Hi everyone!Next Quintillionaire is finally launching on Apr 28 at 5:00 PM UTC.The full release has grown a lot since the demo, including: 10 popularity tiers with their own visual styles31 unique upgrades4 leaderboards: early, mid, late, and limitless26 achievementsThe ability to buy and select opportunity cards and employee skills for growing a new businessThe ability to buy and own businesses for passive incomeAround 3-4 hours of playtimeCan't wait to let you all try it out and hear your feedback!Monty
Additions and changes:Adjusted the scaling of the end-of-game dialog window for non-standard resolutions.Adjusted the calculation of the maximum number of items that can be purchased at the market.Fixed a bug where cheese was not given when writing the corresponding line of the ballad.Fixed an incorrect display of the value for the Imbalance rune.
A few achievements incorrectly triggering fixed.Added "Disable All Videos" option for better focus. We are aware of a few minor bugs and we are actively working to fix them. Gregory is being whipped as we speak. If you spot any potential bugs or have general feedback to share please do. Thank you for your attention to this matter!! Have fun! CB.
🚨 Content Update #1 is LIVE! 🚨 ✨ 100+ NEW Skins to collect!🏆 Titles System! Show off on the leaderboard with color effects!📖 Skin Collection Tracker! See what you’re missing + how to get it!🎨 Customization Options! Including background colors!⚡ Autoclicker Upgrades! Autoclick up to Tier 21! 🛠️ Tons of bug fixes & improvements ! 💎 NEW Supporter DLC 💎 Includes exclusive skins, titles, store discounts, and more! 🎉 Limited-Time Event (April 26 – May 4) Play during the event to unlock: - Exclusive skin "Linguine With A Red Straw Hat"- Exclusive title "Update #1" 💬 Join the Discord for updates, codes, and more!(Maybe even an exclusive title?)
With the super fight coming up this weekend at the Tokyo Dome in Japan between Naoya Inoue and Junto Nakatani, I have added a new fighter in honor of Junto, "Japanto Nakatanto".Bug Fixes:Fixed a perk description typo in a few translation.Fixed a duplicated head skin
Optimizations and bug fixes to improve overall app performance. For trouble in the kitchen, please check out: Contact us at bfgentertainment.zendesk.com/
🌲 Trees Inc — Coming SoonIt’s almost time.If you enjoyed Luckyest, we’ve been working on something new… and we’re finally ready to share it.🎮 What is Trees Inc?A cozy + addictive idle/management game where you:🌱 Start with a small forest🪓 Chop, upgrade, and scale production⚡ Unlock powerful automation systems🔁 Optimize your setup for massive gains💰 Build a full tree empire⏳ Coming SoonWe’re in the final stretch — polishing, balancing, and preparing for launch.No long wait. It’s closer than you think.❤️ Built for players like youIf you liked Luckyest, you’ll recognize what we’re doubling down on:Satisfying progressionMeaningful upgrades“Just one more run” gameplay⭐ This helps us a LOT👉 Wishlist Trees Inc on SteamWishlists are the biggest thing that helps us at launch.🚀 What’s next?We’ll be sharing:Gameplay previewsFeature revealsSneak peeksStay tuned 👀🙌 Thank youYour support is the reason we get to make games like this.Let’s make this one even bigger 🌲🔥
This update contains many quality of life improvements and small bug fixes based on some of the most common feedback I've been receiving since the last patch. Thank you so much to everyone that has played!General ImprovementsMany optimization improvementsReduce save frequency to prevent occasional stuttersCompacted the rock layer tabs and made them always visible at the topAdded a setting to move max upgrade buttons to the bottom of each upgradeAdded a setting to disable rock spark particlesHovered rock stats now only show while on the Quarry tabAdded a game completed popup that is triggered when completing all achievements or hitting the soft cap on currencyBug FixesDrone boost and supervisor buff icons now hide properly when buffs naturally expireFixed an issue where pierce chains could break at late-game damage values
⭐️🚀 Embark on the quest of a lifetime with "Stardust" - Harness the Cosmos! 🌠🏆 🌌🔭 Step into the role of cosmic explorers and masters of the celestial, navigating the vast universe in this captivating event! 🛸✨ ✨🎉 Demonstrate your courage, collect mystical meteorites, and unlock the secrets of the cosmos to enhance your powers. 🎉 🌠 🚀🎁 Discover extraordinary rewards and leave your mark among the stars! Join "Stardust" and seize your destiny in the cosmos today! 🌟🤝
