Game Updates

Patch notes and dev posts · 7,640 Steam updates
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
40 days ago · DigitaleManufakturRU

Emergency fix: the shop opens again

A quick one, and an apology: since 2.1.5 the shop would not open on phones and tablets. The screen stayed empty and the back button did not respond, so the only way out was to close the game. The cause was our own doing. The tutorial rework in 2.1.5 introduced two very similar functions, and one of the six places that call them was given the argument list of the wrong one. That is enough to stop a script from loading, and the shop screen is driven by exactly that script. What we changed beyond the fix itself: our parse check used to run through a hand-written list of 55 files, and the shop was not on it. It now checks every script in the project, all 387 of them. A list you maintain by hand always lags behind; a scan cannot. On desktop the shop itself was fine. Two return paths were not: coming back from the custom player creator or the training points dialog led to the mobile screen. That is fixed as well. Sorry for the trouble.
Hearth and Hamlet
Hearth and Hamlet
40 days ago · Phorust

Patch 1.0.01

Patch 1.0.01 Gameplay Changes • Research book tabs have been locked to one side to prevent confusion. • Added a 'Hover to Click' option in the options menu. Enabling this removes the need to click and hold to harvest resources. • Added a smart tooltip to advise players about blueprints when hovering over them on the building menu. • Adjusted some quest descriptions to make them clearer. Bug Fixes • Fixed some fishermen fishing in the middle of town. • Fixed some research upgrades not appearing in the research book for the Farm and Hunting. • Adjusted the Research Book's hitboxes to make it less prone to closing from slight misclicks. • Fixed a rare issue that may have prevented the 'Buy' button for Magic trading from unlocking. • Fixed numerous small graphics issues. • Shrunk the hitbox of the blue arrows to reduce accidental clicks that zoom the camera to their location. (Blue arrows can be disabled in the options menu.) Additional Changes • Redesigned the save system to include backup saves and safeguards, making them more resilient to corruption from events such as power failures. • Redesigned the Quest window to take up less vertical space.
Elemental Master: Heroes Assemble
Elemental Master: Heroes Assemble
40 days ago · Brother Chun

August 21, 2026 Update

August 21, 2026 Update:1.Fixed an issue where save data could be lost when the computer unexpectedly crashed.We understand how important save data is to our players, and we sincerely apologize to those whose save data was affected by this issue.As soon as we became aware of the problem, the development team immediately began working on an emergency fix and conducted repeated testing throughout the night. The fix has now been released as quickly as possible.We once again sincerely apologize to all affected players for the loss and frustration this issue has caused.2.Fixed an issue where some achievement descriptions did not match their actual requirements or effects.
Bones and Coins
Bones and Coins
40 days ago · Troypc

Bones and Coins - Release Plans & Full Game!

The wait is almost over! Bones and Coins launches on Steam on September 7, 2026, at 10:00 AM UTC! Bones and Coins is an incremental auto battler dungeon crawler where you recruit heroes, create powerful party synergies, unlock weapons, explore dangerous dungeons, and collect legendary loot. Since the release of the demo, we have greatly expanded the game with new systems, mechanics, heroes, and dungeon content. What Has Been Added Since the Demo? The new Expedition system Hero abilities New playable heroes The complete Blessing system New dungeon rooms A greatly expanded Skill Tree More weapons, enemies, upgrades, and loot Full Game Content The full version of Bones and Coins will include: 8 dungeon rooms, each featuring different enemies, challenges, and loot16 weapons, each with its own attack style and animation6 recruitable heroes with different abilities and upgrade paths 9 unique enemies that drop exclusive itemsA large Skill Tree with 180 skills and filled with permanent upgrades Hero Blessings that open up new party combinationsExpeditions that offer additional challenges and rewardsMultiple party compositions, strategies, and playstyles to experiment with An optimized playthrough is expected to take around 4-5 hours, but experimenting with different heroes, weapons, Blessings, and party combinations can keep you fighting and progressing for much longer. Launch DetailsRelease Date: September 7, 2026 Release Time: 10:00 AM UTC Thank you to everyone who played the demo, shared feedback, and supported us throughout development. We cannot wait to see the parties, builds, and strategies you create when Bones and Coins launches on September 7!
Crownhold
Crownhold
40 days ago · tobiasmikula

Game Finale improvements

- Made the UI to trigger the finale appear above all other panels so they can't be covered under the combat panels by accident - Improved guidance during the finale with more hints, highlighting destructable areas and better feedback
Fish to Dish: Idle Sushi
Fish to Dish: Idle Sushi
40 days ago · shido

V3.05 Update Log

Added a cat that randomly drifts at sea. After rescuing it, a guide explaining how the cat can help collect fish will pop up.Slightly reduced Dave’s fishing speed in Default Mode, and significantly reduced it in Leisurely Mode.Added the Window Type - Back option.Added a Sort by Price option to the Inventory.Added a small Easter egg: one of the fish will spin wildly when caught.Fixed an issue that could cause money to become negative.
Unnamed Space Idle
Unnamed Space Idle
40 days ago · Sylv

