We're happy to announce that the Supporter Pack for Sir, We Have an Orc Problem is now available.It's important for us that you know that this is strictly optional and you won't miss any core content of the game when not buying it. The Supporter Pack contains a few in-game cosmetics and you can see it as a tip to us devs.Content of the Supporter PackBlue FlamesMake your flamethrowers even hotter.Space OrcsOuter space also hates you.Space BackgroundDefend all of the galaxy.Cheers,Laurin & Stephan
TAILS. TAILS. HEADS. TAILS. TAILS. HEADS.Hello and welcome to THE PRE-ANNIVERSARY UPDATE for Unfair Flips! The game's been out for almost a year now (a little more than ten months), and it's time to give it a proper retrospective. This includes:DEVELOPER COMMENTARY MODEWhen you start up Unfair Flips, you'll have the option to activate Developer Commentary Mode. This option swaps the "standard" tutorial text for a series of mini-essays on the inspiration and work that went into Unfair Flips, and what happened in my life after and because of it.It's one of the most personal things I've ever put online - it's the story of creating a game, but it's also the story of the many difficulties that followed. When I put out Unfair Flips, I was incredibly sick, and the months that followed were some of the hardest of my life. This is the story of how I nearly died, and how I came back to life.STEAM TRADING CARDSThey're here! Now YOU can festoon (?) your userpage (??) with fancy badges and backgrounds!Send the :unfairmilk: emote to your friends to perplex and amaze them! Eggbug anyone, anytime, anywhere with the :unfaireggbug: emote! The possibilities are limitlessless!And finally (this isn't part of the update but I'd be remiss if I didn't mention it) --500 FINGER FILLET DEMO OUT NOWTRAPPED IN A DEADLY MACHINE500 FINGER FILLET is a horror roguelite about being handcuffed to a hand-stabbing machine that won't unlock itself until you've stabbed your hand 500 times. With 20 minutes on the clock, what lengths are you willing to go to to escape? Will you make it out with all your fingers, or will you bleed out on the table?CHOOSE YOUR OWN STABBING IMPLEMENTYour captor is not without mercy. Every so often, you get to choose what the machine stabs you with next, from the dull Rusty Fork to the all-seeing Ritual Knife. You'll earn pitiful amounts of money through stabbing your hand, which you can spend on items and rings to improve your chances.ESCAPE AT ALL COSTSYou'll lose fingers. Y...
Hello, Managers! This major update adds full Japanese character voiceover to Master of Vtuber, along with extensive adjustments to progression difficulty, activity rewards, and multilingual content. Whether you are starting your first run or returning for another attempt, we hope the experience now feels livelier and smoother from beginning to end. Full Japanese Character Voiceover Added 2,474 Japanese voice lines covering all three main VTubers and numerous story characters. Added lip-sync support to the main characters during dialogue for more natural performances. Adjusted the pacing and delivery of selected lines and recreated voices affected by story revisions. Game Balance Adjustments Lowered 36 progression requirements to reduce difficulty spikes in the early and middle stages. Increased the stats and rewards earned from a wide range of daily life, training, and streaming activities. Rebalanced the overall growth curve so that every run provides steadier progress. Localization and Text Improvements Polished selected story and chat text in Traditional Chinese, Simplified Chinese, English, Japanese, and Korean. Fixed missing glyphs and font fallback issues affecting some localized text. System and Compatibility Improvements Updated the underlying engine and asset-loading settings for improved compatibility and stability. Improved parts of the character voice playback and presentation flow. Thank you for playing Master of Vtuber! If you encounter any issues after the update, please let us know through the Steam Discussions forum. Note: AI-assisted tools were used during the production of the Japanese voices and parts of the multilingual content. The resulting content was organized and reviewed by the development team.
Announcing the 1990s Book DLC!This 1990s-themed book unlocks 20 additional levels for Coloring Pixels. Each image takes us back in time to the Nostalgic Nineties!Explosion of Technology, Pop Bands and looking cool!Available for the price of $0.99, £0.95, or your regional equivalent. The pack will be released on the 14th of August at 20:00 UTC+1/12:00 PDT. For a chance to win this DLC for FREE, join our Discord and enter the competition!
