Hi,i've just released a patch for Beta targeting both Adventure and Campaign modes. Version 1.1.5 should be visible in experimental branch.Patch v1.1.5New features/changesAdded Adventure mode conversion button for players who completed the Campaign game (finished the final scenario)You can take all your heroes and gold lotus to your adventure mode. Hero level will be cropped to 25 though. Culture points and non-gold lotuses are lost.Collect button can now collect all heroes if you hold Shift. It will also now use all Tabs correctly.Added a handful of tutorial-supporting objectives to Campaign mode granting small rewardsBug fixes Changing Perks in Homeworld will correctly recalculate everything on closing the World menu preventing issues like Workers 'disappearing' later when activating/deactivating workshops.Wonder Ability buttons should no longer disappear once returning from Chaos Worlds.Separate Islands should generate less often (though they still do sometimes - a more invasive change will be needed at some point)Colossus and Pyramids Ascension in Tier 4 should no longer show White lotus cost (despite no having any)Campaign Scenario 2 should now correctly start with initial territoryTier 4 now allows building quarry from Trading Tech.Tile under Fog of war should no longer show details of the tile on one of the menu detailsAtlases should no longer be constructable via Auto construction serviceFixed a bug causing Restart to lose Perseverance bonuses (correctly) but not resetting Optimization technology counter (thus preventing you from regaining the same Optimization level with the same tech costs)Pearl tiles can no longer be claimedRemoving map transformation should remove ownership if the result becomes water tile.Autoexplore now only works after researching Warrior Code (or otherwise unlocking World Map)Atlas charges should no longer drop from Crises.Fixed a bug causing new era workshop levels not having some of their primary traits after moving onto a second C...
{STEAM_CLAN_IMAGE}/24136664/2903119e5bb64a7808b0f68f8c3a9ce429d8e591.png Hey Panda Peeps, Do you long to see your waifus wearing itsy bitsy, teenie weenie bikinis… with or without yellow polkadots? Then boy howdy do we have a sale for you! For the next 24 hours, stop by the Store and get 50% off the Bikini Outfit Bundle so all your best GFs can hit the beach in style! It doesn’t matter what the weather is doing outside - it’s ALWAYS swimsuit season if you ask us! And if you've already been treated to the sight of endless beauties in their beachwear, not to worry! You can also get 25% Bonus Diamonds with every Diamond Bundle purchase! We love you so hard, The Pandas
Hey Sanctuary Keepers! First of all, we wanted to thank you dearly for the support you’ve given us playing Cozy Sanctuary and leaving so many kind words and feedback for us to improve the game!We wanted to let you know that we are working on a small update that will bring you some new friends and fix quite a few bugs. It’s hard to estimate when we will release the update because it’s been QUITE A YEAR for us. We are releasing Sports Card Shop Simulator in a few days, which is taking a lot of work, and we are also working on the announcement of a new, secret project. Please keep an eye on IGN's Indie Loop this weekend! 👀We will let you know when the update is ready, and really hope you enjoy the small roster expansion! 😄
{STEAM_CLAN_IMAGE}/34491490/0d05471f521a1aace2e0002d6f6e778fd1978fa9.png Hey Panda Peeps! Who better to have featured in our flash sale than the flashiest and fast-iest hedgehog around? For the next 24 hours only, the Sven Bundle is 40% off. Make sure to grab him before he dashes back to full price! And if he has already had the pleasure of making your acquaintance, then top up your Diamonds for a sweet 20% off instead (as well?). This is obviously your sign to treat yourself and your guys to some top-tier gifts! We love you so hard, The Pandas
- In the spacedim page you can now switch the view between names of the elements and the boosts they give. - The you can now chose between going directly into the upgrade/core slotting view if you click an equip in the adventure equip page and showing all available equips for this position. - The slotted cores view in the adventure inventory tab shows not always equipped things first. - The supposed speed change from last update did only affect tooltips and not actual battles. That is fixed now. - The core upgrade view is now in a different tab than the core convert view so people don't miss-click there. - Added a remove all button for equips to remove all slotted cores at once and if the removal cost is 0, there is no confirm dialog anymore. - Fixed some typos and other issues.
