Added a Max Level indicator to Upgrade Cards.Added a Search function to the Upgrade Card Inventory.Increased the “Fully Unlocked” cap to 136, matching the total number of available upgrades.Fixed a flickering issue with the Gold display when reaching 1 Quintillion.Reformatted EXP values above 1 Million to use a shortened format.
🌐 Languages & Interface 🔸 Added Traditional Chinese as a fully selectable game language. 🔸 Saved Production Mastery loadouts can now be switched directly from Gathering, Crafting, and Combat screens. 🔸 Equipment Crafting filters now remain selected when switching between Crafting categories. 🔸 Subclass names now display in the selected game language on the character panel. 🔸 Until Empty Crafting status and queue controls now remain readable at narrower window sizes. ⚙️ Automation & Quests 🔸 Craft All now shows an estimated total duration and continues until available materials are exhausted. 🔸 Crafting queues now skip jobs temporarily missing materials, continue any available jobs, and revisit skipped jobs later—including during offline progress. 🔸 Dungeon Loop now reliably starts the next run after completion or defeat. If another run cannot start, the game safely returns to production. 🔸 Act I and Act II Quests can now be accepted even when the active Quest Log already contains ten Quests. ⚔️ Combat & Endgame 🔸 Pyromancer’s Fire DoT now deals 65% of the triggering normal attack’s pre-critical damage per second for 3 seconds, instead of scaling from enemy Max HP. Each tick can critically strike. 🔸 Veiled Reliquary enemies now maintain meaningful minimum damage pressure against highly defensive builds, with stronger pressure from Wardens, Elites, and checkpoint bosses. 🔸 The Frontier Quartermaster now shows your current Frontier Marks balance. Seal help now clarifies that active Seal stats apply anywhere normal character stats are used. 🔸 Tower progression now continues normally beyond Floor 2,000 while Rebirth remains disabled. 🔮 Coming Soon 🔸 Tower Rebirth is still in development and needs additional fixes. It is currently disabled and is planned to arrive in the next few days.
### New - **Garbage collector quality-of-life**: its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle.- **Storage → trash**: stored cubes can be dragged from the storage panel straight to the trash.- **Code window controls**: manually scrolling back pauses autoscroll instead of fighting it, and the AI assistant gets its own pause button.- **Theme Pack modal**: a one-shot modal with a live theme preview greets the player at game open, selling the Themes DLC.- **End-of-demo modal** (demo builds): finishing the demo content shows a modal pitching the released game and opens the Steam overlay on the store page. ### Balance - **Achievement thresholds**: 49 achievements whose thresholds were unreachable at any realistic horizon were re-thresholded to audited ladders, and PRESTIGE_1000/2500/5000/10000 became prestige-point milestones. ### Fixes - **Typing performance**: the code window highlights the template once and reveals it as typed, instead of re-running syntax highlighting on every batch — big CPU drop at high typing speeds (reported by a Steam player).- **Achievements resync to Steam**: locally-unlocked achievements are pushed to Steam at boot — demo unlocks now reach the full game's Steam profile, and offline sessions / imported web saves catch up.- **Exact achievement trackers**: golden files now count real golden procs (agent output no longer counts), overclock bits spend is tracked per-tick instead of attributing every spend while overclocked, and PLAYED_24H measures accumulated playtime instead of wall-clock since first launch.- **Stuck saves after prestige**: prestige now purges the in-flight project (its late-run file lengths survived the reset and left players stuck for hours on a single file); a rescue guard in the project service also heals saves already stuck.- **Unfinishable Infinity files**: project difficulty scale...
====================================== 10-Man Idle - Release Notes Version: release.v1.0.0 Platform: Windows & macOS======================================WE ARE LIVE!------------* 10-Man Idle is officially out of beta - version 1.0 is here!* Thank you everyone for all the input during the beta! I will continue to make the game better and add content in the coming months!WHAT'S IN 1.0-------------* Everything from the beta is included: all content, features, and fixes from every update along the way.* Steam Cloud saves - your save slots sync automatically between computers, including between Windows and Mac.* Automatic local backups keep working exactly as before, so your progress is protected both on your machine and in the cloud.* Custom character portraits travel with your save.SAVE COMPATIBILITY------------------ Fully backward-compatible. Your beta saves load and play exactly as before on all platforms - just load up and keep playing.Thanks for playing, and welcome to 1.0!
Fixed: Some generator upgrade prices were 0.Some generator upgrades were reaching incorrect levels. Some buttons on the mini-models did not load the correct model.
What a fun summer it has been! While it may be sad to these hardscape pieces go, look out for a more permanent update very, VERY soon!
