Game Updates

Patch notes and dev posts · 12,533 Steam updates
Evitania Online - Idle RPG
Evitania Online - Idle RPG
82 days ago · neype

Update 0.316.2

Daily & Login Rewards Daily login rewards now accumulate: days you were online but didn't collect will stack up, so you can claim all pending rewards at once across Monthly, 7-Day and Summer rewards. Achievements & Class Skins Added new class skins, unlocked through new achievements for defeating a boss with each class.Act 3 boss achievements now award 30 gems, up from 10.Updated the "Update When?" achievement to target Horus.Added new Hourglass achievements. Hourglass New Settings tab: pick your number notation (K/M/B suffixes or scientific) and adjust the window opacity.The Hourglass now remembers your scroll position when you reopen its windows.Clearer wording for per-level upgrade effects, and cost upgrades now display correctly as a cost divider.Fixed upgrade buttons appearing in the wrong position. Visuals Added new desert backgrounds for the later stages of Act 3. Event Spawn portals now stay open twice as long.
Burnout
Burnout
82 days ago · TotalWar

Roadmap Update

Hello everyone.In light of the current state of development, and also thanks to your comments, I feel the need to review some points from the previous roadmap.In particular, the release of version 2.0 will be moved forward: it’s a part that works in close relation with the multiplayer, so I consider it necessary to integrate it already during Early Access.The multiplayer will also be moved forward. Instead of being the final milestone of Early Access, it will arrive in a beta version focused on the main functionalities. This update is coming soon and will be followed by a period of patches dedicated to functional and aesthetic improvements, and especially to bug fixing.Once this is done, I will release the second part of the multiplayer, the one I mentioned a few lines above, and which will make the page currently hidden as “Coming soon…” visible. As in the old roadmap, I won’t reveal anything… but this time I’ll give you a hint: AAAAAAAAAAAAAAAAAAAAH.When everything related to the multiplayer is fully implemented, version 1.0 will arrive. And then… well, we’ll see!
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
82 days ago · jiezankeji

Version 0.3.3 Update

New Features:Daily Check-in Event: A new check-in event is now available! You can find the "Calendar" icon with a checkmark right next to the close button on the main menu. This is Phase 1 of the event, lasting for 30 days (please refer to the in-game announcement for the exact schedule). Check the interface for more details!New Accessories: Added Pink-Purple Dew, Pink Playful Ahoge, Monochrome Plaid Headband, Pink Fluffy Meow Ears, and Graceful Meow Tail.New Outfits: Added Source Realm Walker, Pure White First Love, and Extinction Black Lotus.Special Desktop Scene Action: Added a new special action, "An Unexpected Sailing Surprise"! You can purchase it via the in-game store bundle.First-Person Scene Update (Beta): The first-person scene has been updated and is currently in testing. We sincerely invite players to experience it and witness its development together! We will be updating the scene daily and welcome all your valuable feedback. (Note: The entrance is located at the top of the main menu, represented by a "Little House" icon.)Optimizations & Bug Fixes:Outfit Color Variants: Outfits of the same style but different colors are now merged in the dress-up interface. You can click the color swatch in the top-left corner of the outfit to switch colors.Special Action Indicator: Outfits with special action effects will now display an "ACT" tag in the top-right corner of the outfit interface.Store Display: Fixed an outfit display error in the shop. The currently listed swimwear outfit is: Azure Sea.Store Items: Optimized item names in the shop by adding ID tags and adjusted prices downward.Action UI: Optimized and updated the layout of the action configuration interface.Future Development Roadmap: (The following are collected and filtered player suggestions. The dev team will schedule development based on actual difficulty and practicality.)Implementing handy widgets, such as a music player.Making idle time more fun by letting Zena entertain herself on the desktop.Fr...
Diggin
Diggin
82 days ago · Longshot Studio

Diggin is OUT NOW!

Diggin is OUT NOW on Steam! The crater is open. Doug’s journey underground begins today! Drill into the depths of a mysterious meteor crater, mine ores, unlock powerful upgrades, and uncover the mysteries of the ancient moles! Start digging You begin with a small drill and a big crater waiting beneath your feet. Every ore you collect brings you closer to your next upgrade, new equipment, and the secrets buried far below. Unlock upgrades in a giant skill treeCollect ores, artifacts, and new equipmentTransform the crater as you dig deeperUncover the mystery of the ancient mole tribe Diggin is available now. Grab your drill and see what’s waiting underground! Thank you! Thank you to everyone who wishlisted Diggin, played the demo, reported bugs, shared our posts, or followed the game’s development. Your feedback helped us shape Diggin into the game it is today, and we’re incredibly happy to finally share the full adventure with you. If you run into a problem, please post in the Steam Discussions or contact us through our Discord channel. We’ll be watching closely throughout launch. See you in the crater! – Longshot Team
Petunia's Purgatory
Petunia's Purgatory
82 days ago · Dead Possum Games

Petunia's Purgatory is now LIVE!

