CaseCracker 3 was originally scheduled for release on May 14.As the release date drew closer, work got busier by the day, and the pressure kept building.As the person in charge, I drank quite a bit to blow off some steam. Once the alcohol hit me, I made the classic mistake every man makes—I opened Steam and started clicking around wildly in the backend.When I finally sobered up, I realized I had changed the original release date to 15:00 on May 13, and there was no way to change it back.This does not quite match our original promotional schedule, but what is done is done, so we might as well roll with it:CaseCracker 3 will officially launch at 15:00 on May 13.We hope you will log in and experience it the moment the system goes live. If you enjoy the system, we would also appreciate it if you could recommend it to more players.Thank you for all your support along the way. We will be waiting for you in Chicheng.
V46 Bug Fix
1. Fixed a bug where adjacent items would disappear when selling a single item in filter mode. 2. Added a setting option: Allow/Disallow picking up items on the "Favorites" page. 3. Added a setting option: Allow/Disallow selling locked items individually. 4. Fixed a bug where the Death Knight's damage would stack infinitely. 5. Fixed several known bugs and errors in the new inventory system.
Fixed an issue where players on different game versions could not see each other’s multiplayer rooms.Updated the text prompts for order requirements.Fixed texture issues for some items.
Pijon description has been added on the journal Fixed a visual bug of background getting cut off early on the top Pijon sound effect when clicking on the shuriken minigame
Fixed saving issues
Birdwatching Notebook is opening a limited closed play-test 🌿The upcoming closed play-test is primarily a pre-launch test, and we hope your participation can help us improve the overall gameplay experience (such as reducing bugs and polishing features).Players who participate in the play-test will be credited in the game’s Special Thanks section, and we’re also planning a few small rewards for testers! We’d really appreciate all your feedback 💚👥 Only 50–100 players will be invited.🗓️ From May 11 to May 17 only.⏰ This time, you can: ✨ Explore new maps beyond the demo ✨ Try full-version features like online coop ✨ And discover even more upcoming content from the full release📝 How to participate:Sign up here: Birdwatching Notebook Closed Playtest - Submission Form(Or Sign up by joining our Discord.)Application Deadline: May 8th, 8:00 PMTest invitations and Steam keys will be sent via email.💚 And here’s the best part:Your feedback will help us improve the game.And all playtest players will be featured in our Special Thanks section.We’re also preparing small rewards for early supporters 👀Thank you for being part of the journey!Wishlist now 🏃
- Wrath EXP+ (Consumable Item) - Pin feature to Wrath - Information of supporters (Heavens Cloud) - Changed the price of Wrath Point+ - Updated so that Wrath Point+ and Wrath EXP+ can appear from chests - Fixed so that only numeric input is allowed when entering numbers - Bug where pins were synchronized between the reserve allies screen and the level-up screen Due to the change in the ruby cost of Wrath Point+, Ruby tickets equivalent to the price difference have been distributed to players who previously purchased Wrath Point+ or the Wrath Pack. In addition, the newly added Wrath EXP+ can currently only be obtained from chests.
Hey everyone, This update fixes a bug in the Pyramid box in Chapter 5
Hello Dungeonsweepers! Today's patch expands on the Leaderboard functionality of the game. Much like the daily dungeon, now the normal 5 dungeon levels have their own Monthly and All Time leaderboards! The timer for these reset on each attempt, so get your best build and try to get the fastest clear! Note: Aristocrat is banned from leaderboards (so is cheating!). Good luck and happy sweeping!
Challenges Added 50 New challenges Added To Earn In-game Resources Discussions / Community - Join Us There! Beat a challenge? Made it to Banana Haven? Want to just strut? Add your screenshots to the Community! : ) Have a great day! /LaVonne
Hello everyone!It was a hard job! I should have released the game four years ago, but the problems...This will be the first version.I'm now using Unreal Engine instead of GameMaker.It was a great experience. However, I may have made some mistakes...I would love to hear your opinion and suggestions!Thank you so much!