Hello Adventurers! Only 2 days to go until Upgradia launches into Steam Early Access on August 3rd, 2026!As Upgradia Online continues to grow, your feedback, support, and bug reports help us make the game better with every update.We’re excited to keep improving Upgradia throughout Early Access with more polish, smoother performance, balance changes, quality-of-life updates, and plenty more still to come. Every message you send helps us support players faster, spot issues more clearly, and keep building Upgradia into the best adventure it can be.If you ever need help, run into a bug, have an account issue, or notice something that doesn’t feel quite right, you can contact the dev team directly in-game:Settings → Support / Report a BugYou can also reach us through our official Discord or support email:Discord: https://discord.gg/8Ut3FAWeNC Support & Bug Reports Email: bugs@upgradiaonline.comWhether you need player support, want to report a bug, notice a performance issue, typo, visual problem, or have general feedback, we’d love to hear from you. Thank you for playing, supporting, and helping shape the future of Upgradia Online. With Love, Mytharia Games
Anti-Cheat & Time Tracking Improvements | v5.0.68 This update significantly improves server-side time tracking and expands the game’s anti-cheat protections. ⏱️ Improved Time Tracking The server now records active in-game time more accurately. Previously, minor discrepancies could occasionally occur between a player’s actual session time and the amount credited by the server, causing a small portion of playtime to go unrecorded. The tracking and validation systems have now been improved to provide more consistent and reliable playtime credit. 🛡️ Expanded Anti-Cheat Protection The anti-cheat system has been significantly strengthened with expanded server-side monitoring and validation. Gameplay activity can now be continuously reviewed for abnormal or invalid submissions, allowing suspicious activity to be detected with extreme accuracy. These protections were developed as a preventative measure—not in response to any specific incident—and are intended to protect fair player progression, leaderboard integrity, and the long-term health of the game’s economy. ✨ Interface Improvement • The Egg Trove timer has been resized to fit more cleanly on the screen and improve overall readability.
Dollar
66 days ago
· DollarDev
The Circuit Dollar has been added There is a 1 in 20 chance of getting a rare Circuit Dollar - 95% Rare Circuit Dollar - 5%
Changelog v0.3.104Bug FixesFixed an issue where the quest rewarding an increase to the maximum building limit was not workingFixed an issue where players were unable to upgrade the castle and expand territoryFixed a bug causing item drop modifiers granted by shards to multiply incorrectlyFixed UI issues in random events where reward quantities were hiddenContentAdded new buildings: Hatchery, The Fang KeepAdded a new unit type: Wrangler, available by upgrading a Farmer in a Tier 2 Farm or Tier 2 Field CampAdded a new neutral island for gathering Early EggsAdded a new shard type from sea random events: Pearl BeadsAdded new types of random events at sea — please note that events can now be negative and harmfulImprovementsThe ships panel can now be hidden and movedCargo can now be delivered not only from the city warehouse to an island, but also in reverse and directly from the holds of docked shipsA repair button has been added to quick access when selecting an islandBalanceSignificantly increased ship repair costs, as the previous value was unbalanced and allowed player fleets to grow indefinitelySignificantly increased risks in random events involving loss of currency and resourcesTier 1 Soldier mortality rate reduced from 40% to 25% at Tier 2 WatchtowerIncreased water and fish consumption across various areas
Patch 1.1.0 - Hire Miners & New Languages Added!Hello islanders! 🌴We are incredibly excited to announce that Patch 1.1.0 is here! For this update, we focused on improving quality of life and expanding accessibility so the game can be enjoyed by even more players around the world.Here is what's new in this patch:New Features:Hire Miner System (Auto-Mining): Tired of clicking and mining manually? You can now hire Miner NPCs! They will automatically gather materials for you over time. This is perfect for those who enjoy idle progression, allowing you to relax, multi-task, or focus on other things while your resources continue to grow in the background.New Language Support:Language Expansion: We have added full localization for subtitles, dialogues, and UI interfaces into several new languages (including Japanese, Korean, French, and many more!). Play in your native tongue today!Language Selection: You can easily swap to your preferred language anytime via the in-game Settings tab.Improvements & Adjustments:Visual Bug Fixes: We have squashed various visual glitches that were reported by the community. Pixel art rendering and UI asset placements are now much smoother and properly aligned.UI Text Scaling: Tweaked various menus, tooltips, and shop displays to ensure the new translated texts fit perfectly without overlapping.Thank you so much to everyone who has been supporting the game. We hope the new auto-miner feature makes your gameplay experience even more relaxing and immersive!As always, keep your feedback and suggestions coming in the Steam Discussions.Happy playing! 💎
125 new decorations The decoration catalogue has been rebuilt from the ground up. The old 86 decorations are gone, replaced by 125 hand-drawn aquatic species — freshwater plants, seagrasses, macroalgae, hard corals, LPS and soft corals, each with its real name in the shop. Your existing decorations will look different. They keep their spot, their size and their earnings, but the artwork underneath them is new. Nothing was removed from your tank. One new decoration unlocks at every level, all the way to 120 Prices now run from 10 gold to 1,500,000 gold, so there is finally something worth saving for late game Every decoration you already own earns at least as much gold as it did before — no income was reduced The most expensive decorations pay back slowly on purpose. They are a way to spend gold, not a money printer 26 Steam Achievements Achievements are now real Steam achievements with their own icons. If you have already met the requirements, they unlock the moment you launch this update — collection milestones, gold, levels, breeding, cleaning and feeding are all counted from your existing save. Expect a burst of notifications on your first launch. Achievement icons now also appear in the in-game achievements panel and in the unlock notification. Fixes Your save could be erased if the game closed before it finished loading. The game now refuses to write over a save it has not read yet. This is the most important fix in this update. The "while you were away" report could be overwritten by another pop-up before you had a chance to read it. Notifications now wait their turn instead of replacing each other. "Breed now" could do nothing at all with no explanation. It now tells you exactly what is missing — usually a male of the same species, or one that is still growing up. Decoration names are now shown in the shop, and fish and decoration names have an outline so they stay readable over bright artwork. Localisation The new breeding messages and the next-unlock hint a...
