Game Updates

Patch notes and dev posts · 12,551 Steam updates
Cell to Singularity - Evolution Never Ends

Nanobots: Expanded - Patch Notes

Hi Universe Architects,We’re back with another Quality of Life update, and this one builds on a familiar favorite. It’s been two months since Nanobots were revamped. With a more extensive Reality Engine upgrade tree, Nanobots now have improved intelligence, duration, and speed to better streamline progression through the Primary Simulation. These improvements made Nanobots the overnight star of the simulation. But what if they didn’t stop there? Find out in...Official Announcement Trailer: Watch now on YoutubeNanobots Go BeyondNanobots are no longer contained to the Primary Simulation. That’s right – our favorite little bot friends can fly further than ever before into Mesozoic Valley, the Beyond, and every single Explore Event. This is also the first time Nanobots will work in the Beyond!Players can now purchase three new upgrades in the Reality Engine, one for each side simulation: Event Simulation Fleet, Mesozoic Simulation Fleet, and Beyond Simulation Fleet. Players who previously purchased the Side Simulation upgrade have instant access to the three new upgrades.That means that all Primary Simulation upgrades, like Nanobot Multibuy and Nanobot Autostart, will now apply to side simulations as well. With a new level of efficiency present in the entire simulation, purchasing Nanobot upgrades is more valuable than ever before.New CosmeticsTo celebrate the release of Reboot: Nanobots, we invited the community to submit their own Nanobot designs with the Design a Nanobot Skin Contest. It was a tough competition, but three emerged victorious.In this update, we’re officially adding those skins to the Logit Store:Work up an appetite with Nano BurgerRide through the wild, wild west with Cowboy NanobotEscape the simulation with Glitch Nanobot We’re super excited to finally implement these designs in the simulation, and we’ll continue to add more cosmetic options for players to express themselves with in the future. Quality of Life ImprovementsWe’ve made several other Qual...
Vanguard Galaxy
Vanguard Galaxy
75 days ago · Arnie

Beta Hotfix 0.8.1.22

Hello captains,A quick fix for some savegames not loading.Fixes- Fixed error thrown by some savegamesCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Incremental Infinity
Incremental Infinity
75 days ago · rablogames

New Late Game Content - Economy Tweaks

Hi everyone,We're back with another update for Incremental Infinity!Today, we're introducing new late-game options and tweaks to the diamonds economy.Let's jump right in!New SynergiesWe've added two new synergy nodes. These are unique nodes that immediately enhance one of your weapons based on the power level of another. For example, an existing synergy node was to enable critical shots on the multi-shots weapon.Here are the two additions:Lightning Chain Fire RateLightning Chain's cooldown is slightly reduced for each Fire Rate upgrade.This node unlocks at Ascension 6. Poisonous LaserLasers can now poison enemies.This node unlocks at Ascension 8, extending the end-game content. Previously, the last upgrade was unlocked at Ascension 7.If you're already beyond Ascension 6 or 8, these nodes can appear in newly discovered sectors during your current run. There's no need to Ascend again to unlock them.We hope these new synergies will encourage new builds and expand the range of viable strategies available to you. If you already rely on these weapons, they should also provide a nice boost to your late-game firepower.More of those synergy nodes will be added to the game very soon!Economy TweaksMany players told us they were ending up with too many Diamonds and that the Diamond Ascension didn't feel particularly rewarding. We think one of the main reasons for this is that synergy nodes are currently too inexpensive.In the current version, they only cost 2 Diamonds, despite being late-game content (the first one only becomes available after your first Ascension). They're also extremely powerful, especially later in the game once the related weapon has been heavily upgraded.A cost of 2 Diamonds made perfect sense in the demo, where synergy nodes were available from Ascension 0. In the full game, however, since they unlock later, that price is simply too low.We've therefore decided to increase the cost of synergy nodes. Depending on the node, they now cost 5 or 10 Diamonds. We...
Vespera
Vespera
75 days ago · Thade

