Add my next game to wishlist✨Hello everyone!Happy 2nd anniversary!Since I'm running behind schedule as usual, I've decided to split the update into two parts.This one adds two new collections and a unique catːsteamhappyːUnique CatAll players who log in before August 1, 2026, will receive a unique cat with a sparkler!Removed from regular drop poolCollections Summer and Memes now in rare drop poolNew Collection ZodiacsNew Collection Year 2 AnniversaryI'll be writing soon about the second part of this updateːsteamhappyːMeow meow
Hold right-click to repeatedly enqueue or cancel in Craft and Cooking UIs; achievement names and descriptions now fully localized in all 11 languages (including French, Spanish, Brazilian Portuguese, Russian, and Italian), with matching Steam achievement pages; late-game tutorial steps localized so non-Chinese players no longer see stray Simplified Chinese text. Gameplay Improvements Craft · Craft panel: Hold right-click to enqueue repeatedly (left-click still adds once); stops with a message when materials run out or the queue is full. Cooking · Recipes: Hold right-click on a recipe slot to keep adding to the cooking queue; stops when full or requirements fail. Craft / Cooking · Queue: Hold right-click on queued tasks to cancel repeatedly; tooltips now say "right-click to cancel; hold to cancel repeatedly". Localization Achievements · In-game: Unlock popups and all achievement strings now ship in 11 languages (no more English placeholders); terminology aligned with in-game UI (Coins, Echo Stele, Trading Post, Blacksmith, etc.). Achievements · Steam: Steam achievement page strings added/updated for Simplified & Traditional Chinese, Japanese, Korean, German, French, Spanish, Brazilian Portuguese, Russian, and Italian; includes recent tweaks such as Island Veteran at 50 hours. Tutorials · Late game: 16 steps across lighthouse upgrade, nautical chart synthesis, ship blueprint, and great-ship tutorials now have full translations—English and other locales no longer fall back to Simplified Chinese. Misc. strings: Abyss relic corpse narrative and several German UI/endgame strings filled in; fixed a few CSV field issues that could break column alignment in display.
Hello everyone, Lepidarium is finally out now! I love you all. From the bottom of my heart, thank you to everyone who has supported the Taxonomy series, wishlisted Lepidarium, played the demo, shared feedback, and followed its development. Your interest and encouragement made this release possible. I hope you enjoy creating your own butterfly habitat, discovering new species, and watching your lepidarium come to life. If you would like to support the game, playing it, leaving an honest review, and sharing it with a friend would mean the world to me. Thank you for being here. Welcome to Lepidarium!
This update focuses on combat feedback, dungeon progression, enemies, events, UI polish, balance, audio, and bug fixes. Now you'll have proper events and endless mode after killing a boss. Also there will be some bits of the plot here and there. Main ChangesTooltip and UI polishReworked tooltips with clearer titles, rarity colors, cost icons, and spacingAdded equipped item comparisons and boss room previewsImproved hover states, cursor positioning, event buttons, and loot UIUpdated characters' naming and text stylingCombat feedback improvedAdded stronger feedback for weak points, critical hits, healing, armor recovery, and level-upsImproved hit reactions, blood effects, enemy attack animations, and low-health visualsFixed freeze effects interfering with game speedAdded new weapon and character VFXDungeon progression updatedAdded continued progression after defeating a bossLater dungeons are longer and enemies scale in strengthAdded elite enemies and new enemy behaviorsBoss and escape rooms no longer receive cursesEvents and progressionEvents now open automaticallyImproved event flow, merchant rooms, and dungeon transitionsRebalanced skull upgrades and improved the meta upgrade treeAdded clearer upgrade requirements and locked demo contentDeath screen and audioAdded run statistics and character-specific death dialogueAdded more combat, healing, death, upgrade, UI, and ambience soundsBalance and bug fixesRebalanced enemies, stagger, reroll costs, skull costs, events, armor recovery, weapons, rings, and perksFixed merchant item handling, poison persisting after fights, dialogue and popups not pausing, camera and cursor issues, enemy positioning, invisible enemies, incorrect names, and several progression bugs
Legacy of the Ark — v1.8.2 "Impermanence Hotfix 2" Your progress is safe — no reset, nothing you own is taken away. Fixed • Buy All Max works again once your endless paths are level (it was doing nothing until you could afford all four steps at once). • Solar Cells/Panels no longer climb on their own each Anomaly loop while automation is off. • A settlement that reads "4/4 ready" but won't advance now tells you it needs a Continuity Charter — and the Charter for a cycle you just finished is granted right away. The SURVEYED step now names which Deep Region to chart. • Memory Core directive & goal rewards are no longer stuck at 1 — they price off your real Awakening output. • Archive research buttons respond reliably (no more freeze on buy) and show the discounted price you actually pay. • The AWAKEN "READY" tag no longer flickers. Changed • Time Shard directives are far easier (~1/5 the ask) and stop ballooning at high tiers. • Strain costs no longer outrun its fixed income as you complete Legacy Cycles. • Fixed a late-game case where automation swallowed all your Energy. • Surge Boost help text corrected. "Lessons Recorded" now explains itself. Story Archive moved to the main Settings page. The top bar now shows your real Time Shard rate. Behind the scenes • A large cut to server costs to keep the game sustainable to run. • Autosave now runs every 15 minutes, plus on exit and manual Save Data. Heads up: a crash or force-close could lose up to 15 min of idle progress — a normal exit always saves first.
