🏖️🐋 A Brand-New Event Type: Beach Expedition! 💍✨ A whole new kind of adventure has arrived in Hero Zero! Get ready for the Beach Expedition: Whale and explore the endless dunes of Yoyo Island in search of hidden treasures. Oh no! A nasty crab has stolen Grandpa Mullog’s beloved ring and disappeared with it into the dunes! 📅 September 23 – September 25, 2026 🔎 Grab your metal detector and search the beach 💍 Help Grandpa Mullog recover his stolen ring 🏖️ Discover useful finds hidden beneath the sand 🐋 Earn cool rewards with items from the Season of the Whale Experience the brand-new Beach Expedition event and see what’s waiting beneath the sand! 🏖️💥 #HeroZero #BeachExpedition #NewEvent #Whale #SeasonOfTheWhale #TreasureHunt #YoyoIsland
- A whole load of lategame upgrades have had their costs or scaling factors reduced - +1 double jump has been moved from the end of the tree to the middle. - The "omni-dash" box is now a toggle: you can choose to have -1 jump & omnidash, or your previous moveset
Guilds of Mountgate – Update v0.3.5.0Greetings Adventurers,v0.3.5.0 is now live!Quite a lot has happened since our last Steam update.With v0.3.4.2 and now v0.3.5.0, we've expanded regional logistics, opened another part of Vellgar, completely rebuilt the World Map, continued bringing older locations up to our current visual standard, expanded Mysticism and equipment management, and added another large collection of Quality-of-Life improvements.So let's get into it. Welcome to Westwood Logging CampWestwood Logging Camp is now accessible!The camp opens up another part of Vellgar and comes with its first batch of dedicated content, activities and opportunities surrounding the region's timber industry.Westwood also gives Woodcutting a much stronger home within the world rather than simply existing as a skill attached to scattered resource nodes.And, as with Highcrag before it, consider this the foundation rather than the final state of the location. Westwood is intended to continue growing alongside future systems and content. A Completely New World MapWith the world continuing to expand, the old World Map had increasingly reached its limits.So we've completely overhauled it.The new map provides a much cleaner foundation for the regions already available and, more importantly, for everything that will eventually appear beyond them.This is particularly important now that we're gradually moving beyond filling the original settlements and towards opening additional parts of Vellgar. Smallbrook & Amberbend RebuiltThe visual modernization of the existing world continues.This time, Smallbrook and Amberbend have received complete visual overhauls, bringing them in line with the quality and art direction of the more recently updated locations.We've also completed the remaining background layers needed for Edric throughout the currently accessible world.There are still individual characters and details that will receive further passes, but we're getting increasingly close to hav...
Fixed the bug when the Blacksmith friend was making a discount only for the 1st price of two-price units. Fixed some Portuguese texts
AdditionsMegoliath Armed Reclamation Vehicle - Undead Theme SkinUndead armor livery. This steel behemoth crawled out from the mass grave. Every inch of land it tramples leaves withered plague trails — it reclaims not soil, but the graves of its foes. Quality tier changed from Rare to Apocalyptic. You can find the recipe for the Rare Undead Skin in the crafting list. Adjustments For tradable item crafting recipes, you may no longer use the target item as a crafting material. (Anti-misoperation design.)Upcoming Preview More detailed filtering functions for Energons. Equipment mechanics for tradable vehicle attachments will be optimized soon.
