- Shows language select panel on first time open - Tutorial Objectives now can be clicked to show the steps needed - Gazebo building fix If you have any other suggestion/bugs finding, post them to the community tab and we'll check them periodically ^^
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Tech System Complete Overhaul We've completely reworked the advanced technology system, consolidating the previously cluttered tech tree into distinct technology branches that correspond to specific building types. Now, you only need to upgrade simple technology directions to not only gain multiple tech bonuses simultaneously but also unlock higher-tier buildings. {STEAM_CLAN_IMAGE}/45936264/28cbfccf1eb331be8ba5140edbc0375441182636.png Base Tech Tree Optimized The corresponding base technology tree has also been optimized, with more logical and streamlined progression steps. {STEAM_CLAN_IMAGE}/45936264/53022510ff8fb884395e5f62550611a032309838.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the ga...
- Blood blisters take longer to grow and pop, allowing the players more time to deal damage - Blood blisters require less hits - Blood blisters curse range lowered - Attack Range II skill fixed bug - Blood blisters achievement is now a lifetime achievement instead of round based
v1.2.3 Update Notes Added a new set of student outfits. Added three new special admission student characters. Adjusted the footprint of some equipment. Fixed issues where event frequency settings could fail to apply or not be remembered. Fixed an issue where the detail pop-up could flicker when purchasing equipment on the left side of the shop. Optimized the display logic when event pop-ups conflict with other interfaces. Thank you for your support and feedback. We will continue improving the game experience.
Simplified Chinese & Bug FixesUNHUMAN now supports Simplified Chinese. The demo gets this entire update too, Chinese included. New简体中文 / Simplified Chinese. The full game is now playable in Simplified Chinese: menus, quests, items, tooltips, notifications, the skill tree, the tech terminal, all of it. Switch in Options > Display > Language, restart, done. Searching your stash and skill tree works in Chinese too. If you spot a translation mistake or anything still in English, please tell us on Discord. High-tier augment components now drop in raids. Mount Capacitors, Quantum Processors, Void Crystals and Singularity Shards can now drop from high Corruption Level raids (CL6 and up, higher tiers need higher CL). They are rare on the ground; bosses remain the best source by far. FixesChop Chop behaves when the game is in the background. The hook no longer depends on animations finishing, so tabbing out mid-fight no longer freezes combat or leaves a rope dragging enemies across the screen. Hotkeys now work on non-English keyboard layouts. Z to compare, S/X quick sell and salvage, R rotate, Q weapon switch, Tab/E inventory: all of them now respond on Russian and other non-Latin layouts. Predictive Matrix now defuses trap POIs. The augment finally does what precognition should: trapped points of interest are disarmed before they get you. The mentor no longer pings you at the main menu. His check-ins now wait until you are actually in the game, which also fixes a rare confirmation popup loop at the menu. Mentor progress is tracked by task now, not by list position. Graduated players stay graduated when new tasks are added. Insanity crit is honest about its cap. Crit chance caps at 60 percent and levels past the cap boost your crit multiplier instead. Nothing changed mechanically; the stats panel and the upgrade descriptions now actually say so. The tech terminal plays nice with Chinese input methods. Confirming pinyin no longer fires the command early, and arrow keys no lon...
