Fixed a bug where effect was abnormal. Fixed a bug where Corrosion Stone effect was abnormal; it now applies effects 1–5 simultaneously. Adjusted the effect of to: For each effect on an enemy, deal additional damage to it equal to the number of equipped × 3%. Fixed a bug where effect was abnormal. 6-piece set effect adjusted to: Your damage always critically hits and is not affected by any damage reduction; additionally, gain Critical Damage equal to 100% of Cast Speed.
🛰️ Major Update v1.2.6 — The Long Awakening Expands Survivors, this is the big catch-up post. Since launch, we have shipped update after update, and now we are putting everything together in one full announcement. Version v1.2.6 brings a massive amount of new content, new systems, balance work, bug fixes, quality-of-life improvements, and a major new endgame layer for players pushing deep into the Ark. ⭐ HighlightsBrand-new Legacy endgame system with six late-game progression layers. Legacy Cycle master reset with Core Inheritance, permanent bonuses, and ARK Core refunds. Over 900 achievements with real resource rewards. Big-number rework to support massive late-game values without overflow bugs. Full UI and visual reskin across panels, buttons, icons, menus, and the store. New Core Matrix tracks for Ark Cores, Energy, Time Shards, Memory Cores, and Exploration. Major save protection fixes, cloud-save improvements, and lifecycle saving. New Daily Rewards, Goals, Player Level, Story Archive, Boosts, Expeditions, Promo Codes, and more. 🌌 Brand-New Endgame: The Legacy System The biggest addition in this update is the new Legacy System, a full endgame progression layer that opens after reaching deep enough into the Core Matrix. Legacy lives behind a single LEGACY button and opens into its own full-screen interface while your normal game continues behind it. Legacy includes six major layers:The Divided Ark — restore six Ark Sections, each granting permanent production bonuses. Faction Mandates — choose a dominant doctrine, balance faction bonuses, and manage Strain penalties. The Time-Scar — progress through eight deep late-game nodes. Settlements — found up to four settlements using Time-Scar Data. Buried Truth — uncover ten narrative and progression stages. Legacy Index — build a readiness score across ten categories, each with clear current/target requirements. Legacy also introduces nine new late-game currencies, earned through real gameplay, passive scaling, and mil...
Added a feature that lets Dave return to the Boat immediately.Reduced the chance of fish from other areas appearing in the Blue Hole. Now, only fish from the same area as the Boat will appear.When in the Blue Hole, opening the collection will now jump to the Blue Hole page.Increased the value cap when pressing and holding.When selling fish, you can now right-click to select the maximum quantity.Fixed a UI display error in the Blue Hole.Corrected the names of Blue Hole fry.Improved translations.
Idle Knight - Update v1.0.6 - Fixed an issue where turn order was inconsistent when both players had equal Agility. - Added a hidden fair 50/50 coin flip system to determine first turn in case of equal Agility stats (not displayed to players). - Improved overall combat consistency across all game modes (Ghost Mode, Ranked, Dungeons). - General stability improvements.
Eldara — Restoration Hardcore permadeath is back — now fair Your character only resets if you're out of food in a fight & die (make sure to keep auto-eat enabled or spam food!!. That's the whole rule. Keep Auto-Eat enabled and stocked and you're safe — a last-ditch auto-eat now feeds from your inventory AND backpack before any death is counted, so a wipe only happens when you genuinely ran out of supplies. A story chapter that auto-pops mid-fight pauses combat — you can't be killed while reading it. Offline deaths run an accurate survival simulation: auto-eat pulls food from your bag, heals for the true amount, and your damage reduction (defence levels, set bonuses, pet) is applied — so you only fall while away if you truly starved. THERE HAS BEEN A LOT OF INCONSISTENCIES FOR HC PLAYERS AND WE TRULY APOLOGIZE FOR THAT, PLEASE REMAIN USING THE BUG REPORTS SECTION IF PROBLEMS PERSIST! We originally thought to turn the feature of until it was COMPLETELY gone but we realized you guys took an issue with that immediately so it'll be done within the fly!