🔧 Suncraft Update v1.1.0This update focuses on quality-of-life improvements and balancing, so we can shift our focus to new content going forward. ✨ Quality of LifeYou can now purchase up to 3 extra ghosts from the market! This should help you automate production and organize items faster than ever.Added a new equipment upgrade that allows you to fill contracts directly from chests (!)You can now build multiple buildings at once by holding Shift while placing blueprints.🐛 Bug FixesFixed an issue where buildings could be lost when exiting the game while in edit mode.Fixed a bug where Ember would sometimes get stuck.⚖️ BalancingImproved the fuel efficiency upgrades, to fully supply the fuel demand of the end-game production.Increased base ghost speed to make them feel more rewarding in the early game.Rebalanced accessory upgrades: some are now stronger and available earlier.Revamped "Village Chef" Achievement - now tracks your maxed out banquet dishes, rather than total dishes made.Plans for next updateWide and full controller support (including Steam Deck) 🎮A new way to get and swap gems 💎New content 🎁
Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the 🌟 East Asia Indie Games Celebration 🌟😊🤗 This festival brings together many amazing indie games, and we're happy to be part of it. We hope you'll enjoy the event and have a relaxing time at Lakeside Bar. 🍹🎯 Don't forget to check out our upcoming cozy game, Seaside Wash! 👉 Wishlist Seaside Wash on Steam: ▶️ Follow our developer page for the latest news, game updates, and upcoming projects: https://store.steampowered.com/developer/BITCOVER❤️ Thank you so much for your support. We hope you enjoy the festival!Warm wishes, Lakeside Bar Team
Energy Crystal: Abyss RiftRifts tear open the ground, spewing magma at random intervals.Magma blasts knock enemies backward into the air. For every second an enemy remains airborne, you gain 1 Ani Shard, which can be used to upgrade your vehicle.Additional Effect: Defeating Ani will drop 100 Ani Shards.
Thanks to all your amazing submissions, we’ve added 90+ new clothing items, giving you 800+ unique outfit combinations for your kitty! If your submission was selected, we’ll be contacting you individually soon with your rewards.You can also claim these free rewards:- Retro Middle-Part Hairstyle - Pineapple Shirt - Imperial Green Chair - Antique Appraisal Tool Note: Thank you for your support! After the update, Mac users no longer need to re-add permissions and can start playing directly!Simply follow and wishlist Jade Scratch Gamble on Steam to unlock the Open Window Outfit!
New: end a running contract by paying a severance. Youth players arrive without a contract, you negotiate their first deal. They used to earn more than negotiated players. The laptop is a desktop with six folders and a quick access panel for eight screens: finances, table, sponsors, cups, stadium, statistics, wages and career. The fan shop is a window of its own with four tabs and five key figures instead of seven, and the whole row selects an item. Cards: two or three yellow cards without a sending off fixed. Training: regeneration now affects form. New squad status panel. European cups: stuck brackets fixed. Penalty shootouts: in cup games your own team never scored. Fixed. Free kick, penalty, captain and sweeper are set right in the substitution screen, and dialogs can be swiped again. Achievements: new Super Cup and Promotion. Assistant coach: pick a training focus. New: talks about terminations and retirement. In many languages the football vocabulary was mistranslated: the league table was a piece of furniture, a header a document heading, a cross a crucifix.