Patch 0.11.3

Patch 0.11.3 — Damage Reports, World Boss Battles & Quality of Life ⚔️ Combat Improvements 🔸 Added a permanent Damage Report with interactive charts, ranked damage sources, fight history, personal records, and survival statistics 🔸 Clockless Rush now works with the Any HP Auto-Cast condition 🔸 Rough Gemstones now drop from more normal Dungeons 🔸 Players affected by the unintended Nightblade talent receive their point back 👹 World Boss 🔸 World Boss events now include all four scheduled fights, with a next-boss countdown 🔸 Improved the briefing, live battle, potion preparation, contribution statistics, rankings, and legendary-chance information 🔸 Every World Boss now has a rare signature visual effect 🖥️ Interface & Controls 🔸 Added an Escape Game Menu with audio controls, Settings, save status, and Save and Quit 🔸 Improved high UI Scale support across pages, dialogs, item previews, Crafting, and Inventory 🔸 Renamed Auto-Combat to Loop-Fight with clearer ON/OFF behavior 🔸 Improved Inventory and Bank dropdowns for Linux and Proton 🛡️ Mercenaries & Community 🔸 Added a Mercenaries Codex and an option to continue Standing Orders after failed expeditions 🔸 Faction-chat messages can now be manually translated and restored to their original text 🔸 Leaderboard Gear profiles now show the correct character and playtime
Delvegg
Delvegg
75 days ago · fourfoldcompass

V1.05 - Bug Fixes and Optimizations

Optimizations: Refactored the interaction logic of the hatchery and added batch operation selection. Optimized the animation performance when switching between regular ore layers. Added more accurate text descriptions for summon-type skills and growth-type equipment. Bug Fixes: Fixed a visual bug in the Gene Center.
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
75 days ago · rimmindgame

Regular Update Patch

AdditionsTemporary Inventory FeatureDedicated storage for overflow Primeval Celestial Wrath Equipment. When Primeval Celestial Wrath Equipment is present in the temporary inventory, a corresponding "Retrieve" button will appear at the top-right corner of the gear chest.Bug FixesFixed an issue where Primeval Equipment could not be picked up while Primal Storm was active.
Plink by Pokerist
Plink by Pokerist
75 days ago · ichkg

BOOST WEEK is here! 💪

The BOOST WEEK event is now live, and it’s time to get rewarded! Play now to earn 💴 tokens and unlock rewards based on your category as you climb through the event. Every game brings you closer to bigger prizes, and the competition is on for everyone looking to boost their progress. 🤯🏆Want even more value from the event? Activate the Event Pass to increase your rewards up to an incredible 🤑 20M. It’s the perfect way to maximize your event experience and make every match count.But don’t wait too long! BOOST WEEK is only available until Wednesday the 29th. ⏳ Make the most of the event while it lasts and jump in before it’s gone! 📱🔥
Vanguard Galaxy
Vanguard Galaxy
75 days ago · Arnie

