Game Updates

Patch notes and dev posts · 8,031 Steam updates
Berserk B.I.T.S
Berserk B.I.T.S
188 days ago · BerserkBoy Games Limited

The Bubble event winners are in!

Hey everyone! Thank you so much for taking part in the bubble event! It was so fun seeing everyone pop the bubble boss and decorate their area with bubble decorations! So The bubble chips are now permanently added to the gacha! so they're still obtainable. But only via the gacha machine. next are the winners! The winners of the event were .... RubyRezal Draconi Blade Congrats! You get to design a battle chip with the team and have it stay in the game forever! I've pinged winners on discord! Please get back to me by the 5th of April or we'll re roll for those who haven't! Thanks again everyone
Cats and Seek: Tokyo
Cats and Seek: Tokyo
188 days ago · UB

March Update!

Hello everyone! How are you all doing? Time flies so fast.. another month has already passed. I hope you’ve all been well and happy. In March, we continued working on Cats and Seek: Zoo and Pictective 2.How’s Cats and Seek: Zoo doing?Estu is continuing to draw the animals for the next enclosures. Here are some sneak peeks of the animals in Level 4 that she drew this March.Estu still has one more level to draw. Please wish her luck so she can finish it smoothly XD Dont forget to wishlist Cats and Seek: Zoo ^^ Any progress on Pictective 2?Yup! Pictective 2 is now in its final development stage. We’ve collected 108 photos from 12 countries that are ready to play.Finding the right photos turned out to be more challenging than I thought, especially with the new Random Mode. I had to make sure each photo still had enough space and clear visual clues even when the spots are placed randomly.After careful selection, here are the 12 countries that will be featured in Pictective 2:FranceJapanGermanyBrazilUnited StatesSpainItalyGreeceSwitzerlandPolandPortugalTurkeyBecause of the Random Mode requirements, I couldn’t keep my promise to Bad1080 about adding more garden photos. Sorry about that, Bad1080. I’ll find another way to showcase those garden photos in a future game. We’re aiming to release Pictective 2 in April (fingers crossed!). Because it gets closer to launch, I’d love your help translating the country/categories names again.. if you’re interested, feel free to comment in this forum! Dont forget to wishlist Pictective 2 ^^ Also, we’re planning to take a short development break at the end of April, so the April’s update might be delayed (probably arriving in mid-May). Hopefully we can share a little surprise in the May update XD That’s all from us for now. I need to get back to work so we can release Pictective 2 soon! hehe.. Love, UB & Estu
Idle Slayer
Idle Slayer
188 days ago · matileban

Chocovolio’s Sweet Hunt

A sweet celebration arrives in Idle Slayer. Meet Chocovolio, a brand-new Benvolio skin inspired by a mysterious chocolate master, granting a +15% Souls bonus. Anna Bunny also returns to the shop for a limited time. Meanwhile, in the Jungle, players may encounter The Ancient Bunny, a special event that grants a +35% Coins per Second bonus while active. Jump in and enjoy these limited-time rewards.
Profit Sea Incremental
Profit Sea Incremental
188 days ago · Jester Rat Games

Profit Sea Incremental is Out Now!

Profit Sea Incremental is out!The wait is finally over! Profit Sea Incremental is officially available on Steam.It’s time to cast your lines, upgrade your fishing gear, and expand your boat into a massive profit-making empire. To celebrate the launch, Profit Sea Incremental is 20% off for two weeks!Deluxe Edition & Supporter PackFor those who want to set sail in style and support the game, the Deluxe Edition is also available! It includes the Supporter Pack, featuring:Pirate ShipsPirate-themed fishing toolsPirate-themed cursorNew backgroundThank You!A huge thank you to everyone who supported us through the demo and the wishlist phase. We couldn't have reached the open sea without you.Now go and catch some fish!
EraClicker
EraClicker
188 days ago · EDU

EraClicker 0.7.0 — Artifacts Preview

Artifacts are here to passively boost your progress! Each Era will feature 5 artifacts, divided into rarities: Common, Rare, and Legendary.Common: 1 bonusRare: 2 bonusesLegendary: 3 bonusesArtifacts from Era 1 start with smaller bonuses, while those from the Middle Ages are stronger, passively boosting your production, clicks, synergies, offline earnings, and more, no activation required.Got a duplicate artifact? No problem! It turns into Dust, which you can use to upgrade your artifacts up to level 10, making each bonus even more powerful.This update makes your progress more strategic: artifacts work on their own, but it’s up to you to decide when and how to boost their power.
Coloring Pixels
Coloring Pixels
188 days ago · ToastieLabs_Lee

Steam Pricing Conversion Update

A Pricing UpdateWe want to share a quick update to address any price changes you may experience with our game DLC. Steam has introduced a new tool for developers to better convert the pricing of our games from the base currency to 37 different currencies. Handy for us, and depending on your region, it could be important to you. The changes essentially allow developers to adjust the pricing of their products to better reflect each currency's purchasing power. Previously, the information used to set prices across regions could be wildly inaccurate, meaning some regions were charged noticeably more or less than others.You may notice that other developers are updating their pricing with the new tool. If you are interested, you can read more about it here: When checking out this new tool, we noticed that many of the currencies we offer our games in would soon result in their store pages being hidden. This is something we have dealt with before and is due to the pricing of our DLC being too low for Steam to process. Mainly, this was going to affect older DLCs, where the prices have had more time to diverge from current exchange rates.To be safe, we've used the new tool, with Steam's new "Multi-Variable Conversion" to get all of our game prices up-to-date with modern exchange rates and ensure no DLC packs are hidden from you.As usual, we are continuing to charge the lowest possible price that Steam allows. The price for USD, Steam's base currency, remains $0.99. Most other currencies have changed a little, for example:GBP: Was £0.89 > Now £0.95EUR: Was €0.99 > Now €1.09JPY: Was ¥120 > Now ¥135USD_LATAM: Was $0.89 > Now $0.90Not all pricing has gone up, though! Some have remained the same, while others have even dropped in price. For example, Canadian and Australian Dollar prices have both dropped by 10 cents!Celebration Price DropWhen revisiting the pricing, we took the chance to drop the cost of last year's Celebration XL pack from $2.99 to $1.99! This DLC was priced high...
Recursive
Recursive
188 days ago · Xero

Update 1.5

Update 1.5 is here, and it's huge. This update makes a ton of very important changes, completely changing up the dynamics of the game. Enemy runs have had their health values reconfigured, making all runs more difficult and requiring more attention to upgrades.The knights upgrade tree has been redone, cleaning up the jumbled mess it was before and modifying all upgrades across the board. Upgrades offer much more uniform value increases and scale higher than they did before, but at a cost.You guys complained that the Mining Expedition felt mostly useless because it wasn't needed for progression at all, so now it's needed for progression! Rubble has been turned into a global currency and is now used for upgrades for the Knight and the Iron Fortress. The expedition also has a new upgrade branch available that allows for some nice passive currency/material gains. Rubble can be purchased in the black market now as well, and can also be used at the Gambler's Den.A couple NPCs have been swapped out. The mining expedition is now led by Gollux, and the Iron Fortress is defended by none other than Cat! (I love Cat. I would kill for Cat.) Speaking of the Iron Fortress, it has had a HUGE change. Many people didn't care for the Tower Defense minigame it offered, and felt it was too idle or just not fun for them. Because of that, the Iron Fortress now offers 2 minigames instead of just the one, each allowing for the normal required Iron Fortress progression. The new minigame is still a Tower Defense style game, but it's called Tower Wars. It's gameplay is simple, but more hands on than TD. It's heavily inspired by Cartoon Wars, albeit much simpler than it. With this new addition to the fortress comes a revamp to the upgrade tree. Iron Fortresses upgrade tree now has 3 tabs at the top, one dedicated to TD specific upgrades, one for shared upgrades, and another for Tower Wars specific upgrades. All upgrades were redesigned in a similar fashion to the Knights upgrades, with some not...
Shakes and Fidget
Shakes and Fidget
188 days ago · Playa_Acalos

Changelog - 29.700

Heroes!The following update contains some system adjustments to prepare everything for the launch of EU27! On EU27, you can only choose between the mage, warrior, and scout! The Prereg begins soon!Fixed bugsHotkeys: The Enter key on the numpad now also works when using the Steam client.Fortress: No longer shows a wrong number of Archers in Fortress Battles.
Plink by Pokerist
Plink by Pokerist
188 days ago · qaireland

What's new

• NEW SLOT • Street art and a huge jackpot await in Graffiti Gold! • NEW OFFER • A unique All-in-One offer! Don't miss out on a discount on chips, up to 60% off! • NEW EVENTS • Exciting quests and a unique pass await you!
Rocky Idle
Rocky Idle
188 days ago · rockyidle

UI Improvements, Fixes & Crafting 'buff'

Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features -Added "Withdraw from bank" button to keys in the Chests page. The background will now turn red if you do not have them in your inventory. -Non-city players: Added option to hide city shops in settings. -Added ability to hide unlocked monsters in the Slayer offline tab. Updates & Balance -Lowered skill level requirements for crafting Ranged and Magic gear: Ranged: 35, 45, 55, 60, 70, 75, 80, 85, 92, 103, 108, 114 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 95, 102, 110 Magic: 35, 45, 55, 60, 70, 75, 78, 85, 95, 104, 109, 115 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 98, 105, 115 -Repositioned "Withdraw from bank" in Crafting (rings), Farming (plant multiple), and the Shop to prevent overlapping. -"Withdraw all items from bank" now respects the "all minus one" deposit setting if selected. -Reduced the defence of "Forest Guy". -Improved visibility for Slayer tab purchases/unlocks with green and disabled button states. -Smart Links: Resources, monsters, and achievements now pulse orange to clarify navigation (previously browser-only). Fixes -Market Achievements Hard was missing a few monsters, they have now been added back in. -Attempted fix for Steam achievement sync errors on drops gotten from Demo or web (NOTE: NOT NEW) Sync Steam Achievements: Is inside the settings for players moving from demo or web versions.
Mining Wizards
Mining Wizards
188 days ago · TMA

