Game Updates

Patch notes and dev posts · 7,663 Steam updates
Sludgineers
Sludgineers
61 days ago · Funk

August Update

📢 Hey folks! With entering 'release month', we thought we'd give a quick update on how development progress is going on Sludgineers! 🫧🧹 As of the 1st of August we are essentially finished with all core game features and content! The build is approved by Steam, and we have all translations in game. This means we are in the final stage of playtesting, tweaking, fixing bugs and balancing the entire game before release on 25th August PT. We're really happy with how it's shaping up, we managed to get everything essential in the game that we wanted, and we're hopeful that everyone will enjoy it as much as we do!In other news: We have reached 33,000 wishlists! 📈 Thank you so much to everyone wishlisting, sharing the game and playing the demo - we massively appreciate you all ❤️If you haven't played the demo yet, don't worry, it will still be available for a couple more weeks ahead of full game release on August 25th PT 📅Thank you from the dev team, Andy, Aaron & James ❤️
Suncraft
Suncraft
61 days ago · Spicy Tuna Games

Suncraft Fixes v1.0.1

🔧 Suncraft Fixes v1.0.1A small update with bug fixes and quality-of-life improvements. 🐛 Bug FixesFixed corrupted text on some languages setups: Quest titles, character names, and menu text could appear garbled on devices set to certain languages (such as Turkish). Text now displays correctly regardless of your system language.Fixed camera jitter that occurred when inside the cave on ultrawide displays.Smoother cave entry. The camera no longer visibly slides into position when entering the cave. It now settles cleanly right away. ✨ Quality of LifeAdded a close (X) button to the Skill Tree and Equipment panels to support mouse-only playstyle.Reduced the effort needed to break Obsidian rocks so they are scanned faster.Audio: fixed a few loud and imbalanced sound effects.
Streaming Race
Streaming Race
61 days ago · mirandaddiego

Small Update

Small Changes Small changes on Awards History colors New USAHits Album Share Cards (Top 10 and My Album Detailed Sales) New color picker tab Small changes on Tour Overview page Bug Fixes Ability to cancel the tour after all the shows have already taken place
Gamblers Table
Gamblers Table
61 days ago · Pick

New idle game about scamming people - Scam Artist

New game coming!Hey there! I'm super happy to announce another game prototype coming out. Back then, Gamblers Table started out the same way and I'm excited to know what you think of this one.Scam Artist is an idle building game where you place down slot machines that never actually pay out or sell trading card packs that never have any hits and slowly build up your riches to upgrade your apartment until it looks like the most professional scam operation ever!You can play the prototype for free in your browser over on itch.io and let me know what you think: https://greenpixels.itch.io/scam-artist-prototypeWishlist it directly here to let me know you're interested:Quick rundown of the gameplayYour scamming adventure starts in your moldy decrepit apartment - with a good old shell game. In this game you drag and drop machines, structures and more stuff that people lose their money on - and then you just collect your earnings! "Where is the ball? ... WRONG - Money gone, sucker!"But the one pulling the strings in the background is your awful landlord. Hopefully you can make enough money to give him the boot eventually.When did this guy last shower man ...You can decorate your apartment. Decoration is not just something visual. It changes the gameplay and makes everything faster, more profitable and more impressive.And don't worry: You can add on more than enough space to to fit in just about everyone.If you're interested you can show it by wishlisting the game on Steam and feel free to know of any ideas you have for the game!Thanks for reading and until then!- greenpixels
Fisher Idle
Fisher Idle
61 days ago · Bahamut Games

v1.0: 100+ Fish, Reeling Mini-Game & Collections!

