🌱 May Has Arrived at the Farm!The protagonist, May, has finally arrived on the farm.May now wanders around the farm, spending time with the slimes, checking on the crops, and bringing little moments of life to your daily farming.The farm has become a warmer and more lively place. 🛠 Other Bug FixesFixed an issue where silhouette buildings could sometimes not be clicked.Fixed an issue where the crop planting window would unexpectedly close during the tutorial, preventing progression.Fixed an issue with incorrect cursor icons.Fixed an issue where purchasing slimes would continue in the background if the "Purchase Until Target Rarity" window was left open.Fixed an issue where returning slimes did not correctly restore their original rarity. We hope you enjoy your farm with May!Thank you, as always, for your valuable feedback and support.
Eldara — Languages & Quality Update (29 Jul 2026) ✦ New Languages — German & French German is roughly 98% complete and French is roughly 97% complete across player-facing game text. THESE WILL CONTINUE TO BE WORKED ON I PROMISE, THESE ARE ROUGH DRAFTS! Combat names, tags, damage feedback, spell tooltips, Hunting contracts, titles, Codex entries, settings, and more now adapt to your chosen language. A clearer new Language setting has been added under Display Settings, with a themed dark dropdown. More languages are planned. This is the beginning of Eldara becoming more accessible to players around the world. Translations are still being polished. If you spot missing, incorrect, or mixed-language text, please report it so it can be fixed quickly. ✦ Improvements Language switching now refreshes more live UI immediately, including equipped titles, navigation labels, combat headers, inventory/backpack surfaces, and the Codex. Codex item cards have been tightened so their names and metadata no longer clip inside the grid. Their Max Hit — combat now shows the biggest hit the current enemy can land on you in your current gear. Hover it for the full damage breakdown. Repeat Track — a new music-player toggle loops the current song. Rebirth confirmation is now a fully themed screen, clearly showing what resets, what carries over, and your new XP, Luck, and gear bonuses. ✦ Fixes World Boss loot-pool percentages no longer overflow their cards at high Luck. Localized combat names now remain translated when a fight begins or when changing language mid-session. Fixed several UI labels that could remain in the previous language after switching. A COUPLE OF OPTIMIZATIONS REGARDING FPS! MORE TO COME STILL! Thank you for helping test this update. Please report any translation issues or UI bugs you find — especially mixed English/German/French text — so we can keep improving it.
-Fixed Roster buttons not working properly -Fixed some big numbers not getting a suffix -Updated ambient sounds
“Epic Rage” Bug Fix Event – Phase 30As a small indie team, we sincerely appreciate your support and positive reviews! If you encounter any bugs or issues, feel free to join our group and contact us directly: 149577079. Thank you!Thanks to our community member “Long Ear” for the timely feedback! We've fixed the following issues:Rebirth System Fix Fixed an issue where resetting the Rebirth system would incorrectly grant additional Rebirth Points each time. (Why does the system keep secretly giving players free benefits?!) Resetting now works correctly and only refunds the points that were actually spent.One-Click Red Card Fusion ImprovementsStar Upgrade Cards have been excluded from the One-Click Red Card Fusion feature to prevent unnecessary consumption.Additionally, we adjusted the one-click quality fusion system so that EXP cards are no longer included in fusion recipes. Let EXP cards be used for leveling as intended!Destiny Mage Pack Fix Fixed a text alignment issue that occurred while drawing cards from the Destiny Mage Pack.Coming Next UpdateTargeted Shop Refresh feature Free your hands and make shop refreshing much easier! 🎉
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 30, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 202 Cultivation Server 2032、Cultivation Server 206 Cultivation Server 2083、Cultivation Server 252 Cultivation Server 2534、Cultivation Server 254 Cultivation Server 256Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Hey everyone,Here's the patch notes on the issues we've resolved so far! CHANGESIncreased the base exp rates of Boss Dungeons and Post Game Dungeons. Removed the text "For a short while." from Guardian and Paladin status effect descriptions as they have no duration and I completely forgot about that little detail what the heck. You can now hover your mouse over the material icon in the Gods Shrine menu to see where to get them. Updated the description of Crystalized Mana items to also include God Shrines.Game is now Steam Deck Verified!FIXESFixed Plague Dress giving yourself poison instead of enemies. Fixed Revitalization Potions, Throwing Knives, Firebombs, and Icebombs not being in Drop lists when they should be.*Big fixes are coming tomorrow or Friday! The max inventory issue will definitely be addressed soon, sorry to everyone effected by this please hang tight!Please keep the bug reports coming! Please be sure to review the game on Steam as that helps us immensely!Until Next Time
