Game Updates

Patch notes and dev posts · 7,640 Steam updates
UNHUMAN
UNHUMAN
26 days ago · hachirita

Deep Burn

Deep Burn Fire finally scales into the deep Abyss, Infinity Fragments go to +5, and the loot filter can count affixes and abilities. Plus a new legendary, grids for rigs and backpacks, and knives that can pick their element. Burning now deals % max HP Burning used to tick a flat 3 damage per stack: 3 to 5 damage on enemies with trillions of HP. It now burns 1% of max HP per second per stack, hard cap 5% per second. CONDUIT scales it: Status Power raises the burn, Stacker adds stacks, Lingering Effects keeps it going, Elemental Pressure still boosts your hits per stack. Bosses, Wardens and the Underlord take half (cap 2.5%/s). Fire resistance still applies. Low-HP enemies keep the old flat damage, so early game is unchanged. Infinity Fragments go to +5 Merge chances: +1 15%, +2 10%, +3 5%, +4 4%, +5 3%. Cost still 10B x target level. Failure destroys both stones, as before. Every level keeps scaling the stone: Power x(2+L) damage and +5 headshot mult per level, Time and Space +100% damage per level, Reality +5 snaps per level (+5 = 30 snaps), Soul and Vital grow faster per kill. +3 unlocks a power. Space: Blink Burst, every blink detonates on landing, weapon damage to up to 4 nearest enemies. Time: Time Rift, raid start, a rift opens on a random enemy and erases up to 5 enemies around it. Power: Moonfall, raid start, the moon lands on the densest pack, 30% max HP to everything in the crater (bosses and Wardens excluded). Raid-start powers fire instantly on deploy. +4 and +5 are Mastery: +50% damage per level above +3, on every stone (a +5 stone is +100%). Tooltips show it line by line: Mastery, base effect, power. Reality snap at high levels no longer stutters (only the first 5 enemies play the dust effect). New legendary ability Eternal Frame (weapons): the weapon never loses durability in raids. Rolls from the legendary pool. Built for players pushing depths where sustain was the only wall left. Mythic grid Rigs and backpacks now have a mythic grid. Right click a m...
Streaming Race
Streaming Race
26 days ago · mirandaddiego

New update

Bug Fixes Singles not receiving reviews Different currencies not working on the Philanthropy page New Features Chinese Charts (Streams, Sales & SPS) Difficulty system when starting a game: Easy, Normal, Hard, and Impossible. Old saves will automatically be set to 'Normal' Daily live attendance for Festivals Other Changes Tuningfork history and statistics page New Social Media layout (Birdly) kCharts & Chinese Charts added to the Artist Tracker page Adjusts on Streamify Monthly Listeners New map for the Tour Card
Project P.I.T.T.
Project P.I.T.T.
26 days ago · Froke

Update 1.0.8

Hello, interns.I'm still working to improve the global experience of the game, and fixing any issues. Here's the list of changes:The main loading should be a bit longer (especially the first one) but safer and should not crash entire machines nowThe Anomaly workbench (Cauldron) is now able to craft lessen quality anomalies with 3 of the same products, normal quality ones with 2 different products (3 total still) or enhanced quality with one of eachThe mining minigame now requires only 3 ores for each upgrade instead of all 5Spring pads should be a bit more reliable now and have more similar outcomesThe upgrade terminal UI should be less broken with wide textsThe pistons can now be moved and objects sticked to its head follow it (and they are now pickable again)Fixed the keypad keys interactionsThe update 1.0.8 is now live.After this update, I think I'll be able to focus a bit more on the content I want to add (while still fixing issues reported). Don't hesitate to suggest what you'd want for the game! I'm doing my work as fast as I can, but the quota is always higher.- Froke
Beat Shapes
Beat Shapes
26 days ago · 凤姿夕阳君

Spin Your Tops. Break the World —— my new game Incretop Demo is release now!