Greetings fellow rulers! This patch is just a small one that just fixes two annoyances. Fixed an issue with Workers being stuck on Festivals according to UI Fixed an issue with not generating Prosperity when below maximum although enough resources are present If you have Workers stuck on a Festival in your save, they will be free once any Festival finishes. For the Prosperity, you might need to wait a few seconds, but then generation should pick up again where it left off. Should you still encounter any of these two or different issues, please let us know and we'll take care of it as fast as usual :)
✨ The more the merrier, right? ✨ How many gnomes does it take to pilot a Viking ship? Do you really need to choose between two cool two-stick shooters? Or do you want to get the full saga in ONE package? Fret not, for the Untold Tales Bundle Fest begins today! September 22-30, you'll find bundles of games from our catalog at huge discounts. You can find the full bundle listy for Tools Up! Ultimate Edition HERE Need some guidance? Check out some highlights of the festival: Two Everdreams, one magical farming escape. Step into two beautifully crafted worlds where farming, friendship, and magic come together in unforgettable ways. https://store.steampowered.com/bundle/65118/Everdream_Village__Everdream_Valley/ Discover two visually stunning adventures about life, loss, and hope. This bundle brings together Arise: A Simple Story and After Us - emotional journeys through surreal worlds, meaningful exploration, and stories that stay with you. https://store.steampowered.com/bundle/75859/Arise_A_Simple_Story__After_Us/ Physics-based puzzles and SEGA-like platforming and gorgeous, yet somber landscapes. https://store.steampowered.com/bundle/38057/The_Cub__Golf_Club_Nostalgia/ Blood-pumping top-down action in a zombie-infested world or a classic revenge movie! https://store.steampowered.com/bundle/35219/The_Hong_Kong_Massacre__Splatter__Zombiecalypse_Now/ 📦 Of course, that's not all! Check out the full catalog here and find a bundle cut to your tastes RIGHT HERE Follow us! Twitter/Facebook/Instagram/TikTok
🚀 Astro Kitty: Space Mining – Closed BetaHey everyone! 👋 We’re getting ready to run a closed beta for our next game, Astro Kitty: Space Mining, before releasing the demo publicly! 🐱🚀 If you’d like to help us test the game and share your feedback, we’d love to have you join the beta. Interested? Send us a message on Discord or leave a comment below, and we’ll get in touch with you! Your feedback will help us polish the game before the public demo release. ❤️ See you in space! 🚀 — Orca Point Studio Discord
It's spooky season so I've added a Devil Ghost! Also I've updated the hunger levels so the ghosts don't get too hungry too quickly.
It's spooky season so I've added a Devil Ghost! Also I've updated the hunger levels so the ghosts don't get too hungry too quickly.
The game is now live with a 20% launch discount.Build your own star systems and mine matter amid the ever-rising chaos of colliding asteroids, comets, and planets. Upgrades, Skill Tree, Abilities, Research, Perks, crits, chain lightning, burns, and more. Idle build or clicker build — you choose.Time to get Astromental... incrementally.Leave a review on Steam, please! It means the world to me!Thank you and enjoy the game!- Dmitrii
Hello, everyone. This is PIXUS.We are thrilled to announce that Age of GoldFarmers has officially launched!Age of GoldFarmers was first unveiled to the world at PlayX4 this May, followed by the release of its demo in June. Since then, we have added a wide variety of new content and made numerous improvements based on the invaluable advice and feedback we received from our players.And today, September 22, the full game is finally here!We would like to extend our heartfelt thanks to everyone who has been waiting for Age of GoldFarmers.We hope you enjoy your gold-farming life!
Hi everyone!The Greenening is currently part of the super nice "Stronger Together Demo Showcase", which you can check out here:https://store.steampowered.com/curator/46283057/sale/StrongerTogetherDemoShowcaseTo celebrate the event, I updated the demo to be more in line with the full version of the game. That brings a ton of improvements to the the demo, including but not limited to:Support for many more languages (Korean, Brazilian Portuguese, Traditional Chinese, Turkish, Italian & Ukrainian)More settings like cursor color, screenshake intensity and fps limitImproved performance, balancing and Steam Deck supportHope you enjoy this update and the event!Cheers,Erkberg
- Fixed softlock when returning to the "unlock orbs" area with omni-dash - fixed softlock caused by a certain box not being translated properly in russian (may not be retroactive though, sorry) - adjusted the balance of the endgame to make it faster
A major update for Too Many Balls is now live!This update focuses on improving the game's progression, economy, and overall usefulness of upgrades based on player feedback.🛠️ Helpers RemovedWe've removed the player helpers.Many players felt that the helpers weren't adding enough meaningful value to the gameplay and didn't serve a clear purpose. We've decided to remove them and keep the focus on the core gameplay loop: collecting, selling, upgrading, and clearing areas yourself.💰 Reworked Economy & ProgressionWe've also made significant changes to the game's economy and upgrade progression.Previously, many of the upgrades could be fully completed around the halfway point of the game. This meant that there wasn't much meaningful use for the extra money players earned during the later areas.The new economy spreads progression more throughout the game, giving the money you earn later on a much more important purpose.This should make upgrades and spending decisions feel more relevant as you progress through the different areas.🏆 Leaderboard ResetBecause the economy and upgrade costs have been significantly changed, existing leaderboard times would no longer be directly comparable to runs played under the new progression system.For that reason, the leaderboards have been reset so everyone can compete under the same rules and progression.Thank you to everyone who has been playing Too Many Balls and sharing feedback. Your feedback directly helped shape this update, and we hope the new progression makes the full game more satisfying from start to finish.Keep collecting! 🏀🎾🏓
Hi everyone, Simple Idle Miner (SIM) is getting a Remaster Update. 📅 Release Date: 23.September 2026, 6:30pm💰 Price: 100% FREE for everyone who owns the game! I have rebuilt the entire game from scratch to present the best possible version of SIM.For more information, visit the freshly cleaned-up discussions in the Community Hub:👉 Community HUBFeel free to join the Discord server to join the conversation and never miss an update:👉 KittysDiscoBack to work!Kitty
- Added a new challenge: Class Experience Challenge. Get class experience for your pets to boost the experience they gain permanently. There will be a few more challenges added next week, they just take longer to add and I just didn't want to delay that update much longer as it has some important fixes. - Added a new tab to the settings where you can customize the alerts. - The rebirth page has now a button to claim campaigns if you have the optimal campaigns and easy rebirth upgrades. I also addeda one click option for people who have that easier rebirth and optimal campaigns upgrade. - Made the damage text in adventure better readable with some borders. - Added some more loadout slots. - Added an option to auto set a different pill once your current one runs out. - Some bugfixes.
Greetings fellow rulers! Today's patch includes several fixes and small adjustments. We still have quite a bit more on the list, but we didn't want to hold off as there are quite a few already included and it just makes the current experience nicer. Changed all "Completed Quests" passive Prestige Upgrades to show a plus instead of a star to match with other similar Upgrades Increased Market restock to 500% of the original speed to make it usable more frequently Increased all Market stock by 100% except Animals to be able to trade larger amounts at once Increased Animal space by +5 for each Animal type that is currently accessible. This also gets rid of not obtaining a new Animal type after fulfilling its prerequisites for the first time because space is full Potion recipe buttons in the Alchemy menu now display potion costs when hovering Adjusted Lich (big, blue fire skeleton) attack animation Changed resource points like the Wheat field to pick up input while menus are open to collect outside of menus while they are open Fixed all Tavern distributions that consume 3 or more resources to display the correct icons Fixed several typos in English localization Fixed resources that were not restocking properly on the Market Fixed Trading Policies to not change alignment as the threshold grows Fixed trading Animals on Market not to be capped by remaining Animal space We still got two for example reports open which affect Workers that believe to be on a Festival while they are working in their area and therefore not allowing to upgrade them. Theo ther one is a rather specific Prosperity situation where the maximum displayed is not the one that is achievable. For the latter one - should you encounter it - you can pause your distribution completely through the checkbox in the menu, wait for Prosperity to drop to 0 and then wait for a while longer (preferably 1 or 2 minutes) for it to fully reset. Afterwards it should accumulate as expected. These seem to be rather rare but w...
