🎉 Thank you to everyone who joined our Double Drop Rate Event! It was a big success, bigger than the last one!We extended this double drop weekend to allow the different time zones to benefit from the extra diamonds, thank you for participating ːsteamhappyː🚀 More events are on the way, with new Diamonds being released and some current Diamonds leaving rotation. Exciting updates are coming soon!👉Join our Discord https://discord.gg/w9BHNgCmqv so you don’t miss what’s next! 🔔
Reworking the skill tree!Every kitten will get a name!We are collecting interesting kitten names!If you got any idea, post them in the forum! Keep in mind that names are limited, and no offensive names are allowed.
Hello everyone, This is the development team of Paper2Galgame.We originally planned to launch Paper2Galgame on Steam on July 28, 2026. However, the game is still under Steam review, and the review process has not been completed yet. As a result, we are unable to release the game according to the original schedule.The game itself is fully prepared for release. We have submitted all required materials and are actively following up with Steam regarding the review process. Since the completion time of the review is currently uncertain, we will announce the new release date as soon as the review is approved.We sincerely apologize to everyone who has been looking forward to Paper2Galgame for having to wait a little longer.From the very first idea, to every piece of feedback from our community, and now to the moment when we are preparing to bring the game to Steam, your support has been an important part of this journey.We hope to meet everyone with Paper2Galgame in the best possible state and bring a unique experience to players who love learning, reading, and creating.Thank you to everyone who added the game to their wishlist, joined discussions, and followed our development progress.We will share any new updates with you as soon as possible!Paper2Galgame Development Team July 28, 2026
Hello, dragon slayers! I'm thrilled to finally share the news: the full version of Now THAT'S a Big Dragon! launches right here on Steam on August 26th. If you enjoyed the demo, there's a lot more waiting for you in the full release: - Over 7+ hours of gameplay- 4 handcrafted levels- Unlockable achievements- One hidden secret to discover Your kingdom still needs you. Recruit your warriors, wizards, and adventurers, upgrade their power, automate your economy, and take down that giant dragon once and for all. If you haven't already, wishlist the game to get notified the moment it launches. It really helps a solo developer out. Thank you all for the incredible support so far. See you on August 26th!
Hotfix for project difficulty
Fixed an issue that could prevent the new achievement from unlocking.
Fixed in this version: Purchases: Several shop items could not be bought because no price was stored on Steam. All items are available again, prices are unchanged. Steam overlay: The overlay barely responded during the game and could not be operated, which also blocked the payment dialog. Achievements: Achievements with a counter (matches, wins, transfers, championships, cups, seminars, points) were never unlocked. They are granted again, and milestones you already reached are added when you open the achievements screen. European cups: In some save games the final had no opponent and the season could not continue. Affected saves repair themselves on loading.
Server Maintenance until July 28, 8:00 PM CESTGuilds of Mountgate will soon undergo maintenance in preparation for the Early Access launch.During this time, the game will be unavailable or may experience temporary interruptions while we prepare Founder Edition access, deploy the necessary updates, and complete the first Early Access preparations.!!! Please note that all existing progress will be wiped as part of this process. For that reason, we strongly recommend not starting or continuing to play during the maintenance period, as any progress made up until now will not be carried over.!!! The maintenance period is expected to end on July 28, 2026, at 8:00 PM CEST.After maintenance has concluded, Demo access will continue to work as usual. Demo players will be able to progress up to level 15 in every available skill, including the newly added skills.Thank you for your patience — we are looking forward to welcoming our Founder Edition players!
