* Reverted game timing back a week, as that had less issues * Instant Bonus Time conversion takes whole minutes (existing savefiles rounded up to the nearest minute) * Fixed growing arcana numbers with a specific genesis upgrade
Join Everfrost Lodge server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars! Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes! Most important! Their names will be forever marked in the Everfrost Lodge ⚔️ Hall of Fame ⚔️. And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize! 🏆 Join the competitions NOW and carve your name into history! 🏆
I am really happy to see the growing interest in Lux Anima. I’ve been improving the game non-stop both based on your feedback and new ideas of my own. Very excited to share this major update with you!Update SummaryVisual ImprovementsOverall visuals made crisper; sprites corrected and bloom effect reworkedFixed excessive/uncontrolled blur (especially noticeable on low-end monitors)General color improvementsCore now has animations emphasizing that it is aliveBackground wave shader remade for a better atmosphereVisuals now change when energy falls below a critical threshold, supported by animations and SFXNew VFX added for nodes to improve clarity and feedbackGameplay ImprovementsEssence gained per yield is now shown over flowers, clarifying that outer radius flowers produce more but are riskier and more expensiveLantern now displays essence gained each yieldLight Ring attack timing is now visible via an animated circleCritical strikes now have clearer visuals and stronger SFX, making them more satisfyingFreeze effect updated: enemies now visibly get trapped in iceEnemy rewards now have distinct sounds and indicator animationsSeed pickup now has improved animations and SFXQuality of LifeSeed count is now displayed numerically (top-left) for better clarityPrestige level now reflects the most recently unlocked level (instead of last completed)Added SFX when Light Ring successfully hits a spiritAdditional SFX improvements across the game for better feedbackImproved clarity of cost vs reward (outer radius flowers more expensive but stronger)PerformanceFurther improvements to collider performance
There's a small chance of a certain glitch happening with any version prior to 2.2, where your SAVE FILE CAN CORRUPT and you will LOSE ALL DATA, ESPECIALLY if you are getting to extremely high levels on Brain Booster on v2.0. I highly recommend everyone, even those enjoying the unbalanced nature of v2.0, to update to v2.2. The game is more fun there, I promise. I've also set the scaling back down to 1.15x instead of 1.2x for Lab Assistant and Brain Booster and created a "max price" to prevent negatives once players get to the quintillions. I'm also aware that past a certain amount of vials the value interferes with and gets caught behind the progress bar. I'll fix this in the next update, along with other potential bugs I'll try finding.
{STEAM_CLAN_IMAGE}/34491490/b43f84f07302a0b5ac573102c267fdf08838172a.png Hey Panda Peeps, Normally, we’d warn you not to get too comfortable around an assassin, but we all know Scale would never hurt his favorite person… AKA you! So we suppose that means you and he can get as comfy together as you like! Good thing his ultra-cozy Kigurumi Outfit is now available as a Limited Time Event! All you gotta do is log in daily to collect all your Event Tokens, and he’ll be zipped up and ready for cuddling in no time! We love you so hard, The Pandas
* Additional localization fixes. ~ Text alignment for non-english versions. ~ Font alignment fixes for Russian, Chinese, Korean and Japanese.
🕵️♂️🌧️ Season of the Private Investigator Has Begun! 🔍💼 Rain falls, secrets whisper, and danger lurks in every shadow…Humphreydale is wrapped in an endless noir night — and you’re on the case! 📅 Season runs: May 1 – May 31, 2026🕵️ Step into the role of a Private Investigator💥 Season bonus boosts your basic Intuition in PvP battles🎁 Collect Season Points to unlock exclusive rewards🐾 Meet your sidekick Humphrey🔍 Special skill “Under the Magnifying Glass” (chance to stun opponents for 1 round) Follow every clue, expose the truth — and bring justice to the streets! 🖤💥 #HeroZero #SeasonOfThePrivateInvestigator #NoirVibes #Humphrey #PvPBoost #DetectiveMode
Hello Land Drifters!I've been busy with a new feature but felt like there was some things I could add to hold you over!Check out the Quest Board, you'll notice a new quest for those who have at least reached the fifth zone.I wonder what it could do?For those who have reached the third island might also notice someone locked upThe Focus Ambush also got modified a bit, how it works will be more obvious, taking time off the initial attack (not a percentage), and will now always work even when the passive isn't on like other passives. It will also grow in power quicker at earlier levels.Energy will now also get offline exp and show that exp in the offline rewards. The individual activities will level up too, but there's too many to display in that window, so just the main energy levels are shown.Build 0.3.43-Added a new quest in the quest board to get a new item to aid you in combat.-Added a jail to the first zone in island 3 for a character cosmetic.-The passive "Ambush" has had some changes. It now grows in value quicker. The text has been modified since it takes time off your first attack rather than a percentage. How this is displayed in combat has also changed, it will lower the attack speed number rather than just having the bar start at a higher percentage. It also used to require the passive to be enabled to benefit from it, but now it works regardless like other passives.-Energy experience now is gained and displayed in offline rewards. Note: The abilities gain exp too, but there's too many to display so just the main levels are shown.-Fixed the graphics in a waterfall in fishing zone 7.-Some gathering talent description changes.