Optimizations & Bug Fixes:Check-in UI: Fixed an issue where the outfit reward for Day 28 was displaying incorrectly.Main Menu: Resolved minor display glitches on the main menu.In-Game Store: Fixed an abnormal display issue in the shop interface.Audio: Fixed abnormal sound effects triggered by special actions.Special Scene Actions: Resolved an issue where the promotional image for the new special scene action was missing.Swimwear Rendering: Fixed an issue where swimwear displayed abnormally during special actions.Demo Videos: Updated the demonstration videos for several actions.Gacha Animations: Improved the visual effects of certain actions obtained from the gacha.Announcements: Fixed an issue where in-game announcements were not updating in real-time.Dress-up UI: Fixed an issue where outfit images might go missing after frequent clicking/operations.First-Person World: The first-person world scene is currently undergoing continuous updates!
Small new patch:Modified the reward opening page. The text related to the item's rarity has been moved above the obtained item. The box opening has also been sped up: it is now possible to skip the animation by clicking on the obtained item.Fixed a bug in the projection of the sound effect during the opening of the packs. In some cases the audio might not have been played.Fixed a bug in the drop of two achievements.Enlarged the rarity indicator and improved the color scheme. Important changes have also been implemented in the software in preparation for multiplayer.
Optimized dungeon monster display. Hidden bosses and Ancient Bosses are now shown as hints. Improved Codex source hints, making it easier to find where some hidden drop materials come from. Increased the appearance rate of Ancient Bosses and fixed an issue where they could be almost impossible to encounter in some cases. Fixed an issue where battles could get stuck when neither side dealt damage. Fixed several configuration issues related to Yunmeng Marsh, Infant Transformation Dew, and the Immortal Wood Axe. Improved UI prompts for pets, sect auto-gifting, pause status, and related displays. Fixed issues related to save cache loading and saving on death.
