Fixed an issue where excerpts would not appear in the Excerpts panel after being created. Note: After the update, any glitched excerpts in this section will disappear. Simply create them again.Refined the story text.The demo version has also been updated.
Hi, Brave Hero! Arya here. Gave that one-click completion feature a stern talking-to — it was acting up a bit, but it's back in line now!Fix: Challenge One-Click Completion: Fixed a bug where the chapter one-click completion feature could misbehave in certain cases. Now it works like a charm!Attempted Fix: Memory Overflow: Addressed a potential memory overflow issue in some scenarios to keep your adventure running smoothly.Miscellaneous Bug Fixes: Swept up a few little critters hiding in the corners — your journey just got a bit silkier.Every fix makes the adventure that much sturdier~ Let me know if you spot anything!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Greetings yet again, and happy Friday! I added another new layer of currency to that shop which I'll from now on be calling the Infiniteable Shop, and a few more things.Gameplay/UI:- Added a few beginner tooltips which should only appear for those who haven't rebooted at least once. These do get thrown in your face, however once you get through all of them (which is relatively quick) no more appear and you're free to continue researching- Escape key now exits the game as well- Swapped the Lv. text for Vibrance to be next to the title rather than in the description- Added Lv. text to Core Infusion- Removed the useless and ugly looking Mythic/Godly text that appears when obtaining their respective card, it interfered with a new UI elementBug Fixes:- Vial Surge label wasn't correctly showing under rare circumstancesAchievements:- Removed Full Market Collection achievement- Added three new achievements for new currency layer- Added two new upgrades for Spendable Prestige PointsEssence Shop:- Vial Surge click requirement increased from 200 to 1000 - this nerf is more for (in my opinion) balancing with one of the new upgradesInfiniteable Shop:- Slightly polished up the look of the conversion area for all currencies, hopefully it's a bit less of an eye sore now- New tab for a new currency layer with all new upgrades Enjoy! - Infinity Labs
Hi everyone!Timber Rush Update 1.1.2 is live!Highlights:Fixed some save file issues. Specifically if the save failed to write to disk properly, it would leave a blank save file, which would leave users in a perpetual state of being unable to save their progress.Fixed a bug that was causing chests to override your level ups. Most notably in the beginning of the run when you are more likely to get combined levels.Fixed a bug that was allowing your crew to get a few chops in the instance you started a run, combined with auto collect it would could cause users to miss a few level ups.Fixed a bug in some circumstances where not all levels would be accounted for in the combined levels.With these fixes hopefully the late game is considerably easier and also allows players to break the game even faster! I've been contemplating a simplified prestige system (one that wouldn't rely on the existing currencies), so stay tuned for that in the future!Fellwood AnnouncementMy next game is called Fellwood and it also is timber related! This game will lean a little more into idle gameplay, but I still intend to have plenty of active gameplay for those who want it. Would love for everyone to check it out and join the Discord if you would like to help shape the game! Thanks everyone for such amazing support.-Josh
Hello, friends of the hamsters!The Hamster Talk demo will officially come to an end on May 19, 2026, at 01:00 PDT / 08:00 UTC.Thank you so much for playing and supporting the demo version of .Thanks to all of you, our little hamsters were able to spend a very happy time during the demo period.Please note that save data from the demo version will not carry over to the full release.We look forward to seeing you again on May 28, 2026, with even more adorable hamsters in the full release!See you again soon!
We recently helped a user who had issues connecting to the server even though we've had 100% uptime in recent weeks. After going back and forth, we narrowed this problem to the use of a filtered DNS resolver (in this case, 1.1.1.3, Cloudflare's "family friendly" DNS). Apparently the word "hacking" in our domain name was triggering this filter, which was likely the case for another user who claimed their ISP had a parental lock interfering with accessing our game. This update embeds a fallback IP address to hopefully allow users to access the game without having to tinker with DNS or ISP keyword blocks.
Fixed a bug with favourites introduced in the last patch
* Various formatting updates and fixes.
Which Greenhearth resident are you? 👋 A varied cast of characters calls the Greenhearth Co-Op their home! You'll meet them, help them, and get to know them better over the course of Greenhearth Necromancer's story. But, which resident are you most like?PLUS: Hop into our community Discord server to share your results and claim a role related to your quiz result. Take the quiz here!If you want to share your results on social media, be sure to tag us and grab one of these result images from below:Try our new subclasses on your next adventure! 🎲As a thank you to our community and to celebrate our launch, we've got another brand-new free TTRPG resource! In this third edition of Greenhearth Magic, you'll have access to Greenhearth-inspired subclasses for D&D5E's Druid and Wizard.The resource is available for free on our itch.io page! Here's a preview as well:It's been a busy launch week, and we appreciate everyone for leaving reviews, submitting bugs and feedback, and, of course, playing the game! Please keep it up, we'll be keeping a watchful eye on this upcoming long weekend. 👁 But we are also going to take a well-deserved break, so please be patient if we don't get back to you right away!One last PSA: our first update will be released on May 19th! This will include:Improved controller and Steam Deck supportImprovements to Open Dyslexic font displayNew variations to character artFixes to Steam AchievementsImprovements to some plant animationsSuite of UI improvementsSuite of Quality-of-Life improvementsImplement Steam Cloud savesVarious bug fixes, text tweaks, and economy changesFor demo users: our demo will also receive a major update on the 19th to better align it with the full game. However, because the changes are so sweeping, all prior demo saves will be incompatible with this update. If you don't want to lose your demo progress, do not update to this version. Thanks again to our community, and we'll see you soon!Colin \
Qol enhancements Pop up reward notifications are now click through - you can now click the buttons behind A huge thank you to user 葉っぱさん did so well & who earned so much since game being published & ran into a bug, fixed this as well - see in Discussion forum. No endgame player will face this issue thanks to this user. Added in an epilepsy warning (in case is needed) in the store & manual Have a great day! /LaVonne
Hey everyone!Hope you're all doing well - here's a quick update on what we've been working on!ChangesWhen you unlock a world size upgrade, the camera now smoothly zooms out instead of snapping instantlyAfter unlocking a new ore type, existing blocks in the world are replaced with the new ore - no more waiting around for it to show up!Updated the visual style of the window drag handle elements for windowed modeBug FixesFixed a bug where the price discount talent in the skill tree wasn't being applied to the displayed pricesFixed a bug where ore could sometimes fail to spawn, causing the pickaxe to fall into the voidAs always, if you spot anything off or run into any issues - let us know! We're constantly working to make the game better!
The Time Travel World DLC is Here!This Time Travel-themed world unlocks 16 additional levels for Coloring Voxels. Travel both backwards and forwards in time to build what was, what is, and what will be!Travel through the ages and see what's in store!Available for $1.99, £1.79, or your regional equivalent.
Gamesforfarm раздаст свою игру в Steam абсолютно бесплатно — вы готовы?Как вы могли заметить по изменениям на таких сайтах, как SteamDB, в магазине Steam будет раздаваться настоящий шедевр инди-геймдева — Dino running from a FURRY: GAMESFORFARM🦖. 🕥 Раздача начинается в 20:00 15 мая и продлится до 30 мая в 20:00 по МСК. Спасайте динозавра от слишком милых обниманий фури и поделитесь своими ожиданиями от второй части этого умопомрачительного раннера!😏 Ссылка на игру:
Hi, Brave Hero! Arya here. Got a sweet quality-of-life feature for you today — no more clicking through every leftover plot in challenge chapters!New Feature: One-Click Challenge Plot Completion: After clearing a challenge chapter, you can now complete all unfinished plots in that chapter with a single click. Quick, clean, done!Miscellaneous Bug Fixes: Squashed a few minor bugs for a smoother, more stable adventure.If anything comes to mind, let me know! I'll keep working to make your journey ever more comfortable~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
角色蓝球的右下侧,点设置按钮,可打开系统设置,在这里可以配置很多与挂机相关的内容挂机技能设置:进入战斗设置,战士需要勾选上自动翔空,自动烈火等。法师与道士需要选择一个挂机技能,不然会冲上前进行肉搏。画面显示:点游戏窗体的放大按钮,会进入全屏模式,此时点ESC则会返回最大化的窗口模式,这样便于一些玩家沉浸式的游戏体验画面比例设置:进入画音设置,通过调整场景缩放的比例,可以获得不同的角色大小以及可视范围挂机自动拾取:该功能勾选上之后,杀怪掉落物品后会优先拾取道具再继续杀怪。这样容易限于怪物的包围,可以6元首充购买一个宠物,宠物会自动拾取,这样就避免了自身的危险索敌攻击:D是锁定怪物;S是锁定其他玩家;A是普通攻击锁定的目标,A是战士在战斗时需要注意使用的快捷键
修复进入个人BOSS后,角色头顶倒计时不消失的BUG修复联盟显示错误的BUG
In the year 2026, our game has officially reached a peak of 2026 concurrent players!🐱 Thank you all SO MUCH for your incredible support!! We are beyond happy to see so many people loving our Meow My Crop!🎨【 2026 Exclusive Celebratory Art】Freshly baked from our artist who put their absolute heart and soul into this!! Feel free to save and keep it!👔 【About the Bonus Cosmetics】A mysterious commemorative headgear is currently rushed into production! It will be sent out to everyone very soon!The farming never stops, and neither do the rewards! We’ll be hosting more fun events and giveaways in the future, so please stay tuned! 🐾
I'm sorry to anyone who has lost progress recently. I've spent the last few days investigating reports of data loss during system restarts, but still failed to recreate the bug on my end. I’ve implemented a few possible fixes in this patch to address the likely culprits.
Hey Adventurers!Thank you all for the incredible support and for flooding the community with so many honest suggestions.Today, I’m delivering the single most highly requested feature you guys have been begging for: A fully automated, 100% idle AFK loop! My goal with this patch was to let you truly take your hands off the keyboard and experience zero-click looting. You can now hire a Clerk to run your shop while you're out grinding. The shop stays open, the gold keeps flowing, and your runs last longer. The ultimate idle dream is finally real!On top of that, I’ve smoothed out the endgame difficulty curve so you can push your broken builds even higher.Update Details🤖Meet Your New Employee: The Clerk (Auto-Sell System)Once you unlock Auto-Restock, you can now hire a Clerk! They will automatically sell your items while you are out in a dungeon or fighting in the Arena.You get full control with new custom Auto-Sell filters.Added live sales notifications so you can watch your bank account grow while you're deep in a dungeon.Pumping up your customer traffic will now directly speed up how fast your Clerk sells items while you're AFK.⚔️Never Stop Running: Auto-Start AdventureUnlocks automatically after clearing Floor 1.Smart Looping: If you have a Clerk, you'll auto-run dungeons until your Stash is completely full. No Clerk? You'll auto-run as soon as your Stash is empty.Dying in combat now smartly sends you straight back to the Shop.Opening any menu in the Shop pauses the auto-start countdown so you can manage your gear in peace.I've added all your pre-run toggles (Auto-Start, Next Floor, Auto-Advance, Auto-Loop) directly to the departure screen in the Shop.(Heads up: Taking a manual portal back home or entering the Arena pauses the auto-start, so remember to toggle it back on!)🔥Endgame Scaling & Major TweaksEndgame Push: Massively nerfed the difficulty scaling curve after Floor 200. Go test your limits and see how high you can climb!Arena Auto-Loot: Entering a portal after...
