Game Updates

Patch notes and dev posts · 12,563 Steam updates
idle:Doodle Realm
idle:Doodle Realm
102 days ago · 白虎真人

Idle: Doodle Realm is now live

Idle: Doodle Realm is now live in Early AccessLaunch ContentCommanders: Two commanders at launch, each with a unique talent tree.Gear & Builds: Dozens of randomized gear pieces with special effects, plus runes and runewords to build around.Relics: Dozens of relics, some with unique mechanics that can interact with gear and race synergies.Units & Race Synergies: Dozens of units across roles such as fighters, assassins, tanks, ranged attackers, and casters. Each race has its own synergy mechanics.Loot Filter: A flexible equipment filter, with sensible default settings ready to use.Achievements & Codex: A full collection system that unlocks naturally as you play.Update RoadmapEarly Access is expected to last about six months. During that time, we plan to keep adding:New relics, gear, commander and runewords.Endgame bosses for Endless floors 90 and 100, plus new stages.More build archetypes and ways to play.Bug fixes and quality-of-life improvements.Additional game modes.Developer's Note As an indie developer, I'm always happy to talk with players and shape future updates based on feedback. Feel free to stop by the Steam Community discussions or join our Discord.
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
102 days ago · st.store

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): June 29, 10:30 AM – 11:30 AMAffected Regions: Asia-PacificMerge ScopeAsia-Pacific Region:1、 Cultivation Server 40 Cultivation Server 422、Cultivation Server 46 Cultivation Server 523、Cultivation Server 86 Cultivation Server 914、 Cultivation Server 90 Cultivation Server 945、 Cultivation Server 96 Cultivation Server 986、 Cultivation Server 124 Cultivation Server 1257、 Cultivation Server 126 Cultivation Server 1278、 Cultivation Server 128 Cultivation Server 1299、Cultivation Server 130 Cultivation Server 13110、 Cultivation Server 132 Cultivation Server 13411、 Cultivation Server 133 Cultivation Server 13512、Cultivation Server 136 Cultivation Server 13713、 Cultivation Server 138 Cultivation Server 13914、 Cultivation Server 140 Cultivation Server 14115、 Cultivation Server 142 Cultivation Server 14316、 Cultivation Server 144 Cultivation Server 14517、 Cultivation Server 146 Cultivation Server 14718、 Cultivation Server 148 Cultivation Server 15019、 Cultivation Server 149 Cultivation Server 15220、Cultivation Server 151 Cultivation Server 153Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
1根香腸走江湖
1根香腸走江湖
102 days ago · st.store

合服公告 (6月29日)

親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於6月29日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖43服 江湖47服2、江湖63服 江湖67服3、江湖69服 江湖75服 江湖81服4、江湖85服 江湖87服5、江湖89服 江湖90服6、江湖97服 江湖102服7、江湖103服 江湖104服
修仙小屋
修仙小屋
102 days ago · 修修仙仙

增加装备强化16-20功能,恢复宝箱

增加装备强化16-20功能,所有装备都可以强化至20。具体说明在主界面 - 扩容 - 说明里最下面查看 新增扩容背包2-9和一个存放强化装备消耗专用背包,具体在主界面 - 扩容 - 说明里查看 新增夏称号【金沙碧海】【清风荷影】【浅夏安然】(葫芦,幸运商店、盲盒等渠道出产) 新增夏2026头像1-3和背景1-3(葫芦,幸运商店、盲盒等渠道出产) 葫芦出产里增加宝箱,开启葫芦时几率获得1个随机宝箱 每日兑换里增加每日灵币兑换灵露 每周门派总分成仙币提升1倍 门派厢房增加可以升级至10级功能,具体可以在门派- 建筑 - 升级说明里查看 门派 - 商店里增加贡献兑换修为功能 挑战增加了新的层数
FeeBay Simulator
FeeBay Simulator
102 days ago · Lake Country Games

