Game Updates

Patch notes and dev posts · 12,424 Steam updates
Riftborne
Riftborne
98 days ago · Reckoner

11.64 Patch Notes (Multiplayer server prep)

The game should no longer "swallow" scrolling when holding ctrl, so you can zoom in/out on map again Fixed the bug where the "incoming" in colony screen shows the same number for all colonies Some more enhancements to bots for advance time speed up Removed all multipliers from travel speeds on multiplayer, so speed changes are all exclusively baked into ship stats Prepared server spawn flow for next multiplayer
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
98 days ago · KamelKisser

Legacy of the Ark — Update 1.3.2: Advanced Storage

🚀 Legacy of the Ark — Update 1.3.2: Advanced StorageA major new system has arrived aboard the Ark.🔋 NEW: Advanced StorageOffline time is no longer something you immediately cash in and lose. With Advanced Storage, your time away now charges five dedicated battery banks, giving you more control over when and how you use your stored progress.The new banks are:Cryo — stores offline EnergyTemporal — stores offline Time ShardsArchival — stores offline Memory CoresExpedition — stores offline Exploration materialsLegacy — stores offline Legacy currenciesInstead of being forced to collect everything at once, you can now cash out your stored time on demand, when it makes the most sense for your progression.Advanced Storage FeaturesProcedural Bank Upgrades Improve your banks with upgrades that enhance capacity, efficiency, and more.Threshold Bonuses The fuller your banks are, the more they can boost your live production.Supply Caches Claiming from your banks can uncover bonus resource hauls.Emergency Reserve Lock Set a protected minimum so you never accidentally spend more than you want.⏰ Improved Welcome Back FlowThe Welcome Back screen has also been improved.It now shows exactly how much time you banked while away and helps guide you directly into the Advanced Storage tab so you can immediately decide how to use it.🎨 UI OverhaulUpdate 1.3.2 also brings a broad visual refresh across the game.Included in the UI overhaul:A game-wide reskin with fresh colored panel frames across every screenA cleaner, more organized Settings menu, now split into:DisplayData & AccountCommunityDestructive reset options have been moved into safer locationsA new Developer Site link under Settings ▸ CommunityIn portrait mode, a new full-width Ship Status panel now appears directly under the core🧹 Changes & FixesThis update also includes a variety of cleanup and polish improvements:Removed the tap-spark click effectFixed the Goals / Events text flickerAdded numerous portrait-mode layout, framing, and...
Loot Dungeon
Loot Dungeon
98 days ago · Glinnor11

Patch Log v0.130

Patch Notes — v0.130This update focuses on combat feel, tutorials, progression, loot, UI clarity, and bug fixes.CombatCombat feels faster and clearerFaster encounter transitionsBetter synced movementImproved Mighty Blow timing and feedbackAdded screen shake for Mighty Blow, crits, and hitsImproved weak point clicking and attack readabilityTutorialsUpdated Knight and Duelist tutorialsDuelist first-run tutorial now appears correctlySkipping tutorials now saves properlyUI ReadabilityImproved enemy attack UI and hover statesCleaner gold, essence, heal, damage, and armor popupsFixed cursor issuesMeta ProgressionAdded skull currency from bossesSkulls are shown during runs and in the upgrade treeImproved upgrade layout, descriptions, colliders, and highlightsAdded/adjusted character-specific upgradesLoot and Merchant FixesLoot rooms now give better guaranteed rewardsSell prices now scale with item levelFixed item loss, stuck sell prices, potion refill, and merchant bugsEquipped items can no longer be sold directlyRings and enchantments improvedFixed crit ring exploitImproved ring tooltips, colors, VFX, and stat formattingRebalanced enchantmentsBalance ChangesRemoved hidden character damage bonusUpgrades rebalancedRebalanced armor and armor regenerationEnemy-in-room rebalanceAudio, Settings, and VisualsLowered default volume fixSynced main menu and pause menu volumeAdded combat feedback soundsAdded more spritesSynced weapon animationsImproved menu parallaxCleaned up popup spacingBug FixesFixed issues with HP barsFixed issues with tutorial enemiesFixed issues with upgrade pricesFixed issues with item levelsFixed issues with armor regenerationFixed issues with merchant interactionsFixed issues with character-specific unlocksFixed issues with boss dialogueFixed issues with weak pointsFixed issues with stuck tutorialsFixed issues with incorrect stat displaysFixed issues with popups not pausing the game properly
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
98 days ago · gameguruchris

Founders' Day 2026 Event!