PerformanceMajor performance / smoothness improvement Fixed the heaviness and occasional brief freezes some players ran into — especially with many windows open or on lower-spec PCs. We reworked how the UI is drawn so the game only redraws the parts of the screen that actually change, cutting per-frame UI rendering cost by roughly 60% in heavy scenes. No changes to visuals, controls, or gameplay.
This is a small tuning update for the Boundless Dream and Abode view. Changes Update Boundless Dream zone shrinking so deeper depths increase the shrink cost instead of growing the grid back out Add clearer messaging when an endless depth is too deep to shrink with your current shrink points Allow the Abode grid to zoom out farther
Hey there Pinies,For our upcoming series of updates, we'd like to keep you posted with a few previews of what's to come. If you haven't been following along, we've now begun work on the next round of content, as outlined in our roadmap post.(Spoiler Warning: previews may contain details of the game not yet experienced by players.)Character Skills systemOne of the first features we're working on is an overhaul of the Character Skills system.Our original skills system was bit too linear and one-dimensional. Each action (Working, Scavenging, and so on) had its own skill level, and those skills could only be improved through perks on the Government, Religion, and Science tabs. While this was a solid foundation for improving character production, it didn't leave much room for strategizing individual character progression -- the little engines that keep the game economy running. As we started designing new systems like Friendships, Sports, and Tomes, it also became clear that we'd eventually end up with more skills than we'd like players to manage.The new system uses seven core skills: Life, Scavenging, Work, Nature, Research, Community, and Rivalry. These skills will support multiple actions and expand progression avenues throughout the game. Our goal is to make the gameplay less repetitive and more strategic. The result? Players will now have additional ways to improve a character's skill levels (in addition to researching Government, Science, and Religion):Players will be able to improve the skills of individual characters via a new Learning tabIndividual characters can be honed over time to be highly skilled in particular actions to fit your style of economic progression Players will be able to equip characters with Artifacts (and eventually Tomes), which provide additional bonuses to their skill levels. (We also hope that these equipment slots give researched artifacts a more meaningful economic impact.)Check out the updated Character Skills UI below:As always, thank...
Hello everyone! This is Sensory Patch Studio.In this update, we have implemented the local music import function.You may import your local music in custom albums of the playlist. The three buttons here correspond to: Specify Local Path, Manage Music Files in Directory, Refresh & Rescan.Welcome to Try & Experience!Brand-new cosmetic stickers have been added: Sapphire and Ruby (including their enhanced variants!)The maximum tank capacity of \ has been increased to 20.A new batch of player-submitted letters has been added to the Sweet Memories gifts.We welcome more submissions from everyone!More content and improvements are in development, so stay tuned!Content & Feature UpdatesAdded local music import featureNew cosmetic stickers: Sapphire (enhanced version: Alpha Sapphire), Ruby (enhanced version: Omega Ruby)Raised maximum fish tank limit of Radio Warehouse to 20Added multiple player letters to Sweet MemoriesCollaboration Bundle: The Dream Globe × With Me: Aquatic Time!We are thrilled to launch The Dream Time collaboration bundle alongside The Dream Globe.Let Dark Choco the cat and dreamy vintage crystal orbs adorn your desktop!
Draggable HUD panels, hybrid GPU stability, and desktop polish. Thank you for the continued reports, especially around hybrid graphics and HUD layout. This update adds draggable panels, strengthens GPU startup handling on Windows, and fixes several layout and stability issues. Happy growing! Added Added draggable HUD panels for the Growth ladder and Disk pressure readout. Drag to move, or double-click a panel to reset its position. Added a reset control in Advanced settings to restore all draggable HUD panels to their default placements. Added a Mute collapse warning toggle in Audio settings to silence the disk pressure warning when a forced collapse is near. Improved Improved hybrid GPU support on the Windows desktop build, with stronger graphics strategy checks during startup and more reliable recovery when the wrong GPU is detected. Improved desktop launch stability on hybrid laptops, including clearer boot feedback and smarter automatic relaunch when a different graphics strategy is needed. Fixed Fixed High contrast UI not applying correctly to the Growth ladder panel.
