hey yall! sorry if you have experienced issues in the past with the wacky ui stuff. i have gone ahead and pushed out this update to hopefully fix all previous errors, while bringing some new cool music along.
Hi everyone! We've been paying close attention to your feedback and suggestions over the last few days. Here are the patch notes for version 1.0.2 with the latest tweaks and fixes: The main menu now checks if you meet the requirements for any missing achievements and unlocks them automatically, which should fix the issues some of you were experiencing. Added the option to replay the final cutscene. After finishing the game, clicking "Continue" on the main menu will now let you choose whether to keep playing or rewatch the ending. Made a minor balance adjustment. There is now a very low chance for red blocks to appear between layers 20 and 25 to prevent you from getting stuck in that area for too long. Updated some of the cat's sprites to make the passage of time visually clearer. Fixed a few errors in the cat's animations. Fixed other minor visual bugs. Wilmar & Wilderman Apamate Studio
Wizard’s Wheel 2 is now fully localized into 9 languages! This update includes: * Full interface translations across all supported languages * Improved accessibility for players around the world Thank you for playing and supporting Wizard’s Wheel 2!
Hello Alchemists,Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.Foraging Size DetailsNext up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage. Only so much you can fit in a 16x16 icon though!Basically the first levels increase the size of the foraging too, up to a max of 3x3. The next levels from 5-12 increase the strength of the side hits.For example, let's say the tiles of location 1 have 3 hp.The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits. Hope that clears things up, let me know if you have any more questions! Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.Balance: Mystic Resonance bonus reduced from 10% to 8%Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.B...
Prestige nodes that damage all enemies when stars are clicked now synergize with prestige nodes that give money whenever an enemy is hitAdded 3 new free population prestige milestones to the prestige tree
New Cloud save corruption recovery menu If your cloud save is corrupted, you'll now see a menu to help you decide what to do instead of automatically overriding with the local save — preventing potential progress loss. Steam connection warning - if the game can't connect to Steam at startup, a message will warn you that some features won't be accessible Fixed Active catch not progressing when using auto clicker while the active catch window is outside the mouse area
UNHUMAN Demo — Patch Notes (April 29) A combined patch covering two waves of player feedback. Critical exploits closed, every map and enemy now has its own visuals, drag-and-drop overhauled, elemental weapons buffed, and a long list of QoL improvements. Critical Fixes Sell + Salvage exploit closed. Items staged for sale at a trader can no longer be salvaged in parallel — the salvage option is hidden whenever a sell queue is active, preventing duplicate rewards. Right-click context menu disabled during raids. Players could open the inventory mid-raid and sell or inspect items from the right-click menu — no longer. The menu is fully blocked while a raid is active and returns to normal afterward. New Visuals Each map has its own 4K background. Silent Expanse, Frontline Outskirts, Greyhall District, Rustveil Transit, Deadflare Zone, Redline Fields, Blackstar Hold, Eclipse Bastion, Oblivion Nexus, and Ironfall Perimeter — all unique now. Each enemy has its own POI portrait. 21 unique icons covering scavs, drones, raiders, troopers, mechs, and the three named bosses (Blackstar Warlord, Eclipse Core, Nexus Avatar). Boss markers now use their own portraits instead of the generic enemy icon, with the existing pink rarity tint preserved. Raid map atmosphere reworked. The dark overlay was lightened so map detail shows through, and a soft green CRT glow now radiates from the center. Balance Elemental weapon drop chance: 10% → 25%. Burning, Frozen, and Electrified weapons drop more than twice as often from raid loot. Elemental Catalyst success rate: 10% → 25%. Using a Catalyst on a weapon now infuses it 1-in-4 times instead of 1-in-10. Elemental Catalyst is now available on all maps (was T3+ only) and drops 2× more frequently from raids. Early-game players can finally experiment with elemental damage. Mining Rig anchor + glitch code drop rate increased. Anchor 1% → 5%, Glitch 1% → 5%. Still rare, just less rare. Bug Fixes Boss double-spawn fix. Rapidly clicking the "CLICK TO BEG...
{STEAM_CLAN_IMAGE}/29347222/01a2c2ef67cd4693a3958d4ab5fda4b666d076ae.png Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast! Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns. Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/5f3d9603f2152f45f1cb662a6eff9d9a75acaab7.png The Madness of Zuggtmoy Variant: Visions of Death Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable. You may only use Champions with a Wisdom of 14 or higher. After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health. 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 The Cult of Lolth Variant: The Cult of Takhisis Enter the drow city of Menzoberranzan and face… Draconians?!? You may only use Champions with a Constitution of 14 or higher. A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively. 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 Light of Xaryxis {STEAM_CLAN_IMAGE}/29347222/7be73dab5859f08a09d87e029c73620be5846726.png Foul Play Variant: Towel Play Su...