Hello everyone. As some of you might know, I have been studying Computer Science while working on Rocky Idle. After five years, I have finally completed my degree! It's a huge milestone for me, although my motivation and focus have mostly been on developing Rocky Idle the last 2.5 ish years. :))) No more studying also means that it is possible for my girlfriend and I to go on a long journey, something we have been dreaming of for a long time. Because of this, I will be taking a break from game development while we are away. We don't know exactly how long we will be traveling, but we expect it to be a maximum of ten months. The game will of cause still be playable as normal, and hope that you will still play it, also you can put in suggestions but I will look at them when i get back:)I am incredibly happy and grateful for all the feedback and support from everyone in the community throughout the entire process, and hope to see people sticking around. I have spent the last few months since release fixing bugs, making QOL stuff and a some content updates. I am hoping things feel stable enough with the game for me to step away for a while, and BTW I am impressed that some of you have even finished the entire game!! As a side note, I will be spending some time during my travels brainstorming ideas for Rocky Idle 2. (Or maybe even ideas for new content for Rocky idle 1). The commitment will be much bigger now that I have the choice between working full-time and continuing with game development, but I think I am going to give it a shot and see if I can make it work when we get back. Hopefully, by the time I come back, I will have a notebook full of ideas ready to start developing. This time around, I will prob also hire a professional artist to help. :)) I understand that pausing updates might be disappointing if you were hoping for new content soon, but I really hope you can support this choice.If you have any feedback or ideas for the next game, feel free to complete the...
Widened a path in level 6.1 so that orcs won't get stuck anymore Added an upgrade so that the Laser can be set to always fire in a straight line without sway Failed Steam initialization won't quit the game anymore, but still show the error popup at the start Added a setting with an extra slider for missile sound volume Added a setting with a slider for bloom strength in Tech Tree Fixed german spelling error "Kostenloser Durschlag Chance" -> "Kostenloser Durchschlag Chance" Made strafing run audio non-positional and increased volume a bit Fixed some number formatting issues Fixed that "Play Again" could be pressed multiple times
Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players:\ All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.\ Possible crash source in energy-floaters/indicators.\ Task Items not being "delivered" properly if you happen to look at the Augment or Offline screen when it was being submitted.\ Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.\ I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.\ Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.All the development focus is now on the QoL patch; although this upcoming patch may include bug fixes/optimizations tooFinally, thanks for reading, and thanks for playing!-Kevin
Fixed an issue where settings could automatically reset to default values.Fixed an issue where the farm could disappear when opening Simple Mode for the first time.Fixed a possible issue where the game could appear blurry on Mac.Fixed a possible issue on Mac where Accessibility permissions could not be selected.Synced cloud saves between Mac and Windows.
Hi Travelers!Another month and another newsletter is here, where is the time going? We've got a few exciting things to update you on!In the last month we've had TWO beta updates for Episode 10 on Patreon. The first update introduced the last Episode 10 one-on-one scene, which was with Ayame, and the second update added a no romance route scene in E10, as well as edited and extended holo-pad scenes in E8, and Aya's E2 scene has also had a bit of a makeover.Currently in the E10 beta you can play the first scene (carrying on after that cliffhanger at the end of Episode 9) as well as one-on-one romance scenes for all LI's. In the next update, which will be coming shortly, we will be continuing the story and heading towards the inevitable confrontation with Jes Zovack himself.During July we collaborated with some other amazing indie studios to bring you the Embrace the Unknown event, and thank you so much to everyone who participated and supported us during the month, we hope you got to discover and play some amazing new games! This month we've partnered with a few of the games that were in the ETU event to bring you the Prying Hearts bundle on Steam! In this bundle you can pick up Andromeda Six, TELLURICENE, Alaris, and OBSCURA for 15% off! And the good news is that if you already own any of the games the discount will still apply for the remaining ones when you purchase them!Four visual novels steeped in mystery and over 15 hearts waiting for you to unravel their secrets. What more could curious lovers like you ask for?How cute is the artwork for the event? We were asked to choose an A6 character to represent us, and you can see we picked June to be the poster boy for the art! 😆💚In merch news we've partnered with Aria again to add something new to our store! We've got a sneak peek below at the art for the item, and we'll give you more details on it once we've got it ready to go in the merch shop 😊We've got tons of things going on behind the scenes, and plenty more to c...
Hello Alchemists!Looking for a discount? Alchemist's Garden is 20% off from now until August 17th! It's been a hot summer and I have some more updates and improvements! QoL: Highly requested feature, you can now hold down mouse to forage even faster and save your fingers from unnecessary clicks!QoL: You can now advance dialog text with spacebarUI: Mouse over each decoration to quickly see what the bonus doesUI: Increased size of objective textAdded a few new Sprout dialogs towards the end of the gameBug: Fixed a few decorations that were missing bonuses
Thank you for your patience and for reporting errors over on the Discord. Fixes: Typo fix. Audio line fix. UI fix. Asset errors. Additions: Added additional pages up to 15 for the Load saves.