{STEAM_CLAN_IMAGE}/29347222/cf95d55493c3d58b13f89b5ba70d5bcc11a8d7e5.png Founders' Day has arrived! Recruit the legendary monster hunter Rudolph van Richten, and rediscover Flex Champions Nahara, Strongheart, and Walnut with their fresh rebalances, available today! Complete your gothic looks with eerie new dread-domain skins and familiars released throughout the month!Celebrations are underway to commemorate the founding of the Free City of Waterdeep. Founders Day attracts huge crowds to the Field of Triumph, where audiences watch illusory shows about Waterdeep's history and martial exhibitions by notable Champions and the renown city guard. Festivities have also brought an ancient power from Avernus, first layer of the Nine Hells. A fallen angel has arrived to collect souls for the Blood War... Event UpdatesThis update includes an exciting change to our event structure, with an expansion of featured updates for Champions. Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Nahara, Strongheart, and Walnut available for flex slots now! Featured Champions Van Richten {STEAM_CLAN_IMAGE}/29347222/1a6c8e325f999e8357c8c995b75086c232fb9eb7.pngLearn more about Van Richten in his Champion Spotlight.Flex ChampionsFlex Slots allow players to unlock additional Champions and earn chests duringevents, choosing from a pool of retired Champions associated with the event.This collection of retired Champions includes the Champions from previous years of theevent as well as some Champions whose events have been retired.This event's Flex Slot pool includes the following Champions, three of which have been rebalanced: Deekin SEAT 1 Nahara - REBALANCED SEAT 3 Xander SEAT 5 Sgt. Knox SEAT 6 Freely SEAT 7 Umberto SEAT 7 Vin Ursa SEAT 7 Tess SEAT 8 Walnut - REBALANCED SEAT 8 Aeon SEAT 10 Strongheart - REBALANCED SEAT 11 Nahara Rebalance ...
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
98 days ago · jiezankeji

Version 0.3.2 Update

New Features:Affection System: A new Affection System is now available! You can find it under Bonds | Rewards on the main menu. Players can gift affection items obtained from the gacha to Zena to receive exclusive rewards. Please refer to the detailed instructions within the interface for more info.Dynamic Responses: Zena will now give unique verbal and visual responses based on the specific gifts you give her!Community Market: Players can now freely trade gacha-obtained outfits on the Steam Community Market.Optimizations & Bug Fixes:Item Count UI: Fixed and optimized the display of item quantities across the game.Item Display: Resolved an issue where certain items were failing to appear in the inventory interface.Batch Usage: You can now use items in bulk for a smoother experience!Crafting UI: Fixed a display error for certain outfits in the clothing synthesis/crafting interface.Coming Soon (Next Update):First-Person Interaction: First-person interactive scenes are coming! In Phase 1, you will be able to freely explore the outer streets of the city.Daily Check-in: The check-in system is still in testing. More exclusive outfits are currently in production, so stay tuned!Shop Expansion: The in-game shop will feature new outfits and items purchasable with in-game currency.Special Animations: High-rarity outfits will feature unique idle animations or entrance effects, which will be applied automatically upon acquisition.Free Camera Mode (Desktop Pet): We are developing a free mode for the desktop pet, allowing you to freely zoom in/out and observe Zena from any angle.New Desktop Pet Gameplay: More desktop pet features are in the works, such as autonomous idle actions that allow the pet to earn rewards for you!
Evitania Online - Idle RPG
Evitania Online - Idle RPG
98 days ago · neype

