Game Updates

Patch notes and dev posts · 8,031 Steam updates
Fracture Field
Fracture Field
167 days ago · Type-Ten

Balancing and Hotfixes - v1.0.1 - 3,600 Peak Concurrent Players!

First of all, wow. Fracture Field hit 3,600 concurrent players on launch day and I'm completely blown away. As a solo developer, seeing that number was surreal. Thank you to everyone who picked up the game, left a review, and jumped into the quarry on day one.I've been reading all of your feedback closely, and this first patch addresses some of the balancing concerns many of you raised, particularly starting around Iron progression pacing. This is a game built for a longer play time experience, but that doesn't mean the journey shouldn't feel rewarding along the way.Here's what's changed:General ImprovementsAdded the ability to place bombs by right-clicking (RMB)Added a toggle to hide achievement popups in settingsFor rare corrupt save data cases, add save backup and add a popup to inform the player how to contact for help in restoring the dataAdded a warning about the Quarry Foreman having Core Fragment upgrade costsBalancingSoftened the damage falloff when your pierce is well below a layer's hardness, so walls like Iron should be easier to get throughBug FixesDrone Hub would not re-enable or reset certain drone settings to the default values after a Reality Shatter (prior to owning the Persistent Hub upgrade)Health scaling for Obsidian+ had an unintentional large jumpOn wide screens or wide windowed mode the outside black pillars could flicker - attempt to fix this issueCurrencies could remain non-zero after World Fracture or Reality Shatter if a drone's hit reward landed in the same instant as the prestige button press
Crown Siege
Crown Siege
167 days ago · 2 Left Thumbs

Playtest & Publisher

Steam's Medieval FestCrown Siege is taking part in Steam's Medieval Fest, alongside roughly 1700 other games!Public PlaytestToday kicks off the first Steam playtest for Crown Siege! Anyone who had previously registered for the playtest will now automatically be granted access. Anyone new simply needs to click the green "Join The Playtest" button the the game's store page.We estimate this build will take most people about 1 hour to complete. We are eager to hear your feedback! If you want to connect with the devs directly, your best bet is the JOrbits Discord.PublisherIt is also time to share that Crown Siege has been picked up by 2 Left Thumbs! My name is Graeme, and 2 Left Thumbs is a one-man indie "micro-publisher" label. After playing an early build of Crown Siege on itch several months ago, I was quickly hooked by the simple gameplay, and incredibly smooth yet chaotic battles that played out. It's been my pleasure to work with JOrbits to further enhance the game, and I'm thrilled to now be opening that process up to the public!Thank you all very much for the opportunity. -Graeme
MMO98
MMO98
167 days ago · OpTic Applejack

Update 2026.04.21.1

Hi everyone! The first update of MMO98 is here, addressing some of the most crucial issues. We're planning one more update later today, however our main developer is sleeping, and I'm about as skilled at writing code as Gnorman.Changes:Added 2 more upgrades that increase the capacity of your datacenters.Added a more visible pause indicator.Reduced the amount of sales needed to get contacted by GlobalConnect from 250.000 players to 190.000. Made it more easy to abandon a game should you become soft-locked.Minesweeper timer can no longer overflow above 999.You can now have more than 5 lootboxes.Expanded upon some tooltips.Fixed some localization issues.
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
167 days ago · DigitaleManufakturRU