Hello, Adventurers!In this v0.5.2 update, I’ve improved combat information display and overall visual feedback. You can now view your equipped skills’ trigger chances, cooldowns, owned amounts, and real-time damage stats directly during combat. We’ve also polished the Shop, Blacksmith, and Arena interfaces, added missing icons, and optimized particle effects to improve overall performance.Here's what's new: 🔮 Skill Interface & Damage StatsCombat Skill Icons: Skill icons can now be displayed directly during combat. Each icon displays the skill’s trigger chance, cooldown, and number of copies equipped. For trigger-based skills, the top-right corner of the icon also shows the number of triggered skills waiting to activate.Skill Damage Stats: Damage stats are now displayed next to skill icons, making it easier to see how much damage each skill deals. (Damage stats will reset when entering the next floor.)💼 UI Polish & Performance ImprovementsShop: Updated the Shop side menu and added new feature icons.Blacksmith: Added dedicated icons for Blacksmith options.Arena: Added new background images for the “Return to Shop” and “Start Challenge” buttons.Particle Effects: Optimized particle effects to reduce performance impact and improve the overall combat experience.Hope you enjoy these updates in-game! If you encounter any bugs while playing or have ideas and suggestions for future features, feel free to share them with me in the community.Good luck on your adventures!Parallel Portal
Dear Commander:We plan to start update maintenance on 15:00, August 13 (UTC+8). The maintenance is expected to take 180 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Phantom Liberty — Light & Dark SP Blackguard RerunReturning Blackguard: Ethereal Raiment, LinglongDuration: After the update – August 26, 2026Event Rules:Use Sanguine Stones to summon.The pity count carries over from the previous Phantom Liberty banner.Note: One Light/Dark SP Blackguard will return each month. Commanders, please stay tuned!Oath of Twin StarsDuration: August 14–26, 2026Banner Rules:During the event, Commanders may spend Covenant Crystals to summon characters. Before summoning, Commanders must first select 2 Wish Characters. Any SP character obtained will be one of the 2 selected characters.Up to 4 SP characters can be obtained during the event, with each character’s acquisition chance calculated independently. If a selected Wish Character has already reached the maximum rank, they will automatically be converted into 30 Blacktide Coins.Once any SP character has been obtained, the selected Wish Characters can no longer be changed.Summon attempts will separately accumulate progress toward Covenant Cache rewards, from which Starwish Stones can be obtained.The banner will close after the event ends. Please complete your wishes before the deadline.Events Duration: August 12–24, 2026During the event, for every cumulative recharge of 2,000 Yog Points, you will receive 2,000 Echo Points.Accumulating Echo Points will increase the event level and progressively unlock “Echo Rewards.” The event consists of 10 levels, and each level rewards 1,000 Yog Poin...
Influence is out!I made this game alone, and honestly I still can't quite believe it's live :) A few hours before release I was still nudging a banner four pixels up because it bothered me — that's pretty much how the whole thing got built!It's an idle game about running a civilization. You tap, and the world answers — headlines, events, consequences. Every run ends in one of 19 fates, and the one you reach won't come back: the world always pulls toward a fate you haven't seen yet.But honestly? The game exists because of Fjord :)He's a little creature who lives on the edge of your window — not inside the game. He watches your cursor. Poke him and he wobbles like jelly! Drag him onto Chrome, onto your spreadsheet, onto anything you've got open. He taps for you while you work, falls asleep when you're away, and yes — he wears hats!25% off for the first two weeks!If something feels broken or confusing, please tell me! Discussions, or right here under this post. I read absolutely everything and I patch fast. 1.0 is definitely not where this stops!Thank you so much for being here on day one. It really means a lot :)
Lock the fish you want to keep, sell the rest in one go, and a batch of multiplayer fixes. Your journal, your gear, and everything you've bought are untouched. • Right-click a fish to lock it — a star marks it, and Sell All leaves your starred catches alone • Sell mode now takes several fish at once: tap the ones you want, watch the total add up, sell them in one go • Selling in bulk warns you if there's a Legendary in the pile, for the trophy you forgot to lock • Friends playing a different game on Steam now show as online instead of vanishing from your list • Friend profiles open from the Friends tab even when they're not on your dock — you'll both need this update • A few rides were renamed to avoid trademark issues.
