Hi Everyone! We’re happy to share that we’ve added an anti-cheat system to the game. This is a major step toward creating a safer and fairer environment for everyone. While the system isn’t perfect yet, we’ll be actively improving and updating it over time as we gather more data and feedback. Alongside this, we’ve also shipped several important fixes and improvements: Fixed Quick Fingers and Hard Worker traits not working correctly.Resolved an issue where players could lose gear when changing sets while an enemy was respawning.Improved PvP visibility so you can encounter more players in the Colosseum. We’re continuing to work on additional updates, balance changes, and quality-of-life improvements, and more fixes are on the way soon. If you run into any issues after this update, please let us know in the Bug-Reports channel so we can address them as quickly as possible. Also, we still recommend not running the game for longer than 24 hours at a time. Make sure to update your game to see the latest changes. Thanks again for your patience and continued support!
Thank you for an amazing first week! The demo has been updated based on your feedback: ✓ VHS effects reduced (can be disabled in options) ✓ Better mouse click collection ✓ Many smaller improvements Loot Loop is now part of Taskbar Treasures Week - try the updated demo and let me know what you think!
Step Away will be part of this year’s Taskbar Treasure Week by IndieLab & Maru Game Studio. The event runs from December 8th to December 15th and highlights cozy desktop pets, idle loops and small adventures that live on your taskbar ✨We’re so happy to join the lineup. Feel free to drop by, take a look, and give Step Away a try!Julian & Basti
I noticed something missing : the Escape key didn’t open the settings menu, this has now been fixed.In solo mode, all building menus must be closed. Basically, if a menu is open, the first press will close the menus and the second press will open the settings menu.In multiplayer, there’s no need to close all the building menus since the Escape key is a shortcut reserved for solo mode to close building menus.
Good afternoon, Knights!Since the launch of the Steam PC beta for Solo Knight, we have received a great deal of valuable feedback from our passionate players. Thank you all for your continuous support!We are fully aware that perfectly porting this dark-like RPG mobile game to the PC platform and delivering the optimal control experience requires significant refinement. We have carefully noted some crucial suggestions raised previously, such as:Difficulty in moving the character while channeling skills simultaneously.Lack of WASD movement controls.Inconvenience when scrolling through the inventory.Inability to run the game in windowed mode.All these issues have been logged, and we are actively working on resolving and fine-tuning them. We are striving to bring you a smoother and more convenient gaming experience, aiming to launch the official version as soon as possible!To further enhance the quality of the PC version, we now sincerely invite all Knights to share your gameplay experiences and suggestions for the Steam PC version of Solo Knight. Whether you've encountered any control inconveniences, game bugs, UI optimization issues, performance anomalies, or have any other problems or ideas, please do not hesitate to let us know! Every piece of your feedback is crucial. It will help us better understand player needs and guide our subsequent optimization and improvement efforts.Please leave a comment below detailing any issues you've encountered or suggestions you have. It would be even more helpful if you could include specific scenario descriptions or screenshots!Once again, thank you all for your support and understanding! Let's work together to take the PC experience of Solo Knight to the next level!
Adjustments Increased the chance of retaining each talent when merging Jielings Optimizations Added measures to prevent save file corruption caused by system crashes, blue screens, or power outages The boat now has an option to reset dispatched Jielings Added talent count display next to Jieling portraits in the fusion UI Optimized equipment filtering in the Jieling House; multiple same-attribute items can now be selected Bug Fixes Fixed a bug where combining three identical talents caused issues Fixed a bug where corrupted save files prevented the game from launching (already-corrupted files cannot be restored) Fixed a bug where Jielings with 0 talents did not appear in filters Fixed incorrect attribute values shown in the Necklace Smithy Fixed a bug where limited-time quests required high-level Magic Cores
Hello. Dear Users, thank you for enjoying Crusaders Quest : Mini.We have quickly prepared a patch to address the inconveniences you've experienced while playing the game. Below is the patch content and instructions on how to apply it.1. Patch ContentThe daily limit for obtainable heroes has been increased from the existing 30 to 50.2. How to Apply the PatchAfter this patch update notice is released, when you play the game, you will be able to obtain up to 50 heroes even if you have already obtained the daily limit of 30.We will carefully consider your valuable feedback to develop an even better game.We ask for your continued interest and support.
Fixed an issue where the resource display in the lower right corner was not showing correctly when acquiring Scent.
