Game Updates

Patch notes and dev posts · 5,827 Steam updates
Time Clickers
Time Clickers
1676 days ago · Kenzie

Christmas Event!

{STEAM_CLAN_IMAGE}/9406293/91cfd76be5f36fd8dd8b92b0f5df2ec5105aa269.png Presents are wrapped and ready to drop bonuses of Gold, Time Cubes, Weapon Cubes or Maximum Damage. The Christmas Event is available from December 1 - 31. Looking for even more Christmas fun, Time Warpers has bonus filled presents & unlockable Holiday themed outfits. Happy Holidays! https://store.steampowered.com/app/676500/Time_Warpers/
Time Warpers
Time Warpers
1676 days ago · Kenzie

Christmas Event!

{STEAM_CLAN_IMAGE}/33637666/3649fef3781ef18de21351a2394cb6a455e7904e.png In case you missed it last year, the Holiday Events loop every year! Starting on December 1st, unwrap the floating Christmas Presents to earn bonus Weapon Cubes, Time Cubes, Maximum Damage & Gold. This limited time event ends on January 5. Presents Presents will appear around the Turret every 5 - 10 minutes. They will float around for 30 seconds before disappearing. Collect Presents by shooting them, using the free roam camera or manually collecting them. Blue Present = Time Cubes {STEAM_CLAN_IMAGE}/33637666/31e342860f38e467e1509071872dd57dd5ee0865.png This present only appears after completing your very first Time Warp. Each present will give you the Time Cubes Per Zone x Multipliers / 4. Green Present = Weapon Cubes {STEAM_CLAN_IMAGE}/33637666/d90cb275dd023e4f268b9499e67d702b28d98fcb.png This present only appears after you've collected your very first Weapon Cubes. Each present will give you Weapon Cubes Per Zone x Multipliers / 4. White Present = Maximum Damage {STEAM_CLAN_IMAGE}/33637666/849a777e82bdeb38de04bbf1f552eeb7d6002eb2.png This present appears as long as you have bought at least one Active Ability on your current timeline. Each present will give you bonus Energy based on your Maximum Damage Research. Yellow Present = Gold {STEAM_CLAN_IMAGE}/33637666/5ab2020ab4444f75f1e2839defc47b5a38a3647a.png These presents can always appear and will give you your Gold Per Min x 5. Outfits Collecting Presents also unlocks permanent holiday Outfits. Soldier & Hover Bike {STEAM_CLAN_IMAGE}/33637666/7fb052bb85b23a636ab33b3b87ea2a996d9d86c2.png Hover Bike Outfits are attached to the selected Soldier skin so....... Select the Soldier's Elf Outfit to use the Reindeer Hover Bike. Select the Soldier's Santa Outfit to switch to the Hover Bike Sleigh. Drone {STEAM_CLAN_IMAGE}/33637666/e514e85e202bec01892499a4f5c5f36a4eb0d876.png Turret {STEAM_CLAN_IMAGE}/33637666/e00f38eb7dbe6cbb306645ccf3099909af996f16.png...
Peace, Death! 2
Peace, Death! 2
1677 days ago · AZAMATIKA

Better than never.

Hello! I delayed the posting of this news until the various items became available for Steam, and now the moment has come. First of all, updating the game. A small patch that unlocks access to the Chronos Game after completing the game in the "Real Finale". {STEAM_CLAN_IMAGE}/39830876/6f1ae1e7c79c898cd67640177c591dac269a2d29.jpg This is a new room in the Union, where the conditions of the game change a little, and you have to play with a time limit, collecting hourglasses from clients. The more hourglasses collected, the higher the player is on the leaderboard. In the leaderboard available in this room, you can see the nicknames of the five leaders. {STEAM_CLAN_IMAGE}/39830876/b0f65017e0944fa20aeb17a2c3410f0b68d5c185.jpg The second thing I want to report. Cards, badges, avatars, backgrounds and emoticons for Steam profiles are now available. There are only five cards, these are four Horsemen and one Reaper. {STEAM_CLAN_IMAGE}/39830876/adf4dc737704f5c22a72794a72c4d004fed8404c.jpg Badges From the cards, as is usual, you can collect badges. No wonder our badges are skulls. Shattered Skull is awarded as a collection of metal cards. {STEAM_CLAN_IMAGE}/39830876/d0d30d27588072ca03315141a9ad7d2275a54bb6.png Emoticons, several emoticons. {STEAM_CLAN_IMAGE}/39830876/4773633598a1baa929084f3640420a3e1e3db609.png Examples of animated avatar borders and avatars. {STEAM_CLAN_IMAGE}/39830876/cc103902e9c285b35a61716c1659460216b3b725.gif{STEAM_CLAN_IMAGE}/39830876/9c9f10abb87825a66b06952a381aa4a3fea4377f.gif{STEAM_CLAN_IMAGE}/39830876/70d96fabc512086663c5d5c610cd85567b9ab675.gif One of the backgrounds. {STEAM_CLAN_IMAGE}/39830876/d25cffa914dbbdaac3b0c5bbed1ad064a10aa3f1.jpg Third, but also interesting. The game is available for purchase on Google Play. If you enter the name of the game "Peace, Death! 2" into the Play Market search, you will easily find it. That's all for now, thank you for your attention. Play!
Fireworks Simulator: Realistic
Fireworks Simulator: Realistic
1685 days ago · SnowBaby