** 🪽 Wings & Appearance** 🔸 Wing Fitting now supports a saved 100–200% size for each owned Wing 🔸 Wing size and position save together, and enlarged Wings can be moved higher without being clipped **🗼 Endgame & Tower Balance** 🔸 Tower enemies, bosses, Guardians, and extra encounters have been rebalanced, with smoother scaling after Floor 200 and controlled late-floor difficulty 🔸 Regular ten-floor bosses now use the correct two-affix pool; the full three-affix package is reserved for true 100-floor Guardians 🔸 Celestial Forge enemy-reduction bonuses now affect every enemy in multi-enemy Tower encounters 🔸 Tower boss and Guardian floors now award stronger completion XP, with XP bonuses applying consistently in live and offline combat 🔸 High-level character damage progression now continues beyond Combat Level 156 instead of silently stopping 🔸 Mercenary damage now scales more fairly across every class in both active and offline combat 🔸 Offline Tower combat now uses the same Defense and armor-penetration rules as live combat **💎 Equipment & Crafting** 🔸 Item tooltips now show the exact stat bonuses granted by every Gem family and tier 🔸 Corrected Aether costs across all affected equipment—not only shields 🔸 Weapons and shields now cost 3 Aether at Level 95, 5 Aether at Level 105, and 60 Aether at Level 140 **⚔️ Combat & Spire** 🔸 Spire encounters now stay isolated from Area Combat when switching modes quickly 🔸 Each defeated enemy now grants combat rewards only once during rapid Spire and Area Combat transitions 🔸 Combat Activity now shows the enemy’s live current and maximum HP 🔸 Ability Minicards now show their effective cooldown after Haste and other modifiers, with the base cooldown shown when different **📖 Codex & Endgame Guidance** 🔸 Added a complete Endgame guide covering Nightmare Dungeons, Tower, Corruption, Celestial Forge, Spire, The Frontier, Soulwake, and Divine Gear 🔸 Expanded Classes, Elements, Combat Mathematics, and DoTs & Poison with current abilitie...
🎮摸鱼循环任务上限从30000提升到100000,让游戏摸到了极限 🚗尽力优化图鉴界面的顿卡问题 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
New FeatureInfinity Attack Speed A new permanent item has arrived in the shop! It boosts your auto-attack speed by x1.5 — meaning more frequent hits and more gold per minute. (Price: 550 diamonds) Pet System ReworkedNew Multiplier Bonus: Every 100 levels, your pet's damage is now multiplied by x5, and this bonus stacks. High-level pet investment is far more rewarding!Added a new description on the pet info screen showing this bonus.First pet purchase cost reduced (10,000 → 5,000), but cost scaling for additional pets and level/skill upgrades was increased — for long-term balance.Pet skill unlock levels were readjusted (some skills now unlock at higher levels). Prestige System OverhauledPrestige floor requirements were reworked for a more consistent progression curve.Prestige gold reward greatly increased — prestiging is now much more worthwhile!Fixed a calculation bug that caused the gold multiplier to reset after prestiging. Balance AdjustmentsPickaxe: The threshold to unlock the next pickaxe was slightly raised.Suit: Skill upgrade cost scaling was rebalanced.Ore: Ore HP scaling curves were readjusted.Shop: Diamond/gold package contents were updated. FixesGold-per-minute calculation is now consistent with the new attack speed item.Resolved inconsistencies in prestige progression calculations.
Hey everyone! A quick hotfix is now live to address a community-reported bug with achievements: • Achievement Fix (ACH_TAX_EVASION): Fixed an issue where the achievement was not triggering properly when the IRS/Government seized your market due to unpaid taxes. It will now unlock correctly whether your market is seized by the bank or the government! Thank you for reporting this so quickly! Keep building (and paying your taxes... or not)
Patch #1 Hello Everyone! Thanks for the great launch so far! We already had a lot of great feedback and 1 critical bug we had to fix immediately(nearly giving us a heart attack) We made a quick patch and some of the feedback made it in already! Here's the patch notes: - The training dummy now properly moves once a boss spawns on top of it. - We added an option to the settings to disable coin pop-ups - Scroll outside skill tree doesn't affect the skill tree anymore - Fire skill performance improvement - Slightly improved consolation rewards after getting all gear Have an awesome day! Brainfog games.