Beta Update 0.8.1.21

Hello captains,Just a bunch of fixes and some Quality of Life stuffs :)Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- Added ability to view hull upgrades when not in dry dock (personal hangar and sidepanel)- Favourite now works properly on stacks- Information panel shows more stats and more accurate calculations- Signals for the same boss can stack- Ships will be a bit smarter in engaging targets in range rather then chasing one that damaged them firstFixes- A few memory cleanup improvements- Fix for boardable sometimes dissappearing after a failed boarding attempt, causing the mission to not succeed or fail- Fixed Stella's special skill- Fix for opening the shipyard when the UI is stacked- Fix for stats properly calulcating at the moment that officer levels up or is assigned- Another pass to fix jumpgate passes- Fixed close button showing up in filter list when in hangarloadout screen, added close button to that screen itself instead Cheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
75 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.51: Tycoon Wealth Restored & UI Stability Fixes!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.51 is now live! This patch focuses purely on "cyber-stability," resolving several backend data and visual bugs you've reported recently: 🛠️ Bug Fixes & Optimizations Tycoon Leaderboard Negative Wealth Fixed: Resolved a critical data overflow issue where top-tier managers' assets were displaying as negative numbers on the "Tycoon Leaderboard." (The cyber-central bank has finally upgraded its processors to keep up with your insane money-making speeds. Your wealth that broke the laws of physics has been fully restored and is no longer classified as "debt"!) Leaderboard Black Screen Bug Fixed: Fixed a visual bug where rapidly clicking and switching between different leaderboards would cause the game screen to freeze into a "black void." (We installed anti-jitter valves in the data channels to prevent transmission overloads during corporate espionage. You can now spam-click the leaderboards all you want—our monitors won't get hacked and blacked out anymore!) Inventory Loading Issue Fixed: Fixed a bug where cosmetic and consumable items in the inventory would occasionally fail to load or read correctly upon entering the game. (The warehouse AI strike has been resolved. All your high-fashion outfits, BGM records, and secret recipes will now be accurately scanned and loaded the moment you open your shop!) Dark Matter Pearl Display Fixed: Completely resolved synchronization and display errors regarding Dark Matter Pearls (the ultimate prestige tokens) in the UI. (The aftershocks of the spatial collapse have been smoothed out. The Dark Matter Pearls you earned by sacrificing your old shops will now shine perfectly in your display case!) Please restart your Steam client to apply the update. Happy brewing and modding!
Grim Reach
Grim Reach
75 days ago · Adhavar_HFS

Patch #1 — Champions of the Reach (0.2.0)

TL;DR• Champions of the Reach: 28 named elite monsters now roam the world, each with a shot at its own personal unique item. Based on random encounter timers for each zone.• Blessings of the Reach: a different world-wide bonus every weekday, shown right in the sidebar.• 14 new weapon drops across all level bands. Spears, two-handers, war axes, staves, scepters, and more.• Action Queue: chain up activities (e.g. "100x copper, then 100x iron") and your character works through them, even offline.• Mailbox: a full inventory or bank no longer blocks progress, overflow is saved for later.• Dozens of bug fixes, including missing backgrounds on the default Steam install path.NEW: CHAMPIONS OF THE REACH• Named elite "Champions" now roam the world on a per-zone schedule, deliberately staggered so activity drifts between zones. A corner alert ("A powerful enemy has been sighted in...") jumps you straight there, the zone gets a pulsing sword banner, and the champion's card sits at the top of the zone with a live countdown — it sticks around for 15 minutes, max.• Champions carry titles ("Greytooth the Famished"), hit noticeably harder than regular monsters, but stay soloable in zone-appropriate gear. Rewards: a fat material bundle, a big boost to that zone's chase-item odds, and a 20% shot at the champion's personal unique — 28 new named items with their own effects, from Hungerfang (heals you on kill) to the Hollowveil Locket (converts damage into your own ward). Every drop is individually rolled. New characters meet their first champion within roughly 20 minutes, and champions only spawn while you're actively playing — going offline costs you nothing.• The Hunt Package builds five systems on top of Champions: Brenna's Bounty Board (Slayer page) shows live champion locations with countdowns and a jump button — every champion kill pays 1 bounty token. Traces & Omens flash a subtle sign on the zone map shortly before a spawn. Blessing synergy: Blood Moon raises champion unique od...
Angel Legion
Angel Legion
75 days ago · yymoon

= Tide Aria Summon & New S+ Angel Arrival! =

Dear commanders, together with Miya, let’s join the event!Collect Shimmering Seashell to try the New S+ Recruitment! >>>>    Tide Aria Summon | New S+ Hero Recruitment    >>>    Arcane Key Season Combat Support Exchange    >>>    Arcane Key Bonus | Reward Increase    >>>    Seashell Collection Day | Exclusive Package    >>>    God of War Returns | Serial Package
Angel Legion
Angel Legion
75 days ago · yymoon

= Angel Legion = New Server Notice: Server 164

Dear commanders, the new server S164 will be launched on July 24, 2026. New Server Opening Time July 24, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Fish to Cats: Catch & Feed
Fish to Cats: Catch & Feed
75 days ago · zhjdyx

