Changelog: Added FPS Limiter Added Bleach achievement to prevent confusion for new players (code is added, I will set up the actual achievement soon) Added more story beats on compression events Added 2 new animations for prestige and game won Fixed achievement triggering early Ensured that windowed mode always shows the window border Added custom fish names (and fixed hatchery name replication). Notes: This patch contains the first real additions to the game since launch, along with a few bug-fixes. This mostly appeared in the tutorial/story text and related animations. The ending is a little better, but I'm still playing with a few final elements. I have a small story beat planned at the ending isn't really foreshadowed, so I'm adding a few more small bits of text throughout the game to support it. I am close to done with the OST integration as well. Once these smaller changes are in, I'm going to start focusing more on the first major update. This will take some time (probably a month or two), so if you are interested in being involved, consider hopping on the Discord server for more frequent updates. I'm always looking for players who want to try out new builds before they go live. https://discord.gg/4S3mfzNenY TL:DR - If you enjoyed the game and are waiting for a big update before playing again, this isn't it. I'm working on something a bit more substantial that will be worth coming back to. If you're looking for an excuse to play the game again, there are a few new bits of text and animations to discover, but no major mechanical changes.
BUG FIXES Long Plasma Forge / Nanofabricator crafts no longer fail. Cargo no longer disappears on the active asteroid mine. Wide machines (Worm, Annihilator, Excavator, Blast Drill, Seismic) render centered. Clicking your own drilled marker on the orbit map closes the map. Rapid mine switching no longer wipes machines. Orbit tooltip now reads per-chunk instead of per-asteroid. Iridium / cobalt / hydrogen rows in the stats panel now show their proper icons. Abyssal Cores counter on the Mastery tab updates live. BALANCING Engine MK now drives transit time: MK I 5:00, MK II 4:00, MK III 3:00, MK IV 2:00. Asteroid + comet blocks ×3 HP. LAUNCH PAD + ORBIT MAP Cargo manifest groups identical machines (×N row, X removes the whole group). Cargo capped at one mine's worth of slots. Auto Build & Launch prefers existing drilled mines with free slots. Picker opens centered on your first drilled mine. Engine row shows transit time alongside thrust. MASTERY First-prestige tooltip previews the Launch Pad / Research Lab / Automation unlocks.
Announcing the Time Travel World DLCThis Time Travel-themed world unlocks 16 additional levels for Coloring Voxels. Travel both backwards and forwards in time to build what was, what is, and what will be!Travel through the ages and see what's in store!Available for $1.99, £1.79, or your regional equivalent. The pack will be released on the 15th of May at 20:00 GMT+1/12:00 PDT. To win this DLC for FREE, join our Discord and enter the competition!
↑ General Exploration Overview↑ Equipment Overview (English Version)New Features:Added a new Exploration mode. After building the Airship, you can dispatch Heroes to explore the outside world, challenge islands, monsters, Bosses, ore deposits, and Treasure Chests, and earn new Exploration rewards.Added the Equipment system, including Equipment drops, selling, Favorites, Quick Sell, Equipment Attribute effects, bonus skills, and Reforge, giving you even more ways to develop your Heroes.Other Updates:Added Auto Cast Totem Magic. You can enable it in Settings.Added Auto Start Event. You can enable it in Settings.Added Auto Hatch. You can enable it in Settings.Added new Steam achievements related to Exploration and Equipment.Increased the maximum monster Auto-Summon difficulty to 9.Raised the level cap of the Goblin Tax Station to 15.Improved the selling experience in the Materials storage and added a one-tap Sell All for Materials.Improved the interaction speed for blessing Heroes. You can now press and hold to bless multiple Heroes more quickly.Optimized the display and interactions across multiple interfaces.
Hi Gardeners!We’re happy to announce that Chosen Garden is joining Steam DeckBuilder Fest!The game will be Steam Deck Verified soon, and controller support is available now.With this, we have completed the April update on our roadmap (just a little late ːsteamhappyː).We’re also introducing two incredible deckbuilder game, Villages&Dungeons and Roulette Hero. Check out the bundle, Double the decks, less the price!