Hey Grove Keepers!Next weekend is upon us and we're here with another offer for you! Especially for those of you who love nature, birds and collecting beautiful creatures! Together with Peep Nest and their publisher Pretty Soon we prepared a -10 % bundle with Feather Land 🥳 Feather Land is also a cozy work companion, but this one is focused on your feathered friends 🐦🦅🦜🦚🦉You hatch eggs, discover different bird species, and care for your growing flock. Feed them, pet them, and watch them wander through your screen as they slowly bring more life and movement to your space. If you try out Feather Land, let us know what's the best thing you like about it!You can get your bundle here: And again, stay tuned, because the update we're working on is getting closer. Do you already hear the buzz? 🌼🍃 Stay cozyYour Little Lanterns Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider giving it a go. And if you're already growing with it, recommend it to someone who would like it - it helps more than you know. Let's all grow together!Your Little Lanterns
First and foremost, a massive THANK YOU to everyone who wishlisted the game, shared feedback during Steam Next Fest, and played the demo. Your support, bugs reported, and enthusiasm have been the ultimate fuel getting this game across the finish line. I couldn't have done it without this amazing community.🐟 Dive in Now (with a 40% Launch Discount!)To celebrate the launch, you can grab the game right now with a 40% launch week discount! If you love incremental games, clicking, and watching numbers go up, it’s time to start your ultimate fishing collection.✍️ How You Can Help: Leave a Review!If you enjoy the game, please take a quick moment to leave a Steam review!As a solo indie developer, your reviews are incredibly important. Hitting our first 10 reviews is a huge milestone that drastically helps Steam's algorithm notice the game and show it to more players. Every single review makes a massive difference!Thank you all so much for playing, and happy clicking!— Ugur
NEW AQUASCAPING CHALLENGE - "Otherworldly"Planets, galaxies, or simply a distant land, show us your otherworldly aquariums!Shout out to @Luci >
This July 17, 2026 update brings the reworked War System V2: AI declarations now come with explicit casus belli and war goals, wars are pushed toward the negotiating table by war exhaustion and distress, peace settlements are enforced based on the outcome, and new mechanics arrive: capital fall crises, forced conversion wars, and cultural unification wars. How to switch between V1 and V2: Newly generated worlds use War System V2 by default. Existing saves keep their original war system: old saves still load as V1 and show a notice on load. They are never switched automatically. The switch is in Map Editor → Global Commands → AI Global Configuration: War System V2 (This Save): switches the war system of the current save. Confirming will force-end all ongoing wars, and the choice is stored with this save. War System V2 (New Games): sets the default war system for newly generated worlds. It persists across sessions and does not affect the current game or existing saves. The legacy V1 war system remains fully available, and you can switch back at any time. Casus belli and war goals: AI declarations now require a casus belli and war goals: Territorial Conquest, Annexation, Subjugation (vassalization), Cultural Unification, and Forced Conversion. Territorial Conquest adapts to the balance of power: evenly matched attackers wage opportunistic occupation wars and keep what they hold, while overwhelming attackers claim a connected stretch of border provinces that is ceded in the settlement even if never occupied. Claimed provinces are picked along the shared border first, then expand inland when more are needed; without a land border, claims start from the nearest landable coast. With an overwhelming advantage (about 3x strength) over a small state, the AI prioritizes an outright annexation war, significantly reducing cases where one conquest is split across several wars. Added the Unifier character trait: rulers with this trait prioritize cultural unification wars against s...
Ladies and gentlemen, friendly: My second game: One Hundred Nights of Alchemy: Hanging Up to Cultivate Immortals is about to start testing, and it will be released on Steam after the testing is completed. If interested, you can join the group to participate in the internal test at the end of this month. Meanwhile, the next update for Wanjie will be released around July 30th. Thank you for your support. This update has numerically enhanced the exclusive abilities of some unique level heroes, narrowing the strength gap with recent new heroes. Optimize the reincarnation experience, treasure box experience, and cancel the restriction that only one player can play at the Avenue level. The specific content is as follows: 1. Optimize the reincarnation experience, the following materials will be retained after reincarnation: universal materials (including eye formation stones), chaotic artifact materials, elixirs, and herbs. (Formation level, spirit pet level/skill book/clear dew fruit are not included in this update) 2. Optimization of Tianji Treasure Box. The player selects the target level (Fan/Spirit/Xuan/Tian/Sheng/Dao, default spirit level) at the top left, clicks "Auto Fill" → the system clears the current selection, and randomly mixes all held resources to obtain the value of that level (+5% redundancy) 3. The Sage of Taiqing: One Qi Transforms Three Clearances. The increase in attack damage has increased from 100% to 500%. After activating the "One Qi, Three Cleans" function, the attack damage bonus of Dao Zu is significantly increased, and the output ability is significantly enhanced during the duration. 4. Fuxi, He Tu Luo Shu. The divine damage bonus value is increased by 10 times. During the period of unfolding the Hetu Luo Shu, the "Divine Damage Enhancement" effect obtained by all friendly forces was greatly enhanced, and the team's divine output ability was comprehensively improved. 5. Luo Sui, the demon path devours. Increases the target's additional damage ...