This is our largest update yet! ARC Aquarium has been expanded with 125 fish species, a permanent collection catalog, new rewards, achievements, redesigned menus, improved performance, and many quality-of-life features.## 125 Fish to Discover- Expanded the aquarium from 85 to 125 unique freshwater and saltwater fish species.- Added individual names, descriptions, prices, growth values, and unlock requirements for every fish.- Reworked the store so the complete fish catalog loads and displays reliably.- Added a permanent Collection catalog that records every species you discover.- Undiscovered fish remain locked in the catalog without revealing their details.- Added the ability to lock favorite fish.- Locked fish cannot be sold through the detail panel or by Shift-clicking.- Improved fish artwork and font support across the complete catalog.## Breeding, Progression, and Rewards- Improved breeding support for adult male and female fish of the same species.- Bred eggs are now correctly tracked through saving, loading, and offline hatching.- Added a 30-day daily login reward cycle.- Added 24 in-game achievements covering collecting, breeding, feeding, cleaning, selling, wealth, and level progression.- Expanded achievement milestones and improved achievement notifications.- New full-game saves receive a different fish every 15 minutes during the first 105 minutes.- A special high-level decoration is awarded at the two-hour mark.- Resetting the game now correctly restarts the introductory reward sequence.## Economy Rebalance- Rebalanced fish prices, selling values, EXP requirements, hatch times, and decoration income.- Fish are now focused on the core buy, raise, breed, and sell gameplay loop.- Passive income now comes exclusively from decorations.- Decoration income is displayed more clearly in the store and aquarium interface.- Existing saves and owned content remain compatible with the new economy.## A More Lively Aquarium- Completely rewrote fish swimming, turning, de...
Agony and progression Replaced the reset-based Ascension system with permanent Agony Ranks I–X, giving every rank its own zone progression, enemy scaling, and improved rewards. Added a dedicated illustrated Difficulty window for Normal, Nightmare, Hell, and Agony, with unique backdrops, gothic icons, smooth transitions, and a toolbar indicator for the active difficulty. Higher Agony ranks now reduce the effectiveness of Armor, making defensive progression more important as the endgame becomes harder. Rebalanced the opening hours, difficulty curve, loot, affixes, item PowerScore, and the 100-node skill tree around a roughly 50-hour journey toward Agony X. Items, equipment, and hero stats Replaced the complete item art set: all 32 equippable items now have new individual sprites across weapons, helmets, armor, rings, and trinkets. Weapons now have their own base Attack Speed, creating a clearer difference between slow heavy weapons and faster alternatives. Weapon cards now lead with calculated DPS and separately show base Damage, Attack Speed, and secondary affixes, making upgrades easier to evaluate. Added a dedicated Hero tab to the inventory with a full stat overview, grouped offensive, defensive, and utility values, and calculated total DPS. Expanded the inventory's Gear tab with equipment previews on hover, pinned comparisons, and clear labels showing which item is currently equipped. Reworked the equipment layout into a more readable 2+2+1 arrangement, kept labels inside their frames, prevented comparison-card overlap, and added clearer slot highlighting. Updated item names across the loot pool to give equipment a stronger identity while keeping existing saves compatible. Farming HUD and camera Rebuilt the farming HUD with new textured health-orb visuals, enemy health, zone progress, refreshed toolbar icons, and a clearer overall composition. Improved camera framing around the hero and the current enemy. The camera now tracks their midpoint with an authored offs...
We've updated the existing demo to more closely match the final version of the game!While old save files should still work, we recommend starting a new one, as several skills have been rearranged and adjusted.There is also a new story intro that can be experienced when starting a new save.Happy defending!
