🔥Survival ModeStep it up a little! In the new Survival Mode, you must end a crushing session manually, or you'll get nothing.🔴BallatoryMy latest incremental game, Ballatory, is out! It has an introductory discount right now, and since you already own Rock Crusher, you can get it even cheaper and enjoy a bonus skin.
It's ToastieLabs' Birthday!9 Years of ToastieLabs8 Years of Coloring Pixels!We are celebrating another amazing year at ToastieLabs, and we want to offer a huge thank you to all of you for playing our games! We are running a ToastieLabs sale all week, with all our available games, DLC, and Soundtrack at least 20% off! From now until Monday, 17th August at 6 PM BST, everything is on sale! Now is the perfect time to pick up that DLC you've always wanted or finish your ToastieLabs collection! Head over to the Steam Store pages now so you don't miss out! Keep checking this week for more Coloring Pixels news as we begin celebrating Coloring Pixels turning 8 years old - a Community book competition, a new bonus book image and a year breakdown!
It's ToastieLabs' Birthday!9 Years of ToastieLabsWe are celebrating another amazing year at ToastieLabs, and we want to offer a huge thank you to all of you for playing our games! We are running a ToastieLabs sale all week, with all our available games, DLC, and Soundtrack at least 20% off! From now until Monday, 17th August at 6 PM BST, everything is on sale! Now is the perfect time to pick up that DLC you've always wanted or finish your ToastieLabs collection! Head over to the Steam Store pages now so you don't miss out! Keep checking this week for more Coloring Voxels news as we begin celebrating Coloring Voxels turning 1 years old - a Community book competition, a new bonus book image and a year breakdown!
Hi, it's FVS, the solo dev of Ballatory here!Thank you for all the support by wishlisting the game and giving feedback.After 10 months of working on this project, I now proudly announce the launch of the game 🎉🔴🤘🥳All the skills, all the systems, all the balls, all the bosses...are finally there, ready for you to conquer 📈Let's ball!
Hello! A new V1.9.0 update is now live. It adds the Wooden Fish as a new long-term use for your funds and addresses more player-reported window, interface, save, and Steam-sync issues. Wooden Fish Wishes Purchase the Wooden Fish from the store's Decor category, place it, and click it in the farm to make a wish. Hover over it to see the “Click to pray” prompt. Each wish costs 100 funds, with batch options for 1, 10, 100, or 1,000 wishes. At least 100 funds are always reserved, so wishing cannot leave you unable to buy your next chicken. Reaching 10, 100, 1,000, and 10,000 total wishes unlocks distinct commemorative seals. The final seal has its own crowned silhouette. These seals are visual keepsakes and do not change research odds or inspiration-egg output. Farm and Characters Updated the Lucky Goddess artwork and kept her facing forward while idle. Her automatic collection of nearby inspiration eggs remains unchanged. Clicking the Lucky Goddess explains her role, and automatic collection now shows the funds gained from that egg. Refreshed the Cozy Cottage artwork and added clearer decoration descriptions, purchase feedback, and a preview of its fixed position. The Research Catalog now points out the publisher closest to completion and the research tiers still missing from the selected set. Interface and Desktop Experience Improved selection and restoration when multiple monitors share the same name, plus safe-area and right-toolbar layout on compact and ultrawide displays. Fixed notices that could ignore interface scaling, appear above a confirmation dialog, or sit too close to screen edges. Improved tooltips and keyboard/controller focus, including focus loss after a decoration purchase and stale Wooden Fish button states. Added copyable version and build diagnostics in Settings to make issue reports easier to investigate. Save and Steam Achievement Reliability Prevented very large fund totals, lifetime counters, and selected statistics from wrapping around or dis...
