Community Button v2.2.55FPS Boost + Auto Clicker — Idle Play UpdateThis update adds a brand-new performance settings area, UI fixes, faster loading improvements, and a major new idle gameplay feature: the Auto Clicker.⚙️ New Performance Settings AreaA new performance settings section has been added, allowing players to toggle some of the most performance-heavy visual effects on or off. Optimal FPS is reached when "Live UI" is off. More options are coming to optimize FPS and keep values up to date.You can now customize performance settings for:Background animationsClick animationsEgg animationsShard animationsText glowLive calculationsSparksBreathing animationsCount animationsThis should help players fine-tune the game for smoother FPS, especially during active clicking, long sessions, and high-speed gameplay.🛠️ UI FixesSeveral UI improvements have been made, including:Fixes to Community Pet labelsFixes to progression slidersGeneral polish across panels and progression displays🚀 Faster Loading + Better CachingLoading has been improved with better local caching and faster panel/data loading.This should make the game feel smoother when opening menus, loading player data, and moving through different panels.💤 New Idle Way To Play!On top of the new Idle Incubators, Community Button now has an Auto Clicker!The Auto Clicker includes over 1,000 upgrade tiers to progress through, starting slow and eventually reaching up to:30 clicks per second at max tierThis gives players a brand-new way to play, progress, hatch eggs, and earn rewards while reducing the need for constant active clicking.You are going to be hatching eggs like never before! 🥚🔥Thank you for continuing to play, test, and support Community Button.More performance improvements, gameplay upgrades, and pet content are always on the way.KEEP CLICKING! 🔴
Desktop Nard: Dice Idle is finally released! Really thank you to everyone of you who played the game, gave feedback, encouragement, or just checked the game. If there’s one last thing you can do to support the game: Please consider leaving a review. It helps a ton with visibility, and hitting 50 reviews quickly is a strong signal on Steam.Love you all
🤩 Hot tip: Dive into your favourite games and start collecting those card packs like a pro. The deeper you dive, the closer you get to uncovering those rare historical gems! 💎👀 Keep a sharp eye on your 🎟 SEASON PASS and 🎟 EVENT PASS for epic pack drops, snag special deals, or treat yourself in our shop. 🛍🤔 Duplicates? No sweat! They're just bonus points waiting to be transformed into amazing prizes. 🏆🏛 Aim for the crown jewel, the legendary 🤯 WILD* card, your ultimate trump card to complete the History album and make your own mark in the history books! 🎆📱 Start collecting
⚖️ Balance ChangesReworked the progression curve for a faster, more rewarding early game, transitioning into a steady pace as you advance.The game can now be fully idled to 100%, kick back and let the progress roll in.🌟 Prestige SystemTweaked the prestige item to make it significantly more relevant and impactful to your run.🌸 Seasonal EffectsUpdated the Spring season status effect for better balance and gameplay feel.🐛 Bug FixesResolved several minor bugs and stability issues reported by the community.Thanks for playing and for all the feedback, keep it coming! 💬
Plinko Ball: Fixed an issue where clicking the cash out button would trigger an extra ball drop. Coin Flip: The display now shows the correct amount. Each game is also capped at 10 rounds so you can cycle through game modes faster. Minesweeper: Increased the odds of winning and rebalanced the rewards to make it feel better overall.Added a new resolution "2560x1440"
Hey everyone,I’m excited to say that Bouncy Weapons is finally released!Thank you so much for all the support, feedback, and encouragement. It really means a lot, and I’m happy to finally share the game with you.I hope you have fun playing it, and I’d love to hear what you think.One small thing that would help a lot:• Please consider leaving a review. It really helps the game get noticed and supports future updates.Thank you again for being here
The harvest begins!Sporbs is officially live and ready to play. Head Office will be pleased.A huge thank you to everyone who played the demo, wishlisted, shared feedback, and stuck around through development
Updates SoulBinding 2.0 Skill Souls Souls now give smaller bonuses to connected Sister Skills alongside their main skill bonus. This helps skills feel more connected together across the game and makes Souls more impactful overall. Sister Skill Connections * Hitpoints → Defence * Attack → Strength, Beastmastery * Strength → Attack, Beastmastery * Defence → Hitpoints, Beastmastery * Ranged → Beastmastery * Magic → Imbuing, Beastmastery * Devotion → Beastmastery * Beastmastery → Attack, Defence, Strength, Ranged, Magic * Dexterity → Thieving * Foraging → Herbology, Homesteading * Herbology → Foraging * Crafting → Bowcrafting * Bowcrafting → Crafting * Imbuing → Magic * Thieving → Dexterity * Soulbinding → Devotion * Mining → Smithing, Homesteading * Smithing → Mining * Fishing → Cooking, Homesteading * Cooking → Fishing * Woodcutting → Firemaking, Homesteading * Firemaking → Woodcutting * Tracking → Beastmastery * Homesteading → Woodcutting, Mining, Fishing, Foraging Soul Tooltip Improvements * Sister skill bonuses now display * Improved readability for Souls with multiple bonuses * Cleaner tooltip formatting overall Bug Fixes Adjusted Tharion Bloobathon Pathing. Fixed Corrupted Frostmaw Yeti Soul showing as the wrong soul. Fixed missing map image from waypoints and boat travel. Fixed some xp pop up text errors.