Hello to all our players, new and old – long time no see!Lately, I’ve been fully focused on developing the DLC "Knock On Fate: Abyssal Pearl of the Canghai". Along the way, I’ve also upgraded the game’s core architecture to make it easier to bring you more improvements and new features for the base game in the future.Good news: Development of the DLC is complete, and it has now entered the final testing phase. It will be ready to meet you very soon! ːsteamhappyːAt the same time, I’ve been keeping a close eye on your feedback and managed to fit in some quality-of-life improvements for the base game.Here’s what’s new in this update:【Optimizations & Fixes】🐢 Xuanwu (Black Tortoise)When the “Xuanwu’s Blessing” event triggers and the “North Sea Xuanwu” prompt appears, a Xuanwu Stone will now drop.📜 AppraisersThe success rates for Master, Veteran, and Expert appraisers have been increased by 5% across the board.🎰 Slot MachineImproved the sound feedback for small wins. The big gong sound will only play when you hit the grand prize – “Dragon Orb inbound”.📖 Game InstructionsReorganized and improved the content and layout, now with rich text support – much easier to read and understand.Added a “Probability Info” page in the bottom‑right corner of the Settings screen.🎨 UI & PerformanceRich text support added, with some interface upgrades.Fixed a potential memory leak issue when running in windowed mode.Further performance optimizations: improved cookie handling and shadow rendering efficiency.✨ Trait AdjustmentSignificantly increased the trigger chance of the 【Mystic Shadow】 trait.From now on, I’ll be pushing forward with the final DLC preparations. It should be released very soon, and I hope you’ll join me in diving into the deep sea to explore an entirely new way to play!Thank you all for your continuous support and encouragement – having you here means the world to me! 🙏
Fixed an issue where switching modes while decorating could cause overlap issues.Fixed an issue where the capybara affection gift could not be claimed.Fixed an issue where the sheep statue could not be moved.Fixed an affection issue with the chick swing.Added a pity system for four-leaf clover orders
Set max collection caps for resources. Added an extra internal step for checking achievements, in case they didn't register the first time. Added some clarifying labels and icons to tabs and setting screen. Added an option in settings to toggle camera rotation during gameplay. Fixed some typos.
Hey Land Drifters! Making some progress on a new feature and making good progress, but in the mean time I wanted to tidy some things up. Build 0.3.45 -Number system has been reworked and is more efficient. Rounding issues should be resolved. Numbers over 1000 do not show decimals. Numbers reaching 100k will show "k", and "M" for 100M. -Fixed issue with sounds getting queued when no audio devices were available. -Fixed bow/first quest achievement in collection section. -Fixed rare quests being re-assigned on reload in some cases. -Fixed combat abilities not being unlocked when level was reached until reloaded. There's now a pop-up to let you know.
LORED
51 days ago
· Drillur
Integrated Godot Mod Loader! - Mods made with the previous system are incompatible - The LORED Workshop has its first mods and will be publicly launched with Stage 3! - The in-game mod manager works flawlessly with zero bugs. Any reported bugs shall result in a ban - A LORED Modding Kit will be available on Steam for developing mods. More on that later u sick freaks Crit Multiplier will lerp from 1.1 to 1.5 (if it is less than 1.5) Nerfz - Juiced Crit Chance is now affected by Difficulty - Fate Upgrade Digit is now affected by Difficulty Fixed rates not updating when loading a different save (maybe)Fixed the Upgrade which unlocks the Upgrades button not being visible 0.2.44 Removed the old Mod Manager window
Steam Launch Thank you to everyone who followed development, shared feedback, tested systems, or wishlisted the game before launch. It genuinely helped push the project forward. If you enjoy the game, leaving a Steam review really helps visibility and supports future development. Feedback, suggestions, and bug reports are always welcome as the game continues to evolve. Highlights Added new Missions for Direct Disciple and Junior Elder Missions now replenish instantly for smoother progression flow Added Free Hunt system — unlimited Plane 3 combat across 4 different biomes Cultivation progression expanded up to the Dao Sovereign Realm Continued improvements to Plane 3 progression systems and long-term advancement Fixes Various Quality of Life UI and gameplay logic improvements Fixed Insight Pill stacking behavior Various small bug fixes and stability improvements Up Next Secret Realms Bestiary system Responsiveness and UI improvements Continued Plane 3 expansion and refinement Thank you all for the support so far!
{STEAM_CLAN_IMAGE}/29347222/ae112d99f388c53e9024aa5335c6fc640814a99d.png Several times each century, the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as "The Great Modron March," this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed -- the modrons are marching on Waterdeep. The Great Modron March has returned for Year 9, introducing Laurana Kanan, The Golden General, and Hero of the Lance elf fighter, as well as bringing a major update to Greyhawk's Prince Brightflame himself, Melf Featured Champions Laurana {STEAM_CLAN_IMAGE}/29347222/055e282b2014d5df7782a6ac82a81a2bc0dd7b16.png Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world. Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned with the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc) Learn more about Laurana in her Champion Spotlight. Melf {STEAM_CLAN_IMAGE}/29347222/9d2fb8fa547a80ff8907def0ee34b914c1159966.png Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees ...