We're amazed and grateful to you all!1200+ concurrent players in the first 24 hours is a huge milestone for us, and it's all thanks to you!Thank you, dear players!Longshot Team
Added a new heroAdjusted the battle screen layoutAdjusted the inventory screen layoutThe first major update will arrive in two weeks
FreeMind GOG Sale is LIVE! 🎉Aquarist is finally on GOG now with the latest build and all the DLCs.https://www.gog.com/pl/games?publishers=freemind-s-aLooking for DRM-free games you actually own?Now's the perfect time to jump into our worlds!🚜 Farmer's Life Become an unconventional farmer and build your own countryside story.🏠 House Builder Construct homes from around the world using authentic tools and techniques.🐠 Aquarist Design, build and manage beautiful aquariums for your customers.Every GOG edition comes with:✅ Latest game build✅ All released DLC✅ DRM-free ownershipBUY ONCE. OWN FOREVER.Thank you for being part of our community and supporting indie games!
Hey old and new Pinies,We are continuing to work a new round of updates that we're calling "Phase 2" (see our roadmap).In this update we added a variety of animations to the game's UI. These animations are part of an ongoing effort to improve the game's framework (before we move further w\\ whole new features).(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)New AnimationsResource icons on cards "bounce" when resources are acquired.Progress bar animation now includes light pulse & "tack-on" progress animation.Selection menus now animate on open (grow) and animate on close (shrink).Progress bars show a sequence of three dots "..." when progress is active.Character icons on cards "bounce" when characters are selected.When stories are opened, characters slide in from the bottom, and stories slide in from the left.Buttons now have a hover / highlight animation.Buttons have a subtle on-click "bounce" animation now.Thanks for your support, extremely kind reviews, and constructive feedback!"In the patches we are found, sayeth Quentin P. Brown."Keep enjoying your summer!John & Pete
- Fix new player experience - Auto cloud sync will now respect the 4hr cooldown - Fix world map sync issue
Fix: Cable LOD dynamic based on the lenghtCoop Fix: Customer base syncFix: Wall expansion syncFix: XP, reputaion sync. Money, XP, reputation from automated fines and profit only authoritatively from host.Fix: Shop unlocked items syncFix: Malicious Attacks syncFix: authoritative Balance sheetFix: Technician hire, fire host only
Hello captains,Big balance change this patch and also a rework on the engines. See balance for details. And of course we are looking forward to hearing your feedback / experiences with these changes.Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- New Ship: Redemption-Class Size 6 Battlecruiser (Spirit Design)- New Ship: Decrodan-Class Size 6 Battlecruiser (Varlis Construct)- Changed some UI elements in the HUD and hangar overview- Added Medium Hangar Bay recipe- Destroyer size and higher now have different side thrusters, better suited for their size- Added smoke trails to main thrustersBalance- Big balance change: We removed the existing formula that reduced damage output of extra turrets beyond the first. We felt this current calculation was not clear to the player and also hard to explain why having more turrets reduces damage output. So in order to balance this change we instead increased HP levels of enemies, asteroids and salvage. Early game is still the same, but from level 10 an increase of HP is introduced that will presist all the way to the higher levels. The player receives the same increase in HP, so the intent is that battles will be the same length as they are currently. We of course look forward to your feedback on this change. For those with high level patrol and bounty levels, this could have a big impact on the current performance. Let us know what your experience is for the level of your patrol.- Engine thrust stat and working reworked. Engines also get a rotational and side thrust stat. This will make carriers fly a lot better, but it might also lead to some crazy fast ships. :) Even sized ships (2,4 and 6) also get a new hull bonus representing them having extra engines and thus a buff of their thrust stats. Let us ...
Hello everyone! 👋We're already halfway through July, and honestly? Seeing how many of you are counting down the days for the update has been incredible. Quick clarification before we dive in though: this is a devlog, not the update itself! But... mark your calendars, because after a long wait, we can officially confirm the release date is October 30th, 2026 - Leaf it Alone's 1st anniversary. Circle it, count down to it, we're just as hyped as you are! 😎 We've been sitting on this date for a while, and it feels good to finally say it out loud. October 30th isn't just a release day for us - it's the day this whole thing started. And it feels worth saying there's no publisher nor any big corporation behind Leaf it Alone. It's just us, a small team that only formed last year! Getting to hand you a free update on our own anniversary means more to us than we can really put into words 🎉 More Than Just LeavesThe Castle map is shaping up to be a little bit different from what you're used to. Alongside the usual leaf collecting, we're adding a handful of small activities scattered around the map. Think of them as little breathers - moments where you can put the rake down for a minute and do something else, before going back to clean up more leaves.We're not ready to show off everything yet (some of it we'd rather you discover in-game), but here's a peek at two activities we can talk about right now!OptimizationFollowing up the passive simulation performance enhancements from the first devlog, we took our time to inspect what could be improved when interacting with a large number of leaves simultaneously. To our surprise, quite a lot! It's difficult to provide consistent framerate comparisons, due to the nature of what's being optimized, but blowing all Greenhouse leaves through the Maze to its inlet doesn't scare us to death anymore! At least with the minimum hardware requirements being met 😅 It's important to provide this, not only because it will enable more people to fully...