The moment you've been waiting for, fishermen! 🎣🌊It's finally here our biggest update yet, and the one so many of you have been asking for. You can now grab a rod and fish yourself in the cozy world of Fisher Idle! With this release we're proudly stepping into v1.0. Cast your line, reel in over 100 unique species, build your personal collection, and chase those legendary catches. Let's dive into everything that's new: 🎣Our Top Priority: Hands-On Fishing! Idle earnings keep rolling but now your fisher no longer just stands around. Head to the fishing spot, cast your line, wait for a bite, and reel it in with a skill-based mini-game. Every catch is unique: random sizes, size-based prices, and rarity tiers that make each pull exciting. Thank you for all your feedback and patience it shaped this update from start to finish! 🆕 New Additions🎣 Player Fishing is now live Enter the fishing spot and catch fish yourself with a reaction-based cast & bite system. 🐟 100+ unique fish species Each with its own look, size range, price, and catch rate. ✨ 5 Rarity tiers Common, Uncommon, Rare, Epic and Legendary each with its own frame color and catch odds. 🎯 Reeling mini-game added After a bite, tap fast to fill the bar before the fish slips away. Rarer fish fight harder so not every catch is guaranteed! 📖 Fish Collection added A dedicated journal that tracks every species you've discovered, your biggest catch, and total catches per fish. Your collection is saved, so you can show it off on Steam. 🎣 3D fishing rod A rod model now appears in fishing mode with cast, bite and catch animations. 💰 Instant sell Sell your catch straight from the result popup for coins. 🔁 Changes & Improvements🖼️ Result popup reworked rarity-colored frame, fish icon, size, and a "New Species Discovered!" banner for first catches. 📊 Reel bar rebuilt as a clean slider with color feedback (red → green) so you always know how close you are. 🎨 Fishing UI polished with smoother animations and a more professional, u...
Whack-A-Monster
Whack-A-Monster
61 days ago · Brainfog Games

You Asked For More, We Heard You - Prestige & New Level In Development

Hey everyone! Thanks again for the great launch! We are already nearing 3000 players which is totally crazy! Besides most people really enjoying the game, we got overwhelming feedback about the game needing more content. We heard you, and have already started working on it! Here's a little teaser of a New Upcoming Level. {STEAM_CLAN_IMAGE}/45950371/a71bfc9b474b117e9c9f43dded1338be8513d27c.gif We have also started working on a Prestige System next to the new level to expand the game even further. We won't spill any details on this but might give a little sneak peak somewhere in the upcoming weeks. Untill then. Have an awesome day. Brainfog Games. P.s Some of the rumours seem to have come up again, And we would like to repeat ourselves: There is Definitely Not A Cow Level In Whack-A-Monster
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
61 days ago · gameguruchris

New Champion: Flint

{STEAM_CLAN_IMAGE}/29347222/5453c6712cbab6e8ff712934d8cb7fa08ebdb440.png Flint Fireforge is many things - a fearless warrior, a renowned craftsman, and a loyal friend to the bitter end. He is the gruff and grumbling fatherly figure among his group of companions, fiercely protective of them despite seeming to be constantly frustrated by their choices (some moreso than others). He is swift to act when danger appears, leading the charge with fury and reckless abandon against the evil forces of Takhisis.Flint is a Support and Tanking Champion who buffs Champions in his column and the column behind him based on how many Champions are adjacent to him. He also decreases the damage Champions take and increases the damage they do if an adventure has lots of Underground areas. Once unlocked, you can find this dwarf fighter in Seat 9 (Makos). To learn everything you need to know about this cantankerous member of the Heroes of the Lance, read on! Flint {STEAM_CLAN_IMAGE}/29347222/6844ee8d5dcda125971b0a55880505decc08bd86.png Flint NAME 9 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 148 AGE Neutral Good ALIGNMENT 30 OVERWHELM Dwarf SPECIES Fighter CLASS Support / Tanking ROLES Heroes of the Lance AFFILIATION STR: 16 DEX: 10 CON: 18 INT: 10 WIS: 12 CHA: 13 TOT: 79 Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until August 5th, 2029) AbilitiesBasic AttackBattleaxe(melee) -Flint attacks the nearest enemy with his trusty battleaxe.Passive AbilitiesThat Doorknob Kender - Despite how annoyed and frustrated Flint can be when it comes to Tasslehoff, the two are inseparable. If Tasslehoff qualifies for an adventure restriction based on his tags, age, ability scores, etc., Flint may be used as well.Formation AbilitiesForged Bonds - Flint gains a Forged Bonds stack for each Champion adjacent to him. Flint buffs all Champions in his column and the column behind him by 100% for each Forged Bonds stack, stacking multiplicatively.Stubborn Determination - Flint reduces the d...
Diamond
Diamond
61 days ago · Diamond Dev