Update 0.315.0

Events The Summer event is reworked around daily login rewards: a 21-day rewards grid where you claim the current day's reward with a tap. New passive Event Buff grants +10% Gold & XP for every active day you log in during the event, working offline and across all heroes. Elite enemies now can open spawn portals on the map that pour out extra monsters (with reduced loot) while they're active. Fresh July monthly login rewards are now available. Mail & News Added a new Mailbox where you receive gifts - plus a standalone News window. Balance Thorium weapons deal +10% attack. Thorium armor set defence increased from 50 to 60. Bug Fixes Christmas armor can now be repaired using enhancement stones. Multiplayer fixes
Idle Startup
Idle Startup
99 days ago · TheCandyMan

6.14c — Welcome Back, reimagined

Returning after a break now gets a proper offline recap instead of a plain list. Offline haul front and center, with quick stat chips — XP earned, levels gained, time away. A level-up bar for every skill that gained levels while you were gone, animated and colored per skill. Your call on the cash: if auto-buy is on, choose to reinvest it into upgrades or keep it as cash. The buttons stay pinned, so you can dismiss instantly without scrolling. Also fixed: a rare case where the game could open stuck in fullscreen (it now always opens windowed), plus a tidier delete option on the Manage Save File screen.
Slice To Meet You
Slice To Meet You
99 days ago · FreeS[UA]

First Community Feedback Update is Live!

Hello everyone!First of all, thank you to everyone who has played Slice To Meet You, left a review, reported issues, or shared feedback. We've been reading every review and discussion, and your comments have been incredibly valuable in helping us prioritize what to improve first.Today's update focuses on improving the overall gameplay experience, progression, and quality of life.What's NewGameplay & BalanceRebalanced knife prices and product slicing difficulty.Improved late-game progression to reduce unnecessary waiting and make the pacing feel smoother.Improved the task system.Reduced the cost of Radio bonuses.User InterfaceAdded detailed knife efficiency information for every product.Upgrade menus now display exactly how each upgrade changes your stats before you purchase it.ImprovementsLocalization fixes.Various bug fixes and overall polish.What's Next?We're already working on the next updates, which will include:Prestige system.Steam Achievements.Additional late-game progression mechanics and bonuses.Full Steam Deck support.And much more!Thank you again for all your support. Every review, suggestion, and bug report helps us make Slice To Meet You a better game.We're committed to continuing development, and we're excited to share more updates with you soon.Happy slicing! ❤️ – Lumamind Studio
Muse Corner
Muse Corner
99 days ago · revan

Muse Corner will be released in July 31!

Hey everyone, We just announced that Muse Corner will be released in July 31, Friday! The demo is available and will be available even after the full game's launch. Most of the content are still accessible in the demo. NEW DISCORD AND INSTAGRAM PAGEWe've also opened a new Discord server and instagram page just for Muse Corner. So you can communicate other Muse Corner players and share your room and tasks with us! Come to our new, fresh Discord server Follow our Instagram page and don't miss any update You can always give us a feedback by sharing it on Steam community or Discord. Thank you very much! Cheers,Aquila Team
Gods of Angling
Gods of Angling
99 days ago · EarthBounder

Gods of Angling v1.0.0 is Now Live!