Matt and Megan of Dead Possum Games here! We're incredibly excited to finally welcome you into the world of Petunia's Purgatory. Thank you to everyone who has supported us along the way. Your feedback on the demo has been invaluable in shaping the game. Now it's time to keep...or lose your sanity! 🎉 Launch Discount To celebrate our launch, Petunia's Purgatory is available at 20% off for the next 14 days. If you've been waiting for the right time to jump in, now's the perfect opportunity. 💬 Join Our Community Want to stay up to date, share feedback, report bugs, or share your farm? Join our Discord community! We'd love to hear about your experiences, see your screenshots, and grow crops with you! https://discord.gg/UuyX85syc 🐞 Found a Bug? If you run into any issues while playing, please let us know checking out our "Report a Bug" thread under Technical Support. Every report helps us improve the game. You can find it here: https://steamcommunity.com/app/4009450/discussions/0/574921459914300004/ Be sure to follow Petunia's Purgatory here on Steam as well: we'll be posting patch notes, hotfixes, and updates right here on the Community Hub. Thank you for growing and harvesting alongside us, and don't forget to feed the Elder God!
Ratalorica
Ratalorica
82 days ago · Cold Coffee Studio

Coffee Craze is now available!

Hello everyone, I'm glad to announce the release of Coffee Craze today! {STEAM_CLAN_IMAGE}/36422902/798fcc15eabc6b26707f85b8c228ba220e5f8b25.png https://store.steampowered.com/app/4873390/Coffee_Craze/ - Manage your café! - Serve clients! - Buy new machines to offer new drinks and food! - Customize your place as you want! - Gain reputation to attract more clients! - Stop when you want, restart when you want. No objective or deadlines. {STEAM_CLAN_IMAGE}/36422902/ab26069403d1d772f628c0729a1c38f83b255895.png
等一个蛋 / Waiting for an Egg
等一个蛋 / Waiting for an Egg
82 days ago · 靓点迷人

Version 1.7: Resolution and Desktop Mode Fixes

Thank you to everyone who reported display issues. This update focuses on resolution compatibility and settings-window behavior. - Fixed an issue where the game could start as a normal white window instead of the transparent borderless desktop overlay. - Improved UI scaling and visibility across different resolutions and aspect ratios. - Fixed the settings panel sometimes moving partly off-screen after being resized, dragged, and enlarged again. - Improved zoom and drag boundary handling to reduce cases where the farm view could get stuck at very small scales. If you still encounter display problems, please include your screen resolution and Windows scaling percentage in your report. Thank you for your patience and feedback!
Idle Kitty
Idle Kitty
82 days ago · 狮子

《挂机猫猫传》常规更新,第6次

🚗修正指引任务中部分文案,优化游戏引导喵 🐟正在研究STEAM的后台配置,明天给大家整个免费搞怪的小DLC 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Cultivation Idle
Cultivation Idle
82 days ago · oldfish

v1.0.3 Update Notes

Added Field Puppet support for spirit field management.Added search functionality to the codex.Optimized backpack performance, with support for bulk selling and item locking.Improved backpack refresh performance during crafting settlement.Fixed abnormal harvest behavior after planting trees in spirit fields.Fixed fishing rod success rate bonuses not taking effect, and added life skill stat display.Adjusted equipment enhancement balance and elite monster affix strength for a smoother progression experience.Fixed an issue where death revival could trigger incorrectly when combat resources were insufficient.Optimized combat damage calculation logic.Improved icons and UI display for the evil cultivator-related content.
Idyll Isle
Idyll Isle
82 days ago · Future Soil Media