{STEAM_CLAN_IMAGE}/29347222/a011393380ba7f922547458971f268c140a77e7a.png Strahd zombies from Barovia have invaded the Sword Coast! Today's Variants Update introduces 7 Ravenloft-themed Adventure Variants to the Grand Tour of the Sword Coast, and the Light of Xaryxis campaigns. The capstone Variant for the Light of Xaryxis campaign is also included in today's batch! Today's update also heralds a new emergence! Until Aug 5th at 12 PM PT, Strahd zombies will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/162059cbe01628a7a6a76224f8bcdd3d0736038a.png The Prison of Velkynvelve Variant: Prisoners of StrahdYou awake in the underdark and try to figure out how to escape from Strahd.You may only use Champions with an Intelligence of 16 or higher.1-2 Strahd Zombies spawn with each wave. When they are killed, their limbs keep on fighting.In each boss area Strahd on Horseback appears. You must defeat this additional boss to advance. When defeated, he runs off the screen.Areas with no weather are instead dark and foggy.Complete Area 425Lost in the UnderdarkVariant: In Your ElementFind your way to Sloobludop while drow and their elemental bodyguards hunt you!You may only use Champions that are NOT a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.1-2 Lesser Earth Elementals spawn with each wave. They don't drop gold nor count towards quest progress.Elemental enemies protect other enemies. Non-elemental enemies can't be attacked while an elemental is present in the area.Complete Area 425Leemooggoogoon RisesVariant: Hoard and HordeHelp the Kuo-toa while you try to barter for a boat with Champions that know something about gold.You may only use Champions with the Gold Find role.Undead enemies have their speed and damage increased by 300%.1-2 Strahd Zombies spawn with each w...
Highlights: Cooking and crafting queues get a major overhaul—left-click to make one, right-click to reserve batches, and right-click queue stacks to cancel a chosen number. A materials-waiting item at the head no longer blocks runnable batches behind it. Weapon forging reservations now respect the Armory cap; the Blacksmith Shop / Gem Workshop pause fuel/blade timers and keep remaining time when there's nothing to process. Gameplay Improvements Cooking / Crafting · reserve batches & bulk cancel: Left-click a recipe or slot to make one; right-click to open a quantity dialog and reserve batches (even when short on materials). Right-click a queue stack to cancel a chosen number. Up to 500 copies of the same recipe can sit in the pipeline. Cooking / Crafting · clearer "awaiting materials" state: Reserved batches waiting on ingredients/materials show a neutral "Awaiting materials" state instead of looking like a failure. Crafting · head blocked no longer stalls the forge: When the head reserved batch is short on materials, ready batches behind it move up and run while keeping their 1-2-3 order. Crafting · weapon reservations respect the Armory cap: Reservations share the same inventory + in-transit cap as instant crafts; when the Armory is full you get the same prominent notice as "queue full." Blacksmith Shop / Gem Workshop · pause with time preserved: When there's no smeltable ore / cuttable gem, fuel/blade timers pause and keep remaining time—materials restocked, processing resumes (refines 1.0.6.1 idle auto-stop). UI · queue status notices: Queue full, per-recipe cap, and Armory full notices now flash centered for about 4.5 seconds; slot tooltips note left-click make one / right-click reserve. Saves · queue changes are save-safe: Tasks already in your cooking/crafting queues restore and keep running; the per-recipe cap and Armory cap only apply to new reservations after updating—loading won't wipe your queue or charge materials twice. Bug Fixes Craft queue · fixed or...
Guilds of Mountgate – Hotfix v0.3.0.1Greetings Adventurers,thank you once again for all your bug reports and feedback following the release of v0.3.0.0. We've been closely monitoring your reports and have already addressed a number of the issues that were discovered.This hotfix focuses primarily on improving gameplay stability and polishing the overall experience.Bug FixesWe've fixed an issue where certain Quest NPC dialogues could become locked, preventing players from progressing normally.Recipes will now correctly indicate whether they can actually be crafted, avoiding situations where unavailable recipes appeared craftable.We also resolved an issue where the Level-Up screen and its accompanying jingle could occasionally fail to trigger after gaining a level.Several travel-related issues have been addressed as well, including incorrect travel times shown in the travel dropdown and a rare case where the interface could temporarily jump back to the previously visited location while traveling.Additionally, we've adjusted the display priority of the bottom action bar and added the missing Honey item icon.Beyond these fixes, this update includes numerous additional UI improvements, gameplay refinements, and minor bug fixes throughout the game.Thank you for continuing to help improve Guilds of Mountgate. Every report allows us to respond quickly and make the game better with each update.See you in Vellgar!