Fix Point Preview - Fix Point has been rebuilt around a new four-stage convergence battle. - Farm Another Spiral to gain Residual Damage, which helps you progress through Fix Point’s convergence phases. - Each phase must be completed before the next part of Fix Point’s HP can be damaged. - Fix Point now uses your normal Battle Spiral stats instead of inheriting Another Spiral’s special bonuses. - Fix Point progress is now displayed more clearly and can continue during offline time. - Fix Point now has fixed rewards, including Hanoi DPS and several Battle Spiral stats. - Clearing Fix Point for the first time unlocks the new Banach Fixed-Point Equation. Hanoi - Fix Point rewards can now permanently increase your Hanoi DPS. - The Banach Equation increases Hanoi DPS by x2 per level, up to x16. - Rebalanced Tornado Prestige scaling and Hanoi upgrades to use diminishing returns at extremely high levels. - Hanoi upgrades and units now have long-term level limits. - Analysis and Topology have been redesigned as major long-term progression goals. - Their difficulty and Core rewards are now balanced separately. - Improved several Hanoi damage and reward calculations. Battle Spiral - Another Spiral now always rewards Residual Damage instead of using a random reward table. - Removed irrelevant Reroll, Rarity, and Scavenger controls from Another Spiral and Fix Point. - Improved the display of Residual Damage, Hanoi DPS, and other very small reward values. - Fixed several Nuke Mode reward, difficulty, and progression inconsistencies. - Improved offline Battle rewards and progression. - Fixed extreme Attack Speed values bypassing some Battle modifiers. - Improved Battle and reward consistency between PC and mobile. Fix Point Is Still a Preview Fix Point is still highly experimental, and several parts are intentionally placeholder. Its mechanics, pacing, rewards, UI, visual presentation, and balance may all change during the beta. We would especially like to hear your ideas about t...
\Added descriptions for the Prison feature.\Saving is no longer performed during combat to improve performance.Removed Godsworn portrait animations to improve performance.Adjusted some bullet VFX and hit effects to improve performance.Improved the Banish Godsworn tutorial wording to avoid misunderstanding.\Outlands Essence rewards doubled to better support Renovation needs.Rare Affix strength on Mythic equipment reduced to 150%.Rare Affix strength slightly reduced.Monster Crit and Dodge slightly reduced.Hunter Specialization \ slightly nerfed.Hunter \ resistance reduction slightly nerfed.Warrior \ skill mechanics improved.Hunter \ skill mechanics improved.Mage \ skill mechanics improved.\Fixed display issues with some combat VFX.Fixed an incorrect tutorial image.Fixed high performance cost on the map screen.Fixed Minions and Allies missing death animations.Fixed the Legendary Affix of Legendary Equipment \ not taking effect.Fixed missing localization translations.
Today, we have released Update v1.1.2. In this update, we have revamped the system and UI of the Tool Enhancement screen to improve user comfort. The details of the changes are as follows:Tool Enhancement Screen OverhaulAdded a "1 / +10 / MAX" bulk enhancement mode:1: Enhances by 1 level as usual.+10: Enhances instantly to the next multiple of 10 (Weapon unlock conditions occur every 10 levels, making it easier to reach your next milestone).MAX: Enhances instantly to the level cap or until you run out of funds.Clearer stat previews: Added a prediction display for stats (Power / Sub-stats) that will increase after an enhancement. Only the stats that will actually change are highlighted for better clarity.Improved level display: Changed the format to show the before and after at a glance (e.g., "Lv.50 -> 60").To help us make this an even better game, we would love to hear your feedback!Bug reports and feedback are always welcome via Store Reviews, the Steam Community forums, or our official Discord server. We read every piece of feedback we receive and will continue striving to improve game quality and ensure a comfortable playing environment.Thank you for your continued support!
Hi, Space Rebels! Our new game Hole Is Mine is OUT NOW!! 🥳It has been an intense 7 months journey, but Hole Is Mine is already here for you to enjoy. Around 5 hours of pikmin-like incremental adventure, 300+ upgrades in 4 different trees, 500+ combinations with the equipment system and lots of Mini'Ohs to play with! Also, the launch version includes 12 languages. The price is 7.99$, with a 10% discount during the first week! ⛏️We are bundling from launch with a couple great games, and also we have our own Incrementalist Bundle with Astro Prospector. Thank you for your time, and we hope you enjoy this new adventure that we've created!