Idyll Isle 1.0.3.1 Patch Notes

Fixes durability equipment handling in trading and sell-slot flows; corrects underground mining zone unlock logic and adjusts ore prepopulation and respawn pacing; improves Trading Post merchant favor/tier display and adds cooking sell prices in tooltips; expedition codex and tavern hints updated, standing-order stock counting fixed, merchant trade stats and achievement text aligned. Gameplay Improvements Mining zones: Deep and Abyss zones now prepopulate ores before their railway segments are repaired—once the track is fixed, you can mine immediately instead of waiting for the zone to fill up. Mining zones · Fog: Removed passage fog over the Deep and Abyss mining areas; Old Hammer Chamber fog remains and still fades out after the collapsed cave is cleared. Trading Post · Merchants: Favor hearts and order-tier icons now match each merchant's actual cap (no more five empty slots on early merchants); order preview shows "Maxed" instead of misleading +1 favor when already at cap. Expedition · Codex: Locked collectibles now show which sea region they drop from (Near / Mid / Far / Extreme) in tooltips. Blacksmith · Standing Orders: Stock and in-queue counts are per selected tier only—higher tiers no longer inflate lower-tier totals. Quests / Achievements: Merchant trade count now includes each successful Trading Post caravan run (free trade, order delivery, purchase-only)—combined with Royce's island trades. Cooking · UI: Recipe tooltips now show sell price in coins to help plan sales and profit. Bug Fixes Trading Post: Fixed durable gear returning to inventory at full durability after being placed in the sell area and taken back. Trading Post: Fixed sell-slot items left behind due to carry capacity being cleared when a caravan was cancelled or failed. Trading Post · Merchants: Fixed early merchants (e.g. Royce) showing 1/5 favor and +1 per order even when favor was already maxed. Simple Trading Point / Traveling Merchant: Fixed the same full-durability restore issue whe...
Plink by Pokerist
Plink by Pokerist
82 days ago · ichkg

Champions Finals Are Here! 🏆

The new Champions Finals event is officially live! Step into the action, play any game during the event, and earn balls to unlock exciting rewards along the way. 🌟🎯Climb the leaderboards, compete against players from around the world, and prove you’ve got what it takes to become the next legend. 💪🌍👑Want to level up your event experience? Unlock the Event Pass and power up your gameplay with up to 20M chips, plus exclusive perks available only during this event. 🎟️🤑Don’t miss your chance to join the competition, collect rewards, and chase glory in the Champions Finals.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
83 days ago · KamelKisser

Update 1.7.20 "Foundations Hotfix 20"

⚡ Legacy of the Ark: The Long Awakening — Update 1.7.20 "Foundations Hotfix 20" Almost all of this came from your reports. Progress is safe — no reset, nothing you own is taken away. 📱 Android: Play was stuck on 1.7.4 in review. This brings you everything from 1.7.5 onward at once. Thanks for waiting. 🙏 New • 🔋 Awakened Power Continuity (Memory) — your Energy is no longer lost when you Awaken. The companion to the Echo that carries Energy through an Anomaly. Unlocks after Shard Continuity Archive. Fixed • 🔢 Equipment counts no longer flip negative at very high counts — which flipped production negative and could pin Energy at 0. Already wrapped? It's restored, not reset. • 🧾 Bulk equipment was charging nothing — Buy x100 / Buy All Max / automation were free. Now priced correctly. What you've built is yours to keep — this one was on us. • 🧑‍🚀 Crew Training levels stay bought — levels above your Echo floor were wiped back to 300 every launch. • 🛑 Emergency Stop respects your choices — RESUME restores exactly what was running, not everything. • ⚙️ Turning off all automation is no longer an Emergency Stop — Auto-Anomaly/Awaken keep cycling, so you can stop spending Energy without stopping Awakenings. • 💾 Pausing an automation saves immediately. • 📋 Recovery Orders no longer strands your CAMPAIGN list after your first Legacy Cycle. Opening a Legacy page now counts as visiting it. • 👀 Better contrast on Crew Deck overview titles. Performance • 🚀 Boost upgrades no longer stutter when bought; saving is faster game-wide.
Birdwatching Notebook
Birdwatching Notebook
83 days ago · 想养一只小鸡啊啊啊啊

🕊️ Feather Land & Birdwatching Notebook Bundle is Now Available!

Feather Land & Birdwatching Notebook Bundle is here!Get two cozy desktop birdwatching games in one bundle and enjoy an extra 10% discount!🌳 About Feather LandFeather Land is a cozy idle focus companion where your study and work sessions help a peaceful bird world grow. Hatch eggs, care for cute birds, unlock new biomes, decorate your scenes, and stay focused with productivity tools, calming music, and nature sounds.🐦 About Birdwatching NotebookTurn your desktop into your very own birdwatching spot, and await the arrival of new avian friends! Enjoy a cozy idle game — place a tiny postcard on the corner of your screen, keeping you company with pleasant scenes and visiting birds. Oh, and don't forget your camera!
Goblin Attack
Goblin Attack
83 days ago · Fatih