💎Diamond Update is Live!💎

A fresh new look has arrived! Here's what's changed: Completely redesigned menus. Replaced the plain coloured background with a new dynamic animated background. Added ambient particle effects, including random sparkles and rays of light. Added a subtle glow behind the Diamond for extra visual polish. Clicking the Diamond now creates a sparkle effect. Updated the click counter with a new font. Added thousands separators to the click count (for example, 10,000 instead of 10000) for improved readabilityThis update is all about making the game feel smoother, cleaner, and more satisfying to play.We hope you enjoy the new visuals, and as always, thanks for playing!
Cats and Seek: Tokyo
Cats and Seek: Tokyo
62 days ago · UB

July Update

Hi everyone!First of all, we want to apologize because Cats and Seek: Zoo didn't make it out on its previously scheduled release date.As we mentioned last month, UB ran into an issue with the final build submitted for Steam review that unfortunately couldn't be fixed in time for the scheduled release. We're really sorry for the delay.The good news is the build has now been fixed and is currently being resubmitted to Steam for review! The new release date is scheduled for late August 2026. Hopefully everything goes smoothly this time and we'll all get to play it soon :DStill on the topic of Cats and Seek: Zoo, we want to give a huge thank you to everyone who has been supporting the community translation project! Several languages are already in progress, here's the current status:Translation Progress Update: Romanian 100% Spanish - Spain 100% Spanish - LATAM 100%Dutch 56.19% French 70.15% German 25.8% Polish 31.45% Turkish 76.15% Ukrainian 2.13%If you're interested in joining, feel free to drop a comment here: https://steamcommunity.com/app/3992310/discussions/0/567039101767792191/In other news, Cats and Seek: Zoo is participating in the Monochropoly event! Monochropoly is a celebration of games where color is an artistic choice, not a limitation.Throughout the event, you'll discover a curated selection of games featuring distinctive visual styles, from entirely black-and-white worlds to carefully restrained color palettes, created by developers from around the world.If you're into monochrome-style games, check out the event at this link: https://store.steampowered.com/curator/46149935-Monochropoly/sale/monochropoly2026That's all for our quick update Hope you all have a wonderful day and stay happy! Love, UB & Estu PS : Dont forget to wishlist our upcoming games ^^
Cats and Seek: Toge Land
Cats and Seek: Toge Land
62 days ago · UB

July Update

Hi everyone!First of all, we want to apologize because Cats and Seek: Zoo didn't make it out on its previously scheduled release date.As we mentioned last month, UB ran into an issue with the final build submitted for Steam review that unfortunately couldn't be fixed in time for the scheduled release. We're really sorry for the delay.The good news is the build has now been fixed and is currently being resubmitted to Steam for review! The new release date is scheduled for late August 2026. Hopefully everything goes smoothly this time and we'll all get to play it soon :DStill on the topic of Cats and Seek: Zoo, we want to give a huge thank you to everyone who has been supporting the community translation project! Several languages are already in progress, here's the current status:Translation Progress Update: Romanian 100% Spanish - Spain 100% Spanish - LATAM 100%Dutch 56.19% French 70.15% German 25.8% Polish 31.45% Turkish 76.15% Ukrainian 2.13%If you're interested in joining, feel free to drop a comment here: https://steamcommunity.com/app/3992310/discussions/0/567039101767792191/In other news, Cats and Seek: Zoo is participating in the Monochropoly event! Monochropoly is a celebration of games where color is an artistic choice, not a limitation.Throughout the event, you'll discover a curated selection of games featuring distinctive visual styles, from entirely black-and-white worlds to carefully restrained color palettes, created by developers from around the world.If you're into monochrome-style games, check out the event at this link: https://store.steampowered.com/curator/46149935-Monochropoly/sale/monochropoly2026That's all for our quick update Hope you all have a wonderful day and stay happy! Love, UB & Estu PS : Dont forget to wishlist our upcoming games ^^
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
62 days ago · deleonora_hs

Patch 9.1.0 is live!

What’s new: Regional bosses have been released! They are oversized and powerful. Challenge them at the last stage of each region!New Event: “Sigils of Prophecy”. It will appear after the “Mass Production” event.Changes: The battle backgrounds have been reworked to match better the style of the heroes.Campaign’s Liberation and Dungeon mission difficulties no longer scale with your campaign progress, to ensure daily missions remain completable.High-quality Gear Chests are now locked only by Gear Power requirement to avoid confusion.All Guild members now receive a free Pharaoh's Token when someone purchases a Scarab's Shop Monthly Pass. Additionally these gifts can now be sent anonymously.Added battle notifications for Beast Release and Ancient Artifact Crafting.Added maintenance notifications, including a server ribbon and login popup.Calculations of Guardian Aura Effect are slightly changed - it will give up to 10% boost to all playersMissions of Silver Quality have been renamed to Silver Missions.Small visual improvements for some menus and UI elements. Fixes: Fixed various Heros abilities and visual effects. Fixed Warfront, Emperor event and Arena of Kings leaderboards issues.Fixed another visual issue with Battle Pass quests and rewards occasionally resetting.Fixed performance issues when opening the Magic Quarter. Fixed Scarab's Game Noble's Token balance and Monthly Pass reset issues. Various minor bugs fixed We want to thank everyone for reporting issues you encounter! Support: www.holydaygames.com/support/ Facebook: https://www.facebook.com/firestonegame Discord: https://discord.com/invite/StzRZmv For the full patch notes list visit: https://holydaygames.com/patchnotes/firestone-patch-notes/
Talented
Talented
62 days ago · TurtleFox Games

Devlog #105 - A Long Wait

Hello There Talented Gamers!In this devlog I wanted to talk about a rebalance inspired by a variety of feedback we've had, particularly in the last year or so. We recognise that, especially with endless mode, it can be hard to dip in and out of a run of Talented.While we're not in a place to be able to add mid-run save support to the game (even if we wish we could), we are making some adjustments to the game pacing that will reduce the average duration of a run while aiming to offer the same challenge level.Reclaiming TimeIn the 1.4 version of Talented the Night Length is increased by Mastery 1, 7 and 14. We're replacing all three of those Mastery Levels with other difficulty increases.Mastery 1 now increases enemy spawn rate after each Night (instead of increasing Night Length after each Night)Mastery 7 now increases enemy Elite Chance per Night by 1% (instead of increasing Night Length after each Night)Mastery 14 now increases enemy Maximum Health Points by 5% after Night 10 (instead of increasing Night Length after Night 10)Of course we're well aware that shorted nights mean fewer enemies and less experience points (even with the spawn rate increase), so we've added some additional rules that should help you progress on the skill tree:Experience gained from all sources increased by 10% in Standard RunsAbilities now cost 1 Talent Point (down from 2)Epic Talents now cost 1 Talent Point (down from 2)Legendary Talents now cost 2 Talent Points (down from 3)Portals now cost 2 Talent Points (down from 3)Mythic Talents now cost 3 Talent Points (down from 5)Next up, we're rebalancing Night 20 to be less about enduring 2 full minutes of enemies and more about a meaningful spike in hordes you're facing.Reduced the duration of the final night to be the same as the final Night music (down from 120 seconds)Spawn Rate is increased by 25% on the final night of a standard runEnemy Health is increased by 10% on the final night of a standard run (multiplies all previous additions t...
Infinite Ruins
Infinite Ruins
62 days ago · kilekagames

Update 1.1.0 - Cloud Saves, Bug Fixes & More

Hello everyone!First of all, thank you to everyone who has played Infinite Ruins since launch. Seeing you explore the ruins, discover new mechanics, and share your thoughts has been incredibly rewarding.We've received a lot of valuable feedback from the community, and this update focuses on improving the overall experience with quality-of-life changes, Steam Deck improvements, bug fixes, and clearer game information.If you're enjoying the game, please consider leaving a Steam review. It really helps an indie developer reach more players and continue improving the game.ImprovementsAdded Cloud Save support.Improved several upgrade descriptions to make their effects clearer.Most upgrades now display specific stats such as Damage, Probability, Duration, etc. instead of the generic Effect label.Swift Steps can now be purchased after unlocking either the Rock Golem or the Mechanic Golem, since it benefits all golems.Treasure Golems now display a summary of all resources dropped when defeated.Echo Mining pickaxes are now only shown when they actually hit a block and are easier to distinguish from the main pickaxe.Improved gamepad and Steam Deck navigation in the Upgrades panel. Every slot in the grid can now be navigated, preventing confusing cursor jumps.Added clearer antisynergy warnings to Frozen Depths and Ember Depths.Added an option to disable the Upgrades and Golems button shake when new purchases become available.Updated gamepad controls to better match common standards:Right stick: Camera movementLeft stick: Cursor movementImproved the Hands On achievement description. Fixed an issue where blocks destroyed by Echo Mining and Endless Excavation were not counted toward achievement progress.Reduced the number of clicks required for interactive events to 5. Events with upgrades that reduce click requirements now require 7 clicks before upgrades are applied.Removed the Restart option from the in-game menu.Prestige upgrades now display links to their prerequisite upgrad...
Farm Empire
Farm Empire
62 days ago · Superpog

New empire: India

Grab your passport and get ready for the scent of exotic spices and colourful markets — because the next destination in Farm Empire is India! Set out to explore a land filled with exciting produce, iconic wildlife, and countless new business opportunities. Grow fragrant cardamom and fiery chili, serve delicious butter chicken with freshly baked naan, and keep an eye out for majestic elephants and curious water buffalo. There's plenty to discover — and even more to profit from! Fortunately, a whole new team of managers is ready to lend a hand. From colourful spice blends to beautiful sari fabrics, they know exactly how to keep production running smoothly, allowing your empire to grow bigger every day. So hop into a tuk-tuk, explore India, and experience a land full of flavour, tradition, and exciting new adventures. Namaste — and enjoy your journey through India!
DEBRISVERSE
DEBRISVERSE
62 days ago · Studio RELIER

Patch Notes (v1.0.4)

Thank you for playing! Today, we have released update (v1.0.4) with the following bug fixes. \Fixed an issue where certain hidden achievements (purchase-related) were not unlocking even when the requirements were met.For save data that already possesses the target items due to the above issue, the corresponding achievements will now automatically unlock upon your next game load.Fixed an issue where the number of unlocked achievements in-game might not match the display on Steam, particularly with save data carried over from the demo version.\Players who have reached an ending other than "Ending No. 5" on their second playthrough or later are highly likely to have met the requirements for the hidden achievements fixed in this update. If you believe this applies to you, please load your save data once to see if the achievements unlock correctly. We deeply apologize for any inconvenience caused to our players by this issue with the achievement system.
Clicker Kids
Clicker Kids
62 days ago · Forge