The early-game New Player Guide is still being improved (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 96/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 1. Reworked solo and multiplayer battle rooms to use a unified server-authoritative room system. Players can join through the open-room list, a room code, or an invitation. Fixed incorrect member perspectives, stale state after rejoining, room loss when switching rooms failed, and over-capacity joins caused by concurrent requests. 2. Battles are now actively advanced by the server. Closing the battle page, losing the network connection, or going temporarily offline no longer pauses or cancels the current battle. Returning to the battle restores it through realtime updates and server state. Automatic battles continue while the client is offline; when stopped manually, the current battle finishes and no new battle starts. 3. Unified solo and multiplayer battle execution and reward settlement. Each participant's skills, items, resources, revival, drops, and rewards are recorded independently for that player. Fixed cases where the leader's or initiator's data replaced another member's data, incorrect member reward displays, late ROLL requests, duplicate settlement, and incorrect reward ownership. Disconnecting does not remove eligibility for the current battle's drops or ROLL. This update does not change the existing drop probability quality or safe-ROLL mathematics. 4. Fixed BOSS skill MP costs and the Last Stand trigger rules. Type A skills cannot begin casting without enough MP and now deduct the formal skill cost; Type S skills continue to cost no MP. Last Stand gains only one cast opportunity during each period in which HP is at or below 25%. If interrupted, it...
We're sorry for two disruptions around save data in quick succession. This update fixes both: saving becoming impossible / saves being lost, and the older saves missing from the load list that our own fix caused.First, the important partYour save data has not been deleted. Your older saves are still on your PC — the game simply stopped listing them. Installing r170 and launching the game restores them to the list automatically.FixesFixed older-version saves disappearing from the load list. r169 added a step that clears old history entries when storage runs low. Because previous-version history entries carry the oldest dates, they were always cleared first — and clearing them frees no space at all, so the process kept going and removed them all. Previous-version history is now excluded from that clean-up entirely.The list is repaired automatically. On the first launch of r170, the game re-detects the older saves still present on your PC and re-registers them. No action is needed on your part.Fixed saving becoming impossible after long play sessions. The cause was internal data used only for the combat-log playback display being written into the save file in full. The longer you played, the larger each save became, until it exceeded the space available. Since that data is only used for display, we no longer save it. Each save is now roughly a quarter of its previous size, and saving is faster.Fixed existing saves and auto-saves being wiped when a save failed. The save process deleted the old data before writing the new data, so a failed write could leave nothing behind. It now writes first and only removes the leftover data after the write succeeds — if a write fails, your existing saves are left untouched.Improved behaviour when storage is full. Previously only one old history entry was cleared before a single retry, so saving could remain impossible. It now clears old history entries until there is room, so saving no longer keeps failing (the most recent save is alw...
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.63 is now live! Our cyber-sweatshop prides itself on equal treatment for all feline employees. Since the Daytime Bombay got its own workspace, we couldn't leave the master of the shadows hanging in the void: 🖼️ UI Upgrade: Default Background for Bombay Cat (Midnight) We have officially added a brand-new default background image for the . (As the ultimate overlord of the graveyard shift and night-market trading, how could it continue to work in absolute nothingness? Now, this creature of the night finally has a dark backdrop fitting its majestic and mysterious status. We promise that no noble cat shall be forced to exploit the after-hours market while floating in mid-air!) Stay tuned for more stunning Cyberpunk and Traditional Oriental backgrounds coming in the future! Please restart your Steam client to apply the update. May your late-night margins always be green!