v1.3 new winter map: Aurora Forest

New content: {STEAM_CLAN_IMAGE}/39864179/d556681b8b1fb14325c8cbc04e98122259abdc92.jpg New map: Aurora Forest. This is a map of the winter environment. You can drive 3 kinds of cars on snowy road and enjoy the beautiful snow scenery. You can see the colorful aurora at night. Hurry up and set off fireworks to celebrate the New Year! {STEAM_CLAN_IMAGE}/39864179/f75909d33e4f249d119a6d24be89a76aceab85f9.jpg {STEAM_CLAN_IMAGE}/39864179/42911ae8e27609aca47760345eca27d70298de6f.jpg {STEAM_CLAN_IMAGE}/39864179/f0e1cc52a0f1599755f9b58b2dd9cb74462aa9e9.jpg {STEAM_CLAN_IMAGE}/39864179/235582509f98c288e62a669a3152be3e4ec49809.jpg {STEAM_CLAN_IMAGE}/39864179/2dbed9f4534a4272d45a62d060313d894160ce6b.jpg {STEAM_CLAN_IMAGE}/39864179/a84a0816d2761edeaab4dbd17b213e9400a5d255.jpg {STEAM_CLAN_IMAGE}/39864179/3375f4f636d8f999155fb709a225955a1a53bad9.jpg {STEAM_CLAN_IMAGE}/39864179/624adffa13a53232eeeb0df4e78f92d97dddb6ef.jpg {STEAM_CLAN_IMAGE}/39864179/3ccb84639a29e5f58d7387c33a76220a8655ec88.jpg Improvements and fixes: Improved car driving, smoother operation Added map loading interface Improved the reflection of the water surface, more beautiful reflection effect, reflecting the brilliant and bright fireworks. {STEAM_CLAN_IMAGE}/39864179/d8325fbb684f68f6b6caac7641b95ea0a03e58a6.jpg More map details have been added, and the scenery is more beautiful. Fix the bug that the UI display error when returning to the main menu after the game is over Improved weather system, you can see more types of weather, such as thunderstorms, blizzards Optimized maps and plant LOD to increase frame rate, texture compression optimization, redundant content cleaning, and reduced game packaging size. Improved night brightness Fixed the effect of shadow flickering and light exposure on fireworks
clickbox
clickbox
1690 days ago · rubna

Untitled

Hello, I've just uploaded a new version of Clickbox that fixes the MacOS build. Not sure what went wrong, but I think it didn't survive one of the MacOS updates. Happy clicking!
Soda Dungeon 2
Soda Dungeon 2
1691 days ago · anpShawn

Dungeon 2, The Primal Lands, is now available!

Version 1.2, aka the Primal Lands, is a major expansion to Soda Dungeon 2! You may access this area as long as you are in Dimension 2 or higher by speaking with the new character outside of the Wizard's Hut. 5 new areas with new enemies, bosses, and attacks: The Tar Swamp, River, Veldt, Mountain, and Jungle. New story content and quests. 50 new items, including MYTHICS! 7 new minable ores and related plating effects. New stats to tinker with: Essence Multiplier, Withering (reduces enemy stats), +Battle credits per boss defeated, and Enemy stat boost (stronger enemies drop more gold) New statuses: MP Drain, Frozen, and Delirium (chance to attack friendly characters) Fixed an issue where the Drinkin' Buddies bundle wouldn't give characters back after entering a new dimension This update has been in development for quite some time, so we hope the wait was worth it. Thank you to all of the Discord beta testers that helped to work the bugs out of the final build! For those interested in the nitty gritty details, here's a full list of patch notes for this update: Wither currently caps at 90% Fishing currently offers a 50/50 chance of boosting your team ATK or HP for the remainder of the run. Each battle location can only be fished once (if the battle takes place in the tar swamp or river) New ores can naturally spawn in the veldt OR mountain, as well as the usual mineshafts Of the 50 new items, 10 are rares, 2 per area, for lower level players Of the 50, 23 are mythics. Of those 23, 13 are unique and can only be found once. Mythics won’t drop until floor 1k and can't be obtained while using Battle Credits Ambushes cannot occur in river/tar swamp Paths in dungeon 2 will require 2 keys after level 1000 Up to 2 ambushes per area can occur after level 1000 In Dungeon 1 (Castle), enemy stat boosts received a 1.2x multiplier at level 500. Dungeon 2 has the same but bumps this to 1.3x at level 1k. Then, this multiplier grows by .1 every 10,000 levels. Note that this boost is add...
Bounty Below
Bounty Below
1696 days ago · Will