🐛 Bug Fixes • Ultra-wide monitor support: The Options menu and other UI panels no longer get cropped on 21:9 / 32:9 / ultra-wide displays. UI now scales correctly on any aspect ratio. • Window resizing is no longer locked to 16:9. You can now freely resize the game window to any aspect ratio you prefer. • Renaming a frog: typing a new name and clicking outside the field now saves the new name (previously it would revert unless you pressed Enter). • Screenshots no longer overwrite your clipboard. If you had something copied, it stays copied. (You can still share via the in-game Share button if you want the share text on your clipboard.) Thanks to everyone who reported these issues on the Steam discussions — especially Hushed Whispers (ultra-wide), derpvahkiin (clipboard), and moneybags48525 (renaming). Keep the feedback coming!
Added proper height clamping for the initial language selection modalAdded a new toggle in the options that provides better touch friendly UI mechanics, toggled off on PC by default, toggled On on mobile devices by defaultReworked tutorials a bit more. Reduced total count from 42 to 25, removing quite a few that have been marked as redundant by many players. Consolidating a few into one better explained tutorial tipFixed an issue with main town essences not dropping correctly in some specific casesAdded actual icons to the prestige upgrades, matching the other upgrade treesMade it so the stars and shattered moon no longer move when panning the cameraLowered how much the parallax moves while panning by about halfApplied the same parallax changes to Tower WarsBunch of little backend fixes and clean up workBunch of work for mobile port
This update focuses on bug fixes, UI accuracy, and improving game stability, especially for players with more progressed saves.🛠️ Bug FixesFixed an issue where the wrong icons would appear for the Serpent and Deer in the storage chestFixed a bug that prevented crafted storage upgrades from working properlyFixed an issue where shop prices decreased at certain witch levels instead of increasing as intendedFixed bugs in the Enchanting and Forest Collection sections where item stock always displayed as 0 / 100 regardless of actual inventory or max inventory amounts⚙️ Performance & StabilityFixed an issue where the game was likely to freeze on startup for players with large inventories and lots of ongoing activity💡 Quality of Life ImprovementsPop-up notifications will now wait until after offline progression summaries are displayed when loading the gameIf you run into any other issues, feel free to report them either to the community board here on Steam, or in the Discord server. And if you're enjoying the game, please consider leaving a review, it really helps! And thank you so much to those of you who already have!
I did a bit of a UI overhaul, hope you guys like purple X) Made these changes a while ago, but IRL got kinda busy, sorry for the wait. After this change I think I have one more change to go before implementing achievements, steam saves, fix the Linux build and some other stuff. As per - let me know if there are issues in the discussions. Changelog New theme, fonts, etcPrinter status bar layout updatedProgress bars unified to one colourCatalogue counter hidden once everything is unlockedWorker hiring moved to the Workers modalFilament can be bought from the Filament modalPrint Now button added to active ordersDisabled buttons say why they're disabledWorker status, storage warnings and tutorial hints rewordedConfirm dialogs now focus the safe optionMoney and stats animate when they changeButtons have press feedbackIdle printers show a breathing LEDPrints glow when nearly doneVignetteMusic pauses when the window loses focusSoft click sound on buttonsAccordion headers squared off, more padding above contentSettings tabs squared off, palette cleaned up"All milestones complete" panel no longer pulses and stays dismissedLots of small spacing and colour fixes"Start All" button starts every idle printer in the current room with one click; each printer remembers the last size you printedAuto-accept stocked orders setting (off by default) auto-fulfills any incoming order you already have stock forInventory panel has sort and filament filter controlsPrinter cost curve eased off past 30 owned so the late game isn't a wallLate-game milestone rewards rebalancedGame keeps ticking when the window is minimisedWorker setup guide no longer hides behind the Workers panelMilestone, unlock and fired-worker popups now always appear on top of any open menu
Update • Improved the candy upgrade flow in the shop. • Added buy multipliers: X1 / X10 / X50 / X100. • Total price now correctly scales per level step and includes all active discounts. • Added stricter purchase checks for better game balance. Community Don't miss Steam Discussions — news, promos, and feedback.