Hello everyone!A new artwork has arrived in Mewseum: Film Festival!You can now discover and complete a brand-new poster, expanding the museum’s collection even further. Get ready for more relaxing shikaku-style puzzles, with the feline charm you already know.And for new visitors, the game is now 20% off to celebrate this new content! 😻 Complete the CollectionThe game Mewseum: Masterpieces is also 45% off!Take advantage of the Mewseum Collection Bundle to get both games at a special price and enjoy the full Mewseum experience.Thank you all for your continued support! New content like this is only possible because of you.Enjoy the new poster and have fun! 🐾Rodrigo Albuquerque
Hey Identifilers! We're excited to announce that we are participating the InterfaceX26 Steam Sale Event! During InterfaceX26 we are celebrating Fake OS games, bringing together 150+ developers to spotlight the genre. Our pixel-art virus busting action roguelike, Identifile: Desktop Dungeon is now 25% off! The development team is currently working on the final stage with new enemies and the final boss! We can't wait to share it with you soon! See you all in the file system!- Gearbyte Games
Keep on Mining! - Worlds can finally be played on both IOS and Andoid. The price is 4.99$ and it contains 0 ads and 0 in app purchases.Game Page - IOSGame Page - Google PlayTrading cards are also out! 7 trading cards can be collected ːsteamhappyː
Hello, dear people. I'm probably still talking to my romanian audience but I think Steam is making an english version of the annoucement mandatory. The good news is that we have finally released the game. Hope you have fun and we can't wait to read your reviews/discussions/ideas for the future. What, are you wainting for bad news too? There's none, for now at least. Why are you praying for my downfall? Cheers and have fun! See you on the scoreboards.
Fixed leaderboard display. Fixed an issue with the anti-auto-clicker system. Added Space key and controller A button support for pressing the button. Adjusted some assets. The probability of losing when the light turns off changed from 1/5000 to 1/4096.
By the beard! Dwarf Eats Mountain finally has a release date: MAY 18th !!! While originally I hoped to launch in April, there were some tricky GUI issues due to localization, and other systems that needed reworking. Polishing and testing a voluptuous game like this takes time, so hopefully in the end the effort will be worth the wait! So prepare your pickaxes and tell your friends to wishlist the game if they haven't already. The age of dwarves is soon upon us!https://imgur.com/a/dwarf-eats-mountain-beer-nuke-ngCLi77
Hello,another four weeks are behind us. In this update I want to finally announce the release date for the next Major Update containing Adventure mode! Version 1.1 BETA begins May 25th, going live after two weeks on June 8thThe Adventure modeThe content of the 1.1 major update will be mainly the Adventure mode. An entirely new game mode with its specific meta-game mechanisms and more open-ended gameplay:You can visit semi-random worlds each consisting of a scenario sequence.Each world type is focused on specific play style and build synergies.You can Transform the world map by directly creating strategic resources or land.You Return to your persistent Homeworld civilization where you unlock powerful perma-upgrades.Gold Lotuses are earned via new mechanims.Core game changesI have yet to make some decisions whether or not to include core 'campaign' game changes in the same update - There is a number of bugfixes and UX changes planned but unfortunately my time capacity this year is problematic - mostly because of constant respiratory illnesses (my 3 year old son is in his first year in kindergarten so he brings home new virus samples every week).So I am probably going to postpone some changes to future update despite me already promising some earlier. Things like Auto skills, new tutorials, difficulty redesigns and scenario revisits may not all make it into 1.1 (or at least not in their full scope)How long will the adventure mode be?My target for the first version of Adventure Mode to cover up to around 30h of gameplay - roughly the same size as the campaign mode's main line. But take this number with a grain of salt because:You will be able to transfer your save from Campaign to Adventure preserving your earned Lotus (converting all purchased ascension) and preserving your heroes (they will however be brought down to level 1, preserving your culture).Thanks to the above, existing players may be able to rush through early Adventure mode much faster. So for those player...