Hello everyone, We are opening an opt-in public beta for the next major version of Idle Spiral. This update rebuilds significant parts of the game's internal infrastructure, including save data, account systems, UI, localization, and the shared PC and mobile foundation. Because of the scale of these changes, we want to test the update with volunteers before moving it to the default branch. Your feedback will help us identify problems and bring the update to every player as soon as possible.What's Included - Hanoi Tower, a new endgame feature unlocked at Tornado Prestige Tier 100 - Major UI redesigns and an ongoing migration to Unity UI Toolkit - Performance improvements to startup, rendering, battles, automation, and saving - A new validated JSON save format - Improved backup, recovery, and save Export/Import tools - Google account linking - The new Idle Mileage system - Numerous bug fixes and usability improvementsAccounts And Cloud Saves Google account linking and the shared PC and mobile save format are now included. Legacy Steam Cloud synchronization is temporarily disabled for safety. Account-based cloud save synchronization is not enabled at the beginning of the beta. We plan to enable and test cross-platform synchronization gradually during the beta after completing the necessary safety checks. Local saves, manual backups, and save file Export/Import remain available.Important Save Notice This beta officially supports migration from the current public v2.7.7 release. Existing saves will be migrated automatically on first launch, and the original pre-migration data will also be preserved automatically. After launching the beta: 1. Open Settings > Data. 2. Select CREATE BACKUP. 3. Use EXPORT SAVE to keep an additional copy in a separate location. Beta saves are not guaranteed to be backward-compatible with v2.7.7. If anything appears missing or incorrect, do not overwrite the save or use Hard Reset. Close the game and report the issue first.How To Join 1. Right...
Hey Everyone!The demo has received its final update (at least for now?), and the full release build is now ready for launch.This update includes the complete soundtrack, a large number of bug fixes, several UI improvements, and final balancing adjustments to upgrade values.At this point, I’m incredibly excited to finally let everyone play the finished game.Development will not stop at launch. I’ll be actively reading feedback through the Steam Discussions and Discord, fixing any bugs that are reported, and considering suggestions for future improvements.Thank you to everyone who has played the demo, shared feedback, reported issues, or supported the game along the way. It has genuinely helped shape the final version.I hope you have a ton of fun with The Syndicate: Classified Operations when it releases on August 6 (August 5 for some)!- Ignace
NewNeutorino bubbles now show a countdown number.The Project Poltergeist has an options button right in the game HUD, so you no longer need the Escape key to reach the menu.ChangesThe Genie Lamp and Bottled Wish are now unlocked by the Bubble Terminator achievement instead of being available from the start to be more balanced for the new playersThe Eye's XP gates have been eased - a gentler start for new players.The empower glow now fades out smoothly when it expires instead of vanishing on one frame.The arcade high-score board shows "LOADING..." while it fetches, instead of a list of empty numbered rows.FixesFixed leaderboard names not appearing for some players. Names now fill in on their own as Steam delivers them, instead of leaving rows stuck on dots until you refreshed the board.Fixed the golden giant shrinking partway through its life. Any bubble-size effect starting or ending.Fixed powers found through Something and Mirror skipping their pickup celebration. Vampire Dies, Gold Mine and CO-myst now play their full intro no matter how you got them.Fixed the Mirror reveal card showing the wrong charge count in the arcade. It now shows what you actually have left, with a FREE USE tag so it is clear the wrapper is paying for it.Removed the red full-screen flash on Catty Strike.Fixed a sound-routing issue in the arcade machine that could have sent future positional sounds to the wrong place.