Hi, Ohs! Hole Is Mine is OUT NOW!! 🥳It has been an intense 7 months journey, but Hole Is Mine is already here for you to enjoy. Around 4 hours of incremental adventure, 300+ upgrades in 4 different trees, 500+ combinations with the equipment system and lots of Mini'Ohs to play with! Also, the launch version includes 12 languages. The price is 7.99$, with a 10% discount during the first week! ⛏️We are also bundling from launch with a couple great games, and also we have our own Incrementalist Bundle with our previous game Astro Prospector. We are also launching a Supporter Pack very soon for those who want to help us continue making games, with a special statue in the Village. A massive Thank You from the Village to the 2200~ playtesters who have played early versions of the game and gave us feedback. It has been truly helpful for delivering a better game 🥰Thank you for your time, and remember... The Hole Has Spoken! 🕳️
Hey all,I want to start by saying I really appreciate all the feedback I have received for this over the last couple of years, both good and bad. I had a long moment where I felt demotivated to work on the project further.As many of you know, I planned on releasing in Early Access but forgot to set it up 🙃 That however, has not meant the end of updates. We've seen the introduction of Mining and Smithing, construction updates, controller support, steam deck release, and even skill locked; A game mode where you unlock 1 skill at a time (personally my favourite way to plan). So, what's next? Idle Fields Update 2.0This update will reshape the game by introducing more progression that touches gameplay, new ways of training skilling that doesn't involve your worker doing it for you, outfit bonuses, new areas, food providing bonuses, and more. Here's my current plan: Add new ways to train skills actively. So far I have added crab traps and tree saps.Rework the inventory to be less static. This means only showing items you have. This will include some QoL such as sorting and searching.Refine outfit experience bonuses.Work out what skills needs to be rebalance, or even reworked slightly.Add lots of QoL + polish.Add more progression to the game. This includes workers getting better, ways to earn more xp through upgrades.Add a proper gold sink. Gold is fairly useless. I want to change this.Rework the tutorial for the game.This is just the initial plan. I want to do more, and I want your help. If you wish to provide feedback or help come up with ideas, head over to the Discord channel or share feedback on Steam.This update will be available on a testing branch soon before it goes live. It will not have everything mentioned above as I need to build it all. I want to change parts based on feedback before anything goes live. This could even mean remove parts I have added if you all dislike it. I just have a few things to finish before I push the test update.Thank you,KotieDev
Guilds of Mountgate — The Road to Version 1.0Soon, Guilds of Mountgate officially enters Early Access.With the release getting very close, I think this is the perfect time to look a little further ahead.Early Access is not the finish line for Guilds of Mountgate. It is the foundation I want to build upon together with the community.Over the course of Early Access, the existing world will continue to grow, unfinished locations will receive their own content and identity, existing systems will become deeper and more interconnected, and entirely new parts of the game will be introduced.So today, I'd like to share the current: Early Access Roadmap — The Road to Version 1.0The roadmap is currently divided into Content Passes.These are not tied to fixed release dates. Some will be relatively small, while others will fundamentally expand the game.The order may also change depending on development, technical requirements and — most importantly — player feedback.But this is the current direction for the journey towards Version 1.0. Content Pass I — AmberbendVineyards, Quests & WineOne of the first stops right before or after the Early Access launch will be Amberbend.The vineyards will receive more purpose, Amberbend will get its own quests, and wine production will become a more meaningful part of progression.Planned:Amberbend questsMore interaction with the vineyardsWine productionAdditional production and progression balancingThe goal is simple: Amberbend should not just look like a wine region — it should actually play like one. Content Pass II — Living CharactersNPC Memory & RelationshipsOne of the systems I'm particularly excited about.NPCs will gradually become more than static quest givers.Characters will be able to remember relevant interactions, react to things you've done and develop different relationships with your character over time.Planned:Persistent NPC memoriesReactions to previous quests and interactionsRelationship progressionDynamic dialoguePersonal quest...
Patch Fix NoticeHello everyone! This patch focuses on fixes for story playback, character presentation, saves, and Steam Workshop features, along with several interface and usability improvements.Story and ControlsAdded mouse-wheel story navigation:Scroll down to continue.Scroll up to go back.Scrolling inside text fields, settings, dialogue history, and other scrollable areas will no longer change the story by mistake.Fixed dialogue history sometimes showing both correct and incorrect branches. It now records only the path you actually played.Fixed custom player forms of address sometimes being ignored during Raise Hand questions.Failed story generation attempts no longer consume the corresponding usage.The ending screen and share poster now use the background from the current story.Shortened the character blur duration after taking a hit in the minigame for more responsive feedback.Characters and Steam WorkshopAdded controls for adjusting a character sprite’s position and size.New characters can now be previewed and adjusted before creation.Existing characters can also be adjusted at any time.Character layouts are preserved locally, in saves, and through Steam Workshop data.Fixed the default background or default sprite not appearing in the layout preview.Fixed an occasional missing-file error when publishing a new Workshop character too quickly.Fixed characters failing to upload again after their previous Workshop item had been deleted.Added JPG support for character images.Removed the file-size limit for character images.Character reference audio files up to 2 MB are now supported.SavesLocal saves in the Steam version no longer have a fixed maximum count.Removed the outdated “maximum 100” display from the save page.Simplified the information displayed at the top of the save page.Saves can now be renamed:Click the pencil button on a save card.Or double-click the save title.Improved save synchronization with Steam Cloud.Raise Hand and AchievementsFree players on St...