🐱 Multiplayer Farming Mayhem! 《MeowMyCrop》 is LIVE and FREE to Play!Our multiplayer cat-farming idle game, 《MeowMyCrop》, is officially out NOW!💅 Feline Fashion: Over 600+ skins to unlock! Log in now to claim your High-Quality Exclusive Outfit. Plus, daily free gift redemptions for the first 7 days!🎵 Immersive Vibes: 30+ original tracks and soothing white noise to keep you company while you work or study.💻 Play Your Way: Fully compatible with WIN + MAC. We support Keyboard/Mouse, Controllers, Drawing Tablets, and even MIDI Keyboards to boost your crop growth!🤝 Cat-Cloud Party: Join up to 25 players! Will you be an honest farmer or a sneaky crop thief? Use real-time Status Bubbles to show your friends exactly how you're feeling!🎁 Want More? Check out our DLCs:「Supporter Pack」Exclusive High-Quality Skin Set*1:Includes the orange-rarity "Snow Leopard Cat" (Body) + blue-rarity "Sunglasses" (Expression) + green-rarity "Tycoon" (Hat) + blue-rarity "Gold Chain" (Clothes) + blue-rarity "Big Shoes" (Chair) + orange-rarity "Money Gun" (Fertilizer). Interactive Throwing Items:Includes poop, fireworks, and hearts. These items can be obtained randomly when harvesting fruits. They can be used on yourself or your friends.「Original Soundtrack」Get all 30+ tracks instantly, with all future music updates included for free.FAQQ:Why does my game suddenly stop detecting clicks?A:Run as administratorQ:Why do Mac users have no response when clicking in the game after launching it?A:Mac users need to add Meow My Crop to Accessibility and Input Monitoring. If the game has been updated, remove Meow My Crop from Accessibility and Input Monitoring first, then add it again.Q:Why can't I get the decoration for following the developer?A:You can try claiming it manually: Follow Nocturnal Games Studio → Go to About → Visit the group page → Join the group, and the item will be rewarded.Q:Wallpaper Engine is not working.A:You need to create an application rule in Wallpaper Engine.Q:Inviting friends in ...
Hello little aphids! Your guide is here with the team's new game *Meow My Crop!*This is a casual idle game with online multiplayer, featuring cute cats and fun crop-stealing gameplay. It will be officially released for FREE at 9:00 PM tonight!💅 Feline Fashion: Over 600+ skins to unlock! Log in now to claim your High-Quality Exclusive Outfit. Plus, daily free gift redemptions for the first 7 days!🎵 Immersive Vibes: 30+ original tracks and soothing white noise to keep you company while you work or study.💻 Play Your Way: Fully compatible with WIN + MAC. We support Keyboard/Mouse, Controllers, Drawing Tablets, and even MIDI Keyboards to boost your crop growth!🤝 Cat-Cloud Party: Join up to 25 players! Will you be an honest farmer or a sneaky crop thief? Use real-time Status Bubbles to show your friends exactly how you're feeling!🎁 Want More? Check out our DLCs:「Supporter Pack」- Exclusive High-Quality Skin Set*1:Includes the orange-rarity "Snow Leopard Cat" (Body) + blue-rarity "Sunglasses" (Expression) + green-rarity "Tycoon" (Hat) + blue-rarity "Gold Chain" (Clothes) + blue-rarity "Big Shoes" (Chair) + orange-rarity "Money Gun" (Fertilizer).- Interactive Throwing Items:Includes poop, fireworks, and hearts. These items can be obtained randomly when harvesting fruits. They can be used on yourself or your friends.「Original Soundtrack」Get all 30+ tracks instantly, with all future music updates included for free.Enter the code bugtopia in-game to claim a special gift prepared just for you! Let's meet again in Meow My Crop!
Added controller support, allowing the game to be played with a Gamepad or Steamdeck
ChangesRemoved charge time from all abilitiesAdded "Max Reached Stage" entry in statisticsNow displays the possible stage change interval Bug FixesFixed a memory leakFixed a Rare item appearing in the Epic set BalancingNerfed Crystal Crab thorns damage growth Reduced upgrade costs Increased sell prices Increased drop item level Reduced NutStackBoss damage Item ChangesIron Hammer - CritChance: 6% -> 8% Barbell Bonker - CritChance: 1% -> 10% Bladed War Fan - CritChance: 1% -> 10% Emerald Blade - CritChance: 7.5% -> 9% Grip of Nature - CritChance 4% replaced with Regeneration 4% Ring of Love and Fury - CritChance: 5% -> 6% Thanks for playing, and as always -> let us know what you think on the community hub or our Discord!