Version 0.85.0.1

- Improved reactor popup placement- Improved frame rate issue when changing tabs- Defaulted confirmation for buy/use consumables to enabled- Added setting to completely disable stat advisor- Defaulted Help go to UT instead of Fleet when appropriate- Slightly improved some performance issues (working on more to counteract some excess from engine update)- Fixed ending up in wrong ship on retrofit/prestige in some cases- Fixed top button order loading wrong (might load wrong one final time)- Fixed Save & Quit not working if logged in to cloud saves- Fixed shard floating text showing above shard library- Fixed text overflow issue on achievements- Fixed Synth button strobing red/green if wanting to flash both red and green- Fixed misc text issues- Fixed warp repeating already completed warp if failing highest- Fixed Core: Configure All not opening hangar/deflector settings- Fixed some popups being incorrectly sized- Added tooltip for Buy Amount button in Core, explaining Smart buy
UNHUMAN
UNHUMAN
41 days ago · hachirita

The Depth Pressure Update

The Depth Pressure Update The Abyss learned to fight back. Past CL 25,000 a second scaling wall rises, every enemy takes the opening shot, and three new chase items let you take the initiative back. Saves untouched; everything applies automatically. NEW LANGUAGE: TÜRKÇE Full community translation, 3,600+ lines. Switch anytime in OPTIONS. Huge thanks to the community translators. THE ABYSS ADAPTS (CL 25,000+) DEPTH PRESSURE: past CL 25,000, enemy HP and damage gain a second, quadratic scaling term. The deeper you push, the harder the wall pushes back. Loot scaling is untouched: depth is prestige, not the optimal farm. THE ABYSS STRIKES FIRST: past 25,000 every enemy lands the opening hit of combat, capped at 80% of your max HP. It can never kill you from full health. New stat: FIRST STRIKE CHANCE (cap 60%): your odds to deny that free hit and keep the initiative. VOID FRAGMENT: new abyss fragment, dropping from CL 15,000 so you can prepare early. +7.5% base; merge it to +10 for the full 45%. Failed merges burn both stones. It is 2x2 and it is not sorry. FIRST STRIKE TECH: new Underlord drop. Etch up to +10% into a weapon at the Merging Table. Failure costs the tech and the money, never the weapon. Only your highest weapon counts. FIRST INSTINCT: new weapon-only mythic ability, rarer than legendary. +5%, does not stack. QUALITY OF LIFE Skip Animations toggle for the Merging Table and augment upgrades, in Options and as a checkbox right on both panels. Item locks everywhere: lock badges in rig/backpack/pockets, right-click Lock/Unlock in the loadout, padlock mode clicks on containers. INSANITY: SELECT LAYER: jump back to any layer you have reached this cycle. Checkpoints can no longer regress, and BOSS SKIP now loops the block below a boss instead of sending you back up to your checkpoint. FIXES +N badges and tooltips on merged fragments and upgraded gear now update immediately. Blink Hunter / Space Fragment: melee users no longer take a little walk after teleporting o...
Void Pachinko
Void Pachinko
41 days ago · 2 Left Thumbs

v1.1 - Idle Mode!

THANK YOU!!First off we just want to say (nay, shout) THANK YOU!!We have sold nearly 3000 copies and are rounding the corner to 50 Reviews (this is one of the biggest ways you can help us! Please consider leaving a review if you haven't already)We've loved seeing new players mess around with the game, and develop strategies for maximum points.Introducing: Idle ModeWhile we're very proud of the active/passive balance achieve with Void Pachinko, we have had a small number of people sharing that they wish the game were more idle-capable.At later levels, moving the barrier becomes a moot input from the player. But in the early levels, progress would be VERY slow without attempting to control the barrier manually - even with the Easy Mode, that helps guide balls into the gaps of the barrier. So we have a solution...Idle Mode does away with the barrier entirely!With this mode active, our are free to focus on crafting your pachinko board, then sit back and enjoy the visual and audible delights of 100 balls bouncing around triggering effects and synergies.NOTE: You cannot change to Idle Mode from inside the game. This MUST be toggled from the Main Menu. But you are free to turn it on/off no matter how far into the game you are.Full Patch Notes:Added Idle Mode. This mode removes the barrier, allowing all balls to fall into the void without losing their value.Added an Invert Controls accessibility option.Auto-Retry now displays your total accumulated points instead of resetting the points display each round.The Pincremental unlock node now shows the correct amount of value it incrementally gains.The Pin-Trap unlock node now shows the correct starting multiplier.
3D Printer Manager
3D Printer Manager
41 days ago · TMP69