First of all, a huge thank you to everyone who reported bugs and stuck around, your feedback genuinely makes this game better and I really do appreciate every single one of you. Anyway, here's the latest update. • Coin Flip: The text now correctly shows 95 instead of 100. • Plinko Ball: Fixed the extra ball triggering on cash out and continue clicks. • A few adjustments across the mini-games to make things feel better (Minesweeper now feels more rewarding, Earth Defender is now on easy mode) • Crash!!!!!ːpickaxː
Greetings Idle-fans. Based on user feedback, I have implemented some changes into the balancing and QoL of The Endless Village. Booster Game Changes - Total dots to be hits reduced from 40 to 20 - Wait time increased from 10 to 15 minutes - maximum boost multiplier increased from 10x to 20x Quality Of Life - The full reset button in the option screen now first provides a pop-up to confirm if you really wish to fully reset the progress. - The evolve button now also prompts whether you're sure you wish to evolve, and lists the perks and consequences of doing so Evolving comes easy to me Evolves quickly became a huge number-sink, with relatively low incentive to do so. Evolving should become less punishing, and a more sustainable late-game incentive. - Changed the evolving alghorithm to reduce evolve costs by 50%. Please leave any suggestions you might have in the discussion page of steam. I do check this regularly, and will respond/fix/consider any suggestions you make! Thanks for everything! Robert
Fixed a visual bug where some icons appeared as squares (□) on Linux / Steam Deck.Instead of just removing the broken emoji, I redrew them all as proper icons — so the upgrade nodes have quite a different look now. Hope you like it!
・Fixed an issue where, in save files with the DLC purchased, carpets would sometimes reappear after restarting the game even if they had been hidden.・Added three new types of carpets via the DLC.
【General Adjustments】Added a display mode dropdown to the Collection page, now featuring three rarity and trait text color display modes: Detailed / Simplified / SolidFixed an issue where clicking the dropdown on the Collection page had no soundOptimized the transition when entering the DLC from the main game, reducing stuttering【Main Game Adjustments】Optimized the visual presentation of the Dragon Gate item — Level 1 and Level 2 now feature a faint ghostly chain, and the progress indicator lights are redesigned as arrow markersImproved performance of Frenzy Mode【DLC: Pearl of the Deep Sea Adjustments】Added clear visual hints for the Jieyuan通关 goal — the left-side dial target hole at the bottom is now marked with a rainbow color, and the center target hole of Canglang Jade Boat (Pirate Ship) has a rainbow stripe markerFixed an issue where triggering the True Dragon Passage caused camera position offsetAdjusted the charging sound of the Pearl Table's striker based on player feedbackThank you all for your support and feedback! We will continue to keep both the main game and DLC updated, and we appreciate your ongoing suggestions. Thank you!
Boost Purchase Bug Fix | v2.1.02 A small hotfix has been released for Community Button. 🐞 Bug Fixes • Fixed an issue where boost purchases could fail unexpectedly • Fixed Fantasy theme egg progress sliders • Fixed some additional UI sliders • Fixed prestige icon display clipping Boost upgrades should now purchase correctly again, and several UI elements should display more cleanly. Thank you for playing and for reporting issues as they come up.
MINI-UPDATE: MORE GAMBLING8 NEW MINI-GAMES! In "Skins" or "Crates" you can now find a "Gamble" button in the top right button list! New Mini-Games:Linguine Crash! Linguine Slots!Linguine Lottery!Linguine Race!Coin Flip Streak!Linguine Mines!Higher Or Lower!Linguine Plinko!(All mini-games use SL$ as the currency, which cannot be bought with real money, all rewards can not be exchanged for real money.)Try out your luck now!
