refinement of the game’s text.Over the past period, I’ve received a lot of player feedback suggesting that some of the game’s terminology and mechanic descriptions were too abstract and difficult to understand. Based on that, I revisited most of the in-game text and standardized many of these concepts.Terms such as “Overlap,” “Expansion,” “Shrink,” and “Rift Space” have now been replaced with more intuitive and easier-to-understand expressions. At the same time, all related skills, talents, upgrade effects, and descriptions have been updated accordingly to ensure consistency and clarity across the board.I hope these changes help both new and returning players reduce friction when reading and make it easier to understand the core mechanics of the game.🌐 Localization & TranslationI’d also like to take this opportunity to talk a bit about localization.As a solo indie developer, I currently don’t have the resources to work with a professional translation team. Because of that, most of the localization work relies on AI tools, followed by manual review and adjustments on my side.While this greatly improves development efficiency, I’m also aware that the final text quality may not always be perfect—especially in subtle meanings, genre-specific terminology, and natural language expression.Therefore, if you notice any translation issues, awkward phrasing, or inconsistent terminology—or if you’d like to help improve the localization quality—I would be extremely grateful.You can reach me anytime via Discord, QQ, or the Steam Community to share feedback or suggestions.I read every single piece of feedback carefully.📊 Upcoming Development PlanOver the next week, updates may not be as frequent as before, as I’ll be focusing on developing a new system: a detailed data interface for in-game production and collection.This feature wi...
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Archery release]
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Archery release]
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Archery release]
A brand new update for Lured In is here! This update focuses on all the feedback gathered up from the demo launch, and aims to address some issues.Regions will now have "water events", which right now include fish splashes and bubbles. These are things that happen in the water to aid (or harm) the player's chance of getting fish. This will be expanded out more in the future.We've also got four new fish, which really help flesh out some of our regions, particularly rare fish drops (which also has a new system, making rare and legendary fish way more common)Stormy weather is here, which is like rain, but, StormierAnd lastly, minigames now change their background to reflect the rarity of fish you are catching.If you run into any issues, or have suggestions, let me know on the Steam forums, or over on Discord. Thank you gamers!ChangelogAdditionsAdded new breaking and placing sounds for decorationsAdded dust particles for placing and breaking decorationsAdded the Smallmouth Bass to the lakeAdded the Rudd to the lakeAdded the Oarfish to the oceanAdded the Oranda fish to the pondAdded the stormy weather typeAdded fish splashes and bubbles that appear in the water that will increase fishing rates around themAdded a new system for fish rarities. This makes rare and legendary fish much more commonAdded thunder sounds for the stormy weather typeAdded an option to close menus with right click (on by default)Added new background layers to all regionsAdded catch rarity backgrounds to all minigamesAdded support for Korean (thank you translators!)Added Literary Chinese (thank you translators!)Added music track TomorrowChangesMade it so the chef only asks for one type of fishIncreased the value of the offers the chef makes on your fishRemoved the carp and bluegill from the lakeUpdated all the weather icons to be inline more with our styleImproved the rain shader to have better control over how it gets displayedMade it so moving decorations now properly show the correct preview with ...
小王子
117 days ago
· 阿占12138
鉴于我之前传错包体,导致直接发售了demo,所以当时选择了免费,现在游戏正式版快做完了,需要改为付费模式,定价17元,没有免费领取的朋友可以先领一下,等正式版发售后就不用付费了,如果看到这条消息已经改为收费了,还请朋友们先不要购买,正式版8月中旬才会上线,现在的包体还是demo版,谢谢大家
Updates Thieving Challenges are now categorized based on if they are a Chest, Stall, Pickpocket. Challenge Tracker with the abandon button bigger as player didn't know it was their. Challenge Tracker can be repositioned by Turning on Allow Moving of UI's. Challenge Tracker made slightyly larger in width. Challenge UI, Updated the challenge slots size. Bug Fixes Fixed an Issue when entering full screen while maximized, the game would not remember the screen size before hand. Fixed Tooltips clipping outside the viewport. Fixed Moving to Cauldron stopping when moving over a traversal point. Fixed an Issue with Crafting Challenge Charms not receiving progress. Fixed a Text issue on the Foundry UI confirmation. Fixed a Text issue with Challenge Milestones. Fixed Homesteading challenges for Flourishing Aether Tree and Dune Thicket Tree, level requirements incorrect. Fixed Foraging challenges for Sand worms, level requirements incorrect. Corrected quickness potion run speed increase amount.