V1.0.0 Patch NotesTo celebrate the release of v1.0.0 and leaving Early Access!All Skills and Attacks now have Skill EffectsSkill Effects can be toggled on/off in the Settings MenuAdded 5 New Pets available in 5 New BiomesDoubled the number of Merchants that existMany new Themes have been added! The Special Thanks tab of the About section has been updated to thank Early Access contributors2 new Combat Quests have been addedArtifactsA new item class called an Artifact has been introduced. Artifacts are account wide items intended to make creating new heroes less of a burden. Artifacts are presently awarded the first time you hit Level 100 with a class or the first time you reach Exalted with a Guild. (COUPON = WHOISGOD)The Level 100 Artifacts increase Account-wide EXP earned by 20%. These Artifacts can stack. The Exalted Guild Artifacts passively increase Account-wide power, similar to the bonuses provided by potions or elixirs, with that Guild. LeaderboardsThe Global Derby is also now fully visible at https://godsofangling.com/derby/, in addition to in-game“Lunker Watch” has been added, which is a live feed of heavy catches by all Anglers globally. It is viewable in-game, or at https://godsofangling.com/lunker-watch/The in-game Leaderboard Pane can be toggled between the Global Derby, the Lunker Watch, and the Offline Guild Derby.The Online Derbies now include the flag from the Anglers country of origin. It is truly Global!If you wish, this functionality can be disabled in the Settings Menu under Visibility -> Flags. DLCThe Launch Edition DLC is Now Available! It includes the Gladiator & Bard Classes, the Minotaur and Ravenfolk races, and several new Themes. Thank you for your support!The Founder’s Edition DLC is presently on-sale for the first time, as part of the Steam Summer Sale! Game BalanceReduced the effectiveness of stacking Automation, Trader and Fishfolk Elixirs. They now have diminishing returns in high numbers. The EXP curve for Heroes above Level 100 has...
Slice To Meet You
Slice To Meet You
99 days ago · FreeS[UA]

Update Notes for July 1

Gameplay & BalanceRebalanced knife prices and product slicing difficulty.Improved late-game progression and pacing.Reworked the task system.Reduced the cost of Radio bonuses.User InterfaceAdded detailed knife efficiency information for every product.Upgrade menus now show the exact value changes before purchasing an upgrade.FixesFixed various localization issues.Fixed multiple bugs and improved overall stability.
Fellwood
Fellwood
99 days ago · AllertonApps

Demo Update - New Logs, Events and Balancing!

Hi everyone!Thanks so much for playing the demo and providing such great feedback in the steam discussions and on our Discord!The 3 major changes with this update are the following:1) Log Variations (15 new log types, all with small, normal, and large variations)2) Random Events (currently 3 small random events to provide a bit more going on)3) Major Balancing Changes (multiplicative damage -> additive damage)Log VariationsA main concern that players had, was the lack of interesting logs in the game. To counteract this some logic was added to give more variation to the log types you receive based on your damage and luck. Then I expanded the previous 14 log variations, to 64 log variations, so hopefully this makes the log pile a bit more interesting.Random EventsTo add a bit more randomness to the game, random events now happen every few minutes, currently we have the following:Timber RushFor a short period of time logs will fall from the sky. The tier of falling logs will be based on the logs that are currently within your log pile.FellstormEvery few seconds large lightning bolts will strike logs in your pile, causing an explosion effect. Logs within the immediate blast radius, will have their log tier increased. This event can only occur if there are at least 50 active logs.Lucky BreezeThe wind picks up and slowly pushes 4 leaf clovers across the screen. This is an active event where you can manually shoot them with projectiles to increase your luck (worker projectiles will have no effect). This luck increase will last until you prestige.Balancing ChangesThere was one large issue, damage was multiplicative and players figured out that focusing on a single building was by far the best strategy. This was not how the game was intended, so I had to switch the damage to be additive. This effectively means that numbers will not go nearly as high now, but all buildings are viable, and building only a single building isn't nearly as effective as it previously was. Progress...
放置斩魔录
放置斩魔录
99 days ago · QWQ

【demo-0.1.8.3】 更新

1. 铁匠铺-背包添加了装备类型筛选 2. 仓库界面背包格子底图优化 3. 扣血Buff添加锁血,现在角色不会因为这些buff而阵亡了 4. 角色和敌人的行动顺序优化 5. 现在 万流归一 只生效一次了,避免出现共鸣层数变化的情况 6. 修复背包属性筛选界面底图丢失问题
Eldara
Eldara
99 days ago · Eldara

