📡 Stop Dr. Wireless – Supervillain Lair Now Live! ⚡ Humphreydale is in danger once again! 🆘 The evil Dr. Wireless is back with a twisted new scheme: he wants to steal the internet, seal it inside cans, and sell it back to the citizens for outrageous prices! His greedy plan is spreading chaos across the city — and only true heroes can stop him! 🌟 Event Details: 📅 When: June 24 – June 30, 2026🧠 Battle Dr. Wireless in his Supervillain Lair🌐 Save Humphreydale’s internet before it’s gone for good🎁 Defeat him to earn heroic rewards and exclusive loot Team up, log in, and disconnect this villain from the network — permanently! 🔌💥 #HeroZero #DrWireless #SupervillainLair #SaveTheInternet #HeroicMission #LootDrop #HumphreydaleOnline
{STEAM_CLAN_IMAGE}/34491490/111e0e99cddfdcd6f8f41ce2fd7ecd364dc831cf.png Hey Panda Peeps! There’s no time to waste. We’ll cut right to the chase! Are you ready? Okay, here goes nothing… Lucius Merryweather, the much-loved VTuber and comic creator from Merryweather Media, is making his way to Blush Blush! That’s right, we’ve collaborated with Merry himself to bring you a brand new manimal the likes of which you’ve NEVER seen before. The Merry Bundle is officially coming soon, so go! Go quickly HERE and add the bundle to your wishlist! Okay, so maybe there’s no real reason to panic or rush… we’d just hate for you to miss the launch announcement! It really is coming soon, so keep your eyes peeled and your ears perked up for a follow-up news post letting you know that the dapper dogboy is available! We love you so hard, The Pandas
Quick patch to address some low-frequency bugs that may affect gameplay. - Fixed: Unstable warhead can cause game board to be unresponsive if utilized in a fully conquered galaxy - Fixed: Choosing a game mode could potentially result in an undefined state, causing the game to run at a difficulty and game speed that's not expected - Fixed: UI issue with windows sometimes not hiding correctly (very rare). Thanks everyone for playing and your bug reports. Hopefully some more news soon on some upcoming changes.
Game is Releasing now ! 15 % OFF
Hello everyone,Today, Fun Park Simulator officially enters Early Access.We want to be completely honest with you: we had originally planned to spend more time developing and polishing the game before releasing it. However, due to the difficult financial circumstances we faced during development, we reached a point where we had to make a hard decision—either stop the project completely or release the game earlier than planned and continue developing it together with our community.We chose to keep going.Because of this, the current version of the game may not yet be at the level of quality, balance, and content that we originally wanted to deliver. You may encounter bugs, unfinished systems, performance issues, and features that still need improvement. We sincerely apologize to anyone who may feel disappointed by the current state of the game.However, this release is not the end of development. It is the beginning of a new stage for Fun Park Simulator.We truly care about this project, and we are not giving up on it. We will continue improving the game through frequent updates, bug fixes, performance improvements, balance changes, and new content. Your feedback will play an important role in helping us decide what needs to be fixed and improved first.We understand that releasing the game in this state is a risk, but it was the only realistic way for us to continue developing the project. We hope you can support us with patience, understanding, honest feedback, and constructive criticism.Thank you to everyone who added the game to their wishlist, played the demo and prologue, reported bugs, shared suggestions, and supported us throughout this journey.This is only the beginning. We will continue working hard to bring Fun Park Simulator closer to the game we have always imagined.Thank you for being part of this journey.— Flugames
Gene Crawl: Dungeon Descent is OUT NOW! After 7 months of solo development, it's finally here, and to celebrate, it's launching at -30% (under $5 / €5) for launch week only! What is it?An idle/incremental RPG built on a generational hook: every skill has a permanent DNA bar and a per-run bar that multiply together. You die, the run resets — but your DNA stays, so every generation crawls a little deeper. And there's a whole second mode: a turn-based, Slay-the-Spire-style roguelike deckbuilder — The Abyss — the hands-on counterpoint to the idle grind. Both modes, one game. No DLC, no paywall. Features Generational DNA progression — power that survives death Auto-combat through 28 dungeons A full roguelike deckbuilder mode (The Abyss) Skills, upgrades, relics, forge, brewery, lore, NG+ Tons of juice, effects, particles, screen-shake, the works Fully localized in 26 languages From me (the solo dev)I made this entirely on my own over the last 7 months. Seeing people actually play it has meant the world. If you enjoy it, leaving a review genuinely helps a tiny solo project more than you'd think. 👉 Grab Gene Crawl: Dungeon Descent now at -30%! Thank you for being here from the start. -Jabran
Hey Ponderers.The time has come. The orb beckons.Play 1.0 on Steam now!
Kill the Slimes is out now on Steam! Thank you to everyone who wishlisted the game, followed the project, or supported the development. I’m very happy to finally release the full version. Kill the Slimes is a cursor-based roguelite where you survive waves of slimes, collect gold, unlock upgrades, and build powerful skill combinations before the timer runs out. Launch discount: 20% off for the first 14 days. I hope you enjoy the game. If you run into any bugs, crashes, balance issues, or anything that feels unclear, please let me know. I’ll continue checking feedback and fixing issues after launch. You can contact me here: hieuth.job@gmail.com If you enjoy the game, leaving a Steam review would help a lot. Thank you for playing Kill the Slimes!