V1.01 Patch

Increase spawn chance of giant fishMake auto cat feeder appear earlierAuto-feeding skill will only be visible after obtaining the relicIncrease treasure spawn rateAllow closing several interfaces with the ESC keyFix missing animation when upgrading skillsOptimize text description of a relicCorrect translation of one skillIncrease float event occurrence chance
Loot Tycoon
Loot Tycoon
75 days ago · Vivi 笑笑

Gear Upgrades & Enhancement System Now Live! | v0.5.1 Major Update Released!

Greetings, Adventurers!Based on community feedback regarding gear crafting and combat, this update introduces the Blacksmith system expansion from our roadmap. New upgrade stones allow you to enhance gear Quality, Rarity, and Level, making it easier than ever to build your ideal setups. We’ve also added two brand-new Unique affixes (percentage damage lifesteal and overheal to shield), revamped the cooldown mechanism to significantly boost base skill cast frequency, and scaled up the late-game growth curve for Life on Hit attributes. On top of that, various QoL improvements have been implemented across the board.Update Details ⚒️ Blacksmith System ExpansionThis update significantly expands the Blacksmith forge system. You can now collect three new types of upgrade stones during your adventures to fully refine your core gear:Rarity Stone (Rarity Upgrade & Unique Transfer Material):Rarity Upgrade: Consume Rarity Stones at the Blacksmith to upgrade equipment Rarity. This gives low-rarity gear a huge power leap, even allowing Ancient equipment to be upgraded into Unique equipment.Unique Transfer Requirement: When transferring Unique affixes to Ancient equipment using Unique Affix Transfer, an additional Rarity Stone is now required as a material.Quality Stone:Consume Quality Stones at the Blacksmith to directly increase gear Quality tier, boosting base stats further.Level Stone:Consume Level Stones to instantly upgrade low-level gear to your highest cleared Adventure Level. This allows early-game Perfect gear to remain relevant in the endgame, significantly reducing re-farming costs.⚔️ New Unique Gear & Attribute AdjustmentsNew Unique Lifesteal: Added Unique gear with "Recover health equal to 6% of damage dealt on hit."New Unique Shield: Added Unique gear with "20% of overheal converted to Shield when health recovery exceeds max HP."Attribute Scaling Optimization: Significantly increased the scaling curve for the "Life on Hit" affix, ensuring sufficient sustain in the la...
Mad Merchant
Mad Merchant
75 days ago · Wuzziqq

Progression, Economy and Contracts Rework

Hello, Merchants!With this update, we are making major changes to Mad Merchant’s progression and economy. Our goal is to give every journey a clearer purpose and make production, exploration, and preparation more important throughout the game.OBJECTIVE-BASED PROGRESSIONProgression is now built around specific goals. Growing your train is no longer only about earning money. You will need to:Produce the right itemsComplete contractsIncrease your levelDiscover new cities...to continue expanding your operation.LEVEL IS NOW THE FOUNDATION OF PROGRESSIONPlayer Level is no longer mainly used for module upgrades.It is now the primary source of overall progression and plays a central role in:Unlocking new citiesAdvancing through the gameExploration is therefore more important than before. Discovering new cities will unlock:New contractsNew opportunitiesNew progression goalsMODULES NOW REQUIRE ITEMSModules can no longer be purchased with money alone.Each module now requires:A monetary costSpecific crafted itemsTo expand your train, you will first need to build the necessary production chain and manufacture the required materials.This connects module progression directly to production and gives every new module a clear objective.THE SHOP IS NOW SELL-ONLYBuying items directly from the Shop made it possible to skip important parts of the production chain and had a major impact on the game's economy.Items can no longer be purchased from city Shops.Shops are now focused entirely on selling the goods you produce during your journeys.Materials required for modules and advanced production must be created through your own production network.CITY-BASED CONTRACTSContracts have been redesigned around individual cities.Each city will offer its own contracts, giving you more reasons to:Visit different settlementsAdjust your production plans according to local objectivesContracts will refresh daily, providing new goals and rewards as you continue your journey.THREE TURRET FIRING MODESTurret...
Incrempire
Incrempire
75 days ago · AdamHUN (DEV)