First off, THANK YOU! The last 72 hours have been WILD!!We've been lucky enough to spend the weekend on Steam's Popular New Releases, and recently hit 200 reviews (with the overall score trending upwards). A huge thank you to everyone who bought and played the game, and an even greater thanks to anyone who shared a review and/or feedback!Public BetaAfter an initial rush of hotfixes to address some Currency QOL and progress balancing, we're ready to start addressing some higher level feedback.However, we don't want to make changes this large without some additional testing first. Moving forward, the Public beta will be where we run tests for all major updates and content additions (yes, there is more to come!!)Please consider joining the JOrbits Discord to get the latest news on betas, and to most easily share your suggestions with us and the community.Beta Access?Right click Crown Siege in your Steam library > Properties > Game Versions & BetasBETA PATCH NOTESBeta QOL: Indicate that QWER buttons can be held instead of repeatedly pressedThe Journal now shows which currencies each enemy dropsUnit info now shows Shield and YieldShield: blocks one full attackYield: the currency that unit gets for its kills Beta Balance: Level scaling now has diminishing returns. Previously, units gained 1% Damage and Health per level. This now scales as 1% × 0.95^(level - 1)Positive percentage-based upgrades now have slowly diminishing returns. For example: Level 1 = 20%, Level 2 = 39%Negative-scaling upgrades can no longer reach zero, including Attack Cooldown and Respawn CooldownGolden Knight now deals 3× Knight Damage instead of 5×Electro Mages now attack half as fastFire Damage upgrades now provide a 20% Damage boost instead of 100%Strength Aura Damage upgrades now provide a 25% Damage boost instead of 100%Pikemen can now hit 3 enemies at onceAdded Shield upgrades for the ScoutAdded Shield upgrades for Melee unitsAdded additional upgrade levels for the CrossbowNecromancers now summo...
- Adjusted the Cat Coin building's stained-glass window to a symmetrical style. - Ability upgrades now support holding Ctrl to instantly upgrade to the highest currently purchasable level. - Added unlock hints for the Mana Talent Tree and Mana Map. - Gaze Points now support auto-allocation: click the crystal ball to lock in a target area, and new points will be automatically assigned. - After Equipment Awakening, the display area for the first flag will use the corresponding Awakening aura texture. Thank you all for your support!
ChangedSTDB 1.12 -> 2.10 UpgradeThis is mostly changing things under the hood, with no player facing changes, which will allow up to take advantage of optimisations and new features in the futureWe did need to re-write a lot of the game client due to a change in how data is sent to clients from STDB 2.0. If you notice anything behaving differently, especially relating to how your client reacts to things (e.g. damage numbers, animations, UI not updating) please let us know at BitCraft SupportDoing bulk item conversion now combines into a single action which should solve many issues that were stemming from client server synchronisationUpdated the duration of several pies that were missed in the previous deluxe food duration passAdded a panel behind the title screen announcements to make them easier to readFixed an issue that was causing T1-3 Trees to double respawn when interacting with withered saplingsT1 Trees no longer have withered saplings and will always respawn locally after a set timeT2-3 Trees will no longer respawn locally automatically, you must interact with the withered sapling if you want to ensure they respawn locally, otherwise the global respawner will respawn them globallyWe are looking into ways to let players replant trees if they are depleted locally to regrow forestsWe are also looking at a way to target some other areas that were worst affected by this issue causing the tree density to get very high and cause performance issues. We are investigating an approach that will target just these areas and not have a negative impact on unaffected areas.FixedFixed a warning spamming due to other player’s hidden deployablesFixed an issue where players would sometimes attack twice in a rowFixed the facial cosmetics not working in the Hexite Exchange try-on previewFixed a case in the traveler task ui where the wrong colour text was being used in dark modeFixed a performance issue in the item discovery code that could cause lag spikes on massive crafts being...
IGTAP is now live with a 10% launch discount.Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.Leave a review on steam to help us! it means a lot, trust me!For community resources, mods (skins, multiplayer), or just to talk about IGTAP, join our discord at discord.gg/WQM2dyQxHt Thanks everyone, and i really hope you enjoy the game!- varii
Fixed an issue that prevented players from earning achievements from autoclickers they hadn't seen. When opening the game for the first time, all missing achievements will be automatically granted.
Herb Tea Man Has Arrived at RED LAND 2026!
Found and most likely killed the bug that was crashing the game on the latest islandsAchievement Perfectinum has been fixed Achievement 1M has been replaced with another, much easier. Because no one is getting stressed! Not on my watch! ːstimulationː