🛠️ Server Optimizations, Hatch Fixes & Visual Polish | v5.0.10 Hey everyone! Update v5.0.10 is focused on hatch progress fixes, server performance improvements, Steam Inventory cleanup, quality-of-life options, and a large visual polish pass across the game. Thank you for your patience after yesterday’s server issues. A major optimization pass has been completed, and the game is now in a much better position to support a larger and growing playerbase. 🌟 Update Highlights 🥚 Fixed hatch progress display behavior ⚙️ Added new egg auto-equip quality-of-life settings 🚀 Improved server/player request speed by over 10x in key areas 🎨 Added tons of visual improvements across the game 🏛️ Gave the Temple theme a massive polish pass 📘 Updated the Clickdex UI with a new makeover 🤖 Improved the Auto Clickers UI 💬 All Auto Clickers now have unique character blurbs 📦 Removed the Steam Inventory sync button 🔔 Added new popups when Steam Inventory items are added 🐾 Tamed pets now auto-sync to Steam Inventory when earned 🎨 New Steam Inventory art styles are being explored for Collectable Pets and pet tiers 🥚 Hatch Progress Display Fix A hatch progress display issue has been fixed. All hatch progress was being tracked correctly on the server, but in some cases progress could appear to apply to a “random” egg instead of the equipped egg. This should now behave correctly and show progress on the intended equipped egg. ⚙️ New Egg Auto-Equip Settings A new quality-of-life setting has been added for auto-equipping eggs. You can now choose how eggs are selected automatically: Random — auto-select a random egg Rarity- — auto-select the lowest rarity egg Rarity+ — auto-select the highest rarity egg This should give players more control over how their hatch progress is used. 🚀 Server Optimization Pass Since yesterday’s server issues, a major optimization pass has been completed across the game’s data flow. Server/player request handling has been improved by over 10x in key areas, making reques...
Firemaking and the FoundryGolden and Gilded Equipment ReforgingGolden Armour and Weapons can now be reforged at the Foundry, just like Golden Tools.Each supported item can be reforged through the following progression:Golden +1 → Golden +2 → Golden +3 → Golden +4 → Golden +5 → Gilded → Gilded +1 → Gilded +2This update includes:8 Melee weapons across 8 reforging tiers8 Ranged weapons across 8 reforging tiers8 Magic weapons across 8 reforging tiers40 Melee armour variants — 5 armour pieces across 8 reforging tiers32 Ranged armour variants — 4 armour pieces across 8 reforging tiers32 Magic armour variants — 4 armour pieces across 8 reforging tiersAll newly added Golden Weapons and Armour can also be melted down into Golden Chunks at the Foundry.The Move to Foundry option now requires Level 60 Dexterity. Players who do not meet this requirement will now be informed when attempting to use it.Item Compendium OptimisationUpdated the Item Compendium with all newly added items.Previous item total: 1,296New item total: 1,420The Item Compendium has also been heavily optimised. It now uses approximately 60 GameObjects, compared with more than 1,300 GameObjects previously.Bank OptimisationOptimised the Bank UI to significantly reduce unnecessary memory usage and background processing.The Bank previously refreshed and rebuilt interactions across all 1,920 bank slots whenever items were deposited, withdrawn, sorted, searched, or tabs were changed—even though only a small portion of those slots were visible at once.Bank slot references and interactions are now cached and created only once, instead of being rebuilt during every refresh.The Bank’s behaviour, item order, and existing features remain unchanged.Additional UI OptimisationsFurther optimisations have been made to the Inventory, Equipment, and Shop interfaces.InventoryOptimised the Inventory UI so item icons, quantities, tooltips, and click interactions are cached and created only once instead of being rebuilt every time th...
- Fix megaboss visual bug - Waves will continue to spawn during box invasion (after loop 50) and wall invasion (after loop 60) - Fix trader saving bug - Cloud sync UI fixes
New Feature: Titles Menu - Added a brand new Titles section in the Inventory, letting players browse and equip unlocked titles. - Titles now display with their own color, including special animated styles (Rainbow, RGB Cycle) for rare ones. New Default Titles All players now start with the Knight title equipped, plus a full set of country-themed titles unlocked by default: - Knight (default) - French Knight, British Knight, American Knight, German Knight, Spanish Knight - Italian Knight, Brazilian Knight, Czech Knight, Polish Knight, Russian Knight - Japanese Knight, Korean Knight, Chinese Knight, Turkish Knight, Dutch Knight - Belgian Knight, Swiss Knight, Austrian Knight, Portuguese Knight, Swedish Knight - Canadian Knight, Mexican Knight, Australian Knight, Indian Knight, Ukrainian Knight, Romanian Knight Titles Now Visible Everywhere - Titles now appear next to the player name in the Main Menu - Titles now appear in the Leaderboard, next to each player's - Titles now appear in the Ranked VS Menu, for both the player and the opponent
New Languages Added!Hello, miners! We’ve added new languages to the game. The newly supported languages are:● Traditional Chinese ● French ● Polish ● Brazilian Portuguese
Hotfix Infinite Puppet Realm Fixed merits and high-grade spirit stones not being granted after Return to the Sect. Repair Save and aspect recovery Stale or empty profile data can no longer erase equipped aspects restored from a run save. Void Primordial Law Suppression now applies once per enemy Dao set instead of repeatedly every combat tick. Tier 4 removes one enemy Dao and lowers another by two tiers. Tier 5 removes two enemy Daos. Dao fixes Enduring Crag’s base Earth Dao shield now works when the Dao Tree shield-contact path does not apply. Tempest After Rebirth persists through wave and floor transitions. Tempest displays its five-second duration/status bar. Rotting Miasma’s aura now scales from the actual earned Dao tier. Base Body Dao Temper stacks now accumulate when the specialized Dao Tree Temper path is inactive.
Alright guys! New quick hotfix after reading your comments. I brought back the Shovel Upgrade (yayyyyy) Also improved translation for the Productivity Skill. The Game does not pause anymore when you're in the Skill Tree or if you've unlocked a new chicken. Thanks for all your feedback and have an Egg-celent day ! =)
Capture summer's hidden wonders. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
0.16.2 - Optimized leaderboards backend. - Replaced leaderboards Nearby tab with standings visualization.
New skill: HerbloreHerblore is a new production skill built around brewing combat potions. Herbs come out of the ground unidentified, so the first step is sorting them: grind a pile of mystery leaves and each one resolves into a random clean herb, the rarest showing up about once in eighty thousand sifts. From there you brew, one clean herb plus an empty vial plus a secondary ingredient into a finished potion, with a four-ingredient super mix at the very top. There are nineteen potions to learn, and a gold-sink apothecary bench you upgrade across three tiers to squeeze more experience out of every brew. You can also crush spare gems into dust for the trickier recipes, and the higher the gem the more dust it yields (the ultra-rare onyx is deliberately left out so a stray click can never destroy one). The nineteen potions: Attack, Strength, and Defence Potions, plus their Super versions, temporary boosts to each melee stat. Ranging and Magic Potions, plus Super Ranging and Super Magic, for the other two combat styles. Super Combat, a single capstone brew that lifts attack, strength, and defence together. Prayer Potion, Prayer Regeneration, and Super Restore, which drip prayer points back per action mid-fight (Super Restore also clears stat drain). Antipoison and Super Antipoison, which cure and hold off poison. Keen-Eye Potion (rare-drop chance), Scholar's Potion (experience), and Sacred Brew, a manual-burst overheal that trades offence for survivability. New skill: FarmingFarming grows in the background while you do everything else, no babysitting and no timers to race. Seeds arrive unidentified the way herbs do, so you sort them the same way, then assign a crop to a patch and it matures on its own, auto-harvesting to your bank and replanting from your seed stock. You start with four patches and can buy your way up to eight. Thirty-four crops wait to be grown: quick allotment vegetables, the fifteen herbs that feed your Herblore, three flowers, and trees and fruit tr...
预计7月15日进行大版本更新,具体更新时间请留意官方公告。具体更新内容如下:一、新系统系统名称开启条件入口说明元始代码至尊1转游历-圣域完成任务后解锁神经同步解锁元始代码游历-圣域-元始代码提交材料升级等级,解锁剩余玩法;获得元始算力和属性提升逆熵模组解锁元始代码游历-圣域-元始代码收集模组装备提升战力;全一套解锁模组技能;从超维演算获取,可打造更高稀有度模组解限神经同步4级游历-圣域-元始代码-神经同步对逆熵模组镶嵌属性模块;消耗资源升级模块栏位,解锁额外加成词条神念套装-分解/仓库——新增装备分解功能;新增仓库功能;优化UI预览消耗数量机甲图册神经同步1级游历-圣域-元始代码-神经同步获取道具激活并提升卡牌星级;同图集卡牌升级可升级图集星级;图集达星级可领奖星海机装至尊1转游历-圣域-星海机神-星海机装升级得战力加成并解锁外观;外观类型:神兵、神翼、神装、神骑、神宠、神宝、伙伴光驱增幅机装等级50游历-圣域-星海机神-光驱增幅多部位光驱可更换;基础+随机特殊属性;可分解/合成高品质光驱;部位强化提升基础属性星核矩阵机装等级达到x界域-星海机神-星海机装-星核矩阵12个能量插槽安装星核;星核共鸣;重复星核可替换或分解;矩阵等级提升高品质概率;特定星核后缀激活被动技能战术协议星海机装等级80界域-星海机神-星海机装-战术协议三种类型协议,每个多品质,装载激活技能;抽卡获取;指定协议激活羁绊奖励宝具开服60天角色→太虚界(调整后)收集宝具得属性加成;可升星;同类型宝具激活套装,套装内宝具达对应星级可升星太虚界开服60天且仙人三转主界面-界域-太虚界新增主题玩法系统,后续持续更新女仆等级修仙3转主界面-修仙女仆日常/在线时长获得好感;提升等级解锁特权并获得等级奖励;过期后等级继承二、新玩法玩法名称开启条件入口说明超维演算解锁元始代码游历-圣域-元始代码章节副本,通关可获得套装进化材料和部位;解锁挂机收益数据奔流神经同步2级游历-圣域-元始代码躲避障碍接道具获积分;提高神经同步等级提升游戏时长;按日最高积分领奖,跨天重置奇点修复神经同步2级游历-圣域-元始代码消耗挑战次数击杀Boss得奖励;分区域,需提升神经同步解锁;可选火力程度(火力试探为跨服,火力摧毁/压制为单人);每日2次免费,可购买额外次数攻伐单元神经同步4级游历-圣域-元始代码-奇点修复共9章,每章多关卡;目标礼包(通关指定关卡);目标战令(通关星级达标)获取灵将弹窗神经同步1级游历-圣域-元始代码-神经同步满足条件领取灵将碎片星域远征至尊1转游历-圣域-星海机神-星域远征章节副本,通关得奖励;解锁挂机收益;不限挑战次数;满足战力可碾压通关远空防卫机装等级50游历-圣域-星海机神-远空防卫挑战不同难度Boss;需针对Boss调整光驱配置;解锁空间站,每小时产出道具星图探宝机装等级50游历-圣域-星海机神-星图探宝选择星图探宝得奖励,周切换轮次;探宝战令(周重置);星图任务(日/周活跃度领奖);资源配给星海机神(PVP)机装等级80界域-星海机神积分匹配挑战道友,初始1000分;每日免费挑战次数;赛季制(周一至周日22:00);日/周排行奖励星陨拦截机装等级50游历-圣域-星海机神-星陨拦截控制战机击破陨石获积分;提高机装等级提升时长和积分概率;积分达标可选强化;按日最高积分领奖,跨天重置联合行动机装等级达到x界域-星海机神-远空防卫-联合行动单人/组队挑战副本,考验星海战力;每日免费次数,可付费增加星际攻坚星海机装等级80界域-星海机神-星域远征-星际攻坚多章节关卡,首通奖励+重复挑战奖励;每日重置进度,可一键挑战历史最高;过关解锁加成效果太虚觅宝开服60天游历-仙界→太虚界(调整后)2人组队副本,单人/多人挑战,夫妻组队有加成;通关得奖励弑尊仙尊决出后昆仑-昆仑殿-仙尊争夺可弑尊期间消耗道具挑战仙尊;成功得奖励并顶替仙尊位置;失败原仙尊不变三、BUG修复点开聊天框游戏卡死仙缘试炼积分获取不正常点击至尊特权游戏卡死套装-三清-淬炼技能描述异常修仙女仆不攻击跨服boss元始代码功能任务无法完成魔域深渊boss难度变高阶级描述表现异常天命伙伴系列异常红点数据奔流活动数据未每日重置婚戒阶数显示异常阴阳伙伴系别显示错误重走西游战令最后一个奖励领取后状态未改变角色-套装异常红点开服前三天退出宗门冷却时间失效已激活的伙伴心法被重置仙缘斗匹配失败好友无法添加无法私聊飞升令奖励领取完毕后仍可跳转山海-山海探宝伙伴山海敕封未正常计算荒古神迹狩猎次数异常伙伴-神装未开启时出现红点界域-灵界副本自动退出失效魅力榜仙玉礼包无法购买兑换商店大奖数量显示不对外观分享时战力显示不正确部分情况下伙伴被隐藏围剿土豪活动卡顿神龙降世/无尽灵臂活动补发奖励丢失召唤可超过每日召唤次数超限赋能特定情况下消耗道具提...
New Languages:Hypnophobia; From Your Shadow has been translated to 2 new languages thanks to the community.Russian translation by scrcageha Japanese translation by Jinojinojino - please visit their Youtube channel~Plans:A translation to Catalan is now in the worksThere are no more translations confirmed nor planned for now, as they depend on the community, if more volunteers want to translate to any language, your help is more than welcome, join the Discord server to facilitate you the translation files.Misc. fixes:The opening has been translated to Spanish, Russian and Japanese.The opening was moved to play after selecting language instead of every time you launch the game.Slight improvements to the main menu. There's now a Wiki page!Updated the credits to include translations and the coder.I ate some cookies, nom.The game gives me a save file error :( What now?Go to your library, right click Hypnophobia > Admin > Browse local files Search for Hypnophobia_sf.sav and Hypnophobia_tyranno_data.sav Delete both files. This will delete your progress (Sorry) but at least solves the problem. Can't be helped, engine limitations (I'm so sorry)
一款轻松、欢乐、可爱的小品级挂机游戏。由狮子个人独立开发,祝大家游戏愉快喵!
🐱轻量、欢快、可爱的小品级挂机游戏 来啦🐱祝大家,摸鱼愉快喵!
TLDR: I made some changes, and I need feedback I think writing software is a bit like art, you spend hours on it, making changes, checking your references, adding to it again, playing with ideas.. But then you have to step back a few paces and look at it, or with digital art, you mirror flip it, and see all sorts of issues because you've been too close to it. I feel too close to know what's right for the game at the minute, this update has been worked on for a couple of months aside from the last update. Seems when I play my dev build, I can't tell what's wrong or right with it. Please if I've done anything to screw up the fun, let me know and I'll jump on it. If something feels too fast/slow, or feels impossible, let me know. And as always, if there's something you think that would make the game more fun, post it in the discussions. I think there will be further tweaks required, but I can't "see" them on my several test playthroughs. Do you think there should be a clicker element to the game early on? ChangelogBalancingMilestone rewards were a bit too generous, so I cut some of the payouts down. A few of the milestones now give a small permanent income boost instead: fill every printer slot for +3%, unlock all the rooms for +2%, and hit 100 reputation for another +3%. Fancy filaments were OP, so now they take longer to print. PETG is a touch slower, and it ramps up from there to Carbon Fiber taking about 60% longer than plain PLA. Nylon and Carbon Fiber also cost more per spool. Workers cost more when they're busy: $15/hr base, plus $2/hr for every printer they've got running in their room. Printers get expensive a little quicker now. You can only push your reputation up to 40 by selling stock now, so you actually have to complete orders to get the rep achievements. The CAD Designer unlocks a new item once a day (24 real minutes) PrestigeAdded a Prestige system. Once you've earned $1M over your lifetime you can wipe everything for a permanent income boost and unloc...
v1.2.1 Update Notes Added an overview page for published papers. Filtering and sorting features will be added in the next small update. Fixed an issue where events could still appear while the game was paused. Fixed an issue where event frequency settings were not working correctly. Fixed an issue where recruitment could fail in certain situations. Thank you for your support and feedback. We will continue improving the game experience.
Fixed a memory leak related to combat when it was in the background that could cause increased RAM usage during extended play sessions and could cause small stutters on attacks.Build 0.5.8 -Additional optimizations for game performance, specifically with combat
More bug fixes and UI improvements. An attribute auto buyer was added to the game. I'm sitting on a simple and fairly elegant idea on how to rework Zeal, but it'll also nerf how much stacking you can pull off with late-game rituals. My current plan is once the bugs quiet down, I'll look at playing around with a beta branch that includes these changes and some other larger balance tweaks. I'm seeing people still pulling off singularities, which I'd prefer rather not happen. Especially since the game is far less stable at absurdly high numbers. UI: - Reserve Level removed from notifications. - You can now bulk discard items. - Introducing a new targeting interface that appears when using a scroll. It describes which targeting action is occurring, what targets are available, and a randomization button for ease of use. Bugs: - Fixes Agromancy not properly removing its plot sizes when actions require more than one. (Also adds a initializing fix that remove excess plot sizes on game start.) - Canceling a Agromancy action correctly removes that plot size. - Scrolls that don't have a valid target will fizzle with an error. - Fixes some items having incorrect inventory capacity. - Fixes some Agromancy tutorials. (also makes agromancy tutorials more obvious.) - Fixes infinite cooldown spells (on load as well, for broken saves.) - Addresses multiple possible memory leak paths. Additionally, something on Proton's side seems to be disabling the GC. To combat this I've made some changes to reduce GC usage on hot code paths to hopefully extend the lifetime before this bug is a problem. Balance: - Upgrade Build Speed introduced and added to Special Speed Stats. - Introduces an Auto Buyer that automatically purchases trivial-costed attributes after a small delay, when your queue is empty. This can be unlocked and upgraded with various Scholaric upgrades and researches. - Balance Challenges now scale both in effect and reward. - Minimum resource rarity moved back from 0.05 -> 0.01. (...
🌍🔥 Prepare for "World Domination" – Your Destiny Awaits! 🎮🏆 🏰🌟 Seize control and claim "Honor" and "Mystery Box" in this monumental event! ⚔️🛡️ Unite your forces, strategize with allies, and conquer your way to prosperity! 💪🏅🎁 🌠🎉 Unveil epic rewards and carve your name in history! Don't miss "World Domination" – Join us now! 🌟🤝 {STEAM_CLAN_IMAGE}/35813526/3bc657aaf1a1ea2944a8a3a9aa4cbe232a7a6550.png
开发情况《挂机猫猫传》在 EA出品时(7月11日)就已经是一个完成度具有保证的小品(等同于正式版)因此,本作更新会以便利、修复、数值错误调整为主,并在8月份光速进入正式版狮子是个人独立开发,或力有不逮,但已尽我所能雕琢《挂机猫猫传》这个小小放置游戏目前内容目前版本通过正常的战斗、招募、后勤、训练、工作、市场、挑战联盟、挑战首领等等等等系统支持到通关所有关卡,通关后的内容会于8月份正式版前开放更新计划1、不断迭代的免费DLC,EA版出品后,狮子会更新一些趣味性的DLC(如招募现实中的猫meme以及更多猫猫角色,或者联系狮子,将自己现实中的猫猫放进DLC里,让牠名扬多元宇宙),所有DLC都免费支援,供各位宝贝按需求下载2、宇宙争霸系统,这是这个月一直在筹备的系统,概念上是一个投入资源、换取更高产出、罐罐以及掉落终局游戏道具的玩法。由于制作过程中发现与主玩法割裂巨大,并且狮子太菜了喵,因此需要更多的时间去攻克3、STEAM成就系统,(这个真的要说明喵?!)这就是开发计划全部,如狮子所说,猫猫传已经是成品🐱🐱🐱 个人开发、坐井观天,欢迎各位宝贝在 STEAM留下珍贵的评价🐱🐱🐱 恶评、好评 都可以,因为真的很重要🐱🐱🐱 狮子会 听取建议,不断进步祝大家,摸鱼愉快!
The Jigsaw Book DLC is Here!This Jigsaw-themed book unlocks 20 additional levels for Coloring Pixels! Images designed in an abstract art style, made up entirely of jigsaw pieces! Can you find the missing piece of this puzzle?Available for the price of $0.99, £0.95, or your regional equivalent.
Lots of new players checked out the game over the Steam Summer Sale (thanks everyone for the support!). This is a quick update to address some of the small bugs found, and some other QoL improvements: - Fixed bug related to clearing building slots on a full board - Fixed visual inconsistency when rapidly pausing and unpausing game on a large board - Added confirmation dialog to Scorched Planet effect - Fixed potential issue with profile clear button not clearing profile data completely
Hey everyone! We've just pushed a hotfix reducing the level requirements to reach endgame for Annie and May routes. Main routes now end at 70 down from 90, which was way too much for a first run. The true ending is still unchanged from level 100.We are at work on a patch now addressing many small issues as well as a balance update to further bring up certain playstyles. Thank you for your patience!
Fixed a bug where some items that weren't supposed to be craftable could actually be used for crafting.
The demo will no longer be available on the store starting tomorrow, July 11th at 16:00 UTC.This means the demo will no longer be available for new downloads and will stop receiving updates. However, if you already have the game installed, it will not be deleted, and you will be able to continue playing the demo indefinitely.Your save files will be compatible with the full game, and you do not need to take any special steps to transfer them. Even if you uninstall the demo, your saves will remain available. (In case you are interested, they are stored in %APPDATA%/OrcIncremental and are also backed up via Steam Cloud.)Thank you to everyone who participated in the demo! We will be posting updates to announce the new content for the final game and the release date.MINOR UPDATESAlso, here are also some minor updates we released since the v0.09 update: UPDATE (1): A minor update v0.09.01 was released shortly after this version to fix an issue with the new right-click Mute upgrade functionality.UPDATE (2): A minor update v0.09.02 was released after this version on July 1st with the following changes:The upgrade "Triton juice" is no longer affected by bloodline enhancements. Thanks to StoneAge, horsczt and Damokles for the feedback.Fixed an issue causing the "!" notification icon to display incorrectly. Thanks to StoneApe and TheLibrarian262 for reporting the issue.UPDATE (3): A minor update v0.09.03 was released after this version on July 3rd with the following changes:Fixed issue with a previously unlocked level of an upgrade whose upgrade limit was lowered showing the previous upgrade level, now unattainable. The gold amount spent on the update will be returned to the player in this instance. Thanks to Cryonix and ᔑᔑℸ ̣ ᓵ↸ᔑリ↸ 𝙹𝙹𝙹𝙹 ᒷᒷᒷᒷᒷᒷ ᔑリᔑリ for reporting.Tentative issue to a rare issue that could cause two units to disappear from the base when dragged to the same location.