Patch #13.5

House Store Update — Stacking, Visibility & Fixes New House events now stack. Run several at once — each is tracked with its own independent timer. No more Exalted lock. The member-exclusive events (War Drums, Wilt, Forge-Surge) no longer require Exalted standing — any sworn member of the House can buy them at any reputation. Keep paying to extend an active event. Re-buying a running event now adds its full duration onto the clock, so you can pour as much gold as you like into a single bonus. The store card shows the live countdown and the extend price together, e.g. ● 6:30 · +75k. Improvements Active House events now appear in the World Events section on the Home screen with live countdowns, right next to Celestial Meteors and World Bosses. Event timers roll over to an Xh Ym format once they climb past an hour, so heavily-extended buffs read cleanly instead of showing hundreds of minutes. Fixes Purchasing a House event no longer scrolls the Factions page back to the top — your scroll position is preserved.
The First Million
The First Million
99 days ago · ehmprah

Update #3 on beta branch!

Good news everyone!Pretty much since the release a week ago I've been working tirelessly to address as much of the feedback that all of you wonderful people shared as possible. I am planning to release this big update with proper localization on Friday, but also didn't want to keep all these cool changes from you, so I've published it on a beta branch for now. This is what changed:IMPROVEMENTSEveryone gets 5 free card disables after the first tutorial runIncreased the maximum unlockable card disables from 20 to 25Added a reset button to the card disable screenReworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttonsReworked stacking UX: when dragging a card over another of the same kind, you're now presented with a confirmation similar to the upgrade cards: clicking on the right side of the card will swap them, clicking on the left side will stack themAdded an additional check for the COLLECTION challenge; if you unlock the last card while attempting the billion, you will unlock the challenge as soon as you the the title screenThe new game screen now defaults to the last difficulty you playedWhile you're in a run, the MARATHON and SPRINT challenges show the total time spent in their tooltip's descriptionBUGFIXESFixed an issue where all players had the prestige upgrade and played with that late game bonus & malus (sorry 'bout that one folks!)Fixed the REFINANCE description showing the stack icon even though the card is a uniqueFixed an exploit where you could have multiple of the same uniques abusing the PLACEHOLDER cardFixed the silver balance not showing the localized abbreviations for big numbersFixed the difficulty navigation working even though the button was disabledBALANCINGECHO now slows the card on the right by 30%ECHO now only doubles the effect if the card on the right spent the full cycle in that slotINSURANCE is now a uniqueOVERTIME is now a uniqueR...
Guildamation
Guildamation
99 days ago · hammerbackgames

Quick Update 1.0.2

Added trinket to crafting ui filters. Increase mana cost of unlockable gathering abilities. Added some more guild emblems Added some more performance improvements to attempt to reduce stuttering Removed background group performance change that made it slow to switch between groups
Eldara
Eldara
99 days ago · Eldara

Patch #13

Eldara Update — Faction Rework, House Stores & Cremation Fixes ⚔️ Faction Combat Rework Every House now grants a permanent combat identity that stays useful even after your skills are maxed: Ashen Legion → +Damage Verdant Circle → +Max HP Gilded Hammer → +Defence Sworn members get the full bonus (up to +25% at max standing); non-members get a weaker version (up to +5%). You hold one oath, so you're strong in your House's stat and lightly buffed in the other two. Note: combat damage is now tied to Ashen membership, not rep alone — if you built Ashen standing but swore elsewhere, your damage bonus drops, but you gain your own House's identity (HP or Defence). Dedicated Ashen members are unchanged. 🛒 New: House Store (Faction Shop) A gold sink in each House's page — spend gold to call that House's timed events. Each shows in your combat HUD with a live countdown. General (Recognized): Ashen Muster (+20% Combat XP) · Verdant Flourish (+20% Gathering/Cultivating XP) · Gilded Bonanza (+20% Gold) Member-exclusive (Exalted + sworn): War Drums (enemy Max Hit −10%) · Wilt (enemy Max HP −10%) · Forge-Surge (+5% of your Max Hit added to your Min Hit) 🔥 Cremation & Ancient Surge Ancient Surge now speeds up the bone you're already burying, not just the next one. Ancient Surge now appears while cremating — no need to start another skill first. The Bone Grinder can now drop the Cremation pet while it burns bones. 🩹 Fixes Offline dungeons now overflow loot to your Bank when your inventory fills, instead of piling up and stalling.
Wretch: Divine Ascent
Wretch: Divine Ascent
99 days ago · JaYan

