Hello everyone! Thank you all for your continued support. We’re excited to announce that Hymer 2000 is officially out now! https://store.steampowered.com/app/3255860/2000/ In addition to Steam, the console versions of Hymer 2000 are also rolling out today on Nintendo eShop and PlayStation Store in various regions — feel free to check them out if you’re interested. Moreover, two bundles that include Hymer 2000 are also launching simultaneously on Steam today: https://store.steampowered.com/bundle/62372/ This is a game bundle about hands and faces. Out of Hands is a bizarre card-based adventure game that blends video-collage graphics with gripping psychological horror. Will you seek the truth lurking in this wicked, warped world—and can you bear its weight? Misty memories threaten to tear you apart, contorting you into a being... Out of Hands. https://store.steampowered.com/bundle/62365/ This is a bundle that includes two games developed by doBell. SELF is a suspenseful Kafkaesque text-based adventure game with simulation and puzzle mechanics. Could you seize the opportunity to find your father and your SELF back in this introspective journey? Purchasing the bundle, or buying the other title through the bundle if you already own one, will grant you an extra discount! Once again, thank you for your support! If you have any questions or feedback about the game, feel free to join our Discord: https://discord.gg/nbHP7hMefC
Update:Completely revamped the poop collection interface, adding poop names, descriptions, and quantities.Added a button in the settings menu to display uncollected decorations.Fixes:Fixed an issue where UI elements blocked the cat from being dragged.Fixed a bug where the Yellow Jelly skin appeared blank.Improvements:Players will now be sorted sequentially in the bottom-right corner when entering a room.
Note: this playtest is now finished! Thanks for everyone who tried it! You can still try the free demo of the game!Hi! A free playtest is now available for WorldShaper Idle! To play this, just click the Request access button on the store page.Feedback is very welcome in my Discord or in the Steam forums.A few notes about this:This playtest will use a separate save file from the demo. However, if you want to skip the early game, please check my Discord for a save file with some game progressThis playtest will be available for a limited time, probably one to a few months. After that you won't have access to it anymore, until the full version is released of course! I'm hoping there won't be too much time in between the end of the playtest and the release of the full game.I'm mostly looking for feedback on balancing. So please share any builds that break the game or are unfun so I can fix those!Other feedback (e.g. possible quality of life improvements) is also always welcome. I'm not looking for content suggestionsYou can test all content that's currently in the full game. For the full game, I'm hoping to add one more buildable tile type to the Humans and one/two to the Elves, as well as a good number of towers/other tiles for the Elves. More content is always possible post-release too if the game does well.I hope you'll enjoy the playtest and hope to see your builds/feedback in my Discord!
https://clan.fastly.steamstatic.com/images/44355443/59eefb9e477a69b81d4dc62bc71e1882538e3442.jpg Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand. If this is your first time hearing about the game, let us introduce it briefly. Decadent Heir is a narrative RPG set in the decadent twilight of the Russian Empire — a world where politics, betrayal, and luxury intertwine in a deadly dance of ambition. What Makes Decadent Heir Unique? You literally begin the game at your character’s birth and shape their personality through choices you make along the way — developing skills and traits that influence every aspect of the story. Every decision matters — even small ones, like spending time with your dog or choosing to read a book instead of socializing. These seemingly minor moments can impact not only the protagonist but the entire world around them — even the fate of a nation. You’ll be able to revisit and reshape the defining events of an era. The game embraces the idea of “What if?” — a question that will haunt you throughout your journey, sparking curiosity to see how different choices unfold. Decadent Heir rewards replayability with a roguelike structure — when your character dies, every new run expands your abilities and opens new ways to change the course of history. Does the Game Use AI? Yes — Decadent Heir uses AI to generate illustrations for its text-based scenes. This serves purely as a visual aid — the soul of the game lies in its mechanics and hand-crafted storytelling. Every narrative branch is written by hand, without any random generation — it’s a deeply personal work by someone who truly loves history. ABOUT THE PLAYTESTS Before we go further, take a moment to watch...
https://clan.fastly.steamstatic.com/images/44355443/59eefb9e477a69b81d4dc62bc71e1882538e3442.jpg Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand. If this is your first time hearing about the game, let us introduce it briefly. Decadent Heir is a narrative RPG set in the decadent twilight of the Russian Empire — a world where politics, betrayal, and luxury intertwine in a deadly dance of ambition. What Makes Decadent Heir Unique? You literally begin the game at your character’s birth and shape their personality through choices you make along the way — developing skills and traits that influence every aspect of the story. Every decision matters — even small ones, like spending time with your dog or choosing to read a book instead of socializing. These seemingly minor moments can impact not only the protagonist but the entire world around them — even the fate of a nation. You’ll be able to revisit and reshape the defining events of an era. The game embraces the idea of “What if?” — a question that will haunt you throughout your journey, sparking curiosity to see how different choices unfold. Decadent Heir rewards replayability with a roguelike structure — when your character dies, every new run expands your abilities and opens new ways to change the course of history. Does the Game Use AI? Yes — Decadent Heir uses AI to generate illustrations for its text-based scenes. This serves purely as a visual aid — the soul of the game lies in its mechanics and hand-crafted storytelling. Every narrative branch is written by hand, without any random generation — it’s a deeply personal work by someone who truly loves history. ABOUT THE PLAYTESTS Before we go further, take a moment to watch...
https://clan.fastly.steamstatic.com/images/44355443/59eefb9e477a69b81d4dc62bc71e1882538e3442.jpg Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand. If this is your first time hearing about the game, let us introduce it briefly. Decadent Heir is a narrative RPG set in the decadent twilight of the Russian Empire — a world where politics, betrayal, and luxury intertwine in a deadly dance of ambition. What Makes Decadent Heir Unique? You literally begin the game at your character’s birth and shape their personality through choices you make along the way — developing skills and traits that influence every aspect of the story. Every decision matters — even small ones, like spending time with your dog or choosing to read a book instead of socializing. These seemingly minor moments can impact not only the protagonist but the entire world around them — even the fate of a nation. You’ll be able to revisit and reshape the defining events of an era. The game embraces the idea of “What if?” — a question that will haunt you throughout your journey, sparking curiosity to see how different choices unfold. Decadent Heir rewards replayability with a roguelike structure — when your character dies, every new run expands your abilities and opens new ways to change the course of history. Does the Game Use AI? Yes — Decadent Heir uses AI to generate illustrations for its text-based scenes. This serves purely as a visual aid — the soul of the game lies in its mechanics and hand-crafted storytelling. Every narrative branch is written by hand, without any random generation — it’s a deeply personal work by someone who truly loves history. ABOUT THE PLAYTESTS Before we go further, take a moment to watch...
各位玩家:你们好,我是老孔,今天我的新游戏《骤雨终日》Demo正式上线了,如果大家有时间且感兴趣,欢迎体验。其实在半年前,《骤雨终日》的Demo就已经做得差不多了,可我总觉得它有改进的地方。于是在长时间反复地修改打磨中,我逐渐变得畏首畏尾,似乎游戏里任何一个像素点都有可能拉低玩家的游玩体验。 这种感觉像养小孩,疼爱肯定是疼爱,希望它健康成长,又担心它在哪磕到碰到。人内耗太多,就会踌躅不前,消磨信心,看啥啥不顺眼。长此以往,对自己对游戏都没有好处。 追求完美是没有尽头的,所以,不如放下心理包袱,该出手时就出手。 当你看到这篇文章时,《骤雨终日》的 Demo 已经在Steam平台上线,接受玩家检阅和批评。 《骤雨终日》是一款囊括了悬疑、犯罪、幽默等因素以对话为驱动的像素剧情游戏。玩家会在两个时空探寻一场凶杀案的真相,逐步揭开一座笼罩在往日阴霾下的小镇的真实面貌。 Demo 包括了两个正式章节和一个序章,时长大概50分钟左右,并展示了部分主要玩法和故事角色。目前仅支持Window和键鼠游玩。 游戏灵感来源于一次故地重游时的触景生情。既然是故地重游,游戏里必然有前两作的老友及熟悉的场景,算是对老玩家们的致敬。不过本质上讲,游戏整体是个独立的故事,没玩过前两作的玩家也能放心游玩。新游戏里加了前作没有的犯罪和悬疑元素,只因我觉得新的故事要有新的讲述方式。对于个人来讲,我也需要新的挑战来推动自己的进步。创作嘛,要打破过往的窠臼才能长出新的血肉。 总之,《骤雨终日》有老的味道,有新的挑战,肯定有让人不满意之处,但我也希望它给你带来新鲜的游玩体验。 Demo不代表游戏最终品质,我会根据玩家们的反馈及时优化和调整游戏。所以,玩家们有任何想法任何问题,不论好玩,请随时在各平台给我留言。正如靓坤所说:有错就要认,挨打要立正。 ——野猴子工作室,老孔
Thank you for sticking with us! 2.0 is now available with a brand-new horizontal UI, refreshed visuals, and deeper systems.🖥️ Fully horizontal UI and refreshed screens (great on widescreen and with controller)❤️ Relationships 2.0 + new Skills system — more meaningful choices and a deeper experience🎓 Reworked tutorial and overall balance📦 Lots of new content: quests, jobs, cars, houses, real-life situations✨ UX improvements, stability boosts, and many bug fixes☁️ Steam Cloud saves🏅 Achievements — in-game for nowLanguages: Indonesian, Russian, English, Spanish (EU), Spanish (LatAm), German, French, Portuguese (Brazil), Portuguese (Portugal), Hindi, Filipino, Italian, Dutch, Japanese, Korean, Polish, Turkish, Ukrainian, Chinese (Simplified), Chinese (Traditional)Save compatibility: your existing saves remain compatible.Tell us more: missing something or want improvements? Post in the pinned thread — we read everything.Have fun!
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Experience the new skill system, fight alongside mercenaries, and challenge the endless dungeon now.Your feedback is always welcome!
The demo has been updated to version 1.0.0. Please note that all save files from versions prior to 1.0.0 will be reset due to changes in the skill tree and balance adjustments. We apologize for the inconvenience.However, progress made in the latest demo can be carried over to the full version when it releases on November 12.Thank you for your continued support and for playing our demo!
Hey everyone! We’re still working on plenty of things Lumberjacked, and while we inch closer to the major 2.0 update, which will add some new gameplay and an ending, we’re still working to improve the overall base experience.This update brings a major performance boost and improves the Day/Night lighting, which was a part of the original performance issue. Looking forward to hearing how it works for everyone!There will be another update very soon that adds in a tree radar which works with the final tool when working to finish the gnome ending, giving you a large radius to see trees around you on a mini map. It’s already in, but needs a little more testing, so stay tuned.Please let us know on the Discord if you have any issues after this update.Happy chopping!
Fixed a bug that prevented some achievements cannot be completed..
Hello, Tower Lords! A new patch is ready with more Qol and Polish. The next major patch will be out in a 2 or 3 days. We'll be polishing game balance and combat. Bug Fixes The annoying bug that forced you to hover and un-hover over light to upgrade tower when starting the game should be gone. The dragon breath issues fixed. But please note in final fight this skill is not available like normally. You use it to destroy the shield, but you are unable to use it for normal damage.Status Combo UI should properly reset on enemies. Resuming game by going to title menu and then back to the game should now work without issues. Polish You can now hold your mouse and swipe it across the ground to mass collect the loot dropped by enemies.Combat Damage Notifications upgradesNow there is a toggle-able combat log at bottom right corner of the screen. Tiny button toggles it on/offEcho/Decay damage now cascades down for visually appealing effect and it does not crowd the area as much anymore.Total damage dealt count-up damage text added. Status Effect damage texts moved up, and spread on a virtual grid for better visibility. The normal damage texts removed, they are now displayed in combat log. Increased how much settings affect camera speed.Tooltips added to requirement items in tower shop.Tooltips added to icons next to healthbar that explain mechanics of the Armor and Gloom. Dark lord sequence cleaned up a bit, and visual bugs fixed.More spell symbols changed for easier casting. Various small improvements and fixes. We'll see you soon with balance and combat improvements. Cheers and happy gaming! - Final Arcade Team
In Spin Royale, every spin should feel exciting, but we also want the overall progression curve to keep you coming back. That’s why we’ve been fine-tuning how quickly coins accumulate, how upgrades scale, and how leaderboards stay competitive.🔹 Feature Spotlight – Progression DesignEarly upgrades give quick rewards to get you hooked. Mid-game adds strategy: do you save up or spend steadily? Endgame revolves around leaderboard competition and prestige loops. This system is all about long-term engagement—we want you to feel there’s always something new just around the corner.👉 Wishlist Spin Royale on Steam today and join our Discord to follow the journey!
Hey y'all, Extremely small patch today. Most of our hotfixes got folded up into the patch that went out on Firday, so this is just some small fixes.Buffed Pro's RNGSUS skill from 10% chance -> 20% chance Doubled Q gain of Pro's Fatality skill at all levels (We felt like Pro had a significantly harder time with Q losses than the other two starting characters during the back half of the game. These changes are intended to make climbing to Novice on the Pro easier. We don't expect them to make a huge difference in Novice League though, we'll discuss how we want to approach Novice League balance in a future patch.) Fixed the tooltip on FyreIce and IceFyre lasers to correctly represent their gameplay. Fixed several typos. I can't wait to flip again! -james
NEW: Steam Community Bonus!Every 50 connected players increase the Steam Bonus by +1% to several resources (based on your BH Travel), up to a maximum of +100%!NEW: Offline Planet!A peaceful zone with no threats. You’ll automatically gain resources every 60 seconds based on your KPS.Note: Lucky Drops from Mech Upgrades won’t trigger here, instead you’ll always reach the Pity Drop threshold.NEW: Load Backup!You can now easily load your save backups directly from the main menu.NEW: Freewill at SN >= 6!You can now choose to start SN #6 from BH #0 or retain your SN #6 bonuses for a powered start.Supporter Packs now grant daily potions and increased offline time limits.Note: Starting next patch, F2P players will also gain access to similar bonuses, unlocking daily potions and extended offline time through new in-game mechanics.BH Perks can now be purchased even when you’re ready for BH Travel.Minigame resources are now capped at 1e300.Added detailed Boss Info to the Insane+ Zone Tab.Added Claim All for completed visible quests.Added Buy Max for all skill point columns (unlocked at BH 1) and Buy Max for all upgrades (unlocked at SN 6).Added Audio Options next to the main Options Menu.Added Minerals per minute display in the Minerals tab.Added a shortcut to Mineral Potions directly from the Minerals tab.Added a Number Format Hotkey for quicker display switching.Added enemy stun shot visible toggle in Graphic Options.BM perk “Quad Prisoners” will now receive cost reduction in the Supernova “Will Be Improved” bonus list, its cost is now reduced to 2 in SN #6, and during Big Bang (BB) it’s reduced starting from SN #4.Fixed SN #6 “Better Rarities” BM perk now correctly grants its corresponding quark.Fixed SN #6 “Free Scrap” BM perk being automatically purchased when using the Keep BH Perks feature.Fixed “Coming Soon” visual bug appearing in SN #5.Fixed enemies LY bonus in Insane+ zones.Fixed Offline KPS calculation.Fixed backgrounds and planet shapes.Fixed minigames occasionall...
Hey fruit fans! 🍒🍋 Fruit Stand Fortune is now available on the Apple App Store, and it's also on Android! Mobile is the best way to experience the game, so give it a try!
Hi all! We’re opening the doors to our first playtest for Early Birds! It’s a limited-time slice of the game, and we’d love your feedback!What's in the playtest? ⛰️ 2 biomes: Forest and Mountain🐦 Unique birds to discover in each biome🍃 The game’s first relaxing vibe pass: ambience, soundtrack, and early productivity toolsKnown issue (workaround available!)Sometimes the Mountains biome doesn’t behave correctly the first time you unlock it. Specifically, the egg purchase option may not work. We're doing our best to fix it, but there's a workaround for now: close the game completely and relaunch it. After reopening, egg purchasing should work as expected. Sorry for the inconvenience!We need your feedback!This is just the beginning, and your input now will help us make it even cozier and more relaxing! Please consider leaving your feedback in a super short survey which is accesible directly from the playtest, or join our Discord server to share suggestions, bug reports, or just chat about your favorite birds 💚Thank you so much for trying this early build. We hope you enjoy the vibe, and we can’t wait to hear what would make Feather Land the perfect companion for your study/work sessions!–Sylvanhart
Thank you so much for playing Cozy Littlequarium! 💙 Here’s what’s new in this update:✅ Added vertical screen support ‣ Especially tested with 9:16 and 10:16 resolutions🐛 Bug Fixes ‣ Fixed a rare issue where the screen could flicker when detecting resolution inconsistencies ‣ Fixed a rare problem where the UI could appear incorrectly scaled🐟 Gameplay Adjustments ‣ Reduced the time it takes for a fish to get sick: from 60 minutes → 40 minutesThank you for all your feedback and support — it truly helps us keep improving! Wishing you a calm and lovely time under the waves. 🌊💙
Hello!I'm excited to share my new game called Woolly. It's an idler where you keep lots of colourful sheep. Woolly just launched today, so if you're interested feel free to give the demo a try! Thanks to everyone still playing Garden Galaxy after all this time!
Hello!Our games Cats Everywhere and Street of the Cats are taking part in Steam Animal Fest 2025 (Nov 10 - Nov 17), with 30% off! Enjoy!=^.^=
updated mill visuals mills now have an animation while working on recipe reworked mill logic to increase batch sizes by 100 and yield by 50 per mill recipe numbers now get directly updated on mill deletion / placement added in world yield feedback to mill that is clicked to collect hold to harvest now ignores huts and mills to avoid accidental use fixed bug that caused working duration of mills to be halved on deletion / placement fixed wrongly displayed reroll cost on restart fixed bug that caused yield of mills to always be 50 on restart It has already been 1 year since release and I'm still able to work on updates! So, huge thanks from otterhands! 🦦🦦🦦
A demo of a chill idle game where frogs swim, multiply, and sometimes just hang out causing pond chaos. Grow your ecosystem, unlock neat upgrades, and discover all sorts of quirky frog varieties as your pond comes to life. (This is a demo version showcasing the core gameplay.)
Tame-a-goat-chi is on Animal Fest!We’re thrilled to announce that Tame-a-goat-chi will be featured in Animal Fest, from November 10 to November 17! Come check out our new free demo and take care your adorable goats: feed them, play with them, and make your pasture thrive!We're really excited for your feedbacks. Please feel free to contact with us!