Game Updates

Patch notes and dev posts · 7,999 Steam updates
My Desktop Sister
My Desktop Sister
423 days ago · sonataverse

Patch v1.0.3a – Model Fixes & More Languages

Hey siblings! We’re back with another update for My Desktop Sister 💻💕 This patch focuses on fixing achievement issues, improving character models, and adding more language support so even more players can enjoy spending time with their sister. ⚙️ Patch Notes 🛠️ Bug Fixes Fixed an issue where the "For Me?" achievement would not unlock even after buying a costume. Updated the costumes for "Sister Hong", "Sweet Dream", and "Verdant Visitor" to resolve an issue with their models, where their faces would incorrectly cast shadows. Improved conversation logic so dialogue will no longer be interrupted by minigames or other voice lines. 🌍 Translations Added full translations for French, Spanish, Portuguese (Brazilian), and Russian (experimental). 🔍 Known Issues We are investigating a bug where your sister may remain silent for longer than expected. 🔮 Upcoming Features Productivity widgets to help you go about your day! New minigames (and a secret new thing?!)
Click and Conquer
Click and Conquer
423 days ago · SOCKHOUSE STUDIOS

Major Update – Mac, Steam Deck, More Languages & a Discount! 🎉

Commanders, big news from the front! We’ve been hard at work improving Click and Conquer, and today we’re rolling out one of our biggest updates yet.MacOS SupportMac players, your time has come! Click and Conquer is now fully playable on macOS.Steam Deck VerifiedWe’re happy to announce the game has officially passed Valve’s checks and is now Steam Deck Verified, take your bombing campaign on the go!New Languages AddedOur forces are now fluent in even more languages! The game now supports:Traditional Chinese (zh_Hant)Italian (it)Portuguese – Portugal (pt_PT)Thai (th)Polish (pl)Danish (da)Dutch (nl)Finnish (fi)Norwegian Bokmål (nb)Swedish (sv-SE)Hungarian (hu)Czech (cs)Romanian (ro)Turkish (tr)Bulgarian (bg)Greek (el)Ukrainian (uk)Vietnamese (vi)Indonesian (id)Bug FixesPotential fix for the windowed mode bug that some players have been experiencing. If you’ve had trouble before, please give it another try and let us know!Thank you all for your support, feedback, and for blowing things up with us. Onward to victory! 💣
Game of Grass
Game of Grass
423 days ago · hipsterdufus

August 10 Patch

Added a couple of prestige upgrades to improve cash and essence gain in the late game.Added ball of yarn! Play with your kittens with the yarn! You can click the ball of yarn 5 times to get a buff that doubles base grass value and essence gain for a couple minutes. Added hay. Hay accumulates (up to 3) on the right side of the grass field. You can click the hay to feed your animals and gain a buff that also doubles base grass value and essence gain for 1 minute. The game has a proper icon now instead of showing up as a generic windows exe icon in the taskbar. Hopefully the game isn't too easy now... I might tweak the numbers in the future, we'll see how it goes.
Orebits
Orebits
424 days ago · Upgraded Studio

🚀 First Showcase! Orebits at Courage Cologne during DevCom 2025

Our first ever showcase is here! 🎉On August 19th, we’ll be at Courage Cologne during DevCom 2025 in Köln, Germany. This will be the very first time Orebits is shown publicly. We couldn’t be more excited to share it with you!We’re bringing a fresh demo build for the event, and the flyers, shirts and stand decorations are coming in! Here’s a peek:This showcase and 'real' physical stuff makes our game dev journey even more 'real'!GamesCom We’ll also be walking the floors at GamesCom on Thursday to soak in all the gaming goodness.If you’re showcasing or visiting DevCom or GamesCom and want to meet up: drop a comment below! We’d love to meet fellow devs, gamers, and anyone curious about Orebits.See you in Germany!
Orebits
Orebits
424 days ago · Upgraded Studio

Orebits has a Steam page! What a nice milestone :)