Update #24 Offline earnings

I've implemented some features that were asked for, and some I thought needed adding. Changelog Offline incomeWorkers can now be put on overtime from the Workers panel. An overtime worker costs double wages BUT keeps their room printing and selling while the game is closed.You get a summary when you load back in showing what they made, what the filament cost, and what the wages came to etc.Offline profit = online profit / 2, for 8 hours max.Rooms print and sell stock while you are away. Customer orders are not fulfilled offline.You can only put a worker on overtime if their room already earns more than the doubled wage. The panel shows you the room's hourly take next to the wage, so you can see the sums rather than guess.OtherPPM (Prints Per Minute) and PVM (Print Value per Minute) shows under the total money ticker.Removed the "Abandon stale orders" worker setting, I think it became redundant when I did an earlier worker logic change.
Idle Kitty
Idle Kitty
41 days ago · 狮子

《挂机猫猫传》常规更新,第19次

🔧修复全屏模式时数个界面可能存在的UI错误 📕《挂机猫猫传》最后一个系统将在9月前完成喵 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Alchemist's Garden
Alchemist's Garden
41 days ago · Lumis

Reveal of Sprout's Meadow!

Hello Alchemists! I'm revealing a new game that I've been working on, Sprout's Meadow! Sprout’s Meadow is a cozy farming simulator where you manage a team of cute Sproutlings! Grow crops, raise animals, and craft recipes to expand your land. When you're ready for adventure, board your hot air balloon to trade or venture into the mystical clouds to uncover magical secrets. If you liked Alchemist's Garden I hope you'll like this game as well. It'll have tons of cute and cozy mechanics as well as the satisfying gameplay and crafting found in Alchemist's Garden. Wishlist and follow along, it really helps out with the algorithm! Thanks for all the support!
PickCrafter
PickCrafter
41 days ago · Havi

V6.0.41 - Statistics Rework

Hi PickCrafters, In today's update, we have completely reworked the Statistics screen. It is now easier to navigate, contains significantly more information, performs better, and provides much more complete statistics of your PickCrafter journey.ChangelogStatistics Menu ReworkCompletely redesigned and reorganized the Statistics menu.Added dedicated categories for:ProgressPPSGameplayMobsAbilitiesBlocksEventsAdded functionality to search Statistics.Search supports all available languages.Added new Progression Statistics:Current AscensionLifetime Ender Pearls EarnedLifetime Ascension Crystals EarnedHighest Ascension Crystal BalanceAdded PPS breakdown:Added a detailed breakdown showing you were your PPS comes from:ArmorWeaponsBiome ItemsMythical ItemsCompanionsSeasonal ItemsBoss ItemsBase PPSItem, Treasure, and Badge BonusesAscension BonusOther BonusesTemporary BonusesRaw PPSAdded all previously missing Statistics for:BlocksItemsMobsBiomesAbilitiesAdded new Event Statistics:Times CompletedBadge Levels EarnedEvent Mobs DefeatedEvent Chests OpenedEvent-specific collectibles like Scrolls and EggsThe Statistics menu is now localized in all available languages.Optimized the Statistics menu to significantly reduce its performance impact.FixesFixed an issue where Achievements sometimes wouldn't unlock.ChangesUpgraded Unity Version to 6000.3.20f1.If you like to see any improvements or features added to PickCrafter, please let us know here in the comments or join our official Discord server!Discord: https://discord.gg/pickcrafterStay awesome and happy picking!
Shake it Co!
Shake it Co!
41 days ago · EEXimium

v1.0.1 - Small bugfix #1

HeyWe're aware of optimization issues on the guest player side while playing coop and we're working on it.This bugfix fixes below issues:Fixed some localization issues between multiple languages.Fixed achievement "Perfect Timing" not popping up.As always you can reach out to us in our Discord. EEXimium / zerotask.
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
41 days ago · DigitaleManufakturRU

Crests, your own images and clearer finances

This patch brings a lot of graphics into the game: crests, kits and sponsor marks. That also means more for you to design yourself in the editor, and it means your own files need updating again. Sorry for the hassle. All of it is groundwork for the animated scenes now being planned. Thank you for all the feedback, you are a truly great community. Crests and kits: Every club has its own colours, its own crest and its own kit, derived from its ID so it looks the same on every device. The crest appears where a club stands on its own (tables, rankings, club lists), the kit where two clubs face each other (scoreboard, fixtures, results). Four crest shapes with real-world models, weighted differently per country. Your own images: Crests, kits, away kits, sponsor marks and pitchside boards can be uploaded - one at a time in the editor, or as a ZIP for the whole squad. SVG is accepted and rasterised. A template ZIP with every club name in your active database is included. Sponsor marks: Every sponsor has its own mark with colours, pattern and monogram. 32 pictograms are recognised from the name: Blue Cow Energy gets a cow. Fully editable. Finances: you can see where the money goes: Every row of the finance screen expands and shows its individual entries with amount, count and matchday. Each cost item carries a question mark that explains that item. The three key figures are clickable too: monthly fixed costs, board satisfaction and the financial rating now show how they are arrived at. Tax and rating: Tax on your season profit drops from 25 to 10 percent. And the financial rating now measures your balance against your squad value: AAA is reachable for a small club too, instead of only for whoever already has the most. Fan shop: The order buttons count the home games you have left instead of the whole season - before, from matchday two onwards you were buying stock for games long played. New: the domestic cup scarf, unlocked by reaching the cup final. The whole screen is spl...
Desktop Detective
Desktop Detective
41 days ago · Conradical Games

