Corner Market
61 days ago
· Crow Interactive
The Road Ahead for Corner Market
{STEAM_CLAN_IMAGE}/46093963/0f5ec4c07140fa74a4efafdda67ec36e263c7975.png Hi everyone! First of all, thank you for playing Corner Market and sharing your feedback. Your bug reports, suggestions, reviews, and discussions have helped me understand what the game needs next. Today, I'm happy to share the current roadmap for Corner Market! Cleanup Update My first priority is making the game more stable and enjoyable. This update will focus on: Bug fixes Save-file safety Quality-of-life improvements Better onboarding Performance improvements I want to make sure the core experience feels reliable and smooth before moving on to larger features. Steam Community Update After that, I want to make Corner Market feel more connected to the Steam community. I'm planning: Friends leaderboards Global leaderboards New achievements The possibility of visiting your friends' stores I'll also look into Steam Trading Cards, depending on the game's eligibility and Steam's approval. I can't promise the friends' store visits yet, but it's something I would love to explore during development. Renovation Update The Renovation Update will expand the creative and late-game sides of Corner Market. I'm planning: New decorations Expensive late-game renovations More wall and floor options A rework of how customers search for products The goal is to give you more ways to personalize your market while adding meaningful objectives for long-term players. Streamer Mode: Kick Beta Streamer Mode will be a small, optional, and experimental feature made for livestreams. I'm keeping the first version focused and limited. The beta will help me understand what works for both streamers and viewers before deciding whether to expand it further. Version 1.0: macOS Support Okay, here we go. The final milestone is Version 1.0 and macOS support. Bringing Corner Market to macOS will not be a simple update. The game was originally built around Windows, so making sure everything works properly on macOS will require a lot ...