Orebits is live on Steam!Adding a storepage for Orebits is a big milestone to check off our (big) to do list! It takes a lot of work to build a nice Steam page: research, copywriting, capsules, screenshots, trailer, gifs, feature lists, and much more.But we have made it! We hope that you enjoy our Steam page and please let us know if you have any suggestions to improve it.And of course: a wishlist would help us out so much!Thanks for being here!
Fishing The Abyss
Fishing The Abyss
424 days ago · ウマー

DLC AQUARIUM ver 1.0.5 Bug Fixes

Fishing The Abyss AQUARIUM Update Notice We have updated from ver 1.0.4 to ver 1.0.5! The fixes are as follows: ・Fixed an issue where fish could be made smaller than the minimum size limit when given size-reducing food. ・Fixed errors in certain parts of the save data. Thank you for your continued support of Fishing The Abyss AQUARIUM!
Touhou Mystia's Izakaya
Touhou Mystia's Izakaya
424 days ago · 幽紫kk

Touhou Mystia's Izakaya Fan-Anime Opening!

The wait is over! The OP of Touhou Mystia's Izakaya: The Animation is finally here! The opening has actually been screened at various events starting from May, but those were incomplete versions, not the final version.This version you're seeing now is the completed version. This OP will give you a rough idea for the quality and style of the rest of the animation, so you can decide whether or not it's something you want to follow.But I'm sure everyone is looking forward to the animation, right? Right?Below is a detailed look at the current progress of the animation, the status of production, and the answers to frequently asked questions/concerns. Please bear with me as I go through them one by one:A. Animation ProgressWhile some parts of the animation are done, there's simply no way we're meeting the deadline we announced this summer, and we're very sorry for any disappointment! We simply have too much love for this anime, so we weren't able to control the impulse to fit in all the ideas we thought were cool, which added a boatload of work onto the work that already needed to be done. The trade-off is that everyone will be able to enjoy a richer and more complete anime filled with love. That's a promise!B. Status of ProductionMaking an animation costs A LOT of money. According to the person in charge of overseeing production, making the opening you see before you has already burned just shy of 3.5k USD. If we want to make the rest of the animation, it could very well take a budget of up to 7k USD. Personally, I'd rather not have everyone working on passion alone, since some of our artists live in Japan and have a lot of expenses to take care of themselves, so it's only right that I take some of that burden off them. This will also ensure that the animation is high-quality. Therefore, we plan to release a small clip of the animation at the end of the month, allowing everyone to get a good grasp on the quality of the animation while also allowing us to begin selling CD...
Idle Waters
Idle Waters
425 days ago · Ignita Games

Idle Waters - Version 1.1.0

Hello everyone! It’s been a while since the last update. Thank you for your patience!!This update is mainly for players who are in the final stage of the game... the challenge of catching every fish, including all of their variants. We know it can take ages to catch some fish, and many dedicated fishers have already completed this incredible goal! (I really appreciate all having fun with this game!! Thank you!)Now, you’ll have a bit more help thanks to new lures! Finally, that mountain of coins you’ve been saving will have a purpose.The luresLures can be equipped and will cost coins each time you catch something. They are used to highly increase the chance of catching specifc fish. For example:If a level 6 fish in its silver variant don't want to show up, you can use lures to greatly increase its appearing chance. Specifically, you'll use the lure for Level 6 fish, and the Silver Lure.Btw, lures can also be used to boost your chances of finding specific items and treasures! (Yes, those level 2 silver coins won't be difficult to find anymore!)You can buy the Lure Box from the shop at a high cost. It is an end-game item after all.Boost to charmsCharms have been updated too! Some of you mentioned that charms didn’t feel very useful, so we’ve reduced the negative effects on certain charms, like the Treasure Charm! We’ve also lowered the slot cost for some charms, making them easier to equip, and mix and match to find the ones more suitable for your needs.We hope you enjoy this update and have fun out there fishing! 🎣Thank you, everyone! I really appreciate all your feedback, positive reviews and comments!!If you are enjoying the game, please consider buying the Supporter Pack.Happy Fishing!!
Game of Grass
Game of Grass
425 days ago · hipsterdufus