Quick Fix for Crafting Odds and Guild Talent Issue
Fixed the "g" in Offering clipping into the button below it in the Runes tabFixed the Platonic Upgrade text overflowingFixed the talisman level text overflowingMade it so the monospace font is toggleable on mobileFixed the campaign tab shifting when clicking buttons that showed text that contained stat symbolsPermanently fixed NO IMG by having images that fail to load go through all themes rather than \ -> \ -> NO IMGAdded buttons to hide maxed Golden Quark and Octeract upgradesRemoved the "new" subtab stylingChallenge Sweep Switches state after maxing challenges (please let us know if this has bugs!)Removed the modals for Ants on mobileCodify Reincarnationtimer multiplier to achievement reward
Thank you so much for playing TASMON: Taskbar Monsters, and a huge thank-you to everyone who sent in bug reports! Thanks to all of you, we passed 6,000 downloads within 24 hours of release!! We're genuinely moved that so many of you are enjoying the game. We're taking the bugs you've reported seriously and are looking into some form of compensation — please bear with us a little longer. ■ New - Clicking a Tasmon in the Encyclopedia now opens its Evolution Line: the base form, first evolution and second evolution shown side by side with their names. Stages you haven't reached yet appear as silhouettes, and evolving records the exact form your Tasmon became - The unlock requirements for Keystone Spheres were hard to tell at a glance, so on the Sphere Board, hovering now lights up a Keystone and the Special Spheres required to unlock it in cyan as one matching set. Along with this adjustment, any points you had already spent on the Sphere Board are automatically refunded - Reworked the Sphere Board's Auto-Assign: it now routes straight to your job sector's Keystone Sphere (Special Spheres first, then the Keystone), and once the Keystone is taken you choose the policy for the rest - Purchasing paid content now automatically delivers an in-game mail explaining how to claim it (check the Mail tab) ■ Bug Fixes - Fixed an issue where launching the app multiple times would leave old windows running in the background instead of closing, causing several entries for the game to pile up in the Alt+Tab switcher. Launching the app again now just brings the existing window to the front instead of opening a new one - Fixed an issue where, after opening the battle result/history screen, the close button could stop working or the screen could freeze while scrolling - Fixed an issue where manually clicking a sphere node while the "Auto-Assign" preview was showing could leave the Sphere Board stuck on screen - Fixed an issue where mission reward buttons could become unclickable - Fixed ...
# Guildamation Patch Notes## Version 1.1.3### Summary- Added new herb gathering level and new tier of elixirs, added item gathering stastics graph and added event/alerts popups ### Combat, progression, and crafting- Made every base stat scale two flat elemental damage bonuses and separated +element damage into its own element-colored floating combat text.- Changed combat rewards so enemy item drops and EXP are held until victory and forfeited when the party wipes.- Fixed delayed effect visuals so background group transfers cannot leave a effect animation running after its effect has expired or been removed.- Added crafting rarity odds calculations and a reusable compact rarity-odds panel that displays the final per-attempt chance of receiving qualities above the selected target, including upgrade failure risk while omitting the target quality itself.- Corrected the crafting rarity odds panel to show cumulative "quality or higher" chances, and set quality-roll caps to 75% for the first upgrade and 50% for later upgrades.- Added the 1,000-rank Quality Mastery guild talent, increasing the first free quality-upgrade chance cap by up to 10 percentage points to 85% and later-roll caps to 60%.- Increased upgrade-order quality success odds to at least twice the equivalent straight-craft quality-roll chance, capped at 75% for every requested upgrade tier.- Added a segmented Craft, Attempts, and Successes control for upgradeable recipes, with larger labels and inset button edges for readability. Upgrade counting modes persist through saves and order-set templates, reset incompatible progress when changed, and update progress only for the selected outcome type.- Preserved saved inventory sell prices during deferred item initialization so loading an item does not apply quality scaling a second time.- Corrected unrelated loot tables so Ratfolk Cave-only drops are no longer included in Orc Cave.- Prevented already-owned pet-only adoption papers from appearing as item drops while ...