Hi everyone!2 weeks ago we pushed the much-awaited Forge update to the beta branch, and I'm happy to announce that it will be released to everyone TOMORROW!It will go live at 19:00 CEST / 10:00 PDT, so I hope you all enjoy it! If you want to read what the update contains, the last post below covers much of it.As well, we're releasing a BRAND NEW game at the same exact time, called Wanted Shadows: Unchained. It's an experimental fast-paced bullet heaven, and will only cost $3.49 or equivalent (plus a launch discount, and an even steeper discount if you already own Desktop Defender)!If you want to help support the development of both Desktop Defender and all of our future games, this is a great way to do so! Make sure to wishlist the game!That's it for this update, and thanks again for sticking around!Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!- Conrad, Lead Developer
Thanks for 100 reviews!I (Zuit, the designer and developer for Idea Fix) personally read every single one. Your feedback is really important to me and it's extremely inspiring to see the warm welcome that the game has received! Keep it up and I'm adding fishing to the game (no promises, but I kind of want to).OOPSI've recently found out the linux build for the game is empty - I assumed it would default to windows one with proton, like on steam deck. Would you kindly (rapture style) please test "next_version_preview" beta branch on a Linux system. UPDATE SPOILERS The update we've been teasing for quite some time is nearing completion - another little gif from it:(yes, you can play the organ)Always happy to talk here or:Send us an email: zuitlabs@gmail.comJoin our Discord: https://discord.gg/tgqzUKVeKg
AdditionalAdd text descriptions for the commander characteristics in the MARV configuration interface.Add text descriptions for the Celestial Wrath skill of MARV strategic resupply.AdjustmentThe Celestial Wrath of the Kinetic Cushion Aegis is adjusted as follows:The damage inflicted by enemies on vehicles equipped with the Kinetic Cushion Aegis will be absorbed and accumulated. All absorbed damage will be converted into an attack power boost. For every 1 point of damage absorbed, 1 point of energy storage value is increased. After calculating the fifth - root of the energy storage value, it will be used as the percentage increase in attack power. When the vehicle is destroyed or returns to the base, the energy storage value is reset.The trajectory of the Glorious World Cup football becomes more random.FixFix the problem that the crusher does not display when MARV strategic resupply extracts the T - Rex chip.
Localization fixes for: Simplified Chinese Japanese Korean & Small bug fixes.
Hey everyone!I’m very happy to announce that the Steam page for my next idle game, Idle Pixel Battle, is now live! I’m incredibly grateful for all the support, feedback, and encouragement over time. With Idle Pixel Battle, I want to build on that same love for idle progression, upgrades, loot, and long-term growth, while adding a stronger focus on hero battles, equipment, and automated progression.If you enjoy idle games with lots of upgrades, heroes, loot, and progression, I would be very happy if you check out the Steam page and add the game to your wishlist. It helps a lot! FeaturesUnlock different heroes with unique weapons, stats, and abilitiesFind potions, artifacts, and powerful equipmentUnlock over 100 permanent upgrades in a huge upgrade treeEnable Auto-Run mode and let the game play automaticallyFight different enemies with special abilitiesDefeat challenging bossesExplore fantasy biomes, including grasslands, dungeons, volcanic plains, and moreCollect procedurally generated weapons with different rarity tiersEnjoy automatic battles, idle progression, and satisfying long-term upgrades Game ReleaseIn case you didn't know: This week I released my Snake-meets-Roguelite game, HeroTail: Survivors.It's free, so give it a try if you're interested: Thank you so much for your support!I’m excited to share more about Idle Pixel Battle soon. - Max
- Fixed Delicious Treat achievements not always working properly. - Better Deep Sea Feast description text. - The last level of Throwers' Power Naps is now 10x cheaper.
Qiankun reshaped, Avatars descended! Knock On Fate:The Guardian Pusher is proud to bring you this major version update!With our Pavilion Masters pushing coins and claiming treasures day and night, the cosmic alignment within the Zhenbao Pavilion has shifted, and the constellations have begun to reveal themselves. The \ has officially awakened!Five ancient avatars of immense power are condensing from the void, waiting for worthy challengers to awaken them.🌟 Avatar Awakening: The Five Phases Descend!Five brand-new Avatars make their grand entrance, each displaying their unique divine powers!🔓 Unlock Conditions & AccessAwakening Condition: Due to the immense power bound within the Avatars, players must reach Max Level (Level 100) to master and unlock this system.How to Access: Once the system is unlocked, click the Dragon-Coiled Taiji Emblem in the bottom-left corner of the main interface to open the Avatar selection menu.🔄 Experience & Level Inheritance RulesTo safeguard the progression of our veteran players, your existing levels and experience will be transferred proportionally:Transfer Example: Players who were previously Level 50 will immediately jump to Level 83 in the new system.Peak Realm: Players who were Level 65 (previous max) will directly cross into Level 100 (New Max Level) and unlock the Avatar System.Experience Reserve: If your converted experience exceeds the Level 100 cap, the overflow experience will be safely stored in the "Pending Experience Pool" for future distribution. Absolutely no progress will be wasted!Beside the Avatars, this update brings several new adjustments and optimizations:🎰 The Flow of Qiankun (Slot Machine & Anomalies)Sequential Stop: The slot machine's three reels will now stop one by one rather than all at once, adding suspense and anticipation to every spin.Impactful Prompts: Added dynamic screen-shake text prompts (e.g., "Push Down Dragon Pearl!"). Heavy treasures landing will now shake the very ground of the pavilion.Swift Li...