v0.2.11 - QoL and Stability Patch

v0.2.11 - QoL and Stability Patch New FeaturesRegrade Station upgrade (Business Level 4, $8,500) - adds a Crack & Regrade button directly to your recently graded cards. One click cracks the slab and resubmits to the same company instantly. Button is styled per grading company and disappears once the card is no longer yours as a graded slab. Mod Manager moved to the sidebar - Mod Manager now lives in the sidebar under Tools with an on/off toggle. No more digging through Dashboard Settings to find it. First-time enable still shows the experimental warning. Market sort in Inventory - the Profit sort has been replaced with a 3-way Market sort. Click once to sort by highest market trend first (green), again for lowest (red), again to turn it off. Works with mod and event trends. Bug Fixes Fixed a crash when publishing or updating large mods to the Steam Workshop Fixed a crash in the Workshop subscription scanner that could cause large subscribed mods to silently disappear from your mod list Fixed "failed to parse mod file" errors when importing large mods that contain cards with no art Fixed the Chaos Grading Module firing on every submission instead of as a 30% chance - it now correctly forces grade 10 or 1 as a wildcard, matching its upgrade description Fixed the chaos badge showing on nearly every graded card when the module was active (caused by the same bug) Fixed chaos badge text saying "Grade dumped to 1" on cards that weren't graded 1 Fixed "Update Workshop" / "Publish to Workshop" button appearing on mods you imported but didn't create Fixed base-game card variants (e.g. black parallels) still showing visual overrides from a disabled mod Fixed rarity sort in Inventory sorting alphabetically instead of by actual rarity order Fixed "Jump to" links on the Dashboard appearing for pages you haven't unlocked yet Fixed the Dashboard inventory count being higher than the sidebar badge Improvements Damaged slabs in the recently graded list now show crack lines and a cent...
Guilds of Mountgate
Guilds of Mountgate
103 days ago · Dr. Asi

Update v0.2.0.9 – Durability, Journal & Quality of Life

Guilds of Mountgate – Update v0.2.0.9Greetings Adventurers,v0.2.0.9 is primarily a major quality-of-life update. We've continued refining many of the game's existing systems, resolved numerous UI issues, and improved several gameplay mechanics to make the overall experience smoother and easier to understand.One of the biggest highlights is the overhaul of the durability system. Tools, weapons, armor, and jewelry are now handled as individual items instead of stackable objects. Once an item reaches zero durability, it is destroyed, making repairs far more meaningful and equipment management much more intuitive. Existing items are migrated automatically, so no manual action is required.The Journal has also received another major upgrade. Recipes now link directly to their required items, making information much easier to access, while the introductory questline now teaches new players to use the Journal as one of the game's primary sources of knowledge.Quest progression has also been improved significantly. Instead of simply displaying "Objective Complete", the quest log now always shows every active objective, making it much easier to follow your current progress.The user interface received another large round of improvements as well. The login screen has been redesigned, logging in with the Enter key is now supported, usernames can be remembered, and processing interfaces such as Crafting are now much more convenient to use. Floating texts for experience and items have also been completely reworked, allowing rewards to appear instantly without cluttering the screen.Several gameplay systems have become more robust, too. Activities now immediately stop whenever a required tool is missing or breaks, damaged equipment is sorted more intelligently inside the repair screen, and crafting large batches now automatically simulates banking whenever the inventory becomes full, making AFK and offline sessions much more enjoyable.As always, this update also includes numerous bug...
Project Chromata
Project Chromata
103 days ago · arboraeternum