Thanks for playing Croissant!Small update: new skins, several adjustments to upgrades and modification of skins number available in the store.Here are the new skins added in this update: Changelog details:Added skin #191: Issant (epic)Added skin #192: Chroissant (epic)Added skin #193: Poissant (ultra rare)Added skin #194: Cuboissant (rare)Modification of skin textures: 2, 3, 4, 5, 6, 7, 8, 9, 13, 80, 127, 139, 142, 151, 188Modification of the leaderboard visualModification of the number of skins available in the store (5 ➔ 10)Modification of the maximum price for Croissant Portal upgrade: 150,000,000,000 ➔ 125,000,000,000Modification of CPS given with Croissant Gigafactory upgrade: 1,550,000 ➔ 2,150,000Modification of CPS given with Croissant Portal upgrade: 11,250,000 ➔ 14,250,000Updated discord linkFixed sound effect volumeFixed an issue with the default croissant skin that could display incorrectlyFixed the drop rate for the Golden Croissant skin, which was in the Rare category (instead Epic)Fixed the setting to change the background to cyanDiscover another game created by Limsod Games team: Cubin II, a first-person puzzle-platformer game that re-immerses you in the LGA experience. Complete the story by solving these 50 new experiments to finally escape from this terrible place.Check out our other games and get them with a discount: 9Z523-JM7VX-9H7GH
WARNINGI’m now moving into bug-fix only mode while I finish and lock in the BIGGEST system I’ve ever built.This update is on a completely different level — it’s been designed to pull the entire game together, change how you interact with it, and open things up in ways that haven’t existed before.There’s a lot going into this… and it needs to be done right.Please bear with me — it will be worth the wait.Testing will be handled through Patreon, with early looks, beta access, and live development streams as it all comes together.With the last two major updates — Beastiary 2.0 and Log 2.0 — I've introduced Star Ranks / Mastery, giving players the choice to push deeper into systems and shape their own progression.Alongside that, Bloobimzation 2.0 was a huge step forward — now featuring the new preview system, prestige hats and wings at Prestige Level 2 across all 24 skills, and the ability to open it anywhere in the game directly from the Codex.A Big thank you to GuyOtt for creating the art and driving the direction off our new Bloobimzation 2.0.You decide how your Bloob looks — and now, that sense of progression and achievement is fully tied into it.I genuinely believe this has taken the game to another level.My goal with this next patch is to really show what Bloobs is —a game driven by its players, and built by a developer that doesn’t stop.And that doesn’t change at full release.Content updates will not slow down.Expect balancing, more content, more monsters,more souls, and more items to grind for.This patch will mark the OFFICIAL FULL RELEASE.The Steam page will be updated when it’s ready. Regarding my health my hand is still healing, I'm able to type now without being in so much pain, i still have 4 weeks or more for full recovery thank you all, for your kind words and genuinely caring about me.
It’s time to feed the King! Agrivore: Incremental Farming is officially out now on Steam. To celebrate the launch, the game is available with a 40% discount for a limited time! 🎉 Start harvesting, build your perfect farming setup, and create wild combos as you grow stronger with every run. verty did an amazing job bringing Agrivore to life. As a solo developer, they packed the game with a surprising amount of content and depth, and it really shows throughout the experience. Additionally, special thank you to Rogue Duck's playtest team! They kept playing the new patches and gave great feedback. I'm happy to say the game is battle tested before the release. What to Expect 🌾 Satisfying idle and active harvesting gameplay ⚔️ Equip magical farming gear and experiment with builds 🌳 Skill tree progression with powerful upgrades 🔁 Combo-driven gameplay that evolves every run ⏱️ Around 4–6 hours of content to explore and master https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4045540/866f4d52aa098fcca08d4dce8bea80282c9ee1ef/ss_866f4d52aa098fcca08d4dce8bea80282c9ee1ef.1920x1080.jpg?t=1777284516 Whether you want to relax and harvest at your own pace or chase powerful builds, Agrivore offers a smooth and rewarding loop from start to finish. Why 40% Off on Release? 🤔 We sometimes get questions about launching with a 40% discount, especially when the game already has strong wishlist support. The short answer: we want more people to actually play the game on day one. We’ve seen that many players prefer to wait for deeper discounts before jumping in. Instead of starting at 10% and slowly climbing to 20%, 30%, and eventually 40% over the next few months… we decided to skip that waiting period entirely. So we launched straight at 40% off. We’ll also keep future discount cycles at 40% until the end of the year. If you want to play, you can just jump in whenever it feels right for you. At the end of the day, we’d rather see more players enjoying the game early than si...