1.调整赤尻马猴的属性,便于测试 2.修复神话以下悬赏刷新时仍需确认的问题 3.现在掉落加成对野外和副本的宠物掉落也生效了 4.开放副本观音禅院,新增5个敌人类型,新增成就-慈航普渡 慈悲为怀 5.新增法宝-"白玉禅珠", "净尘玉钵", "明心玉灯", "碧落降魔", "锦镧袈裟" 6.新增灵宠-妄尘 资质范围780-1050 天赋技能-明王镇狱体 7.新增灵宠光环-无垢心光,效果为增加全部队友减伤7% 8.仙品灵宠的判断范围从资质上限的90%改为85% 9.新增幻化-浮屠镇魔,属性为增加减伤 致命伤害,观音禅院超稀有掉落
Hotfix 1 - v1.0.1Fixes:Firmware task bar button no longer opens a non-functional window.Available firmware upgrades should now show tooltips.When toggling firmware menu while hovered over a skill tooltips will now dissapear instead of remaining.Green node description reworded to be clearer.Now better describes the "self-loop" function of the node, rather than making it ambigious about what is meant by "remain".Reset Progress Info pop-up implemented. Informs user of all info relevant to reset.Task bar buttons and start loop now show hotkey.Shop now informs player of bulk buy hotkeys.Setting under Settings->General that allows toggling hotkey visuals.Removed all Unity Analytics. If previously approved, game will automatically remove anyanalytics data. Fixed bug where pressing apply in settings menu in game didn't re-enable time.Other small fixes.
2026.8.13 更新公告新增内容如下:1.门派掌门15天未签到时,掌门自动转交给副掌门/长老依次进行,同职位存在多名玩家时,以加入时间的先后顺序进行移交;2.设置页面中,装备自动处理设置,由本机全部账号共享设置,改为每个账号独立设置,并且增加了多条件设置。玩法调整内容如下:1.暂时关闭市场收购功能(已上架的收购单可以自行下架或过期后自动下架);2.移除“洞府经营”中,各个主建筑升级时,材料需求的品质要求,以此大幅降低玩法难度限制。优化内容如下:1.优化市场中最高限价规则;2.“洞府经营”中,蕴物匣的清除按钮,增加弹窗确认;3.“洞府经营”中,优化连线删除,可单击连线的任意位置进行断开连线;4.适当增加夜间历练称号得掉落概率;5.加入战斗房间时默认为已准备;6.根据实际数据,对种子掉落率做提升调整,提升部分由“历练无掉落”部分抵扣。修复内容如下(均已修复):1.“洞府经营”中,百炼台概率吞掉额外历练材料;2.“洞府经营”中,仓库流转口导入同物品时,数量被覆盖,且原物品消失;3.“洞府经营”中,蕴种匣可通过放入及取消的操作,使已绑定种子变为未绑定;4.“洞府经营”中,百炼台概率出现成品卡住,无法导出;5.成就中,将错误的“魂器升境石”修正为“魂器强化石”;6.副本1(元始秘境)中,遗忘技能的确认弹窗,会被副本的战斗页面遮挡;7.发布寻找道侣信息时,被结缘又马上被对方解除道侣关系后,发布信息按钮无法点击;8.仓库容量已满时,继续在市场购买物品,物品被吞;9.星座称号未正常显示特效。本次更新非强制更新,不影响玩家正常挂机。请玩家自行前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。《墨仙箓》玩家官方交流QQ群:①群:738458576《墨仙箓》唯一官方反馈渠道QQ:3911979443感谢您对《墨仙箓》的喜爱、支持与包容!