Desktop Detective's First Update is Here!

Hi everyone!It's been about 24 hours since Desktop Detective came out, and it's been so incredible to see you all play and enjoy the game!Some of you have been reporting some bugs/preferences, and we just pushed an update to address them! Below are the notes:Fixed a bug that caused loot shadows cast on walls when positioned closed to them in some areas Made it such that you can receive fractional Ascendium, to make it easier to see how close you are to your next Ascendium milestoneFixed the tip text for the Ascendium entry that showcased an outdated formulaFixed the tip text for the Momentum entry that showcased an outdated formulaMade it such that you can toggle fullscreen on/off with the "F" key.Thank you all SO much for playing the game so far! If you've been enjoying it, a review would be super helpful and is the best thing you could do to support the game.I'll see you soon, and I'm off to work on the game some more. Let me know what you think of it so far :)- Conrad, Lead Developer
Unnamed Space Idle
Unnamed Space Idle
41 days ago · Sylv

Version 0.85.0.0

No new content. This update has some UI changes including a full set of Help Screens and a more prominent way to view missing stats with the Stat Advisor button. It also condenses the top right menu buttons slightly.Despite the relatively minor changes, this is also an engine update and some major back end changes to allow for a completely separate mobile version UI.Changes:Top UI changed, right side button grid reduced, one Saves button to handle the 3 previous buttonsVersion info button is now in settingsNew Help tab with a bunch of informationNew Stat Advisor button that will indicate when you are missing stats for the tab you are currently onAuto merge and shard stats AI Upgrades removed and refunded, bundles adjustedShards now always Auto MergeAI tab renamed AutomationBuy amount moved into each screen that it matters for and tracked independently"Smart" setting added to Core buy amount buttonVeil Shift moved to its own top level buttonChallenges moved into Prestige screenLoadouts now properly arrange your weapons in the right orderMade the splice onboarding tutorial buttons a bit more obviousUnlocking Galaxy 11 now also speeds up Instability generationFixed issue with lag spikes right on Colossal spawnFixed warp auto run next difficulty issuesA whole bunch of other minor fixes and ui tweaks
Grass Toucher
Grass Toucher
41 days ago · Scythé

My New Game: Only Up: 2D Platformer!

Hello Grass Touchers! I'm excited to announce that the Steam store page for Only Up: 2D Platformer is now live! If you're interested in the game, please consider adding it to your wishlist. Every wishlist helps a lot and means a lot to me! Thank you for your support! Have a nice day! ːsteamhappyː
Loot Dungeon
Loot Dungeon
41 days ago · electric kite

Patch Notes — v1.056

Patch Notes — v1.056This update focuses on a balance, dungeon progression, boss difficulty, and bug fixes.Main ChangesMajor balance updateRebalanced loot, enemies, upgrades, and perksImproved progression rewards to make deeper dungeons more worthwhileBoss changesStrengthened the Duelist mini-bossRebalanced several enemy and encounter valuesCombat and tutorial fixesFixed a critical issue where defeated characters could continue attackinFixed combat becoming stuck after the Knight, Dragon, or Duelist reached zero HP
KOTAMON: My Sis Found A Super-Rare Card In Her Cereal Box, So I Became A Garbage Man To Find The Entire Collection And Earn $1,000,000

Kotámon: RELEASED!!!!!

The day has come. We all have been waiting for it. The road was long, hard, and not always straight, but we kept walking—stubborn as a cat heading for its bowl.Is it a good game? Heck if we know! When you're this deep in a project, you lose all objectivity. But we can tell you for sure: Kota and I put a hell of a lot of effort into it. So… we did our best. Your reviews will show the rest! Hope you enjoy hunting for lewd cards!P.S. Will there be… well… lewd-ER cards?Oh, they're coming! When exactly? Tricky question, but we're aiming for before the end of the year. We're a bit stretched thin right now, so we couldn't finish the 18+ version alongside the vanilla release. But it's already underway.We plan to release it first for our Patreon and Boosty subscribers, and later add it as a DLC on Steam. Hopefully, Steam-chan won't smack us with her ban hammer for this hornication!
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