Steam Patch Notes — Whistle1 v2.0.3

**** **New Platform: Apple App Store** - Universal app for iPhone and iPad (landscape), iOS 14.0+ - Ad-free on iOS (premium experience like the Steam version) - **Game Center integration:** 73 achievements, auto sign-in via Apple ID, native Apple dashboard - Cross-device cloud save (highscores, user files) compatible across all platforms **IAP System (all platforms)** - Defensive transaction handling: double-rewards eliminated via persistent transaction-id tracking - Full audit log for every in-app purchase (forensics for complaints) - Restore Purchases button reliable on all platforms **Bugfixes** - Stadium expansion was blocked at ≥149,001 seats — last 999 seats now reachable - Targeted player buy: Previous/Next team arrows in squad view (no more back-and-forth) - Premium Shop bundle cards: Texts overlapped after unlock (especially Stadium Master + Ultimate Edition) — layout recalculated, status text ("Already included") fits the button now - Lineup screen opponent strength in CL/EL/ECL: midfield showed 0.0 and goalkeeper an unrealistically high value (e.g. 12.0) when the AI opponent had too many midfielder injuries/suspensions. Cause: the auto lineup filled open midfield slots with backup goalkeepers. Backup keepers no longer enter the starting eleven (exactly 1 GK, always). The duplicate-player fallback was also removed — if the squad is structurally too small, an honest "short squad" warning is logged instead. In parallel, the minimum squad size for EU and cup-only teams was raised from 15 to 18 (matching the existing league-team audit) so teams always have enough field players. Suspensions are now checked per competition — a league-suspended player remains available for CL/EL/ECL.
Candy Clicker
Candy Clicker
168 days ago · Iruka

0.40b

Update • Added Steam Achievements. • New categories: Clicks, Playtime, Rebirth, Candies, Diamonds. • Achievements unlock automatically during gameplay when thresholds are reached. Community Don't miss Steam Discussions — news, promos, and feedback.
IDLE BOSS RUSH
IDLE BOSS RUSH
168 days ago · Irid Games

UPDATE 1.3 (Ice Giant, Diner, Localization)

UPDATE 1.3 (Ice Giant, Diner, Localization)New Unit, New Structure, Localization for 5 languages, a new, VERY hard Boss Rush. Content!What's new? (v. 1.3.5):- New structure: Diner. Do you have a few spare materials? Why not make a Shish Tails, a Lava Cake, a Cursed Chips, to add some flavour to the lives of your constantly stressed residents? There are 7 different dishes, and each gives different, strong bonuses. ːRARE_TOADː- New unit: Ice Giant. The first unit larger than a Boss! ːuhhhː- Added localization for 5 languages: Japanese, Simplified Chinese, Korean, Polish, and French. ːVACATIONː- Added a true BOSS RUSH, where you need to beat every Level 4 Boss in a row ːTIMES_UPː- Every Skill Tree Node that was ever bought stays visible forever. A small change that was heavily requested, but to be clear, it's not the planned rework.- Now, if a Boss ability is disabled, it shows crossed out- Slightly adjusted Phoenix's attack duration (DPS stays similar)- Fixed a crash occurring when Alchemist was built before Snowboar was beaten for the first time (thank you @killerdanx for great details on when it happens)- Fixed Crystal Ring effect, increasing Physical damage as well- Fixed Phoenix rebirth not working properly when rebirthed while attacking- Various improvements for Steam Deck (resolution and UI size), but it needs more workSteam Community Items / CardsSteam Cards are now available. If you get them all, you can get a profile background, a badge, and cool emotes, such as: ːFIRE_IdleBossRushː ːLARGEST_DIAMOND_IN_THE_WORLDː ːMY_HOUSEː ːRARE_TOADː ːSEE_YOUː ːSKULL_POISONː ːTIMES_UPː ːVACATIONː ːWORK_WORKː ːuhhhːROADMAPThe update brings most of the content planned for this update, minus Steam Deck verified and new achievements.We made some improvements for Steam Deck specifically, but it's not 'verified'; we will continue working to make it better.As for achievements, we planned to add them, but it turns out to be controversial. Some players do not want to add more achiev...
Lakeside Bar
Lakeside Bar
168 days ago · Bitcover

💥 [New Bundle Live] – Tavern Deal 🍻

Hi everyone! ^^We’re excited to introduce a brand-new bundle for Lakeside Bar, now paired with Tidehaven: Ale & Trade! 🎉🍺 Two taverns, two worlds:One set in modern life, the other in a medieval setting — a perfect combo for cozy management lovers.✨ Grab both games together and enjoy a 10% bundle discount!Don’t miss your chance to experience two unique tavern adventures in one deal.🎯 Don’t forget to follow our developer page for the latest updates and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you all so much, and we hope you enjoy the bundle! ❤️
It's Fine
It's Fine
168 days ago · HelloDodi

Community Challenge #1 - Lore Masters 🏆

🏆 COMMUNITY CHALLENGE #1 - LORE MASTERS 🏆Alright legends, super excited to announce the first community challenge - It's Fine Lore Masters!Join our Discord, get the Lore Master role, and enter a raffle where the winner gets:- A super awesome custom made Lore Master Joe T-Shirt - we're only making one of these so if the game ever blows up you can sell it on eBay 👕- A High Quality It's Fine Stickers Sheet - so you can show everyone how big of a nerd you are 🤓Ready to rumble? great! The challenge is simple - join our Discord server, answer the Lore Masters Quiz, and you'll be granted the Lore Master role, getting you into the secret Lore Masters channel and the raffle!Quiz: https://forms.gle/bdHDKqZHY82YLHP16Pay Attention - you can only answer once, and must answer all 11 questions correctly 🫣You will 100% find all the answers in game, so if you're unsure about something, keep looking!*** Challenge starts now and ends in exactly 1 week - Monday April 27th ****** We expect the Shirt & Stickers to be delivered around early-mid June, hopefully sooner! ***Good luck, make Joe proud! 🔥❤️Cat & Dog, Buma Games
Tidehaven: Ale & Trade
Tidehaven: Ale & Trade
168 days ago · PM

Tidehaven: Ale & Trade Early Access is Now Officially Available!

The Gates of Tidehaven are Now Open!The big day has finally arrived! The gates of Tidehaven are officially open for business.As our Early Access journey begins today, those of you who played the demo are in for some massive surprises and brand-new features. If you’re stepping into the world of Tidehaven for the very first time—welcome! We hope what you see here gets your gears turning and your tankards foaming.First, let’s take a look at our Roadmap to see what’s coming as we pave the way from Early Access to the 1.0 release:The RoadmapFrom day one, we’ll be closely following your feedback to address any issues as quickly as possible. We are committed to perfecting the game's balance, UI, and Quality of Life (QoL) improvements based on your input.Our first week and first month patch will focus on fixing potential bugs and introducing new items we’ve been itching to add. Expect a few hotfixes in the coming days as we squash any critical day-one bugs. If you spot anything out of the ordinary, don't hesitate to shout it out on our Steam Community page or hop into our Discord. We’ll be watching every single thread.What’s Brewing in the Future?Our to-do list is long, and we’re aiming for a level of detail and creativity that we think you're going to love. Here’s a glimpse of what's on the horizon:Mining Evolution: What you see now is just a basic prototype. We’re going to turn mining into a standalone joy for the idle-game enthusiasts out there.High Stakes & Mini-games: For those who love to double their gold (or lose it all!), new gambling games are coming. We’re also adding outdoor mini-games that offer unique gifts and buffs.Weather & World Dynamics: We’re already working on dynamic weather transitions. Rain or shine, the town will react, and your buildings will gain new features, from detailed repairs to full-scale customization.The Ultimate Inn: If you’re the type who spends hours on decoration just to show off your tavern to your friends, every major patch will hav...
Miseria
Miseria
168 days ago · somnambulistgames

MISERIA Demo is Now Live!

The bells toll for the weary, but for you, the journey is just beginning. We are thrilled to announce that the official demo for Miseria, my dark fantasy incremental game, is now available to play on Steam!🏰 Join us for the Steam Medieval FestTo celebrate the release, Miseria is officially participating in the Steam Medieval Fest. It’s the perfect time to immerse yourself in a world of grit, magic, and relentless progression. As an indie project, your feedback is the lifeblood of this game. Please play the demo, push the systems to their limits, and let me know what you think.Don't forget to Wishlist Miseria! It is the best way to support the game and ensure you don’t miss the full descent into darkness.
Empire of Zombies
Empire of Zombies
168 days ago · arpgrafika

V1.13

- the scaling system now detects fullscreen mode and utilizes the actual Windows screen resolution. It works for every resolution—from 1024x600 (0.35 scale) to 4K (1.5 scale)—while maintaining the aspect ratio.
Angel Clicker
Angel Clicker
168 days ago · oldflowergames

All Hail the Orb Bundle!

"Halo" from Heaven Headquarters 🪽 We have a special collaboration announcement today!🔮 A short, quirky pixel-art incremental game about CULTISTS and DUCKS...🪽 A short, quirky pixel-art incremental game about ANGELS and PIZZA...Bring them both together for TWICE the worker placement, exploration, artifacts, automation, relaxation, and of course: silly jokes!All Hail the Orb is an incremental game about devout cultists powering a mysterious orb. Increase your automation as their devotion builds, and collect adorable ducks to power your way through the depths of the dungeon!Angel Clicker is an incremental game about an angel determined to win the Annual Soul-Catching Contest against Hell. Experience intertwining resource systems as more and more buildings join the fields of Heaven. Create valuable artifacts, grow gifts to refine your workers, travel to a Deep Space skill tree, and more!Please enjoy this special discount. And thank you as always for your support!Ducks!!!Tonic & Ikiru
DO NOT FEED THE VIRUS - Incremental
DO NOT FEED THE VIRUS - Incremental
168 days ago · NimbleGamesStudio

DO NOT FEED THE VIRUS RELEASE DATE

DO NOT FEED THE VIRUS launches on May 14.Grow, evolve, and lose control of a rapidly expanding system of units and chain reactions.The full version introduces deeper progression, new mechanics, and more ways to expand the virus.The game offers around 3–4 hours of gameplay, 150+ upgrades and includes 23 achievements to complete.At launch, the game will support the following languages:EnglishFrenchGermanSpanishJapaneseKoreanPolishPortugueseRussianSimplified ChineseTraditional ChineseAdditional languages may be added depending on community interest.A big thank you to everyone who participated in playtests and completed the playtest survey. Your feedback helped shape the final version of the game.Wishlist now to be notified when the game releases!
Loot Tycoon
Loot Tycoon
168 days ago · PM

[Q&A] Everything You Need to Know About Early Access!

Hey Adventurers!Loot Tycoon Early Access officially launched today! I just want to give a massive shoutout to all of you for your incredible support and patience.To make sure everyone is on the same page regarding what's currently in the EA build and where our roadmap is heading, I’ve put together a quick Q&A for you to check out.If you still have questions after reading through it, or if you've got some crazy ideas and optimization feedback for the game, jump into our community and let's chat. I read every single piece of feedback and take it to heart.Thanks again for having my back. Let's keep polishing this game into something epic together!
Crafting Idle Clicker
Crafting Idle Clicker
168 days ago · thomas

Version 9.2: Factory Gear Symbols

- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them- Changed: More options for blueprint pack multipliers and added new wildcard conversion option- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type- Polish: Improved game loading times and fixed endless loading issues- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
ULTRATAP
ULTRATAP
168 days ago · luckyapedev

v1.0.6

ULTRATAP has been out for nearly a week and we’re 6 updates deep in about as many days with more updates to come. I wanted to take some time to thank everyone who has supported ULTRATAP, who’s played, commented, left feedback, anything. It’s much appreciated. Future updates will include more bugfixes, QOL, as well as the anticipated ascension mode which functions like a new game+. More features are in the works but i’ll try not to spoil everything for now.Newadded a popup for quests in battle if you reach the goal amountnew setting to enable/disable damage info in battleImprovementshealth UI in battle now updates when max health is increased in battleadded notifications to the main menu when the top right button is toggledadjusted various SFX and powerup volumesdecreased the lifesteal upgrade costs from 3 -> 2 to make the prestige upgrade more accessibleincreased the invincibility upgrade from 2 -> 3 to balance the changecleaned up settings UIFixesfixed an issue where items would swap instead of being recycled when dragging items into the recycling pit from a long inventoryfixed some audio playlist issuesfixed the item auto merge upgrade and added its cost backfixed an issue where item rarity textures were not correctly updating in the inventoryfixed an issue where locked items could still be recycled manuallyfixed an issue where item merge SFX would still play if SFX was disabledfixed a visual bug in mines
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