## v1.1.0 - 2026-07-27 ### Warning - Some achievements are still broken, but it will be retroactive and should be fixed in the next release. Steam has finally lifted the achievements limit from 100 to 5k+ (even in this release, some achievements are still not wired). And I still need to balance some achievements. ### New - **Merge Queue Defense** replaces the CODE REVIEW tab, rebuilt from scratch as a defense mode: suspicious PRs ride a conveyor belt as enemies and your review agents shoot them down before the merge point. Combat capabilities unlock through a 7-milestone ladder and must be claimed, the upgrade shop assembles itself as capabilities come online, crits land at ×1.5 with chance/damage upgrades, and runs are fueled by LGTM, a run-local currency. Weights earned per run feed a RETRAINING panel. CODE QUALITY exports a production-wide multiplier, PIPELINE speeds up spawns, MEMORY persists across rollbacks, LEARNING RATE discounts the shop; the late-ladder AUTONOMOUS CI capability keeps the mode running unwatched. The mode teaches itself through the same diegetic system-file onboarding as the main game (five files boot each section online) and ships with EN/FR chrome (diegetic content stays English). - **Old-system rewiring**: everything that hung off the old code review was reconnected to the new mode — bits income, the Machine unlock gate (now 2 rollbacks), the CR\_\* achievements, and four skill nodes. - **VETERAN carry-over**: progress from the old code-review system becomes a permanent +X% bonus on the CODE QUALITY track; veteran saves skip the mode's onboarding, and a one-time notice explains the revamp on the first REVIEW tab visit. - **CODE REVIEWER agent**, rewired for the new mode: it places review holds on PRs (arriving through a smoothing reservoir, not as bursts), boosted by the new **Frozen Diff** skill node. - **Machine garbage collector**: auto-merges configured cubes to reduce grid tedium. - **Steam achievements**: 121 achievements that exist...
🐱🐱🐱 个人开发、坐井观天,欢迎各位宝贝在 STEAM留下珍贵的评价🐱🐱🐱 恶评、好评 都可以,因为真的很重要🐱🐱🐱 狮子会 听取建议,不断进步开发情况《挂机猫猫传》在 EA出品时(7月11日)就已经是一个完成度具有保证的小品(等同于正式版)因此,本作更新会以便利、修复、数值错误调整为主,并在8月份光速进入正式版狮子是个人独立开发,或力有不逮,但已尽我所能雕琢《挂机猫猫传》这个小小放置游戏目前内容目前版本通过正常的战斗、招募、后勤、训练、工作、市场、挑战联盟、挑战首领等等等等系统支持到通关所有关卡,通关后的内容会于8月份正式版前开放更新计划1、不断迭代的免费DLC,EA版出品后,狮子会更新一些趣味性的DLC(如招募现实中的猫meme以及更多猫猫角色,或者联系狮子,将自己现实中的猫猫放进DLC里,让牠名扬多元宇宙),所有DLC都免费支援,供各位宝贝按需求下载2、宇宙争霸系统,这是这个月一直在筹备的系统,概念上是一个投入资源、换取更高产出、罐罐以及掉落终局游戏道具的玩法。由于制作过程中发现与主玩法割裂巨大,并且狮子太菜了喵,因此需要更多的时间去攻克3、STEAM成就系统,(这个真的要说明喵?! 