Fixed some edge cases on fleet battles not recognizing matching stats for previous clearsFixed capital synth not unlocking in some casesFixed powercells displayed loops being wrong on Reintegration or RetrofitFixed highest distance stats if it was effected by the previous bugFixed Titan honing not resetting visually on defeatFixed Triple One Shot achievement to work with global shield ColossalsFixed name of late game core upgrade
Hey miners, I wanted to open up the workshop for a moment and show you what's coming next. Below is everything currently on my desk, roughly in the order I plan to ship it. One thing worth saying up front: Clicker Ore is made by one person. That shapes this roadmap in two ways. Things get built one at a time instead of in parallel, and I'm not going to hand you dates I can't actually hit. What I can give you is an honest order — and the promise that the list below is what I'm genuinely working toward, not a wishlist. The further down an item sits, the less locked-in it is. The top section is what's happening right now. The bottom section is where I'm exploring — those ideas are real, but they aren't promises yet, and some may change shape or move around along the way.🔧 In Progress — Stability PassBug fixing across the entire game. Before anything new goes in, I'm going through Clicker Ore end to end and fixing what's broken. Every system, every screen, every edge case I can reproduce. This isn't the flashiest thing I could be doing, and I know it. But a clicker game lives or dies on trust — if your numbers behave strangely, if a save doesn't load the way you left it, if an upgrade doesn't do what it says on the tin, nothing built on top of that matters. So I'm clearing the foundation first. If you've hit a bug, now is the single best time to tell me. Reports that come in during this pass go straight onto the list I'm actively working through.🌍 Next Up — LocalizationClicker Ore in your language. Right now the game is English-only. That's a wall for a lot of players, and it's the next one coming down. I'm building a proper localization system into the game rather than patching translated strings in one screen at a time — which means once the groundwork is in, adding a new language becomes a matter of translating text instead of rebuilding menus. Every piece of UI text, every upgrade description, every tooltip goes through it. I'll share the language list once the syst...
- Fixed: WASD movement was mapped to the actual keys, not the physical location of the keys on the keyboard, which made things tricky for non-QWERTY keyboard users.- Fixed: Some languages had text that went off-screen.
Boost Bottle Usage QOL Improvements | v5.0.72 Boost Bottle usage has been updated to provide more control and convenience. Usage Multiplier Using a Boost Bottle will now consume the quantity displayed in the multiplier label located at the top-right of the Boost Bottle area. The default multiplier has been reduced: 4× → 2× This means Boost Bottles will now consume 2 bottles per use by default, rather than 4. Preference Saving The game will now remember your selected Boost Bottle multiplier when reloading. Once you choose your preferred usage amount, you will no longer need to set it again each time the game is opened.
Cyber Farmer has officially launched!We're excited to announce that Cyber Farmer has officially left Early Access and is now available as a Full Release on Steam!Version 1.0 brings the complete Cyber Farmer experience, including a brand-new Implant System that lets you customize your character with powerful upgrades. Equip implants that slow down Hunger, Thirst and Fatigue depletion, or increase your carrying capacity to adapt your playstyle.To celebrate the launch:🌾 Launch Discount – Get Cyber Farmer at a special launch price for a limited time.⚡ Steam Cyberpunk Fest – Cyber Farmer is participating in Steam's Cyberpunk Fest, making now the perfect time to start your futuristic farming adventure.🎁 Bundle Available – Looking to expand your game library? Cyber Farmer is also available as part of a special Steam bundle, giving you an even better deal.If you've been waiting for the full experience—or simply enjoy simulation games with a unique cyberpunk twist—now is the perfect time to jump in.
Boost Bottle Balancing | v5.0.71 Boost Bottles are receiving adjustments to both their availability and functionality. Drop & Reward Changes Daily Boost Bottle rewards have been reduced from 3 of each bottle to 1 of each bottle. The click-drop rate for each Boost Bottle type has also been reduced to approximately 1 in 25 million clicks. Additional daily, weekly, and monthly reward systems are planned for the future, providing more ways to earn items through regular gameplay. Duration Increase To offset their reduced availability, the duration of every Boost Bottle has been increased: 15 minutes → 30 minutes Why This Is Changing These adjustments will significantly reduce the number of Boost Bottles entering the economy while making each individual bottle more useful. As marketable item functionality continues to be tested, maintaining a sustainable supply is important for protecting the long-term value and purpose of these items. The goal is not to remove the value of daily Boost Bottles, but to create a healthier balance between availability, practical usefulness, and long-term economic sustainability.