Eldara — Update Hardcore is no longer permadeath Dying in Hardcore no longer resets your character. You now recover the same way Normal mode does — online and offline. // This one might be a little controversial, especially if you wanted a risk-factor, however a lot of users were getting reset randomly without dying ( a lot of dead code) so we've decided to turn it off completely. the only thing that should happen when you die is you stop idling, thats the punishment, stay alive to keep idling! Hardcore keeps its challenge: −50% XP, −50% Gold, and the Ironman-only market. The mode choice is still permanent for that character — only the death-wipe is gone. Thieving perks now work while you're away Offline progression now mirrors the live game for thieving: Sticky Fingers bonus gold now triggers on offline steals. Pinchpaws pet gold and the Pickpocket's Charm / Lv95 Phantom Haul double-loot apply offline too. Stolen loot fills your assigned backpacks first, exactly like live. Display fixes Low-value items no longer display "Value 0" (for example, Copper Coin). Drop chances under 1% now show their true value (0.2%, 0.05%, and so on) instead of "0%". Thank you for the continued reports — keep them coming.
☀️Wild Wonders DLC Release & Summer Sale☀️The DLC pack is finally released!!! You can grab the these new 6 cosmetics from the store with a 25% launch discount here:All other DLCs/packs are also 25% discounted right now! This contains 3 skins and 3 hats. Bumble Kitten, Meowxolotl and the Sea Purrtle! This helps us to support the ongoing development and cosmetics creation, we want to Bongo as long as possible!Get them each, or get them in the dlc bundle with a 25% launch discount! (and the usual 33% bundle discount) if you grab all them.Patch notes:You can open up your friends chests now (it costs you 1000 clicks, for your friend it's free)Language filter can be disabled (locally)Quality Filter for the inventory (you can disable it in the settings if you don't like it)Many bug fixes (thanks for all the hunters out there
Hi managers! Our weekend maintenance continues. Hotfix v1.0.0.0.24 is now live with a fresh batch of goals to chase and some hilarious space-time physics fixes: 🏆 New Milestones 12 New Achievements Added: We’ve implemented a dozen brand-new achievements into the game! (Time to prove your boba mastery and show off those shiny new badges on your Steam profile). ⏳ Bug Fixes & Adjustments Time Field MAX Money Exploit: Fixed a bug where using the "Common Time Field" consumable would instantly grant MAX funds. (The Time Variance Authority has stepped in again. Yesterday this item drained your bank; today it made you the richest entity in the universe. The timeline has been stabilized and math works normally again). Fever Mode Combo UI Fix: Fixed a bug where combo numbers during Fever Mode would float and clip over the Branch Map screen. (Your intense boba-shaking combos will no longer shatter the spacetime continuum to appear across the country on your branch map). "Always on Top" Memory Fix: Fully resolved the save/load issue with the Always on Top window setting. (The game finally took its memory pills and will actually remember your window preferences between sessions). Please restart your Steam client to apply the update. Happy weekend achievement hunting!
Reduced the random range for and Corrosion Stone; now the random value is stepped every 10%. Added several new items to the . now sells . added Corrosion Stone.
0.15.12 - Day 2 QoL patch - Control each tower auto-recall/deploy and targeting type (auto, spheres only, ores only) in the property panel. - Updated T1 base perks to drop the auto management feature. - Replace T1 Auto Lanes with Random Lanes. T1 perks no longer cost energy. - Orbit/patrol towers can now be set to a new destination by selecting it first and tapping another map slot. - ModCard Upgrade & Reroll button UI polish - Cloud sync improvements - Mod perk (Magazine p3, Speed p3) bug fixes - Tower Link nerfed to 40% (from 50%)
山上那个猴儿
104 days ago
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1.增加仓库为3页 2.在图鉴界面增加图鉴等级会增加灵气获取的提示 3.灵宠技能满12个以后,可以继续学习技能但不再扩充技能格子了 4.增加仙缘系统,快捷键为X,当前开放4个仙缘伙伴 风铃渡使 感悟天地CD减少,每级1秒 锦鲤仙姬 灵宠探索间隔减少,每级5秒 九尾狐仙 万妖冢间隔减少,每级5秒 金狐执符 锁妖塔间隔减少,每级5秒 其他伙伴会在后续更新中陆续开放 5.图鉴中加入仙缘收集 6.金币商店增加 仙缘信物 出售 7.开放乞灵阁的幸运宝箱功能 宝箱几率获得增加亲密度的礼物 概率刷出仙缘信物大奖