Idle Hatching \ + 2.5B Milestone Surprise | v2.0.00Community Button v2.0.00 is here, bringing idle egg hatching, expanded prestige progression, new boost upgrades, faster systems, bug fixes, and a mysterious 2.5B milestone surprise.🥚 Egg Incubators Are HereEgg Incubators add a passive way to hatch eggs over time while you keep playing — or even while you’re away.There are now 2 incubator options:• 1 Free Incubator Slot can be earned using in-game coins • 1 DLC Incubator Slot can be purchased to hatch more eggs at onceBoth incubators can be used at the same time, letting you run multiple hatches in parallel for better collection progress.The Egg Incubator DLC adds an extra idle hatch slot, allowing eggs to hatch over time without needing manual clicks. You can still hatch eggs manually while incubation runs in the background.Egg Incubator DLC: ⏱️ Incubator Hatch Times• Common – 15 minutes • Uncommon – 45 minutes • Rare – 3 hours • Epic – 8 hours • Legendary – 1 dayMore eggs. More progress. Even when you’re offline. \⭐ Prestige ExpansionPrestige progression has been expanded with Prestiges 11–25, giving dedicated players even more long-term goals to chase.A final endless prestige has also been added. This lifts the level cap of 100 and allows progression to continue forever, scaling from your lifetime EXP.🚀 New Boosts AddedNew boost upgrades have been added to support deeper pet progression:• Pet Luck Boost • Pet Hatch Speed Boost • Pet EXP Boost⚡ Faster Daily ChallengesDaily challenges have been adjusted to submit progress faster, making challenge completion feel more responsive.🐞 Bug Fixes & Improvements• Discord privacy settings should now work more reliably • Leaderboards now load faster • Heatmap now loads faster 🐼 2.5B Milestone: Something Stirs in the Bamboo...Deep in the bamboo, something watches the number rise.It does not belong to one clicker. It belongs to all.Feed the count. Raise the guardian. Share the power. 🐼The next milestone may awaken more than jus...
Hey all,Today includes a small update to Idle Fields to address an issue with saves getting lost in a very specific scenario. I have also managed to decrease the size of the game.Fixed an issue where your first save could corrupt if you closed the game in odd ways (e.g. kill task, power cut, hold power button on pc).Game size decreased from 229 MB -> 158.1 MB on WindowsGame size decreased from 271.4 MB -> 161.5 MB on LinuxThank you,KotieDev
Fixed an issue where prestiging on a widescreen monitor would make the whole game stretched with wrong aspect ratio. (This can potentially still occur on some setups/situations so please let me know) Fixed a bunch of visual upgrade-cost bugs. Fixed various typos and localization issues, such as upgrade conditions in Cyrillic drawing incorrectly. Fixed Steam's Screenshot function not working properly. Fixed a bug where Restless Talisman could keep reapplying itself. Various other smaller fixes and number tweaks.
Hello Diapers Club Members!!!The moment we’ve been working so hard for is finally here. We are incredibly proud, terrified, and absolutely thrilled to announce that Slots & Diapers will officially launch on Steam on June 3rd! This is our very first game release, and seeing it finally come to life is a dream come true for our small team. First off, we have to say a massive THANK YOU to all of you. We just crossed over 7,000 wishlists! Knowing that so many of you are excited to jump into our chaotic world means everything to us. Your support throughout development has kept us motivated every single day. To celebrate the release date, we’ve also updated our Steam page with a brand-new capsule image! We wanted something that perfectly captures the high-energy, chaotic spirit of the game, so take a look at our fresh new store art and let us know what you think! What to Expect on June 3rd:Since you played the demo, we have been grinding non-stop to add tons of new content to the full game. We’ve expanded everything to deliver a complete experience that will give you roughly 4 to 6 hours of gameplay, depending on your personal playstyle and strategy.Get ready for:Global Leaderboards to track and rank your cryptocurrency holdings.A complete casino floor and senior gambler customization system.The volatile Crapto Machine mini-game.A deeper mystery waiting to be uncovered beneath the flashing lights...And so much more!!! We are counting down the days until June 3rd. Make sure you have the game wishlisted so you don't miss the exact moment the launch button goes live! Thank you all for being part of this milestone journey with us. Let's get ready to spin!– Parodie Games
Sporbs launches in less than 24 hours May 20th - 1pm UTCMassive thanks to everyone who wishlisted and followed along during development. Your support has kept me going over these past 5/6 months!A few things to look forward to at launch:21 achievements to unlock2~3+ Hours Active Gameplay, you can idle it if you wantOriginal Soundtrack with 8 Tracks releasing alongside the game. I've created a 'complete the set' bundle where you'll be able to pick the soundtrack up at a discount if you own the full gameSteam Deck playable - Sporbs is currently playable on the deck, if you use one let me know how things are and if there's need for some improvements!At launch, the game will support the following languages:EnglishFrenchGermanSpanishJapaneseKoreanPortugueseRussianSimplified ChineseDepending on community interest, I might add Additional languages! Launch price:You'll be able to grab the full game on release with a 30% launch discount: $4.99 → $3.49Wishlist now to be notified when the game releases!SebWho Nose Studios
Hello everyone,Excited to announce that the promised Endless expansion is now live!What you will see in the update:Endless Stages: After finishing the game, you will unlock the endless stages which go way beyond what the game previously offered.Automator: Many automator nodes which will allow the game to completely play itself. Go to bed and find that the game progressed you tens of levels in advance and dropped powerful loot!Major Upgrades for Existing Systems: For example, 2 new powerful rarities for runes, level 3 well powers, and much more.I hope you enjoy playing the game!Desktop NardAlso, as a side note, 24 hours from now (or it might already be live, depending on when you are reading this!), our newest and most powerful incremental game will be released!Desktop Nard: Idle Dice roll automatically for you, unleashing skills and farming rare loot in the corner of your desktop, with tons of content and loot types.
