Game Updates

Patch notes and dev posts · 12,424 Steam updates
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
99 days ago · KamelKisser

v1.3.0: Vertical Mode, Endless Upgrades & QoL

🚀 Legacy of the Ark — v1.3.0Commanders, the Ark has received one of its biggest usability updates yet.Version 1.3.0 introduces a brand-new Condensed Vertical Mode for mobile, endless upgrade scaling for long-term progression, cleaner daily reward access, improved upgrade flow, better UI polish, and several important fixes for grind-heavy screens.Flip your phone, tap the Core, and keep the recovery moving.📱 New: Condensed Vertical ModeMobile players can now play in portrait mode.When you rotate your phone, the game can automatically switch into a condensed vertical layout designed for one-handed play. The new layout includes:• A slide-out MENU drawer • A slimmer top bar • A tap-friendly Bridge layout • Quick access buttons for GOALS, EVENTS, and DAILY • A vertical startup experience with proper art scalingPC players can also try the new layout from:Settings → LayoutA new Lock Screen toggle has also been added, letting you prevent unwanted rotation when you want the screen to stay exactly where it is.♾️ Endless UpgradesLong-term progression now keeps going.After you max the authored upgrades, Optimize, Echoes, and Memories unlock endless procedural upgrade paths. These paths continue scaling forever, giving late-game players more reasons to keep pushing deeper into the Ark’s recovery.Endless upgrade paths help make every run feel useful, even after major systems have already been mastered.🔧 Quality of Life ImprovementsThis update also removes several frustrating progression dead ends and improves how key systems behave.• Salvage and Equipment never run out — there is always something to buy • Archive has been merged into one clean list showing only what you can currently afford • “Mastered” dead-end states have been removed so panels keep running • Daily rewards now sync more cleanly across platforms • The Bridge DAILY button now shows your 3 freebies + login reward at a glance • Claim-All achievements no longer hangs when claiming huge batches • Upgrade panels should...
Riftborne
Riftborne
99 days ago · Reckoner

11.59 Patch Notes

Gameplay changes and QoL - Multi level build queue — queue N levels of a single instance or multi instance building in one action using a Left/Right quantity picker. - Split across shipyard lanes — when training ships manually or via automation, optionally spread the batch across all available lanes so each lane starts building immediately rather than all queuing to the first available. - Flagship automatic ship construction — a finalized flagship design now appears in the Automatic Ship Construction screen and can be automated like any other ship class. - Added distance measuring tool to the map - Added manual colony ordering (like you can set the order instead of being alphabetical) - Added option to skip a colony in the tab rotation (and N-rotation in the map view) - Expeditions have been nerfed (20% bonus maximum) for both arm the rebellion and aid convoy - Expedition power donation calculations get locked when expedition starts so the amount you need to donate is consistent - Speed optimisations made to advance time after recent bot updates (radar should also stay consistent with fog when advancing time, and CPU spike intensity reduced) but there is still more optimisation to do - Fixed screens where mouse support was not working + fixed mouse support for windows 10 Bug fixes - Fixed local server hosting relay timing out for code based joins - Fixed main cases of single player 'something went wrong' errors - Spy intercepted attacks now report ship composition in radar - Cargo routes now count returning freighters toward route source - Fixed some "time to intercept" calcs as they were giving wrong estimations - When intercepting, rows with 0 ships and ships that can't make it in time are now muted and those which can make it have a timer shown as to when they would arrive - Enabled faction radar in single player - Fixed "/" search key not working on Linux
Guildamation
Guildamation
99 days ago · hammerbackgames

Guildamation 1.0 Released!

Guildamation has finally been released! For those who have been playing here is what the full version has: 16 Monster Levels 9 Resource Gathering Levels Building of more buildings to automate more and grow the Guild larger 13 Pets The Guild Talent Tree that grants buffs to the whole guild. Over 200 hours approximately to defeat the strongest boss. More interesting trinkets that allow you to customize your characters' build. Followers that can be hired to do your dirty working like the Blacksmith and Bunny Girl! Happy Idling!
Desktop Detective
Desktop Detective
99 days ago · Conradical Games

New Demo Update + Mac Support!