Hi everyone! ^^We’re excited to share that Lakeside Bar is participating in a lot of amazing events at the same time! 👏🤗1️⃣ INDIE Live Expo🔔 Festival Time: April 25– May 022️⃣ Wholesome Kitchen Event🔔 Festival Time: April 25, 1 PM ET (Lasts for 14 Days)3️⃣Viet INDIE Week🔔 Festival Time: April 28 - Soft Launch & Apr 30 - Official Launch✨ Alongside these events, we’re offering our biggest discount since release — 40% OFF! 🎁🎁⏰ Sale time: April 24 – May 8 (10 AM PDT)Don’t miss this chance to jump in and enjoy the cozy lakeside experience at a special price 🍹✌️ We’re also preparing for new upcoming games, which we can’t wait to share with you soon! ️🎯 Be sure to follow our developer page so you don’t miss any exciting updates: https://store.steampowered.com/developer/BITCOVERThank you so much for your continued support on this journey ❤️We hope you enjoy the events!
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Dear Commander:We plan to start update maintenance on 15:00, April 27 (UTC+8). The maintenance is expected to take 120 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents: New Blackguard Starborne EraThe first region of the Starborne Era world is now available. Commanders can explore interactive events around the towns in this region, or venture deep into the Whispering Maze (instance dungeon) to capture Companions.Requirement: Yggdrasil reaches Lv. 1500World ExplorationExplore the open world and encounter all kinds of interactive events. Different choices will affect your rewards and the pace of your exploration.Visit towns, explore wilderness ruins, and uncover the mysteries hidden behind this world.Coming later: More explorable regions, dynamic story content such as quests and bounties, visible player appearances in the world, large-scale world conquest gameplay, and more. Stay tuned~ Honor Level and Specialization Star ChartVarious actions performed in the Starborne Era world will accumulate Proofs of Honor, which can be used to increase your Warband's Honor Level. Warband RankAs Honor Level increases, the Commander's Warband Rank can be raised to a higher tier.As Warband Rank increases, the Yggdrasil level cap can be expanded to Lv. 1600. Specialization Star ChartUpgrading Warband Rank unlocks more Specialization Points.By allocating Specialization Points, you can enhance the various Warband talent effects in the \.By collecting the item \, you can obtain additional Specialization Points. Wilderness Instance - Whispering MazeWhispering Maze is a grid-based exploration dungeon that combines the fun of pioneering exploratio...
Newnew setting to enable/disable quest notifications in battlecan now ctrl+click an item to recycle manually instead of having to drag an item into the recycling pitadded launch options to change the renderer Improvementsreduced loading timesFixesfixed the quest completion indicator
新增 1.宠物破镜丹-将宠物的所有资质提高至最高,有成圣者才可使用
Hi, Brave Hero! Arya here. More polish for Dragon Continent — aiming to run smoother, look easier on the eyes, and stop those flashy effects from stealing the spotlight.Attempted Improvement: Dragon Continent Idle Combat Performance: Attempted to optimize the runtime performance of idle combat on Dragon Continent. Busy scenes should feel steadier — if there's still any stutter, please let me know.Improvement: Dragon Continent FX Light Pollution: Toned down the light pollution on some Dragon Continent effects so the screen doesn't blast your eyes and skill feedback is more comfortable to watch.Improvement: Combat FX Layer Rendering: Reworked the layer-rendering logic for Dragon Continent combat effects, so FX should no longer cover up HP bars or monsters and you can actually see the fight.Wishing you a Brave Hero day where idle runs glide along, your dragons look sharp without melting your retinas, and every monster's HP stays in plain sight~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