Hi!I've been polishing up the Little Ghosties demo and launched it just in time for the Steam Next Fest.I've added the way you collect the ghost slime, I've updated the UI and made loads of improvements.Oh yea the ghost eggs now hint towards what sort of ghost you are buying too.I hope you all like the demo. Let me know if you have any questions or if you come across any issues.Cheers,Chris JarvisAcrylic Pixel Games
Hello, adventurers!Unlucky Mummy is OUT NOW! And that means our adventure is just beginning.We have ideas for expanding the game’s mechanics and future development, and we’d love to hear your feedback on Steam.The game is available in 12 languages. 2 story acts. 12 relics of the Egyptian gods. And one cursed button that opens the sarcophagus door!We’d also like to thank Pauloondra and Adam Travers, with whom we’ve released two bundles: The Monte Mummy Bundle and Zero Stress Mummy.Now head into the cursed tomb, defy impossible odds, resurrect the mummy, and uncover the story of the quantum curse!Also, follow the development story and future updates on Discord.
Finally fixed an issue causing saves to seemingly corrupt in Rocky Retreat. Fixed spawn ordering so that crops don't initially spawn inside dirt blocks. This fixes a spawn issue with Rock Candy Bushes.
Hi everybody! ːPhhelperː The Demo for Boby and the Witch is now available to download and play! ːPdogːThis was one of the first games I ever made, originally developed back in the mid '90s when I was around 10 years old (which probably makes it a true retro game by now).It was later included as a hidden game in Fjong, but it was never released on Steam as a standalone title. I thought it would be fun to finally release it as its own game.Most of the game has been left untouched, with all of its original flaws and jankiness still intact—for memory’s sake.The only real additions are Steam achievements and two unlockables for completing the game fast enough: the Speed Cap and the Jump Cape.The game is extremely short, free to play, and can be completed in one sitting (in under 5 minutes). The proper (also free) version will be available June 30th. As for my current development I am working on finishing a demo version for No Life: Zombie Survivor and sketching out some new ideas for Plantera 3 on the side!You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
Hello necromancers! ✨💀 This will be our last patch for now! Please check out our letter from last week for an update on the status of Greenhearth Necromancer if you haven't yet. v. 1.0.5 Patch Notes (June 2nd, 2026)✨ = Community reported or requested!Added default nicknames to all residents' epilogue plantsIncreased the possibility range for plant Light and Humidity tolerance ✨Fixed a bug that broke wandering spell effects ✨Fixed a bug that prevented older Northern Prickly Stars from being potted ✨Fixed a bug that could prevent players from completing the Novice spells goal ✨Fixed a bug that sometimes broke the activity page of the plant view ✨Fixed a bug that messed with the Noon timecycle lighting ✨Fixed a bug that allowed dead plants to gain health under certain circumstances ✨Fixed a bug that allowed a late-game key event to be played early ✨Fixed a bug that allowed the player to miss Theo’s epilogue plant ✨Fixed some general description issues ✨We are still tracking all bug reports and requests, so if you run into an issue, let us know! Join our Discord server! See you around the Greenhearth co-op,Colin \
Patch 0.948 is Here!Hey everyone!Not as large of a patch as I would like this time around, but I am in the middle of a Translation revamp for Simplified and Traditional Chinese, Japanese, Korean, and Russian.However, while those are being worked on, I thought a small patch would be released featuring:NewSets Items: Some of you may already have noticed, some unique items have the same prefix in their name. These such items have become Set Items.Set Items give bonuses when two or more items are equipped on the same character. IMBUING the Item does not count towards this.Set - Enhancer's:2x: Increases Enhancement potency by 50%.Set - Master's:2x: Increases all Base Stats by 0.5% per current TP.Set - Pacifist's:2x: When hit, gain 10 TP.3x: When hit, apply Weak and Dumb to the attacker.4x: Increase the amount of Defensive Stats gained from this Set by 100%..Set - Windfury:2x: If the items from this set Triggers twice on one turn, gain 25 TP.Added more glossary informationChangedUnique - Windfury Ring: Trigger rate lowered to 25% from 30%.Unique - Windfury Girdle: Trigger rate lowered to 25% from 30%.More Set Items are in the works!Thank you all for the continued support!Stapleton
GAMEPLAYAdded Warpath, an Accursed Elf upgrade. If Level Auto-Progress is enabled and you win a battle without losing any allies, your surviving units keep fighting through new enemy waves. When the Warpath ends, you receive mini-chests for the levels cleared during it. This is our first toggleable upgrade that you can enable or disable with right-click on the upgrade button.Experimental Boosters and Vampiric Claws now benefit all units, not only Orc Warriors, so units that gain Rage from other sources, such as Totems, can also benefit from them.Experimental Boosters no longer requires Unbound Fury and Road Rage.Plunder Advance has moved behind Goldcaller in the upgrade tree, and now has a description explaining what it improves.Silver Idol now uses the exploded corpse's Max HP for the explosion damage. FIXESAudio now works on a stock Steam Deck without the need for mods like Proton-GE. Thanks to dasnekos and the anonymous feedback form posters who reported Linux audio issues.Fixed an issue where Offering did not apply its damage buff. Thanks to SnugglyPuffs, miraclepossible, and the anonymous feedback form posters who reported this.Fixed an issue causing coins to disappear on the first level of a biome. Thanks to the anonymous feedback form poster who reported this. We are not sure if this is the same coin issue MrMoyer reported, but thanks for your report too. We will keep an eye out for related issues.Fixed an issue where starting a save at a higher game zoom level could prevent units near the top or bottom of the battle rectangle from spawning the first time your units spawned.Fixed an issue where HP and ATK values in the bottom-right tooltip could overflow into strange values when they became very large. Thanks to Daz for reporting this.Fixed an issue causing Black Hole to prevent the Grub from attacking for the rest of combat. Thanks to Comatose and an anonymous user for reporting this.Fixed a potential crash caused by reflected damage.Fixed Dragon shadows cli...
Tank Titans Begins + Wing Haven Showcase News!Hey fish friends! 🐠We’ve got a couple of exciting things to share with the Chillquarium community today!🏆 Introducing: Tank Titans!We’re launching a brand new community event to discover the ultimate fan favourite fish from the Freshwater Friends pack!Welcome to Tank Titans, a tournament-style showdown where fish will battle it out head-to-head, with the community voting each round to decide who advances. Eventually, only one fish will remain and be crowned the true champion of the Freshwater Friends pack!Want to take part? Make sure to join our Discord! We’ll have a dedicated channel where you can:Follow the tournament bracketView matchups and resultsCast your votesCheer on your favourite fish 🐟We can’t wait to see which aquatic icon rises to the top!🌿 Wing Haven in Clemmy’s BIG Indie Games Summer ShowcaseWe’re also excited to announce that Wing Haven will be appearing in Clemmy’s Best Indie Games Summer Showcase, today June 2nd. You can tune into the showcase at 8am Pacific here: If you haven’t checked out Wing Haven yet, now’s the perfect time to do so make sure to wishlist the game and follow along as we get closer to launch. 💚Thank you all, as always, for supporting Chillquarium and helping make this community so wonderful! - Ben and Sophie x
- fixed crash after victory
Hello Diapers Club Members!!!The final countdown is officially on. We are exactly one day away from the full release of Slots & Diapers on June 3rd! The excitement (and the nervous sweat) is incredibly real for our team right now. Before the chaos begins tomorrow, we have some absolutely mind-blowing news to share: We just officially crossed 10,000 wishlists! For a small indie team like ours, hitting five figures is a massive dream come true. We want to say a giant, heartfelt THANK YOU to every single one of you who showed interest, told a friend, or hit that wishlist button. Your energy has kept us fueled through the late nights of development. A Massive Shout-out to Our Demo Players!As you might have noticed, we recently removed the demo from the Steam store to prepare the pipes for the full game. But before we took it down, our demo reached over 9,700 unique players! Seeing nearly ten thousand of you jump into our weird world, spin the reels, and test the waters was incredible. Thank you to everyone who played it! A Quick Note on Launch & Bugs 🛠️Because we are a tiny team, we have spent countless hours testing this game to the absolute limit of our abilities to make sure it runs beautifully. That being said, game development is a wild beast, and with thousands of people jumping in tomorrow on all kinds of different PC setups, a few sneaky bugs might manage to slip through the cracks.If you do encounter any issues, don't panic! We are going to be hyper-focused on player feedback the second the game goes live. We will be on top of every single bug report, fixing issues, and deploying patches as fast as humanly possible.How to help us fix things fast: If you find a bug, please let us know! The absolute fastest way to reach us directly is through our Official Discord Server. Drop your reports there so we can see them instantly and get to work on a fix.We are so incredibly proud of what we’ve cooked up, and we genuinely cannot wait for you to experience the full game ...
The playtest was crazy!It was just a bit over a month ago that we released the playtest and we just wanted to get some feedback on our game. We hoped for a few hundreds, maybe a thousand players to get a good view on what is working and what needs improvement. Now we're sitting here and looking at 56,254 players and a peak of 827 concurrent players. This is simply incredible and beyond our wildest dreams.We would like to thank you all for trying the playtest and giving us so, so much feedback. We tried our best to implement as much as possible and improve the game day by day.We will close the playtest today - and release the Demo!The demo is a more polished version of the playtest with some updated graphics and support for 13 languages:EnglishDeutschEspañolFrançaisPolskiItalianoNederlandsPortuguês Brasileiroрусский简体中文繁體中文日本語한국어We're already working hard on the full game which will have more levels, towers and upgrades! And of course we will update the Demo with bugfixes and improvements.
・When drop items obtained through Void Harvesting are shown on the Recipe screen, they now clearly indicate that they are produced by the Void Beacon, just like items produced by Mining Machines and similar machines. ・Machines displayed in the Tech Tree are now treated as known machines, so their details are shown on the Recipe screen and in tooltips. ・Fixed a garbled lock icon in locked machine tooltips. ・Fixed unnatural Japanese text in locked machine tooltips.
Fixed an issue where Storage would not correctly apply Storage Capacity and Stacking Density upgrade states after being copied and pasted.
This update improves save behavior for Auto Purchase and the Machine Selection window position and size. ・The Auto Purchase ON/OFF setting for machine Placement Limits is now saved in save data. ・Auto Purchase settings are now correctly restored when loading save data. ・Older save data now fills in Auto Purchase as enabled for compatibility. ・Fixed an issue where the Machine Selection window position and size were not saved correctly when saving while the window was closed. ・Fixed an issue where the Machine Selection window position or size could be reset unexpectedly. ・Added a confirmation dialog that asks whether to reset the Machine Selection window position and size when the window is outside the screen. ・Adjusted Machine Selection window resizing so it is less likely to extend outside the screen. ・Added localized text for the Machine Selection window off-screen reset confirmation.
⚙️ Features & ImprovementsRemoved island icons from the meta-upgrade screen to avoid the misconception that certain upgrades only apply to specific islands.Reward Rifts and Damage Rifts are now enabled by default after rebirth.Added a new shortcut: right-click any character button on the left panel to enable auto-upgrade for all skills at once.⚖️ Balance ChangesIncreased the value of Gardener Fruits from 100 Coins to 200 Coins.
Dear players! The football extravaganza collides passionately with the thrilling chariots. The "Glorious World Cup Flag" makes a surprise debut, bringing you an unprecedented crossover carnival! From now until the end of the "Glorious World Cup", there is a chance that "Glorious World Cup Flags" will drop when you kill enemies. (Note: This is not the 2026 FIFA World Cup)New Celestial Wrath Equipment: Glorious World Cup FlagFrom now until the end of the Glorious World Cup in 2026, a magical perpetual - motion football will appear on the battlefield. This is no ordinary ball. It has astonishing power. Once it hits an enemy, it can cause damage equal to 8% of the enemy's current health, making the enemy "yell in pain" instantly. It becomes a great weapon for you to defeat enemies on the battlefield.Interestingly, if this perpetual - motion football hits a chariot in the middle of the battlefield, you can get a random number of bottle caps, with a maximum of 10. Bottle caps are the "hard currency" in the game, which can help you smoothly upgrade your chariot and buy items. Imagine, in the intense battle, not only can you severely damage the enemy with the football, but also gain bottle caps incidentally. This feeling is simply amazing!Every kill is an opportunity, and every flag is a symbol of honor.Dear warriors, quickly plunge into the battle. In the world of "Bomb Vehicle", use your strength to pursue the Glorious World Cup Flag and write your own passionate legend! Let's make the battlefield lively and enjoy the passion and joy of victory during this "Glorious World Cup" crossover period!
Play in your language RuneClick is now fully translated into Spanish, Portuguese, German, French, Russian, Chinese, Japanese, and Korean. Pick your language in Settings and the whole game switches over live, no restart needed. Every skill, item, enemy, menu, and tooltip reads in your language. Cosmetic tool finishes A new way to spend your hard-earned gold at the top of the game. Unlock the Gilded and Void finishes in the shop and apply them to your axe, pickaxe, and fishing rod. They carry no stats and change nothing about how you gather. They are pure prestige, a way to make your tools look like yours. New pets and rare finds Woodcutting, Mining, and Fishing each have their own mega-rare pet to chase now: the Beaver, the Rock Golem, and the Baby Kraken. Woodcutting can also turn up a Bird's Nest, which you open at the bank for seeds or a piece of jewelry, and if you are absurdly lucky an onyx bracelet. And out on the water there is Old Mossback, a once-in-a-lifetime trophy catch worth a small fortune. Runecraft goes deeper Three new runes, Death, Blood, and Soul, extend Runecraft well into the late game, along with new high-level spells and a passive that rewards heavy casting. The climb to the top of the spellbook is no longer capped at nature runes. Bring the right style to the fight The combat triangle now keys off the armor your foe wears. Plated melee enemies shrug off blades and arrows but fold to magic. Robed casters are soft to melee and ranged. Hide-clad archers resist magic. Every monster's page in the in-game guide now spells out what it is weak to. Combat pays off Monster drop tables got a heavy pass, so fighting is now a real way to earn resources, gold, and mid-tier gear without grinding the matching skill. If you have been fighting since launch, the first time you log in you get a one-time grant of the drops you would have earned across your past kills. Combat XP rates were also rebalanced to sit alongside the rest of the game. Start fresh If your l...
This update addresses two serious bugs that could cause you to lose the game through no fault of your own. strongly recommend updating before your next play. I'm really sorry for any frustration these issues may have caused. Time Warp Bug Using Time Warp was accidentally speeding up enemies and resource generators instead of only affecting the intended targets. The more you used it, the worse it got. Enemies would arrive earlier and earlier, eating into your available play time. This has now been corrected so Time Warp only does what it's supposed to. Chapter 7 Final Secret A balance misconfiguration made it impossible to unlock Chapter 7's final secret through normal gameplay. This has been fixed and it's now fully reachable the way it was intended. Other Changes Chapter Memory actions no longer affect resource generators. Some Chapter 7 actions now use total less time. Fixed multiple typos found throughout the game. NOTE: Every ending and secret in this game should be completable without relying on bonus of Chapter Memories. If you find anything that feels gated or unreachable through normal play, please let me know. Thank you all for the feedback and support!
Updates Added a Tooltip to Challenges Button. Added a block so player cant abandon the tutorial challenges. Changed Abandoning Challenges to only require 1 confirmation. Bug Fixes Fixed Bank Teleport not changing the world colour back. Fixed Challenge Grand Master art and title in achievements. Fixed Firemaking Challenges for cores using the highest recipe level requirement. Removed the crafting challenges for sinew
ANOTHER few bug fixes before the next update. Fixed issue causing Danditty Plushies and Egg Bench spawning as wrong furniture. Fixed annoying noise when holding over inventory over sell box. Fixed visual bug with opening inventory over mossy rock minigame in Rocky Retreat.