已完成这就是更新计划全部,如狮子所说,猫猫传已经是成品更新汇总——— 20260728,第14次更新 ———🎮更新好玩的STEAM好友状态显示,大肆公开撸猫吧🔧修复制造界面一个UI上的小错误——— 20260724,第13次更新 ———🔧修正防御、速度、血量三项训练未能给与正确加成的BUG——— 20260723,第12次更新 ———🔧修正读档后战线不在正确关卡战斗的BUG,抓虫子了喵——— 20260722,第11次更新 ———🏆STEAM 成就系统补全,简单粗暴无脑、摸鱼偷懒轻松 全成就喵——— 20260721,第10次更新 ———🚗优化训练界面,降低高级猫猫进行低级训练进行疯狂读条时的顿卡,做一只轻盈优雅的猫猫——— 20260720,第9次更新 ———🔧全类型出售、排序操作对宝具类装备不再生效,防止意外售出珍贵宝具🚗添加部分界面的指引说明,优化游戏引导喵✊开整STEAM成就系统,本周内更新——— 20260719,第8次更新 ———🍵设置页面添加lofi模式,开启后战斗场景将保持缓慢舒适的BGM 🍵设置页面添加自动切屏开关,决定是否在闲置一段时间后自动切换到战斗场景 ——— 20260717,第7次更新 ———💿配送趣味DLC,多元宇宙——— 20260716,第6次更新 ———🚗修正指引任务中部分文案,优化游戏引导喵🐟摸一天,明天给大家整个免费搞怪的小DLC——— 20260715,第5次更新 ———🔧现在满潜力值的小馋猫会主动推搪不吃罐罐了🔧现在提升猫猫品质后,能马上给后勤力量带来加成🐟摸鱼循环任务上限从10000提升到30000,让这游戏更摸了喵——— 20260714,第4次更新 ———🔧修正快捷喂养功能某个可能发生的BUG,抓虫子了喵 🎮在招募界面中添加关于后勤力量的说明,优化游戏引导喵 在后勤中的猫猫,不想要再被误会成偷懒啦! ——— 20260713,第3次更新 ———🎮增加编制系统中部分说明,优化游戏引导喵🎮增加招募系统中部分说明,优化游戏引导喵在后勤中的猫猫,不想要再被误会成偷懒啦!——— 20260712,第2次更新 ———🚗增加采集素材界面部分功能说明,优化新手引导🚗增加装备制造系统说明按钮,优化新手引导🎮新档开档时仓库内添加三套绿装,优化新招募角色时的体验🔧调整基础菜单栏部分系统的顺序,使之较符合条理、还是优化引导喵——— 20260711,首次更新 ———🐱更新部分界面弹窗说明内容,优化游戏引导🔧修复bgm有时会不断循环的bug,虫子,抓到你了喵
🎮更新好玩的STEAM好友状态显示,大肆公开撸猫吧 🔧修复制造界面一个UI上的小错误 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
A Big Update for Take a Hint!We have lots of exciting news to share!🌍 New LanguagesTake a Hint is now available in:🇪🇸 Neutral Spanish🇫🇷 French🇵🇹 European Portuguese🇧🇷 Brazilian PortugueseWe want more players around the world to enjoy the game in their own language, and this update is a huge step toward that goal!📱 Now Available for FREE on Google Play!You can now play Take a Hint on your Android device.👉 Download it here: https://play.google.com/store/apps/details?id=com.skullqueensgames.takeahint⚫⚪ We're also part of Monochropoly 2026!We're excited to announce that Take a Hint is participating in Monochropoly 2026, a Steam event celebrating games with black-and-white visuals and limited-color art styles.If you enjoy unique artistic experiences, be sure to check out the event and discover dozens of amazing indie games.👉 https://store.steampowered.com/curator/46149935/sale/Monochropoly2026❤️ CreditsThis update wouldn't have been possible without the amazing work of our team and contributors.LocalizationSpanish Localization: Victoria HuGo Pérez ArteaGaEuropean Portuguese Localization: River SantiaGoBrazilian Portuguese Localization: João RodriGo CoutoProductionProject Manager (BR): Samuel LazcanoStudio Manager (BR): William VianaHuge thanks to all our mobile testers!SoledadEspiritúReaperRaven Inc.ZomBieByteZomBieByteElCastaValGrimReactionIOSMairaBelleSoloDimekuroIván GómezbunitebiiCeleste "Leva" UriBeCaatThank you all for helping us make Take a Hint better and bringing it to even more players around the world!
ImprovementsAdded Chainsaw SFX.Added caps to Savings Interest Rate and Savings Payout Time.Added a cap to Max Experience to improve late-game progression.Bug FixesFixed Watering Drone SFX playing even when drones are hidden or the Volume was set to 0.
