Endless Mode is finally here. We know this update took longer than expected as it was originally planned for a couple weeks ago. Thank you for your patience while we worked to get it right. This new mode lets you push your limits and see how long you can survive against endless waves. Unlocked after the game is completed, it gives you the chance to try all possible skills and combination in a single save slot. As always, thank you all for supporting Ash Warden.
DEMO OUT NOWThe time is finally here! The Void Pachinko Demo has now launched! After months spent playtesting and polishing the game, we are confident that the time is right to open up full access to the demoPlease leave us a review! That's the #1 way to support the game right nowIndie Games from SpainWe are excited to have been selected to take part in GameSpain Direct Spring 2026, being hosted by Clemmy of "Best Indie Games" on Steam. The event showcase is premiering NOW and can be watched here:What Next?We're so thrilled to have hit this milestone! But there's still a lot of work to be done. We are preparing for the upcoming June Next Fest, and will be launching sometime after that. More feedback is always welcome as we strive to make the game the best we can!If you want to follow development, talk directly with the devs, or share thoughts with other players, we’d love to have you in our Discord. That’s where we post updates, discuss changes, and hang out with the community.
The game is finally out!Launching with a 30% discountThank you to everyone who wishlisted, gave feedback, and who will be buying the game : )
Simultree is finally here! 🔬 Grab your lab coat, your magnifying glass, your petri dish and your pen (important) and become the best scientist the world has ever known! 📄 What to expect - 3-4h of gameplay - 10 genetic traits - 50+ stats to upgrade - Endless Mode - A short incremental game made by a solo dev
If you played the Desktop Driller demo, you probably noticed the UI had a certain... intensity to it. Bright colors, sharp contrasts, everything competing for your attention in a 236×340px (or 1.5x, 2x, etc) window. It worked, technically. But it didn't feel right.A few of you told me exactly that. The feedback from demo players was clear: the game sits on your desktop for hours, it should feel comfortable to look at, not like a neon sign in the corner of your screen.So I redesigned the whole thing.A new paletteI threw out the old colors and built a new palette from scratch. 10 colors total, all with softer, warmer tones. Think less arcade cabinet, more cozy companion. The kind of thing that blends in with your desktop wallpaper instead of fighting it.I wanted something you could glance at all day without it getting on your nerves. The palette covers the whole UI (shop, prestige, collection, skill tree) and it just holds together better now. Less visual noise overall.Light and dark modeThis one was long overdue. You can now switch between a light and a dark theme. If you play during the day with a bright desktop, light mode fits right in. Late night session? Dark mode keeps things easy on the eyes.It's not just an inverted palette, I tuned both modes separately so they each feel right on their own. Same 10 colors, different balance.Why now?Honestly? Because players asked. Some of the most useful demo feedback wasn't about mechanics or progression, it was about how the game looked while sitting on screen for hours. That's the kind of thing you don't notice when you're deep in development, but it matters a lot when the game is meant to be a quiet presence on your desktop.It feels a lot better to me now, but I'm biased.Give the new look a try and tell me what you think. Does it feel better on your desktop? I'm curious to hear.And if you're enjoying the game, a rating or a comment goes a long way. It really helps other people find the project. Same goes for suggestions:...
To the Heir:You have finally arrived. The long-silent manor has opened its doors to you at last.3D Escape Room: Cursed Legacy is now officially available on Steam.To celebrate the launch, the game is also available with a 🎁20% launch discount for a limited time.The gates of the manor are open, and you are about to face a trial that is yours alone.The curse still lingers, and its secrets remain buried in the shadows. The mechanisms have awakened, and the puzzles await your hand. And the inheritance that belongs to you may be more than mere wealth.Now, step into the manor and claim what is yours. —if you can bear the truth.
To the Heir:You have finally arrived. The long-silent manor has opened its doors to you at last.3D Escape Room: Cursed Legacy is now officially available on Steam.To celebrate the launch, the game is also available with a 🎁20% launch discount for a limited time.The gates of the manor are open, and you are about to face a trial that is yours alone.The curse still lingers, and its secrets remain buried in the shadows. The mechanisms have awakened, and the puzzles await your hand. And the inheritance that belongs to you may be more than mere wealth.Now, step into the manor and claim what is yours. —if you can bear the truth.
Sudoku Studio v1.1 Update includes:New modes: Difference Sudoku and Killer SudokuNew content: Image themes and multiple color schemesImproved: Window mode experienceImproved: Draft (notes) displayAdded: More keyboard shortcuts and controller supportImproved: Operation instructionsImproved: Number hint displayFeel free to share your feedback.