Patch Notes - Ver. 1.0.0.93

Hello wizards,First of all, thank you for playing Mining Wizards!I have small updates.Added visitor toggle in Artifacts tab settingsYou can now enable or disable visitors in the Artifacts tabAdded “Show Mining Ready” optionTurning this off prevents frequent flashing in the late gameIncreased visitor fee significantlyFixed some text issuesNoticeRestart Steam if the update does not apply automatically (v1.0.0.93)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
189 days ago · Zang

[Demo] Version 0.0.24.0 Update

\Added a toggle button for displaying DPS and total damage on the stats interface.\Optimized the title display on the reward interface.Optimized the cooldown display for aura skills.Optimized the sorting of runes in the backpack.Rune quality is now shown in rune details.Optimized curio descriptions and added drop source information.Improved codex unlock logic; equipment obtained from chests now unlocks the codex even if filtered.\Changed the weapon requirement for Mage skill \ to Daggers and Tome.Added missing affixes to Legendary weapon \.Slightly increased the health of late-game monsters.Adjusted the drop rules for chapter souls.\Fixed the skill display issue caused by Unique equipment \.Fixed the issue where skill information did not update after equipping some Unique equipment.Fixed abnormal aura stacking caused by Unique equipment.
Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026

Devlog #2 gambling, Tv and Radio, new enemy....

First of all a sneak peak for level 3 (it's the flashlight in the middle)one of the decorations will be a slot machine, you will be able to gamble with your Ammo(it's not completely new, but I thought it fair to put it here for people who don't follow yt or dicord) Additional decoration on request or idea from Jerry The World Eater, radio and mobile that will play your files(mobile will take the entire folder, you can then scroll between the videos, 16:9 will set to the width automatically) new enemy: sniper also nothing new but I can show it here
Microcivilization
Microcivilization
189 days ago · Ondrej Homola

Adventure mode continued...

Hello,Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.Adventure mode flowYour typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.You also get regular opportunities to enter different world.1. Chaos World SpawnEvery now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.2. Entering Chaos WorldIf you choose to enter the Chaos world, you will leave whatever Population and buildings you had in your homeworld. At that point you will be 'moved' to a new world with its own randomly rolled map, rules and ascension upgrades.Example of an early chaos world. It consists of just two scenarios reaching Classical era and various optional upgrades on the sides. Note that most upgrades can be purchased repeatedly. 3. ScenariosYour task is to 'tame' the world by completing its scenarios. There is no generic 'Start new civilization button', you can only play Scenarios one by one.Each scenario is semi-randomly generated - it has a Primary objective and a set of Secondary objectives. These objectives are your source of Gold Lotus score here as opposed to Campaign, where score is mainly granted by reaching civilization milestones like population or crises defeated. In addition to this score, each World will also have a special resource similar to Coal&Oil which will act as multiplier to the end lotus score.4. Returning HomeAfter completing all Scenarios, you will unlock the ability to leave the world forever. ...
Loot Frog
Loot Frog
189 days ago · clumsydog.games

Loot Frog demo is out now!!!

Demo Content:Addictive incremental progression.A total of 5 levels with unique enemies and bosses.Tons of abilities to unlock.30+ upgrades to discover.Short but exciting experience with over 1 hour of playtime.Full compatibility with controller and Steam Deck.If you like the Demo, please add Loot Frog to your Wishlist!Also, you can join our Discord server to follow the full game development and give us feedback 😄
Find Matt's Cats
Find Matt's Cats
189 days ago · Kupo Games