Version 10.10.0

Improved Anti Cheat detectionFixed an issue with the names on guild leaderboards sometimes being incorrectInvolved Leader damage bonus no longer resets when swapping realmsVery large time periods spent working now displays in days/weeks/monthsLarge Giga amp displayed values brought in line with actual multiplierAdded a new shop upgrade to increase quick start level limitFixed a bug with inflated essence values on respecsFixed a bug where underworld achievements sometimes incorrectly awarded based on overworld progressAdded option to shrink realm upgradesApplied proper number formatting to realm upgrade costs and universal essenceBlocked upgrade subsidy purchases past 99%Added realm shop buy increments
Streetlight Syndicate
Streetlight Syndicate
62 days ago · BeagleGuy

The City Never Sleeps: Empire Mode Is Here

Since launch, one request has come through clearly in the feedback: after becoming the Don, many players wanted to remain in the city and continue building their syndicate. Streetlight Syndicate was designed as a complete story with a definitive ending. That has not changed; but now, earning that ending can open the door to something more. ENTER EMPIRE MODEEarn the good ending and become the Don to unlock Empire Mode, an optional postgame that preserves your completed campaign and lets your organization continue growing. In Empire Mode, you can: Face all nine rival hitmen in repeating, increasingly difficult cyclesEarn scaling Notoriety from defeated rivalsPurchase four long-term Empire expansion ranksRaise every racket’s maximum level by 10 with each Empire rankUnlock two additional purchasable gun levels with each rankContinue purchasing any owner stories you missed during the campaignSwitch between Action and Chill music while running your empireThe campaign still has a beginning, middle, and end. Empire Mode is what comes afterward for players who want to keep going. THREE SAVE SLOTSThe update also introduces three independent save slots. Your existing full-game save will be placed into Slot 1 automatically. If that save has already earned the good ending, Empire Mode will be available immediately. The additional slots can be used to pursue alternate endings, complete achievements, or start again without sacrificing your original syndicate. ACHIEVEMENT CHANGESAchievement requirements have been reworked so that full completion can be earned through a good-ending campaign and continued in Empire Mode. The bad ending is no longer required for full completionFull Story now reflects the good ending, all owner stories, and all rival bossesThe City Never Sleeps is awarded for completing an Empire cycleThe Empire expansion branch is not required for Cornered the Market OTHER IMPROVEMENTSExpanded large-number support for long-running empiresBoost now increases weapon dam...
DEBRISVERSE
DEBRISVERSE
62 days ago · Studio RELIER

[v1.0.3] Terminal UI Improvements & Bug Fixes

Thank you for always playing our game. Today, an update has been released that includes the following bug fixes and new features.【Bug Fixes】Fixed an issue on the "Terminal" screen where commands and IDs were not recognized correctly if full-width spaces or full-width numbers were entered.Improved the display of usage examples for certain commands on the "Terminal" screen to make them easier to understand.【New Features】Added a "Button Operation Mode" to the "Terminal" screen, which eliminates the need for manual command input.This mode can be toggled ON/OFF.When toggled ON, you can execute the same actions using buttons and dialogs instead of traditional text input.Execution results will now be guided via a dialog box.This update was implemented based on the feedback we received on the community discussion boards.I deeply apologize for the inconvenience caused by the inadequate UI/UX and functional shortcomings, which hindered game progress for some players. At the same time, thanks to your detailed feedback, I was able to quickly connect it to these improvements. Thank you so much for your reports.Currently, I am developing and operating this game entirely on my own. Because of this, my perspective can sometimes become stuck in a "developer's mindset." Your honest opinions are truly a huge help in making the gaming experience better for everyone.Additionally, I am planning to open an Official Discord Server in the near future. I will announce it once everything is ready, so please feel free to join when it's live!I will continue to do my best to deliver an even better gaming experience for everyone. Thank you for your continued support!
Blush Blush
Blush Blush
62 days ago · Sad Panda Studios