Spin Your Tops. Break the World. The Incretop Demo Is Out Now!Hi everyone! The demo for Incretop, an incremental game about spinning tops, is now available. Come give it a spin!It all starts with a whip. Keep your tops spinning to earn coins, then invest in upgrades, skills, and items to push things further. Go from whipping tops by hand to watching combinations of effects fill the field—all while your earnings grow and the world beneath you starts to crack.Here’s what you can explore in the demo:Spin and grow: Add more tops, boost your income, and enjoy the climb from small beginnings to ever-faster progress.Skills and items: Explore upgrades and experiment with combinations to keep your tops working harder.Break the world: Turn your growing power into destruction, shatter your surroundings, and discover what comes next.Rewind and return: Unlock new opportunities for growth through the Rewind system and take on another run.We’d love to hear how your run goes! Tell us what felt satisfying, where the pace slowed down, or whether you ran into any issues.If you enjoy the demo, please wishlist Incretop on Steam and follow along for development updates. More content is coming in the full game.Thanks for playing and supporting Incretop!Welcome to join our Discord:https://discord.gg/hUwB99VWF5
BULK
BULK
26 days ago · Monty

BULK is finally here!

The day has finally arrived, and BULK is now available!You can get it at a 10% discount during the first week (through September 10).A big thank you to everyone who’s playing it—I hope you enjoy it at least half as much as I did working on it.I’ve been noting down some bugs and things to fix, and I hope to get them to you as soon as possible, it will likely be available next week.Here’s a quick list:- Issue with settings not carrying over between games- Optimization improvements- Some fixes to the game’s localization- Minor bug fixesI’ve also noticed that some players are experiencing issues that are more complicated to resolve, such as constant camera movement. I’m sorry that some of you are experiencing motion sickness, but unfortunately, due to the very nature of the game and its mechanics, this is something I can’t completely fix.Thanks again to everyone, and with your permission, I’m going to take a break—one I haven’t been able to take in quite a while!- Monty -
Desktop Raid
Desktop Raid
26 days ago · Vivi 笑笑

New Mechanics and Challenges Arrive! The "Eastern Mythology" DLC is Coming Soon!

Greetings, Adventurers!There's a new goal for your journey ahead. In mid-September, we will be bringing you a content-packed update. At the same time, our brand-new themed DLC, the "Eastern Mythology Pack," will finally be unveiled!To give you a sneak peek at the charm of this update, we've prepared this content preview. (Note: To ensure the best gaming experience, the specific values for all the new mechanics and equipment mentioned below are still undergoing intensive testing and tuning. Please refer to the final live version for the exact numbers!)🛠️ Free Content Update: New Gameplay & Combat Mechanics\Garden of Eden: Tired of the endless slaughter? Once your Adventure Level reaches a certain height, we will open up a "pure land" with absolutely no monsters for you. Rumor has it that treasures are everywhere here, and there are even "miraculous encounters" that can completely transform you... Are you ready to sit back and watch the riches roll in?Mirror World: In this brand-new challenge, your team will face the most familiar of strangers. Do you really understand your own build well enough?\ We've given the game's underlying status mechanics a highly destructive upgrade!Elemental Mutation: In future battles, "Bleed," "Poison," and "Burn" will no longer just be simple damage-over-time effects. When stacked to specific thresholds, they will trigger devastating qualitative changes—Cripple, Poison Explosion, and Ash. As for how much destruction they can cause, or how they can completely cripple enemy combat effectiveness? You'll have to try it out yourselves after the update.Poisoner Set: A brand-new equipment set tailor-made for the new mechanics mentioned above. The toxic build is about to have its own carnival.\ The UI will become more intuitive and clear; your skin effects and screen-filling BUFFs will finally get the spotlight they deserve. Meanwhile, heroes who have been quietly putting in the effort—like the Elf Ranger, Necromancer, and Death Knight—are about...
xiuzhen idle
xiuzhen idle
26 days ago · 天野小茫