Greetings, fellow humans! I've uploaded a new demo for Rogue AI: Idle Domination that reworks several major systems in the game. 1) STREAMLINING: The various different resources, tech trees, upgrades etc have all been streamlined into one unified system. Everything costs only Data or Money as the primary resources (and later, Followers become a secondary resource). Spiderbots are obtained by buying and placing Spiderbot tiles, and the build system has been simplified. The intention is for the whole game to be much more intuitive and less confusing.2) QoL IMPROVEMENTS: You can now dock the game quickly to the top or bottom of the screen by clicking the Up/Down arrows on the left of the game window. The multi-layered interface from before is now replaced by a single Upgrades window that can be opened/closed. You can also build anytime now, instead of only in between hacks.3) INCREMENTAL PACING: The upgrades now increase your passive income much more quickly. Though the hacking has been changed to require multiple clicks per object, the intention is to rapidly transition into idle/passive hacking from multiple Spiderbots. The Data/Money income rate should increase to larger numbers in a much shorter time frame now.4) MINI PRESTIGE: You can now repeat the Demo as many times as you like, and the Minor Upgrades will carry over between attempts. I'm still balancing this so please be patient!That's all for now. Look forward to more updates and content in the future! Glory to TALIA!~ nerdook
My game, Desktop Fishing Cat, will be participating in Taskbar Treasures Week! Please look forward to it and give it lots of support!Thank you!
Fixes & ImprovementsAdded a temporary setting that makes the game playable on AMD graphics cards. We are still looking into complete solutions to this. Added a visual for decoration items passively collecting currency, possible to disable in Settings. You still need to collect it by hovering your mouse cursor over them. Fixed a room decoration deletion issue that only affected some users. Achievement: removed the Discord/Twitch Integration achievement, and simplified the Consecutive Days achievement. In the Cooking job, the bin is closer to the centre on wider monitors.Online Servers & IntegrationsPlease note we are currently working hard to making the Social Hubs more stable. We apologize for the downtimes during the day.Discord Integration is currently under maintenance, however Twitch integration is still up.
This update we have:Tons of visual additions and improvements, including updated research screen, damage info during gameplay, enemy types, and post processing (customizable in settings) Added localisation for Japanese, Simplified Chinese, Brazilian Portuguese, and Turkish Fixed damage and health output's flat vs percentage calculation (whoops) Various background fixes Keep in mind that saves are reset to ensure everything works properly.
Dear Adventurers, Thank you so much for your continued support and feedback. I’ve carefully reviewed and noted every suggestion and issue you’ve shared. As a solo indie developer, I’m aware that the game still has many shortcomings, and I sincerely apologize for any unpleasant experience caused. I will keep working hard on improvements and fixes, and I kindly ask for your continued patience and understanding. Here are the changes in this update: Optimizations & Adjustments Tower limit increased to 10,000 floors Increased early main quest rewards Increased offline stage earnings Reduced early-stage monster HP Increased the chance of drawing high-quality pets from the Jeling Merchant Adjusted the prize pool Bug Fixes Evolution Jeling consumption screen could not flip pages Quest display bug on the bulletin board World Boss panel overflowing issue No rewards given when killing a boss with poison Magic Core skill not displayed after unlocking 12 talents High- and low-level versions of the same talent coexisting after fusion Support Jeling third-row second MP recovery not working while the first one triggered incorrectly Awakening effect stats not applied I will continue listening to everyone’s suggestions to make the game better. You’re welcome to join the official community to communicate with me directly — it helps me identify issues faster. Thank you all for your support and patience!
Hey guys, I made a quick survey to see how people feel about the game. Please take a moment to fill it out. its only 7 questsions. https://forms.gle/pHdKDcY5hE4e1dAD6 https://docs.google.com/forms/d/e/1FAIpQLSd9SwZzjBVlnhStI3BWRo6t2ayq0OYSYit5Uk9DuW7_1yJq_A/viewform?usp=dialog both links are the same form I just know some people hate shortened ones.
Fixed an issue where the game could not progress in certain environments.Improved loading stability.Improved fullscreen and resolution handling on startup.