Hi Everyone, I'm here with a new patch (v1.0.4)!ChangesBUFF: Spatial Carcass Container and Spatial Scrap Box have their base storage and upgrade increments increased from 50 to 100.CHANGE: pfp icon for Scrap Box (I) to show it empty, to fit better with other storage container pfps.CHANGE: Item name for \ and \.CHANGE: increased sleep grace-period from 6 to 8 seconds to prevent narcolepsy (players getting stuck in a wake-up loop).CHANGE: Replicator now prioritizes filling up Storage Containers if you use the 1x, 2x, 5x or 10x option instead of "continuous"AdditionsADD: Softlock prevention during "Repair Terminal".ADD: Time check to prevent SYSTEM RESET action when Terminal is about to be repaired (less than 10 seconds), this also helps to prevent bugs from a Terminal being fixed mid-transition.ADD: "Discard Excess Biomass" setting to ignore Biomass storage when harvesting from POIs.Bug fixesFIX: Travel II achievement icon being missing on Computers with case-sensitive file systems.FIX: Game crash when just loading in and press 'scavenge' immediately after.FIX: Terminal count showing wrong numbers in Prestige window.FIX: Manually placing connected Wires into a Wire Box now updates the status of the grid as well as sprites correctly.FIX: Softlock when players click on "GO TO" on completed Trader Tasks while having the Scavenge grid open.FIX: Trader "Item Request" tasks not deleting all of the submitted items on task completion.FIX: Situation where you can get softlocked when reaching the ending.FIX: MAP is no longer affected by typing from the feedback window.FIX: Movement energy consumption is now rounded to 2 nearest decimal points to prevent UI glitch.FIX: Auto Explore continuing forward if you have Auto Repair enabled.FIX: Grabbers and Smart Grabbers being treated as "working" if they are turned off, affecting Auto Explore setting.FIX: False advertising in the text description for Task Master (as well as its augment node).FIX: Smart Grabber now accepts input correc...
Update Details: 1. Adjusted equipment enhancement success rates. The success rate is 100% for +1 and decreases by 5 percentage points with each additional enhancement level. For example, the success rate for +2 is 95%. 2. Adjusted enhancement failure rules. Failed enhancements no longer reset equipment to +0; instead, the enhancement level is reduced by 1. If a protection material is used, the enhancement level will not decrease on failure. 3. Reduced material requirements for certain recipes. For example, the number of Wolf Pelts required to make Leather has been reduced from 3 to 2. 4. Added guaranteed equipment synthesis: two +0 pieces of equipment can be synthesized into one +1 piece of equipment with a 100% success rate. 5. Added batch equipment dismantling. 6. Fixed issues affecting Auto Battle. 7. Fixed an issue that could prevent players from forming multiplayer parties. 8. Reduced the number of materials required for Skill Book Synthesis from 3 to 2. 9. Reduced the number of pets required for Pet Level Synthesis from 3 to 2.