Find Matt's Cats version 1.1.0

Hey everyone! This update fixes a lot of small issues, and adds many options based on player feedback so far. Version 1.1.0: Added basic touchscreen support for Windows (not tested yet) Added button on pause menu to skip current level (for anyone who doesn't like spot-the-difference or massive levels) Added option to limit how many goals are revealed at a time (this discourages spam-clicking and encourages paying attention) Added option to disable weather effects like rain, fog, etc Added option to disable lighting effects, like night, sunset, flashlight, and shadow realm Added option to disable 2nd cursor in spot-the-difference Added 5 new cursor effects: - Pulsate near last 3 keys - Pulsate near cards - Make gems sparkle more often - Charge hints by popping animals - Cannot harm animals Added 7 more fan arts to collect Added 3 new cheats, for rain, thunderstorm, and snow at night ("tears in rain", "bright at night" and "winter is coming") Added screenshake in dialogue sections when characters get mad Made gems sparkle occasionally in Hard Mode Made the hint frequency option go up to 999% Fixed the game sometimes crashing if a laptop went to sleep Fixed a bug that would incorrectly give some goals a "near the middle" hint type Fixed thunderstorm sound effects - they didn't play at all Fixed screenshake effect for some specific rare cats Fixed medals like "find 30 flowers" etc counting interactions on the level select screen Fixed the camera scrolling endlessly if clicking "stay here" while holding keys down Disabled some rare cats from randomly changing faces in Spot the Difference levels Layering issues fixed: 15 Misc level design issues fixed: 15 English typos fixed: 3 Updated the translations with some new text and fixes
The Big Number
The Big Number
189 days ago · Corradi

1.8.0 - Pet Evolution and Network Map development!

1.8.0 - Pet Evolution and Network Map development!Digital Pet — Evolution SystemStarting at level 100, and every 100 levels after, you choose one ability per 100 levels in the Pet panel.Production- Compression Protocol: Reduces all upgrade costs by 0.02% per pet level.- Data Leech: Generates 0.05 data points per level per second.- Neural Overclock: Pet production bonus is tripled while Fortress Overclock is active.- Passive Amplifier: Additional +0.1% production per level per second.Combat- Breach Instinct: Dungeon drop rate +0.05% per pet level.- Combat Symbiosis: All party agents gain +2 ATK and +2 DEF per 50 pet levels.- Exploit Echo: Each equipped Exploit Package adds +0.5% to pet production and click bonuses.- Ghost Protocol: Breach credit gain +0.03% per pet level.Meta- Entropy Conduit: Generates 0.002 entropy per level per second.- Prestige Residue: Each prestige permanently adds +0.15% to pet production and click bonuses.- Network Resonance: Pet production and click bonuses are amplified by 15% of the total network bonus.- HC Conduit: Generates 0.005 Hardware Components per level per second.RespecAll evolution choices can be reset at a scaling cost:- 1st reset: 800 HC + 100,000 entropy- 2nd reset: 2,000 HC + 500,000 entropy- 3rd+: 5,000 HC + 1,000,000 entropy---Network Map18 New Nodes.Node DevelopmentCompromised nodes can be developed up to 5 levels using Hardware Components.- Costs: 500 / 1,000 / 1,500 / 2,000 / 3,000 HC (8,000 HC total to fully develop a node)- Each level multiplies the node's base bonusExtended Levels (Auto-XP)Fully developed nodes passively earn XP to extend beyond level 5, up to level 100.- Earns 10 XP per second; offline time counts toward progress6 Node Roles (you choose per developed node in network map)- Relay: Reduces the entropy cost of adjacent nodes by 15% per relay- Miner: Passively generates 0.002 HC per tick per level- Signal Tap: +2% production per level- Siphon: Passively generates 0.02 entropy per tick per level- Outpost: ...
2025: Mosaic Retrospective
2025: Mosaic Retrospective
189 days ago · Divide The Plunder

Update 1.0.03301

This update fixes several slightly annoying issues: Fixed several localisation and spelling errors. Gamepad shoulder buttons now zoom smoothly. Zooming with the Z and X keys is now much more sensitive. Fixed issues with the cursor drifting around the screen while zooming.
Shakes and Fidget
Shakes and Fidget
189 days ago · Playa_Acalos

Back to the Roots – How It Began

On Friday, April 10, a portal to the new European world EU27 will open at 4 PM CEST!This world is all about the good old days: Experience Shakes & Fidget just like in the old days—with the three legendary classes: Warrior, Mage, and Scout!Create a character on the new world EU27 starting on April 1 and receive 25 if you link it to your S&F account before the world launches! Then nothing will stand in the way of a visit to the Mushroom Dealer.So grab your equipment, polish your weapon, and join in from the very start. A visit to the mushroom dealer is especially worth it this time!We wish you lots of fun,Your Shakes & Fidget team
Mining Wizards
Mining Wizards
189 days ago · TMA

Patch Notes - Ver. 1.0.0.82

Hello wizards, First of all, thank you for playing Mining Wizards! I have some updates. Reduced the cost of some Skill Tree nodes for early-mid gameAdjusted several node costs to improve early progression pacing Added a True Ending GuideProvides clearer direction for reaching the true endingAdjusted Lv.9 Elementalite balanceHP reduced by approximately 18% to reduce frustration Added 1 new ArtifactTotal increased from 99 to 100 for a more satisfying milestone Fixed language issuesCorrected incorrectly linked language table entries NoticeRestart Steam if the update does not apply automatically (v1.0.0.82)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
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