Yay! Just 16 more wishlists to go until we hit 3000 :D Big thanks to all of you for your amazing support! ❤️ Love, UB & Estu PS: Just dropped Pictective 2 last week! Anyone interested can check it out here ^^
Greetings fellow rulers,our demo is LIVE and the response so far has been incredible!THANK YOU so much to everyone who already played it – it truly means the world to us!We’ve already received a lot of valuable feedback and started implementing improvements right away.If you haven’t tried the demo yet – now is the perfect time!## \ - 2026-04-14### Added- Added arrow buttons to increase/decrease traded target amount of resources by 1 (by 5 when holding shift, by 100 when holding left ctrl)- Added a tooltip when hovering over a resource in the market to display its name### Changed- Changed the exchange slider in the market to not allow trading beyond the stock limit preventing the waste of resources- Unlocking subjects, buildings etc. and then paying again for their first creation does not feel satisfying - therefore, the first creation of a subject, building etc. will always be free- Changed the tooltip to have a small waiting duration until it is displayed to weirdly jump around when moving the mouse quickly over several buttons- When more than five formation spots are unlocked and no formation is specified, the maximum possible amount of units is always sent instead of a maximum of five- In the demo, only a limit of 2450 per resource can be reached. To avoid confusion, the tooltip has been adjusted to display this info when a cost exceeds this maximum, as creating more of that entity is not included in the demo- Changed quests' danger level tooltip to be more specific to prevent confusion. A quest's danger level is not meant to directly reflect its overall difficulty. Instead, a higher danger level makes monsters stronger overall (also known ones) and increases their individual rewardsWith that being said: if you are curious and haven't checked the demo yet - what are you waiting for?Play the demo now and let us know what you think!- Matt from TinyTulipGames
Surprise Slayers,I am proud to announce that Slay All Bosses: Idle is out now! I decided to release it a few days early because the waiting was driving me crazy. Be sure to take advantage of the limited 20% off launch discount! Thanks for all of the feedback and support, I hope you all enjoy playing the full version and please submit any bugs, issues, or even feature requests and I will get to them as soon as I can.Happy Slaying,-Xelzoros
Fishing Inc is now officially released. We had some reports on the passive income not working properly and some localisation issues. Localisation Reset Fix - The game was booting up in English even if you've changed the language. Now the game will remember your selected language Passive Income Fix - Passive income was not calculated properly so now it is displayed properly and added to your total money - Big Bonk Studio
Improvements & FixesAdded adjustable difficulty settings: Easy, Normal, and Hard modes are now available.Reduced enemy projectile hitbox size for a fairer gameplay experience.Updated the Fire Ball description for better clarity.Fixed upgrade tree zoom speed. It now behaves as expected.Various minor fixes and overall improvements.
* Workshop support Added a way to upload, update and subscribe to community mods. Please see workshop for a mod example. * Fixed a bug with ctrl+plus hotkey not working correctly on certain systems * Minor translation fixes
Hearth and Hamlet Demo Arrives April 20th for Steam Medieval Fest!Greetings, village builders!We are thrilled to announce that you will finally be able to step into your very own cozy, incremental medieval world. The official demo for Hearth and Hamlet officially launches on April 20th.Our demo release will coincide with the launch of the upcoming Steam Medieval Fest. Since our game is all about building your city in a charming fantasy medieval setting, we knew this was the absolute perfect moment to share our demo with you.Get Ready to Play!Please mark your calendars for April 20th!If you want to support our development team right now, the best thing you can do is Wishlist Hearth and Hamlet! It helps us immensely and ensures you get notified the second our demo goes live.We absolutely cannot wait to share this with you and hear your thoughts. We want to build this game alongside our community, so please share your feedback with us once you play.If you'd like to be a part of our community, please consider joining our Discord server, too!Wishlist the game today and we will see you on April 20th!
UI & VisualsAdded a Stats UI Widget to track your in-game progress at a glance.Fixed an issue where the money display was not resetting correctly after purchasing an upgrade.Bug FixesFixed a raycast bug on the Shrine.Quality of LifeESC key is now functional.Added a Reset Game option.