The end of an era

Alright I'm having to make a difficult decision here. The more I work on sound effects the more I realize how insane of a task it actually is. There's tons of enemies that need hit, death, and attack sounds (especially for bosses), tons of items, props, player specific sound effects etc. The list is well into the hundreds, and I am by no means a competent sound designer. I have no idea what I'm doing really and some sounds have taken upwards of 30-40 minutes to get to the point that I'm satisfied with it. I just cannot dedicate this much time into Bounty Below. It's gotten me thinking about that as a whole as well. While the release certainly alleviated some of dread I felt working on Bounty Below for a while, all of that energy has faded away now. It's incredibly difficult to force myself to continue working on Bounty Below when, as I've stated a few times in the past, it was never a game I was too passionate about to begin with. I'm choosing to end things here unfortunately. I wish I could find the drive to polish it up more, but it just doesn't feel worth it anymore. Sound effects would certainly help the feel of dungeons, but there are way deeper fundamental flaws getting in the way of that goal anyways so why waste hours and weeks of development time when I could be spending it making something much better? I'm proud of myself for pushing the game to a point where I'm satisfied with its release, and hopefully you aren't too disappointed with things as they are. I'm very excited to work on some of the ideas I've had on my mind for the 5+ years I've been stuck working on Bounty Below, and I hope you'll enjoy them when they're ready! Thank you so much for the support you've given me! If you'd like to follow my progress for all future projects the best place to do so is my Discord! And the second best place would be my Twitter!
Incremental Adventures
Incremental Adventures
1696 days ago · Gniller

Mid and late game balance improvements

Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as well Added a biggest stats chain option for ascension autobuyers, which uses a similar mechanic as mixed prioritization if enabled Improved the performance of some internal formulas for high amounts of prestige layers Improved the buy max button displayed accuracy a bit for certain number ranges Lowered the local save frequency to up to twice per second, down from up to twenty times per second, to reduce disk usage during offline progress processing Various textual corrections/clarifications Oh and I recently released my second game: Increlution, into Steam Early Access! If you haven't heard of it yet, consider giving the demo a try!
CompactO - Idle Game
CompactO - Idle Game
1709 days ago · CryptoGrounds

Steam Achievements Fix

Hey guys! Deeply sorry for the super delayed patch. All steam achievements should be achievable now. If there's something still not working, please respond to this post and I will look into it. Thanks and sorry again! College life is a bit rough. CryptoGrounds
Cheeky Chooks
Cheeky Chooks
1710 days ago · Ragical

Cheeky Chooks LEGENDARY CHOOKS update!

Ready to get Chookin in the most LEGENDARY update to Cheeky Chooks yet? With mysteries and secrets and spooky spells to be cast, will you take on the trickiest Chook Missions yet to unlock 11 new Legendary Chooks?!? {STEAM_CLAN_IMAGE}/33854950/5c8ea7bddb9579b935b5fc22a09705f49b6e5a50.png This update also includes new missions, new items, and TRAVEL THROUGH TIME with Ol' Popahkay! There are also new steam achievements, Steam Cloud Saves, and a bunch of gameplay tweaks and additions! {STEAM_CLAN_IMAGE}/33854950/578d84d770ae1874ec829de0e0fab37f6437600b.gif Massive THANK YOU to all the incredible people in our Discord that helped us test this release! If you want to join in the fun jump in our DISCORD now! Feel like supporting the developers at Trilum Studios? Buy us a coffee on Ko-fi!
Idle TD: Heroes vs Zombies
Idle TD: Heroes vs Zombies
1717 days ago · Tbiz5270

UPDATE October 21 (v56)