Bug Fixes
Dear miners, Update 1.4 is finally here, and it's a big one. We've spent the past weeks hammering on this update, and we are genuinely thrilled to put it in your hands. We heard you loud and clear: prestige didn't feel rewarding enough. Starting with your very first prestige, you now unlock a stack of brand-new features: rocket launches, asteroid mining, new resources, new crafts, a new furnace, a tech research system, and a full automation system. There is a lot of new ground to dig through. Background mines also got a deep performance overhaul. Every shaft now ticks on the same C++ simulation as your active mine, so the game stays smooth even with a roster of asteroid mines running in parallel. This patch touches a lot of systems, so it is very possible that a few bugs slipped through our testing. If you hit anything weird, please send a report straight from the in-game feedback form, or post on the Steam community forum. We read every single one and fixes go out fast. Thanks for digging with us. Now go build a rocket. LAUNCH PAD + ORBIT MAP Build a rocket out of three MK-tiered parts (Engine, Fuel Tank, Payload Bay), top off propellant, load cargo and send it to space. New orbit map view: probes scan one band at a time to reveal asteroid + comet locations. Drill missions land on revealed targets and become full mines with their own terrain (asteroid stone, iridium ore, cobalt ore, hydrogen ice). New endgame furnace: the Nanofabricator. Crafts logic_circuit (the automation currency) and astrium (the rocket-MK alloy). RESEARCH LAB Two-tab research panel: Aerospace and Industrial & Auto. Aerospace nodes upgrade rocket parts to MK II, MK III, MK IV. Engine thrust, tank capacity and bay capacity scale per level. Cost in astrium. Industrial & Auto nodes unlock automation actions and conditions. Cost in logic_circuit. Queueable, no fixed hierarchy. AUTOMATION New Automation panel: assemble routines from action and condition nodes unlocked through the lab. 1 Hz tick walk...
We have launched the game!I can't wait to read your reviews!I'm working on some minor bug fixes already.Let me know how you are getting on!Cheers!Chris
{STEAM_CLAN_IMAGE}/24136664/e0a2f4ff0ef58a473938e87b40ce45665ce4aa6f.png Hey Panda Peeps, If a sweet, gentle unicorn maiden were to fight a stronk and smexy orc lady, who do you think would win? Wait! Don't answer that. There will be NO fighting on our watch, just another girl vs. girl vote to see who'll be your next fully dateable waifu! This time, your options are two never-before-seen fantasy-themed beauties: Moonbeam and Zugorra! The winner will be your reward girl during the first-ever High Fantasy Event (coming soon to a game near you). Just like last time, you get one free vote to cast for either Moonbeam, the precious unicorn-girl, or Zugorra, the glorious green orc woman! If you're feeling especially excited by one or the other, then you can also trade some of your treasure (i.e. Diamonds) for up to 9 more votes. The process of voting is simple - just open up your game, and you'll see a pop-up featuring Moonbeam, Zugorra, a scale, and some very useful buttons! Once you see it, you'll know what to do. The voting period runs from May 4th to 8th, so go forth and crown your queen! We love you so hard, The Pandas
Replicat is joining Steam Deckbuilders Fest! 🎉I’m incredibly excited to share that Replicat will be part of this year’s celebration of all things deckbuilding on Steam. It’s a huge honor to have my cozy, cat-filled roguelike memory deckbuilder featured alongside so many other inventive card games.Introducing the Wholesome Deckbuilders Club 🃏Alongside Replicat being in the Fest, I’ve also teamed up with two other indie devs to create a special bundle: Wholesome Deckbuilders Club. This bundle brings together three cozy-but-crunchy deckbuilders:Three different themes, one shared goal: deep, replayable deckbuilding without losing the wholesome vibes.If you’re browsing Deckbuilders Fest thinking “I want something clever but not grim,” the Wholesome Deckbuilders Club is exactly that.How you can support 💛If you’d like to help Replicat during Steam Deckbuilders Fest:Play the game and share your wildest scoring handsLeave a review if you’ve enjoyed your time with itCheck out the Wholesome Deckbuilders Club bundle and see if the other games speak to you tooTell a friend who’s into cozy roguelike deckbuilders and needs more cats, crops, and cards in their lifeThank you so much for supporting Replicat and the other indies in this little club. I hope you have an amazing time during Steam Deckbuilders Fes and I can’t wait to see what kinds of decks, builds, and ridiculous runs you come up with.