Patch Notes 1.0.1

Patch Notes 1.0.1July 23, 2026A new roadmap with upcoming features and changes will be showcased soon. Thank you for all your feedbacks and critics on the game!New ContentAdded the Thunder Ball skill to the Skill Tree based on community feedback.Designer’s Note: In the late game, Thunder Strike and its related rune stats gradually become less impactful. Force Ball suffers from a similar issue, causing the gameplay to become increasingly idle.Our design goal has always been to encourage players to actively participate in completing levels. The new Thunder Ball skill allows Force Ball’s active ability to summon lightning strikes when it collides with an enemy, improving the late-game viability of both Force Ball and Thunder Strike.Quality of LifeRunes can now also be upgraded by pressing the V key.Balance ChangesReduced the difficulty of the final levels (Levels 22–25).Slightly increased the chance for enemies to drop runes.Increased the base stats of all runes.Increased the maximum rune tier that can spawn.Removed the Protection Money rune attribute.Removed the Nova Damage rune attribute.Reduced first-time completion rewards for early levels.Slightly increased building unlock and upgrade costs.FixesFixed an issue where the final boss did not deal damage.Fixed an issue where Snowball could instantly kill targets before the Nova spell triggered.Fixed an issue where rune levels with three or more digits were not displayed correctly.Fixed a crash that could occur after reaching Level 300.Fixed an issue where achievements could incorrectly be trigger when replaying an earlier level.Fixed an issue where UI popups could appear multiple times when replaying levels.Fixed an issue with rune break values.Known IssuesTutorial videos do not appear on Linux.
Idle Cultivation
Idle Cultivation
75 days ago · Linmios

Fixes

Greetings fellow Cultivators. Here is another batch of fixes and changes. The next few days i will spend some effort in finishing the Chinese translation. Progress on Idle Cultivation 2 is going smoothly. I have commissioned some proper art. If you want more details or ask questions about IC2, ask me in the Discord! New Changes Array and Dao Experience Companion task should calculate properly now Breakthrough pill bonus now should reset upon reincarnating Possible fix to negative item from double crafting Fix to adventure UI so it doesn’t move around Fixed Combat attack bar jumping around from Sword Soul Artifact Assemble disciples should no longer remove elders from their roles Ship Core should now properly limit facility upgrades Fixed Battle Manual tier filtering problem Fixed incorrect disciple achievement trigger
山上那个猴儿
山上那个猴儿
75 days ago · 19378370

v1.0.20版本更新内容

1.新增道具-牵丝符,使用后可刷新幸运宝箱的信物类型 2.仙坊金币商店加入牵丝符,幸运抽奖加入牵丝符 3.开放仙缘-月华织灵,效果为提升高品悬赏任务的出现概率 4.开放仙缘-桃花仙使,效果为1减少幸运宝箱的空奖概率,满级后不再出现空奖 5.悟道中的灵宠现在不能点击参战了 6.开放一套灵宠装备,可在仙坊使用妖灵玉购买宝箱获得 7.开放灵宠天赋技能,灵宠装备30%几率附带天赋技能词条 8.背包窗口批量回收中增加灵宠装备选项
Delvegg
Delvegg
75 days ago · fourfoldcompass

V1.04 - New feature,Bug fixes and optimizations

New feature: Tavern gambling can now yield equipment rewards. Bugs fixed: Fixed an issue where the Lucky Egg would not trigger. Fixed an issue with mining equipment drops. Fixed an issue where the Cool Chamber did not read Dormitory level restrictions. Fixed a bug that caused a tips error. Fixed a display bug with ornaments and collectibles. Optimizations: Improved some text descriptions and UI. Optimizations related to the Boss Key feature. Added a full-load warning for the blacksmith's equipment.
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