Peace at the Pond

{STEAM_CLAN_IMAGE}/34491490/95dedd3594e87a05c55bbcc3992e15df553da3b2.png Hey Panda Peeps! When was the last time you treated yourself to a relaxing day out? It doesn’t have to be fancy to feel rejuvenating. Just ask Xianyun! He’s found the perfect spot to rest and allow all his worries to drift away. Now if only those strategically placed lily pads would follow suit! If you want to slip into this little pocket of paradise with him, log in every day during the Limited Time Event and collect your event tokens to unlock Xianyun’s blissful and beautiful new pinup for your Memory Album! And if the passage of time isn’t something you’re willing to fold to, you can always trade a few Diamonds to get your hands on it instantly. We love you so hard, The Pandas
ARC Aquarium
ARC Aquarium
62 days ago · perverance

The Multi-Tank Update — 4 aquariums, offline earnings, weekly goals

The Multi-Tank Update Your aquarium just became four aquariums. This update adds multiple tanks, offline earnings, weekly goals, booster packs and 14 new backgrounds — plus a rebuilt progression curve so the full collection lasts. Multiple Aquariums Unlock up to 4 separate tanks from the new Tanks tab in the store Each tank keeps its own fish, decorations and background Switch between tanks instantly from the bottom bar Move fish and decorations between tanks whenever you like Each tank has its own fish capacity, so a new tank genuinely means more fish The Showcase tank is a display case: it holds your whole collection, and fish there never get hungry or sick and it never gets dirty Offline Earnings Your decorations now keep earning while the game is closed. Come back to a "Welcome back" summary showing what you made. Previously, being away only meant hungry fish and a dirty tank — now there is something waiting for you. Booster Packs Two packs — Freshwater and Reef — each give 3 random fish for less than buying them one by one. Species you have not discovered yet are more likely to appear, so packs help complete the collection instead of handing you duplicates. Daily & Weekly Quests Three small daily goals and one weekly goal, shown in the top-right corner. They reward EXP, and there is no streak to lose — miss a day and nothing breaks. The list hides itself once everything is done. Fish of the Week Every week one species is featured and sells for +75% once fully grown. The same fish is featured for everyone, so it is worth comparing notes. 14 New Backgrounds The background collection grows from 9 to 23, and all of the existing artwork has been redrawn at full resolution. Share Your Aquarium Upload a screenshot of your aquarium to the Steam screenshots section. The nicest 5-10 aquariums, chosen by players and by us, will be added to a "Best Aquariums" gallery inside the game, credited to whoever built them. Progression Rebalanced We simulated thousands of playthrou...
Cell to Singularity - Evolution Never Ends

Visions of the Future

Greetings Universe Architects,It’s been a while since our last dev diary from 2025, in which we talked about Reality Reboot and its effect on the simulation. In 2026, we’ve released content almost every three weeks, with new chapters of Life expanding into Mollusks and Crustaceans. Civilization continues its stride toward progress with Scientific Revolution II and Industrial Revolution II. The Beyond drew to a close with Beyond E30: Cosmic Horizons. Meanwhile the game continues to improve through Quality of Life updates, with Time Chambers and the expanded Nanobots. Now it’s time to talk about the next major Cell to Singularity expansion: The Future. Spoilers ahead.A New Expansion: The FutureThere is an unexplained new node in the game. Semblance has become intrigued with the possibilities of predicting the future, and now she must go further than ever before into unknown territory. What is The Future?Veteran players may remember the speculative future content that was in the Primary Simulation for many years. We removed this content during Reality Reboot with the intention to bring it back bigger and better. That content will now return in an enhanced form with The Future expansion:Five new chapters, known as visions, will each introduce a new generator and its own set of speculative future nodesEach vision will feature unique content in new future gardensMissions system will be updated to make player progression more engagingSemblance must complete all five visions of The Future in order to unlock Singularity once againThe Future will mark the next grand stage in Semblance’s journey, giving players a front row seat of the potential paths ahead for humanity. The first available vision to players will be the Future of Space. Join Semblance in navigating through the evolution of space exploration as it becomes a mainstream part of civilization. The Journey to SingularityWe want achieving Singularity to feel like an epic culmination of your progress through the Primar...
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