Project Chromata Update - Version 1.9.7

Hello, Chroma Engineers!The effort to make this game better continues.This is a minor patch in preparation for the big Stage 10 release that will soon come. My own deadline is to release it in two weeks, but I'd rather have a solid game than rushing :) Patch Notes - Version 1.9.7GlobalAdded: Null Infusion - a new Null Store upgrade that permanently increases all production. It keeps scaling, giving Null Essence a lasting use beyond Time Warp.Fixed: The High Yield automation target list now orders colors to match the production graph (top-to-bottom, left-to-right) instead of its own internal order.Fixed: Rebuilt High Yield automation around a conservative feeder-surplus solver so production chains remain non-negative and cannot stall.Improved: The Prestige tab now shows effective total ethereal multipliers on resource-specific bonuses, making Scarlet Light and Golden Ray differences easier to compare.Fixed: The Null tab now shows a scrollbar when its controls overflow the interface panel.Improved: Void Hunt and Void Dive now offer visible Hold/Toggle cursor-follow controls to reduce click-and-hold strain.Fixed: The Reset View button (Star Chart, Fractured Void, Realm map, Home World) now sits higher above the Feedback and Discord buttons, so it no longer hides behind them on smaller screens.STAGE 1Fixed: Run Compression now slows mixer input consumption together with mixer output, preserving normal production efficiency at higher compression levels.STAGE 2Added: Star Chart stars now show hover tooltips with status, cost, and known bonus details.STAGE 3Added: Realm Primus now has an Auto-Stab Reclaims toggle, letting Auto-Stabilize also reclaim reachable corrupted Fractured Void source sectors.STAGE 4Added: Assault Low Detail Mode (LDM). Toggleable performance mode for Realm Operations that disables shadows, particles, and animations. Recommended for players experiencing low FPS. Toggle in Settings → Visuals or directly inside the assault via the LDM button.Added: Fog...
Artillery Miner
Artillery Miner
103 days ago · alexmlytrainer8

60k Wishlists Reached Artillery Miner Coming Soon !!!

A huge thanks to everyone that has wishlisted the game and are looking forward to the release which is coming closer and closer, we are now at over 60k wishlists I never imagined people would enjoy the game so much and I cannot wait for everyone to try the full release. I want to let everyone know that although I intended for artillery miner to be a smaller project seeing the enjoyment people are having really motivated me to extend the deadline a bit and really grind out on the game, this is the new content that artillery miner includesContent:400+ unique upgrades in the tree3 new sections the furnaces, crafting and an extraction section. Replacing the cash machine.A prestige system for worlds 32 weapons16 new crafting materials to buy tree upgrades Check out the new steam page for to see the changesThe game is very close to finishing and I will announce the release very soon, just bare in mind although the game is almost finished there will be a slight month or so in release delay just because I am going on holiday and need to wait for the right time where I am able to launch and quickly implement any changes and bug fixes and so on.Please anyone that can help out with translations and playtesting join the discord here:Discord https://discord.gg/QvxAYhzBX6
Idle Knight
Idle Knight
103 days ago · Probably

Idle Knight - Update v1.0.7

Idle Knight - Update v1.0.7This update introduces new skins, shop additions, price adjustments, and rarity changes.New SkinsThree new uncommon skins have been added:- Amber Knight- Scarlet Knight- Zyron KnightShop UpdateThe following skins are now available in the shop:- Crimson Knight — €3.99- Wounded Knight — €3.99- Kobold — €2.99- Darkness Knight — €3.99Price UpdateShop skin prices have been standardized:- Epic skins — €3.99- Rare skins — €2.99Rarity Change- Darkness Knight has been upgraded from Rare to Epic.Other Changes- Added notifications for new mailbox messages.- Improved chest drop visuals and rarity color consistency.- Fixed an issue with ranked dungeon key notifications.- Made minor database improvements.- Fixed an issue where purchase notifications were not sent correctly for skin purchases.
Project V
Project V
103 days ago · Jabran

Patch Notes v1.0.2

Gene Crawl: Patch Notes v1.0.2 Forge: Auto-UpgradeAdded an Auto-Upgrade toggle to the Forge. When on, it automatically spends your materials to upgrade your equipped gear, always choosing the cheapest available upgrade first.The attack bar finally feels aliveClicking the attack bar now gives a better feedback. Extra clicks instantly show as a charging segment on the bar, the bar glows brighter the more you've queued up.Queued attack-bar clicks now apply about twice as fast, so manually charging your attack is more responsive.Forge materials no longer vanishThe Forge materials list now shows everything you own. Materials you no longer have a use for (every recipe crafted and maxed) are simply dimmed and moved to the end instead of disappearing, so nothing looks "lost."Beating the final boss and entering New Game+ no longer wipes your crafting materials, your forge loot carries over, so you keep what you farmed. (Brewery stock, relics, upgrades and dungeon progress still reset, as before.)
MR FARMBOY
MR FARMBOY
103 days ago · MrDboyDev