Our game launches on May 11th, 2026! ⏰We are happy to announce that the full release of Greenhearth Necromancer is just around the corner! You will be able to claim your own balcony, grow and care for plants living and (un)dead, meet your neighbours, and vibe to a stacked lo-fi soundtrack in just under a month from now.Be sure to wishlist the game to get notified of the launch, and check out our demo if you haven't yet for a preview of what's to come! To celebrate the launch, we'll have streams, events, a couple of surprises, and more, so keep an eye out for more details soon.We've been hard at work on this game for a few years now, and we can't wait to have you join the Greenhearth co-op. A new personality quiz has arrived! 🌤In Greenhearth Necromancer, you can choose from four times of day to garden and play. Morning 🌅, Noon ☀, Sunset 🌆, and Night 🌃 offer four different vibes, and can be freely swapped between at-will. However... what time of day is the best for you? Take this quick quiz to see when you bloom, aka, what time of day do you thrive in? Which is most productive? And most importantly: when do you feel most like yourself?Take the quiz here!If you want to share your results on socials, or just want a preview of what the results are, take a peek at our social graphics:Take a listen to our official soundtrack! 🎵When Greenhearth Necromancer launches, you'll have access to a radio that is placed on your garden balcony - and it is the perfect thing to help set the right tone for your plant care.The full game will have over forty tracks across four radio stations, that each cover a different lo-fi vibe. These tracks are composed and created by our in-house composer, Devin Vibert, who you might also recognize from the Glitchhikers soundtrack! (The radio is also a white noise machine, and lets you layer in nature & other vibe-y sounds to create your perfect soundscape!)Click here below to check out all of our track previews so far! And that about covers all the n...
Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features Item Wiki Stat Toggle: For all weapons and gear, you can now toggle between viewing base stats and effective stats with your current multipliers applied. 1-Click Bank Sorting: Once you choose a bank sorting method, it will be saved! You can now simply press the refresh button on the left to re-sort. (Switching between different sorting methods still requires the dropdown). Updates & Balance Prayer Altar Buff: Reduced the amount of bones required to reach Diamond Tier. For example, Massive Bones have been reduced from 50,000 down to 37,500. Red Pearl Expansion: Red Pearls now drop from 5 monsters (up from 2). Other drops have been adjusted to accommodate this, so check your collection logs! Monster Info: Added small question mark icons in the monster stats popover. Hovering over these will give more detailed info on what the stats means. Prayer Book Drop Rates: Rare prayer book drop rates have been lowered from 1/1,000 to 1/2,500. They were becoming a bit too common! UI & Window Scaling (Steam): You can now scale the UI all the way up to 200% from 150%. The game will now attempt to save your window size and position across sessions. Let me know if it behaves! Fixes Token & Connection Issues: Implemented an improved token system to address the "forbidden: you dont have permission," "User not found," and random kick-out errors. This has been a tricky one to fix, so please report if it persists. Expert Achievement: Fixed a bug where completing the Expert achievement would grant 2x loot and XP. Smithing Adjustments: Changed the loot multiplier for all Diamond gear in smithing. General Polish: Fixed several diary bugs, spelling mistakes, and adjusted the drop rates of bark and berries from baskets.
First of all, thank you so much for all your positive reviews! This is what keeps me going and helps other players discover this game. I genuinely read every single one, and your support means the world to me! Thanks to your valued feedback and suggestions, here are the changes in this update:Purchase Mode UpgradesAdded x50 and x100 purchase optionsUpgrade your heroes and skills much faster without endless clicking! Auto Skill Purchase – Now Smarter!You can now set a max level cap for each skillNo more wasting gold on skills you only need at level 1–2! Animation ControlAdded option to hide level transition animationPerfect for speedrunners and 5x speed players – no more screen blocking!Mage BalanceAdvanced skill (deals 2 extra damage types):Damage bonus: 50% → 40%Trigger chance: 100% → 50% chanceFull stack requirement: 200 → 350(Mage is still powerful, but more balanced for late game)Prestige Panel ImprovementYou can now view total runestones spent at the prestige panelBetter tracking for your progression planningYou can now prestige into different dungeon types,Start at a much higher level and farm runestones even quicker!Unlock requirement: Must reach certain progression milestones (to prevent getting stuck due to lack of damage)Auto Prestige UpdatedAdded option to choose which dungeon type to prestige intoSet your preferred dungeon and let the automation handle the rest!Lastly, thanks so much for playing this game. I cannot be more happy to see so many of you playing actively every day and giving me such incredible feedback.If you're enjoying the game and these updates, I'd be incredibly grateful if you could leave a positive review! It genuinely helps other players discover this game and keeps me motivated to keep adding content.More updates & content are coming! Sit tight, and happy gaming!
Hello everyone! Sorry for the longer wait since the last update — thank you for your patience.What’s included in this updateNew storylines: added new narrative content for Scarlet Devil Mansion and Eientei, along with new functional items introduced through these storiesSteam features improved: Cloud Saves are now available, and all achievement triggers currently planned are fully implementedBug fixes & polish: various fixes and small adjustments across the gameThe previous update cycle was slower than we wanted. From here on, we’ll aim for a more stable and efficient update pace. We’re planning another update in early May — please look forward to it!
I’ve spent the past few days working on much-needed Quality of Life (QoL) features, fixing issues, and completely reworking the Special Bomb and Hazard systems. Here is a preview and the complete changelog:Major ReworksSpecial Bombs: Overhauled how special bombs (such as the Bouncy Bomb) function. (See below the changelog for a detailed breakdown!)Hazards: Hazards now have a % chance to trigger but are significantly more impactful. New hazard types will now unlock as you progress through Prestige levels.New Features & QoLSkill Tree Zoom: Added "Zoom In" and "Zoom Out" buttons to the Skill Tree for easier navigation.The Magnet: Added a new Skill Tree node unlocked at Prestige 1. This automatically collects all loot once you’ve used all your bombs.Radius Indicator: A circle now appears around the cursor to indicate your current bomb radius.Sulfur Ore Visuals: Sulfur Ore explosions now show a visible radius ring so you can see exactly how far the blast reaches.Settings: Added an "Exit Game" button to the settings menu.UI & BalancePrestige UI: The Prestige panel has been redesigned with clear icons to showcase bonuses and updated translations.Shrapnel Ore Buff: Increased Shrapnel projectile damage. While these were strong with high investment (Fragmentation/Ricochet), they felt a bit weak early on. This buff should help the early game!Visuals: Reduced the intensity of screen shake.Optimization: Various minor bug fixes, including faster damage calculations.A Closer Look: The Special Bomb ReworkI am planning to add many more special bombs in the future, including the Banana Bomb and Plasma Bomb, but to do that, I needed to change how the system works.How it works now: When you unlock a special bomb, one of your default bombs is converted into that specific type (e.g., a Bouncy Bomb or Mini-bombs). You can throw one of each type per run. An icon will appear above the player to show which bomb is currently equipped. To balance this change, all special bombs have received a ...
Greetings!We’ve rolled out a new hotfix focused on improving gameplay flow, balance, and overall performance. Here are the changes included in this update:Gameplay & Improvements:Instant Prestige Flow: After prestiging, the Prestige Upgrade panel will now open directly.Max Buy Toggle: A toggle has been added to enable or disable purchasing the maximum available amount.Economy Rebalance: Bubble production and money income values have been rebalanced for a smoother progression curve.Bug Fixes:Fish Cooldown Fix: Resolved an issue where Eel and Swordfish would enter cooldown while still active on the screen.Also; There was a bug with the “oxygen remaining until next prestige point” display that we couldn’t reliably fix yet, so we’ve removed it for nowSettings & Performance:Visible Bubble Count Setting: A new setting has been added to limit the number of visible bubbles, helping reduce bitrate usage.Oxygen Toggle: You can now enable or disable the oxygen visibility from the settings menu.We will continue refining the game based on your feedback.Have fun!The Pupple Pop Team
Hey galactic defenders!Holding Pattern releases on April 22.Prepare to defend your galaxy in this minimal incremental game! Collect powerful moons and purchase unique abilities to help protect your planet from incoming enemies.Holding Pattern will release with 3 game modes!Incremental: you can ascend 6 times, playing through 7 galaxies as you discover new moons that power your galaxy in unique and interesting ways.Roguelike: how long can you survive when you only have 1 life? In this spin on the game, choose from skills as you build out your constellation. But will you risk taking a cursed blessing when you're given the chance? Roguelike offers some exclusive skills, so be sure to check it out!Unlimited: hate having limits on skill upgrades? Want to see how much money you could make if the shackles were taken off? Unlimited gives you endless stages and upgrades, it's up to you how far you go!
-Steam integration: Achievements unlock through Steam when you play the Steam build. -Retroactive credit: Progress is checked when you load a save and when Steam finishes connecting, so goals you already met (including before this update) should unlock without replaying everything. -Speed challenges: On the Chest tab, your current challenge goal can appear as a short hint you can dismiss so it is clear what you are racing for. -Miscellaneous bug fixes and small improvements.
Changelog: Cleaned up some UI elements, more clarity in the Fish Lab Made quick scan 3X faster when scanning consecutive already-unlocked cards Performance improvements in the late-game (more to come) Added another cannon upgrade to make sardinos less scarce Note: There is an unlabeled hotfix before this one - traits got hidden on the fish cards. I noticed it right after pushing the patch, so it was only live for a few minutes. If you see that issue, make sure you update :)