Dropdown menus are now drawn in-game instead of by the OS. This fixes dropdowns never opening when playing through Proton on Linux, and they now match the game's style everywhere. Added a forced redraw after switching tabs, aimed at the black screen some Linux players hit on the TRADERS tab. If you still see it, please tell us on Discord. No gameplay or save changes. Windows players are unaffected apart from the new dropdown look.
Multiplayer Layout SettingsThanks to all of the suggestions for this feature on the Discord!You can access via the Multiplayer tab using the “Spawn Settings” button.Use 1 of 8 patterns to automatically align your friends' catsEvery pattern has an anchor that defines where it startsCat slots can be disabled so that certain screen regions can be kept free (click on a preview cat to enable/disable a slot)Rotate all cats at onceSwap two cats by dragging one onto anotherSnap Cats lets your cats snap into the pattern-defined slotsThe “Recalculate” button lets you re-evaluate the layout instantly. All cats you placed outside of the pattern will remain in their positionsUse F6 when in a lobby to show a preview of all current slotsAnd some more pattern-specific settings!Quality of life:Open and close your inventory with Esc, M (Bongo Cat needs focus) or the middle mouse button (while hovering over your cat)Patting can be turned off (Settings > Interaction > Pat Cats)much shorter white flash on startup (we tried everything, looks like we cant fix this fully : Interaction > Translucent On Hover)Bug fixes:Fixed inventory sometimes not refreshing correctlyFixed randomly resetting emote wheelFixed “Multiplayer Popup” setting where players couldn’t be gifted when the setting was turned offFixed BongoDex hiding items from a fully hidden collection even though you have some of that collectionHolding Enter doesn’t spam the chat anymoreFixed tooltips staying on screen although the menu was closedAnd many more thanks to you!! 💖I’ll have a look at some performance improvements next. And there is an even bigger update in the making :)Don’t forget to update your game!Thank you for your Support
Hello everyone, I'm here again with a minor patch that is more or less a continuation of 1.1.0 from a few days ago! The following are the change logs: ADD: "Mute on Unfocused" setting (defaults to off), that mutes all game audio when window focus is lost. ADD: Varying audio pitches to make Spinners, Pulsers and Biocores sound less annoying. ADD: Middle Mouse button shortcut to use Blueprints and Consumables. FIX: Non-storage items showing the "recycling storage container" warning. FIX: Databank item-name search box not being flagged as typing, causing WASD to cause map movement and hotkeys. FIX: Flawed check handling for item-wiring, this only affected the Cultivator. FIX: Disconnected Grabbers still counted as "Functional" by Auto Explore; causing it to wait indefinitely. FIX: Mouse held-down behaviour for Metal and Biomass buttons (for POIs). The buttons now correctly register mouse up and down events (no more weird moments where holding down the button does nothing until you click once first, as well as no more Biomass storage warning spams when the panel switches thanks to Auto Explore). FIX: Text typo in Emergency Stop warning ("Trigerred" instead of "Triggered") FIX: Fog of War generation and rendering, causing the POIs to be revealed while still hidden behind the black fog on the MAP. This hopefully also fixes the fog-drift too? but still unproven. CHANGE: Audio for Biocore altered to have less bass and volume. CHANGE: Increased "Repair Speed" level cap from 6 to 8, now repair speed can be further reduced to just 20% of base repair time. And that's all the changes in this patch; thanks for reading, and thanks for playing! -Kevin
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...