Service pack update for SIGame 8.11 containing several bugfixes and performance improvements. Feel free to provide feedback!
We have just uploaded a small patch that fixes an issue where achievements were not unlocking correctly while playing on Steam Deck.Please update the game and enjoy the improvement.If you encounter any issues or have suggestions for the game, please don't hesitate to let us know.Thank you for your support!
Fixed an issue with the wind machine not generating power correctly.
Fix the relic codex appeared empty when Wangchuan Level was maxed outFix relic buffs would stop working after reaching the affix capFix relic affixes could be incorrectly edited on the formation pageAdd a tutorial explaining the Auto-Save feature
Hello everyone!A Schoolhouse in Gensokyo has now been updated to Version 0.6.2. This update mainly focuses on bug fixes and quality-of-life improvements. While it does not add major new content, we’ve improved a number of details to make the overall experience smoother and more polished.Main changes in this updateAdded sound effects to almost all buttons in the game, improving feedback and overall polish Since there are many buttons throughout the game, some sound effects may continue to be adjusted in future updatesFixed several issues related to classes and item effects This includes problems where multi-stat bonus items did not apply correctly in multi-stat classes, as well as an issue where two teaching tools could not be used at the same time in certain casesImproved several English display issues This includes end-of-demo / end-of-Early-Access popups that could not be closed properly, as well as unnatural word wrapping in tooltipsPolished and adjusted several UI screensWe’ll continue fixing issues and improving the game based on your feedback. Thank you as always for your support of A Schoolhouse in Gensokyo!
Smithing, rebuilt The midgame Smithing grind was the worst offender in the game, and this update tears it down. Metal bars no longer need logs as fuel. You smelt with ore, plus coal from steel on up, and nothing else. Forging tools, weapons, and armor no longer needs planks at all. If you want a chestplate, you need bars, full stop. No side trips through Woodcutting and Crafting just to start smithing. On top of that, smelting a bar is now a single action and grants far more experience, so it is finally worth doing on its own. Start to finish, the smelt and forge loop is several times faster than before. Faster across the board Cooking, Crafting, and Woodcutting all had their experience rates raised to sit in line with the rest of the skills, so no single skill feels like a slog next to its neighbors. Cooking also burns less food while you are still learning a new fish, so more of your catch makes it to the plate. Cook smarter, not harder Cooking no longer eats a matching log for every single fish. Instead you choose which log keeps your fire going, and a higher tier log burns far longer before it needs replacing. A single elder log now fuels dozens of cooks. Your woodpile goes much, much further, and a new readout on the skilling bar shows the log you are burning and how many cooks it has left. Arrow shafts Fletching arrows now starts with arrow shafts, carved from whatever logs you have on hand. A better log yields more shafts per cut. It is a cleaner supply chain, and it means arrows no longer demand one specific log tier. Pick your wood, cut your shafts, fletch your arrows. A new rune, and a new spell The Astral rune joins the Runecraft altars at level 54, filling the long stretch between Nature and Death with its own animated altar. It powers Vengeance, a new passive that turns part of every blow you take back onto your attacker. Keeping a passive active now also trains your Magic as you fight, so the runes you spend in combat are never wasted. The character co...
1. Optimized the world map UI and added hover tooltips for certain interface elements. 2. Fixed an issue where some achievements were not triggered immediately upon meeting their requirements. 3. Added keyboard shortcut hints to certain buttons in the clothing store. 4. The text size setting for Daily Word Study now also applies to example sentences displayed in word hints. 5. Fixed an issue in battle scenes where selecting words faster than character animations could cause the "Instant Mode Off" setting to stop functioning correctly.
📢 Big news!!! Sludgineers is releasing August 25th PT! 🫧🧹 Check out the new release date reveal trailer, wishlist and play the steam demo today! ▶️