Hi everyone!It's been a week since Steam Next Fest, and I'm so happy to see you all enjoying Desktop Detective! We've been working hard on taking all of your feedback into account and finishing the full game, and I'm happy to announce that we've just released a new update! Below you'll find the main changes and additions:Added Mac support.Added the Compendium in the Expandable submenu. You're now able to check the details of all loot in the demo!The Window Transparency setting now goes all the way down to 0%.Improved collisions with the loot drops so that the detective doesn't get stuck on the edges of the map when near one.Adjusted the game UI for future content in the full game.I hope you've all been enjoying the game, and can't wait to share more information about the full game soon! Your demo save file will carry on to the full game, so you can go ham without anything to worry 😎Also, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again for playing, and I hope you keep on enjoying the game!- Conrad, Lead Developer
Auto Dungeon:Idle Adventure
Auto Dungeon:Idle Adventure
99 days ago · 如来

2026.7.1Update

Fixed an issue where the Rotten Heart Ring caused performance lag.Added an item to the shop that can remove jewels/gems.Optimized the attack logic when multiple summons are alive at the same time.Added Level 3 Emblem drops to the Black Tower and the City of the Dead.Added rarity condition restrictions to the quick sell option for jewels.Changed spell skills dropped from dungeons to scale with Intelligence.
Fabricatio
Fabricatio
99 days ago · Kysix

Bug fix

- Can no longer place buildings behind UI while pressing on it. - Items stored in furnace/assembler/refinery are now returned to player inventory when building is destroyed. - Tutorial update for more clear instructions. - Tutorial text now gets hidden when entering other UI. - Added shortcuts for hotbar. - Added missing green border when miner is selected.
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
99 days ago · Milkshake Games

V1.0.17 + V1.0.18

Hello everyone! We've just released another small update focused on improving the save system and fixing a few remaining issues.BALANCINGIncreased cost of talent points that cost crystalsEnchanted Tower = 20>40Guild Hall = 50>80Increased maximum number of decorations = 5>10Increased starting number of adventurers = 20>0Dark Dungeon = 80>150 DEBUGSave System - Fixed an issue where sound slider settings were not always saved correctly. - Added saving of modified guild names! - Added additional save protections, especially after performing a Reset Save. - Continued improving the overall robustness of the save system against corrupted or incomplete data.- Article debugging blocked even though it was already unlocked, security added- Fixed bug with the display of the guild name without the player changing the name.- Fixed the red placement zone bug when moving an NPC/animal. (No placement constraints)- Correction to the decoration combos completed: the last 5 were not necessarily marked as "done" on the expanded decoration combo panel. We've learned a tremendous amount while working on these save-related issues, and the system is becoming much more reliable with every update. Save systems are far more complex than they seem, and we're continuously strengthening them to prevent similar issues in the future. If you're still experiencing save issues... If your save was affected by the save-system issues fixed in the last few patches, please don't hesitate to contact us on our Discord. These problems were our responsibility, and we'll do our very best to help recover your progress on a case-by-case basis :) We're truly sorry to everyone who was affected, and we really appreciate your patience and all the reports you've sent us. They've been invaluable in helping us improve Glimvale
Elemental Magic Wars
Elemental Magic Wars
100 days ago · FWGAMES

Experience Optimization

Replaced some hero portraits and character illustrations.​Hero ultimate auto-casting can now be configured individually, in addition to the global toggle.​The energy recovery effect of the No. 8 Wood-element hero’s ultimate no longer applies to herself.​Replaced some monster models, which should greatly improve game performance.​Added a button to display hero icons, making it easier to identify which hero each model represents.
Idle Xanxia
Idle Xanxia
100 days ago · Cezae

