Game Updates

Patch notes and dev posts · 12,551 Steam updates
Market Chain 98
Market Chain 98
69 days ago · MGR Studio

Market Chain 98 is OUT NOW!

Hey everyone!The day is finally here... Market Chain 98 is officially OUT NOW! 🎉A massive thank you to everyone who played the demo, hung out in the community, and provided such amazing feedback. This game truly wouldn't be the same without your support.⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻What's in the Full Version?For those of you jumping in from the demo, here is a quick look at the massive amount of content waiting for you to explore:🌍 Global Logistics (5 Hubs): The demo only let you test the waters in North America. Now, you can expand your corporate empire globally across 5 massive regions: North America, South America, Europe, Africa, and Asia!🏪 Massive Expansion: Purchase, manage, and strategically upgrade 14+ Markets.💼 Corporate Portfolio: Unlock 18+ Portfolio Assets to boost your runs, automate your systems, and dominate the economy.🏭 The Factory System: As you progress and unlock the required license via the Portfolio, you will gain access to the brand-new Factory tab! Build 5 different types of factories to fulfill massive B2B contracts, ship out huge pallets of goods, and instantly make millions of dollars in a single transaction.⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻One Huge Favor To AskIf you decide to pick up the game and enjoy your time with it, please consider leaving a review on the Steam page!For a solo indie developer, reviews mean the absolute world. They help a ton with the Steam algorithm and are the single best way to support the game.Thank you all so much for everything. Have fun building your corporate empires!Cheers,MGR Studio
Lessaria: Fantasy Kingdom Sim
Lessaria: Fantasy Kingdom Sim
69 days ago · DeadKoin

NEW DLC OUT NOW

Hello, Your Majesty! A huge content drop has just landed: the paid DLC Whispers from the Crypt arrives together with the free Ritual update. New faction, new mode, day-night cycle, and fresh maps – your kingdoms will never be the same. Free Ritual UpdateAdds a new game mode with bots – Ritual. All sides fight for control of the altar in the center of the map. The first player to complete 3 stages of the ritual at the altar wins.Day-night cycle has been added. Besides the visual effect, it can positively or negatively affect certain characters.Sandbox, Survival, and Ritual modes are now united in the Sandbox lobby.4 new maps have been added for Sandbox.DLC: Whispers from the CryptAdds a fully playable Undead faction with the following heroes:Zombie – a tough, stinking fighter who simply refuses to die.Necromancer – raises dead servants from fallen enemies. Allied heroes should also keep their distance, as he forcibly turns them into undead.Vampire – master of blood and nightmares who drains the life from his foes.New spell – Raise Undead – a special delayed resurrection for Undead heroes.Living heroes received an alternate Undead skin and a set of perks that activate if the Necromancer gets to them.2 new maps have been added for Sandbox. Time to defend your kingdom… or join the ranks of the dead. See you on the battlefield, Your Majesty! ⚔️ Fixes:Fixed hero navigation issues on some maps.Added missing dialogue voiceovers for defeat screens.Balance adjustments for the Balance faction.Fixed inflated cost of level 2 armor.Improved building placement logic for bots in Sandbox/Ritual modes.Heroes now reset aggression if the target teleports to their castle.Added individual portal circles for the player and NPC factions in Sandbox.Fixed map restart issues in Sandbox.Fixed hero movement during push and knockdown effects.Fixed incorrect reward calculation for killing mobs.Improved hero following of attack flags set on moving targets.Auto-save interval increased to 7 minutes....
Riftborne
Riftborne
69 days ago · Reckoner

11.75 Patch Notes

Garrison now shows traveling home fleets, hosted reinforcements, and your deployed reinforcements in one screen Reinforcements Abroad can now be selected and returned directly from main Garrison screen Astra upkeep and starvation now correctly include fleets stationed on the star map Resource transfers now show destination stockpiles and storage capacity Players can now cancel their own SPU market offers Return reinforcements is now available from the relevant star map fleet menu
3D Printer Manager
3D Printer Manager
69 days ago · TMP69

Saving and Linux launching issues

I can't really test these on anything but Windows, Mac, Mint, and SteamOS, let me know if this fixes any issues for you..Saving after prestige should now work. The game thought prestiges were smaller save files, therefore wouldn't overwrite the save. - I did this out of abundance of caution early onCrashes upon startup - I've improved the startup logic to not mix in Windows only drivers. Please check you're not forcing any compatibility, Steam should ship the game with Sniper 3.0
IDLE_DIRECTIVE
IDLE_DIRECTIVE
69 days ago · Kevinfu510