Summer Event: Corruption The summer event is back for a third run, from July 29 to September 2. Every monster now has a 25% chance to drop Summer Tokens, up to 50 per day. Tokens from the previous summer run do not carry over to this one. This run is trade-focused: the 21-day login rewards and the per-day EXP/Gold buff are not part of it, and the summer merchant is all about spending tokens. New summer gear: the Summer Hat and the Summer Necklace. New class wings can be purchased from Summer Vendor Mimics drop a cooldown-reduction buff. Killing a World Elite tears open a corruption breach: corruption floods across the level from the kill spot and monsters pour out of it. Further elite kills raise the breach level, and each level spawns its own stream of monsters. Breach levels expire one at a time, each fading out with its own wave of receding corruption, until the last one collapses the breach. Higher breach levels look more corrupted, so you can read the breach's strength at a glance.
Hey guys, we are SUPER EXCITED! Bills Must Be Paid just released and you can play it now! The last months had been quite crazy for us and a wild ride. We want to thank everyone who played the demo, wishlisted, shared feedback, reviewed and just was here to support us :)
Attention Pilots, you are cleared to engage all threats on the high seas!!Hydra Heli 2 lauches today with a variety of bundles and discounts to celebrate the release of the game!Get 10% if you purchase the full game today!Get an additional 15% off if you purchase the full Hydra Heli Collection!
Added 9 new potions! Recipes for new potions are given as you progress through the game.GrogDruid's tinctureFarmer's potionPhantom potionPotion of bindingBull potionPhoenix potionButcher's potionFalse EssenceAdded 18 new blessings, 6 for each god!Gorgor Envoys Retribution Asceticism Evil charms Black drop Dark handIgnatius Fire payment Accumulation Valor Righteous chaos Burning cold AgonyRosaletta Heroic aura Well of fortune Divine pollen Vengeance All is poison Heel of the invincibleBlack Onyx A new artifact that allows you to exclude divine blessings in the Prayer menu, as well as to dismiss the current blessing. Black Onyx can be found starting from Island 7.Additions and changes:Altars are no longer collected in the Astral, even if you have god perks.Blessing duration now scales with the Prayer skill level.Fixed a bug where the ghost and wolf were not receiving full ally buffs.Ledum prices in the shop for some armor and weapons have been reduced.Fixed a bug where the hero and boss died simultaneously and the victory animation would break.Fixed a bug where the hero would shoot into the ground when firing backward.Enemies no longer flee outside the zone.New potions will be given to players with the Alchemists' Guild DLC.Blessing of Disease scaling has been changed.
Turns out it wasn't that difficult to do, just a config change. There might be some hiccups to begin with, but I will amend them as soon as I can. There were some smaller updates today too in case you didn't see them. Dropdowns should work when streaming. Hopefully fixed Linux crashes (turn off any compatibility settings). Saving after prestiging should work now. Some other bits and pieces. Hope you're having fun. Any issues, as you should know by now, let me know :) Future I really want to implement Steam achievements... But first I need to un-placeholder ALL of the artwork, animate all the printers, and the redo the store page, that's going to be a lot of work, so bear with me.
Hi everyone,A small update with fixes is now live.I also want to say something I should have said a long time ago. SkyPrimal has been in development for almost five years, and I know that for those who bought the game early, this was a long silence. The reasons weren't easy ones: the war, and losing the computer the project was stored on. For a while I simply couldn't continue.The game is now being fully reworked and is in active development. Updates go out almost every day on the beta branch — if you'd like to follow the progress and don't mind rough builds, you can switch to it in the game's properties.The game is still far from what I want it to be, and I won't pretend otherwise. But the work continues every day.Thank you to everyone who waited.
Değerli Sunucu Sahipleri,As promised in the previous localization update, we are pleased to announce that FACEMINER is now available to play in Turkish! Some stability improvements have also been made to achievement unlocks, with strengthened detection logic and a re-check every time the game is started. If any are still acting strangely for you, please do let me know.(Also, did I mention that our new game comes out next week?) Thank you for playing - and welcome, new players!
Dropdowns now work under Steam streaming / Remote Play and Proton. Worker room assignment and all other dropdowns previously used native menus that appear invisible; so I changed them to a game rendered version.