Hotfix

Reincarnation / Rebirth Stability Fixed root Dao progression and inherited Dao state being lost or mis-repaired after reincarnation/rebirth. Fixed Plane travel unlocks, Void Pavilion, Spatial Ring, Plane 2, and Plane 3 access not staying unlocked correctly after rebirth within a reincarnation cycle. Dao Tree / Dao Combat Fixes Fixed Dao root assignment cleanup so temporary root-granted Daos do not leave stale/free T5 Dao states. Fixed Dao selection scenes when all Daos are already owned. Fixed Storm Dao Roar not working properly when taken as a Dao root. Fixed Eye of the Storm building damage while paused/off-screen. Combat / Channeling Fixed Godspeed/channeled abilities so pause/off-screen freezes the channel timer and wave/floor transitions do not restart the channel. Fixed several defensive Dao edge cases, including shield/prevention interactions with follow-up damage. Poison / DoT Reliability Fixed Rotting Miasma + Venom Fang + Withering Blight damage alignment so tooltip DPS, floating damage, and actual tick damage match. Cosmetics / Purchased Unlocks Fixed Secret Realm cosmetics like Frost Robes and Xuanwu pet being lost across reincarnation. Fixed Void Pavilion cosmetic artefacts such as Floating Sword/Tiger Claws being restorable/preserved from durable purchase data. Fixed Void Pavilion cosmetic purchase state so owned cosmetics remain available after reincarnation. Aspects / Stats Fixed Mountain Ape so armor penetration stat increases visibly and correctly. Fixed Secret Realm stat preview/combat derived stats so floor bonuses like flat armor and attack speed no longer appear to reset, reduce, or behave erratically.
Idle Knight
Idle Knight
100 days ago · Probably

Idle Knight - Update v1.0.8

Fixes Fixed a crash related to controller input.Fixed a memory leak that could cause crashes during long play sessions.ImprovementsToggling controller support in Settings now applies instantly.Dungeon menu now automatically opens on the dungeon matching the player's level on game start.Achievements Mystery Cave Conqueror - Complete the Mystery Cave Catacomb Explorer - Complete the Abandoned Catacombs -Forest Liberator - Complete the Cursed Forest
Catio Simulator
Catio Simulator
100 days ago · lukefischingergames

Pre-Launch Demo Update!

Demo version 1.1.0 is now available!This version of the demo matches up with the full version to be released on July 24, 2026, and all progress will be carried over automatically once the full game releases.Compatibility with the Previous Demo VersionFor those who have played the original demo (v.1.0.5 or earlier - released in November 2025), your save file will automatically be imported into the new version of the demo, and you will be notified of this the first time you open the new demo. If you jump straight into the full version after it releases without opening the updated demo, your save will instead be imported the first time you open the full game.You may notice some changes to which items and upgrades are available due to balancing adjustments.If you would like to continue playing your original save file in the previous version of the demo, you can switch to the branch "original_demo_v1_0_5" to pick up exactly where you left off (note: playing on this branch will not affect your save on the default branch, and vice versa).Hope you enjoy!Luke
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
100 days ago · Shotgun Anaconda

Hotfix v.1.0.1

Thank you for all the feedback after launch! What a great start.The most urgent fixes:Money/Ore/Metal counter now correctly update after closing/opening the menuAchievements should trigger correctly now. Please let me know if you still has issues with these, hard to check all of them quickly.Signal Range level correctly shown in the consoleChanged "M" to "Me" when ships or upgrades require metalZone Targeting UI correctly shows highlighted buttonsI'm reading everything and there's a lot of feedback in the forums and Discord, I will work and fix stuff as quick as I can. Sorry for the trouble and thank you for sticking with me!
Eldara
Eldara
100 days ago · Eldara

Patch #12 (Hot-Fix #20)