⚕️ ⛏️ 🏹 🌿 Welcome to CRETA!CRETA: Taskbar Fishing is now listed as Coming Soon on Steam. 🐟The game has not been released yet, and development is still actively ongoing. I’m aware that some systems, content, and details are not yet complete, and that there are still areas that need improvement and fixes.Rather than developing CRETA entirely behind closed doors and presenting it only once everything is finished, I want to shape the development process together with the community as much as possible.Even though you cannot play the game yet, you can already share your ideas, suggestions, and features you would like to see in the Discussions section.After release, you’ll also be able to share any bugs or issues you encounter there. I’ll continue reading and evaluating your feedback as CRETA develops.I can’t promise that every suggestion will make it into the game, but the ideas you share will play an important role in its development.This is only the beginning.Welcome to CRETA. 🐟PrensCin
Hello, everyone!I want to thank my friends and all the punks who joined the Discord and/or left feedback on the Steam Community forums. Since I am making this game by myself as a passion project, it is easy to become overly focused on specific issues while missing many others. So, once again, thank you.I also realize that some people may be waiting for more quests and further development of the story. I am working on that, but I feel that I need to prioritize the core gameplay and endgame activities for the time being. Major Changes:UI overhaul, making better use of horizontal space and hopefully improving visibility.Auto-Dispatch System: A new button has been added to the Operations Board to control how auto-dispatch behaves.Players can currently adjust and filter: * Factions * Districts * Minimum success chance * Whether vehicles should be used (vehicles at risk of being destroyed will not be dispatched) * Whether only full-HP units should be deployed * Automatic Mission Board refreshes, with a minimum interval of 5 seconds*Auto-dispatch only works while the game is open. Quest missions are not eligible for auto-dispatch.Gear Fusion has been removed due to balancing issues. Existing gear has been reset to its base stats, compensation materials for the new system will be rewarded based on missions cleared and reputation level. The Fabrication Bay now includes:Gear Enhancement:Gear can now be enhanced from +0 to +15. Enhancements increase a gear piece’s existing stats without changing its rarity or stat types. Each attempt costs a new type of material: Components.Components can be acquired from any successfully completed mission and are stored in the player’s inventory. Each mission tier drops a different tier of Components, corresponding to the following enhancement ranges: Tier 1: +1 to +3 Tier 2: +4 to +6 Tier 3: +7 to +9 Tier 4: +10 to +12 Tier 5: +13 to +15 Higher-tier Components can be used for lower-tier enhancements, providing a better success chance. Lower-...
A couple of bug fix and adjustments : - All Stage 6 fights got a little balancing All Patriarch/Matriach have their special ability implemented - Plane 4 stability and travel Travel to/from Plane 4 should stop having unintended drop/encounter leak - Soul Forge and Armaments Tier 5 requires the new Stage 5 Sovereign material. Sovereign materials drop only from Stage 5 Heirs/Avatars - Dao, effects, and performance Withering Blight stacks correctly on the supplied affected saves, including after Rebirth/Reincarnation and with Death Law. Lower-plane Dao effects such as Veil, Temper and Flurry do not leak into Plane 4 waves. As usual let me know if you find any issue, thank you!
Bugfixes Fixed the multi-crafting list showing up empty when you opened Crafting before your data finished loading. Fixed Hit, Dodge and the Amplifier counting squadron bonuses that a system claimed by another squadron cancels. The rates now match what you actually get, with a warning to point it out. Fixed the market item list failing to load when you changed how it was sorted. Fixed squadron leaders not being able to save their squadron description. The rename fields no longer open in a red error state before you type. QoL The gathering rewards panel now shows the global Income and experience boosts you have running. The offline minutes purchase now spells out what it does: it extends how long your offline window runs, it does not hand you extra rewards for being offline. The card shows your current window and previews the new one. Updated the wiki with new information on the exploring, Voyager, Atlas, gathering, battling and squadron pages.
Thank you for keeping us on our toes, for helping out and reporting issues! It really means a lot to us! Added reset controls and reset settings buttons in language select menu, as a band aid fix for problematic control schemesAZERTY keyboard issues fix ( removed hidden dual bind ) - Unable to press "I" to sacrifice cardsCyrillic language crash when getting hit for the first time fixedVisual glitch when transitioning through environments after defeating a boss fixedKorean language issue found and fixed for card first time eventDo not hesitate! Always report issues! We appreciate all your help and want to be always available to give you the best experience!
Today I watched the moon cross the sun in the sky.But I also opened registrations for the first Playtest session of Aeons Odyssey!You can guess by the name that this new game is set in a similar context as Aeons of Rebirth, but this time at a smaller scale: you'll play as a "simple" star miner, travelling galaxies and sectors for rare resources, and slowly expanding your business with ground colonies, in a slow pace idle game.Go watch the game page and enjoy a 50% discount (starting 13th of August, 10 AM PDT) for Aeons of Rebirth until the end of August: