Game Updates

Patch notes and dev posts · 8,020 Steam updates
Chill Corner
Chill Corner
513 days ago · Low-Hi Dev

🎉 Chill Town 1.0 is officially out now!

Hey everyone! 👋 Thank you so much for all your support and companionship throughout this long journey. Today, we're excited to announce that Chill Town has officially left Early Access — and Version 1.0 is now available! 🏙️✨ This major release brings tons of improvements, changes, and a whole bunch of new content to explore and enjoy. Whether you're returning or just starting your adventure, there's never been a better time to visit Chill Town! 💸 Don't miss out! To celebrate the launch, the game is 25% off for the next 14 days starting today! 📝 A few notes about save files: If you're a returning player from Early Access, your save file is still compatible with Version 1.0. However, starting a new game is recommended for the safest experience, as it avoids any unforeseen issues. If you created a new save while trying out the early build of Version 1.0, you can continue playing without any problems. 📦 Additional info for our Kickstarter backers: The final rewards — including the album and artbook — will be sent out as soon as possible. Thank you so much for your patience and continued support! 🎮 If you're interested in other game genres, don't forget to check out and support a game from our friend below: https://store.steampowered.com/app/3324750/rnosleep_The_Night_Shift_at_Paradise_Valley_Pool/ https://store.steampowered.com/app/3681780/Tiny_Gunmon/ https://store.steampowered.com/app/2297570/Proxy_Adventure_Simulation_Room/ https://store.steampowered.com/app/2993820/Galaxy_Chronicle_The_Moon_King_Tale/ 🎮 Have fun and happy chilling! — The Chill Town Dev Team 💛
Realm Grinder
Realm Grinder
513 days ago · DivineGames

Realm Grinder v4.3.2 [Full Patch Notes]

Global Reminder: Blood War Event will be starting on May 16h 2025, 12.01 PM UTC and will end on May 20th 2025, 6.59 PM UTC. R107 power starting value and scaling increased. R120 power effect increased. R220 power now works starting from R220 as intended DG11 effect to White Breath is now merged into DG3. MK10 base decreased. MK12 artifact count, base decreased. Faceless bloodline base decreased, scaling increased. Makers Bloodline scaling decreased. FR/EL scaling decreased DWC5 base and scaling decreased. S590 scaling decreased. D11125 scaling decreased. E410 effect decreased. E5375 multiplicative effect, base decreased. Dwarven Perk 3 no longer increases artifact count. Dragon Perk 4 no longer affects Green Dragon's Breath, as intended. Green Dragon's Breath changed to logarithmic. Share Benefits values changed. A4 overall production bonus from Gems scaling decreased. Beard Hair Artifact now requires 2000 excavations as intended. Mythos artifact chances increased. Dragon unlock stages are now visible before their Reincarnation requirement, and clarify what you need to do to complete them. Legacy upgrades costs changed. Changed time requirements for E1425 and 305 Neutral researches. Expert Researcher, Astral Challenger, Prestige Challenger, For Science!, Uniformity, Beard Carpet upgrades are no longer available in A4. Djinn Unique Building req reduced.Lantern of Guidance, Oil Lamp and Spark of Life reworked. Now increase production based on mana regen, max mana and FCC respectively, with a higher bonus for their alignment of origin. Cost reduced.In A4, Vanilla upgrades costs decreased, Astral upgrades costs increased.
Journey to Incrementalia
Journey to Incrementalia
514 days ago · adam

1.30 Quality-of-Life Update

WHAT'S NEW? QUALITY OF LIFE - 'Reset All Skills' no longer resets wall health Rolled back in 1.31 - Summon Limits are now saved between game sessions. - 'Slice of Hell' no longer requires Hell Gates to be active in order to trigger its effect. - Improved summon button details for Jester. BUG FIXES - Encantation spell descriptions now work properly, and correctly show which is active. - 'Infestation' skill description fixed. - Fixed bard skill description. - Fixed a couple of typos. Huge thanks to everyone who sent in feedback and let me know about bugs! It is massively appreciated. Speaking of my new game, why not wishlist it now! The Count of Monte Clicker Thank you for playing! -Adam
Raid Auctus
Raid Auctus
514 days ago · FrostyxJNN

New Game Plus and Knowledge Transfer Rework

Hello Raider! It's now just over a month after the release of Raid Auctus. We read through alot of feedback and decided to present this patch for you! New Game Plus New Game Plus is a new feature of the game. After clearing the last raid, an option to start "New Game Plus" will appear ingame. Starting a new run, will reset all of your progress. bosses will have higher HP and prices are increased. New Game Plus can be repeated indefinitely! {STEAM_CLAN_IMAGE}/45439109/fcd6bb5486211848a94123e62b353210f9d4738b.png Knowledge Transfer Rework Knowledge transfer will no longer reset your current progression, but only consume EXP Every 100 points gained through the system, will grant 1% increased EXP and Gold gain Price per point has been reduced from 1.000.000 to 100.000 EXP The last few milestone rewards has been changed, since character levels won't reset Knowledge transfer damage / attack speed / critical damage is capped at 9.999.999 / 10.0 / 9999% Other changes Character unlock requirements have been adjusted Skillpoints prices have been adjusted Blacksmith prices have been adjusted Honing prices have been adjusted Damage gained from honing increased from 1 -> 2 Critical Damage gained from honing increased from 1 -> 2 While we can't meet all expectation, we hope this is something you will enjoy! Cheers Cosmic Whale Team
Cat
Cat
515 days ago · ザニー

Game Update 29(New font,Drop infromation and more)

The Steam store page has been updated with new descriptions, screenshots, and a refreshed trailer. Drop rates for cat rarities (Common, Uncommon, Rare, Epic) are now clearly shown on the store page. The Kiwi cat is no longer available for purchase on Steam. The "Reset Game" button has been renamed to Game Reset for better clarity. The maximum clicks per second has been increased from 10 to 25, making your progress even snappier. A new question mark button has been added to the Inventory. Clicking it will open a popup menu showing the drop percentages for each cat rarity, along with images A brand-new pixel art-style font has been introduced to better match the game’s visual style and enhance the overall look and feel of the UI. minor bug fixes 💖 Thank you for supporting Cat! More updates and new cats are on the way—stay tuned! 🐾
(the) Gnorp Apologue
(the) Gnorp Apologue
517 days ago · mycomyco

The Ring - (the) New Gnorp Times #21

Welcome to another issue of (the) New Gnorp Times, voted superior to The New York Times in a recently conducted survey (Sample size: 1; Margin of error: ±0%). The topic of today is The Ring, a new mechanic designed for the Epilogue Expansion. The Epilogue is an upcoming free expansion to (the) Gnorp Apologue in the form a new mode, which will include new talents, mechanics and a different ending. The Ring If you look above while playing the Epilogue, you will find a number of particles that compose a ring around the planet of the gnorps. {STEAM_CLAN_IMAGE}/44722791/edc8398ed330613d7c690bf76ee2c9e881b5747f.gif The ring is not precious. It is the worst. Not only does the ring reduce the amount of damage and collection the gnorps do through its oppressive presence—it is also hoarding talent points. Besides further beating up the rock, in Epilogue you also want to reduce the ring integrity in order to get those talent points, increase collection and damage, and ultimately win. It was the rock all along The ring is the rock's fault. In the base game, during compression events and prestiging, the rock reclaims shards that were ouput. In Epilogue, things are slightly different. {STEAM_CLAN_IMAGE}/44722791/230cf66e3ddfb753880df1d8e536888c4bdff322.gif When a compression event occurs in Epilogue, shards fly up and coalesce into more ring particles. This further reduces damage and collection, and makes it harder to collect talent points from the ring. This downside of compression is intended to allow for a little more strategy about when to compress, but is not meant to be very punishing. How do you destroy the ring? I'm not telling. Other news Before we get into the next section, which will be about optimizing the performance of the ring, I want to quickly mention a couple of things: I am not 100% happy with the beta patch. More work has to be done, but Epilogue feels right to prioritize right now. I've shifted the road map a bit. Gnorps in Space will be the next focus after ...
Cornerpond
Cornerpond
518 days ago · foolsroom

v3.0 - Rain and more

Your previously favorited fish will become unfavorited with this update as a result of some reworking of systems. Sorry for the inconvenience! It might start raining sometimes at certain locations… Bite times are decreased during this time! Added some new secret fish… Favorites tab now has its own inventory size, separate from the other fish tab A new upgrade for favorited fish inventory size has been added Fish Inventory Size upgrade’s max level is increased Max Bait Capacity upgrade’s max level is increased Decreased cost of travelling to locations Cost of various cosmetics has been decreased Game icon has been updated HD Font has been slightly adjusted Window position/size information is no longer saved/loaded on Steam Cloud Window will try to remain on-screen on game startup Adjusted some fish sprites Some small bug fixes Thanks for playing
Lyca
Lyca
519 days ago · shaunak0304

1 Month of Lyca

Hey everyone, It's been 1 month since Lyca released on Steam! In this last month, the game has surpassed all my expectations and I'm really humbled by the response. Thank you everyone for playing the game and for giving me really valuable feedback. I'm really grateful that something I made is being played and enjoyed by so many people! I'm still hard at work on the next update, which will improve the performance further as well as include the locked skins in the game! Please stay tuned for the update :) Thanks again and talk to you all soon, - Shaun (dev)
Tower Ball - Incremental Tower Defense
Tower Ball - Incremental Tower Defense
519 days ago · NoPants

Minor Update

-New tiers added (3) -New upgrades added -Balancing -A lot of max levels were increased -When unlocking tiers, many max levels increase. -Depletion mode has been redone. - If you noticed depletion being broken the past few days, this is why. I think it's a lot better now. If you encounter any bugs, please reach out to me at support@wafflestackstudio.com, and I can help you.
Cozy Solitaire
Cozy Solitaire
520 days ago · potionv

CozySudoku 1.4.0 -Gacha system

- Flipping cards now grants coins - Spend coins to immediately obtain already found cats - Spend coins to find a random cat - Optimized UI layout to prevent errors on uncommon resolutions - Window size can now be resized {STEAM_CLAN_IMAGE}/45319328/5da4bb02ee8a07a6395109ba036d0df6b43435e8.png
Incremental Dice
Incremental Dice
520 days ago · guilemus

1.1.2.2 Minor Update

Hello guys, this is a really small update that adds an intro animation to the game and the all mighty Steam Trading Cards! There are also emojis and profile backgrounds! ːid_d4ː ːid_d6ː ːid_d8ː ːid_d10ː ːid_d12ː ːid_d20ː Enjoy!
Samawa Idle
Samawa Idle
520 days ago · Samharia

Announcing Awrak: Samawa Idle Combined with Balatro

Hey @everyone, First off, I just want to say thank you for all the love and support you gave Samawa ❤️. I know it’s been a long while since any updates, and I owe you an apology for going quiet. I didn’t plan to step away for so long, but life got in the way and I needed some time to reset. That time off got me thinking a lot, and I ended up starting something new (Awrak: Rogulike Deckbuilding). It’s not a sequel or anything, but it definitely carries over some of the heart and lessons from Samawa Idle. This new game in short is: Samaw Idle combined with Balatro. If you liked any of them then I promise you will like Awrak. This new project builds on a lot of what I learned from Samawa, and it’s got a fresh vibe that I hope you’ll love just as much. I’m genuinely excited about where this one’s going, and I’d love to have you along for the ride again. Here is the game if you are interested (Your wishlist will extremely help the game): https://store.steampowered.com/app/3691210/Awrak/
Clicker Cuties - Anime Idler
Clicker Cuties - Anime Idler
521 days ago · Pikachu Mariachi