fixed a bug causing magic arrow to not check for burn 1000 achievement changed all number displays to display k for 1 thousand and m for 1 million
{STEAM_CLAN_IMAGE}/34491490/cab5c3227284f31d1207673f3951a66e038d7bfe.png Hey Panda Peeps, Pack your cloak, wand, and comfiest walking boots, and prepare to be whisked away on the greatest adventure Blush Blush has ever seen! The Romantasy Event starts today, and your party of hot heroes awaits! You’ll have until May 4th to complete your quest objectives - AKA check off all your Event Goals. Those who do will be showered with riches… including the most alluring loot of all: the elven prince Itharion unlocked for your main game! This charming royal rebel will surely capture your heart, but first, one has to wonder… is he a force for good or for evil? We love you so hard, The Pandas
{STEAM_CLAN_IMAGE}/24136664/2498f8d24c72bc4de687832d3af4c3d704fc2048.png Hey Panda Peeps, We all know Cassie has a soft side - y'know, deep down. But what if that soft side wasn't buried so deep? What if she was all soft, all the time? What if she was small and cuddly with no capability whatsoever of being mean or sarcastic? Well, there's one way to find out: by turning her into a limited edition plush toy via Makeship! If the idea of a totally soft and snuggly Cassie appeals to you, then listen up, bucko! You can pay her bills… err, we mean pre-order her… HERE! As usual, to make our plushie dreams come true, we'll have to meet the minimum order threshold before this campaign ends. You know what that means - don't keep her waiting! You know how impatient she is. Yes, even in plush form, probably. We love you so hard! The Pandas
Hi, Brave Hero! Arya here. The Book of Doors speaks two new languages this patch — welcome to even more brave heroes joining our world!New Feature: Japanese / Korean Support: The game now supports 日本語 and 한국어, switchable anytime from the settings menu.Improvement: Runtime Performance: Another pass on overall runtime performance, for smoother long idle sessions and scene transitions.Wishing you silky-smooth idle runs, Brave Hero — no matter which language you read this in, the Book of Doors is waiting for you~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
It's time to dress up your factory. v1.3 adds Skins — themed UI palettes that retint headers, panels, and the whole game with a subtle color cast. Skins (new tab) A new Skins tab opens a full-screen gallery of 10 themes. Each skin recolors window headers, the skills panel, full-screen overlay backgrounds, and applies a faint global tint so the whole game wears the look. Switch back to Classic Blue any time — the original look is always there as the free default. Free - Classic Blue (default, equipped from the start) - Emerald (free alternate) 100 Crystals - Crimson, Royal, Amber 250 Crystals - Obsidian, Cyan, Rose, Sunset, Slate All purchases and your equipped skin save with your game and survive prestige and hard reset. New promo code Redeem "stylish" for +20 Crystals and +10% Production. Hard Reset is now friendlier Hard Reset has always preserved your Crystals balance and Crystal Boosts, but it was wiping unlocked achievements. That's fixed. Hard Reset now keeps: - Crystals balance - Crystal Boosts (the permanent ones in the upgrades list) - Shop purchases (production and PP gain multipliers) - Owned skins and equipped skin - Unlocked achievements Everything else (numbers, generators, prestige tree, statistics, momentum core, etc.) still resets as before — it's the same fresh-start button, it just doesn't take your trophy case with it. --- As always, thanks for playing — let me know what palettes you'd like to see next.