Update 1.1.0 - Hotfix 1

If you haven't already please leave me a Steam review, it really helps me a lot!Update 1.1.0 - Hotfix 1You can now feed silver crops to animals.Fixed an issue with controller on main menu.Fixed an issue with some crop prices.Fixed an issue with mouse/controller zooming.Fixed an issue that would cause unstuck character button to get you more stuck.
Idle Startup
Idle Startup
103 days ago · TheCandyMan

6.13a — Buy preview fix

The green "before → after" preview on the Company and R&D tabs now respects your selected buy amount. Previously it always showed the effect of a single level, even with ×10 / ×100 / Max selected. It now previews the real stacked result — the true income, XP, or speed you'll get for the quantity you're actually buying. Updates live as you switch between ×1 / ×10 / ×100 / Max. Thanks to IrishGoat (and the confirm) for flagging it.
Tiny Isle
Tiny Isle
103 days ago · cheerycheng86

Island Update Notice | Fixes & Performance

Island Update Notice | Bug Fixes & Performance ImprovementsDear islanders, this update brings a small round of care for your islands.We fixed several issues related to Catalog records and color variant visuals, and also improved performance in situations where late-game islands could start to feel heavy. We hope that as your islands grow busier and brighter, they can keep running gently and smoothly.Bug FixesFixed an issue where flower-related Catalog entries did not update automatically when loading old saves.Fixed an issue where crystal ascension was not recorded in the Catalog.Fixed an issue where Click Shroom could lose its color variant effect when changing forms.Performance ImprovementsImproved crystal transfer performance, so factory-style islands should now perform better.Improved game performance when the altar is full. Noticeable stuttering should no longer occur after the altar reaches capacity.Thank you for all your feedback and for staying with us. May every growing island keep glowing calmly and smoothly.
Idle Life - An Idle Game
Idle Life - An Idle Game
103 days ago · LetsSxbi

Road to Idle Life 1.0 - Wildground Update is here! 🌿⚔️

Hey everyone,This update brings one of the first bigger gameplay expansions to Idle Life: Wildground.With Wildground, we are adding a new area where you can hunt animals and wildlife to gather new resources. This is an important step for making Idle Life feel less static and giving players more ways to collect materials outside of the usual gathering, crafting, and smelting loop. New Feature: Wildground 🐗Wildground is the main focus of this update.In this new area, you can hunt wildlife and collect additional resources from animals. The system currently includes 3 animals, but this is only the beginning. Wildground is planned to grow over time with more animals, more resources, more balancing, and more gameplay connected to equipment and progression.This feature also gives us a stronger foundation for future combat-related systems, animal drops, special resources, and more meaningful use of weapons, tools, armor, and consumables later on. New Items 🌱We also added 20 new items with this update.These new items help expand the early game and support the new Wildground content. Some of them are connected to new resources, while others help improve crafting, research, and future progression paths. Recipe and Research Balancing ⚖️Some crafting recipe costs and research costs have been changed.These changes are part of improving the general progression flow. Some recipes were adjusted to feel better with the new items, the new Wildground resources, and the current state of the game. Major Bugfixes 🛠️This update also includes important bugfixes for some very old issues.We fixed major bugs related to Crafting, Gathering, and Smelting. Some of these problems have existed since the very beginning of Idle Life, so getting them fixed is a big improvement for the stability of the core gameplay loop.These fixes should make the basic systems feel more reliable and reduce issues that could happen while collecting, crafting, or processing resources. Storage and VRAM Optimizations ⚙️W...
Banana
Banana
103 days ago · Skynana