Limitless Survivor will launch on Steam on Friday, July 24, 2026, at 12 AM PDT / 8 AM BST.Thank you for your continued support of Limitless Survivor.
Under Tower Idle – Quality of Life UpdateHello everyone!This small update introduces a new quality-of-life feature that gives you more control over your army composition.🏰 Tavern Training ImprovementsTraining soldiers is now more flexible than ever.Clicking on a Soldier Training Node on the Tavern Island now opens a small selection panel.From this panel, you can choose which unlocked soldier type that node will produce.Each training node can now be customized independently.This change allows you to:Build the army composition you want before entering the Dungeon.Take advantage of Hero and Soldier Synergy Bonuses more easily.Use your highest-level training nodes to produce the exact units you need.We hope this feature gives players more strategic control over their armies while making Dungeon preparation faster and more enjoyable.Thank you for continuing to support Under Tower Idle!As always, if you have suggestions or encounter any issues, please let us know through the Bug Report feature in the ESC Menu or by posting in the Steam Discussions.See you on the islands!— Panda Dev
Gold speed upgrades for the Blacksmith and Gem Workshop; Keeper Echo summoning after the great ship departs; Expedition Tavern codex UI overhaul; plus Trading Post order, post-departure cooking queue, and stability fixes. New Content Blacksmith · Smelting Speed: 5 gold-only upgrade tiers (100k→1M coins), smelting multiplier 1.0→2.5; UI shows current/next multiplier and upgrade cost. Gem Workshop · Cutting Speed: 5 gold-only upgrade tiers (100k→1M coins), workshop multiplier 1.0→2.5, stacks with blade speed. Endgame · Keeper Echo: After the great ship sails, summon a Keeper Echo from the Character tab at discounted cost (advanced-tool requirements, half coin price) to fill the labor gap. Gameplay Improvements Expedition Tavern · Codex: Grid layout with collected/total header; route-chart synthesis strip pinned at top; smoother scrolling; shared panel with the global collectibles view. Trading Post · Orders: Duplicate item lines in one order are merged before stock checks and item staging. Bug Fixes Trading Post: Fixed reserved items not returning correctly on caravan cancel/fail when save data used an unexpected array format. Cooking · Endgame: Fixed departed chefs still holding kitchens/queue slots after the great ship leaves; orphaned tasks now release on departure and on load. Taming · UI: Fixed layout overflow with long localized text in the wild-animal taming panel. Livestock: Fixed aging timers not initializing on bred offspring and some manual-creation paths. Balance Achievements: Island Veteran playtime requirement lowered from 100h to 50h. Trading Post · Order pools: Removed duplicate entries in some merchant pools; minor quantity cap tweaks.
Update 1.0.48 adds two new ambient sounds and improves a few details around the Grove.New ambient soundsWe added two new sounds to the ambience collection:Brown NoiseDeep Brown NoiseBrown Noise has a soft, steady sound with more low frequencies than white noise, while Deep Brown Noise offers an even deeper and more bass-heavy version. They can be used on their own or mixed with the other ambience layers.Please let us know how they sound and whether they work well for focusing.We also know that the Rain ambience still includes some birds, and that Quiet Cafe is not quite as quiet as its name suggests. We are working on improving both of them.Clearer delete confirmationsThe confirmation for deleting task tabs and notepad tabs have been improved. It should now make it much clearer.FixesFixed the desktop background showing through fish in the Album.Thank you for your feedback and for helping us improve Focus Grove!