Update Notes for v1.0.2

Hi everyone! patch 1.0.2 is out now! Visual bugs FIX: Visual bug where Furnace (II) not glowing properly, this also causes log files to get excruciatingly long. FIX: Text bug where Irrelevant amplifier effects are stated in text-tooltips. FIX: Recycler Upgrade window displaying the wrong "max level" text. Major bugs FIX: Fusers, Salvagers, Harvesters, Furnace, and Decomposers not using up energy if they are disconnected mid-processing. FIX: Auto-explore's "METAL AND BIOMASS EXHAUSTED" trigger not working correctly, continuing only after one of the categories is exhausted, and not when both. FIX: World-gen being stuck in an infinite loop, causing players to be unable to progress; or save their game** ** For players who were unlucky enough to encounter this issue, you should be able to launch the game, and try again; does not require you to reset your save! let me know if the map is stuck at "Render 0/0" for more than 30 seconds! (as it will probably take some time for the game to re-generate your world map after a failed generation) Again, thank you all for the bug reports and being so patient with me! I'll squash the bugs as soon as they're reported to me! thanks for reading, as well as playing! - Kevin
Lost Vessel
Lost Vessel
69 days ago · Zim

The Resonance Spire - one build for the whole server

{STEAM_CLAN_IMAGE}/46096882/3dbda94377d7dfb62a890190e0f55fa5d81b7472.jpg JULY 29, 2026 Nexus Construction The Settlement - the Nexus now has a stretch of cleared ground between the relay towers, with plots to build on. The Resonance Spire - the first construction project. One build for the whole server: every Nexus survivor can contribute materials, everything feeds a single progress total, and the structure rises on the map in real time through its construction phases. Permanent contributions - every donation is recorded, and the top 10 contributors become part of the finished structure forever. Nobody knows what happens when it stands. The readings coming off that ground are strange. Find the site in the Nexus. Gifting Personal gifts - gift a Supporter Pack directly to a specific survivor from their profile. Steam support - the whole gifting system, personal gifts and Signal Boost both, now works on Steam through the Steam wallet, exactly like on web. Chat alerts - gifts announced in chat now show the actual supply crate being sent, with a glow matching its tier. Quality of Life Audio controls moved to a speaker button in the top bar, with the same controls in a cleaner popover. Forge odds - the legendary chance now updates live as a tier runs dry. Badge privacy - supporter and founder badges can be hidden in chat and on your profile, same as the Support Ladder badge. Fixes and Balance Distress Relay bounty crates now follow your research progression instead of reaching past it. Reawakening experience bonus now caps at plus 110 percent (eleven prestiges). Offline yield - legendary tool effects that add extra yield now apply fully to offline progress, including crafting. If your overnight returns looked thinner than your live sessions, that was why.
TBH: Task Bar Hero
TBH: Task Bar Hero
69 days ago · nugemstudio

Server Outage Compensation Mail Resend Notice

Hello,This is the development team.We will be resending the server outage compensation mail to some users who did not properly receive it.■ Eligible UsersUsers confirmed to have experienced mail delivery errors that occurred up until mid-July.■ 1st ResendJuly 29, 8:00 PM (KST | Seoul)July 29, 12:00 PM (BST | London)July 29, 4:00 AM (PDT | San Francisco)Mail will be sent out sequentially starting from the times above.※ Once delivery is complete, we will provide a follow-up notice with the exact completion time.■ 2nd ResendThe current expiration date for the server outage compensation mail is August 1.After the existing mail expires, we will re-verify users who ultimately did not receive their compensation and proceed with a second resend.■ If Your Compensation Mail Has Not Arrived If an incorrect SteamID64 was entered in the survey form, we may not be able to properly identify you as eligible for the resend. Please note that the survey form does not currently collect email addresses, so we are unable to individually contact users who entered an incorrect SteamID64 to request updated information. We appreciate your understanding. If you submitted the survey form before July 22 but still have not received your compensation mail after the 1st resend, please double-check the information you previously entered and resubmit the form with your correct SteamID64. ※ Your SteamID64 is a 17-digit number, not your Steam nickname or profile name. (Google Form link: forms.gle/T1WSyKs6BjynSWLQ9 )■ Eligibility May Be Affected by Your Account Creation DateEach server outage compensation mail is sent to users who were registered at the time that mail was originally sent.Therefore, accounts created after a specific compensation mail was sent are not eligible to receive compensation sent before that point.Please note that even if you have submitted the survey form, some or all of the compensation may not apply depending on when your account was created.■ Please Check Your Mailbox FirstU...
Data Center
Data Center
69 days ago · Waseku