Quality of Life, Tutorial & Bestiary Update

Hello Archers!This update focuses on making Goblin Attack clearer, smoother, and more welcoming for both new and returning players.New First-Time Player TutorialA new guided tutorial has been added to teach the core gameplay loop.The tutorial is clear, fully localized, and can be completely skipped or replayed after a Hard Reset.Bestiary AddedThe Statistics panel now includes a comprehensive Bestiary featuring:Enemy names, icons, and total defeat counts.Discovery and unlock information.Detailed breakdowns of enemy abilities and mechanics.Enemy ImprovementsOverall enemy rewards, health scaling, unlock conditions, and animations have been improved across the game.Shield enemies now display much clearer shield-break and death behaviors.Mushroom and various other enemy animations have been polished for a smoother look.Rare enemies and late-game rewards have been rebalanced to ensure healthier progression.Sneaklin now displays a clear warning when it escapes and steals your Gold or Essence.Localization ImprovementsRomanian is now fully supported!Improved translations across all supported languages, including specific updates to Arabic upgrade descriptions and Turkish interface texts.Quality of LifeAdded better tooltip information in the Ascension menu.Improved menu highlights and purchase notifications.Added clearer visual feedback for unlocks and achievements.Improved Tier navigation for a smoother user experience.Made save and progression behavior more reliable and stable.Thank you for playing and for all your feedback. More improvements are on the way!-Bodos Games
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
83 days ago · Shotgun Anaconda

Patch v1.1.1

Thank you for the great response to Endless Mode! I'm so glad you guys are enjoying it, I'll keep building on it if you guys keep playing, so it's cool to see everyone's opinion.Some quick fixes for Endless Mode and other various things for clairty:Removed dead space in the Fleet Command which created a ghost scrollbarCleaned up various tutorial and UI text for clarityMissing translations for Corruption flavor text and refineriesHide Wormhole and ShipAGI hint in Endless Mode since they are disabledPirate Salvage console message fixedPirate Salvage correctly gives pirate ships more consistently, small bug prevented it at specific scenariosMaster Rank EXP numbers now shortened with lettersScavenger Drones now correctly go after different dropped cargoBounties Correctly filters out Alien Relic bounties if you don't have SR5Aborts now recharge individually instead of bothFleet FusionFleet Fusion added missing translations for hints, upgrades and console messagesFleet Fusion UI shows how many super ships you have now in fleet command and Fleet ManifestSuper ships show their effective ship value in their NeurolinkSuper Nano Drones correctly calculate cost and metal creationShip sacrifice correctly shows the effective amount of ships including super shipsGame now correctly uses effective count in various calculationsFleet Fusion excludes ships on expedition
MeowCraft
MeowCraft
83 days ago · MISCHIEF

Meow Craft Update 7/16

Hello everyone,Here are the main highlights of this update:Added daily production display next to the resource counter in the top-right corner of the main UI.Time control improvements: separate hotkeys for normal speed / fast-forward (E / F). Spacebar now toggles between pause and the previous state before pausing.When the blacksmith is forging, researching blueprints, or disassembling gear, clicking on customers / objects or using TAB to switch targets now triggers a direct confirmation prompt for interrupting the current action.Fixed an issue where customers' layer ordering could display incorrectly after objects were moved — a small bug caused by execution order in the code.Fixed an issue where customers automatically sold by Lily Cat could still be interacted with via shortcuts if their trade interface was left open before the auto-sale.Fixed an issue where the blacksmith couldn't perform idle-hand actions after refinement was completed.Fixed an issue where pausing the game during a blueprint unlock would prevent the blacksmith from performing forging actions.Fish Coin display for the next upgrade tier now updates immediately after consecutive investments.Addressed several newly discovered prompt/text issues.If you encounter any issues during the demo, please feel free to join our discord channel to share your experience and suggestions.
Yet Another Incremental Game (but this time about coding)

Update #3

New - Feedback becomes a conversation: the feedback widget is now two-way messaging - UI scale setting: new interface scale option (75% → 150%) in Settings - Bulk buy preview: with the X10/X100/MAX multiplier, every upgrade now shows the cumulative effect of the batch ("7 → 20 chars/key") and its exact total cost, plus a "+N" badge. Fixes - Bulk buying (reported by Vorza): File Upload, Project Speed and Overclock Slots showed a wrong approximate cost, stayed clickable without enough funds, and only bought ~7 out of 10 levels. They now show the exact cost, disable when the full batch isn't affordable, and buy exactly the advertised amount. One-time unlocks (Project, Code Review, Training Files) now purchase only once at the real cost, Training Files could even be charged multiple times when clicking fast. - Invisible window when leaving fullscreen (Windows): the window could shrink to 0×0 and disappear, fixed, with repositioning onto a visible screen. - The game runs on every tab: production (assistant, agents, projects) now lives in background services, no more frozen progress while you're on another screen of the game. - Empty tooltip on the "Cost Reducer Refactor" skill tree node, it now shows its actual effect (+1% typing cost reduction per level). - Machine: cube efficiency calculation fixed, resource shortages now display correctly instead of being hidden when production equals consumption. - Misc: display sleep blocked while in fullscreen (the game stays visible), unified Escape-to-close for modals, golden file/bug chance cost precision at high levels, correct caps for Documentation/Golden File/AI Speed upgrades in bulk buys.
Desktop Driller
Desktop Driller
83 days ago · Fantastico Studio