Get ready to dive into a sugar-coated world of spins, wins, and way too much candy envy 😋✨ Our brand-new 5x5 slot is now LIVE, and it’s serving sweet surprises with every turn of the reels! 🤑💕 Match symbols to score payouts, watch them disappear, and make room for fresh drops that can lead to even bigger wins 🤑🍭 Charge up the blue and red gauges to unlock bonus multipliers or respins, and if you land 3 FREE SPINS symbols, the fun goes into overdrive 🚀🎶 And that’s not all! The more chips you win, the higher your status climbs! Work your way through 🥈 Silver, 🥇 Gold, 💎Emerald, 💎 Ruby, and 💎Sapphire status levels like a true jackpot legend.🎉 Time to spin, snack, and smile your way to the sweetest wins ever!
Chess enjoyers and incremental lovers: It is now time to assemble!Dive into the chill complexity of this incremental game inspired by the legend of the invention of chess.I had a lot of fun (and headaches) while developing it, but if at least few people enjoy it, it will already be a success for me.Feedback is very welcome, and if you enjoy the game, leaving a review would help tremendously!Thank you so much!
Thanks for all the feedback! We’ve been going through everything and rolling out fixes and improvements as fast as we can. 🛠️ Fixes & Improvements Fixed Iron Sword Frenzy bug Added Buy Cheapest Node option Fixed Kill King achievement not triggering correctly Improved resolution support, especially for ultrawide screens Fixed Popcorn tooltip not mentioning its explode chance Fixed Goodtrip health incorrectly regenerating after duration ends Sacrifice confirmation is now always shown Separated Sacrifice button from Harvest button 💬 Ongoing We’re actively reviewing your feedback and prioritizing issues to address as quickly as possible. Thanks for your patience :)
Hi! The Earth Appreciation Festival ended a couple days ago and we raised 1900 dollars! As promised it's been donated to New Incentives. Here's a link to the charity, they do really great work: https://www.newincentives.org/(Equals about 2105 USD. 1900 USD is from the Earth Appreciation Festival sale and 205 USD is from Isopod Keeping Simulator revenue) The 1900 USD is the total sales minus steams cut and expected refunds.
I’m excited to announce that the game’s demo will be available soon on Steam. It’s currently going through the approval process and will be published as soon as it’s ready. Thank you for all the support and enthusiasm so far — it truly means a lot. Make sure to wishlist the game to be notified as soon as the demo goes live. More details coming soon.
Hi, Brave Hero! Arya here. This patch finally adds a one-click level-up for elemental dragons, polishes the reset flow further, and squashes two combat bugs that were getting on everyone's nerves.New Feature: One-Click Elemental Level-Up: Added a one-click elemental level-up for elemental dragons. No more clicking up one tier at a time once you've stockpiled the materials.Improvement: Rainbow Ability Auto-Lock: Rainbow-quality abilities now stay locked automatically after their first lock, so you won't accidentally roll one away on reset.Improvement: Reset Confirmation: When unlocked rainbow abilities are still on the dragon, resetting now triggers a confirmation prompt — a chance to stop and double-check before anything precious gets reset.Fix: Boss Damage Anomaly: Fixed the issue where Dragon Continent boss-tier monsters dealt abnormal damage in some cases. Boss fights should feel steadier now.Fix: Energy Skills Blocked: Fixed the bug where certain elemental dragon abilities prevented the character from casting their energy skill. No more misfires at the worst possible moment.Wishing you a Brave Hero day with one-click level-ups, rock-solid resets, energy skills that always land, and bosses that hand over their HP without any drama~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Hello everyone, First of all, thank you all who have played the game. In this update we have fixed the Professor achievement, you should have it when you launch the game, if you have completed the Task for it. Also fixed several visual bugs and whatnot. Thanks again
Next Major Update PreviewHello, Captain.This is CQ LABS.Following this update, we would like to briefly share an overview of the upcoming content that many of our Captains have been looking forward to.■ Soulbound Weapons for Each HEROWe are preparing unique Soulbound Weapons that further expand the individuality of each HERO.They are being developed so that each HERO can grow and be utilized in distinctive ways.■ Costumes for Each HEROCostumes for each HERO are also in preparation, and we are reviewing the format so that they can be presented in a way that Captains can naturally enjoy.■ Goddess SkillsGoddess Skills will also be added, and we are preparing them to deliver yet another new play feel beyond what is currently available.■ Additional Content and ImprovementsAlong with improvements to stage backgrounds and effects to enhance immersion, we are preparing a variety of content that will provide new goals and enjoyment.As this update includes a substantial amount of content, we are aiming for a release in early June.We are focused on development so that we can deliver more satisfying content in return for your patience.We ask for your understanding regarding the time required to prepare this update. In the meantime, we will continue to address any issues and convenience improvements through hotfixes, as we have done previously.We will share more specific schedules and detailed information through additional notices once they are finalized.We will do our best until the end to repay the interest and expectations you have shown us.Thank you.From CQ LABS
HOTFIX:Bug FixesFixed an issue where Hard Mode was exposed during the early game.Fixed so that the Prototype Scarecrow can no longer be pushed back.Fixed an issue where the Archer's Soul passive and Sigruna's Block Skill were malfunctioning.Fixed an issue where the appearance rate of the Legendary Tree differed between the displayed and actual probability.Readjusted the parts where Chocolat's Scarecrow Mk2 buff was being applied differently from before.· While the buff-related bug was fixed, the over-application of stacked Attack Power was also corrected, normalizing the reduced efficiency.· Fixed buffs that were not working or were malfunctioning.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
Hello, this is Rootkit_ from DEFRAG. With this update, DEFRAG now officially supports Brazilian Portuguese! We would like to thank JHND for helping with the translation and testing. Thank you very much!