The Wait is Over!We are absolutely thrilled to announce that the Suncraft Demo is now officially live and available for everyone to play!This has been a massive journey for our small team, and seeing the community finally get their hands on the world we have been building is an incredible feeling. Whether you have been following us from the start or are just discovering the game today, we are so happy to have you here.
Added beginner tutorial, auto-popups on first entry, accessible anytime from the main screen.New event: "Abandoned Armory" — search for leftover weapons and supplies among the ruins.Optimized character level-up EXP curve for smoother late-game progression.
Added:The ability to transfer Items and Cargo from one inventory to another without needing to pass through the player inventory "Cargo and items are transferred to the inventory window that was most recently focused; you can identify the active window by the specific color of its header."A new option in gameplay setting to choose the static state of the filter in the crafting UI, can be set to Craftable to Unacquired to always filter by those recipes when opening the UIAdded a new prospecting ability for mining - Auric Prospecting, which can be done in the tundra, desert and peaksAdded several new rings which can be crafted out of Auric metalAdded several new hybrid argent rings which can be crafted as direct upgrades using the existing ringsNew Quest “A Sailor of the Nine Seas” for unlocking the Ship boatNew Quest “What’s the Buzz About?” to obtain the Bee Mask shape and patternAdded a setting to make your character retaliate against mobs which attack you if you are in the middle of gathering or crafting when attackedRumbagh now sells a party cracker which can be bought for hexcoins and opened to gain a random colored party hat. Contains a new pink colored hat in additional to all colors previously available during the new years event.ChangedPlantable Tree ChangesRemoved crafts for new potted saplings (existing ones can still be planted, these will be making a return in a different form in the future)Added decorative building versions of all trees that had seeds already, these can be built in any biomeAdded windswept tree seed and buildable versionDecorative trees give forestry exp when planted.Maple Trees can be tapped. Passive craft which takes Sap Tap (purchased from heimlich) and fertilizer to give 100 sap after 24 hoursAdded a recipe to craft potion base out of sapPotion Bases now all give EXP when craftedAncient Knowledge now gives EXP when craftedCampfire kits take more effort to place, but can now be deconstructed to retrieve the campfire kit.Increased dro...
https://i.imgur.com/7Ygnlap.gif ・【Party Pack】added on the item store.
Bug Fixes Builders restored for affected players - A nasty two-session bug was silently zeroing out builder counts. The game would misread an old save format, auto-save corrupted data over the top of it, and then keep loading that corrupted version on every restart. The game now correctly identifies old vs. new save formats and recovers your true builder counts automatically on next launch. Large banana & calorie balances no longer get slashed - If your balance was legitimately huge (it's an idle game - this happens!), the game was incorrectly treating it as corrupted data and dividing it by 1,000. This fix means your hard-earned bananas are safe. The correction only runs now when it's actually needed, never on valid saves. Save conflict resolution is now smarter - When your Steam Cloud save and your local backup disagreed, the game used to just take whichever had the bigger number. It now compares timestamps and picks the most recently written save — so spending bananas on one device can no longer get silently undone by an older backup on the next launch. Improvements Save files now include timestamps so the game always knows which copy of your progress is newest. The one-time fix that corrects corrupted balances is now properly gated — it runs once and never fires again, instead of re-checking on every single load. Misc Introduced a migration marker to prevent the builder-correction pass from looping after it's already run. Save format comparisons now normalize old-format vs. new-format scale before deciding which save file wins. - The Banana Team
Updates Enemy Behaviour Update — Enemies will no longer walk over Bloob and now properly track and react to Bloob’s position. Bug Fixes Stopping Combat while you have invocations off or on, will not fully respect this setting. Corrected/Buffed Ebonhide drop min and max previously 1 to 2 , now 2 to 6. Fixed Click to move settings not loading correctly. Fixed WASD/Joystick settings not loading correctly.
Hey there, Rebels! 🫡We have been working on a new incremental adventure about purifying a divine Hole: Hole Is Mine. It's like Pikmin meets Keep On Mining, with a touch of cozy horror art. You grow an army of little Mini'Ohs, take care of them and go inside the Hole to mine its impurities.The demo is already out on Steam, so you can play it just now. Let us know what you think, joining our Discord server here or through the Steam forums, and leave a wishlist if you liked it!You can also watch the teaser of the game here:Remember... The Hole has spoken! 🕳️