Comfort Update: Screen Shake Toggle

Some of you told us the screen moved a bit too much while drilling - now it's your call. New "Screen Shake" toggle in Settings. Turn it off to remove all screen shake - while digging, during earthquakes, and on the final breakthrough. On by default, so nothing changes unless you want it to. Available in all 12 supported languages. Thanks for the feedback - keep it coming! ⛏️
Feather Land
Feather Land
83 days ago · monis2u

Feather Land is out now!

We’re Peep Nest, a small indie team of recent university graduates, and Feather Land is our very first game.We’re incredibly excited (and a little nervous 😅) to finally share it with you. Thank you to everyone who followed the game, played the demo, shared feedback, and supported us along the way. We hope Feather Land brings a little more calm and coziness to your day.To celebrate the release, Feather Land is 20% off for the first two weeks!What awaits you in Feather Land?Raise cute birds, hatch eggs, and collect 62 species, each with 4 color variantsUnlock and decorate 7 peaceful biomes, from forests and mountains to wetlands and the seaCustomize each scene with decorations, weather, time of day, and selected birdsStay focused with tools like a Pomodoro timer, to-do list, and notebookKeep the game open in wallpaper mode as a calm desktop companionCozy bundlesWe’re also happy to announce several collabs with games that feel like a perfect match for our cozy focus companion:Thank you!Thank you so much for supporting our first game. Every purchase, wishlist, message, and kind word means a lot!After playing, please consider leaving a Steam review. Reviews are incredibly helpful for small indie games and make it easier for new players to discover Feather Land.You’re also very welcome to join our Discord to share your bird collections, report bugs, send feedback, or simply hang out with us and the community.We hope you enjoy your time in Feather Land! 🐦-Peep Nest & Pretty Soon
Angel Legion
Angel Legion
83 days ago · yymoon

= Valor Nexus & Star Coin Collecting Day Event Preview =

Dear commanders, together with Miya, let’s join the event!Collect K Star Coin to try the S+ Recruitment! >>>>    Valor Nexus | S+ Hero Recruitment    >>>    Summer Exclusive Fashion | Limited-Time Discount    >>>    Horcard: Napoleon Arrival!    >>>    Horcard Collecting Day    >>>    Horcard Bonus | Reward Increase    >>>    Star Coin Collecting Day | Exclusive Package    >>>    Eternalnight Fantasy | Serial Package
Data Center
Data Center
83 days ago · Waseku

#Co-op fixes v1.1.2

Coop Fix: ports not correctly synced, player could attach new cable to same port, could not remove existing cables added by second player and could take out device even cabled.Fix: Sync rack removal, patch panel removalFix: Auto-saves for coop are separated from single player Auto-savesFix: custom colors were lost when other player picked the objectImproved: Player trolley synced visually, including items on the trolley, each player have their own.
Cozy Mining
Cozy Mining
83 days ago · Todonero

Statistics are here!

Update 2.4.0 ─ Statistics are here! Thank you for playing CozyMiningLife! This update adds "Statistics", letting you look back on everything you've achieved in your adventures. {STEAM_CLAN_IMAGE}/45993777/acbbbaf1f423f0526c1064ae785df2cb8a4e271b.gif Statistics Added a Statistics button to the "Other" tab in the Settings window Check your total blocks mined and max depth, plus per-ore mining counts with icons Chests opened, craft / merge / reforge counts, legendary equipment obtained and more are also tracked Statistics are lifetime totals. They don't reset on New Game+, so your records keep piling up Note: Statistics have been recorded since version 2.0.0. Adventures before that are not included. Other small improvements Reworked how save data is stored for deep dives, making loading and saving lighter (existing data is converted automatically on first launch) Fixed speed-type buffs showing extreme values at great depths, and item info text wrapping incorrectly Come see just how much you've dug ⛏️ Happy mining!
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