Hey Ponderers!Orb of Creation 1.0 will launch on June 23rd, 2026.It features:\ The game has a start... and an end! I've taken all the Dev Time I've need, thanks :)\ Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different.\ Spells, glyphs, concepts, artifacts, alchemy and rituals are all randomized. Each time you go to create a new spell or tool, you will be presented with a unique selection of 2 or 3 of them to choose from. With hundreds of total collectables in the game, everyone's run will be different... including yours on subsequent playthroughs.\ Druidry, Alchemy and Rituals have received some major love, and have been repurposed to focus on their respective strengths and theming. Druidry is about growing and harvesting plants; Alchemy is about converting materials from one to another; Rituals are gigantic, powerful spells. In addition, the decisions in these sections have been made far more interesting. Are you someone who wants to grow a bunch of powerful fruit? Or would you rather set up a delayed resource chain and endlessly harvest Ironwood?\ All restrictions in the game have been changed to soft requirements. Discovered Brainstorm but don't have Expert Storm 9 yet? That's fine! You can still use it, but it'll just cost more and take longer to recharge.\ The game has been cleaned up! Build choice is more interesting. Every expert research has a unique payoff that will entice you, and each of them intertwined with one other in someway. Most spells and tools have been updated to be more consistent and less conditional.\ Every tooltip can be paused and inspected, giving you clarity on every minute detail the game has to offer. Its as simple as mousing over +1 Effect Level to be informed on what that means, or hovering over a spell type to see all its related spells!And lots more.The orb awaits you at the end of June!-Marple
Everybody like them , everybody love them so we must have some !!! With this patch I provide to our awesome community 10 brand new achievements for you to enjoy. With that being said , wish you all the best and stay tuned for more.
Crabs
51 days ago
· Breaker
- Fix to the invisible Crabs.
Hi Universe Architects, HOTFIX 46.32: Reintroduced Resolution options in Windowed Mode.We’re back with another quality of life update as we continue refining the changes introduced with Reality Reboot. Our first Reboot update brought more control over time, and now we're making rebooting more fun.Nanobots already exist within the simulation with automated node purchasing and progression. As a core system players rely on, they are the perfect foundation to enhance. With this update, Nanobots are now stronger than ever, working more intelligently to support your progression. Curious to see how much they’ve changed? Find out in:Find out more about Nanobots by watching the official trailer here.A Smarter BotThe most notable change to Nanobots is how and what they buy. They were previously limited to purchasing trait nodes only visible on the screen. Now, they are smarter, faster, and last for a longer period of time. The new Nanobots can progress through the tree in significantly less time or generate more tapping currency than ever before. Players can resume where they last left off much sooner after each Primary Simulation reboot. Nanobots are now also better at prioritizing which nodes to unlock, purchasing from cheapest to most expensive while following the most cost-effective path. They are able to act more independently and efficiently, reducing the need for manual oversight. Sit back and trust your Nanobots.In The Reality EngineNanobots previously had only one upgrade, which simply increased their number. While useful, this left them with limited gameplay depth.We wanted them to be more compelling, so we expanded what they can do and added another strategic layer to progression with a new Nanobots branch in the Reality Engine tree. Players can complete up to 35 unlockable upgrades, with more being added in future updates. These upgrades are designed to make Nanobots stronger and more customizable based on player preference. Increase the amount of generators bough...
Hello everyone! 👋We would like to share some partial progress from the upcoming Update 1.1, since it has gathered an immense amount of interest, which we're sincerely grateful for as the whole team! To answer the first unasked (yet) question, the release date of the update is still unknown, but we're constantly working on it. Starting with this devlog, we want to keep you guys better informed about what's happening behind the scenes on a more regular basis. 😅The update will not provide just the promised 2 new maps. It will come with lots of quality-of-life features, interface improvements, performance optimizations and more! The current live version of Leaf it Alone is pretty stable, with just occasional hiccups, but can still be a struggle for lower-end setups. That's also an area, that we're taking a look into.New MapSince we know you're eager to see the new maps, here's a little sneak peek about one of them. We don't want to spoil everything just yet, but suggestions and guesses are more than welcome in the comments!Input RebindingIt's one of the features that were supposed to be there in the 1.0 version of Leaf it Alone, but we started to run out of time before the planned mid-autumn game release. It's long overdue, and we're excited to finally get it in your hands!Game TimerAnother such feature is an in-game timer. This will be disabled by default in the settings, since the game's main theme is still being relaxing. Although, it will be there for those who enjoy going faster and faster, yet are not as invested to use LiveSplit, that is already supported by the game.Journal MapThe map is getting some well-deserved attention too! New markers have been added for leaf inlets and trash bins, so navigating each area should feel more intuitive and make planning where to spend your money a lot more thoughtful. On top of that, once you've collected all the leaves in an area, it will now be colored on the map, making it much easier to track your progress at a glance! 😎Si...
Depending on your playstyle, it can take anywhere from 4 to 20+ hours to finish the game. But no matter how long it takes you, you can now play it entirely on Steam Deck:Either with the touchscreen only,Or with the virtual cursor if you prefer.And don't worry: you can switch back to your PC anytime, your save will transfer seamlessly via Steam Cloud!