🌟✨ Embark on an otherworldly mining adventure in "Ethereal Miners"! ✨🌟 🏔️💎🪓 Welcome to a realm where mystical landscapes and untold riches await your discovery. Join us on a mesmerizing journey through shimmering caves as you wield enchanted pickaxes to unearth valuable treasures. 👷♂️⛏🗻 ⛏️🌌 Gear up and venture into the depths to collect as many pickaxes as you can. Your destiny as an ethereal miner awaits – let the mining frenzy begin! 💫🌟
Normal rewards now have a chance to grant bonus rewardsFixed an issue where quitting after defeating a Boss node and reloading the save would break progressionFixed incorrect calculation of additional attributes in save filesFixed an issue where oversized save files could not be uploaded to the leaderboardFixed the scrollbar not working in the Trait Edit interface
I want to extend a huge thanks to everyone for their feedback and support through all of the playtesting phases. I'm so I'm excited for the release of Galactic Overthrow to finally be here and to share it with you. What started as a rough idea for a simplified 4x-lite, to evolving into what plays a bit like a real-time board game, I love where this game has ended up.The 1.0 release represents the conclusion of the original scoped game and design, a 4x like experience that delivers the feel of grand strategy games but tailored to a shorter and 'lower stakes' campaign and setting. This however does not mean it's the end of development on the game, but a little more on that later.I'm looking forward to getting this game in the hands of more players, hearing all about your experiences along with your thoughts and feedback. So as always with all my games, reach out on any of the socials or forums to chat more about it!Upcoming Short Term PlansI can't guarantee specific timelines on the current post-release plans on the game, as the next few weeks will have to remain pretty dynamic based on bugs and other emergent concerns (plus maybe a little bit of rest).That being said, I have a rough post-release plan of support to share:Weeks 1 to 3 - Bugs, feedback, QoL improvements and other minor fixes: Looking to add improvements to the game without destabilizing release and giving everyone a chance to play in it's 1.0 stateMonths 1 to 2 - Planned content updates: Additional Faction(s), more configurable risk options like Space Pirate attacks and hostile planets that are more proactive. Expanding some of the tech options, events, etcMonths 3 to 4 - Story / Gameplay Expansions: Expanding initial main game content beyond the current story cutoff, potential game mode updates, longer term changes related to feedback(planned updates above are intended to be free base game content, not paid DLC)Thanks everyone for checking it out!I wouldn't be able to do what I do without the support o...
Achievement hunters, first things first: Don’t worry - all achievements you’ve already unlocked will stay exactly as they are, even if you don’t jump back in.Dear community, Between semesters, we found a bit of free time - and since many of you are still enjoying Desktop Fishing daily, we couldn’t resist adding some new fish to the game.As of today, 10 new fish have joined the pond! Each biome now features two additional species, complete with their own flavor texts and little details to discover. We hope you have as much fun with them as we did coming up with their ideas! And as mentioned before: you keep your previously achieved achievements (catching all fish etc.), so don't worry about that :)We’ve also bigtime-updated our story-adventure Frog Holm to version 1.1 . Check out our bundle - especially since it’s currently at its biggest sale yet! Now for the slightly scary part (on our side): Our entire team is about to start writing our master’s theses, so there are no further updates planned for the time being..Wish us luck. We’ll need it.Love, Ostend Games
- Fixed a bug where banner-presses were linked to the wrong achievements. - To prevent resolution mismatches, first bootups of the game will start with a 1920x1080 resolution. If there are any other problems you encounter, please let me know in the discussion threads! - Robert
🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!
May Day Sale is now live in Downtown Mafia! 🔥 The streets are heating up, so gear up and take control. Hire new mercs, stock up on amazing new munitions, and lock in deals that give you the edge over your rivals 💣💰 Time to build your empire and rule the city 🚀
-Added 2 buttons in the main menu that takes you to the mobile store pages. -The talent card level text also displays under the talent card name when leveling up talent cards. -The price increase of items in the shop is now a lot less when the game is completed.
After 1 day of closed testing we opened the Playtest to everyone and the reception was just overwhelming. We peaked at over 200 concurrent players which is really astonishing for a Playtest.Right now we're collecting all your feedback (join the Discord) and working on the next update which should come very soon. This update will focus on bugfixes and quality of life improvements. Afterwards we want to revisit Level 4 + 5 and some upgrades to improve the difficulty scaling at the end of the current Playtest content.We're so happy that you love the game we're building here and we can't wait to see your reactions to the new levels, towers and other mechanics we will be adding in the future.Cheers, Laurin & Stephan
Fixed a softlock in the run end screen when new Talents were unlocked from Class Levels Fixed an issue causing the Clan Panel to remain focused when it was exited while using Gamepad
New Demo Update Available!I’ve just released a new update for the demo, focused on improving the overall experience, game feel, and clarity. Here’s what’s new:Improved the visual style of the main menuIncreased autosave frequency to make progression safer and smootherCharacters now turn to face the enemy they are attackingRebalanced game progression for better pacingImproved several UI elements to make information clearer and easier to readImproved texture compression and optimization, reducing the game size from 2 GB to around 500 MBFixed various translation and localization issuesThanks to everyone who has been playing the demo and sharing feedback, it really helps me improve the game!