Hello everyone!I’m excited to share that Desktop Nard will be released in 24 hours!Here’s a quick look at what’s coming in the full version:Weeks of gameplay, varies based on your luck and build choices.20 major content featuring tens of unlockable subsystems25 Steam achievements to completePrice: $4.99 with Steam regional pricing activeLaunch Discounts:A standard launch discount for 14 daysAdditional discounts if you already own my previous gamesExact release date: Wednesday, 20/05/2026 at 17:00 UTCWhich is in other time zones:Eastern Time (ET): 13:00Pacific Time (PT): 10:00Brasília Time (BRT): 45:00Central European Time (CEST): 19:00Moscow Standard Time (MSK): 20:00China Standard Time (CST): 02:00 (May 21)Japan Standard Time (JST): 03:00 (May 21)Thank you all for the support. Release day is almost here! I hope you will enjoy playing it.
Out of the pocket and into the soil! This update brings several quality of life changes and new skins.✨New Features & AdditionsPocket Mode: Introduced a more minimalist mode. Instead of the pocket, a new setting allows the worm to peek out of the soil, achieving a much cleaner look.New Items & Skins: Added 34 new items, forming a total of 9 new skins!Collection Spoilers: Added an option in the Collection to toggle spoilers. It is now possible to choose whether unowned items are fully visible or only shown as a silhouette.Crafting Warning: Added a visual warning when placing Legendary Items into the crafting window.🐛Worm Fixes & ImprovementsAudio Fix: Resolved an issue where no sound played when a chest was ready to be claimed.Timer Visibility: Fixed a visual bug causing the small timer window to partially appear underneath the worm.Presets: Corrected an issue where presets were overwritten when multiple users played on the same PC.Achievements: Fixed a bug preventing the +9 Achievement from triggering correctly.🪐DLCCyber Pack DLC is now available. Equip the worm with 2 completely new sets!Have fun with the new update and remember: worm is friend, not food🪱🍔
I did it! ːcool_seagullː https://apps.apple.com/us/app/zero-stress-king-idle-defense/id6768713542
Hello necromancers! ✨💀 Our first patch is now available! Thank you so much to everyone who has been submitting bug reports and feedback on our Discord and on the forums - we're reading and tracking it all, and many of the issues will be solved with this first patch! We are also working on a follow-up, so stay tuned for more information on that patch soon.Patch Notes (May 19th, 2026)✨ = Community reported or requested!New plant: Gallows FingerAdded a new cutscene to the epilogueAdded additional character spritesDeadhead now counts the bloom on the target plant towards its EmpowermentCircle of Living Mirrors now lasts for 30 minutes instead of 5Improved the offering of trades at Echo’s stall in the marketThe Mini Greenhearth bee house is now permanently unlocked once it has been earnedCertain animations can now batch ✨Charms can be stacked on a plantOld Growth plants no longer gain APImproved logic around spell limits ✨Replaced a few dead plant iconsInput glyphs now appear when using gamepad controlsAdded a toggle button binding to swap between empowered and normal spells in the Grimoire when using gamepad controlsSide screen arrows now appear when zoomed into a plant to cycle through the sectionBook ingredient tooltips show current amountsAdded a Rhizome section to the codexAdded more info to each plant section of the codexClicking on items in the activity panel now opens various books to the relevant pageImproved gamepad support across all menusAdd an option to blur the city background ✨Added a save disk icon to certain menu optionsChanged the text on certain booster packsImproved gamepad support through the tutorialAdded a sprite to show whether the game is simulating or not to the HUDImproved the gamepad navigation flow of the gardenVarious other small improvements to the UI ✨The game will now restart your save if it loads with a corrupted save file instead of erroring out ✨Fixed a typo in the Desiccating Potion descriptionFixed an error in the Infectious Friendsh...