Evaluation changes ,Co-op fixes and more v1.1.5

Improved: GPU performance - updated several models to keep amount of vertices lower.New: Evaluation performance - you can set for yourself the budget for Evaluation in Pause Menu - Other - Evaluation FPS budget. Higher number will do the Evaluation faster but might (depend on your HW) create FPS stutter in gameplay. Lower number will Evaluate network slower but should be less noticeable in FPS drops. Default was 20.Fix: Bottleneck calculation improvementFix: Evaluation cooldown 60s was 30s, and added new option 600sNew: Settings → Controls - Slider for look sensitivity when zoomedCoopFix: Server duplication issue, when taking off server which was never On.Fix: Loaded objects on ground got duplicated when picked up by host.New: visible in progress cables.Fix: Remove other player avatar after disconnection.Fix: Items bought from shop did not spawn for other playerFix: Server, sfp modules and boxes, Router sand firewalls did not resolve correct typeFix: Loading screen for client
Vespera
Vespera
69 days ago · Thade

Patch 0.12.8 — Fishing Progression, Gathering Clarity & Equipment Polish

🎣 Fishing & Gathering 🔸 Added four late-game Fishing and Cooking tiers at Levels 100, 115, 125, and 135 across Vowglass Fen, Black Meridian Shore, Crownless Citadel, and Vesper Gate 🔸 Added matching fish, cooked food, recipes, gathering nodes, healing values, XP, and new artwork 🔸 Gathering cycle times, rate estimates, queued transitions, and active progress now stay synchronized and advance smoothly to 100% ⚒️ Endgame & Character Presentation 🔸 Removed the retired Tier 0 / Next Tier meter from the Celestial Forge; progress remains visible through Aether and Total Ranks 🔸 Corrected the Ironhawk male Bloodreaver and default female Voidcaller Equipment portraits 🀄 Simplified Chinese 🔸 Corrected Deepgem and Depthglass names, compact M Gold values, and Flawless Gem searches
Yuki-Onna Checker
Yuki-Onna Checker
69 days ago · Yamimiya

雪女ちゃんの死亡と次回作に関するお知らせ!

雪女ちゃんチェッカーを遊んでいただきありがとうございます!雪女ちゃんが死亡したらどうすれば?死亡画面を30分放置すればリスタートボタンが表示されます!次回作を制作中!死亡システムの調整も!?雪女ちゃんチェッカーの次回作を制作中です!もちろん可愛い女の子が登場します!↓モザイクありの女の子のイラストがこちら何も見えねえじゃねえか!!!雪女ちゃんは陰キャなのですが、それと真逆のキャラにする予定です。でも二人の仲は良いので一緒のパソコン画面に飼ってあげてくださいね!詳しくは続報を闇宮のYoutubeチャンネルでお待ち下さい闇宮のYoutubeチャンネル
Mini Cozy Room: Lo-Fi
Mini Cozy Room: Lo-Fi
69 days ago · nugemstudio

New Content, To-Do List & Optimization Update (Ver 1.06.00)