At this point, it’s a matter of tradition, right? When the fruit ripens in the sun, and the fields of rippling wheat are painted gold, you know it’s the turn of July and August in Poland. And when that time comes, as in previous years,we're inviting you to celebrate Polish gaming with us and 40+ Polish publishers. {STEAM_CLAN_IMAGE}/43315112/279b8329b7e67d87f35a7954bbb44aa50e28fd2e.png 🤍 Browse 200+ games at massive discounts. All Polish gems in one place, all made with love, care, and ingenuity! ❤️ During the event, you’ll meet Polish games of all shapes and sizes, from household names to ambitious debutants. Are you hungry for dystopian adventures? Cyberpunk 2077 got your back. Wanna see how Eastern European brutalism meets sci-fi horror? Check out Cronos: The New Dawn. Need to decompress after a long week? Perhaps running a cozy community in Everdream Village will do the trick? Or will you raise the stakes and try to rewrite history from the shadows, as an intelligence agency in Espiocracy? These, of course, are only a few titles from a large and very diverse treasure trove, waiting to be explored, Tools Up! Ultimate Edition included. Even if you’re a veteran, we promise you, you’ll find something that’ll raise your brow! Above all, it’s about strength in unity and diversity. It’s both a tribute and an invitation. We got fun stuff. We wanna share it. Come, join the fun! About Tools Up! Ultimate Edition Tools Up! Ultimate Edition is a chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players. 🤍❤️ Celebrate Polish game dev with Tools Up! Ultimate Edition https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/ 🤍❤️So, curious to see what Poland has to offer? Happy exploration!🤍❤️ Are there games you always wanted to play, but never did? Or are you looking for something to scratch a new itch? We got both. And more. {STEAM_CLAN_IMAGE}/433...
Thank you to everyone who continues to work their shifts and share feedback! 🎮 Gameplay Reworked the greenhouse watering mechanic. Improved and rebalanced the monster disease system. Improved interaction with shelves and storage slots. Fixed several issues on the final boss level. Made minor gameplay balance adjustments. 🔊 Audio Expanded sound effects for gameplay mechanics. 🎨 UI & Visuals Improved feedback when placing items. Added various minor visual improvements. ℹ️ Recommendations Before playing online, make sure all players have updated to the latest version of the game. If you experience connection issues, try selecting the Turkey (TR) region or use your usual methods for connecting to online games. Don't forget to read the instructions posted throughout the Complex, interact with terminals, and look for staff logs — they'll help you understand the facility faster and progress through the story. Thank you for your continued feedback! We'll continue listening to the community and improving Zoo Protocol with future updates.
{STEAM_CLAN_IMAGE}/24136664/bf9d6f483f9735bfb8e36fa11e63051b995c56c9.png Hey Panda Peeps, Who would win? A tough, athletic horse-girl, or a soft, chatty ice cream enthusiast? Well, it depends on the context, obviously! Are they competing in a footrace? Are they competing to see who can invent the best new cream soda flavor? Are they competing to see who gets to be the featured reward girl during the upcoming Wild West Event in Crush Crush? For that last one, we have a foolproof way of finding out! We’re putting it to a vote, which means YOU get to decide! Here’s the rundown: Dakota is the feisty blonde racing champ with a touch of a tough-girl attitude, while Isabelle is the voluptuous ice cream saloon girl who’s about to be YOUR biggest fan. Wondering how to vote? It’s easy! Just open your game and you’ll see a pop-up featuring both girls and a couple of “vote” buttons. Just like last time, you get one free vote, and if you’re feeling especially passionate about either girl, you have the option of trading Diamonds for up to 9 more votes! The voting period runs from July 27th until the 31st! We love you so hard, The Pandas
Streetlight Syndicate is officially available on Steam! I'm BeagleGuy, the solo developer behind the game. Thank you to everyone who played the demo, shared feedback, joined the community, or added the game to their wishlist. Seeing people discover the game has meant a great deal to me.Streetlight Syndicate is a casual incremental game set in Prohibition-era New York City. Start small and grow your operation as you: Unlock and upgrade 20 rackets Play gambling minigames Fight rival hitmen Progress through 10 ascensions Complete a full story with multiple endings Whether you followed the game during development or are discovering it for the first time, I hope you enjoy building your syndicate and uncovering everything the city has waiting for you. Watch the release trailer: Play Streetlight Syndicate: If you encounter a problem, please let me know through the Steam Discussions. I'll be watching feedback closely after launch. If you play Streetlight Syndicate, I’d love to hear what you think. Honest Steam reviews help other players decide whether the game is right for them, and feedback is always welcome in the Steam Discussions. Thank you for giving my indie game a chance.