Aug 9 Patch

Grass should grow back evenly now instead of just growing back the last cut grass. (Should fix the patchiness that could happen sometimes). Fix some bugs that could happen when switching save slots.
refarm
refarm
426 days ago · otterhands

Official Patch #09

villagers now return to land once they explore too far away into the ocean villagers food portions have been halved holding delete now respects your starting layer holding delete now deletes everything if started on ground or water Thanks from otterhands! 🦦🦦🦦
Coloring Game: Studio
Coloring Game: Studio
426 days ago · L. Stotch

Coloring Game 10k Announcement

{STEAM_CLAN_IMAGE}/43398325/95b58f8e41aeb08f19f6adb275d45e60089f4e8f.png I present to you a new game in the Coloring Game series. All pictures in Coloring Game 10k have the same size of 10,000px. It will be released on August 22nd. Images: 90 pcs. Base price: $6.99 (excluding the launch discount) https://store.steampowered.com/app/3759780/Coloring_Game_10K/ Don't forget to subscribe to CG: Girls 3. https://store.steampowered.com/app/3525390/Coloring_Game_Girls_3/
Galaxy Idle Clicker
Galaxy Idle Clicker
426 days ago · Soehnle

Arts & Patch 1.0.1

NEW: Planets Visible toggle in Graphic Options!Game's art style reverted to the original.Fixed Prisoners bubble positions.Fixed Anunnachy autobuy for Citizens Upgrade.Minor fixes.Hey everyone,Your voice has come through loud and clear. As many of you know from the Early Access phase, this game has always been built around your feedback, and I underestimated how essential the visual identity was to the overall experience.With this recent art rework, I clearly missed the mark.First, I want to apologize for delaying the BigBang release due to the visual overhaul, and more importantly, for not involving you during these past months in this visual rework and for delivering an aesthetic that many of you felt didn’t match the game.After several miscommunications with the current artist, I’ve decided to revert the game's art style back to its original version, which used AI-generated assets (outlined by hand by me, filled by AI). This will serve as a temporary solution until I’m certain I’ve found an artist who can fully reflect the game’s current style and mood, and bring you along for the journey in shaping the next visual rework together.Also for new new players who discovered the game with version 1.0 or for long-time players who were looking forward to the new art, I’m sorry for the sudden shift in visuals overnight as we return to the game’s original look.As always, I deeply appreciate your support and feedback. Being a solo developer, I genuinely couldn’t do this without your help.Lastly, if you purchased a skin from the Skin Tab during the 1.0 launch, and would like a refund, feel free to open a ticket in the Support section on Discord.Thank you again for sticking around.—Soehnle
Insomnia: Theater in the Head
Insomnia: Theater in the Head
426 days ago · Keekok

Insomnia at the Short Game Showcase

Hey everyone, it's been a while! I'm KeKe, the producer of Insomnia from Perfect Day Studio. How’s your sleep been lately? This summer, we’ve got something a little special to share with you— The second game I've been working on is almost ready to meet you! I hope it brings even more joy than Insomnia did.Also, from August 5 to 12, Insomnia is participating in the Short Games Showcase! To celebrate, we’re offering 32% off during the event—don't miss out on this limited-time offer!Looking forward to the rest of the summer, and as always, wishing you all sweet dreams~
Gourdlets
Gourdlets
427 days ago · Robyn

Catch us in Wholesome Games Celebration on Steam!

Hello gourdies,Just dropping by to let you know Gourdlets and Gourdlets Together are in the Wholesome Celebration on Steam, with Gourdlets on sale at 25% off! I’m super excited to be included in this lovely event as I’m such a big fan of wholesome and all they do! The celebration is running from now until the 14th, so be sure to check it out! 💜Hope you’ve all been having great summers - I’ve also been taking some much-needed time to vacation and see family, which has been amazing! Stay tuned for more Gourdlets related news soon 🌞Also look:This is Toffee, a bunny-ear wearing bunny 🙂Talk soon!Preethi Vaidyanathan
All Aboard! The Train Defense Express
All Aboard! The Train Defense Express
427 days ago · Likadev

Patch v1.1 - Mobile release!

All Aboard! is now available on mobile platforms! Apple App Store (iOS 14+) | Google Play (Android 7+) I have a limited number of free promo codes for the new mobile versions to give away! If you'd like a code, send a request through our official contact form and let me know if you prefer iOS or Android. Codes will be given out on a first-come, first-served basis until they are all gone. Limit one per person. This offer is void where prohibited by law. (Note: Please make sure you enter the correct e-mail address! At least one person has entered an invalid e-mail address.) Anyway... This patch presents a new All-In screen, a UI overhaul (mostly for the benefit of mobile), and a new challenging difficulty mode! Let's get into it. All-In Screen Changes All-In, which unlocks at level 6, was originally intended as a bit of a chance game, where it had a chance to succeed or fail to upgrade your carriage. It eventually ended up as a simple way to mass-upgrade carriages. The interface for All-In is changing to be in line with this new way of thinking: Using All-In is now in general much faster than before, as it requires almost no work to calculate the result. You can now upgrade a carriage as much as you want in a single All-In attempt, for example, upgrading a Sniper from level 5 to 10, as long as you have enough gold. UI Overhaul The UI had to change a lot to accommodate mobile, but I also wanted to make better use of the screen space anyway. One of my favorite changes is how the information displays in the top-right of the side bar during gameplay -- it now uses simple icons instead of tiny text. If you prefer the old display, though, you can click on it to toggle it. 'Impossible' Difficulty The new "Impossible" difficulty is a special challenge mode. Unlike other difficulties, you will find it impossible to play for dozens to hundreds of hours, and that's because gold-generating train carriages are banished from the start. The challenge here is to see how long you can ...
Lyca
Lyca
427 days ago · shaunak0304

Lyca - 4 Months later

Hey everyone! It's been a while, I wanted to make a check-in post to celebrate the success of the game and show my appreciation to you all for it! Lyca released exactly 4 months ago on April 7, and I made the game alone in about 4 months (mostly part-time). I never expected the game to resonate so much with people, but over 28,000 people have bought the game as of today, which is far beyond my expectations! I'm really humbled by all of the support and feedback I've gotten, and will definitely use it to make more (and better) games! :) I plan on having a dev-log and a port-mortem on my newsletter/blog about Lyca soon as well, so if you'd be interested in reading about how I made the game and the journey through launch and post-launch, you can sign up to the newsletter at syphono4\com. In order to celebrate the many milestones of Lyca since release, we're doing a bunch of things!: Starting today, Lyca will be part of the Wholesome Games Celebration 2025 on Steam, that you can find here: https://store.steampowered.com/sale/wholesomegames Lyca is also part of the East Asia Indie Games Celebration, which will go until August 19!: https://store.steampowered.com/curator/45543967/sale/EastAsiaIndieGames If you're an incremental games fan, check out the new bundles with Keep On Mining! and Astro Prospector, 2 amazing games that released recently: Lastly, I wanted to highlight a couple of games that might be of interest to you all: First, I recently announced my next game, Hear The Bell Toll! It's a roguelike city-building game and I'm aiming to deliver the same kind of dopamine hits from that game as I did with Lyca! You can wishlist it here: Finally, my friend and developer of Minutescape (another awesome incremental) has announced a new mining+automation game, Chipmatic! Please wishlist it here: I wanted to thank you all again for the overwhelming support, feedback and for just being awesome. It helps me keep making more games for you all and keep growing as a dev :) Alrig...
The Count of Monte Clicker
The Count of Monte Clicker
428 days ago · Adam Travers

1.14 Fix for disappearing upgrades and small balance changes

WHAT'S NEW??BUG FIXMade a few changes to prevent upgrades from disappearing in chapter 2/4. I wasn't able to reproduce this one but I am confident that it is resolved. Please let me know if it's still happening. BALANCE'Motive', 'Fernand the Userper' and 'Villefort the coward' upgrades: Reduced the maximum level cap and increased the strength of each level. Reduced the base iron costs for 'Learning Mindset', 'Brooding' and 'Axes Akimbo' upgrades. Reduced cost scaling for 'Self-loading Musket'.Thanks for playing!! And a huge thank you to everyone who sent in bug reports!!-Adam
Galaxy Idle Clicker
Galaxy Idle Clicker
428 days ago · Soehnle

1.0 Release

The day has finally arrived!After a long wait, the full Graphic rework and the long awaited Big Bang update are here!Here’s what you can expect:NEW: Full graphic rework. No more AI-generated images!NEW: Big Bang (NG+) unlocked at SN #6 - BH #46!NEW: +422 Steam Achievements!NEW: "Move to next Area" button next to the zone tab to fast travel in the next Area!NEW: Scrolling Tips! (toggleable from the Options menu)NEW: Overclock System Tab and Overclock Tokens to improve Mechs #1-2-3-4 Upgrades unlocked at BH #11!NEW: Overclock Meteorite can appear in the Meteorite Minigame! (requires BH #11)NEW: New Code in Discord available!NEW: Permanent achievements for Radiations and Minerals!NEW: 1 Upgrade in Radiations Tab!NEW: 1 Upgrade in Supernova Tab!NEW: 1 BM perk!BigBang (NG+):New Game+: Appears at SN #6, resets universe and supernova progress, unlocks new universes, resources and SN layers.NEW: Free Movement: Control your ship in any direction with WASD or arrow keys!NEW: Buy Mech Tokens using AM for the entire Big Bang run!NEW: Light Years time bonus grows up to 48x over 24h!NEW: Quark resource & Tab with 50+ Upgrades!NEW: Smoke Trails Passive in Skill Points TabNEW: 2 new unlockable universes (Insane & Terror)NEW: +10 Item raritiesNEW: BH journey passive at BH #45NEW: AM Tab with 6 Upgrades!NEW: 2 new Misiks Tabs.NEW: 2 BM perk.And more in BigBang Infos.QoL Improvements & Changes:Doubled the initial spawn rate of the Radiations.Upgrades that increment base stats now show % values.Removed Kills and Zone achievements:- 1% Amethyst Meteorite moved to Meteorite Achievement- Piercing Clickshots moved to Radiations Tab- Homing Clickshots, Extra Clickshots, Mech #5 Shots moved to Projectiles Tab- Max Enemy Ships Alive moved to BH #1/4/7/9/12 passives- Clickshots Damage, Clickshots Bullet Speed, Extra BM moved to Infinite LY TabHoming Clickshots will be kept in SN #1.Radiations automove bar kept in SN #4.Extra kills now works offline (for mech upgrades & skin unlocks).Prestige o...
The Count of Monte Clicker
The Count of Monte Clicker
428 days ago · Adam Travers

1.13 Bug fix and balance patch

WHAT's NEW??BUG FIXESFixed a bug that could cause upgrades to disappear in chapter 2 and 4.Made changes to stop clicks going through windows 'Depth of character' personality trait no longer resets itself.Made a fix to stop musket balls hanging around. (I had trouble reproducing this one. lmk if it's still happening)Made the options menu available during Chapter 3. Removed the 'heavy shot' skill that shouldn't have been appearing.'Weak Points' skill no longer upgrades twice. Fixed 'return to cell' in chapter 4.Fixed a bug where the achievement for escaping was only granted after finished chapter 3. Fixed a text bug on the mirror and made additional mirror VFX visible.BALANCEShowmanship now affects battle-axe rotation speed as described. Lowered the cost of some skills later in chapter 2, lowered the cost of all skills in chapter 4.Raised 'Mouse Empathy' cap to 16 from 10. Massive thanks to everyone who reported issues! I appreciate it a lot. Thank you for playing!!-Adam
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