Hello, everyone!This is the development team of Mini Cozy Room : Lo-Fi.A new room, new outfits, a revamped To-Do List, and optimization improvements have been added to Mini Cozy Room : Lo-Fi.We'd like to sincerely apologize for the long gap since our last update. Our team is continuing development according to our second update roadmap, and we'll do our best to deliver future updates more quickly.Here are the update details:■ New ContentAdded a new room that supports up to 6 players in Multiplayer Mode.Added new furniture to existing rooms.Added new outfits.■ New FeaturesThe To-Do List has been revamped.Added a folder feature. (Up to 2 levels)Added the ability to move to-do items between groups.Added an Undo (Ctrl+Z) feature.Increased the maximum number of to-do items per group to 1,000.To-do items are now saved even if you close the window without pressing Enter.Added an option to set whether new to-do items are added to the top or bottom of the list.Added an option to move completed to-do items to the bottom of the list.Added a filter for completed/incomplete to-do items.Added a To-Do List export feature (CSV). (Group List > Export)MemoAdded a file export feature (TXT). (Group List > Export)Added an Undo (Ctrl+Z) feature.■ OptimizationOptimization has been carried out, reducing memory and CPU usage.■ Bug FixesFixed an issue where the game would occasionally freeze while dragging the Memo window.Fixed an issue where XP was gained even when no music, ambient sounds, or embedded music was playing.Fixed an issue where a shortcut icon would appear in the Start Menu when launching the game and disappear when closing it.Fixed an issue where achievements would not complete properly.Fixed an issue where the room navigation buttons would occasionally disappear.Fixed an issue where the music list in local albums would occasionally disappear or fail to load.Fixed an issue where hyperlinks were not displayed in the Multiplayer Mode notice.Fixed an issue where some text was dis...
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
69 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.56: Multiplayer Parties, Cosmic Limits & Debt Restructuring!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.56 is now live! As your capitalist snowballs grow to unfathomable sizes, our backend processing power has faced its ultimate test. Moreover, to ensure your long idle sessions are no longer lonely, we are officially enabling "Social Folding" across the cyber-universe: 🌐 New Feature: Cyber-Parties & Cross-Dimensional Visits (Beta) We are thrilled to introduce a lightweight party multiplayer mode! Currently supporting up to 4 players in a lobby, you can now cross dimensions to visit your Steam friends' boba shops! (Cyber-introverts, rejoice! Go flex your limited-edition dark matter artifacts and cosmic cats at your friends' stores, or point and laugh at the poor soul who is still grinding bankruptcy tasks. This feature is currently in optimization, and we will be rolling out even more chaotic party modes in the future. Stay tuned!) 🛠️ Cosmic Data Overflow (10e300) Display Bug Fixed Fixed a critical UI display bug and text corruption that occurred when the number of opened/closed branch stores reached the absurd value of 10e300 (10 to the 300th power). (Seriously, how insatiable is your expansionism?! You opened so many stores that the count reached 10e300—a number large enough to fill the observable universe—forcing our 64-bit floating-point backend to surrender. We've rewritten the UI's mathematical laws with dark matter. Resume your infinite expansion!) 🏦 Board of Directors Loan Formula Adjusted Rebalanced and adjusted the bankruptcy loan and interest calculation formulas within the Board of Directors system. (The cyber-vampires on Wall Street have recalculated their risk models overnight. The new debt restructuring agreements will now squeeze every last drop of commercial value out of your empire with much more "reasonable and rigorous" precision.) Please restart your Steam client to apply the update. Invite your friends, flex your cats, and happy brewing!
Idle Knight
Idle Knight
69 days ago · Probably

Idle Knight - Update v1.2.0

Improvements - Shop interface adjustments: added an "Owned" indicator for skins you already possess - Double XP icon now appears in the fight menu (Event, Ranked, and Dungeon buttons) whenever Double XP is active - Reduced excessive blur/glow on some animated titles for a cleaner look - Various adjustments to the event battle interface Bug Fixes - Fixed a bug with Agility not being applied correctly in event battles - Player can now dodge enemy attacks based on Agility during the Dragon event battle - Updated dodge log text across all languages for a cleaner, more generic phrasing
仙途放置:无尽天梯和完美装备

v4.0.31 2026-07-29

最近会暂停更新,接下来的一周会全力更新新地图和新玩法,尽快上线。 【自动出售保护】套装+词缀联动保护:都勾了必须同时满足,支持"满足N条才留"筛选,神品开关独立控制 【图鉴三维收集】新增总量里程碑(300/350/378档奖励)、套装图鉴(集齐9/18/36格解锁加成)、品质征服(单品质9槽全收集奖励) 【存档安全】修复beforeunload版本号、序列化失败保护、迁移回滚、备份恢复等10项存档安全问题 【离线收益】修复离线效率弹窗显示、离线返回后属性缓存刷新、洗练石离线上限修正 v4.0.23 2026-0
Swish Ball Clicker
Swish Ball Clicker
69 days ago · Broad Street Indie Games

Big Update: New Game Modes, Steam Achievements & More!