Idle Knight - Update v1.0.3 - Adjusted chest drop rates for better balance. - Added a new **Skins** section to the shop. - Added the following skins to the shop: - Satyr - Dark Knight - Emerald Knight - Silver Knight - Monochrome Knight - Consumables can now only be purchased once per week, per item. - Improved overall shop structure and item availability. - Applied backend adjustments for weekly purchase limits. - Added general shop and economy balancing improvements.
Anniversary Celebration Event: 4x Material Drops & New Reincarnation SkillLimited-Time Buff: 4x Material Drop RateAll stages feature quadrupled material drops during the celebration event. Stock up abundant resources to upgrade your equipment and Cyber Pets efficiently.Event End Time: June 30, 23 : 59 : 59. Drop multiplier will revert to normal once the event concludes.New Temper & Reincarnation Skill: Distributed Cyberpet ControllerUnlocks the ability to deploy multiple Cyber Pets simultaneously, raising the maximum number of deployable Cyber Pets by 1.Bonus Effect: The Cyber Pet Module will be automatically unlocked immediately after every Reincarnation.
Today's the day!Scratch Off! is officially live on Steam!I'm a solo dev who spent countless hours building the game I always wanted to play. Every coin, every card, every mechanic, every little detail was made by one person, with a lot of love (and a lot of coffee).This is just the beginning, we can grow this together! Your feedback shapes what Scratch Off! can become. If you've been waiting, now's the time!Welcome to Scratch Off! 🪙
A merchant has set up shop on the new World Map. Here's everything in this update. Haya's Shop Katana of the Day:Haya picks one blade each morning and puts it on display. You can buy it once per day. Tomorrow she'll have something different. Request of the Day: Haya asks for a specific type of katana each day. Fulfill her request and you'll earn more than you would by selling directly. You can complete the same request a few times a day, then it resets the next morning. Direct Sell: Quick coin for your katanas. Pays less than the daily request, but you can now multi-select katanas to sell them all at once. Coin Exchanges: Trade up between Copper, Silver, Gold, and Platinum coins. One direction only, up, never down. Interactive Tutorial: Haya walks you through everything herself, with confirmation dialogs along the way so you don't accidentally sell your favorite blade. New Features World Map connecting the Forge and the Shop. Guaranteed Epic or higher drop when you open 20 chests. Stats page added to the Options menu. Resolution and FPS settings, window is now resizable. Changes Updated the DLC icon. The Steam inventory update warning now tells you exactly what change it's expecting (chest opening, mission drop, etc.). Chest inventory is now hidden when you have no chests available. Bug Fixes Credits now show all names properly. Fixed the Susanoo and Eight Immortals achievements. Stormcutter and Dawnveil can now be viewed in the in-game inventory (they were showing up in Steam but not in-game). Forge fixes: Forges sometimes didn't complete, now limited correctly while Steam processes transactions. Fixed a bug where putting a katana in a forge slot would lock the player in forging mode. Quitting a mission right after starting it now properly removes it. Performance Default FPS is now 60, with 120 and 144 selectable in settings. Texture optimization reduced runtime VRAM from over 1GB to around 300MB. Known Issue The Forge can still occasionally fail to produce a resul...
After adding the Bubble Event's chips into the Gacha pool, it seems that they were appearing way too often! This should be fixed now that the drop rates have been re adjusted!
Added modes: Skyscraper Sudoku, Skyscraper Sudoku (4x4)Added Practice Mode for all frame-based Sudoku variantsAdded Workshop support for all frame-based Sudoku variantsAdded Master difficulty for Classic Sudoku and Frame Sudoku — unlocked after completing 30 puzzles per modeAdded achievement support for Butterfly Sudoku and Skyscraper SudokuAdded Daily Challenge Steam Leaderboard — view global completion times, average time, and rankingsAdded Auto Pencil Marks — automatically fill candidate numbers for empty cells (enable in Settings)Improved: Draft (candidate) toggles, paste, and auto-fill are now included in the undo/redo systemAdded: M key to auto-pencil candidates for the currently selected cellAdded: Frame Sudoku combination hints — select a border cell to view possible number combos with manual exclusionFixed: Product Sudoku — second diagonal clue not rendering when two clues overlap at the same cornerOther: Further refined controls and UI polish
Garbage Growth is out right now!
New Cyber Pet Released: Warehouse FairyMeet the brand new utility Cyber Pet — Warehouse Fairy, equipped with exclusive trait Warehouse Keeper to automate all your gear management!Warehouse Fairy Tiny in size but blessed with incredible power. It comes with the exclusive trait Warehouse Keeper to handle all looted equipment automatically.Exclusive Trait: Warehouse KeeperAutomatically upgrade all picked-up equipment to maximum level, and replace your current gear with stronger items of the same category.