Hi everyone. Thank you for all of your feedback and for your patience as we worked on balancing the game.Here is the list of updates for 1.1 version:Added damage indicators when enemies get hit (can be turned off in settings)Added ability to view the tower's DPS over the past 5 seconds by hovering over the towerAdded a free new prestige that prevents attack speed from resetting after prestigingAdded a free new prestige that prevents damage from resetting after prestigingAllow refunding previous prestige row without refunding lower rowsNo longer allow players to get more than the required prestiges in each rowBomb artillery can now target the last enemy in line.Nerfed enemy health valuesBuffed Flame TowersThese updates should make the progression a lot smoother. If you experience a drop in framerate after this update, please let us know in the Steam Discussion Hub or our Discord.If you encounter any other issues or have further feedback, please let us know.Thanks again for your support.
* Fixed a very old localization issues that caused ru, zh and zht locales to incorrectly display certain translations (you know which one, hope it is finally fixed) * Removed test achievement and adjust win condition for Ivory Tower. Game engine updated to version 1.5.0.2 (24 Apr 2026) Full changelog: Major: Stasis Pod Changes by Brent and Ziggurat Frescoes (Brent) Unicorn Tears Challenge Reward Balancing (Brent) Alicornmancy (Brent) Pact of Arcane (Ziggurat) Pact of Chronicler (Ziggurat) Minor: New Basge (Brent) Various translation fixes and bug fixes Display current effect of Shark Merchants Display Shark Merchants bonus in the Trade tab (if researched) Allow astro events to happen with 0 Libraries if Astronomy is researched
The time has finally come! New items and expanded customization options are here!✨New Items & CustomizationNew Item Types: Two new item types are ready to be equipped: "Face" and "Accessory". Beards and hats can now be worn at the same time!Accessory Placement: Accessories fit right onto the Body or Tail. Each Body or Tail part can hold one accessory.Outfit Presets: Up to 10 outfit presets can be saved. Change the look of the worm instantly!Expanded Item Pool: A fresh batch of new items is now in the game.Slot Unlocks: The new item slots can be unlocked using collected clicks.🎒Inventory UpdatesLayout Update: The inventory layout received a small update to fit the new presets and items. It sits to the left of the main window now instead of above it, and it can be collapsed!Slot Highlighting: Hovering over items in the inventory highlights the correct slots for equipping.Quick Equip: Items can be equipped instantly with a quick right click in the inventory.Just like all other items, the new additions drop normally every 30 minutes or can be crafted. Oiia Cat is no longer obtainable.Please excuse the programmer art! The new accessories were drawn specifically for this update, which is a little bit embarrassing. A few more skins are still in the works and unfortunately missed the deadline for this patch. They will be added in upcoming updates!Oh, and apologies for undressing your worms! All currently equipped items were reset during this update, so the worms will need to be dressed again.Happy Wiggling!🪱
* Fixed a broken game state when new players first went to the northern wastes, and fixes that state on load
Hey everyone!After a long development journey, we are incredibly excited to announce that our game is finally out! The feedback and support we've received from you during this process have been absolutely invaluable. Thanks to you, we've squashed a ton of bugs and made the core gameplay loop much smoother.Here is what awaits you in this release:1000+ Skills & 9 Unique Mechanics: We have massively expanded the gameplay! You can now explore over a thousand skills and master 9 brand-new mechanics to add endless depth to your strategies.Automation & New Gameplay Buttons: We've added brand-new automation systems and core mechanic buttons to give you much more control and let you optimize your game loop perfectly. Quality of Life (QoL) Updates: Keeping accessibility in mind, we've added a "turn off the lights" feature specifically for our players with light sensitivity. Whether you are sensitive to bright screens or just want to rest your eyes, you can now play comfortably!A Small Favor to Ask: If you are enjoying the game, it would mean the world to us if you could leave a short review on our Steam store page. Thank you all so much for your incredible support, and have fun playing!
Improvements & FixesAdded adjustable Auto Aim setting.Improved some localized texts.
BastionOS is now available on Steam, with a whopping 40% discount, so that you don't have to wait for a sale. Look at all these features:Destroy GIGANTIC machine hordesUnlock a HUMONGOUS skill tree with 170+ nodesStupid & stupid fun weapons to lay waste to your enemies3-4 hours of solid gameplay, with constant new upgrades, weapons, and systems to unlock. All killer no filler gamer actionChill OSTBadass endingWe hope you have a great time. Thank you for playing