Wretch 2.0 PvE First Look

Greetings, warriors. We've mentioned before that Wretch: Divine Ascent's 2.0 update will introduce a brand-new PvE mode — so that alongside the fierce battles on the Divine Ascent, you can also find fun in PvE.As the second half of the year kicks off, we'll be gradually sharing PvE development progress with you, and we'll open testing once the mode is closer to completion.For this first share, we want to give you a look at what PvE roughly looks like —(Before this, we actually scrapped an earlier version of PvE and rebuilt it from scratch.)Please note: The current version is still in early development. All UI, scenes, and mechanics may change.MapPvE mode uses a turn-based map exploration system. The map will feature various loot spots and events, as well as monsters lurking and waiting for you.Every step you take, every decision you make, consumes your turn count.You can accept quests, scavenge across the map, obtain rare items — and then, figure out how to get out.Extraction: Bring Your Loot HomeAs a core part of the PvE gameplay loop, everything you collect on the map — equipment, materials, loot — picking it up isn't enough. You have to get it out.The more you carry, the more valuable — and the more risk you face. Push your luck or call it early? Every extraction is a gamble.New Enchantment System PvE will include several meta-progression elements outside of runs, such as the new enchantment system — items in PvE will have dedicated enchantment slots. Spend materials to unlock enchantment effects. Beyond making your character stronger, stacking enchantments might just build playstyles you never expected...Over the coming period, we'll keep sharing more about the 2.0 update. Stay tuned for further details~
Book of Yog Idle RPG
Book of Yog Idle RPG
99 days ago · qihesee

Server Upgrade & Purchase Refund Announcement

Dear Players:To enhance overall service quality and address the increasing load pressure on certain servers, we will be progressively carrying out architecture upgrades and data migration across our game servers. In the course of this process, due to differences in historical data structures on individual servers, some records from certain accounts may not be fully preserved. To earnestly safeguard player rights and interests, we are hereby establishing the following unified policy regarding the refund of purchases.Scope of EligibilityAll accounts with purchase records on any server prior to this maintenance operation.Purchase Refund PolicyFor eligible accounts, the full amount of all historical purchases (including items, gift packs, monthly passes, and other consumed goods that have already been used) will be fully restored to a newly created character designated by you on your original account, in the form of equivalent in-game currency or items of equal value.How to ApplyPlease send the following materials to our customer service email: qhs180404@gmail.comPurchase verification: Steam purchase history screenshots or transaction reference numbers, clearly showing the time of purchase, amount, and item name;Original account information: original server + character nickname;New account information: your current Steam ID + the server and nickname of your newly created character.Important Notes — Please Read Carefully Before SubmittingAll applications will be manually verified one by one. The final refund amount shall be determined based on cross-referencing with our backend data. Applications that cannot be matched against backend records will not be accepted.Once verification is complete, the refunded content will be issued to the new account you have provided in the form of in-game currency or items. No cash refund will be offered.Each purchase record is eligible for refund only once, and each Steam account may submit only one application. Duplicate submissions or ...
Dark Hunting Ground
Dark Hunting Ground
99 days ago · Bing X

BUG FIX 1.6.8

Adjusted the effect of Toxic Seed: Toxic Seed will no longer deal hit damage and apply poison.Fixed an issue where skills with Slate-Automatic configured would not automatically cast on training dummies.Fixed an issue where the transparency of Mana Ball - Meteorite could not be modified.Adjusted the way Abyss Eye - Hunter 3 deducts health from full-health enemies (previously it dealt damage on hit, now it directly deducts health and is not considered a hit).Fixed translation errors in the main menu and settings interface in some languages.
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