Version 1.1.0 release notes:This update introduces one of the biggest changes to the game yet: two completely different ways to experience Swish Ball Clicker! Alongside that, Steam Achievements have finally arrived, plus plenty of gameplay improvements, balancing, and bug fixes.New: Desktop Companion ModeWant a relaxing idle experience?Desktop Companion Mode is designed to stay open while you work, study, browse the web, or watch videos. Progress is intentionally slower, turning Swish Ball Clicker into a true desktop companion that unfolds over multiple days.The current mode: A Few Hours of Fun ModePrefer a faster experience?A Few Hours of Fun Mode is designed for active play. Progress is significantly faster, letting you unlock upgrades, build your dream team, and experience everything the game has to offer in just a few hours.Both modes have their own progression and are balanced for completely different play styles.Steam Achievements Are Here!Swish Ball Clicker now supports Steam Achievements!Your previous achievements in the game will be recorded in Steam when you play the game next time with updated version.Whether you're aiming for 100% completion or simply enjoying the journey, there are plenty of achievements to unlock along the way.Separate LeaderboardsTo keep competition fair, Leaderboards and Steam Achievements are tracked separately for each game mode.Desktop Companion players compete with other Desktop Companion players, while A Few Hours of Fun players compete with others using the same mode.Visual ImprovementsThe game received several visual polish updates, including:Basketballs now squash when clicked.Increased Black Hole visual size.Increased Click of Champions effect size.Various additional visual improvements throughout the game.Tournament ImprovementsSeveral tournament systems have been refined:Exit tournament option if no chance of winning.Added a Special Event icon to applicable tournaments.Adjusted team sizes across tournaments.Increased playe...
Plink by Pokerist
Plink by Pokerist
69 days ago · ichkg

New Albums Season: Vacationing is here! 🎒

The new Albums Season: Vacationing is now live! Jump into your favorite games and start collecting card packs to uncover rare historical gems 💎Keep an eye on your Season Pass and Event Pass for epic pack drops, special deals, and shop offers 🛍️ Duplicates are not wasted either — they can be turned into bonus points and valuable prizes 🏆And don’t forget the legendary WILD card, your ultimate trump card to help complete the album 🤯Start collecting now and make your mark in the history books!
MeowCraft
MeowCraft
69 days ago · MISCHIEF

Meow Craft Update 7/29

Hello everyone,Here are the main highlights of this update:Optimized customer demand algorithms, fixed an issue in version 224 where customer generation could cause game stuttering — further code optimization will continue.Fixed an issue where element capacity in the blueprint details page would not display after its feature was unlocked.Fixed an issue where certain rune combinations would not take effect.Fixed a display issue that occurred when clicking "Cancel Decoration" after placing a rug — the rug storage / sale issue will be addressed in a future fix.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Vespera
Vespera
69 days ago · Thade

Patch 0.12.7 — Wings, Production Tools & Interface Improvements

****🪽 Wings & Effects** 🔸 Added 10 equippable Wings: five can be purchased for 1,000,000 Gold each, and five are permanent Combat Level rewards at Levels 30, 60, 90, 120, and 150 🔸 Added Wing Fitting from Equipped Gear with owned-only previews, equip and removal controls, and saved Wing placement for each character 🔸 Added 10 persistent visual Effects that layer with Wings and the selected class, subclass, Avatar Pack, or custom portrait 🔸 Added discovery highlights for Wings in Equipped Gear and the Shop, with direct Shop navigation from Wing Fitting 🛠️ Crafting, Inventory & Equipment 🔸 Added a complete Crafting-chain action that queues every craftable prerequisite in the correct order 🔸 Added Back navigation between related recipes 🔸 Added Total Power by Slot sorting to Inventory, Bank, and Account Vault 🔸 Added a Go to Bank shortcut beside the Inventory filters 🔸 The Bank Crafting Seal now unlocks at Combat Level 30 🔸 Equipped Gear now displays Gathering XP, Crafting XP, Gathering Speed, and Craft Speed in one clean row **⚔️ Combat, Dungeons & Progression** 🔸 Dungeons now show Advance & Loop and Repeat Current Enemy controls, with each character’s choice remembered 🔸 Automated Dungeon progression no longer pulls you away from your current page 🔸 Permafrost Knot now correctly allows two Freeze stacks 🔸 The Damage Report now labels unattributed damage-over-time as Normal-Attack DoT 🔸 Blackvein Warrens, Oathcrypt Sepulcher, and Crucible of Cinders can now award Rough Gemstones 🔸 The Level 25–31 chestpiece quest now accepts every valid class chestpiece and restores existing progress 🔸 Removed unavailable creatures from the Arcane Bestiary **🛡️ Mercenaries, Grades & Desktop** 🔸 Standing Orders are now available from Mercenary Level 1 🔸 Mercenary dossiers now open above the complete interface 🔸 Character Grade now uses a forged-metal emblem ladder extending through S Prime and X 🔸 Window resizing now scales the entire game consistently, including fullscreen taskbar cov...
Grim Reach
Grim Reach
69 days ago · Adhavar_HFS