Eldara Update — Pyre Salts Stack, Sell X & a Big Polish Pass ✨ New Features Pyre Salts now stack. Use the same salt again and its duration adds on top of the time remaining — Ash 30m → 60m → 90m, and so on. The active-aura timer climbs to match. Salts no longer waste while you're offline. Your aura pauses while the game is closed and resumes with the exact time left when you return — and the Offline Gains screen now shows it ("aura paused while away — Xm still remaining"). Market "Sell X". Right-click an item in the Market and choose Sell X… to open a custom-amount picker: plus/minus steppers, a slider, quick presets (1 / 10 / 100 / 1,000 / Half / All), and a live "you'll receive" total that exactly matches the final payout. ⚔️ World Boss Your attack-style buttons (Melee / Range / Magic / Defence), plus the Pyre and Spellbook pickers and the loot box, now appear during World Boss fights — you're no longer locked into one style mid-fight. 🩹 Fixes & Polish Auto-Eat now heals immediately and fully the instant you reach your set HP threshold — no delayed bites, no dying with food still in the slot. Cremating now shows its green "in-use" indicator while burying. The Max Hit tooltip no longer gets cut off at the top of the combat panel. Gold totals display cleanly, and very small values / drop chances no longer show as "0". World Boss Diamond Arrow now drops in correct stack sizes. Shiny Ignarath / void gear now shows the correct rarity. Shiny smithed and crafted gear now shares its set bonus, and the in-game wiki reflects it. Achievement reward gear is no longer scaled/downgraded incorrectly. The "all skills to 100" achievement now counts all 17 skills. Offline boss kills now count toward stats and achievements; offline thieving applies all of your perks. Steam achievements you'd already earned now unlock retroactively.
Idle Startup
Idle Startup
100 days ago · TheCandyMan

6.14 — Quality-of-life bundle

A round of polish from your forum feedback. Speedrun times now show seconds — your "fastest run" Hiscores read like 2m 14s instead of rounding to a whole minute, so steady improvements actually show up. The window remembers its size — reopen the game at whatever size you left it last time. Tidier save management — "Manage Saves" and "Delete Save" are now a single Manage Save File screen. Each copy (Steam Cloud / This Device) has its own delete button, so you can clear a specific copy without touching the one you're playing. Plus a fix so confirmation pop-ups always appear on top of the menu they came from. Thanks to Loop, Ducimus and LostEnigma_ for the suggestions!
DVD Screensaver 2: 30th Anniversary Survivors Edition

Patch Notes - 2.0.0.32

These are all the changes in DVDSSII v2.0.0.32AdditionsToggle Auto with \ button on gamepadImprovementsTo prevent taking unintentionally high levels of damage, upgrade item Sawtooth does not cause knockback anymore. Sawtooth knockback tended to push enemies in front of player, only for player to hit them and take damage again, and again, and again...Landmines now start dropping instantly upon entering the correct color state.Made it possible to ignore the contents of chests.BalancingIncreased draw probability for upgrade item Magnetron.Increased draw probability for upgrade item Bounce XP.Higher crit chance for the AOE attacks of weapon Icethrower.Increased damage for the AOE attacks of weapon Flamethrower.Increased healing power for items Green Survivor and Data Steal.Increased melee damage of weapon Sawtooth.FixesFixed an issue that caused mini-bosses to stop spawning correctly after the first one. Mini-bosses drop coins, and can be identified by a little yellow dot next to their health bar.Fixed issue with bullets. Sometimes, when firing a bullet very close to an enemy, the enemy could be killed by the bullet, but still be able to deal damage to the player, making the consumed bullet feel kinda wasted. Enemies should now not be able to deal damage after being killed, and bullets should ignore killed enemies.Fixed issue where hitting two breakout blocks at the same time would destroy both, but only trigger one bounce event. Now only one breakout block will be destroyed when hitting direct neighborsFixed issue causing breakout blocks to consume shield crystalsFixed issue that could cause XP to get stuck outside screen
Plink by Pokerist
Plink by Pokerist
100 days ago · ichkg