UNHUMAN IS OUT NOW UNHUMAN is an incremental extraction game. You send your operative into corrupted zones, fight through raids, drag the loot home, gear up and dive deeper. Crank SIGNAL CORRUPTION on a map for higher risk and better rewards, fill the WARDEN bar, and take down the thing waiting at the end. And when you need a break from reality, there is always the INSANITY terminal in the hub. The full version is live today, shaped by months of demo feedback from this community. Demo progress transfers: launch the full game on the PC where you played the demo and your save carries over, with prestige points rebalanced fairly. Your first-time corruption clears also count toward the new SIGNAL HARVEST mastery tree retroactively, and achievements you already earned unlock on first launch. What's beyond the demo: Prestige 4 to 10, each layer with new systems unlocking along the way Corruption levels 8 to 10 and the SIGNAL HARVEST mastery tree The full augment system: cyberware slots, augment quests and upgrades Mythic-tier gear with its own ability slots, rolls and crafting 84 Steam achievements, retroactive for demo veterans A final encounter for the story to end. No spoilers. The demo stays up, and it is still the best way to try the game before buying. Join us on Discord for feedback, bug reports, questions and help with the game, or just to argue about builds. Reports land right in front of the dev there, and hotfixes ship fast. If you hit a silent crash, blackbox.log helps us fix it even faster (see the patch notes).
Achievements: selling profits count again, eleven more faults fixed. Streaks now belong to the career instead of the device. Fan shop: at a final both finalists sell, and a win brings more revenue. The championship scarf follows the title race. Startup: on a few devices the game did not start at all. Fixed. Handling: alerts are the default tab on the laptop, and staff are reachable again from the pre-season. Editor: teams you move to another league now stay there.
Здравствуйте, Ваше Величество.В Console Kingdom судьба государства зависит только от ваших решений!Выбирайте одного из трех героевПринимайте непростые решения с последствиямиСледите за исходом вашего правленияПродержитесь на троне как можно дольшеКаждое решение имеет последствия. Каждый указ меняет историю вашего королевства.Redirecting to Steam... PRESS ANY KEY TO CONTINUE...
Здравствуйте, Ваше Величество.В Console Kingdom судьба государства зависит только от ваших решений!Выбирайте одного из трех героевПринимайте непростые решения с последствиямиСледите за исходом вашего правленияПродержитесь на троне как можно дольшеКаждое решение имеет последствия. Каждый указ меняет историю вашего королевства.Redirecting to Steam... PRESS ANY KEY TO CONTINUE...
VHS
52 days ago
· RewindApp
Dear 80's fan, First of all, I would like to thank you all, as we have now surpassed 50,000 unique players on VHS! ːretroVHSːEven though the game is free, it truly means a lot to us to see so many of you playing and enjoying it. We are incredibly happy and grateful for all the support you have shown us. ːretrowaveːIf you enjoyed VHS or Retrowave, I’m happy to announce that the 1.0 version of Retrowave 2 is now available!If you like VHS, palm trees, neon lights and the 80s in general, Retrowave 2 is for you! ːsummerloveːIf you like 𝐕𝐇𝐒 and 80s/90s, you might like our other games: ːaudiocassetteːːretrowaveː DISCORD OF RETROWAVE ːretrowaveːːaudiocassetteːThank you for your support! > Rewindapp
New Content: New Tournament upgrade to reduce Automation upgrade times. Changes: Reduced Automation upgrade times for the first 5 levels of each Stat Boost upgrade (damage, gold, energy, and exp) to help new players build a decent stack of these functions quicker and earlier. Reduced the requirements of the Auto Claim Active Play Bonus Function so that the Reward Bonus upgrade is fully attainable for F2P players. Reduced Supreme Alien automation wave requirement from 45k to 40k. Capped Automation upgrade times to a max of 20 days (before reduction upgrades are applied). This makes some of those super long end-game upgrade times more reasonable. Bug Fixes: Fixed various minor UI issues.
Update ContentSignificantly optimized Yumei's animations.The chat AI model can now be integrated very easily, with no cumbersome configuration required. It can run smoothly even on a pure CPU setup. No costs incurred—feel free to chat with Yumei to your heart's content!
Temporary Service AnnouncementDue to the recent surge in users, Paper2Galgame’s Smart Parsing servers are currently overloaded, which may result in slower processing or occasional failures. If your document does not contain text embedded in images, we recommend using Standard Parsing for the time being.Each user currently receives a daily quota of 5 story generations and 1 voice generation. Once the relevant issue is fixed, quotas consumed by failed generations will be automatically refunded.Other recently reported bugs will also be addressed gradually over the next few days. Due to compliance considerations, the Custom API feature has been postponed and is planned for the next version.We sincerely apologize for the inconvenience and greatly appreciate your patience, understanding, and continued support!