ШОК — В Steam завезли Paint… Мемный Paint!Это новый мемологический прорыв от GamesForFarm, который заставит вас не только посмеяться, но и серьезно задуматьсяСпасайте болванчиков от мемологически опасных ситуаций своим творчеством — рисуйте решения прямо в игре!Релиз игры состоится в скором времени, но уже сейчас можно добавить ее к себе в вишлист, чтобы ОБЯЗАТЕЛЬНО купить при выходе!Ну что, классический Paint все осилили, а мемный потянете? 🧐
New in this version: Create your own countries in the editor: set up leagues, cup, promotion, relegation and playoffs freely. 78 country templates and a selectable league level. God mode: editor changes apply instantly in your running career. Your own team names per league, also for historical countries. Editor reworked: friendlier retro design (mobile and PC), new South America category, complete country flag selection, and countries can be excluded from a custom database. Excluded countries then no longer appear in team selection either. Home currencies: pick from over 60 currencies (US dollar, yen, rupee, peso and more) in the options or right in team selection, with a language-matched preselection. The display converts automatically. New language: Arabic (machine translated). Clearer sponsoring: pitchside ads and fan merchandise in a unified design; pitchside ads + external merchandise are paid out once at the start of the season. A new help button explains when each income arrives (e.g. TV money only at season end). New country Brazil: its own currency, three leagues, a domestic cup and a South American continental cup with its own participants. Pitchside advertising: several ad partners depending on stadium size. Fan merchandise: run the fan shop yourself (quantity and price) or license it out externally. Hire staff: physio, fitness coach, assistant coach, goalkeeping coach, scout. Assistant coach picks the eleven: a hired assistant coach fills your lineup at the push of a button, following your instruction (strongest, most in-form or freshest eleven). Injured and suspended players stay out, and a captain is appointed if needed: the higher his level, the better his choices. Awards: Manager of the Year and Player of the Year. Fairer leaderboard: ranking now counts weighted points (difficulty and starting team). Raw career points remain visible for context. Active leagues: choose in team selection which countries are simulated in the background. Opponent preview...
ШОК — В Steam завезли Paint… Мемный Paint!Это новый мемологический прорыв от GamesForFarm, который заставит вас не только посмеяться, но и серьезно задуматьсяСпасайте болванчиков от мемологически опасных ситуаций своим творчеством — рисуйте решения прямо в игре! Релиз игры состоится в скором времени, но уже сейчас можно добавить ее к себе в вишлист, чтобы ОБЯЗАТЕЛЬНО купить при выходе! Ну что, классический Paint все осилили, а мемный потянете? 🧐
Hello, this is GoldenPickGames.We’re excited to announce that Spell Knight: Abyss Cleaver is now officially available on Steam!Spell Knight: Abyss Cleaver is an action RPG where you wield massive weapons, cut through hordes of enemies, and continuously strengthen your equipment and abilities through repeated battles.Key FeaturesSatisfying combat that lets you sweep away hordes of enemies with massive weaponsCreate and experiment with different character buildsA variety of main weapons, secondary weapons, and special equipmentUnlock new equipment by clearing stagesUpgrade your equipment using Gold and Enhancement StonesFast-paced progression and exciting action, even during short play sessionsThanks to all the support and valuable feedback we received during the demo period, we were able to bring the game to its full release.There may still be areas that need improvement, but we will continue listening to player feedback, fixing bugs, and improving the game.If you enjoy the game, please consider leaving a Steam review. As a solo developer, every review gives me tremendous support and helps me continue developing the game.Thank you sincerely to everyone who has been waiting for Spell Knight: Abyss Cleaver.You can play it now on Steam.Thank you.GoldenPickGames
Infinite Ruins is Out Now!The wait is over!Infinite Ruins has officially launched on Steam.Descend into ancient ruins, command magical golems, unlock powerful synergies and uncover the forgotten memories hidden beneath the earth.During development, your feedback helped shape the game through multiple playtests, balancing updates and countless improvements.Thank you for being part of this journey.If you enjoy the game, leaving a Steam review is one of the best ways to support future updates.Happy mining!
Return of Achievements to the Game Dear players, having received quite a few requests from players who collect games for achievements, we have decided to fix them in this game. Please note that the process of obtaining achievements will take some time so that it remains fair to other players. How to get achievements? Accumulate enough coins to exchange them for random items from the collection. By receiving items from the collection, you will unlock their corresponding achievements. The update will be available at the time specified in this news. The game will need to be updated for proper operation.
Hi everyone!We just announced the Steam page for our next game, Silicon Architect.If you loved the combination of Incremental x Windows Nostalgia, you'll love this game as well.Silicon Architect is an incremental hardware engineer game, where you just got hired at BinTel to develop new CPUs. You build the CPU component layout yourself, run benchmarks to validate them, and then use the gained telemetry and research funding to improve and research further components. There is no demo yet, as the game is a bit too early for that, however if you can't wait, you can try out our playtest on Itch.io. This doesn't have amazing balance and pacing yet, nor a great tutorial (although Gnorman is back!), but it allows you to experience the new game first hand.I'm aiming for a true demo by the end of August, and then a release at the end of the year.If you played the playtest, and have any thoughts or feedback, you're welcome to share those in our Discord server as well. If this game seems like it's up your alley, you can wishilst it right now!- Marnix
New skill: Firemaking Firemaking is a new production skill. Each input burns one log for experience and produces that log's own ash. The recipe ladder matches Woodcutting, so any log you can chop you can burn: oak at level 1, willow 15, maple 30, yew 45, magic 60, elder 80. Burning a log gives 1.5x the experience cutting it gave, which makes it the largest use Woodcutting has ever had. Each tier has its own animated bonfire in its wood's colour, and the character has a new burn animation with all seven jewellery overlays drawn for it. Firemaking is the 19th skill that can reach level 99. Ash and compost Oak, willow and maple ash upgrade compost into Supercompost. Yew, magic and elder ash make Ultracompost. Higher-tier ash needs fewer units: 6, 4 or 2 per bucket. Supercompost: disease chance x0.2, +3 harvest lives, 10% chance of an extra item per pull. Ultracompost: disease chance x0.1, +4 harvest lives, 20% chance of an extra item per pull. Both are made at the Compost Bin and give Farming experience. Each farm patch row now has a compost tier picker instead of an on/off toggle, showing your banked count of each tier. Compost rebalance Extra harvest lives and the new bonus-yield roll now apply to allotment and herb patches only. Trees and flowers keep full disease protection but no longer gain extra harvest lives from compost. They did before this update. Trees produce logs, logs produce ash, and ash produces compost, so the loop paid for itself several times over. Crops already growing in a composted patch mature under the new rule. Sacred pyres Treating a log with Sacred Oil and lighting it as a pyre banks a Pyre Blessing instead of ash, for the same experience as an ordinary fire of that log. Burying bones spends your highest banked blessing for bonus Prayer experience: +15% oak, +25% willow, +40% maple, +55% yew, +75% magic, +100% elder. This stacks on top of your altar multiplier. Off by default, since each blessing costs a log, a vial of oil and an input. The ...