Upcoming Patch 0.3.0 - The Camp of New Haven

Hello everyone,As we pass the first week since release, I am already working on the next major addition to Grim Reach Idle.My goal is to give the game its own identity among idle RPGs. New Haven will not be the only feature that defines Grim Reach Idle, but it will be an important step toward giving the game more personality and making its world feel truly connected.Before getting into the details, I want to thank everyone who has supported the Early Access launch, left a review, or submitted bug reports through the in-game tool. I often wish I could respond to every report personally and thank you directly.Feedback is one of the most valuable resources an indie developer can receive, so please keep it coming. You are also welcome to submit improvement ideas and other suggestions through the in-game “Report Bug” feature.What is the next major addition?Patch 0.3.0 will introduce:The Camp of New HavenThe world of Grim Reach Idle is a dark and unforgiving place. Adventurers need somewhere they can recover, prepare their equipment, trade, store their belongings, and craft the supplies required for the journey ahead.New Haven will become that place.Build Your Own SettlementYou will begin with little more than a humble hut. As you progress through the game, you will construct new buildings across the settlement. Each building provides permanent passive benefits that support your adventures throughout the rest of the game.Every building has three upgrade tiers, with increasingly demanding construction costs and more powerful effects.The Watchtower is one example. Each upgrade extends the maximum duration of your offline progress: (Tier 1 Watchtower)Tier 1: +1 hourTier 2: +2 hoursTier 3: +3 hoursAt Tier 3, the Watchtower therefore allows you to accumulate three additional hours of offline progress.Stronger Connections Between SkillsNew Haven is also designed to connect the game’s different systems more closely.Woodcutting, for example, is being expanded with new materials u...
IDLE_DIRECTIVE
IDLE_DIRECTIVE
69 days ago · Kevinfu510

Update Notes for v1.0.1

First (of probably many to come) Patches to address some glaring issues reported by players: FIX: Augment node text being wrong for "Initial Body Size" and "Initial Inventory Size" augments. FIX: Players are no longer hard-locked from progressing the game if Traders spawn too close at the start, disabling the action. FIX: Game having uncapped FPS causing various issues with gameplay, as well as performance.
悠久之树
悠久之树
69 days ago · 迦美奈

7月29日停服更新维护结束公告

本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。本次维护额外更新了以下内容:优化了角色\紫苑战利品额外掉落固有技能的生效范围的描述文案。更新前:通关终焉之影、真源神使、机偶试炼战、器灵镇魂战等关卡时,一定概率获得特殊掉落品。更新后:通关联机作战内7星至9星难度关卡时,一定概率获得特殊掉落品。登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*400】,感谢您的耐心等待与包容理解,祝您冒险愉快!
Visseron Idle
Visseron Idle
69 days ago · HammaLlama

Localization Support! We did it!

Localization Support is Here! Visseron Idle now supports community translations - the first step toward playing the game in something other than English. Language Settings New: A language settings panel (globe icon in the top header) lets you pick from any detected translation. Every screen in the game is fully wired up for translation, right down to quest objectives and dynamically-generated side/timed quests. Only English ships out of the box for now - this update lays the groundwork so the community can start contributing translation files. Want to make one? A full guide (README_Localization.txt) is included with the game, right next to the .exe. Steam Workshop Distribution Translators can now distribute a language file two ways: share the file directly, or (once available) publish it as a Steam Workshop item. If you subscribe to a translation on the Workshop, the game will automatically detect and load it - no manual file copying needed. Workshop support for this app is still being tested on my end, so direct-share remains the reliable option for now. If anything shows up in English while using a translation that should cover it, we want to know! Please and thank you for the reports! Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions Thanks for playing! -- Visseron Games
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