Join Academy of Crafts server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars! Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes! Most important! Their names will be forever marked in the Academy of Crafts ⚔️ Hall of Fame ⚔️. And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize! 🏆 Join the competitions NOW and carve your name into history! 🏆
Hello. Bonjour. Olá. 你好.Minimon now speaks four languages.It's been a little while since Next Fest, and we've been busy. This is the largest update the demo has ever had — a whole new way to play combat, a long list of fixes and polish, and for a lot of you, the game in your own language for the first time. 🌍 Minimon Now Speaks Your LanguageMinimon is now fully playable in English, French, Brazilian Portuguese and Simplified Chinese. Every menu, tooltip, ability, item and quest line has been translatedThe game picks your language automatically from your Steam settingsPrefer something else? Switch any time from the Settings menu Minimon species names stay in English for now, we wanted their names to be the same thing you'd shout across a room no matter where you're playing from. If you spot a line that reads oddly in your language, please tell us. We read everything in the Discussions, and this is exactly the kind of feedback we can act on quickly. ⚡ Active Abilities - Get Your Hands DirtyMinimon has always been about watching a plan come together. Now you get to reach in and change it mid-fight.Equip up to 3 Active Abilities and cast them yourself during combat16 abilities to find — fire, ice, healing, knockback, shadow, roots, and moreUnlocked as rewards for clearing PathsSwap your loadout freely between runs Your team still fights on its own. But when the fight turns, you're no longer just a spectator. 🌦️ WeatherA rotating weather mission now sits on the Adventure Board. Clear it and the skies change across the whole game - rain, snow, fog, wind, thunder, sunshine or falling leaves. Every Minimon of the matching element hits harder for a while. Don't like the forecast? Pay a little gold and reroll it. 🔨 The Adventure ForgeThe Adventure Board used to show you everything at once. Now it's a rotating selection that grows as you invest in it. Spend Soul Shards to raise your Forge tierHigher tiers mean more board slots and a deeper pool of adventures to draw fromComple...
Idle Catfarmia Play Streaming
1.修复跨天时,每日乞灵按钮不会自动恢复可用的问题 2.乞灵窗口开放新的活动-仙礼兑领 3.Q群中不定期放出密令礼包
Fixed Beginner Wall A - Blue icon in the Shop.Fixed the issue where new players automatically earned the “Stylist” achievement at the start of the game.Fixed some visual bugs.
Our first post-launch content update is here!This update includes a lot of new changes and additions, to alleviate the most pressing issues people have had with the game. Also now with new ways to generate cash, the trillionaire achievement has returned! Very sorry for the poor handling of that on my part.I've spent a lot of time cycling back and rebalancing some things, including reworking the speed at which you accumulate ascension. I'm hoping all these new tweaks will make Lured In feel a lot more fair.What's NewSteam Deck VerifiedI've been working on controller support for Lured In from the very beginning, so I'm happy to say that we are verified for Steam Deck! I always imagined Lured In as a great game for on the go, so big thanks to everyone who has helped us get there,Deep SeaThe Deep Sea is a brand new fishing region, where you get to catch some super deep dwellers. I could have gone the route of reskinning the ocean region, but that's lame. Instead you fish out of a facility with a moonpool. Way more epic.There were a lot of fish I wanted to explore in this kind of area, so we're just scratching the surface so far! Coming updates will have even more thrown in.New AscensionsAscensions were clearly lacking during our launch, so I went through and added 6 new ones! These are a combination of QOL, bonuses, and new mechanics.You can now automate your donation collection with the Broomba, as well as trade with the new Scientist NPC to use up your research points while in end-game.I wanna thank everyone for your help on improving Lured In. I've got a lot more content planned that you all have suggested, so we'll be tackling that very soon! I plan on adding in bait, as well as a way for decorations to provide bonuses. Not to mention more fish, and the usual batch of upgrades.If you run into any issues with this update, please let me know over on the Steam forums, or on Discord. Thanks!ChangelogAdditionsAdded the ability to set a direction for some decorations, lik...
Here's what's new: 1. 2x speed is now unlocked by default: No need to clear maps first, it's available from the start. Just a heads-up: higher speeds might cause lag in later waves with lots of enemies and projectiles, so use it when it feels right. 2. Failure prompt improved: I've reworked the message you see when defeated. When your defenses fall, a pop-up will ask if you want to retry, hit confirm, and it'll load your last save and restart the current map from wave 1. 3. UI visual tweaks: Adjusted rune text colors to make them easier to read in-game. 4. Bug fix: Fixed an issue where Tornado could sometimes fly off-screen when cast. Thanks as always for your support and feedback! Hope you enjoy the game!
Hex Core is now available on Mac OS!
\This update mainly syncs a large number of changes from the full version to ensure a smooth transition to the official release.Due to the sheer volume of changes, they will not be listed individually here.If you encounter any issues after the update, please contact us promptly with your feedback, and we will address them as soon as possible.The full version will be released in August. Save data from the demo version can be carried over to the official release.Thank you all for your support. Stay tuned!
v1.1.17 Update Notes: Added: 1. Added a filter function for Inner Elixirs in the Jenin Lodge interface when equipping Inner Elixirs to Jenin Bug Fixes: 1. Fixed the issue where clicking on main city buildings was ineffective. 2. Fixed the issue where clicking on the party button was ineffective. 3. Fixed the bug causing save file corruption due to blue screens, system crashes, etc. (corrupted save files cannot be recovered).
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