Development Log #6

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: Stronghold Defense & City Walls. City Challenge Mode Overhauled One of the most common complaints from our previous playtest was: Enemies in the city wave challenge would circle around the map. When they wandered out of our defensive range, players were forced to drag their units into an awkward "chase" — which added unnecessary mental burden and tedious micro-management. It was genuinely frustrating! We've now reworked the City Challenge into a proper Siege Mode: Enemies now have actual siege capabilities. They will charge straight toward your stronghold walls and, upon reaching them, begin attacking the walls directly. This change ensures enemies will concentrate at your walls instead of wandering all over the map. You only need to position your units near the walls — units that can both defend the fortifications and idle-farm loot from passersby — for a comfortable idle experience while still handling challenges. {STEAM_CLAN_IMAGE}/45936264/8062702002f72620f3d8e9d33831e3be55b898cd.png Fun New Mechanics: Defend & Repair Walls We've also expanded the crafting/skill system. You can now assign characters with strong building abilities to repair walls mid-battle. This "fight while repairing" dynamic adds tons of excitement and tension to the late game. Upgrading, advancing, and constructing walls also adds a whole new strategic dimension to base building. And we're not stopping here — we plan to expand this system further with even more intense modes like massive siege assaults and beast-tide survival. These will greatly enrich the overall gameplay experience. {STEAM_CLAN_IMAGE}/45936264/b3e7b0940a8640679e011d36d1300377884ce1bc.png ...
Lakeside Bar
Lakeside Bar
26 days ago · Bitcover

🎁 45% OFF 🎁 on Lakeside Bar!

Hey everyone! ^^The cozy season at Lakeside Bar just got even better with limited time offer😍 45% OFF Lakeside Bar🎁 10% OFF Supporter Packs 1 & 2🗓️ Sale Period: September 03 – 17, 21:00 PDTIt’s the perfect time to jump into Lakeside Bar, especially with the new Version 1.3.7 now available! 🌿☕🔥✨ And there’s more to look forward to!The Seaside Wash Demo will be officially introduced in the next few days. Stay tuned for the announcement and get ready to discover a new cozy adventure from BITCOVER! 🌿☕✨ We hope you enjoy the sale, have a relaxing time at Lakeside Bar, and enjoy everything the new update has to offer. 💙
Blush Blush
Blush Blush
26 days ago · Sad Panda Studios

Brb, fanning ourselves

Hey Panda Peeps, Question for you! Have you ever SEEN a guy look this sexy in a Hawaiian shirt and ball cap? Because William makes that combo look GOOOOOD. And you can get a good look AT him by unlocking his Summer Outfit! It’s available now to unlock in the Limited Time Event for the first time, so snap it up while you can! Just log in daily to collect all your Event Tokens, and you can be enjoying that scrumptious little peek of bare chest in no time! We love you so hard,The Pandas
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
26 days ago · rimmindgame

Major Update|In-Game Tradable Item System Officially Launched!

Dear Players,This version brings a major core update: the in-game tradable item system is now fully online! Limited props, cosmetic accessories, rare materials, tank skins and other in-game assets have been fully unlocked for trading on the Steam Community Market. This update enables the free circulation of player assets, improves the in-game ecosystem, and delivers a freer and more flexible asset experience for all players.Core Features of the Tradable Item System1. Free circulation of all tradable assetsA variety of in-game assets are now tradable, including stickers, various treasure chests, vehicle skins and more high-quality items. All tradable items support listing, purchasing, trading and transferring on the Steam Community Market, fully complying with Steam’s official trading rules to ensure safe, standardized and traceable transactions.2. Independent asset ownership and full freedom of useAll acquired tradable items will be automatically stored in your Steam inventory with full personal ownership. Players are free to keep and use the items, gift them to friends, or sell them on the market. Listing items on the market will not affect your in-game inventory display, and you can cancel listings at any time to resume normal in-game use.Future PlansWe will continuously expand the lineup of tradable items and regularly launch limited-time tradable props and exclusive accessories to enrich players’ asset collections. Based on community feedback, we will keep optimizing the trading experience and adjusting relevant rules to build a healthy, free and sustainable in-game trading ecosystem.
Shake it Co!
Shake it Co!
26 days ago · Apei

v1.1.0 THE BIG OPTIMIZATION

Hey! This time we did a big clean-up under the hood, and we have been at it non-stop for a while now. The way fruit and coins work on the ground has been rewritten from scratch. Here is what that means for you in game:That little freeze when a big combo goes off is gone. A lot more fruit fits on the ground now, so a huge reward does not trickle out any more, it all comes down at once.The cap on how much fruit you can see on screen is 10 times higher. The screen can be completely covered in fruit now.The lag at the end of a run with 4 players, when a ton of fruit spawns at the same time, is fixed. You can feel the dopamine all the way through now, with nothing holding it back.Note: this update changes the network protocol, so you both need the current version to play together. Now that the game is at the level of optimization we were aiming for, it is time to add new things. A few small balance tweaks are coming first, to make the game more engaging and more enjoyable, and after that we will keep developing it entirely around new features. Here is what is waiting for you in the coming updates:Fishing,At least 2 new mini games,Weather,Single use potion buffs,New character looks.If you find a bug or want to share an idea, you can reach us through the usual channels Mail: team@zerotaskstudios.com Discord: https://discord.gg/2fYjyBgb7 See you around Apei / zerotask.
Banana Cat
Banana Cat
26 days ago · EpicMario71

🍌 The Big Banana Update — 19 New Cats, Smoother Clicking, Fewer Bugs

🐱 19 New ItemsThe drop pool just got a lot bigger. Every rarity tier gained new friends.CommonSad Kittennana — Just a tiny nana, and a big sobChefcatnana — Today's special: banana flambeGamercatnana — One more run, then bed. He liedRarePiratecatnana — The treasure was potassium all alongDetectivecatnana — Someone peeled it. Nobody leavesRomancatnana — Veni, vidi, bananaVikingcatnana — Raids the fruit bowl at dawnSwolecatnana — Curls the banana. Never eats itEpicKnightcatnana — Sworn to guard the last nanaSteampunkcatnana — Runs on brass, gears and fruitVampirecatnana — Drains the smoothie, not the neckRockstarcatnana — The banana is the encoreMysticAstronautcatnana — One small step, one giant nanaJedicatnana — This is the nana you're looking forDogememenana — much nana. very cat. wowLegendaryAngelcatnana — Ascended, still hungrySaiyancatnana — It's over 9000 potassiumJob Application — Page 1 of 4. Your parents left it on your desk✨ New in the ShopMystical Banana — an animated banana that was never meant to be peeled. Available now in the in-game store.🔧 Crafting FixesCrafting had two problems, and they were both our fault.No more freezing. Hitting CRAFT could lock the whole game for up to 8 seconds while it waited on your Steam inventory. The window looked frozen and plenty of you thought the game had crashed. It hasn't been reading your inventory correctly either way — see below.Crafting now actually finds your items. The game asked Steam for your inventory and then read the answer before Steam had sent it, every single time. It papered over this by retrying blindly, which is why crafting sometimes failed even when you clearly had the materials. It now waits for the real response — which takes about a quarter of a second.A "Searching…" message now shows while your inventory loads, so you know something is happening.🎁 Drop FixesThe 4-hour slot drop was almost impossible to get. Its timer lived only inside the main screen and reset to zero every time you visited Craf...
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
26 days ago · deleonora_hs

Event - World Domination

🌍🔥 Prepare for "World Domination" – Your Destiny Awaits! 🎮🏆 🏰🌟 Seize control and claim "Honor" and "Mystery Box" in this monumental event! ⚔️🛡️ Unite your forces, strategize with allies, and conquer your way to prosperity! 💪🏅🎁 🌠🎉 Unveil epic rewards and carve your name in history! Don't miss "World Domination" – Join us now! 🌟🤝 {STEAM_CLAN_IMAGE}/35813526/3bc657aaf1a1ea2944a8a3a9aa4cbe232a7a6550.png
BitCraft Online
BitCraft Online
26 days ago · ClockworkMinch

Patch Notes - Foraging Profession Additions, Equous (II), Bugfixes

Added:Foraging Rework/AdditionsAdded giant berry bush events. A few giant withering berry bushes have been added to the world. Players can treat the berry bushes with the nearby water springs to make them harvestable. Harvestable Giant Berry Bushes have unlimited health and last for a moderate amount of time allowing players to harvest more passively for a time. When they expire, they turn into a Citric Giant Berry bush for 30 seconds which has an increased chance to yield citric berries and provides a high amount of experience. After 30 seconds, it turns back into a withering bush and must be treated again. These currently exist for tier 1-3 but more will be added in the futureMushrooms are now unidentified when found and must be identified at the foraging workbench. Mushrooms can identify into the current mushrooms, reckless mushrooms, energizing mushrooms or, very rarely, berserker mushrooms after tier 2Reckless mushrooms - Poisonous mushrooms that can be eaten. Gives a powerful buff but also a massive debuff to your stamina. You can cure the negative debuff while keeping the positive buff by making and drinking an antidote out of a gathering potion + an energizing mushroomEnergizing Mushrooms - Can be used to make the antidote for the negative effects of the reckless mushroom, allowing you to keep the positive effect with no consequence. Also can just instantly restore stamina instantly when eaten.Gypsite Pits can now spawn from depleted sand piles. Gypsite pits have unlimited health and can be harvested by any number of players for a short time until they disappear. Gypsite pits have a much higher chance to yield gypsite than regular sand or clay.Mud Pit Dungeons. Clay can spawn mud dungeons when fully harvested which will collapse after 2 minutes. Once it collapses, the dungeon disappears. These dungeons have resources which yield a high amount of various foraging materials which can be harvested by any number of players while the dungeon lasts.Added a new que...
Professional Chef
Professional Chef
26 days ago · Eracu Studios

A surprise is on the way! Quick note about today's release

Hello everyone!Today I had a big surprise prepared for the community! Unfortunately, due to a last-minute technical issue during the Steam upload process, the new DLC was launched prematurely without the major free update that accompanies it, and I am currently having trouble uploading the update itself.In order to enjoy the new content properly, it is essential that the main update is active. I am already working to resolve this technical issue and get the download ready as soon as possible.I ask for a little patience while I sort this out on the platform. As soon as everything is fixed, I will publish the full patch notes with all the new features I have prepared.Thank you so much for your understanding and support!
LORED
LORED
26 days ago · Drillur

0.3.10

Adjusted the default autobuyer settings of all LOREDs If a LORED produces a resource which is used to level up LOREDs, they only have the "An input rate is negative" The remaining LOREDs have "An input rate is negative" and "Parent safety wheels satisfied" Other changes Added a second job for Ted (Tetrachloride) to prevent softlock Increased the limit on how many Currencies you can watch up to 12 Better condition checking for the Loser Achievement Fixed restoring your watched Currencies when exiting Arcade Runs Fixed Tithe not being in the Currency Window. This might have fixed the bug where Tithe in Safeties is out of 1 Fixed multipliers from Generators applying for up to 1 second after loading a different save Fixed new resources not being reset when loading old saves Fixed permanent LORED autobuyers not being very permanent Fixed Possession resetting Cash Shop and Heart LOREDs
Next Reign: Kingdom
Next Reign: Kingdom
26 days ago · Matt

Next Reign: Kingdom available NOW!

Greetings fellow rulers! 👑The time is nigh - the release is upon us!It has been a crazy 14 months working on our very first game - gaining experience in lots of different new fields, watching other people play the game, getting feedback, encountering problems inbetween, and then getting back up to improve the game and at times even reworking bigger parts based on all the insights everyone provided!We're super happy the day is finally here and we get to share Next Reign: Kingdom's full release with all of you! We hope that you enjoy the full game even more than the demo!The game is available for $4.99/4.99€ (Steam's regional pricing applies) and will be on sale for the next 7 days for 20% off.If there's anything you want to let us know - please feel free to write a comment under this post, open a new discussion in the community hub or even write a review and let us know what you think! As always, we'll try our best to go through as many of your comments as possible and try to give you the best experience we can create.Have fun with the game!See you in your Next (full) Reign!- Tiny Tulip Games
The Last Cat in the Universe
The Last Cat in the Universe
27 days ago · apamatestudio

Patch notes 1.0.4

Added the translation into Traditional Chinese We've made another attempt to fix the bug that some players were experiencing where their achievements weren't unlocking. We believe this shouldn't happen anymore, but we'll keep an eye out for any new reports. A small balance change to prevent players from getting stuck in the mid-game for too long. There are now a couple of guaranteed plasma blocks (the red ones) between layers 24–27, since we’ve noticed that this is where people get stuck the most.
Earth Must Die
Earth Must Die
27 days ago · ZxAxify

Earth Must Die is heading even further into space!

Hi everyone!We've got some great news - your favourite, unserious ruler Vvalak, is expanding his rule even further! Now, you'll be able to destroy earth on Nintendo Switch & PlayStation 5 on September 9!You can pre-order on the Switch eShop right now, and you can add the game to your wishlist on PlayStation too!Thank you for all the support you've given our foul mouthed emperor since launch! We can't wait to see you expand your rule even further & destroy earth for good!We'll see you September 9th!
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
27 days ago · Aarimous

A New Game Mode - Patch 1.8.0

Developer NotesHey there, we hope you've had a nice start to your September! Cory and I had a busy summer working on 3 games with the help of Set Sail Gamest and Sockhouse Studios. The 4 of us took what Cory and I learned from making A Game About Feeding A Black Hole and built 3 games that we think each explore the concepts in interesting and fun ways. And a special thank you to those who played any of our new games that launched last week:Just Keep FishingOrb BreakerMining & DwarvesAs always a huge thank you for the continued support and feedback about our new modes. If you'd like to support Cory and myself any more please checkout the Googly Eye Supporter Pack which adds cute googly eyes to the black hole. I think it's particularly cute in the new Just Keep Fishing mode since the eyes will follow the cute turtle around the screen. We'd love to hear if you have ideas for future modes! Cheers, Andy (Aarimous)New Just Keep Fishing Mode:To celebrate the release of one of our new games Just Keep Fishing we added in a silly new game mode called Just Keep Fishing Mode. This mode is inspired by one of the Just Keep Fishing mini games and the cute turtle pet you can catch. In this mode your pet turtle will swim around chasing your mouse and catching tons of fish. By the end of the game the turtle will be casting 100's of rods per second! Hope you enjoy this mode and check out one of our new games! Patch 1.8 Notes:Added a new game mode "Just Keep Fishing Mode”Have your pet turtle catch tons asteroids in this cute mode celebrating our new game Just Keep Fishing!The mode takes about 10-15 minutes to completeAdded a new achievement for beating this modeAdded a new mechanic called Turtle which will chase your cursor around catching fishAdded 7 new upgrades and icons to support this new modeAdded a button to hide the promotion banner for our other gamesAdded a setting to the setting screen to also hide the promotion banner
Loot Dungeon
Loot Dungeon
27 days ago · electric kite

Patch Notes — v1.065

Patch Notes — v1.065A small update focused on tech tree polish, equipment comparison, localization, and stability.Main ChangesUI and UXUpdated the tech tree UI and navigationWidened equipment comparison tooltips for better readabilityLocalizationRewritten Portuguese localizationBug fixesFixed EL DUELIST crashing during Endless Mode
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