World Cup Round of 32 brings double betting action

The 𝐖𝐨𝐫𝐥𝐝 𝐂𝐮𝐩 𝐑𝐨𝐮𝐧𝐝 𝐨𝐟 𝟑𝟐 is heating up, and today we’re celebrating it with two exciting betting offers for sports fans.First up is 🇪🇸 Spain vs 🇦🇹 Austria, a clash that promises plenty of intensity and big moments. Then comes 🇺🇸 USA vs 🇧🇦 Bosnia and Herzegovina, another matchup that brings even more excitement to the bracket. For both matches, 50 lucky random winning bets will receive an 𝐗𝟓 𝐁𝐎𝐍𝐔𝐒 on their wins. That means every successful pick could turn into an even bigger reward 🤑It’s the perfect time to follow the action, back your favorites, and enjoy the knockout stage drama.Jump in, make your picks, and see where the round of 32 takes you!
Auto Dungeon:Idle Adventure
Auto Dungeon:Idle Adventure
100 days ago · 如来

2026.6.30update3

Fixed an issue where the resistance values were incorrect and the level text displayed as garbled characters after the bosses in the Black Pyramid and the Same Level Bosses respawned.Shadow Slayer can no longer copy Wild Charge.Changed shop refreshes to cost Gold. The Gold cost resets every 3 hours.Removed the confirmation pop-up when purchasing equipment from the Black Market.Elite monsters now have a guaranteed drop of 1 random modification material.Added the missing value scaling curves for passive skills.
TBH: Task Bar Hero
TBH: Task Bar Hero
100 days ago · nugemstudio

Apology for Server Issues & Compensation for All Players

Hello, this is the development team.We sincerely apologize for the connection delays and various other inconveniences caused by server overload during the past month or so since launch.We tried to respond to these issues as quickly as possible, but there were practical limitations given our current development resources.As a token of our apology, we would like to provide compensation to all of our players.■ Compensation Details■ Starting Thursday, July 2, 2026, we will distribute 10 commemorative coins each day for 7 days (70 in total). The detailed breakdown for each day is as follows.\ 10 Commemorative Coins- Kingdom 1st Anniversary Coin x6- Empire 1st Anniversary Coin x3- Empire 10th Anniversary Coin x1\ 10 Commemorative Coins- Kingdom 1st Anniversary Coin x4- Empire 1st Anniversary Coin x5- Kingdom 50th Anniversary Coin x1\ 10 Commemorative Coins- Empire 1st Anniversary Coin x6- Kingdom 10th Anniversary Coin x3- Kingdom 50th Anniversary Coin x1\ 10 Commemorative Coins- Empire 1st Anniversary Coin x4- Kingdom 10th Anniversary Coin x5- Kingdom 50th Anniversary Coin x1\ 10 Commemorative Coins- Kingdom 10th Anniversary Coin x6- Empire 10th Anniversary Coin x3- Kingdom 50th Anniversary Coin x1\ 10 Commemorative Coins- Kingdom 10th Anniversary Coin x5- Empire 10th Anniversary Coin x4- Empire 50th Anniversary Coin x1\ 10 Commemorative Coins- Empire 10th Anniversary Coin x8- Kingdom 50th Anniversary Coin x1- Empire 50th Anniversary Coin x1※ The redemption deadline for all reward items is July 31, 24:00 (KST). \※ ※ Reward details are subject to change depending on circumstances. If any changes are made, we will announce the revisions through this notice.■ Distribution ScheduleDistribution will begin sequentially from Thursday, July 2 (KST).The exact distribution time will be announced separately at a later date. Please understand that there may be slight differences in when each player receives their items.■ Eligibility & Important Notice- Eligible players: Those who sig...
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