Based on the feedback we received from you, we have updated to version 1.0.14.* Added a "Press Z to undo" function to Free Mode and More More Mode.* Added a "Retry" button to the pause menu in Speed Eating Mode.* You can now purchase multiple items at once by pressing the "+" or "-" buttons.* Added an option to turn off "Eating Sounds" to the settings menu.Thank you for your continued support of Ramen Simulator!
🛠 Bug FixesFixed an issue where values below -10K in the Statistics panel were displayed incorrectly.⚙️ ImprovementsAdded a hotkey (Space) to quickly show or hide the Statistics panel.Significantly reduced the animation time of the Porter's Storage skill, improving collection efficiency.⚡ Performance OptimizationsAdded a global trail effect manager. Visually redundant trail effects are now merged automatically to reduce rendering overhead.Fixed a performance issue caused by Lightning Chain and Thundercloud triggering a large number of visual effects simultaneously.Additionally, the game has been upgraded to Godot 4.7, which includes extensive engine-level changes. As a result, this patch may be significantly larger than previous ones. This is expected behavior, so there's no need to worry.
1. Fixed a filtering bug where some equipment that met the criteria was not being filtered correctly. 2. Fixed an issue where the Sacrifice feature sometimes had no response. 3. Fixed an issue where Outland bosses became increasingly stronger when fought repeatedly.
Hello, this is the Hamster Talk Team.Bug Fixes- Fixed an issue where the game icon would disappear from the taskbar.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Fixed Nickname Change Fixed WMB Payment Issues Added Ball Layout Sharing Feature
Egg Hatching Fix + Major Performance Improvements | v4.3.15 Egg Hatching Fix A bug was identified where hatch progress could occasionally be applied to a random egg instead of the currently equipped egg. This issue has now been corrected. The good news is that overall hatch progress should still have been recorded properly. The bug primarily affected where that progress was being assigned rather than the total amount earned. Massive Optimization Pass This update also includes a major optimization pass focused on improving overall game performance. Players should notice smoother gameplay, improved responsiveness, and reduced FPS impact in many situations. While optimization is an ongoing process, this update contains some of the largest performance improvements made to the game so far. Additional Fixes Several other edge-case bugs have also been patched as part of this update. If you believe you recently lost progress due to one of these issues, please reach out and I will investigate whether a recovery is possible. Discord is the fastest way to contact me: https://discord.gg/x4jdhwyAFk Update Requirement Incoming Players who have not updated the game recently should be aware that future versions will require all players to be on the latest release. Once this requirement is enabled, an update notice will appear and prevent access to the game until the game has been restarted and updated. I will do my best to wait for as many players as possible to update organically before enabling this requirement. 🚀 Looking Ahead – Auto Clicker Progression System I've come up with a new plan to introduce a passive leveling system for every newly released Auto Clicker. This progression system will feature: • A brand-new Auto Clicker Leaderboard • Achievement-based unlocks • Deep long-term progression • Additional Auto Clicker Speed Buffs • Competitive leaderboard rankings The goal is to make every Auto Clicker feel like its own progression path rather than simply another upgrade to ...
New Features Bonus Days • New Bonus Days have been added. Coming soon, you can look forward to things like: – Increased chance to get Jetons from missions, duels, and League fights – Increased Adrenaline regeneration – Increased battery effectiveness – and much more! Heroic Deeds • The Heroic Deed “Catch ’Em All!” has been expanded: As a reward for collecting 200 different sidekicks, you’ll now receive a new sidekick with an especially strong special skill! Items • The item comparison and sidekick comparison have been expanded and now show the impact of modifications and the set bonus. • Items that are better based on their base stats now have a new icon (dashed arrow). • The detailed comparison can be disabled in the settings. • In Heroic Deeds, item rewards now always show the exact items — including a preview. • Item rewards in collection events have been improved. Casino • A new set can now be won in the Casino — with a special new set bonus that grants you a higher chance for the best winnings. • You can now always switch between 1x, 5x, or 10x spins. • Your Casino animation setting is now saved. General • Donut rewards are now displayed in Hero Air. • The “Switzerland” zone now has a special animation when a villain is active there. • With @all, you can now notify the entire team in the team chat. • Your team will now receive a notification when a member reaches level 100/200/300, etc. • When viewing another hero, stats can now also be compared without the Season bonus. • Villain difficulties have been reviewed on all game worlds and adjusted where necessary. • XP rewards from patch notes and surveys no longer count toward the weekly tournament. • New surveys have been added and we’re looking forward to your constructive feedback. We’d also like to sincerely thank you for the extensive feedback in the last survey — we’re already working on implementing some of your suggestions! Mobile • Tooltips are now displayed larger on mobile phones. Maintenance General • ...
1. 每日12点和0点后,体育馆自动刷新时,会重置NPC挑战次数。 2. 在装备界面查看技能伤害时,计算时,默认敌方的各种抗性为0。在战斗界面查看技能伤害时,计算时,会带入敌方的实时抗性。
Just some data fixes and text fixes, among them Criminal Smile 3 not being attainable, now it should work!