Patch Notes - v1.2.17

Banana Game 1.2.17 Hello everyone! This is a small update to improve the game experience and fix some issues. In the following weeks, we'll be releasing more updates to enhance your gameplay! Leaderboards, Stats, Pretige, and News features are still in development and will be released in future updates. Thanks for playing! New New in-game Help system: tap the "?" buttons across the game for plain-language explainers covering 23 systems (clicker, builders, inventory, exchange, capsules, and more). Improved Cleaned up the Settings menu layout Filter section headers now line up with their options, and filter sections are packed closer together. (BETA) De-Christmased the game UI & Well Of The Past. Wishing Well: bigger well, a clearer help button, and large gold amounts now show as 96 797 / 1.2M. Drop notifications now stay on screen a little longer (7 seconds) so they're easier to read. Fixed Item descriptions now display apostrophes and quotes correctly instead of raw character codes. Game startup loading screen now dismisses correctly, including when Steam isn't running. The "Game saved" popup can now be closed by clicking it or its X button, no longer pops every time you tab away, and the brief alt-tab freeze is gone. Fixed Collections/Settings/Filters menus showing leftover seasonal decorations. Fixed issue on exchanging sometimes would throw error. Fixed issue where after exchanging the number of bananas in the inventory would not update. Performance Frame-time and allocation improvements on countdown timers. - The Banana Team
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
103 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.27: Instant Commute & Restoring Fever VFX

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.27 is now live with the following quality-of-life and visual updates: 🚀 New Features & QoL Instant Shop Warp Shortcut: While hanging out in Desktop Pet mode, you can now simply press the ESC key to instantly open the shop doors and jump into management mode! (No more pixel-hunting with your mouse cursor to click the tiny enter button. One key to slack off, one key to get back to work). 🛠️ Bug Fixes Fever Mode VFX Restoration: Fixed a bug where visual effects, particle flames, and combo popups during Fever Mode were being accidentally skipped or suppressed. (The budget cuts on our cyberpunk boba fireworks have been revoked. Full-screen quantum flames and juicy combo juice are strictly back on the menu!) Please restart your Steam client to apply the update. Happy weekend brewing!
Hocus Focus
Hocus Focus
103 days ago · Stuck In Attic

Hocus Focus will release on August 7!

Greetings, everyone. We can finally announce the release date for Hocus Focus: 📢 Friday, August 7 2026!Check out the date reveal trailer below: 🙏 We appreciate each and every one of you looking forward to our release, and we can't wait for you to play and use Hocus Focus daily to organize your life and work, body double, or just generate a magical atmosphere while you go about your day. 👀 We have some really neat surprises for you on launch date, including some very exciting bundles - save the date, see you then! 💸 On a related note, if you're into adventure games, our previous games are currently discounted during Steam Summer Sale 👇 Near-Mage, which is the game that Hocus Focus evolved from, is currently at its highest historical discount, 40%:And you can also get our first game, Gibbous - A Cthulhu Adventure, at a whopping 80% discount.That's the news from us, looking forward to everyone playing Hocus Focus! 🤝 If you want to help out our small team of 3, please help us spread the word on social media by sharing this post on Twitter and this one on Bluesky - and feel free to follow us there! 👨‍👩‍👦‍👦 And finally, to stay up to date with everything we're up to, feel free to join our Discord and hang out with us as we put the finishing touches on Hocus Focus. Have a chill beginning of summer! - Li @ Stuck In Attic
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r93) Patch Notes

\Added Steam Achievements support. Unlocked achievements are now recorded on your Steam profile and overlay. (Achievement icons are still being prepared.)The in-game achievement list is temporarily unavailable while we consolidate everything into Steam Achievements (please check them on Steam).Added 14 completionist achievements: reach dungeon floor 25 / 75, defeat every monster type, obtain every material type, work every job, raise a job to level 10, max out a weapon mastery, learn 50 skills, forge 500 items, deck one adventurer out in a full Legendary set, earn 10,000,000 / 1,000,000,000 gold in total sales, defeat 100 rare monsters, and beat the boss of every dungeon.\Fixed the "World Explorer" achievement, which could never unlock.Fixed the dispatch reward button sometimes remaining visible on the other tab after a reward was already claimed.The equipment-change screen now shows whose equipment you are editing (name, job and rank).Fixed the oversized "Cancel" button label in the item delete / dismantle dialog.
Deskrawl: Idle ARPG
Deskrawl: Idle ARPG
103 days ago · First Day Dev

[Hot Fix 0.1.13c] Improve online mode stability, fixes

\ Players from more regions should be able to connect to the server without using a proxy.\ More resilience against disconnections.\ Lower left now shows blinking yellow dot when communicating with server, while this happens game will wait (e.g. wait in black screen or not spawning new enemies) give it more patience.Rein filter now only filter minions already unlocked.Fixed locked items still sold through sell all.
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