Eldara — Fixes & Quality of Life Combat & World Bosses Hardcore safety: story chapters now pause combat when they appear mid-fight, so you can't take damage — or lose a hardcore character — while a story screen is covering the action. World bosses spawn reliably again: fixed a state where the natural (~hourly) spawns could stop firing entirely. The spawner now self-heals, so a stuck boss can no longer block future spawns. Loot & Storage Mastery Channeling respects your backpacks: at Level 100, gathered logs/fish/ore now route to your assigned bag first, and only auto-bank if no bag is assigned. Offline monster loot now follows the same path as live kills — into your backpacks, then overflowing to the bank when full (no more clogged slots). Achievement reward gear now routes into your backpack like every other item. Items no longer skip the first inventory slot when your gold has been moved elsewhere. Collection Shiny gear now unlocks its collection entry — finding a shiny counts toward the base item, and entries retroactively unlock for shinies you already own. Economy Wanderer's Luck & Gold Magnet now boost contract gold as well — previously they only applied to monster kills. Performance & UI Fixed the 0.0s-timer lag: at extreme speed buffs the screen flooded with floating numbers. Those are now capped — your gather/craft speed is unchanged, only the unreadable number-spam is trimmed. Live material counts: the input counts on processing cards (Firemaking, Smithing, Cooking, and more) now tick down in real time instead of only updating when you leave and re-open the tab.
Hello mythozoologists!The sun is out and the Steam Summer Sale has begun! To celebrate we’re launching our biggest discount yet - 35% off! There’s never been a better time to start your Familiar collection! Our discount also stacks with bundles for even better deals. Happy collecting!
Thank you for playing Cozy Mining!In this update, we've added one of the most-requested features: the ability to set movement routes!By right-clicking around the map, you can set a path that your miner will follow through those points.Find the most efficient route and dig away! 👍Have a great mining life!
This is a small performance and bugfix update for endless-zone play. Changes Improve Conquest map performance on large endless grids Optimize effect recalculation so unrelated effects are not refreshed as often Bugfixes Fix endless zones counting against all-zones-cleared and all-zones-perfected progress checks
Patch NotesUpdated the visual effect for Instant SpawnAdded owned Legacy to tooltipsAdded new animals (Purely decorative)Improved text rendering for high-resolution displaysAdded detailed descriptions for several upgrades, including Worker (Bomber), WorkshopsRenamed Work Speed to Cursor Work Speed (Improved wording to reduce confusion)Damage multiplier cards (such as Windmill and Alchemy Workshop) now display the actual damage valueAdded Max HP information to ore resource tooltipsAdded Workshop Work Speed information to processed resource tooltipsCleaned up unused assets to reduce build sizeImproved worker AI:Workers now spawn in less crowded areasBomb Workers prioritize densely packed resources
Hotfix: Wish-Lamp card effect text displays in full again; companion auto level cap slider extended to 9999. Wish-Lamp talisman: Card effect line shows the finalized copy in full Auto settings: Companion level cap slider 0–9999 (matches climber; 0 = no limit) Playtest: Betas → code qiancengdengta → branch playtest → verify v1.1.11 in Settings.
1. Optimized the Reality Shard progression curve. Long mining sessions are now more rewarding, while early Reality Rebirth rushing has been reduced. 2. Increased the Reality Rebirth requirement from *50* to *200* Reality Shards for a smoother early-game progression. 3. Added the new upgrade *Abyss Rift*, significantly increasing production on Floors 9 and above. 4. Added the new upgrade *Void Master*, greatly increasing the drop rate of Void Stones, Nova Cores, and Singularity Crystals. 5. Added the new infinite upgrade *Infinite Forging*, providing continuous increases to Destruction Power for late-game progression. 6. Added the new infinite upgrade *Reality Singularity*, providing continuous increases to global production for endless progression.
1. 添加自动洗练功能 2. 闪退问题持续修复中 3. 铁匠铺和炼丹房添加读取仓库和背包材料
We fixed some cases of disconnections (definitely far from perfect, we'll continue to work on it during the weekend, thanks for the patience). Also fixed cart can carry more than capacity and cause bug.First Day Dev