Hey everyone! This update includes internal maintenance work and some UI changes. No major gameplay changes in this patch.
We are pleased to announce that the public Playtest for our upcoming title, DEBRISVERSE, is now available on our Steam store page. Please click "Request Access" under the "Join the DEBRISVERSE Playtest" section to participate. Concurrently, we are launching a campaign offering a free Steam key for the full version to eligible creators who stream or post video content of the game. Campaign Overview This campaign aims to share the appeal of DEBRISVERSE with a broader audience. The currently available Playtest version features special content that allows players to reach the ending of the first playthrough—an area inaccessible in the standard demo. As one playthrough takes approximately one hour, it is highly suitable for casual streams with your viewers or short introductory videos. Campaign Details & RewardsPublic Release of the DEBRISVERSE Playtest (No Application Required) Playable up to the first playthrough ending, which is not available in the standard demo. Anyone with a Steam account can join immediately directly from the store page.Early Provision of Full Version Steam Keys (For Streamers/Creators) Creators who stream or upload videos using the Playtest version and report their content via our dedicated form will receive a free Steam key for the full game. This key will allow you to play the full version before the official release date.SchedulePlaytest Period: May 15, 2026 – June 30, 2026Full Version Key Application Deadline: July 10, 2026Full Version Key Distribution: Starting approximately two weeks prior to the official release date.For detailed participation procedures and campaign guidelines, please visit our special campaign page below: https://relier.work/en/debrisverse/campaign/
Hey everyone, quick update on what I've been working on since 1.0.4 shipped. I've been busy. RuneClick 2.0 is almost here. I've been calling it the Combat Update internally and that's still the right name. It's by a wide margin the biggest update the game has ever had. The screenshot above is a real shot from the current dev branch. Here's what you're looking at. What's in the screenshot Stats panel on the left: the expanded skill list. 14 skills now, the 6 originals plus the 8 new ones from The Combat Update: Attack, Strength, Defence, Hitpoints, Ranged, Magic, Fletching, Runecraft. (Melee adds a ninth icon to the skill row as the umbrella combat style but doesn't have its own level. More on that another time.) Bank in the middle: reorganised with category tabs and an icon grid. You can see the new mining materials (Coal, Mithril, Adamantite, the proper Runite), the new endgame Magic Log and Raw Shark tiers, and a new Combat tab for the combat drop materials. Equipment on the right: a new paper-doll with four family-locked preset tabs (Skilling, Melee, Ranged, Magic). The active preset follows your active skill, so switching to Ranged automatically swaps your loadout. Stats and bonuses sum live on the right side. Below Equipment: a new dedicated food slot for auto-eat. Set a threshold in Settings and the game keeps you alive mid-fight from this slot. Separate from the existing consumable-buff slot. Bottom right: the character in rune plate armour, having just dispatched a Goblin Chief. What ships in 2.0Eight new skills. Attack, Strength, Defence, Hitpoints, Ranged, Magic, Fletching, Runecraft. Three combat styles. Melee, Ranged, Magic. Each with its own stance picker. A live combat triangle. 23 enemies, three bosses. Ending with The Abyssal Lord, a final boss who shifts between melee, ranged, and magic across three phases. Full gear hierarchy. Bronze through Rune, smithable. Drop-only Dragon tier above all of it. Leather, dragonhide, robes, bows, staves. 11 spells,...
Fixed an issue where text could occasionally disappear when using the in-game note feature.Optimized some in-game text.Replaced and adjusted some video assets.
完美还原当年数值、全部地图与玩法——绿玉裁决、神舰跑船、沙巴克攻城、强元素体系悉数归来。老情怀与新体验碰撞,Steam平台焕新出发!加入官方QQ社群:1004324680,可以领取多个新手礼包,了解最新游戏动态
Fixed an edge case where a worker thread crashes while rendering homing trails Fixed a couple typos Tweaked prestige prices Prevent accidental skill purchase while long pressing