Features and Content:Achievements:73 Achievements spanning 6 tiers of difficulty.Completing each tier grants permanent buffs.Achievements are synced with Steam achievements when playing from Steam client.View other players' achievements on their profile.Most achievements are not retroactive and must be earned again.Ironcow-only: Elite and Champion tier item-related achievements will be retroactive if you have earned the item previously.Collection:Track all items you have collected throughout your adventure.Collecting 1, 10, 100, 1K, 10K, etc of each item grants increasing collect points.Earn milestone rewards based on collection points.Collection progress is displayed on leaderboards.Share collected items in chat by linking them.Marketplace and General Shop purchased items do not count toward collection.Task badges and back slot items owned will be retroactively added to your collection.Ironcow-only: a number of rare items owned will be retroactively added to your collection.Bestiary:Track all monsters you have defeated.Defeating 1, 10, 100, 1K, 10K, etc of each monster grants increasing bestiary points.Earn milestone rewards based on bestiary points.Bestiary progress is displayed on leaderboards.Higher tier monsters count as 1 extra defeat per tier.When in a party, bestiary credit is divided among party members.Philosopher's Mirror: Allows merging equipment to enhance with 100% success. (ex: +13 item, +14 item, and Philosopher's Mirror -> +15 item)Community buffs can now be purchased using supporter points.QOL:Loadouts are now editable - modify saved loadouts directly without recreating them.Combat triggers can now be saved and loaded with combat loadouts.Click your avatar in the top right corner for a quick menu for faster navigation.Market listings now show all of your own listings even if they are below the top 20.Added real-time market price warnings when creating listings significantly above estimated fair price. (experimental)Added double confirmation for unr...
WHAT THE HO-HO IS THIS!? The christmas event has arrived to Tower Walker. 30 days with double XP and double loot chance. {STEAM_CLAN_IMAGE}/42896979/66e8a880dc84906e2380579ae3daf5310cbb9556.png Patch notes Here are the patch notes (version 1.0107.4754): Added christmas event buff "Blessing of Santa" with double experience and item find for all characters (30 days duration) Updated game guide with info about combat pets Updates to item databases and systems Minor fixes to startup to avoid crashes Tweaks to improve multi-monitor compatibility {STEAM_CLAN_IMAGE}/42896979/9bb9686fffb7c64f00135e766039624f7374b60e.png {STEAM_CLAN_IMAGE}/42896979/642d113abee604b56f81fabb469830cc18237b9a.png Before the celebrations begin... If you have a few minutes over and did not write a review for Tower Walker yet please consider writing one. Your review means more to us than you might realize. Reviews inspire us, guide improvements and brighten our days. They are crucial for keeping the creative energy flowing. And it also helps the game reach out to more people on Steam. We are truly grateful for every single review. Happy holidays!
The wait is over. Check it out:
Hello! Today on Ropuka's Idle Island: 2 new songsNew winter-themed decoration set added to Catalogue and LotterySnowy weatherOption to select which weather effects happen on the island (Settings -> Graphics -> Weather)Enjoy! 🐸✂️🎄🎄🎄
Dreams is a meditative incremental experience where you interact with dreams in four phases: discover, expand, enjoy, and release. Each phase offers unique mechanics that go beyond simple clicking, requiring concentration, engagement, and optimization.DiscoverTouch the lights in the darkness to discover dreams.ExpandIlluminate dark areas to expand dreams.EnjoyEnjoy complete dreams and find hidden objects while energy is recovering.ReleaseRelease current dream by tracing along its edge; then move to a new one. ProgressUpgrade your home and masteries using earned experience. Dozens of choices offer customization and strategic gameplay.Embody dreams to their final form using memories, and receive additional bonuses.How many dreams can you weave before dawn?You can helpAs with the Four Divine Abidings, the Dreams will be very much shaped by player feedback. There will be a free demo, you can wishlist the game today to not miss it, and later share your experience in the Discord server.
Hello everyone,I'm happy to announce that the community items have been released! 7 collectable trading cardsBadges (Badge levels are relative to dice numbers)Profile Backgrounds-pochi
Limited-time sale on official Old Coin Pusher Series merchandise—up to 50% off!Event Dates: Until December 31, 2025Shop hereQuantities are limited, so if you're interested, be sure to grab yours while you can!
-Limited Ranged Miners, Cannon Dworfs, Power Drills, Gryphon Riders and Extreme Dworfs to a max of 30 each-Reduced Damage Upgrade Costs for said Dworfs to compensate the limitation-Limited Alchemists Dworfs to a max of 30-Limited Droms to a max of 30 for each type-Reduced Upgrade Costs for Droms to compensate the limitation-Optimized Suction Machine and Limited its Speed Upgrade Level to 25
Upgraded the game engine to patch known vulnerabilities and prevent potential save-file corruption. If you are unable to launch or play the game, please contact support.
We just added 3 new high quality skins to the drop pool, and expanded the backend functionality to support limited time events (none active yet, but it's now possible). Additionally, CPU usage should be slightly reduced when running in the background due to some optimizations made. Below are the beautiful newly added skins: Blingnut (Epic), Marblenut (Rare), and Eepynut (Rare)!Happy Coconutting and stay tuned for upcoming limited time events!