New Content: Hero Ascension! Ascending a hero will reset all of his attribute levels and exp in exchange for Ascension Points (AP). These can be used for incredibly powerful and unique upgrades such as boosting the hero's Skill Power or Strength and Alchemy attributes. Added a hero card Tier Pack VIII. Changes: The number of cards required for Tower Tiers were given a cap. This ensures buying card packs to increase Tiers remains a viable source for increasing DPS. Significantly increased the number of hero cards in the Premium hero gem packs and the Epic and Legendary Promo packs. Improved some Debuff tower skills: Assassinate works partially on bosses; Teleport has a 100% chance; Weaken has a splash effect; and Stun timers were extended. The Block Aura skill now stacks. Buffed the DPS, Gold Drop, and Kill Exp upgrades in the Tech, Tournament, and Gem menus to be more worth their cost. Increased the contents of Resource Packs (especially gold at higher waves). Increased gold from Daily Play Bonus at higher waves. The Daily Play Bonus menu now shows your current reward multiplier, as well as how many days you are away from the next multiplier. Moved the death screen behind all other menus. Improved the in-game FAQ. Bug Fixes: Fixed the achievement earned for unlocking all 40 unique towers.
Bounty Below
Bounty Below
1719 days ago · Will

End of the 1.0 cycle!

There's been a handful of updates scattered across the days since release, so let's talk about them! -October 16th 2021- 1.0.2 When loading the game your dungeon character always spawns at the start of the floor in case you manage to get yourself stuck out of bounds Fixed a bug that deleted your plasma whip balls if you swapped to another plasma whip 1.0.3 Fixed a bug that previously made dungeon ore find 100 times higher than it should have been 1.0.4 Adjusted the balance from the 1.0.1 patch thanks to player feedback 1.0.5 Adjusted rock HP in light of the new balance changes that made it fall behind -October 17th 2021- 1.0.6 Continued balancing Added an "Are you sure?" prompt to exiting the game and to rebirthing from ascension 1.0.7 Added item storage on the tree of life upgrade tree to allow you to store an additional set of items to swap between for your character Prevented a potential softlocking issue with the eternal egg upgrade Made preexisting tooltips more descriptive -October 19th 2021- 1.0.8 Added tooltips to the overhead ore display Made crafting take additional ore find into account when pricing the cost of items at your tier preventing crafting items at insanely high tiers relative to where you're at in the game Added new toggle buttons for buying units at 10x, 25x, and 100x Buffed unit crits Buffed chests Added information to the gilded units section of the shop tab swapped ring and tome of patience sub weapon power (as was originally intended) Fixed a bug with some familiar spawning items in dungeons not properly unfamiliarizing when you swap items Made it much harder to warp out of bounds with Blink Fixed a bug that would cause you to instantly ascend without letting you spend your souls if you clicked the button two times on the same frame (...) -October 20th 2021- 1.0.9 Added dungeon item descriptions Made unlockable dungeon characters easier to unlock Buffed the flame slide ability Fixed a bug causing plasma whip to bounce out of bounds when st...
Heliopedia
Heliopedia
1720 days ago · rubna

v1.6 - Bug Fixes

Hi everyone, here is a small update fixing various issues people were having with the game. Thanks to everyone who reported bugs, and thanks all for your patience with me! Changelog Achievement fix: fixed the terraforming achievement, which used to incorrectly unlock upon clicking on the first planet. Fixed a crash when having a planet with a carrot plant and an animal. Fixed a crash when charging two batteries at the same time. Fixed a bug which made getting the swine impossible. Fixed a bug where the snow man would already have a shawl. Fixed a bug where poop could not be dissolved in water, despite the heliopedia saying so. - rub
Peace, Death! 2
Peace, Death! 2
1720 days ago · AZAMATIKA

War and Famine do not humiliate anymore!

Hello! First, thanks for the warm welcome of the game and great reviews. Secondly, even in great reviews, there are often complaints about the tasks of War and Famine. Less than a year later, here it is, a small patch that changes the situation. 1. During the War's Quest, there is a 100% chance that the stage will have enough weapons to complete the quest. There is no guarantee that the weapon will appear in place of the cart. Otherwise, what is the point? 2. During the Famine's Quest, there is a 100% chance that each required food will appear at least once during the level. Previously it was not, but now it is. Other changes, no less important. 3. The Knight in the Union has changed his position. {STEAM_CLAN_IMAGE}/39830876/aad864b34d67fe66d56f38edfcbb9888913df913.jpg 4. In the Union, there may be FPS drop due to something hidden. 5. There were some imperfections on the Mistake! page: the Jinn and the Croupier did not show their signs around them, the Parasite, when sent, did not show a connection with its victim. Now everyone is showing everything. 6. I hope this will not happen, but any critical errors are always possible.
Bounty Below
Bounty Below
1722 days ago · Will

A balancing act

Hopefully this is the final of the balance patches needed to be done for the idle portion of the game! I know it's annoying easily destroying rocks and progressing at your current tier and then when you wake up there's an update that strips that away from you. If anyone finds themselves in a position where they genuinely can't progress because they saved in an area that's no longer acceptable with their current damage - Feel free to join the Discord and DM me! I'll gladly doctor your save file to fix the issue.
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