Sweet & Rare Waifu Update

🌟 You asked, we listened: Easier Rare Waifus! 🌟 Your wishes have been granted—this update is all about getting those elusive rare Waifus into your collection! 🥚 Supercharged Eggs: Crafted Eggs now have significantly boosted drop rates for 4 and 5-star Waifus. ⬆️ Level Up Luck: Increased bonus from Account Level progression—higher levels now mean an even better chance for those dreamy high-tier pulls. 👆 Click More, Wait Less: Each click now reduces the cooldown timer even more—tap your way to new Waifus faster! 🍬 Candies Buffed: Candies now reduce timer by 20 minutes instead of 10. Sweet treats indeed! 🖥️ Enhanced Idle Performance: Minimizing the game uses far fewer resources—perfect for efficient, hassle-free idling. 🐞 Bug Fix: Fixed the pesky scrolling bug in the crafting menu. We heard your feedback loud and clear—happy clicking, anon! ❤️
Calculate It
Calculate It
521 days ago · Чибиси

Version 0.3.2 was released in the default branch

Changes: -Added 7 new achievements. -Added new buttons: -"Voltmeter": Has 9 charges. Used as a number equal to the number of its charge -"Approximation": Rounds a number to the nearest ten -Added 4 new background soundtracks. You can change them in the options menu -The crazy calculator now has new button skins in the store. -The English version of the game specifies the direction of rounding for the square root. -The line with button names in the boss round is now enclosed in quotes. -The "Warp" button no longer adds an extra button. -The "Battery" button no longer charges glass buttons. -Fixed a bug where using the "Battery" button disabled the boss's restriction on buttons. -The achievement "Division by Zero" has been moved to hidden achievements. -Background ambience volume changes with music sound volume
Idle Commonwealth
Idle Commonwealth
524 days ago · Qbusik Games

Version 0.923

Changes: - Military rework: Soldier losses when defending greatly reduced, when attacking a much weaker civilization, your military will deal significantly more damage and may even conquer small civilizations in a single attack - New gene trait - New Ascend upgrades - New technologies - New buildings - New achievements - New Cosmic Wonders - Minor tweaks
Neon Ascending
Neon Ascending
525 days ago · TheCarmineDepth

Patch Notes 0.6.2.3: Talent Tree Unlocked!

A Word from the Dev Hey friends ( *︾▽︾) long time no see! Over the past two months, I’ve been closely following and updating Neon Ascending, and I’m confident this round of content will be even more satisfying for everyone~ As for the most anticipated feature — we’ve finished the first version of the Talent Tree! It currently includes 93 nodes covering multiple aspects like economy, offense, defense, and multi-turret strategies. We’ll continue expanding the depth of these paths in the future. On the performance side, we've improved the frame rate by at least 20%, maybe even 30%? Anyway, it's a lot smoother now! What’s next on the roadmap? Something like this: Expand the Talent Tree with additional and unique nodes Add new affixes, equipment modules, and enemies Alien fusion — or perhaps a brand new experimental mode Thanks so much for playing and supporting the game! If you enjoy it, please share your screenshots and videos — help us get the word out! Update Details Talent Tree is here! Now you can guarantee getting Prisms, Synthesizers, or Weapons under certain conditions; enhance damage and effects; or pick some quirky off-meta bonuses! Fixed an issue where lightning effects appeared excessively bright under some conditions Fixed several translation issues Ice Breaking no longer grants crit rate — now it and Fragile together determine extra damage and trigger frequency Bouncing projectiles now last longer and are less likely to disappear Avalanche projectiles now inherit more stats, and generate more shots when more freezing effects are active Power Ball are now affected by Massive — meaning they become much larger Improved frame rate when many projectiles and enemies are on screen Taking damage while speeding up the game no longer resets game speed — pace yourself!
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